5376 Commits

Author SHA1 Message Date
Alayan
fc969982da Merge with latest master 2018-10-05 17:55:02 +02:00
Alayan
68916b0adf Add the possibility to exclude owned projectiles from the nearby projectiles count 2018-10-05 17:50:43 +02:00
Alayan
6445fb059d Split DrawGlobalPlayerIcons 2018-10-05 17:42:54 +02:00
Deve
0c5b1a3999 Always show current reolution in options 2018-10-04 21:55:00 +02:00
Deve
dc428b94cf Add a script that allows to build all android packages with single command 2018-10-04 20:48:42 +02:00
Benau
1bb0be6a8c Fix crash for deve's soccer arena without navmesh 2018-10-05 00:58:46 +08:00
Deve
fedf93c928 Tweak range of touch device gui scale 2018-10-03 21:13:01 +02:00
Benau
693a3bc954 Allow flag to be placed on driveable object (for ctf temple) 2018-10-04 01:06:58 +08:00
Deve
b26d8f3454 Avoid a crash when using close button in kart selection screen 2018-10-02 22:28:12 +02:00
Deve
da4f6cf8cf Fixed memory leak 2018-10-02 22:16:37 +02:00
Deve
be1fab75b8 Add a margin for screenshot in better way 2018-10-01 23:27:03 +02:00
Deve
2084121405 Give more space for translations in ghost replay screen 2018-10-01 22:04:49 +02:00
Deve
53b6c0c80b Fixed checkbox in ghost replay dialog and other minor tweaks 2018-10-01 20:52:53 +02:00
Alayan
3e6d7afb14 Move rank indicator to the top-right and adda rank icon 2018-09-30 20:55:04 +02:00
Alayan
87725b4415 Make alert indicator more discrete, restrict kart icon display 2018-09-30 17:00:46 +02:00
Benau
a2d4763201 Hide minimap when hide all for artist debug mode 2018-09-30 16:30:27 +08:00
Benau
c8db9e2490 Restore swatter discard now in arena or soccer in network properly 2018-09-30 16:10:58 +08:00
Benau
ab94fdfceb Allow more than 1 player winning in FFA if a tie 2018-09-30 14:38:18 +08:00
Benau
6478a0714d Fix multiplayer sound keep playing 2018-09-30 14:06:40 +08:00
Benau
cb9a17563e Don't call SP::SPTextureManager::get() if not GLSL to avoid leaking 2018-09-30 13:00:24 +08:00
Benau
05e1d629ee Fix exit STK requests leak 2018-09-30 12:42:17 +08:00
Benau
6809984928 Fix #2813 2018-09-30 11:08:54 +08:00
Benau
767651124a Always specify --server-password so that empty password can disable private server 2018-09-30 01:08:46 +08:00
Alayan
61df9c4b35 Don't show an alert when the player uses an offensive powerup 2018-09-29 16:41:43 +02:00
Alayan
7b62947e08 Add an alert icon when a dangerous projectile is nerby 2018-09-29 16:28:34 +02:00
Alayan
dcec81c7d5 Add an alert icon when another kart is nearby 2018-09-29 15:42:50 +02:00
Alayan
799f6d98c1 Optimize new icons 2018-09-29 14:26:43 +02:00
Alayan
fa98a30543 Icons for danger warnings 2018-09-29 14:22:51 +02:00
Deve
93298023b4 Don't display powerup count indicator after finish online race 2018-09-29 08:14:55 +02:00
Benau
a4c9a8826c Don't crash if user opened paused dialog in network when ending race 2018-09-29 14:00:54 +08:00
Deve
51c67aa1e4 Add a fallback lib path for server creation 2018-09-28 23:15:16 +02:00
Benau
e5a66cf5af Fix mingw build 2018-09-29 01:03:54 +08:00
Benau
e55ee508f8 Disable switch and bubblegum for now in network again 2018-09-29 00:24:54 +08:00
Benau
5041c6585d Allow recreation of kart animation from state if the required creation event missed 2018-09-29 00:21:25 +08:00
Benau
addcb84802 Undo to before kart animation position for item collection 2018-09-29 00:15:35 +08:00
Benau
2fafe495dd Make it consistent with attachment rewind when eating banana with bomb 2018-09-29 00:11:26 +08:00
Benau
51f8884881 Fix missing no graphics option for lan server 2018-09-29 00:03:32 +08:00
Benau
abd3a79526 Merge remote-tracking branch 'origin/network-item-debugging' 2018-09-28 23:39:04 +08:00
Benau
e7aa03f1bf Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
Benau
d61b74fdd4 Fix parachute rewind 2018-09-28 22:52:18 +08:00
Benau
97e5e63e7c Split plunger drawing in race GUI to update graphics
Avoid overwriting the values by rewind
2018-09-28 19:27:05 +08:00
Benau
759a1d5a33 Fix missing lookback firing for network ai 2018-09-28 18:07:54 +08:00
Benau
8efd422125 Update server version
At the moment ignore server config before final release
2018-09-28 17:41:45 +08:00
Benau
ae4ed9e2e7 Restore rubber band with hit kart and reserve mode included 2018-09-28 17:05:17 +08:00
Benau
689fab6bc8 Default lobby chat on 2018-09-28 16:04:18 +08:00
Benau
dd9bb640d1 Use the same item index for server and client
TrackObjectPresentationSound will create item trigger, when network
split screen is used it will be diverged.
2018-09-28 16:01:08 +08:00
Benau
8950354e62 Avoid using deleted end controller when rewind 2018-09-28 14:40:37 +08:00
Benau
136b649716 Fix error log encoding 2018-09-28 09:59:40 +08:00
hiker
7720ab45f5 Merge pull request #3467 from supertuxkart/ConstantTurnRadius
Fix the turn radius bug
2018-09-28 01:35:38 +10:00
auria.mg
1fe8e36c97 Improve questionable text 2018-09-26 18:57:38 -04:00
Deve
c360209676 Avoid memory leaks when window is closed during the race 2018-09-26 22:34:23 +02:00
Alayan
7386465931 Remove outdated comment 2018-09-26 18:57:36 +02:00
Alayan
f5abd2c798 Move the rank indicator to the top-left and clarify it 2018-09-26 18:57:13 +02:00
Benau
e16aa9f1ed Update string 2018-09-26 14:52:19 +08:00
Alayan
871ee40053 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-09-25 23:50:10 +02:00
Alayan
f0d862f472 Fix lap time difference being displayed for only a few ticks 2018-09-25 23:49:58 +02:00
Alayan
091d9bf130 Fix display overlap between live difference and lap indicator at some resolutions 2018-09-25 23:10:31 +02:00
Deve
4c6af1d381 Fixed more memory leaks when closing stk server 2018-09-25 22:39:02 +02:00
Alayan
8d40a69842 Remove call to removed function 2018-09-25 20:02:23 +02:00
Alayan
69ee902327 Make hiker happy 2018-09-25 19:46:28 +02:00
Alayan
4a39813f07 Make the Cocoa Temple challenge a ghost replay challenge available from the start 2018-09-24 21:39:57 +02:00
Alayan
aa3afa7048 Add replays for a story mode replay challenge 2018-09-24 20:42:47 +02:00
Alayan
6196782420 Remove debug prints 2018-09-24 19:33:14 +02:00
Alayan
a08866f96d Fix #3271 : a kart's turn radius is independent of its length 2018-09-24 19:31:52 +02:00
Alayan
791a490e58 Fix display of very long track author names 2018-09-24 13:28:26 +02:00
Alayan
50f87e3f0f Fix even more incorrect flying 2018-09-24 13:08:55 +02:00
Alayan-stk-2
1c6890f77e Race UI improvements (#3465)
* Add a flag icon next to the lap counter

* Fix flag icon scaling across resolutions

* Add an option controlling minimap display

* Allow to display all the karts in the icon list if the minimap is hidden/on the right

* Remove useless scaling

* Fix minimap issues in splitscreen

* Align the spinners in the UI options

* Check for touch settings instead of a compile-time Android check

* Fix server-only compilation

* Make UI options checkboxes have the same size than checkboxes elsewhere

* Add translation cues for minimap options

* Don't look up icon paths every frame
2018-09-23 21:15:51 -04:00
Benau
0c3691cf18 Fix alayan crash 2018-09-24 08:38:25 +08:00
Deve
2ac0e5fd07 Avoid a crash when path is empty.
Happened for me few times, but reason unknown.
2018-09-23 22:53:11 +02:00
Deve
36d1376567 Probably fixed broken music and some crashes after server close on android 2018-09-23 22:53:11 +02:00
Benau
56e9be326e Fix #3463 2018-09-23 15:26:24 +08:00
Alayan
896768ebbe Make boosted AI karts be less hindered by rubber-banding 2018-09-22 23:22:37 +02:00
Alayan
5bd37e1e2e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-09-22 23:14:53 +02:00
Deve
0dca414e02 Fixed some memory leaks when a server is closed 2018-09-22 22:06:27 +02:00
Alayan
46c2c88461 Give a boosted AI to some AI karts in races and GP 2018-09-22 22:02:11 +02:00
Deve
c8305012f8 Make sure that m_flying is initialized when reset function is called first time during initialization. 2018-09-22 20:54:43 +02:00
Deve
8bdc45f7a3 Increase hiscore file version.
Hiscores with more than 3 entries are incompatible with older STK versions and cause a crash on startup.
2018-09-22 20:50:05 +02:00
Deve
eed9d200d3 Revert "Revert "Fixed android compilation""
This reverts commit 8f6daefc73.
2018-09-22 20:43:05 +02:00
Alayan
f60dc3ce4c Fix #3399 2018-09-22 19:15:33 +02:00
Alayan
0b7e2d35fb Fix another instance of kart flying incorrectly 2018-09-22 16:28:51 +02:00
Alayan
63a377cf0b Tell the AI to not gift free nitro cans when a switch is active 2018-09-22 16:22:52 +02:00
Alayan
c7ea40df6c Correctly wait before using a gum shield against a bomb for best AI 2018-09-22 16:06:11 +02:00
Alayan
e11f327519 Fix a crash with ghost replays 2018-09-22 15:50:05 +02:00
Alayan
4a18ac2725 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-09-22 03:31:51 +02:00
Alayan
902e64c7f5 Redesign track info screen to work with 5 highscores, battle mode and hi-dpi 2018-09-22 03:31:07 +02:00
Alayan
82408aab2f Restore 5 highscores 2018-09-22 01:55:28 +02:00
Benau
553747237e Check for possible null m_confirmed_state 2018-09-22 00:54:37 +08:00
Benau
5f463f7f80 Enable auto server recovery for wan servers only 2018-09-21 20:37:45 +08:00
Benau
b1a535b21f Save ticks till return for eating banana with bomb 2018-09-21 20:06:47 +08:00
Benau
aa2d944813 Use setTicksForRewind for count down game timer 2018-09-21 16:13:19 +08:00
Benau
2f2a128e06 Fix missing initialized values 2018-09-21 16:12:04 +08:00
Alayan
13b3b3c2bd Remove redundancy between kart constructor and reset, reset a few more variables 2018-09-21 02:44:51 +02:00
Alayan
6dedbff1a8 Fix all known instances of kart flying due to cushioning 2018-09-20 23:56:53 +02:00
Alayan
0da04805b4 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-09-20 22:22:56 +02:00
Alayan
961c4af662 Fix cushioning when landing on a slope, reduce needed data size 2018-09-20 22:22:23 +02:00
hiker
7cabefc8e9 Fixed incorrect bubble gum rotation prediction (because wrong time
was used when rewinding).
2018-09-20 19:30:52 +10:00
Benau
6232140689 Implement auto server recovery if connection to stk-addons is lost 2018-09-20 16:43:34 +08:00
Benau
f975e37dea Use a uniform material loading for non-glsl (for server) 2018-09-20 14:20:38 +08:00
Deve
bc675ffd81 Revert "Disconnect android player from wan race when the window is not active anymore"
This reverts commit e80e0555e1.
2018-09-19 22:06:41 +02:00
Deve
2c79b02088 Make pause button working when watching ghost replay 2018-09-19 22:06:24 +02:00
Alayan
9f3bc471d8 Specify reverse status for existing challenges 2018-09-19 18:17:36 +02:00
Alayan
6af8f70b48 Add support for challenges in reverse mode 2018-09-19 18:13:42 +02:00
Deve
63ba99457e Add a check for null when unset squash 2018-09-19 07:07:40 +02:00
Benau
951c48292a Fix #3446 2018-09-19 09:19:34 +08:00
auria.mg
afe2b6f2f4 Fix crash when searching for users fails. Does not fix the search, only fixes STK crashing when errors occur 2018-09-18 19:20:19 -04:00
Alayan
52f5562be8 Fix crash with ghost replays 2018-09-19 01:04:19 +02:00
hiker
23a82aab54 Merge remote-tracking branch 'origin/master' into network-item-debugging 2018-09-19 08:33:42 +10:00
Deve
402cbea3d6 Restore wheels size when game is restarted.
Fixes #3455
2018-09-19 00:14:53 +02:00
Deve
e80e0555e1 Disconnect android player from wan race when the window is not active anymore 2018-09-18 23:05:54 +02:00
Deve
18c108c99a Add some commandline params 2018-09-18 23:05:54 +02:00
Alayan
eb274e01d4 Adjust value to cushion most small jumps 2018-09-18 20:32:13 +02:00
Alayan
6145aff895 Use height data to cushion only close to the ground and adjust impulse strength 2018-09-18 20:01:59 +02:00
Alayan
6af07fac77 Don't assume number of physics ticks per second 2018-09-18 15:56:09 +02:00
Alayan-stk-2
6b4ebc2148 Minor style fixes 2018-09-18 13:52:08 +02:00
Alayan
d39b2a0620 Move special bomb steering in handleSteering 2018-09-18 13:19:14 +02:00
Alayan
ab1e86d796 Move handleNitroAndZipper in handleAcceleration 2018-09-18 12:40:29 +02:00
Alayan
1f514727d5 Change handleAcceleration into handleAccelerationAndBraking 2018-09-18 12:00:02 +02:00
Benau
07ad8977dd Use separate nettle aes context for encryption and decryption
So it can be used and validated by different threads at the same time
2018-09-18 14:25:55 +08:00
Benau
0cd8c03bcd Fix uninitialized value 2018-09-18 10:03:46 +08:00
Alayan
f0807f9c0e Move handleBraking next to handleAcceleration for easier maintenance 2018-09-18 03:40:08 +02:00
Alayan
488e53d669 Remove hardcoded number assuming tick duration 2018-09-18 03:30:31 +02:00
Alayan
c032bfe941 Remove unused findNonCrashingPointFixed 2018-09-18 03:13:55 +02:00
Deve
c2b2a57c87 Minor fix for run_server script.
Restart if known error happened and also update datetime to avoid overwriting log files.
2018-09-17 22:15:14 +02:00
Alayan
fb95e9736b Disable rubber-banding for FTL leader 2018-09-17 21:25:27 +02:00
Alayan
8271213756 Fix incorrect braking before starting line 2018-09-17 21:17:19 +02:00
Alayan
2486e72c25 Tell the FTL AI to not build up a nitro reserve for use in lap 99999 2018-09-17 20:38:48 +02:00
Alayan
1e9f175f43 Fix some identation 2018-09-17 20:26:28 +02:00
Alayan
3aa2a04197 Make the FTL leader use a boosted AI 2018-09-17 20:19:21 +02:00
Alayan
21e88698d2 Make AI kart slowdown before having finished overtaking the leader in FTL 2018-09-17 20:09:58 +02:00
Alayan-stk-2
0c353f4b49 Increase difficulty for the SuperTux challenge 2018-09-17 17:36:20 +02:00
Alayan-stk-2
7bda2d097d Clear last overworld position when switching profile 2018-09-17 17:01:59 +02:00
Alayan-stk-2
2e559aa391 Improve scotland challenge balance in expert/supertux 2018-09-17 15:48:22 +02:00
Alayan
025c60033d Reset min nitro time when no nitro and fix #3180 2018-09-17 14:40:23 +02:00
Alayan
75127fc044 Merge branch 'LockSTG' 2018-09-17 12:42:50 +02:00
Alayan
4d9407653a Fix #3383 2018-09-17 12:40:51 +02:00
hiker
23acbf5260 Fixed shaking after collecting bubble gum (caused by restoring item state
after restorint kart state - during item state restoration items can
be 'collected', which overwrites kart states values that just had been
restored).
2018-09-17 18:19:23 +10:00
Benau
dc059aa8f7 Fix attachment with swatter removing bomb animation rewind 2018-09-17 16:15:15 +08:00
Alayan
02a3de4dd8 Fix #3439 2018-09-17 03:46:20 +02:00
Alayan-stk-2
e269c5a72d Fix #3442 2018-09-17 02:32:46 +02:00
Alayan
b98024f11e Use skin-specific credit color. Fix #3433 2018-09-17 01:53:07 +02:00
Alayan
96c5293021 Add credits color to the skins 2018-09-17 01:46:22 +02:00
Alayan
137a7e671f Move online screns to their own folders to reduce clutter 2018-09-16 23:55:40 +02:00
Alayan
4d68d324a2 Move options screns to their own folder to reduce clutter 2018-09-16 23:35:40 +02:00
Deve
2cb9f1e714 Fixed compilation 2018-09-16 23:11:20 +02:00
Deve
fc04eeade7 Merge remote-tracking branch 'Alayan/DisableKeyboardConfig' 2018-09-16 23:06:54 +02:00
Alayan-stk-2
073f337415 Allow word wrap for ghost replay dialog buttons 2018-09-16 17:29:55 +02:00
Benau
7c53a5556c Single CPU core usage as shown in top 2018-09-16 23:23:23 +08:00
Alayan
152c695a37 Remove unused GUI files 2018-09-16 17:02:38 +02:00
Alayan
085e3f8eae Merge branch 'master' of https://github.com/supertuxkart/stk-code into GUI_Folders 2018-09-16 16:44:31 +02:00
Alayan
03839b7cfe Move GUI files to categorized folders and update all references 2018-09-16 16:37:42 +02:00
Benau
d663bb2caf Update german translation by Wuzzy 2018-09-16 22:01:08 +08:00
Benau
68d6326348 Update NETWORKING.md for network AI tester 2018-09-16 20:48:51 +08:00
Benau
f1057726ad Log peer address who formed bad message 2018-09-16 19:48:27 +08:00
Benau
8cb5e43bad Allow using --auto-connect with network ai tester 2018-09-16 19:19:42 +08:00
Benau
b3bffacb40 Add network ai tester for linear race 2018-09-16 17:58:00 +08:00
Benau
2c35b0f03c Allow using --connect-now with wan server with server-id 2018-09-16 12:26:34 +08:00
Alayan-stk-2
07e681e927 Minor improvement to the help text 2018-09-16 05:42:39 +02:00
Alayan-stk-2
21857327d4 Improvement for #3441 2018-09-16 04:53:39 +02:00
Alayan-stk-2
1fc58ef445 Fix #3434 2018-09-16 03:37:26 +02:00
Alayan-stk-2
4bbc494de4 Fix #3445 2018-09-16 01:50:39 +02:00
Alayan-stk-2
c22403f080 Fix #3448 2018-09-16 01:36:43 +02:00
Alayan-stk-2
ccdf0098a6 Fix #3447 2018-09-16 00:41:11 +02:00
Deve
35cc6930ab Make button labels in user screen a bit shorter 2018-09-15 23:50:27 +02:00
Deve
2026eb6a69 Ghost replay tables are quite complex, so give them a context for more flexible translations 2018-09-15 23:45:27 +02:00
Deve
e84ac0da7c Avoid a crash when node is null 2018-09-15 23:31:22 +02:00
Alayan-stk-2
02732e78be Make minigolf expert/supertux challenge easier
The grass texture slowdown working again makes this challenge several seconds slower than in 0.9.3 ; and the previous balancing change for supertux ended up overshooting.

The additional AI karts also make it more challenging than in 0.9.3, as it's frequent to be hit by something in the 1st lap.
2018-09-15 21:09:14 +02:00
Alayan-stk-2
9a82e168de Make sure there is always one enabled keyboard config 2018-09-15 19:33:29 +02:00
Alayan-stk-2
15bc188aa3 Add getActiveKeyboardAmount function 2018-09-15 19:31:56 +02:00
Benau
32d192460e Update translation from transifex 2018-09-16 01:24:22 +08:00
Alayan-stk-2
3c89e20733 Add support for disabled keyboard config icon 2018-09-15 18:58:22 +02:00
Alayan-stk-2
d6fd2df8f5 Add new icon for disabled keyboard configs 2018-09-15 18:57:29 +02:00
Alayan-stk-2
88d0313230 Fix comment 2018-09-15 18:30:01 +02:00
Benau
b400d56585 Don't use static in unicode conversion due to multiple threads usage now 2018-09-16 00:29:59 +08:00
Alayan-stk-2
19ba899afd Allow to disable a keyboard configuration without deleting it 2018-09-15 18:28:31 +02:00
Alayan-stk-2
78e592bfbf Add disable button 2018-09-15 18:27:49 +02:00
Benau
0c7475c6cf Handle linebreaking from motd if needed 2018-09-15 23:06:28 +08:00
Benau
28511c597e Remove compiler warning 2018-09-15 22:43:35 +08:00
Benau
211def77a6 Make sure no IV is duplicated and allow using 32bit counter completely 2018-09-15 16:36:01 +08:00
Benau
bbb618fe6b Write to a dummy blocks instead of out of bounds pointer for AES 2018-09-15 16:09:49 +08:00
Benau
4cf9542be1 Add user version in string to connection request 2018-09-15 15:57:27 +08:00
Benau
57d4017cc6 Fix documentation 2018-09-15 15:23:06 +08:00
Benau
e5f5a1c04d Use a more server owner friendly value instead of threshold 2018-09-15 15:10:03 +08:00
Benau
4c6d535f00 Compress kart control action 2018-09-15 14:25:38 +08:00
Benau
01b95d873e Header clean up 2018-09-15 11:18:30 +08:00
Benau
f547753aaa Add seamless endcontroller transition in network 2018-09-15 09:43:37 +08:00
Alayan-stk-2
505a67a372 More improvements for #3430
Now that the list is wider, time and version can fit with a smaller place, leaving more for the rest.
2018-09-15 03:32:51 +02:00
Alayan-stk-2
4c8d1b6b67 Move the track screenshot down to help with #3430 2018-09-15 03:04:35 +02:00
Benau
c10b40fb7d Use a special detail map shader for normal map (later) 2018-09-14 22:51:44 +08:00
Benau
b613c2c989 Make new startup boost and penalty working in network 2018-09-14 22:23:37 +08:00
Benau
641998be69 Move startup boost and penalty handling to set phase for local games 2018-09-14 22:03:02 +08:00
Benau
83a456e835 Add kart id checking so that only peer with correct kart can control 2018-09-14 21:42:35 +08:00
Benau
a53307cc14 Reset only physical objects in onGo 2018-09-14 13:43:44 +08:00
Benau
ea3215aad6 Use "and" search for server 2018-09-14 09:06:03 +08:00
Deve
99a4fac85e Fixed a crash when server was created in GUI.
Regression since 7d561de3fb
2018-09-13 21:07:19 +02:00
Alayan-stk-2
0fd62c1ca7 Add Super Tux time requirements for challenges lacking it
The AI is not yet good enough to be the sole factor ; the time requirement is necessary to not have these Super Tux challenges much easier than others.
2018-09-13 16:27:17 +02:00
Alayan-stk-2
d7b6e4c339 More consistent balance in time requirements
Time-trial records give a good idea of the relative length of different tracks. I tried to keep a similar balance to the one reached in Cornfield Crossing's challenge.
2018-09-13 16:17:35 +02:00
Alayan-stk-2
0b5d390c48 Switch to position requirements for intermediate/novice difficulties
Finishing first should always result in challenge success in low difficulties, and the AI balancing should be more effective than per-challenge tweaking in achieving consistent difficulty across challenges.
2018-09-13 16:03:20 +02:00
Alayan-stk-2
3616e93201 Switch to position requirement for low difficulties
The AI is slower than the required times in this challenge, so it makes it easier.

The previous times were, without nitro/skidding, as hard if not harder than the expert challenge.
2018-09-13 15:51:33 +02:00
Alayan-stk-2
3d14ae5bf1 Move repeated code to a function 2018-09-13 15:14:56 +02:00
Alayan-stk-2
b413d9ef24 Remove useless time requirements
Even with max rubberbanding effect (staying purposefully way behind), the first AI kart finishes around or under the required time.
2018-09-13 15:06:07 +02:00
Benau
803fae5320 Use a correct way to decrypt GCM with openssl
From http://patches.opendataplane.org/patch/7237/, use the correct
order (set tag, than update, and than final)
2018-09-13 16:36:35 +08:00
Benau
c8d56cc2b9 Use absolute path of cert location 2018-09-13 16:29:50 +08:00
Benau
f0a4b707ef Print incorrect packet 2018-09-13 10:46:54 +08:00
Benau
3b070cdaad Fix ranked server player reconnection handling 2018-09-13 10:46:37 +08:00
hiker
1291d2c0d3 Fix crash in case of multiple item collection and different
item ids on client and server.
2018-09-13 11:29:40 +10:00
Alayan-stk-2
323af45fbd Change profile folder to avoid compatibilities issues
As discussed on IRC with Auria.

This removes the several issues already noticed when switching between 0.9.3 and git versions (forgotten challenges and settings ; and more recently a crash with highscores).

Reminder for git users : you can migrate your data by copying it from the previous folder to the new one, so you won't have to redo your settings/profiles.
2018-09-13 02:19:00 +02:00
QwertyChouskie
6dab3b4e03 Fix centering in race paused dialog (#3429) 2018-09-13 01:31:30 +02:00
Deve
0ff4d3d286 Update pot file to fix a typo 2018-09-12 22:58:06 +02:00
Deve
127c91d825 Minor fix for update_pot.
The "supertuxkart-assets" is supported everywhere else.
2018-09-12 22:53:58 +02:00
Deve
b911a31bf2 Quick fix for run_server script 2018-09-12 22:08:38 +02:00
Benau
60157a33c4 Avoid allocating large memory for m_gpu_times in no graphics 2018-09-13 01:33:29 +08:00
Benau
7d561de3fb Disable freetype in no graphics 2018-09-13 01:11:17 +08:00
Benau
930115a449 Disable addons and news manager in no graphics 2018-09-13 00:58:45 +08:00
Benau
e5aa172d00 Clear player chosen kart each race if not grand prix 2018-09-13 00:40:55 +08:00
Benau
114dca1733 Fix typo 2018-09-13 00:12:32 +08:00
Benau
1b0f5be495 Pre-upload powerup spm to prevent hangs when using item 2018-09-12 16:34:38 +08:00
Benau
f39946347f Try to free vertex buffer memory if possible 2018-09-12 16:29:41 +08:00
Benau
37cf5ac459 Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
Benau
930c2c004d Always disable network console in child process server 2018-09-12 10:28:02 +08:00
Benau
f5ba14fc54 Fix typo 2018-09-12 10:07:15 +08:00
Benau
a51c88febe Update translation which is completed 2018-09-12 09:42:42 +08:00
Benau
e64fd7a47d Show help in lobby only if connection accepted 2018-09-12 09:30:43 +08:00
Deve
31d425795c Bubblegum may be used up only if switch was not used 2018-09-11 22:29:55 +02:00
Deve
3ebc68ff10 Fixed glow when switch is used 2018-09-11 22:02:06 +02:00
Benau
29a7be5531 Add server hosting documentation 2018-09-12 02:07:34 +08:00
Benau
6203b415e2 Set log filename with server config without .xml suffix + .log 2018-09-12 00:55:34 +08:00
Benau
8f8d5f8814 Use time-played from database 2018-09-11 23:15:08 +08:00
Benau
8ad3cbdff9 Save server config when exit server lobby 2018-09-11 21:08:18 +08:00
Benau
c778a22a3a Use a correct xml syntax for map config 2018-09-11 20:57:19 +08:00
Benau
300cdff07f Disable showing dialog in server for news 2018-09-11 16:04:10 +08:00
Benau
3337f41529 Fix ServerConfig and STKConfig dependencies 2018-09-11 15:35:24 +08:00
Benau
1c94cd6880 Avoid spamming with connect to peer message with localhost 2018-09-11 15:23:45 +08:00
Benau
ade3551c16 Disable message queue in no graphics too 2018-09-11 14:35:07 +08:00
Benau
8bb2eeb629 Always disable online user polling for wan server
With d6955f03fcbc21cb4cd9332d0d528063ad9a0f60 in stk-addons it is no
longer necessary
2018-09-11 14:31:43 +08:00
Benau
612e8bdaf6 Keep http header of curl_slist* until the exit of stk to prevent memory leak 2018-09-11 14:24:59 +08:00
Benau
dd15947aa1 Use ServerConfig for setup server 2018-09-11 14:06:30 +08:00
Benau
0d93fe427e Initial work on server_config.xml 2018-09-11 10:13:33 +08:00
Deve
4262418532 Don't report stats for server_only/no-graphics.
It may cause a crash on some devices eg. when glGetString returns NULL.
2018-09-09 23:58:26 +02:00
Benau
ba37513f7a Fix detail map on normal map with skinned mesh shader 2018-09-09 00:52:00 +08:00
samuncle
ed47b78d26 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-09-08 08:50:22 +02:00
Benau
81f2a9e99d Implement CIDR banning with online id split 2018-09-07 23:55:01 +08:00
Benau
3729f27de0 Update stun servers list with not working one removed 2018-09-07 11:39:16 +08:00
Deve
9cf42302a6 Fixed compilation with older nettle versions 2018-09-07 00:26:18 +02:00
Deve
8e29c189c4 Don't segfault if null device creation failed 2018-09-06 22:56:55 +02:00
Deve
e3b3a369d0 Allow to choose monitor with environment variable 2018-09-06 22:06:40 +02:00
Benau
88e1733d50 Simplify STUN and LAN connection
Using enet intercept directly
2018-09-07 01:40:32 +08:00
Benau
3cdc1b6ddd Fix crash if server lobby is NULL 2018-09-06 08:41:13 +08:00
Benau
a5c9bbd3ef Get private port and server id from file 2018-09-06 08:33:11 +08:00
Deve
a60a84b05a Make sure that dialog window and screen keyboard are deleted before changing screen in lobby 2018-09-05 23:06:29 +02:00
Benau
d0b24487eb Allow search with unicode characters and space 2018-09-05 13:37:30 +08:00
Benau
30028cc330 Implement text searcher in server selection 2018-09-05 12:19:11 +08:00
Benau
1577c1e61b Update strings 2018-09-05 08:24:38 +08:00
Deve
4ec7f45e56 Avoid a crash when hiscore has too many entries 2018-09-04 23:48:49 +02:00
Deve
bcb7e48fb1 Some tweaks in track info screen.
Use the same layout for gp info screen.
2018-09-04 23:24:47 +02:00
Deve
0f1f876874 Revert "Change highscore limit from 3 to 5 (#3417)"
This reverts commit 84359ad7da.

It broke "Max players supported" text in arena info screen. It also doesn't work well for hidpi_enabled property that is used on android. Additionally it causes incompatibility with older STK versions (STK 0.9.3 crashes when there is more than 3 entries in hiscore.xml).

Fixes #3424
Fixes #3425
2018-09-04 21:31:27 +02:00
Deve
8f6daefc73 Revert "Fixed android compilation"
This reverts commit 399b89730d.
2018-09-04 21:31:27 +02:00
Benau
c59a11c85c Skip waiting players in network item manager 2018-09-05 01:59:40 +08:00
Benau
0b19ee77fa Use xmlDecode for server name 2018-09-05 01:52:51 +08:00
Benau
bb61c3425a Show current players on server in server info dialog 2018-09-05 01:32:44 +08:00
hiker
9211b26251 Fixed bubble gum collection in networking (at least the problem
that you would on the client collect the gum you just dropped).
2018-09-04 18:32:10 +10:00
Benau
24b3e09429 Disable message queue in server only 2018-09-04 14:45:39 +08:00
Benau
c8a42fd355 Show friends currently joined servers when polling user profile 2018-09-04 14:36:48 +08:00
Benau
83d49389d6 Use new syntax for server xml 2018-09-04 07:37:21 +08:00
Benau
a9ecebfbc8 Merge remote-tracking branch 'origin/master' into network_next 2018-09-04 07:26:02 +08:00
Deve
cdeb70dbf4 Some fixes for soccer setup screen 2018-09-04 00:33:34 +02:00
Deve
674397e648 Minor fixes for low resolutions 2018-09-04 00:33:34 +02:00
Deve
6bd5b5276a Make GP editor GUI working better on different resolutions 2018-09-04 00:33:34 +02:00
hiker
5955166931 Try to fix that a client collects its own bubble gum in case of
a rewind.
2018-09-03 18:21:03 +10:00
Benau
65d2c0fc28 Fix memory leak 2018-09-03 14:21:44 +08:00
hiker
3d34c2893b Merge branch 'master' of github.com:supertuxkart/stk-code 2018-09-03 10:13:01 +10:00
hiker
03c003b68d First fix for bubble bum support in networking (and some documentation
updates).
2018-09-03 10:08:33 +10:00
Deve
5a82c6b537 Slightly increase a size of some gui elements. 2018-09-02 22:53:06 +02:00
Benau
e2eed9de88 Allow to keep the server connection for clients when polling 2018-09-03 00:48:00 +08:00
Deve
a9793a10a0 Better fix for legacy pipeline 2018-09-01 23:15:05 +02:00
Benau
0878e59794 Fix #3421 with settings in user config (default off) 2018-09-01 14:57:38 +08:00
Benau
45e20e5a9a Fix compiler warning 2018-09-01 09:39:30 +08:00
Benau
823b2a6f05 Update string 2018-09-01 09:39:16 +08:00
Benau
478f9a42a9 Use better english 2018-09-01 09:32:33 +08:00
Deve
26d9de4262 Fixed legacy pipeline 2018-08-31 22:33:55 +02:00
Deve
3a6cc08596 Make items in server selection list slightly bigger 2018-08-31 21:47:03 +02:00
Benau
b4d9b43a52 Use Nettle in linux if found 2018-09-01 01:05:22 +08:00
Benau
8873013911 Move base/decode64 to crypto class 2018-08-31 19:30:25 +08:00
Benau
7fe6023e4f Use current team info to determine next player team 2018-08-31 19:00:14 +08:00
Benau
15853c4e32 Fix #3418 2018-08-31 17:40:26 +08:00
Benau
2199679ac2 Add support for joining server with ongoing game 2018-08-31 16:27:32 +08:00
Deve
8a579d9542 Ignore mouse clicks that were made directly on ribbon toolbar instead of child elements 2018-08-31 01:29:17 +02:00
Deve
399b89730d Fixed android compilation 2018-08-31 00:50:44 +02:00
Alayan-stk-2
46064d5c52 Give more space for button labels 2018-08-30 19:54:43 +02:00
Liam Middlebrook
0c4852b05c Add CLI option for setting random seed (#3419)
This will allow for deterministic runs with the profiling options.
2018-08-30 14:04:21 +02:00
Alayan-stk-2
ad68f5c5ac Fix #3415 2018-08-30 05:37:07 +02:00
Alayan-stk-2
84359ad7da Change highscore limit from 3 to 5 (#3417)
* Update to support 5 highscores

* Support 5 highscores in the UI

* Save up to 5 highscores instead of 3
2018-08-29 20:32:24 -04:00
Alayan-stk-2
fb43b173d6 Don't count ghost karts for highscores (#3416)
* Add function to get the number of non-ghost karts

* remove print

* Update function call to not count ghosts

* Don't count ghost karts for highscores
2018-08-29 19:50:38 -04:00
Alayan-stk-2
8249266338 Don't remove a level 2 skid bonus when getting a level 1 (#3410) 2018-08-29 18:33:37 -04:00
Alayan-stk-2
80555f4905 Display soccer timer after a goal (#3411)
* Use shouldDrawTimer overrides for tutorial and soccer worlds

* Add isActiveRacePhase

* Update shouldDrawTimer

* Remove duplicate check

It also allows displaying time in soccer after a goal
2018-08-29 18:33:01 -04:00
Benau
279e15f894 Fix attachment for ghost karts 2018-08-30 01:42:19 +08:00
Alayan-stk-2
fe4c918f3a Fix #3403 2018-08-29 18:26:41 +02:00
Benau
4a29e46817 Remove warning for skinned mesh shader fallback
The shader will be unused anyway if there is no armature
2018-08-29 09:32:34 +08:00
Alayan-stk-2
03700acd53 Improve option text 2018-08-29 02:37:08 +02:00
Benau
809cce0c26 Fallback to default shader in case any shader is missing 2018-08-29 08:04:36 +08:00
Benau
8fc2bdcc3f Show game started info in server screen with icon 2018-08-28 14:43:48 +08:00
Benau
ca9f66a8a8 Add explanation for smooth network body class 2018-08-28 10:17:59 +08:00
Alayan-stk-2
ea25d6b7d4 Fix #3404 2018-08-28 03:18:49 +02:00
Alayan-stk-2
740786c3f4 Multiple AI levels when view is hidden by a plunger (#3407)
* Disable AI item avoidance when blocked by a plunger

* Differentiate steering under plunger by item AI level

* Variable AI slowdown under plunger
2018-08-27 20:50:47 -04:00
Alayan-stk-2
8e17965465 Add default 1280x720 resolution in case irrlicht don't report it (#3405) 2018-08-27 19:31:21 -04:00
Alayan-stk-2
ed8b1fc185 Fix egg hunt finish time (#3402)
* Fix #3264

* Fix the fix
2018-08-27 18:44:40 -04:00
scootergrisen
d94383e307 Change multiplayer race to multiplayer (#3401)
I think its called multiplayer in the main menu without race.
2018-08-27 18:42:07 -04:00
Alayan-stk-2
658e091ea3 Fix list headers not being aligned with cells (#3400) 2018-08-27 18:41:36 -04:00
Benau
54bac1bf83 Fix compiler warnings 2018-08-28 01:54:25 +08:00
Benau
61e37bc60f Use zero for unused values in vote for FFA and CTF 2018-08-27 15:41:15 +08:00
Benau
cbaa06d952 Discard resend packet due to packet loss and adjust tolerance 2018-08-27 14:32:05 +08:00
Benau
732fd7a4c9 Don't show timer warning if voting timeout is not default 2018-08-27 13:49:52 +08:00
Benau
0f39add432 Convert time-related code in network to 64bit to avoid overflow 2018-08-27 13:49:11 +08:00
Benau
e5925a53b7 Use the network timer synchronizer to start game 2018-08-27 09:16:35 +08:00
auria.mg
817b576399 Fix crash when leaving ghost replay screen 2018-08-26 21:07:56 -04:00
auria.mg
418901b0de Fix List widget rendering glitch 2018-08-26 21:07:02 -04:00
hiker
b3af6a0473 Fixed compiler warnings. 2018-08-27 08:53:58 +10:00
Deve
94400b12d6 Set multitouch device scale depending on actual screen size 2018-08-25 23:42:05 +02:00
Alayan-stk-2
4484bd961a Add kart icons to the ghost replay list (#3392)
* Add a hide multiplayer replays checkbox

* Hide player number column ; add kart icon column

Enabling the icon display creates issues in the list widget layout, however.

* Fix formatting issue when an icon is displayed in only some cells

* Display "?" icon when kart model is unknown

This can happen with uninstalled addons, old replays with removed official karts, etc

* Add helper functions for icons in replay info dialog

* Add kart icons to replay info dialog

* Delete m_icon_bank in tearDown
2018-08-24 19:34:42 -04:00
Deve
38ed061d71 Fixed up/down button for inverted buttons 2018-08-25 00:45:37 +02:00
Deve
2beca69f25 Use slightly bigger buttons for multitouch gui by default 2018-08-25 00:21:46 +02:00
Deve
9d3c9f8f0d Use smaller margin for up/down button 2018-08-25 00:11:05 +02:00
Deve
19ad3df8fa Revert a workaround for 32bit angelscript compilation.
It's unclear which gcc versions are affected.
2018-08-24 23:25:59 +02:00
Deve
7738eb7899 Fixed compilation with older gcc 2018-08-24 22:59:46 +02:00
Deve
8b2a40e914 Fixed compilation 2018-08-24 03:27:13 +02:00
Deve
ad8b30b5d3 Recreate libchildprocess after apk upgrade also when device has non-typical internal data dir 2018-08-23 23:08:27 +02:00
Benau
35b167a824 Add network timer synchronizer 2018-08-23 16:11:05 +08:00
Benau
7b646dd2cb Add timer synchronization to config and adjust for CTF 2018-08-23 15:07:40 +08:00
Benau
1992177205 Add network timer in main loop 2018-08-23 14:40:17 +08:00
Benau
9e500751a1 Add 64bit unsigned integer handling in network string 2018-08-23 14:35:18 +08:00
Benau
abc93beedf Add c++11 chrono timer handling 2018-08-23 14:34:56 +08:00
Deve
7e7a23854f Use standard data dir location if possible 2018-08-23 07:16:16 +02:00
Benau
8363dd42d3 Fix server owner name sorting 2018-08-23 09:01:11 +08:00
Benau
fc68532f38 Update supertuxkart.pot 2018-08-23 07:50:39 +08:00
Benau
bc83e181ff Remove more space before ? 2018-08-23 07:48:45 +08:00
Alayan-stk-2
024e17aa97 Display time-trial and egg hunt times up to the ms (#3391)
* Add function to get time display precision for current race mode

* Display time-trials times and highscores up to the ms

* Add comment
2018-08-22 19:36:21 -04:00
Deve
2ac8387761 Read data path from ApplicationInfo structure instead of hardcoded /data/data/... 2018-08-23 00:21:20 +02:00
Deve
9908b83f05 Fixed random kart in overworld 2018-08-22 21:10:28 +02:00
Deve
4515038302 Fixed compilation.
Now it's added as IRR_KEY_OEM_*
2018-08-21 22:27:20 +02:00
Deve
66548d68a9 Add some missing key names 2018-08-21 22:01:17 +02:00
Deve
54c9fb97fa Use higher values as a fallback for unknown keycodes on android 2018-08-21 21:36:39 +02:00
Deve
ba6bbd4133 More key codes for keyboard on android 2018-08-21 21:18:35 +02:00
Benau
c67290a262 Sort code files too according to name, fix some spaces before ! 2018-08-21 13:34:27 +08:00
Benau
70e393c93a Update supertuxkart.pot 2018-08-21 09:53:32 +08:00
Benau
d984409c6b Remove --online and clarify global networking 2018-08-21 09:52:54 +08:00
Benau
1610158405 Use sort -n to maintain a constant file order 2018-08-21 09:50:28 +08:00
Alayan-stk-2
dc43e3d5b2 Assign kart type to karts not having a valid one (#3385)
* Fix #3375

* Remove debug print

* Don't clear the list of kart types when changing resolution
2018-08-20 20:52:10 -04:00
Alayan-stk-2
8039a18aec Fix #2776 (#3386) 2018-08-20 20:51:04 -04:00
Deve
07fd42ee3c Add support for unicode characters for hardware keyboard on android 2018-08-20 23:34:51 +02:00
Benau
11bb2f3b0a Always call kartHit
CTF map can be used without arena, and linear race mode will
override kartHit to do nothing anyway
2018-08-21 01:49:59 +08:00
Benau
73ac4f165b Add indication for collected flags in GUI and map 2018-08-21 01:31:49 +08:00
Benau
1becb50cf8 Use reset function from powerup 2018-08-21 00:17:30 +08:00
Benau
7ad349a7ed Implement auto flag returning after some timeout 2018-08-20 16:19:32 +08:00
Benau
f48491c279 Make sure all karts has the same position before go phase 2018-08-20 15:40:29 +08:00
Benau
2fa233179c Remember num laps only in race mode 2018-08-20 15:14:08 +08:00
Benau
58c55a3b30 Don't recreate animation if exists already 2018-08-20 14:34:17 +08:00
Benau
552028e791 Put the kart back to its own flag base like rescue if direct hit in CTF 2018-08-20 14:33:17 +08:00
Benau
d885a87600 Remove unused code 2018-08-20 13:17:04 +08:00
Benau
124324a133 Clear powerups when rescue or direct hit in CTF 2018-08-20 13:03:20 +08:00
Benau
eca9ffb508 Scale the timer according to m_end_ticks told by server if necessary 2018-08-20 11:39:31 +08:00
Deve
1e0a4dc1aa Delete old libchildprocess after apk upgrade 2018-08-19 21:51:15 +02:00
Magne Djupvik
9cf59a4dd0 Removed IRC announcements for AppVeyor and Travis since we now have our own bot to do the announcements. 2018-08-19 14:40:21 +02:00
Benau
2307005159 Add end ticks handling to kart animation 2018-08-19 16:27:42 +08:00
Benau
7970d138e5 Fix flag returning 2018-08-19 14:30:00 +08:00
Alayan-stk-2
da2294d8ac Fix #3306 (#3384) 2018-08-18 21:32:05 -04:00
Alayan-stk-2
926ad522ce Don't trigger eventCallback when moving to the other arrow of a spinner (#3380) 2018-08-18 18:48:23 -04:00
Alayan-stk-2
dac94fad57 Changelog additions (#3377)
* Remove a duplicate mention of deveee ; add Fantasmos and QwertyChouskie

Fantasmos has contributed :
- Illimited splitscreen multiplayer (involves also race UI improvements in local multiplayer)
- Flashing bubble gum before expriation
- Crash sounds changing depending on speed/direction
- Better rescue
- Misc fixes

QwertyChouskie has contributed :
- New skidding particles
- Misc. fixes and improvements

* Add most of the significant changes (for finished features) since 0.9.3 to the changelog

* Include two more changes for the 0.9.3 version

* Add a few items, clearly separate track/modelling changes

Also, each new track get one line of changelog. Putting two on the same line vastly underestimate the importance of such a change. This also make it easier to mention removed/replaced tracks.

The changelog should not be shortened at all costs ; rather, it should be reasonably complete and not shy from using more lines as a visual cue when appropriate.

* Add kart and tracks subsection, improve changelog organization for 0.7.x versions

* More sorting for 0.6.x releases

* Improve info on track changes in 0.4/0.5

* Add android input improvements to the changelog

* Fix typo

* Remove incomplete name change info
2018-08-18 18:47:30 -04:00
Deve
dd7380f569 Fixed server_only compilation 2018-08-19 00:19:31 +02:00
Deve
3fe2340628 Use --no-sound for created server 2018-08-18 23:34:54 +02:00
Deve
9b9785e8ec Add a possibility to disable sound in commandline 2018-08-18 23:34:54 +02:00
Benau
db36ee6df6 Handle controller the last to avoid slow PC sending actions too late 2018-08-18 12:49:31 +08:00
Benau
8b3772470a End CTF early if no red / blue players connected 2018-08-18 12:08:12 +08:00
Deve
15a3be2dc1 Avoid invalid memory access in child process on Android 2018-08-17 23:40:39 +02:00
Deve
474a243890 Enable server creation on Android 2018-08-17 22:36:56 +02:00
Deve
d04ff88a5e Fixed one more bug with SeparateProcess on Android 2018-08-17 22:36:39 +02:00
Benau
df69e7f6b6 Implement capture and return of flags 2018-08-18 01:05:00 +08:00
Benau
f54c1eb2b6 Merge remote-tracking branch 'origin/network-debugging' 2018-08-17 18:19:44 +08:00
Benau
8e9d42baf1 Fix end controller crash if using CTF with DriveGraph 2018-08-17 17:10:27 +08:00
Benau
afe5bc2a16 Fix isRaceOver in CTF 2018-08-17 16:46:56 +08:00
hiker
942718a442 Fixed physics differences based on setting the restitution in
case of a rewind based on the wrong (old) speed.
2018-08-17 17:46:27 +10:00
Benau
5104ffe0eb Remove unneeded . for fetching ranking message 2018-08-17 14:08:42 +08:00
Benau
4831caac77 Tell user that player name is clickable in lobby 2018-08-17 13:45:38 +08:00
Benau
9905ebe09d Add the required GUI code for CTF 2018-08-17 12:54:38 +08:00
Deve
acce57cf31 Add a script for easier managing STK servers 2018-08-16 22:30:15 +02:00
Deve
d2a28f18f7 Fixed a crash with --no-graphics 2018-08-16 22:30:15 +02:00
Deve
80fd62c7d8 More fixes for global_android_app 2018-08-16 22:30:15 +02:00
Benau
a2af7127e7 Reset the font scale after drawing with it 2018-08-16 15:25:58 +08:00
Benau
1d87f9a104 Add red and blue flag svg icon in gui 2018-08-16 14:55:41 +08:00
Deve
ecc5aaf869 Fixed some crashes 2018-08-15 23:53:14 +02:00
Deve
b5e4275f87 Don't crash if separate process creation failed 2018-08-15 22:11:59 +02:00
Deve
c43975c03a Don't kill everything if fork failed 2018-08-15 22:10:00 +02:00
Benau
73c264df94 Add support for CTF map 2018-08-16 02:09:44 +08:00
Benau
03728708cd Rename soccer team to kart team for CTF 2018-08-15 15:13:55 +08:00
Deve
19038b4600 Make SeparateProcess working on Android 2018-08-14 00:14:34 +02:00
samuncle
b8ce2da3f3 Add more utilities to default shader function + make the road shader more optimized 2018-08-13 18:46:00 +02:00
Benau
2efe3afa9f Don't undo swatter destruction which is not necessary with local event 2018-08-13 13:05:29 +08:00
hiker
da11c0266d Round the kart sizes to work around a bug that client and
server get (slightly) different kart sizes (which then affects
the physics).
2018-08-13 12:22:58 +10:00
hiker
543993a614 Merge remote-tracking branch 'origin/master' 2018-08-13 12:22:43 +10:00
hiker
514a169f5b Round the kart sizes to work around a bug that client and
server get (slightly) different kart sizes (which then affects
the physics).
2018-08-13 12:19:19 +10:00
Benau
8aab1c0a69 Use Free-For-All for name instead 2018-08-13 09:00:37 +08:00
Alayan-stk-2
41a3a1056e Improved spinner (#3374)
* Add spinner arrow focus with keyboard

* Improve keyboard navigation for spinners

* Only display active arrow if spinner is focused
2018-08-12 18:00:42 -04:00
Benau
64595a7b18 Initial work on FFA in network 2018-08-13 00:59:20 +08:00
Benau
c8c0e599db Try to remember server creation option 2018-08-12 12:46:45 +08:00
Benau
6bdec3d01a Add initial framework for FFA and CTF in network 2018-08-12 10:57:37 +08:00
Benau
b755d4d00b Replay slipstream speed increase event locally in network 2018-08-10 18:26:13 +08:00
Benau
0b0a3641f2 Update some translation for testing 2018-08-10 16:39:29 +08:00
Benau
3e95feeb0b Translate network message in main thread 2018-08-10 16:38:38 +08:00
Benau
95f3dfc01a End network game early if there is no red or blue team player 2018-08-10 15:08:19 +08:00
Alayan-stk-2
00c0fecb27 Clearer spinner arrows (#3373)
* Clearer focus on coal spinner

* Clearer focus on ocean spinner

* Clearer focus on ruby spinner
2018-08-09 19:47:55 -04:00
Benau
b4d16799e8 Fix bubblegum torque rewind in network 2018-08-08 13:20:37 +08:00
Benau
e9945a5d16 Improve undo destruction for flyable 2018-08-08 11:50:45 +08:00
Alayan-stk-2
83ff426c53 Fix default sorting 2018-08-08 03:15:47 +02:00
Deve
3211403276 Don't use progress bar for server-only on android 2018-08-07 23:36:05 +02:00
Benau
7d17601f8a Fix 32bit random number overflow 2018-08-07 10:56:23 +08:00
Alayan-stk-2
61b56e7352 Improvements to kart selection stats bars (#3371)
* Compute acceleration efficiency instead of raw engine power

* Improve kart stats display

* Fix conflict resolution error

* Fix conflict resolution error
2018-08-06 20:50:07 -04:00
auria.mg
f1bd14c5b5 Add tooltip support on IconButtonWidget 2018-08-06 20:03:22 -04:00
Arthur-D
ae64d563e0 Update INSTALL.md (#3358)
* Update INSTALL.md

* Update INSTALL.md

Moved Git and SVN installation instructions to the wiki, and a few other small changes.
2018-08-06 19:43:52 -04:00
Deve
0f4023a39c Add a path to zlib when building curl for android 2018-08-06 23:04:40 +02:00
Benau
eef888d2b7 Fix falling effect of rescue animation in network 2018-08-07 02:36:38 +08:00
Benau
8ab2368e2d Add confirmation of kart animation for network 2018-08-07 02:26:34 +08:00
Benau
b4783d82f6 Redo the same physicial properties in server 2018-08-06 15:49:01 +08:00
Benau
93aeeda12b Fix rewind issue of rubber ball 2018-08-06 14:37:55 +08:00
Alayan-stk-2
f5a308f94b Fix list sorting (#3368)
* Manage if the sort should be default, ascending or descending from the base widget

* Update all list sorting to be in sync with the list widget sort buttons
2018-08-05 18:03:37 -04:00
Benau
c58ac1b111 Use hardcoded values for m_max_frames
Some compiler fails to load default values of UserConfigParams
during static initialization
2018-08-05 13:14:22 +08:00
Alayan-stk-2
e711f20edb Fix #3234 (#3367) 2018-08-04 21:17:38 -04:00
Alayan-stk-2
3b3990a196 Use a stable sort for replay list sorting (#3364)
* Use a stable sort for replay list sorting

* Add default multi-criteria sorting for ghost replays list
2018-08-04 20:37:29 -04:00
Benau
37f1dea312 Invert the order of saving to keep state small 2018-08-05 01:29:43 +08:00
Benau
79d1178626 Improve kart animation handling in network 2018-08-04 16:29:49 +08:00
Benau
a892988b00 Clarify password in create server screen 2018-08-04 00:32:40 +08:00
Benau
9e6ebe6097 Try to fix speedy end controller in network race 2018-08-04 00:02:52 +08:00
Benau
ce58014cab Fix compiler warning 2018-08-03 20:26:16 +08:00
Benau
4d2e79da4c Implement auto-kick high ping player (default off) 2018-08-03 19:50:49 +08:00
Benau
14475762b8 Flush all command before delete world 2018-08-03 18:36:35 +08:00
Benau
9d78173ec6 Use 32bit for server version 2018-08-03 14:01:36 +08:00
auria.mg
90073bc954 Fix karts spawning over the start line, esp. in reverse 2018-08-02 21:02:52 -04:00
Benau
8b07ec755a Disable switch and bubblegum for now in network 2018-08-03 01:28:20 +08:00
Benau
0a95900283 Clean all pending rewind event functions when exit 2018-08-03 01:26:42 +08:00
Benau
9a8d5fc667 Improve swatter in network by locally add a swat event 2018-08-02 16:37:56 +08:00
hiker
fc151bb262 Added Alayans scaled weight factors (sums now 1000 instead of 200),
which makes it easier to visualise the values.
2018-08-02 18:06:45 +10:00
hiker
b164a35d91 Fixed item distribution (signed numbers made the random number
negative, causing incorrect distribution of items).
2018-08-02 18:03:42 +10:00
hiker
0fa25db181 Removed runbber ball's time-between-ticks setting, which is not
necessary anymore after alayan's changes to item distribution.
2018-08-02 09:34:03 +10:00
hiker
46706fb109 Applied a simpler version of Alayan's change to selecting the
a random item: the computed 'random' number is now sent through
a PRNG once to avoid long sequences of picking the same item.
2018-08-01 09:55:08 +10:00
hiker
9b7f63b4ca Applied alayan's bugfix - thanks! 2018-08-01 09:55:00 +10:00
hiker
8ea8562ee6 Fixed profile mode. 2018-08-01 09:54:43 +10:00
Benau
2bb52df3c8 Split random ports (default off for server) configuration 2018-07-31 10:46:41 +08:00
Alayan-stk-2
8acd13542e Fix #3351 (#3354) 2018-07-30 20:29:31 -04:00
Benau
d203239aa2 Improve kart kart collision in network 2018-07-31 01:14:02 +08:00
Benau
4ec8a33f8c Use a correct queue to save network state 2018-07-30 19:38:10 +08:00
Benau
f49a092603 Optimize network state saving 2018-07-30 16:26:28 +08:00
Benau
a8434624a1 Optimize saving of max speed state in network 2018-07-30 15:36:16 +08:00
Benau
782e966fa5 Optimize saving of skidding state in network 2018-07-30 15:35:59 +08:00
Benau
59ebc48fe1 Don't recreate locally destroyed projectile 2018-07-30 01:56:14 +08:00
Benau
982220daf8 Fix rubber ball in network 2018-07-29 15:59:34 +08:00
Benau
3f27a04bd1 Fix plunger in network 2018-07-28 16:02:46 +08:00
Deve
fa4c640dae Merge branch 'hide-navbar' 2018-07-27 20:56:36 +02:00
Deve
52d6e93bdc Hide navbar only for android >= 4.4. 2018-07-27 20:55:31 +02:00
Deve
bd5d2f1c2a Use theme that works better with hidden navbar 2018-07-27 20:43:32 +02:00
Benau
5f90a61c3d Improve item firing sound in network 2018-07-28 01:00:41 +08:00
Benau
b0f20ca5a5 Add the remaining unreliable fragment flags 2018-07-27 22:40:28 +08:00
Benau
5d3304b1c0 Fix compiler warnings 2018-07-27 22:40:03 +08:00
Benau
d9cebc3991 Try unreliable state in network 2018-07-27 21:47:07 +08:00
hiker
4e35fe8fb8 Merge branch 'physics-tweaks' 2018-07-27 21:24:28 +10:00
Benau
f0b46d08b2 Fix swatter in network 2018-07-27 13:32:19 +08:00
Deve
ef27fdaba8 Fixed a crash on exit 2018-07-27 00:05:39 +02:00
Deve
b7a11e68ad Hide navigation bar for more comfortable playing and more screen space 2018-07-26 22:34:56 +02:00
Deve
5d9614295e Allow to handle window state events directly in main thread 2018-07-26 22:21:41 +02:00
Deve
a08cccceaa Use our copy of native app glue 2018-07-26 22:20:53 +02:00
hiker
f8acc1ad49 Added the cushioning time to the network state (to be decided later
if local state might be good enough).
2018-07-26 21:47:05 +10:00
hiker
b12205332c Changed default value of m_network_steering_reduction to -1 to make
sure we test if this value is specified in stk_config.xml.
2018-07-26 17:52:29 +10:00
hiker
84c21c4af2 Merge remote-tracking branch 'origin/master' into physics-tweaks 2018-07-26 17:47:25 +10:00
Benau
05f5663888 Save the uncompressed physics values to objects in server 2018-07-26 13:32:41 +08:00
Benau
7538f36bed Remove compiler warnings 2018-07-26 08:54:38 +08:00
hiker
007f611c10 Bugfix - NetworkPlayerController are also created on the server. 2018-07-26 10:48:06 +10:00
hiker
7ff7e049ea Merge branch 'master' of github.com:supertuxkart/stk-code 2018-07-26 10:18:30 +10:00
Benau
c69bf2b96f Split squashed timer and squashed status 2018-07-26 01:47:49 +08:00
Benau
f88ad497e9 Fix ticks time mixed up 2018-07-26 01:02:41 +08:00
Benau
c261735c2b Try to fix osx build 2018-07-25 21:42:36 +08:00
Benau
d4ca53b34e Detect incompatible binary during restore state 2018-07-25 16:15:26 +08:00
hiker
7cca534273 Added option to reduce steering of remote karts automatically each frame.
This can help in case of high latency connections and quick steering changes:
because of the high latency the steering is applied too long locally,
reducing in the other kart driving left/right way too much.
It's disabled for now (i.e. steering is multiplied by 1.0), but can be
enabled in stk_config.
2018-07-25 18:09:05 +10:00
hiker
deb6d76504 Fixed compiler warning. 2018-07-25 17:52:38 +10:00
Benau
1e53349f52 Rewind bowling and cake in network game 2018-07-25 15:33:49 +08:00
Benau
c8a50d2f49 Temporarily fix rewind queue for undo 2018-07-24 15:44:31 +08:00
Benau
4a9a0fba0f Make flyable to work with shared_ptr 2018-07-24 15:43:31 +08:00
Benau
60bfc1840b Port rewinders to use shared_ptr 2018-07-24 14:22:20 +08:00
Benau
bbf5c54f87 Use rewinder with shared_ptr for easier item destroy handling 2018-07-24 14:21:42 +08:00
Benau
6369256022 Reset rewinding manager at each online or offline game 2018-07-24 14:18:43 +08:00
Marianne Gagnon
973b29980d Fix #3347 2018-07-23 19:58:15 -04:00
hiker
1a9f0163e0 Try to fix odd behaviour of soccer ball. 2018-07-23 17:52:12 +10:00
hiker
a1ba27bc45 Try again to fix our build environment in server only mode. 2018-07-23 15:40:25 +10:00
Benau
b6c893b03e Try to fix server only build in linux 2018-07-23 13:27:14 +08:00
hiker
bda6c546d0 Merge branch 'fix-serveronly-build' 2018-07-23 13:53:10 +10:00
hiker
d18e963ea6 Added Benau's new version. 2018-07-23 12:51:59 +10:00
Benau
56b71e97ad Remove unused class 2018-07-23 08:41:59 +08:00
Benau
00a22a727a Check minimap invert for all players (required in network) 2018-07-23 08:29:37 +08:00
hiker
39e218b2dc Try to fix server-only build ... now non-server build is broken :( 2018-07-23 09:28:12 +10:00
Deve
ea13d97f6b Allow to specify minimum number of players in command line 2018-07-22 22:48:45 +02:00
Benau
a22fde85ec Correct ghost kart starting position before start 2018-07-20 19:49:06 +08:00
Benau
82b23b6c26 Fix ghost replay crashes 2018-07-20 19:23:18 +08:00
Benau
d4f7d6baaa Don't show the polling log if currently server 2018-07-20 15:46:07 +08:00
Benau
0e1a5ea285 Properly check for soccer team of players 2018-07-20 14:44:53 +08:00
Benau
2b4d062911 Try to fix the remaining ipo issues 2018-07-20 14:09:27 +08:00
auria.mg
a3a5befe63 Keep working on #3345, not there yet 2018-07-19 21:09:33 -04:00
auria.mg
f4dced8172 A few steps forward for issue #3345, more issues remain 2018-07-19 20:56:46 -04:00
Benau
c4ae3dff69 Set the min max values for each mode properly 2018-07-20 01:42:31 +08:00
Benau
1f7f64f3b5 Prevent rescuing in soccer mode to go back to self goal immediately 2018-07-20 01:36:02 +08:00
Benau
487227630f Invert x-z of position for soccer blue team player 2018-07-20 01:06:11 +08:00
hiker
b4a4de74bb Merge remote-tracking branch 'origin/master' into physics-tweaks 2018-07-19 18:39:55 +10:00
Benau
f124bd9df3 Don't allow the game to start if all players joined red or blue team 2018-07-19 15:50:01 +08:00
Benau
639883ca48 Display the number of players required to start a game for owner-less server 2018-07-19 15:26:15 +08:00
Benau
4ccb405cd1 Add exception handling in handlePendingConnection 2018-07-19 14:48:50 +08:00
Benau
7ebd1fabd9 Add exception handling to prevent player hacking network string 2018-07-19 14:23:35 +08:00
Benau
00712c5c6d Fallback to goal target if not specified in command line 2018-07-19 09:24:13 +08:00
hiker
6bf1a59579 Fixed compiler warning. 2018-07-19 09:56:15 +10:00
hiker
53d2bc3b8e Made restitution configurable (depending on speed of kart). 2018-07-19 09:55:24 +10:00
Deve
285b4701d6 Revert "Revert "Fixed multitouch device after some modifications in player controller""
This reverts commit d14916dec2.
2018-07-18 21:32:36 +02:00
Benau
1ba361ae23 Reset track objects during onGo when race start for network 2018-07-19 01:55:05 +08:00
Benau
1d7a9e9465 Prevent negative time in network soccer when finishing 2018-07-19 01:17:52 +08:00
Benau
6423925718 Hide the low-level extra server info from command line 2018-07-19 01:08:26 +08:00
Benau
b7569635a0 Load LOD models required by phyiscal moveable objects for server only 2018-07-19 00:51:04 +08:00
Benau
5e7ec89002 Fix more override warnings 2018-07-19 00:35:56 +08:00
Benau
d14916dec2 Revert "Fixed multitouch device after some modifications in player controller"
This reverts commit b359a3387f.

The original controller handling is brought back
2018-07-19 00:26:29 +08:00
Benau
252505a59f Merge remote-tracking branch 'origin/master' into local_state 2018-07-19 00:25:00 +08:00
Benau
1be9e4fdc4 Remove unsuitable tracks for each game mode during setup 2018-07-19 00:03:09 +08:00
Benau
c5cdfcebfe Finish soccer mode in network 2018-07-18 16:37:09 +08:00
Benau
d5168691e1 Dont't send item event confirmation if empty state 2018-07-18 13:33:37 +08:00
Benau
59f1fdf250 Take controller event into account for connection debug 2018-07-18 13:31:38 +08:00
Benau
f5230e30aa Use the original way to save controller event
And save more locally for network state
2018-07-18 13:10:44 +08:00
hiker
fcc1ab3abe Test to change restitution based on speed, to avoid huge push-into-air
after certain high speed collisions.
2018-07-18 09:39:19 +10:00
hiker
c01622a5d7 Avoid cushioning a kart more than once per second. This helps
avoiding the hovering effect (a kart is cushioned, moves forwards
on a downward slope, cushioned again, ...).
2018-07-17 09:31:14 +10:00
Benau
5c6de6d0fa Increase quaternion compressed precision
After dropping the largest value, the rest 3 are guaranteed not
larger than 1 / sqrtf(2), given normalized quaternion
2018-07-16 12:13:31 +08:00
Benau
fc563cc678 Add useLocalEvent in rewind manager 2018-07-16 01:00:13 +08:00
Benau
511d8dd7a8 Port kart animation rewind to RewindInfoEventFunction 2018-07-16 00:35:33 +08:00
Benau
f2d5b32fa6 Add RewindInfoEventFunction for functional rewind 2018-07-16 00:32:58 +08:00
Benau
e0ada8d6d1 Fix soccer ai stats 2018-07-15 15:20:55 +08:00
Benau
30ceb7dd4a Make smoothing variable configurable 2018-07-15 12:49:07 +08:00
Benau
b979d0db71 Fix change team icon path 2018-07-14 15:55:03 +08:00
Benau
06bcb13590 Allow changing soccer team in lan or private servers 2018-07-14 15:16:54 +08:00
Benau
c72db7099d Synchronized random arena item in network game 2018-07-14 08:11:35 +08:00
Deve
a1168d49db Minor fix for more consistency in android make script 2018-07-14 00:03:09 +02:00
Deve
b359a3387f Fixed multitouch device after some modifications in player controller 2018-07-13 23:50:40 +02:00
Benau
9fbfe0588f Make network tracks screen usable for all game modes 2018-07-14 00:40:53 +08:00
Benau
49d7a2fbbc Use count up ticks on rewinding for time limit in soccer game 2018-07-13 23:34:50 +08:00
Benau
724828b031 Don't adjust vertical offset for phyiscial objects 2018-07-13 22:06:13 +08:00
Benau
23e5dace40 Allow starting soccer mode in network with goals limit 2018-07-13 21:29:26 +08:00
Benau
0cee131b9f Add positional smoothing for physical objects in network 2018-07-13 20:27:37 +08:00
Benau
1333fe2d19 Use minimum size for uid of rewinder 2018-07-13 15:05:07 +08:00
Benau
ef65d70f77 Compress physical object state 2018-07-13 13:46:15 +08:00
Benau
5330951842 Improve compress quaternion by only dropping the largest value out of 4 2018-07-13 12:56:55 +08:00
Benau
565dfcef96 Only send state for moving track object 2018-07-13 10:47:30 +08:00
Benau
ab528e2840 Add a unique identity to each rewinder 2018-07-12 12:41:06 +08:00
Benau
99659e8021 Initial work on dynamic physics object rewind 2018-07-12 09:05:26 +08:00
Benau
7e2d25d4a9 Disable in game menu to avoid timer desync if not racing in network game 2018-07-12 07:16:37 +08:00
Benau
11d9090039 Add initial kart local state saving with correct attachment rewind 2018-07-12 07:08:02 +08:00
Deve
ec25a9d368 Enable screen keyboard on android even if there is no touch device.
It may be still useful for gamepad.
2018-07-11 22:41:22 +02:00
Deve
30b1799b6e Fixed minor bug in android build script 2018-07-11 21:35:40 +02:00
Deve
e0d262bfdd Allow to use screen keyboard even if hardware keyboard is available 2018-07-11 21:02:24 +02:00
Benau
8515805d52 Add initial framework for local state saving 2018-07-11 15:40:36 +08:00
Benau
a8959f604c Fix crash when in-game menu opened when going to result screen in network game 2018-07-11 15:37:55 +08:00
Benau
db8a92a2d6 Fix getifaddrs leaking 2018-07-11 13:49:01 +08:00
Benau
908735b1b1 Remove local state saving at t = 0
A proper same frequency local state saving for client will come later
2018-07-11 13:29:30 +08:00
Benau
b537df54fc Move scripting update to updateGraphics 2018-07-11 11:08:53 +08:00
Benau
3b2acf01eb Add m_disable_sending_log to request to hide logging for server polling 2018-07-11 10:56:28 +08:00
Benau
bce888ec26 Always highest geometry level in network game 2018-07-11 09:06:49 +08:00
Deve
ed8b5e9f76 Allow to set different path for log files 2018-07-11 00:31:30 +02:00
Deve
b531858ddb Fixed sound on android 2018-07-10 22:23:22 +02:00
Deve
b5c3910fe8 Fixed android x86 compilation.
Ugly, but there is no better solution atm.
2018-07-10 21:22:14 +02:00
Deve
9190847aa3 Close screen keyboard before race is started 2018-07-10 21:22:14 +02:00
Benau
621a718d27 Switch to assign mode in case a player hasn't chosen any karts 2018-07-11 01:41:43 +08:00
Benau
2d6c45f65e Fix attachment rewind with passing bomb 2018-07-11 01:36:20 +08:00
Deve
c76f48c701 Require enet >= 1.3.4.
It's needed for enet_peer_ping_interval()
2018-07-09 22:33:14 +02:00
Deve
68d43734cd Fixed compilation with older compilers 2018-07-09 21:40:52 +02:00
Deve
8885119974 Don't crash if some textures are missing 2018-07-08 23:00:16 +02:00
Benau
8a25edf2cc Use has_animation_before to avoid immediately rescue from previous material 2018-07-08 16:23:39 +08:00
Benau
35e2916981 Add the missing calculation for ipo constructor 2018-07-08 15:29:15 +08:00
Benau
3347cac92d Make track object with ipo animation depend on world up ticks 2018-07-08 14:08:33 +08:00
Benau
e67f0db7c1 Reset all actions in suitable function for local game restart 2018-07-08 13:58:19 +08:00
Benau
17d1bddf0d Don't re-update scripting engine during rewind 2018-07-08 12:58:57 +08:00
Benau
0fa444fbbf Add isNetworking scripting function to disable some track object 2018-07-08 11:57:37 +08:00
Benau
f0c376a41d Always push a screen in server only build to fix getCurrentScreen crash 2018-07-08 09:26:22 +08:00
Deve
aa0a51c31a Fixed angelscript compilation with 32bit gcc 2018-07-07 23:36:02 +02:00
Benau
b6edc0d93f Add --disable-polling for hosting multiple servers on 1 machine
Only 1 instance of STK server needs keep polling the addon server,
the rest can be run with the above option
2018-07-07 12:50:04 +08:00
Benau
efd20966e4 Fix #3066 by make sure cert location is handled in main thread 2018-07-07 12:33:30 +08:00
Benau
21ccf587c3 Add --init-user for server owner to save player profile without gui 2018-07-07 12:32:06 +08:00
Benau
21842f78d8 Fix leaking dummy sfx buffer 2018-07-07 10:56:11 +08:00
Benau
622f46d95a Properly use the ENABLE_SOUND flag 2018-07-07 10:43:05 +08:00
Benau
02fea1ee43 Disable sound code in server only build and rename the flag 2018-07-07 09:48:43 +08:00
Benau
4099afb25f Remove image related code and library dependencies in server only build 2018-07-07 09:27:39 +08:00
Benau
a60b2d3761 Remove freetype in server only build 2018-07-07 02:06:49 +08:00
Benau
00db1f8405 Turn wii cmake flag into a dependent option 2018-07-07 01:58:19 +08:00
Benau
9c3aae554e Remove fribidi and tinygettext in server only build 2018-07-07 01:22:26 +08:00
Benau
106d4c3c08 Fix #3340 2018-07-07 00:25:08 +08:00
Benau
8e449750c8 Correct help for networking 2018-07-07 00:02:32 +08:00
Benau
d184c82daa Fix #3341 2018-07-06 23:50:16 +08:00
Benau
8931d90813 Merge remote-tracking branch 'origin/master' into curved 2018-07-06 23:49:04 +08:00
Benau
80178ba695 Fix camera offset 2018-07-06 23:43:30 +08:00
Benau
7a1355d415 Use smoothed transformation in minimap 2018-07-06 22:40:57 +08:00
Benau
1efce9ae29 Fix penalty in networking 2018-07-06 22:24:32 +08:00
Benau
c437fcc513 Split jump time update to graphical for skidding 2018-07-06 21:40:41 +08:00
Benau
3f47c650e8 Allow smoothing for skidmarks 2018-07-06 19:01:13 +08:00
Benau
d6c3c825aa Add an up offset on skidmarks for uneven terrain 2018-07-06 18:30:22 +08:00
Benau
8071865a07 Use a separate smoothing timer for steering 2018-07-06 17:44:50 +08:00
Benau
a76a6e3508 Use smoothed transform to raycast the skidmark quads 2018-07-05 14:22:37 +08:00
Benau
e50029b707 Use smoothed transform directly for shadow 2018-07-05 11:21:41 +08:00
Benau
0a020210e5 Fix quaternion slerp 2018-07-05 11:16:45 +08:00
Deve
4f2b538399 Fixed pause dialog on touch device when end controller is used 2018-07-04 21:52:08 +02:00
Benau
d6672b64c5 Don't use 0 host id for starting 2018-07-05 01:37:50 +08:00
Benau
7caad2905e Add smoothing for steering percent 2018-07-04 16:22:09 +08:00
Benau
ad773089a5 Fix the rotation smoothing 2018-07-04 15:14:20 +08:00
QwertyChouskie
c4f0a71ef0 Add macOS to travis builds, fix server-only builds on macOS, msc. fixes (#3339)
* Use thread number from Travis docs
The other number is probably incorrect.
See https://github.com/travis-ci/travis-ci/issues/4696

* Add macOS to travis builds

* Remove unnecessary libraries
Not sure why these were added in the first place.
First commit that added them: 6aecb42e42

* Fix server-only build on macOS
2018-07-03 19:37:57 -04:00
Benau
e1dfe2e7e0 Show ping of remote players in lobby 2018-07-04 00:54:40 +08:00
Benau
a44ce60991 Send our own reliable packet for a more accurate ping 2018-07-03 14:20:35 +08:00
Benau
de8730dbfc Preload some textures to avoid game hangs 2018-07-03 09:23:58 +08:00
Deve
872f214c41 Fixed a crash when using rubber band in legacy pipeline.
Fixes #3338
2018-07-02 21:41:48 +02:00
Benau
7174e4070c Use 8 maximum players in network games 2018-07-03 00:47:31 +08:00
Benau
8c53296290 Disable the unneeded time adjust 2018-07-02 16:38:11 +08:00
Benau
674faad226 Fix #3259 2018-07-02 15:40:27 +08:00
Benau
211b107955 Make sure we don't send controller event if updateRace is too slow 2018-07-02 11:20:46 +08:00
Deve
0518d422c6 Fixed compilation 2018-07-01 22:57:48 +02:00
Benau
172a86192f Remove debug output 2018-07-01 14:34:02 +08:00
Benau
d3f7cb7999 Move ticks adjustment to main_loop 2018-07-01 14:31:42 +08:00
QwertyChouskie
b4ef263cc9 Update macOS instructions (#3335)
* Update macOS instructions

Thanks @OzoneOne for testing this.

* Fix issues

Also remove 0.9.3-and-below-only Xcode build instructions, was "much less well tested" anyways.

* Revert unnecessary change, more tweaks

* Remove extra newline
2018-06-30 19:30:33 -04:00
Benau
75c8864e8f Fix nitro in network 2018-06-29 12:17:24 +08:00
Benau
16cebffa3a Move more kart g/sfx handling to updateGraphics 2018-06-27 16:41:15 +08:00
Benau
9752d4849b Don't update slipstream and jump animation in rewind 2018-06-27 15:30:00 +08:00
Deve
22124ae11f Don't display English twice on the languages list 2018-06-26 22:50:05 +02:00
Deve
34c335b05e Handle wrong line endings in localized_name file.
Fixes #2795
2018-06-26 21:26:43 +02:00
hiker
cdfdab7db3 Added documentation, and properly #ifdef'ed cushioning debug output. 2018-06-26 17:21:22 +10:00
hiker
12095d6fcd Try different way of cushioning - documentation is still msissing,
only for testing.
2018-06-26 10:36:38 +10:00
Deve
ddd63771be Avoid empty header in edit gp screen.
Fixes #3329
2018-06-25 23:38:30 +02:00
Benau
295568560b Make m_num_wheels_on_ground update after rewind 2018-06-25 16:34:46 +08:00
Benau
bd5381dad7 Buffer all inputs until last frame ticks 2018-06-25 11:57:18 +08:00
Deve
e7d07f4537 One more check for tbo 2018-06-24 01:31:02 +02:00
Deve
096a5b2420 Fixed server-only compilation 2018-06-23 00:20:31 +02:00
Deve
5549229310 Add a graphics restriction for nouveau.
Fixes #3058
2018-06-22 23:59:44 +02:00
Deve
9ad3ba1fe2 Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
hiker
01adee6fb4 Merge remote-tracking branch 'origin/master' into physics-tweaks 2018-06-22 21:56:47 +10:00
Benau
d68111af51 Pass timeout to enet other than unconditional sleep 2018-06-22 13:27:37 +08:00
Alayan-stk-2
fee6866c6d Navigation improvements (#3325)
* Don't focus empty lists and ribbons

* Don't navigate to deactivated children of a ribbon

* Clarify log message
2018-06-21 20:44:35 -04:00
Alayan-stk-2
ebc7940985 New options menu (#3323)
* Updated options UI file, new icon for language tab

Also updates the license file.

* Update the options screens to support the new layout

And add a language change screen.

* Don't overwrite the updates which happened in master.

* Add missing (new) password reset button

* Focus the list of actions binding rather than the tabbar in device options
2018-06-21 19:50:16 -04:00
hiker
991dc00049 Moved hsitory replay handling into physics loop to make sure we
get identical replay independent of frame rate (otherwise input
might get delayed by a few frames).
2018-06-21 19:33:20 +10:00
hiker
526482bab4 Removed unused variable. 2018-06-21 19:32:09 +10:00
hiker
a40da718b8 Try different physics setting to improve collision handling. 2018-06-21 12:38:13 +10:00
Alayan-stk-2
1025bfe298 New help menu (#3322)
* Add vertical tabs to ribbon widget types

* Update GUI engine for vertical tabs

* New icons for the help menu

The slipstream icon is not great, it's here to have something now. It should be replaced by something better looking and more in STK's visual style.

* Updated help GUI

The git changelog is a bit misleading here, because the order of the items in the help menu has been revised too.

1)General (same)
2)Game modes (before : 3)
3)Powerups (before : 2)
4)Bananas (before : 5)
5)Story Mode
6)Kart classes
7)Multiplayer

* Update help screen code to handle the additional tabs

The hugely repetitive structure of one cpp/hpp per tab is kept here.

* Optimized version of new icons

Except for the slipstreaming one, as it should be replaced by a better one anyway.
2018-06-20 20:57:40 -04:00
hiker
bca11b98fb Decode the solver-mode only once instead of at every race start. 2018-06-21 10:20:22 +10:00
hiker
2399946301 Fixed line ending style. 2018-06-21 09:18:41 +10:00
Alayan-stk-2
e6a0f821a9 Reduce dark background artifacts (#3324)
* Improve quality following Benau's observation

* Improve darker background quality
2018-06-20 22:16:28 +02:00
Benau
72fdfe1ac3 Merge remote-tracking branch 'origin/master' into curved 2018-06-21 01:14:38 +08:00
Benau
4d680c27f4 Fix kart animation in networking 2018-06-21 01:14:26 +08:00
hiker
326ef82e90 Fixed line ending style. 2018-06-21 00:34:46 +10:00
hiker
ec6b611a94 Merge remote-tracking branch 'origin/master' into physics-tweaks 2018-06-21 00:33:29 +10:00
hiker
4903252931 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-06-21 00:32:28 +10:00
hiker
2c0d47e511 Made some solver parameters configurable in stk-config. 2018-06-21 00:31:51 +10:00
Alayan-stk-2
be98a6c4c3 Add vertical tabs (#3314)
* Add vertical tabs to ribbon widget types

* Update GUI engine for vertical tabs

* Add the ability to get a ribbon's active children number

* Add full looping for vertical tabs
2018-06-19 21:00:10 -04:00
Alayan-stk-2
750320fbeb Fix the previous number of points being 0 after relaunching STK (#3320)
* On launch, also update the number of previous points so it is not 0

* Do the first call after the loading of the challenges status

* Remove prints
2018-06-19 20:20:21 -04:00
QwertyChouskie
5d34488adc Donate and reset password buttons (#3252)
* First version of donation link and password reset buttons
The register screen still needs to be tweaked, though the GUI engine seems to be limted here.
Maybe dynamicly delete/re-create the widget?

* Fix mingw compilation

* Remove dead code

* minor cleanup

* Error handling, tweaks

* Fix ifdef for macOS

* Disable donate button on Android

* Use stk-config

* Implement LinkHelper::isSupported, fixes
2018-06-19 19:59:54 -04:00
hiker
5a74ed92e6 Fixed compiler warnings, and many coding style issues. 2018-06-20 08:22:23 +10:00
Alayan-stk-2
205d4b5626 Fix start/exit buttons not working in networking lobby (#3318) 2018-06-19 22:54:16 +02:00
Deve
c889503d7b Fixed wrong comment 2018-06-19 21:59:09 +02:00
Alayan-stk-2
e7f3f2b969 Fix #3316 (#3317) 2018-06-19 21:50:20 +02:00
Deve
b430a0e5bf Huge improvement of apk file size thanks to Alayan.
The apk is now 20 MB smaller.

It may need some testing to see if there are no artifacts, but as far as I see there is no difference in quality.
2018-06-19 21:40:26 +02:00
Alayan-stk-2
4cb6ea4871 Optimize image size in the GUI folder (#3315)
* Optimize image size in GUI, save 1.2 MB

* Optimize android GUI images

* Optimize networking menu images
2018-06-19 19:19:24 +02:00
hiker
8428603150 Removed exec permission (I need to get that #*$*#$* issue fixed). 2018-06-19 18:38:52 +10:00
hiker
e6417bcf03 Merge remote-tracking branch 'origin/master' into STK-helper-ItemWeights 2018-06-19 18:30:19 +10:00
hiker
60c9994e29 Fixed documentation and typo, thanks to Alayan. 2018-06-19 18:27:33 +10:00
hiker
714665f444 Improved 'randomness' of item selection while keeping exploitability
very low. Added documentation, moved item-distribution logging to
get more detailed information.
2018-06-19 10:19:10 +10:00
hiker
46b62de07e Fixed compiler warning. 2018-06-19 09:19:32 +10:00
Alayan-stk-2
3450984c3e Multi directional GUI navigation (#3307)
* Allow full up/down/left/right navigation

* Update list and ribbon widgets to work well with the new navigation

* Fix windows compilation

* Improve navigation algorithm to fix the observed limitations

* Make windows compilator happy

* Fix keyboard navigation issues in networking lobby

And make some parts more proportional to screen size
2018-06-18 19:08:34 -04:00
Alayan-stk-2
bd16045525 New dark skin (coal) (#3293)
* License for new coal skin

* Coal skin elements

* New coal skin

* Better contrast for coal skin select

* Lighter white text.

* Improved contrasts for actionable UI elements

* Make the theme back to a darker background while improving contrast again

* Ranking formula refinements (#3288)

* Reduce the maximum scaling time from 600s to 500s

8m20s is already much longer than nearly all ranked races will be, so it matters most for eliminated players. It would be too punishing if kept to 600 with the new time scaling method.

* New helper function for ranking computations

* Make short races less important for ranking points

And long races more important

* Use double for calculation

* Fix as alayan suggested

* Fix possible empty race event manager instance

* Show remote player in the past

* Allow to set commandline arguments on android

* Fix #3242

* More on #3242

* FIx #2912

* Better checkboxes (#3291)

* Better checkboxes for forest skin

* Better checkboxes for ocean skin

* Better checkboxes for peach skin

* Better checkboxes for ruby skin

* Try to create external/internal directory if it's not available.

Typically it always exists on new phones, but I didn't find any information if it's guaranteed to exist and it's missing on my old phone.

* Always set blend func in GLES 2.0.

It's often changed in STK engine and the value stored in irrlicht variable may be invalid.

Fixes #3296

* Avoid a crash when user name is empty

* Unlock cutscene improvements (#3298)

* Don't display unlocked features out of screen when there are 4 to 6-7

And more regular spacing between them

* Remove outdated workaround

* Store the previous number of story mode point

* Allow to get the previous points from player profile

* Fix points estimation for finding unlocked tracks

- Updated to reflect that the player's points are now updated before this function
- Use the real previous number of points rather than trying to estimate the point change (otherwise, the points computation method would have to be duplicated here to not have a bug with GPs who give more points than single race challenges).

* Fix #3100 (#3299)

* Fix #3100

* Fix server only compilation

* Fix stupidly long line full of whitespace (#3303)

* Don't use pkg-config on macOS

Fixes #3305

* Fix #3309

* Great improvements to skin data (#3312)

* Add vertical tab support and get common files from a common folder

* License file for the common folder

* UI images shared by all 4 colored themes

* Delete redundant pictures

* Delete background.jpg

* Delete dialog.png

* Delete glassbutton_deactivated.png

* Delete glasscheckbox_checked_deactivated.png

* Delete glasscheckbox_deactivated.png

* Delete glass_rsection.png

* Delete glass_section.png

* Delete glassspinner.png

* Delete glassspinner_deactivated.png

* Delete glass_square_focused_bw.png

* Delete left_arrow.png

* Delete list_sort_down.png

* Delete list_sort_up.png

* Delete rating_star.png

* Delete right_arrow.png

* Delete scrollbar_bg.png

* Delete scrollbar_btn.png

* Delete table_header.png

* Delete tooltip.png

* Optimize image size and add vertical tabs

* Optimize image size and add vertical tabs for ocean skin

* The multiplayer colored squares are also shared

* Use the multiplayer colored squares from common

* Remove more redundant skin images

* Delete glass_square1.png

* Delete glass_square2.png

* Delete glass_square3.png

* Delete glass_square4.png

* Delete glass_square_focused.png

* Delete glass_square_focused2.png

* Delete glass_square_focused3.png

* Delete glass_square_focused4.png

* Optimize image size and add vertical tabs for peach skin

* Optimize image size and add vertical tabs for forest skin

* Special focus halo for ruby skin

Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.

Better having this mismatch that a not-so-great halo in single-player.

I put it in common as it may be reused for multiplayer focus by other skins.

* Use pink selection halo

* Put the bottom bar among skinnable UI images

* Make the bottom bar part of the skins

* Coding style fix

* Delete bar.png

* Load bottom bar texture from skin rather than gui folder

Also rename bg_image to m_bg_image

* Move black focus halo to the common folder

* Remove duplicate image, use common folder

* Delete glass_square1.png

* Delete glass_square2.png

* Delete glass_square3.png

* Delete glass_square4.png

* Delete glass_square_focused.png

* Delete glass_square_focused2.png

* Delete glass_square_focused3.png

* Delete glass_square_focused4.png

* Delete glass_square_focused_bw.png

* Delete left_arrow.png

* Delete rating_star.png

* Delete right_arrow.png

* Delete list_sort_down.png

* Delete list_sort_up.png

* Delete glassbutton_deactivated.png

* Delete glasscheckbox_deactivated.png

* Delete glassspinner.png

* Delete glassspinner_deactivated.png

* Delete scrollbar_bg.png

* Delete scrollbar_btn.png

* Delete tooltip.png

* Delete glasscheckbox_checked_deactivated.png

* Use common folder, support vertical tabs, and small tweaks

* Optimize image size, add vertical tabs, add custom bottom bar
2018-06-18 19:02:35 -04:00
Deve
2e3ae1c3f8 Allow to set min and max drivers version in graphics restrictions 2018-06-18 22:32:41 +02:00
hiker
2859265545 Applied Alayan's fix for properly handling weight 0, some minor
other fixes, added two unit tests.
2018-06-18 22:24:52 +10:00
hiker
7c6d3c9e42 Fixed compiler warnings. 2018-06-18 18:19:29 +10:00
Benau
cfbdc30c6b Normalize the rotation before slerping 2018-06-18 13:59:35 +08:00
Benau
6eb7bf6bba Move camera update to update graphics 2018-06-18 13:36:56 +08:00
hiker
296bd89129 Replaced tabs with white-spaces 2018-06-18 15:13:36 +10:00
hiker
41ed9fc332 Removed execute permission. 2018-06-18 13:55:55 +10:00
Alayan-stk-2
2fbcd73c93 Great improvements to skin data (#3312)
* Add vertical tab support and get common files from a common folder

* License file for the common folder

* UI images shared by all 4 colored themes

* Delete redundant pictures

* Delete background.jpg

* Delete dialog.png

* Delete glassbutton_deactivated.png

* Delete glasscheckbox_checked_deactivated.png

* Delete glasscheckbox_deactivated.png

* Delete glass_rsection.png

* Delete glass_section.png

* Delete glassspinner.png

* Delete glassspinner_deactivated.png

* Delete glass_square_focused_bw.png

* Delete left_arrow.png

* Delete list_sort_down.png

* Delete list_sort_up.png

* Delete rating_star.png

* Delete right_arrow.png

* Delete scrollbar_bg.png

* Delete scrollbar_btn.png

* Delete table_header.png

* Delete tooltip.png

* Optimize image size and add vertical tabs

* Optimize image size and add vertical tabs for ocean skin

* The multiplayer colored squares are also shared

* Use the multiplayer colored squares from common

* Remove more redundant skin images

* Delete glass_square1.png

* Delete glass_square2.png

* Delete glass_square3.png

* Delete glass_square4.png

* Delete glass_square_focused.png

* Delete glass_square_focused2.png

* Delete glass_square_focused3.png

* Delete glass_square_focused4.png

* Optimize image size and add vertical tabs for peach skin

* Optimize image size and add vertical tabs for forest skin

* Special focus halo for ruby skin

Currently, the halo used in single player is shared with the one used for the first player in local multiplayer, despite the color of the top spinner widget not matching in this situation.

Better having this mismatch that a not-so-great halo in single-player.

I put it in common as it may be reused for multiplayer focus by other skins.

* Use pink selection halo

* Put the bottom bar among skinnable UI images

* Make the bottom bar part of the skins

* Coding style fix

* Delete bar.png

* Load bottom bar texture from skin rather than gui folder

Also rename bg_image to m_bg_image
2018-06-17 21:40:01 -04:00
hiker
8d12c5aa07 Updated changelog and credits. 2018-06-18 08:54:11 +10:00
hiker
34bfb2d868 Simplified loop structure, fixed other minox code issues. 2018-06-18 08:47:31 +10:00
hiker
de44b2aaf9 Made configuration files with missing or too many entries abort STK. 2018-06-18 08:14:30 +10:00
Benau
c58119be87 Smooth shadow and skidmarks for remote players 2018-06-18 00:10:49 +08:00
Benau
3b4353a2c9 Add curved smoothing for moveable in network 2018-06-18 00:06:32 +08:00
hiker
48aca2f70f Started to address comments from the reviewer. 2018-06-17 23:48:47 +10:00
hiker
8cf52b4c7c Updated documentation. 2018-06-17 11:43:35 +10:00
hiker
6bcd1b4c58 Merge remote-tracking branch 'origin/master' into STK-helper-ItemWeights 2018-06-17 01:05:07 +10:00
hiker
5207e9a38b Improved implementation of powerup collection weight. 2018-06-17 01:03:37 +10:00
hiker
87da438bf3 Fixed comment. 2018-06-17 01:01:44 +10:00
Benau
e8c4f74a20 Revert "Show remote player in the past"
Use a proper smoothing for all players later
2018-06-16 14:08:02 +08:00
Benau
bd6492f5cf Fix #3309 2018-06-16 13:55:20 +08:00
Deve
e14ea99acd Don't use pkg-config on macOS
Fixes #3305
2018-06-15 21:06:29 +02:00
Alayan-stk-2
96a07be6bc Fix stupidly long line full of whitespace (#3303) 2018-06-13 19:46:20 -04:00
Alayan-stk-2
e4b131fc78 Fix #3100 (#3299)
* Fix #3100

* Fix server only compilation
2018-06-13 19:43:18 -04:00
Alayan-stk-2
aee9e7ffa1 Unlock cutscene improvements (#3298)
* Don't display unlocked features out of screen when there are 4 to 6-7

And more regular spacing between them

* Remove outdated workaround

* Store the previous number of story mode point

* Allow to get the previous points from player profile

* Fix points estimation for finding unlocked tracks

- Updated to reflect that the player's points are now updated before this function
- Use the real previous number of points rather than trying to estimate the point change (otherwise, the points computation method would have to be duplicated here to not have a bug with GPs who give more points than single race challenges).
2018-06-12 20:36:33 -04:00
Deve
7d9adf5b93 Avoid a crash when user name is empty 2018-06-12 23:01:13 +02:00
Deve
e44266b526 Always set blend func in GLES 2.0.
It's often changed in STK engine and the value stored in irrlicht variable may be invalid.

Fixes #3296
2018-06-12 22:25:46 +02:00
Deve
19736c2a51 Try to create external/internal directory if it's not available.
Typically it always exists on new phones, but I didn't find any information if it's guaranteed to exist and it's missing on my old phone.
2018-06-11 22:23:48 +02:00
Alayan-stk-2
be5b389d94 Better checkboxes (#3291)
* Better checkboxes for forest skin

* Better checkboxes for ocean skin

* Better checkboxes for peach skin

* Better checkboxes for ruby skin
2018-06-11 22:02:46 +02:00
auria.mg
81aedd6582 FIx #2912 2018-06-10 19:09:36 -04:00
auria.mg
e9becd283b More on #3242 2018-06-10 18:57:25 -04:00
auria.mg
fc89a1c244 Fix #3242 2018-06-10 18:45:37 -04:00
Deve
90f3a2389e Allow to set commandline arguments on android 2018-06-10 23:25:51 +02:00
Benau
e823babb90 Show remote player in the past 2018-06-09 20:16:56 +08:00
Benau
f329314bf6 Fix possible empty race event manager instance 2018-06-09 19:04:15 +08:00
Benau
6433e1eae0 Fix as alayan suggested 2018-06-09 18:57:26 +08:00
Benau
9133275677 Use double for calculation 2018-06-09 18:53:44 +08:00
Alayan-stk-2
7c14fd28ba Ranking formula refinements (#3288)
* Reduce the maximum scaling time from 600s to 500s

8m20s is already much longer than nearly all ranked races will be, so it matters most for eliminated players. It would be too punishing if kept to 600 with the new time scaling method.

* New helper function for ranking computations

* Make short races less important for ranking points

And long races more important
2018-06-09 08:43:19 +00:00
Deve
05572b0084 Disable addons manager for server-only build.
No need to spam with downloading icons for add-ons.
2018-06-09 00:38:10 +02:00
Deve
68f8d524df Update ubuntu dependencies.
Fixed "ibogg" typo.
2018-06-08 23:08:25 +02:00
Deve
fe322d1209 Move building instructions to separate file 2018-06-08 22:54:22 +02:00
jpenguin
1e85e74219 Fedora deepedency installation (#3282)
* Update README.md

Fedoraa dependency instructions

* Update README.md

* Update README.md

changed fedora dependencies to match *buntu ones
2018-06-08 22:50:01 +02:00
Benau
d9ede4f213 Add state to avoid deadlock when finishing the race 2018-06-08 22:59:07 +08:00
Benau
9af27d93c4 Remove unneeded header 2018-06-08 14:56:49 +08:00
Benau
01dc948247 Fix #3286
In the future move trigger to check structure
2018-06-08 14:31:55 +08:00
Benau
b9bf3fa125 Use map to store peer and ticks in network item manager 2018-06-08 14:24:21 +08:00
hiker
8a534bb795 Fixed missing collisions. 2018-06-08 15:28:44 +10:00
hiker
6496289707 Added missing virtual destructor. 2018-06-08 15:28:38 +10:00
hiker
ea229b4e5e Merge branch 'ItemWeights' of git://github.com/STK-helper/stk-code into STK-helper-ItemWeights
A very rough merge to solve conflicts, not expected to even work.
2018-06-08 15:03:27 +10:00
Benau
843ecfcbc0 Add --connection-debug for verbose packet logging 2018-06-08 12:12:59 +08:00
Benau
e674f2d091 Make sure no weak ptr expires when calculating ranking 2018-06-08 11:04:58 +08:00
auria.mg
1dcb8d3db6 Tweak message queue fix 2018-06-07 21:52:42 -04:00
auria.mg
aa64f40f26 Fix text overlapping icon in message queue 2018-06-07 21:48:31 -04:00
hiker
9c6b17aeba Merge branch 'master' of github.com:supertuxkart/stk-code 2018-06-08 11:00:14 +10:00
hiker
cd80101bdf Removed execute permission (for unknown reasons VS makes source files
executable when it saves them).
2018-06-08 10:59:13 +10:00
hiker
e05990bc1c Fixed compilation problem. 2018-06-08 10:55:45 +10:00
hiker
b0da0f640a Merge remote-tracking branch 'origin/master' into network-items,
fixed conflicts.
2018-06-08 10:55:14 +10:00
hiker
d966962ca3 Avoid crash (that likely only happens when debugging). 2018-06-08 09:27:02 +10:00
auria.mg
729d7c9b3e Fix pot, another attempt 2018-06-07 19:19:04 -04:00
auria.mg
3cfe0e41c6 Update pot 2018-06-07 18:59:20 -04:00
Deve
4db01b3c24 Avoid skipping soccer setup screen when using gamepad 2018-06-07 23:17:47 +02:00
Deve
4efafe5b2f Set focus when opening addons loading dialog 2018-06-07 22:55:00 +02:00
Deve
d2806161bb Allow to exit soccer setup screen with cancel button 2018-06-07 22:04:23 +02:00
Alayan-stk-2
0b5d68d1d1 Fix #3280 (#3284) 2018-06-07 20:43:09 +02:00
Benau
495b80fb04 Remove newline from translation 2018-06-08 01:29:06 +08:00
Benau
9a32c075eb Use ngettext as translator suggests 2018-06-08 01:26:56 +08:00
Benau
5b62d03323 Fix wrong formula
Alayan said: +25% and +15s
2018-06-08 01:15:28 +08:00
Benau
304787f106 Remove unneeded translation in server lobby 2018-06-07 16:09:48 +08:00
Benau
9f6c87a636 Fix cornfield crossing network play 2018-06-07 15:31:13 +08:00
Benau
785aaf7647 Add auto end network game (implicitly on for ranked server) 2018-06-07 14:28:06 +08:00
auria.mg
53156a3a07 Update pot 2018-06-06 20:49:16 -04:00
Benau
5a5bdbe851 Remove duplicated id 2018-06-07 08:43:26 +08:00
Benau
96b27e427c Use a simpler english 2018-06-07 08:32:47 +08:00
Deve
6effdeced4 Avoid a crash in debug menu 2018-06-06 22:19:14 +02:00
Deve
a39c934d2b Fade background when general text field dialog is opened.
Fixes #3240
2018-06-06 22:11:10 +02:00
Benau
5e3a482588 Let player connecting in the middle of count down know 2018-06-07 01:34:25 +08:00
hiker
78133114ca Try to fix shaking in network mode when skidding. 2018-06-07 01:12:45 +10:00
Benau
644d1b1521 Allow specify motd with .txt file 2018-06-06 16:14:49 +08:00
Benau
d87cf6fba6 Don't allow starting a ranked race with only 1 player left 2018-06-06 15:04:27 +08:00
Benau
ca039b13ff Add observeExistence for request until porting request to shared_ptr 2018-06-06 13:23:48 +08:00
auria.mg
cbe5aad3d9 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-06-05 20:07:25 -04:00
auriamg
939e5d7057 Update build instructions for new OSX build system 2018-06-05 20:06:55 -04:00
Marianne Gagnon
cb8f519bd9 Change OSX build system to be homebrew-based 2018-06-05 19:56:15 -04:00
hiker
80ab0b6cda Moved the 'visual' raycasts (for skidmarks) out of the update loop
into the updateGraphics call tree.
2018-06-06 08:24:34 +10:00
Deve
5e798ad6d4 Restore max texture size when reloading skin.
Fixes #3111
2018-06-05 23:55:31 +02:00
Benau
5da5a1972f Add auto start with timeout and player threshold for owner less server 2018-06-06 01:06:44 +08:00
Benau
7093cc2196 Don't show error for findAndTerminate if no such protocol 2018-06-06 00:54:04 +08:00
Benau
148677598b Terminate connect to peer after kart selection start 2018-06-05 11:21:21 +08:00
Benau
47455a71f3 Use KeyData instead of tuple 2018-06-05 10:23:14 +08:00
Benau
402e447ba1 Merge remote-tracking branch 'origin/master' into aes 2018-06-05 10:21:55 +08:00
auria.mg
3f1bd6b25e Merge branch 'UTF8_Config' 2018-06-04 19:34:07 -04:00
Deve
6e7b2a2ecd Remove write media storage permission from android manifest.
This permission is not officially available in documentation and it was a hack for some devices that have access to sdcard only on system applications.
2018-06-04 22:24:26 +02:00
Deve
ffee5d266d Prefer /sdcard/Android/data/ for extracting assets.
Fixes #3266, #3281
2018-06-04 22:24:26 +02:00
Deve
4275dbdac6 Fixed android build 2018-06-04 22:24:26 +02:00
hiker
9ea8dae693 Further improved braking in networking. 2018-06-05 00:46:36 +10:00
hiker
5092f0326c Removed unnecessary update (it's done in max_speed.cpp as well). 2018-06-05 00:04:49 +10:00
Benau
5baaf83401 Adjust for stk-addons 2018-06-04 16:35:45 +08:00
Benau
2f00196420 Clarify voting phase 2018-06-04 14:23:29 +08:00
Benau
4014e8f0e4 Remove unused protocol 2018-06-04 13:52:31 +08:00
Benau
a08e46f279 Remove the keys too after selection 2018-06-04 13:47:37 +08:00
Benau
4ef0c4e03c Add option for official server to disable stun at all 2018-06-04 13:36:24 +08:00
Benau
d89c65b0c9 Remove token in network string 2018-06-04 13:25:10 +08:00
Benau
ec51a2dfbb Fix memory leak 2018-06-04 11:12:11 +08:00
Benau
e326d7bcfd Fix valgrind uninitialized 2018-06-04 11:12:03 +08:00
auria.mg
c599195eeb XML fixes 2018-06-03 21:48:34 -04:00
Benau
aa1bb720e3 No joinning of password-proected server if no password is given 2018-06-04 09:41:50 +08:00
Benau
2fbf0ab49f Avoid unnecessary slow down and mutex locking in server lobby 2018-06-04 09:28:38 +08:00
auria.mg
42d98f8ff1 Start on UTF-8 config conversion 2018-06-03 21:04:46 -04:00
Alayan-stk-2
79e3d298ce Correct finish time for GPs when skipping a race (#3276)
* Make human players have a correct finish time when skipping a GP race

* Don't compute the estimated finish time twice
2018-06-03 19:50:24 -04:00
hiker
c751db865f Always include terrain-based slowdown fraction in a state update
(otherwise the client would reset this value to 1.0 in each rewind).
2018-06-04 08:54:49 +10:00
hiker
b15de8c3dc Update m_hardPointWS after a rewind to make sure the current
terrain is computed based on the new (rewound) kart position.
2018-06-04 08:53:21 +10:00
Benau
4653089d95 Add ranked server for validated player 2018-06-04 01:19:27 +08:00
Benau
a9696792c2 Merge remote-tracking branch 'STK-helper/RankingFormula' into aes 2018-06-03 15:39:01 +08:00
Benau
2fe50ba0c4 Make connect to server message stay longer if needed in lobby 2018-06-03 15:24:36 +08:00
Benau
490b865ddd Allow using %f with translated message 2018-06-03 15:15:25 +08:00
Benau
e122d045cc Allow showing player ranking in network user dialog 2018-06-03 15:08:52 +08:00
Benau
7e5263168e Add minimum required OpenSSL version 2018-06-03 14:44:53 +08:00
hiker
91f472e1c7 Fixed braking in network games (hopefully). 2018-06-03 01:09:05 +10:00
Benau
b43a5e4d18 Add AES encryption and validation for wan player 2018-06-02 12:28:29 +08:00
QwertyChouskie
7cb0ffe844 Fix segfault in cutscene when pressing CTL+Shift and when using FPV cam (#3279)
Fixes https://github.com/supertuxkart/stk-code/issues/2876
2018-06-01 21:25:56 -04:00
Deve
a39007d48e Fixed invisible spare tire kart.
Fixes #3277
2018-06-01 22:12:51 +02:00
hiker
5ec22d17f4 Fixed EndController (base functions in AIBasecontroller need to
use same state size as PlayerController.
2018-06-02 00:48:48 +10:00
hiker
e0d7717c46 Added previous brake and steer value (necessary for full state). 2018-06-02 00:08:08 +10:00
hiker
c3ec9bf6eb Fixed comment. 2018-06-01 21:43:40 +10:00
hiker
da14ffc4de Added brake_tick counter to the state (the longer you brake the
stronger you brake).
2018-06-01 21:40:00 +10:00
hiker
eebd5f2534 Removed unnecessary #include. 2018-06-01 09:42:36 +10:00
hiker
a9279a05d0 Made --check-debug to work with --no-graphics; print also the
race time at which a check-structure is crossed.
2018-06-01 00:24:27 +10:00
hiker
dc36f743ab Fixed compiler warnings. 2018-06-01 00:21:25 +10:00
hiker
8cca845dde Hopefully fixed item collection prediction. 2018-05-31 09:48:33 +10:00
hiker
70039f7d92 Removed unnecessary #include. 2018-05-31 09:29:01 +10:00
hiker
e6d5e194d3 Don't save the terrain slowdown as part of the state, it will get
updated on each client automatically.
2018-05-29 19:25:24 +10:00
hiker
50425ef59f Moved item position into ItemState. 2018-05-29 19:21:34 +10:00
Alayan-stk-2
c4768b72ae Add support for hours display to timeToString (#3270)
* Add hours support to timeToString

* Update timeToString declaration
2018-05-28 20:17:52 -04:00
Alayan-stk-2
670a40cb05 Improvements to finish time accuracy (#3273)
* Add time info for recent positions

* More accurate finish time

* Rebase changes on the version with overrides
2018-05-27 18:04:57 -04:00
Deve
6444405479 Avoid using incorrect action in debug menu 2018-05-27 21:35:44 +02:00
hiker
755cd8095b Use ItemState instead of Item as paramter for kart's collectedItem. 2018-05-28 00:26:02 +10:00
hiker
d0e95d0d63 Removed debug code (always get bubble gum as powerup). 2018-05-27 23:44:51 +10:00
hiker
ab3a3e1155 Combined event handler and emitter in item into one object (since
they are the same anyway).
2018-05-27 23:42:38 +10:00
Alayan-stk-2
30c1e0ca6d Make rubber-banding distances different between AI karts (#3256)
* Don't generate IRC alerts

* Differentiated rubber-banding

* Fix #3222

* Small simplification

* Use master's version

* Fix typo

* Use std::sort

* Remove useless function call

test_ai is only used for profiling without human players
2018-05-26 19:09:18 -04:00
hiker
079b5abe2a Started to use ItemState instead of Item in the attachment and
powerup callbacks on item collection.
2018-05-27 00:42:21 +10:00
QwertyChouskie
c4cb0201df Let user know when STK is compiled without libopenglrecorder (#3267)
* Let user know when STK is compiled without libopenglrecorder

* More work
2018-05-26 05:30:55 +00:00
Deve
12fc3fd063 Enable gles for arm architecture on linux.
It should be more useful than opengl renderer.
2018-05-25 21:16:22 +02:00
Deve
ed2d57996d Fixed libsquish compilation on arm 2018-05-25 21:08:00 +02:00
Deve
056ee641d1 Allow to use openglrecorder with gles 2018-05-24 22:07:33 +02:00
hiker
89ded35c21 Fixed bugs in MaxSpeed state saving and restoring. 2018-05-24 10:19:54 +10:00
Deve
2958435f7c More work on gles + texture compression.
Now it's usable with mesa, nvidia blob and in theory nvidia tegra too.
2018-05-23 21:21:14 +02:00
Deve
b98aede1e1 Fix for old headers 2018-05-22 22:31:38 +02:00
Deve
765d4019b7 Allow to use texture compression with GLES when extension is available 2018-05-22 22:31:38 +02:00
Alistair Findlay
fab05a54e8 Minor Update to GP Titles (#3265)
* Update 2_offthebeatentrack.grandprix

* GP Titles
2018-05-22 14:17:41 +02:00
Benau
5482c028ca Add wee sound when starting kart / track selection 2018-05-22 15:51:37 +08:00
Benau
ff08a2ba16 Don't send events if it trigger a rewind in server 2018-05-22 14:21:05 +08:00
Alayan-stk-2
175b932b13 Correct finish time for egg hunt ghosts (#3263)
* Use replay data for ghost karts finish time

* Compute correct finish time for egg hunts replays
2018-05-21 18:12:16 -04:00
Deve
04170f5855 Avoid a crash on exit.
Still NetworkingLobby::unloaded() probably shouldn't be executed if networking screen is never opened, but initialize variables doesn't hurt anyway
2018-05-21 21:51:04 +02:00
Deve
5d840f6bf7 Move android stkgui files to its own directory 2018-05-21 21:30:24 +02:00
Deve
bcd856d7b2 Avoid not needed enet modification.
Link needed libraries in cmake file in the same way as mingw build.
2018-05-21 21:23:45 +02:00
Benau
056e596d5a Fix debug build and clean up 2018-05-22 02:06:16 +08:00
Benau
1a975f9ef4 Offer a way to know accurate ping to server within 3 seconds 2018-05-22 01:31:08 +08:00
hiker
227572809a Synch attachments of bananas between client and server, some
code cleanup.
2018-05-22 00:00:38 +10:00
Benau
34b8a07d80 Add proper line breaking 2018-05-21 11:19:18 +08:00
hiker
9108934c18 Added handling of predicted item drops. 2018-05-21 10:09:10 +10:00
Alayan-stk-2
4fdd3eee38 Ghost finish times based on replay data (#3262)
* New ghost kart function to compute finish time

* Don't estimate the finish time for ghosts, use replay data
2018-05-19 19:23:44 -04:00
Alayan-stk-2
b8d2dc9034 Fix #3182 (#3260)
Checklines validation is for karts only, so having it true for the basket ball made the ball_distance always equal to zero. Setting it to false make the basket ball work again.
2018-05-19 18:23:58 -04:00
Benau
fdc299e073 Add player rankings in achievements 2018-05-20 01:15:39 +08:00
auria.mg
06d0dafcbf Change default keyboard key for "back" in the UI, backspace can be accidentally triggered when trying to erase texte 2018-05-18 21:23:31 -04:00
auria.mg
6291fada36 Fix more clang warnings 2018-05-18 20:09:13 -04:00
auria.mg
19fab0a4c1 Fix clang warnings 2018-05-18 19:58:51 -04:00
Deve
f2325e9140 Grab mouse on linux when panning is enabled 2018-05-18 22:35:54 +02:00
Deve
ad9a314bcf Fixed android compilation 2018-05-17 23:35:05 +02:00
Alayan-stk-2
bac516aa40 Update comment 2018-05-17 17:45:49 +02:00
Alayan-stk-2
6d6520ab89 Make the formula different between normal and time-trial modes 2018-05-17 17:37:16 +02:00
Benau
fa61059ad2 Add double for xml node 2018-05-17 10:28:46 +08:00
Alayan-stk-2
9902e7c767 Use double for max_ranking too, remove first half base-points distribution (done elsewhere) 2018-05-17 03:16:12 +02:00
Benau
d2bf17e71a Show owner name as Official if official server hoster account is used 2018-05-16 16:07:08 +08:00
Alayan-stk-2
f5245a679e Fix #3236 (#3253)
* Don't generate IRC alerts

* Fix #3236

* Update .appveyor.yml
2018-05-15 19:16:56 -04:00
hiker
cdea16f81d Fixed kart id being received as unsigned int (needs to be signed since
the sign indicates the event type).
2018-05-16 08:55:18 +10:00
Alayan-stk-2
b026b24e4a Fix/update ranking computation 2018-05-15 18:47:59 +02:00
Alayan-stk-2
8da8390773 Merge pull request #14 from supertuxkart/master
Update branch
2018-05-15 15:25:21 +02:00
Benau
d4b3f75b22 Add code for alayan 2018-05-15 16:08:07 +08:00
hiker
ad82dca6cc Created separate file for ItemEventInfo. 2018-05-15 18:05:46 +10:00
Benau
b8982200b6 Fix track objects in network 2018-05-15 15:23:39 +08:00
Alayan-stk-2
9f18c0e2c1 (Broken) ranking computation 2018-05-15 04:22:23 +02:00
Alayan-stk-2
1fc3e0916e Ranking related changes 2018-05-15 04:20:44 +02:00
Alayan-stk-2
5ab277bd68 Resolve conflict with master 2018-05-15 03:46:00 +02:00
hiker
0d850201fb Renamed and split the two newItem () functions into three functions:
placeItem(), placeTrigger(), dropNewItem(). Started to add support
for networked bubble gum (though that's not working, i.e. will crash
atm ;) ).
2018-05-15 10:40:25 +10:00
Alayan-stk-2
7f84dd39a6 Numerous improvements related to ghost replays (#3244)
* Update GUI files for replay improvements

* Updated replay capabilities

* Improve timer formatting possibilities

Mainly, the ability to choose to display or not minutes, and to choose how many digits are shown after seconds (from 0 : second as smallest timestep - to 3 : ms as smallest timestep)

Also displays "mm:ss.ms" rather than "mm:ss:ms".

* Some new list widget possibilities

Like the ability to update the header while the list is displayed (useful to add or remove columns)

* Update ghost kart for the new replay data

* Also update the ghost controller

* Live differences with ghost replays in linear worlds

* Replay-related UI changes

Big changes to the replay selection screen, and small change to the race UI (add the live timer in ghost races) and the race result UI (add the option to directly race against a newly saved ghost).

* Improves the replay action modal dialog

* Fix time-to-ticks regression

* Several requested improvements

* Improved ghost icon

Also updates the license

* GUI changes and improvements to accomodate multi-mode support

* Additional recorded data

* More functions to get the current race state

* Update replay variables to match what is used

* Updated replay-related config values

* Add ghost kart support to easter egg hunt mode

* Transparent attachments for ghost karts

* Use new stored data (color, item type)

Also :
- Interpolate speed for smoother display in watch-only mode
- Coding style improvements

* Fix coding style issues and add UI support for modes

* Fix coding style issues & support for easter egg mode

* Remove leftover prints

* Use getDifficultyName to remove hardcoded values

* Fix attach_ticks and coding style fixes

* Make the position of the timers fully relative

Otherwise, they would tend to touch each other in some resolutions

Also add a comment about the 59.9995f

* Make the list filling code clearer

Also use getDifficultyName

Most of the line changes shown by git correspond to moving around some bits or adjusting indentation.

* Remove a TODO as requested

* Fix dialog being dismissed too soon

* Remove a fixme

* Small clean up

* Fix logging

* Partial #3249 fix
2018-05-13 20:51:52 -04:00
Alayan-stk-2
322f0e77f8 Don't generate IRC alerts 2018-05-14 00:53:10 +02:00
hiker
8c4158c139 Removed option to set item etc type via additional parameter for
networking. Now networking relies on deterministically determined
'random' item types and state updates.
2018-05-14 08:46:50 +10:00
Deve
0b79d9c1d1 Remove a line that is not needed anymore.
Now spinner widget is drawn correctly and min value >= 1 restriction exists in xml file anyway. In this way it shows correct value when particles effects are manually set to 0 in config.xml.
2018-05-13 22:03:15 +02:00
Deve
14cb6a89fd Fix for current angelscript version.
Now AS_MAX_PORTABILITY behaves the same as native calling convention.
2018-05-13 22:03:15 +02:00
Alayan-stk-2
1bba398c09 Merge pull request #13 from supertuxkart/master
Update fork
2018-05-13 20:36:43 +02:00
hiker
d2dc99f859 Added --disable-item-collection command line flag, which is useful
for evaluating client/server 'disagreements'.
2018-05-13 23:43:29 +10:00
Alistair Findlay
290eb354c7 Update custom_video_settings.stkgui (#3224)
* Update custom_video_settings.stkgui

Change label titles to conform to title case typographical convention.

* Update custom_video_settings.stkgui

Sentence case for everything.
2018-05-12 19:00:07 -04:00
hiker
af0495848a Use client prediction for item collection. 2018-05-13 01:04:45 +10:00
Benau
5fb0113362 Don't enable texture matrix if no vbo or ibo 2018-05-11 19:27:41 +08:00
Benau
34f416506e Remove infinitive loop if image failed to load 2018-05-11 19:27:25 +08:00
Benau
02ecb9f914 Shuffle player list for the 1st track in grand prix 2018-05-11 13:44:46 +08:00
Benau
52e2a64893 Add ring for local player controller in minimap 2018-05-11 13:26:30 +08:00
Benau
4a4c99baf2 Send to all broadcast addresses for connecting to wan server in lan 2018-05-11 11:13:42 +08:00
Benau
7926ad9ba0 Progressively adjust time with slow down functionality 2018-05-11 10:43:22 +08:00
Benau
e28fbdd019 Increase vote timeout to 20 second, and offer a way to end vote early
After half voting time and all entries in voting table has > 50%
agreement out of current connected peers, go on
2018-05-11 10:37:31 +08:00
hiker
d88ce3b3b6 Removed unused code, coding style fixes. 2018-05-11 09:41:46 +10:00
hiker
b77a76dd8c The ItemManager must be updated even if no event is received (to
rewind item states to the rewind time).
2018-05-10 23:25:04 +10:00
hiker
5f8dc7b641 Added debug comment to let the server not connect any items
(--> client predictions wrong, useful for debugging).
2018-05-10 23:24:07 +10:00
hiker
ff6d5119b4 CLients now predict item (predictions are not synched with server,
so the item will chance once the server update is received atm).
2018-05-10 23:23:23 +10:00
hiker
8f2b991e6a Code cleanup. 2018-05-10 09:31:21 +10:00
Deve
15f79b0f95 Add key binding for azerty layout 2018-05-09 21:11:24 +02:00
hiker
4e37c1388b Item collection on a client now works, though it is not predicted yet.
Other things (dropping bubble gum, switch, synchronised banana collection)
still do be done.
2018-05-10 01:09:23 +10:00
hiker
031eb461a3 Removed debug output. 2018-05-10 01:07:41 +10:00
hiker
c98df155a6 Change item visibility always in Item::updateGraphics, which (except
for listener) makes it unnecessary to call collect for Item (only
for ItemState).
2018-05-10 01:05:38 +10:00
hiker
85eb59c6af Merge pull request #3232 from STK-helper/MiniMap
Increase minimap size and reduce its aliasing
2018-05-09 15:39:19 +10:00
Deve
fe42da5b04 Avoid conflicts with key codes when fallback keycode is used 2018-05-08 21:59:11 +02:00
Deve
78d9f2065c Add some key names for azerty layout 2018-05-08 21:22:46 +02:00
hiker
e1530267f3 Fixed compilation error and some warnings. 2018-05-09 00:48:20 +10:00
hiker
3f96ba2b93 Added nitro amount to state. 2018-05-08 20:51:35 +10:00
hiker
9d60112e65 Started to implement proper item handling: the server now sends
updates of all collected items to the clients as part of a state.
A client confirms the received states. Once all clients have
confirmed a certain event, that event is deleted on the server
and not sent anymore. WIP, item collection kind of works, but only
because of kart state updates which include attachment (but not
e.g. nitro).
2018-05-08 19:12:06 +10:00
hiker
356680b182 Removed debug prints. 2018-05-08 18:41:37 +10:00
Alayan-stk-2
473732b952 Add comment to clarify a if/else 2018-05-07 02:34:52 +02:00
Deve
20507424ee Don't draw spinner widget gauge for negative values 2018-05-06 23:06:27 +02:00
Alayan-stk-2
20d36b6f1b Fix #3175 (#3243) 2018-05-06 22:26:21 +02:00
Alayan-stk-2
11c31bf205 Merge pull request #11 from supertuxkart/master
Update fork
2018-05-06 03:48:12 +02:00
Alayan-stk-2
267dfde46f Fix #3197 (#3238)
* Add parameters for negative sound in nitro challenge

* Fix #3197
2018-05-05 20:33:12 -04:00
Alayan-stk-2
7ee3d6576e Use the new config options for display 2018-05-05 22:18:02 +02:00
Alayan-stk-2
086cc024e4 Add AI and player icon sizes as configurable 2018-05-05 22:12:05 +02:00
Alayan-stk-2
6ec7799a1d Read minimap parameters 2018-05-05 22:06:21 +02:00
Alayan-stk-2
206bd0170a New minimap stk_config parameters 2018-05-05 22:05:29 +02:00
Alayan-stk-2
bdf4c62abc Add config option for minimap size 2018-05-05 21:25:31 +02:00
Alayan-stk-2
bc569b9e04 Display the minimap during the start countdown
So the players (especially those not familiar with the tracks) can take a look at it before starting to race.
2018-05-05 21:09:33 +02:00
auria.mg
f44fbbfdfb Fix code style 2018-05-04 18:50:47 -04:00
hiker
eb647124e8 Split the item update into update and updateGraphics() parts. 2018-05-04 16:41:03 +10:00
hiker
c7c061c7c1 Bugfix: all items were counted as easter eggs :) 2018-05-04 16:36:56 +10:00
hiker
3e518968b3 Added a generic collectedItem() virtual function to world
instead of a special case of easter eggs only.
2018-05-04 10:29:44 +10:00
hiker
10ce48b86f Moved notification of easter egg collectoin from Item to ItemManager. 2018-05-04 09:48:54 +10:00
hiker
5ba79bddd7 Removed m_confirmed, renamed m_disappear_counter to m_used_up_counter. 2018-05-04 09:31:50 +10:00
hiker
9392354663 Split Item into two classes: ItemState which contains the non-graphical
and changing properties (e.g. collected,item type etc), and Item (using
ItemState as base class) which contains graphical and constant values.
2018-05-04 01:01:15 +10:00
Qwerty Chouskie
b5067a935e Final? 2018-05-02 22:35:36 -07:00
Qwerty Chouskie
173702cca1 "skid0" effect 2018-05-02 22:23:16 -07:00
Qwerty Chouskie
ded672ea0d Remove no-longer-needed code
It doesn't compile with this anymore, and the issue it fixed seems gone anyways.
2018-05-02 18:39:47 -07:00
Qwerty Chouskie
b0c061290f Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-05-02 18:09:13 -07:00
hiker
7e9e258b17 Merge remote-tracking branch 'origin/move-handleMaterialSFX' 2018-05-03 10:23:51 +10:00
auria.mg
c6c005ded4 Revert "jgh"
This reverts commit e1a1196a9f.
2018-05-02 19:35:41 -04:00
auria.mg
e1a1196a9f jgh 2018-05-02 19:35:04 -04:00
Alayan-stk-2
74a77ed5ef Cast width and height as floats before checking the ratio 2018-05-02 20:33:08 +02:00
Alayan-stk-2
d6c2cccccd Reduce minimap size in splitscreen multiplayer
It won't work very well with 8 players, but still slightly better than when it was always 100.
2018-05-02 20:07:10 +02:00
Alayan-stk-2
bed03b2a43 Make minimap size 1.8 higher
This factor has been chosen because :
1) It allows the toplist to be able to still display 10 karts (maximum number reached in story mode or in networking (currently 12 but will be 8-10 for release according to Benau))
2) This size should fit nicely in the android GUI.

Otherwise, there is still some margin before it hinders view in 4:3 resolutions.
2018-05-02 19:40:00 +02:00
Alayan-stk-2
3d17e68c4e Get a larger minimap texture to significantly reduce aliasing 2018-05-02 19:13:09 +02:00
Benau
a5b234ceef Reset player action in pause menu for network, fix #3230 2018-05-02 15:37:47 +08:00
Benau
f5035a00ea Allow showing paused dialog in network now it doesn't pause timer 2018-05-02 13:17:23 +08:00
Alayan-stk-2
022dd3e302 Fix handicap values (#3231)
* Fix handicap values for slipstreaming

* Change bugged handicap value and double-effect values

* Add skidding to handicap, remove explosions
2018-05-01 21:14:53 -04:00
Alayan-stk-2
179e825e60 Merge pull request #10 from supertuxkart/master
Update fork
2018-05-01 23:56:10 +02:00
Benau
ac54ee8888 Remove max 80 words limit now we use uint16_t for wide char 2018-05-01 12:42:59 +08:00
Benau
eb9f5b3fb3 Add speed and acceleration handicap to make it more visible 2018-05-01 01:13:09 +08:00
Benau
d17fddcac8 Fix handicap in splitscreen and network 2018-05-01 01:10:12 +08:00
hiker
0d1e799b4b Removed unused function. 2018-04-30 08:56:28 +10:00
hiker
28eb0112e0 Moved handleMaterialSFX to updateGraphics(), which removes the need
for a isLastSubstep() function in main(). Fix potential bug when
a new material sfx is triggered when a previous sfx still exists.
2018-04-30 08:49:57 +10:00
Alayan-stk-2
6a25384ed9 SuperTux in Story Mode (and other improvements) (#3207)
* Add SuperTux difficulty & update number of karts

Also make the expert challenge slightly easier to match more the difficulty of other challenges.

* Add SuperTux difficulty & update number of karts & points required

Also give some more time margin in easier difficulties, as it is a hard challenge compared to most.

* Add SuperTux difficulty & update number of karts & points required

Also change the lap count to 4 as it is a very short track (sub 30s)

* Add SuperTux difficulty

Also tweak the expert challenge to have a more appropriate difficulty

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also correct the requirement position, since this is not a FTL race anymore.

* Add SuperTux difficulty & update number of karts & points required

Also slight balancing improvements for the usual difficulties.

* Add SuperTux difficulty & update number of karts & points required

Also adds a position requirement in expert

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 5, as this is a very short track. The time requirements for easier difficulties have been kept proportionally similar to before.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4.

* Add SuperTux difficulty & update number of karts & points required

Also add a position requirement to expert and intermediate.

* Add SuperTux difficulty & update number of karts & points required

Also change the number of laps to 4, as a lap often is 30s or less in expert/supertux

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Rename islandtrack.challenge to gran_paradiso.challenge

* Rename challenge file

* Add SuperTux difficulty & update number of karts & points required

Also makes the time limit in expert less easy and tweak position requirement.

* Add SuperTux difficulty & update number of karts

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required 

Doesn't unlock the SuperTux difficulty anymore - it's managed elsewhere.

* Add SuperTux difficulty & update number of karts & points required

* Add SuperTux difficulty & update number of karts & points required

* Add new unlock challenges, for difficulty and karts

* Add a lap to oliver's math class

* Replace Northern Resort by Volcano Island

* Replace Volcano Island by Candela City

Candela City was in no (official) GP before this.

Also sets Green Valley to 3 laps.

* Add Northern Resort and remove Fort Magma

In 0.9.3, this GP has only 4 races in Story Mode (5 for the other GPs) because Fort Magma is locked.

Of all the tracks outside this GP before, Northern Resort is one of the hardest, the AI being rather good there.

* Temporary cup for SuperTux challenges

Recolored version of the gold cup

* Update challenge selection UI for the SuperTux challenges

* GUI used before SuperTux difficulty unlocking

This is the old select_challenge.stkgui

* Swap the two sara

* Replace Kiki by another kart to unlock on Benau's demand

* Update for improved Story Mode

* Update for improved Story Mode

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Update for SuperTux ; also adds the ability to unlock a challenge by points

* Update for unlocking by points

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Add support for SuperTux challenges

* Minor changes to function calls

* Update for SuperTux challenges

* Add support for SuperTux challenges

* Update for Story Mode GP changes

* Allows to display the correct number of points for GP challenges

* Set the unlock of the 1st bonus kart to correct non-test value

* Add support for SuperTux challenges

Including a bigger challenge selection diaolg

* Add default value

* Icon to indicate that there is an unlockable

The number of points needed to unlock it are displayed next to it.

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Changed format : the point requirements is now specified in the file

* Function for unlock by points UI

* Add default for unlock list node and use requirements node for all

* Make unlockByPoints simpler and more flexible

Now the code will iterate in StoryModeStatus and send the unlock_list challenges for treatment here. The question of getting the right challenge statuses beings solved, it allows for a great simplification and much more flexibility

* Update unlockByPoints declaration

* Adds support for next unlockable UI

* Improve call of unlockByPoints

Also calculations for displaying in the UI how many point the next unlockable by points requires.

* Add icon for next unlockable

* Displays icon/number to make the player aware of the next unlockable

Also displays the number below the icon rather than on the side, for more clarity.

* Changes to display karts in the unlock scene

* Update unlock functions declarations

* New function to clarify code and more logical recently unlocked list management

In the previous version, everything was added to the recently unlocked list at some point, necessitating a clearing at the end of computeActive, which also removed from the list the non-race challenges. Checking if the feature is newly unlocked to add it to the list remove the need of that clearing.

* Declaration for unlockFeatureByList

* Display newly unlocked karts

* Display newly unlocked karts

* Clear the list of recently unlocked features at the end

* Update testing code

* Update unlocks finding function call

* Improve UI scaling

* Fixes indentation

* Update the number of points before checking for unlock by points

* Add const to declarations

* Remove const_cast

* Remove a const_cast

There are other const_cast in the menu debug items (but they are unrelated to this PR)

* Fix menu being bolder
2018-04-29 18:27:03 -04:00
Alayan-stk-2
a1e19f3692 Fixes weight computation at reference points 2018-04-29 07:23:33 +02:00
Alayan-stk-2
49ff8ecd25 Reload powerup models on graphics options restart 2018-04-28 23:06:25 +02:00
Alayan-stk-2
e1f585a916 Add powerup model loading on start 2018-04-28 23:03:39 +02:00
Alayan-stk-2
1545c10328 Split loadAllPowerups in two functions 2018-04-28 23:00:23 +02:00
Alayan-stk-2
5e749901f3 New loadPowerupsModels function 2018-04-28 22:58:03 +02:00
Alayan-stk-2
c785a45e93 Fixes ordering error 2018-04-27 23:46:13 +02:00
Alayan-stk-2
5f994204ab Use only one random number for item selection 2018-04-27 23:25:08 +02:00
deve
a2659f479c Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-04-27 06:52:58 +02:00
deve
b90a9fbf0d Don't allow totally disable particles in GUI.
Now we don't use tfb shader to compute particles, so it seems to not have a sense anymore.
And it's still possible to set particles_effects=0 in config.xml if someone will need it.
2018-04-27 06:50:39 +02:00
deve
bf1392cadc Keep important particles enabled on lowest settings 2018-04-27 06:44:56 +02:00
Deve
bc9660a81c Use known working java version for building apk if possible.
It fails to build with newer versions, so that on different systems you may need to set JAVA_HOME manually.
2018-04-26 21:48:59 +02:00
hiker
a737f9e3d5 Fixed typos. 2018-04-27 00:34:58 +10:00
Alayan-stk-2
33c60ddc1c Remove obsolete powerup loading
Powerup data is loaded before each race when the number of karts (and type of race) is known.
2018-04-26 12:45:49 +02:00
Alayan-stk-2
af106fcd7d Remove obsolete powerup loading 2018-04-26 12:41:15 +02:00
Alayan-stk-2
c2ae2bfce6 Improve comments 2018-04-26 05:52:41 +02:00
Alayan-stk-2
acf9ed1eab Remove unused default value
Also corrects a comment typo
2018-04-26 05:35:12 +02:00
Alayan-stk-2
ae21cfe8d7 Fix log reporting 2018-04-25 23:18:02 +02:00
Deve
b770fa19fb Auto refresh for lan server detection 2018-04-25 20:26:23 +02:00
Alayan-stk-2
e10e56a962 Various improvements requested in review 2018-04-25 11:43:46 +02:00
hiker
8a8b954bf9 Fixed more ticks vs time issues. 2018-04-24 17:44:39 +10:00
hiker
c8befd7505 Fixed compiler warning. 2018-04-24 17:30:15 +10:00
hiker
6f38a56dfa Merge branch 'lan-broadcast' 2018-04-24 17:28:19 +10:00
hiker
88abad8dc7 Moved handleMaterialGFX() and updateEngineSFX() from update()
to updateGraphics() - i.e. only one per rendered frame.
2018-04-24 17:19:13 +10:00
hiker
f2f15ac4e0 Removed duplicated entries. 2018-04-24 09:22:52 +10:00
hiker
2a89e7e0d1 Merge remote-tracking branch 'origin/lan-broadcast' into lan-broadcast 2018-04-24 09:18:41 +10:00
hiker
0809f3e286 Added 192.168.1.255 as default broadcast address. 2018-04-24 09:16:55 +10:00
Benau
62ea07ecc8 Try to synchronize timer independent of music 2018-04-24 01:01:47 +08:00
Benau
b919c82da5 Merge remote-tracking branch 'origin/master' 2018-04-23 23:47:30 +08:00
hiker
866eba936d Try to fix linux - compiles. but untested. 2018-04-24 00:37:53 +10:00
hiker
59b796a7f5 Since broadcasting to 255.255.255.255 does not work in all cases,
add code to create a set of potential broadcast addresses and
use them all. Duplicated will be filtered out (since likely a server
will replace more than all).
2018-04-23 23:30:48 +10:00
Alayan-stk-2
4d4fff690d Support for multiple reference weight lists 2018-04-23 03:51:39 +02:00
Alayan-stk-2
d79e4a1509 Use referenc 2018-04-23 03:49:48 +02:00
Alayan-stk-2
7f5565cbc4 New item weight lists 2018-04-23 02:29:40 +02:00
Alayan-stk-2
d3659232e0 Fix time-to-ticks build issue (#3215) 2018-04-22 20:18:46 -04:00
Alayan-stk-2
2ca9189f32 Add isFollowMode function 2018-04-23 02:03:35 +02:00
Alayan-stk-2
4844b415b6 Merge pull request #9 from supertuxkart/master
Update fork
2018-04-23 01:59:15 +02:00
auria.mg
c08093d732 Merge branch 'More-AI-improvem'
# Conflicts:
#	src/karts/controller/skidding_ai.cpp
2018-04-22 19:36:37 -04:00
Alayan-stk-2
fa85460bc2 Merge pull request #7 from supertuxkart/master
Update fork
2018-04-22 21:31:44 +02:00
hiker
8e1f046b86 Fix the handling of messages that arrive before the last saved state
(which currently causes a crash).
2018-04-22 22:07:21 +10:00
Benau
bc8539ae10 Add some sound effect for lobby 2018-04-22 15:07:08 +08:00
Benau
d4eaec6667 Fix crashed sound repeating 2018-04-22 14:44:43 +08:00
Benau
7ddd498156 Add a separator as auria suggested when reentering the lobby 2018-04-22 14:32:41 +08:00
Benau
96797e9325 Fix wrong code to make it the same as comment 2018-04-22 14:01:11 +08:00
auria.mg
ad7555d8ea Fix race GUI glitch kart icons to line horizontally at the start of a race 2018-04-21 21:04:21 -04:00
auria.mg
bb88ffc460 Merge branch 'game_protocol' 2018-04-21 19:53:56 -04:00
auria.mg
cbfcc55ebc Fix cutscenes sychronisation, fixes #3213 2018-04-21 19:12:25 -04:00
auria.mg
edb3cc4f0b Fix material slowdown not working, fixes #3212 2018-04-21 19:05:45 -04:00
auria.mg
c9d1d1c579 Fix issue with ticks vs time elapsed in scripting engine 2018-04-21 18:46:21 -04:00
Deve
8d767f0c8f Fixed flooding with wrong way messages.
Fixes #3214
2018-04-21 22:51:21 +02:00
Benau
a4198536a0 Reset server if no player in lobby between a grand prix 2018-04-22 01:03:25 +08:00
Benau
e1797f0572 Don't use NetworkConfig which got deleted already 2018-04-21 16:41:25 +08:00
Benau
448ad5abcf Clean up network local player handling 2018-04-21 16:32:43 +08:00
Benau
82a396ed56 Fix kart headlight in network 2018-04-21 16:30:38 +08:00
Benau
ba681a7cf8 Initial GP in network 2018-04-21 16:00:14 +08:00
Benau
6728951985 Fix incorrect camera index for GP 2018-04-21 12:55:55 +08:00
Benau
708d558528 Fix #3191 2018-04-21 10:25:05 +08:00
Deve
e0a5bd1027 Restore dropping bubblegum after shield explosion 2018-04-20 22:04:29 +02:00
hiker
78f96d4818 Temporary 'fixed' banana handling. 2018-04-21 01:32:03 +10:00
Benau
d55d5d0f3f Get local player id from server for GP sorting later 2018-04-20 19:10:40 +08:00
Benau
75a63f6bae Remove unused protocol type 2018-04-20 17:33:07 +08:00
Benau
afa647ac90 Remove unneeded rewind test in skidmarks 2018-04-20 17:22:33 +08:00
Benau
3772045f99 Fix GLES 2018-04-20 17:01:59 +08:00
hiker
359cb4770a Merge branch 'master' of github.com:supertuxkart/stk-code 2018-04-20 18:26:48 +10:00
Benau
611def3c04 Fix sp shader debug handling 2018-04-20 16:25:12 +08:00
hiker
42d21ba9f9 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-04-20 17:59:59 +10:00
hiker
4a0444987a Fixed skidding in network mode. Only the jump duration is part of
the state, the current height of the kart in case of a jump is
then computed (without keeping track of speed etc). Jumping is
now only done during updateGraphics().
2018-04-20 17:31:31 +10:00
Benau
91e1bd3fd1 Try to fix invalid string by store a copied of translation 2018-04-20 14:36:19 +08:00
Benau
a071e022a5 Do the same for race event manager for non-stop network 2018-04-20 14:18:26 +08:00
Benau
32c1255c10 Make sure no dialog exists when going back to lobby 2018-04-20 14:18:05 +08:00
Benau
0c33803159 Let the network game keep going even race paused dialog shown 2018-04-20 13:30:17 +08:00
Benau
e5c991e3d2 Merge remote-tracking branch 'origin/master' into kobato 2018-04-20 13:03:34 +08:00
Benau
2dada03bae Save available karts and tracks from clients in STKPeer
So if this peer disconnects later in lobby it won't affect current players
2018-04-20 12:19:58 +08:00
Benau
bd13f40584 Reset server to accepting client state if no more connected players 2018-04-20 12:19:58 +08:00
Benau
99a25bb837 Implement a proper end and restart race in network 2018-04-20 12:19:58 +08:00
Benau
6eaa88a3f5 Remove the unknown 255 attachment which caused by Endcontroller replacement 2018-04-20 12:19:58 +08:00
Benau
b6caf00bfc Stop race event manager if exiting lobby 2018-04-20 12:19:58 +08:00
Benau
9a32bdcbe1 Fix #1636 2018-04-20 12:19:58 +08:00
Benau
d4fb888ffa Eliminate disconnected kart 2018-04-20 12:19:58 +08:00
Benau
6f30fd0cb0 Clean up ConnectToPeer 2018-04-20 12:19:58 +08:00
Benau
0ecc6e34b9 Add deve request for auto-server port detection 2018-04-20 12:19:58 +08:00
Benau
12e4ba0f18 Check server version again in connection request (for connect-now) 2018-04-20 12:19:58 +08:00
Deve
a7deff5c3e Avoid a crash in general text field dialog.
onEnterPressed can be executed twice - in event handler and in input manager.
2018-04-20 12:19:58 +08:00
Benau
789d75bf26 Remember last sucessfully connected server address 2018-04-20 12:19:58 +08:00
Benau
bd5fc33816 Add billboard text of online player name to non-local player 2018-04-20 12:19:58 +08:00
Benau
d30faece9c Show (online) player name in race GUI 2018-04-20 12:19:58 +08:00
Benau
d6af63da67 Fix possible android crash 2018-04-20 12:19:58 +08:00
Benau
0c688c7df7 Use music phase instead of race phase 2018-04-20 12:19:58 +08:00
Benau
2c6883842e Add connect-now equivalent to online screen
Specify port to allow to connect to one of multiple servers in same machine
2018-04-20 12:19:58 +08:00
Benau
8c72ce66e3 Copy server address to avoid using STKHost in shutdown 2018-04-20 12:19:58 +08:00
Benau
266898ca28 Display server port in log for connect-now GUI later 2018-04-20 12:19:58 +08:00
Benau
88728b074c Fix lobby crash in graphics server 2018-04-20 12:19:58 +08:00
Benau
ba98e7dde9 Remove invalid warning about logging packets 2018-04-20 12:19:58 +08:00
Benau
f37ca7ada5 Don't update skidmark if rewinding 2018-04-20 12:19:58 +08:00
Benau
c3354923db Avoid skipping of vertex buffer update if called more than once per frame 2018-04-20 12:19:58 +08:00
Benau
22f8095cb0 Remove compiler warnings 2018-04-20 12:19:58 +08:00
Benau
beaafb3d79 Fix clang discarding the translated stringw 2018-04-20 12:19:58 +08:00
Benau
2a3d57706a Reset timer after finished loading world
It avoid some clients with slower loading time than anybody else hanging
when rewinding
2018-04-20 12:19:58 +08:00
Benau
969b56844b Don't pause timer in thunderbird phase when in offline game
And don't show the dialog at all in network game when thunderbird phase
2018-04-20 12:19:58 +08:00
Benau
93d1b9136d Clean all previous AI if exists in offline game 2018-04-20 12:19:58 +08:00
Benau
2dd9174b3a Remove unused code in game events protocol 2018-04-20 12:19:58 +08:00
Benau
660ccd1f43 Don't crash if user opened a dialog when server shutting down 2018-04-20 12:19:58 +08:00
Benau
66c05bbdbf Avoid crash if pressing close window button when networking 2018-04-20 12:19:58 +08:00
Benau
eca5a78075 Fix starting race now network string leaking 2018-04-20 12:19:58 +08:00
hiker
a727f524f2 Modified file to automatically trigger cmake on compilation. 2018-04-20 12:19:58 +08:00
hiker
4f94615c49 Moved wrong-way timer from kart into linear world. 2018-04-20 12:19:58 +08:00
hiker
da039bf6a9 Renamed member variable and method to better describe them. 2018-04-20 12:19:57 +08:00
auria.mg
92edfe5121 Attempt for #3164 2018-04-20 12:19:57 +08:00
auria.mg
ca7aac04c7 Fix leak 2018-04-20 12:19:57 +08:00
Deve
6d435a3dcf Fixed mingw compilation 2018-04-20 12:19:57 +08:00
Deve
7e553356ea Fixed windows compilation 2018-04-20 12:19:57 +08:00
Deve
0773e03246 Avoid some code duplication 2018-04-20 12:19:57 +08:00
Deve
fc3b428360 Allow to use scripting on arm64 2018-04-20 12:19:57 +08:00
auria.mg
6d306e64a7 More UI scaling improvements, see #3146 2018-04-20 12:19:57 +08:00
hiker
99d8ad8ac1 Properly fix #3159 (Wrong direction text is displayed twice).
When this is merged with master, the current work around
in #3159 can be reverted.
2018-04-20 12:19:57 +08:00
hiker
da7780a9e1 Removed the storing of DT (which is not necessary when using ticks
now). Removed TimeStep information class etc.
2018-04-20 12:19:57 +08:00
hiker
ac3c99a3ca Removed support for position-based history files, now only
physics history files are supported.
2018-04-20 12:19:57 +08:00
Benau
c2b5e566c0 Merge branch 'game_protocol' 2018-04-20 10:34:19 +08:00
Benau
c926d37bb9 Remove online menu again 2018-04-20 10:31:50 +08:00
Deve
fdea04f34c Simplify setting android project version 2018-04-19 21:05:27 +02:00
Deve
b07a345b1c Merge branch 'version_number_android' 2018-04-19 20:46:20 +02:00
hiker
78bd331cae Fix #3206 (crash in gui-less server). 2018-04-20 00:01:45 +10:00
hiker
5990e172b6 Cleanup unnecessary states and events (i.e. everything up to
the last confirmed state).
2018-04-19 23:54:36 +10:00
hiker
8c420d68d7 Fixed shaky tires (#3051), which was re-introduced by moving the
kart model update the updateGraphics().
2018-04-19 19:33:19 +10:00
hiker
d565ce904d Fixed incorrect comment. 2018-04-19 19:32:31 +10:00
hiker
203c511fab Fixed compiler warnings. 2018-04-19 18:08:48 +10:00
hiker
969f938dce Avoid an assertion error if previously a local race with AI
was done (then #ai karts + player karts != num_karts in
race manager).
2018-04-19 17:44:38 +10:00
Benau
9897a497f5 Fix slipstream crashed in server 2018-04-19 14:48:44 +08:00
Benau
4464d4cd55 Fix quaternion in dynamic draw call 2018-04-19 14:28:26 +08:00
Benau
7fb276e976 Don't update the physical object if it's static 2018-04-19 14:14:37 +08:00
Benau
f8323b9ad1 Remove unneeded skinned mesh shader for road blending shader 2018-04-19 11:49:38 +08:00
Benau
63bb6a467b Fix total_uniforms uninitialized if missing shader program 2018-04-19 11:48:27 +08:00
Benau
c3f2d144b2 Fix m_current_transform uninitialized 2018-04-19 11:46:49 +08:00
Alayan-stk-2
dd13fbd977 Merge pull request #6 from supertuxkart/master
Update fork
2018-04-19 03:40:56 +02:00
hiker
98555a8f35 Merge remote-tracking branch 'origin/master' into game_protocol 2018-04-19 10:57:37 +10:00
auria.mg
c199ba7c63 Bugfix 2018-04-18 20:05:32 -04:00
Qwerty Chouskie
ffe9dad241 Update again 2018-04-18 16:26:58 -07:00
Deve
26d15e9d8b Update android project after recent modifications related to STK project version 2018-04-19 00:25:22 +02:00
hiker
95bba525c5 Refacotring: instead of Moveable::update calling updateGraphics,
this is now called separately once per rendered frame from
the main loop. Started to split other objects to have separate
updateGraphics functions (e.g. to fix skid marks issues caused
by previously updating skidmarks even in rewind).
2018-04-18 22:27:06 +10:00
Alayan-stk-2
be8ae4dca6 Various slipstreaming refinements (#3202)
* New getRecentPreviousXYZ function

* New getRecentPreviousXYZ function

* New getRecentPreviousXYZ function

* General slipstreaming refinements

* Increase the minimum time to get the slipstream bonus

The obsolete parameter is not yet removed as several other files would have to be changed to not trigger an error.

* Slipstreaming characteristics update

* Changed slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Update slipstreaming characteristics

* Remove slipstreaming power engine bonus per kart type

Power engine bonus is already balanced by the different weights : a heavier kart needs more engine power to achieve/maintain the same speed.

* Remove an unused function

* Various slipstreaming refinements

* Pull the XYZ history size from config

* Pull the XYZ history size from config

* Remove unnecessary logs

* Fix a frenchism with fix
2018-04-17 21:09:49 -04:00
hiker
acdba401a9 Merge pull request #3090 from qwertychouskie/simplify-version-number-change
Reduce number of places version number needs to be changed on release
2018-04-18 09:44:13 +10:00
Alayan-stk-2
539ab45b08 Keep the camera looking to the same kart when changing view type (#3205)
Except for first-person view which keeps resetting to the player kart (the FP view itself is linked to it)
2018-04-17 18:49:43 -04:00
Deve
c23f1bbc5b Fixed a bug in generate_assets script 2018-04-17 23:57:10 +02:00
hiker
b17b45d8c5 Fix non-networked races. 2018-04-17 18:48:32 +10:00
hiker
a9a73e643b Save an initial state at t=0 on the client, to make sure they
can always rewind (e.g. in case that an event from another client
arrives before a state from the server).
2018-04-17 18:42:16 +10:00
Alayan-stk-2
c72cf74138 Fixes server_only build issue (#3199) 2018-04-16 20:16:51 -04:00
hiker
70e7625282 Don't split a game state upon receiving into separate chunks (one
for each rewinder), instead save only one state with all rewind
buffers.
2018-04-17 09:17:02 +10:00
Alayan-stk-2
131011d01e Better GP points distribution (#3178) 2018-04-16 18:32:25 -04:00
auria.mg
54d3476c13 Merge branch 'FixGaugeI' 2018-04-16 18:29:00 -04:00
Alayan-stk-2
e39735934b Merge pull request #5 from supertuxkart/master
Update fork
2018-04-16 23:09:50 +02:00
hiker
292243ddad Merge branch 'STK-helper-SStreaming' 2018-04-16 23:04:03 +10:00
hiker
0637dd0fa1 Merge branch 'SStreaming' of https://github.com/STK-helper/stk-code into STK-helper-SStreaming 2018-04-16 22:37:49 +10:00
Alayan-stk-2
ba2df185e2 Fixes speedometer saturation 2018-04-16 14:34:02 +02:00
Alayan-stk-2
15ff516b53 New helper function for drawing meters 2018-04-16 14:28:15 +02:00
Alayan-stk-2
746d862e84 Various improvements
1)Use a new helper function for the drawing as the code was nearly identical at three different places
2)Fixes the coloring of transparent points : full color as intended, rather than black
3)Additional drawing points to properly manage the gauge_goal going outside of the gauge_full space
2018-04-16 14:27:27 +02:00
Alayan-stk-2
63127f553f Better gauge goal 2018-04-16 14:08:28 +02:00
Alayan-stk-2
8bd6cafddf Attempt to fix #3195 2018-04-16 12:46:23 +02:00
hiker
3167180d7f Refactored state saving into a separate function to later allow
saving of an initial local state.
2018-04-16 17:25:50 +10:00
auria.mg
40372319f6 At general request, remove follow-the-lreader from story mode 2018-04-15 18:31:13 -04:00
auria.mg
264fac392e Ajust forgotten texture 2018-04-15 18:08:08 -04:00
auria.mg
655faa81a0 Reduce speedometer images to a more reasonable size 2018-04-15 18:03:02 -04:00
Deve
868dbf792c Avoid a crash in general text field dialog.
onEnterPressed can be executed twice - in event handler and in input manager.
2018-04-15 21:14:43 +02:00
Deve
32acae7507 Merge pull request #3194 from psypherium/patch-2
minor Update README.md
2018-04-15 20:17:15 +02:00
Psypherium
8341c3657e minor Update README.md
Refine syntax to match protocol
moved one line back into code fence.
2018-04-16 02:59:56 +10:00
samuncle
50e433afca Add shader specialized for roads, still some stuff to be tuned 2018-04-15 09:37:55 +02:00
Alayan-stk-2
080cecd400 Fix member variable name 2018-04-15 06:54:38 +02:00
Alayan-stk-2
8797f5b1fe Fix member variable name 2018-04-15 06:53:09 +02:00
Alayan-stk-2
8f2c118e33 Improved AI testing (#3184)
* New command line option for testing

* Fix command line option

* Allow races from command line without player kart

* Use the new command line option for testing

Also increase the default number of karts for testing from 9 (including player kart) to 15 (no player kart) for reduced randomness.
And set the default test difficulty to SuperTux
2018-04-14 21:07:12 -04:00
Alayan-stk-2
ff55703457 Nitro fixes (#3190)
* Nitro fixes

* Remove the attachment of a kart on elimination
2018-04-14 20:56:16 -04:00
Psypherium
45e5612985 Update README.md (#3181)
* Update README.md

- Add recompilation instructions
- Add build threading instructions
- Rearranged 1 sentence with passive voice to match the rest of the readme

* Update README.md

* Update README.md

Clarification

* Update README.md

Rephrasing, reformatting
2018-04-14 20:42:17 -04:00
Alayan-stk-2
f16ed91bd5 Go back to the overworld in losing challenges (#3192) 2018-04-14 20:38:23 -04:00
Deve
45aa9c2e3a Minor tweak for init android dialog 2018-04-14 22:39:51 +02:00
hiker
896b631f97 Removed unused skidding code. 2018-04-15 00:40:41 +10:00
hiker
b4107bfc25 Added a new constructor taking a string and port number (including
test cases) - mostly useful for debugging.
2018-04-15 00:32:30 +10:00
Alayan-stk-2
9d1abed0cd Remove erroneous chars at EOF 2018-04-14 04:37:55 +02:00
Alayan-stk-2
39d6178f64 Checks to avoid undefined operations on moving textures 2018-04-14 04:09:27 +02:00
Alayan-stk-2
79fd0f12a5 Fixes a too small index 2018-04-13 23:32:37 +02:00
Alayan-stk-2
607ee6ed75 Merge pull request #3 from supertuxkart/master
Update fork
2018-04-13 21:57:35 +02:00
Alayan-stk-2
0c4c5fbe80 Slipstreaming characteristics completely reworked 2018-04-13 08:50:10 +02:00
Alayan-stk-2
bffebe32fc Update header for slipstreaming improvements 2018-04-13 08:41:57 +02:00
Alayan-stk-2
f41b537477 Completely revamps slipstreaming 2018-04-13 08:40:03 +02:00
Alayan-stk-2
b2bdd49931 Allow instantSpeedIncrease use from Kart 2018-04-13 04:36:35 +02:00
Alayan-stk-2
885eaa516c Allow instantSpeedIncrease use from Kart 2018-04-13 04:35:48 +02:00
Alayan-stk-2
7e0bb71d64 Allow instantSpeedIncrease use from Kart 2018-04-13 04:34:45 +02:00
Alayan-stk-2
c490db927b Remember previous positions 2018-04-12 21:45:53 +02:00
Alayan-stk-2
3425fb3c70 Remember previous positions
Use an array of 30 Vec3 to remember the previous kart positions 0,25s before. Each one is updated with the previous one, starting from the oldest.

time_previous_counter is used to keep the time of the oldest as close as possible to 0,25s ; in case the physics ticks proceed faster or slower than 1/120th of second.
2018-04-12 21:41:09 +02:00
Alayan-stk-2
8d1fc02b0d Remember previous positions 2018-04-12 21:35:54 +02:00
Alayan-stk-2
64168c2f67 New setQuad function 2018-04-12 21:33:59 +02:00
Alayan-stk-2
df2714ae71 New setQuad function
Allows to easily update the coordinates of a quad (used for dynamic slipstreaming quad)
2018-04-12 21:33:33 +02:00
Alayan-stk-2
26d4cf4795 Update for new sstreaming characteristics 2018-04-12 21:30:49 +02:00
Alayan-stk-2
85efc2d535 Update for new sstreaming characteristics 2018-04-12 21:18:03 +02:00
Alayan-stk-2
f9669c2d09 Update for new sstreaming characteristics 2018-04-12 21:17:37 +02:00
Alayan-stk-2
0342f89133 Update for new sstreaming characteristics 2018-04-12 21:17:03 +02:00
Alayan-stk-2
31a58c1b23 Update for new sstreaming characteristics 2018-04-12 21:16:48 +02:00
Alayan-stk-2
27ab829f59 Update tool for new sstreaming characteristics 2018-04-12 21:14:41 +02:00
hiker
6490551533 Uodate physics max speed after a rewind to make sure
the physics have the right max and min speed defined.
2018-04-13 01:07:08 +10:00
hiker
0328d05631 Updated and disabled debug output. 2018-04-13 00:53:59 +10:00
hiker
7bbaebe594 Fixed skidding rewind by adding all necessary variable to skidding
state and adding timed impulse to physics state of kart.
2018-04-13 00:44:53 +10:00
Benau
2fdc6b0de8 Fix billboard text 2018-04-12 16:41:13 +08:00
Benau
ef2f12f568 Remove unneeded skinned mesh version for tilling and vertical mapping shader 2018-04-12 16:35:25 +08:00
Benau
3742adf5ee Use 2 digits for shader order 2018-04-12 16:31:01 +08:00
Benau
295c793f91 Use 4 32bit floats for quaternion for sam's wall 2018-04-12 16:27:48 +08:00
Deve
4abdb14a4c Allow to use bigger fonts on desktop version for easier debugging 2018-04-11 21:39:34 +02:00
Deve
c8c390cdaa Tweak nitro meter in android race gui 2018-04-11 21:09:40 +02:00
Alayan-stk-2
8f7502e204 Fix incorrect item utilisation in zipper path
Also remove the code logic which tells to use a zipper instead of nitro (not always useful, and should be managed inside handleNitroAndZipper anyway) ; and fixes the code disabling the use of zipper at start in time-trial (the previous code made the AI use it at random, when it's sometimes better to not use it at all at this moment and to wait later).
2018-04-11 19:00:46 +02:00
Alayan-stk-2
5b4a938165 Bubblegum and Cake improvements 2018-04-11 16:27:49 +02:00
Alayan-stk-2
3f5ab23e50 Make code more compact 2018-04-11 05:35:50 +02:00
Alayan-stk-2
dfb2ff282a Remove anvil handling in arena AI 2018-04-11 04:16:50 +02:00
Alayan-stk-2
074065f274 Remove anvil handling (obsolete) 2018-04-11 04:16:13 +02:00
Alayan-stk-2
22b69e10f4 Check that there is a kart behind/ahead before testing properties 2018-04-11 04:08:21 +02:00
Alayan-stk-2
4496caeadf Move the shield check for the swatter
Reduce unnecessary computation and fix compilation
2018-04-11 03:26:31 +02:00
Alayan-stk-2
8f4744b061 Improved speedometer and nitrometer (#3177)
* New speedometer and nitrometer gui

* Update Speedometer and Nitrometer

* Improve nitro background

* Improve nitro bar drawing

* Improved meters

* Improve meter and rank drawing

* Agressive smoothing and higher visibility

* Helper function for meter drawing

* Helper function for meter drawing

* Improved meters

* New nitro bar, slight 3D effects and hopefully fix compilation

* Update license
2018-04-10 21:14:50 -04:00
Alayan-stk-2
0025ef6305 New item handling functions 2018-04-11 02:54:24 +02:00
Alayan-stk-2
6e7f0051e0 New item handling functions 2018-04-11 02:52:48 +02:00
Alayan-stk-2
ee0b64eb69 Merge pull request #2 from supertuxkart/master
Update fork
2018-04-11 02:06:19 +02:00
Deve
1ee5f3aa8a Keep acceleration sensitivity for up/down button when accelerometer is enabled 2018-04-10 21:09:05 +02:00
auria.mg
a4159a9b1a Update translations 2018-04-09 20:33:36 -04:00
auria.mg
ca771f6218 Cleanup input.xml file (remove unused properties in some cases), add a little inline doc to make it a little easier to customize 2018-04-09 19:28:22 -04:00
Deve
4ef196d086 Fixed minor bug in touch settings dialog 2018-04-10 00:25:38 +02:00
Deve
3f69fd37ed Some improvements for touch device 2018-04-10 00:22:09 +02:00
hiker
bfc832d5de Removed debug output. 2018-04-10 00:45:40 +10:00
hiker
9eb59522c6 Added remaining jump time to skidding state (since the jump time
is used to determine if a kart can skid again or not).
2018-04-10 00:36:29 +10:00
hiker
cca7563bec Avoid issue that when rewinding the latest state is skipped (so
it rewinds from an even earlier state).
2018-04-10 00:32:12 +10:00
hiker
8841200a1c Fixed compilation in debug mode. 2018-04-09 21:57:10 +10:00
auria.mg
7543240db0 Merge branch 'Fix_3167_attempt' 2018-04-08 20:51:54 -04:00
auria.mg
61469a6806 Mitigate AI-related edge cases of original fx 2018-04-08 20:47:24 -04:00
hiker
9eadd2e64d Fixed handling of events that happen at the same time when
m_current points to one of the events.
2018-04-09 08:27:48 +10:00
hiker
1e388c434f Update comment. 2018-04-08 22:12:28 +10:00
hiker
364733882f Code simplification. 2018-04-08 22:12:04 +10:00
samuncle
434f74b4ac Add vertical / horizontal mapping for snow, sand, moss, etc (everything going on top of something) 2018-04-07 22:16:43 +02:00
samuncle
daf4721fa9 Add a mitigation for tilling textures. Very usefull for terrains, etc 2018-04-07 04:11:11 +02:00
samuncle
32016f0118 Add tilling mitigation shader 2018-04-06 16:25:39 +02:00
Deve
4b5c3a37fd Increase target sdk version 2018-04-05 22:18:11 +02:00
Deve
4b972b73c7 Ignore paths that are not writable in assets manager 2018-04-05 22:18:11 +02:00
Arthur-D
9fb88b3eb7 Update README.md
Changed link to point to https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/ instead of a specific version (which already was outdated and pointed to 0.9.2).
2018-04-03 14:40:46 +02:00
Benau
edbc7233d2 Allow to use space in command line with "" quoting the parameter 2018-04-01 12:34:32 +08:00
Benau
1b6e8f11b8 Make sure lobby display the quick play server name 2018-04-01 11:08:02 +08:00
Benau
47c679e398 Disable wan buttons in init in case of connect-now going back 2018-04-01 10:24:10 +08:00
Benau
6b5a01755c Clean added player if going to login screen 2018-04-01 09:56:03 +08:00
auria.mg
c488c63d38 Rollback part of the recently merged PR that did not belong with AI changes 2018-03-31 21:16:25 -04:00
Alayan-stk-2
8fae521a94 AI item handling improvements (#3143)
* Prepares for advanced item and nitro usage strategy

Replace the bool determining if usage is random or not by an int allowing several levels of AI item usage.

Add NITRO_ADVANCED mode for nitro usage.

* Adapt for more item and nitro levels

The XML files have to be changed. The logic for the item_skill still has to be done.

* Preparation for the preferred kart in GP

* Preparation for the preferred kart in GP

* Preparation for the preferred kart in GP

* Prepares for advanced item and nitro usage strategy

*  Prepares for advanced item usage strategy

* Preparation for the preferred kart in GP

* Parametrized AI_skill level

* Fix typo

* Fix typo

* Fix typo

* Fire items with a shield on in unrestricted mode

* New function allowing AI to know what flyable is incoming

* New function allowing AI to know what flyable is incoming

* Fix typo

* Update bubble gum AI to new system

In addition of making some functionality depends on AI levels, there are a few overall improvements for the better AIs :
1)Remove the "drop the gum in the last lap" logic. Bad strategy since ever the shield has been added to the gum
2)The protection against flyable is not used if the user holds a swatter and the flyable is a plunger 
3)Holding a swatter no longer blocks the AI from using the shield against a flyable nor from using the gum behind
4)The shield is used to remove bad attachments (bomb, parachute, anvil)
5)Reduce the distance with the kart behind when dropping the gum to reduce misses

* Update swatter AI to new system

The swatter could benefit from several kind of usage improvement. This patch introduce only one, but probably the more important : the better AIs now use it to remove bad attachments

* Fixing #3139

* Fix compile error

* Fix

* Fix compilation

* Fix compilation

* Fix compilation

* Update variable

* Update variable

* Fix non-breaking space issue

* Fix typos

* Revert for compilation

* Revert for compilation

* Update cake AI to new system

* Redefine HandleItems to be position aware

* Redefine HandleItems to be position aware

Also changes bowling ball for the new system.

* Activate shield before hitting box or bad item

Meant for higher AIs.

* Increase lookup distance

Some distance will be needed for the switch

* Temporary fix to avoid a nitro regression

* Fix typo

* Fix typo

* Bubble gum improvements ; explicitely calculate distances to items

* Update Switch to the new system ; use item-distance awareness

Also fix a missing parenthesis

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

Also update comments to explain the new item-skill

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

* Change nitro-usage to a numerical parameter

* Update handleNitroAndZipper to the new system

Also fix a naming error, remove the 95% speed limitation on nitro usage

* Adds a small engine boost to nitro

Currently, nitro is very counter-intuitive as it only affects max_speed. This change corrects it. The effect remains small to not upset balance. It is mostly felt when below max_speed, so the can of nitro potential power doesn't change much.

* Improve AI nitro handling

Summary :
1)Makes the AI use nitro by bursts, greatly improving its efficiency
2)Makes the AI use nitro when close to max speed (to unlock the max speed increase)
3)Remove the overtaking logic as the AI will now use its nitro anyway
4)The AI tries to keep a reserve of nitro for use towards the end of the race.

* Allows estimated finish time to be checked at any lap, fix a crash

* Makes the AI use its nitro reserves

* Better tuning for nitro reserve usage to reduce the probability of unused nitro

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Remember last used powerup for AI

* Fix compilation

* AI don't wait between usage of items of different types

* Use floats for Parachute duration

* Revert

* Nitro use when trying to pass a bomb improved

* Fix broken time check

* Take into account the kart-specific fadeout to calculate time between bursts

* Improvements to bursts and to use of the reserve at the end

* Improve comments explaining item_usage_skill and nitro_usage

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make LastUsedPowerup a PowerupType

* Make last_used_powerup a PowerupType

* Make last_used_powerup a PowerupType

* Fix compilation

* Fix compilation

* Revert

* Revert

* Finally fix compilation

* Finally fix compilation

* Change shield radius per difficulty

A reduced non-null shield radius reduces false positives as long as it is big enough to get a few frames during which the object is inside the radius.

* Improve Projectile closeness management

* Improve projectileCloseType

* Improve projectileCloseType

* Fixes indentation

* Fix lastUsedPowerup initialization

* Fix the last used powerup type

* Rename projectileCloseType

* Rename projectilCloseType

* Clarify comment and update projectileCloseType to new name

* Reuse a member RandomGenerator

* Fixes getLastUsedPowerup type

* Fixes comparison

* Fixes type
2018-03-31 21:09:57 -04:00
auria.mg
9250e66ff2 Improve 3167 patch 2018-03-31 21:03:56 -04:00
Benau
5920ac5406 Improve server-only run, hide all sp shader debug message 2018-04-01 08:51:12 +08:00
auria.mg
9fe4e2c30e Improve 3167 patch 2018-03-31 20:49:45 -04:00
auria.mg
19338482a8 Improve 3167 patch 2018-03-31 20:38:09 -04:00
auria.mg
04b6f67573 FIx #3167 attempt 2018-03-31 19:42:08 -04:00
Benau
852c78729f Adjust connect-now for new lobby 2018-03-31 16:14:22 +08:00
Benau
7f17d7ab25 Rebuild the network screen stacks up to wan / lan screen 2018-03-31 15:23:20 +08:00
Benau
1a6c219d3f Fix voting timeout in case of time zone difference
Also allow voting when pressing the spinner or reverse checkbox
2018-03-31 14:35:55 +08:00
Benau
47a86cc36f Add initial support for GP and soccer info in lobby 2018-03-31 01:19:23 +08:00
Benau
6c56939f49 Allow to reuse same stkgui for different screen instance 2018-03-31 00:11:39 +08:00
hiker
1b72d88593 Merge remote-tracking branch 'origin/kobato' into game_protocol 2018-03-31 01:12:22 +11:00
hiker
6474fbf73e Modified file to automatically trigger cmake on compilation. 2018-03-31 00:39:49 +11:00
hiker
b1013f6030 Merge remote-tracking branch 'origin/network_improvements' into game_protocol 2018-03-31 00:38:57 +11:00
hiker
7e3fc660f1 Moved wrong-way timer from kart into linear world. 2018-03-31 00:16:47 +11:00
hiker
a3f68f621f Renamed member variable and method to better describe them. 2018-03-30 23:22:00 +11:00
hiker
17200d7809 Merge remote-tracking branch 'origin/master' into game_protocol 2018-03-30 22:47:30 +11:00
hiker
10a2ae0e2a Properly fix #3159 (Wrong direction text is displayed twice).
When this is merged with master, the current work around
in #3159 can be reverted.
2018-03-30 22:46:32 +11:00
hiker
2192d1383f Removed the storing of DT (which is not necessary when using ticks
now). Removed TimeStep information class etc.
2018-03-30 18:32:48 +11:00
auria.mg
a384866e6a Attempt for #3164 2018-03-29 19:23:51 -04:00
Benau
b1ad185d50 Only trying to connect without aloha for WAN only
So the checking of lan direct socket handling in stk host will have
effect
2018-03-29 12:56:01 +08:00
auria.mg
e2645c1060 Fix leak 2018-03-28 19:45:24 -04:00
Benau
1b0bf98766 Fix typo 2018-03-28 13:32:38 +08:00
Deve
0093a8eaab Fixed mingw compilation 2018-03-27 23:03:47 +02:00
Deve
756ec632ae Fixed windows compilation 2018-03-27 23:02:39 +02:00
Deve
eb28126f56 Avoid some code duplication 2018-03-27 23:02:09 +02:00
Deve
3666d1a2ec Allow to use scripting on arm64 2018-03-27 23:01:46 +02:00
Benau
01c1287900 Always remove kart selection screen to avoid setRootID -1 assertion 2018-03-27 16:19:30 +08:00
Benau
c6fa384d94 Fix uninitialized values and broken local kart selection if reenter 2018-03-27 15:44:19 +08:00
Benau
b75428e4e5 Use distance with km 2018-03-27 11:56:36 +08:00
auria.mg
b778b91b5e More UI scaling improvements, see #3146 2018-03-26 21:24:48 -04:00
Benau
ce8a15d90c Add online id with player name for easier banning 2018-03-27 01:23:54 +08:00
Benau
5eb436384f Remove commented out code 2018-03-27 01:15:12 +08:00
Benau
70def13ca2 Use a more sophiscated server-client token validation 2018-03-27 01:02:31 +08:00
Benau
c8dadf76f1 Remove LatencyProtocol now we have server distance and ping in lobby 2018-03-26 14:19:33 +08:00
Benau
a685d5c212 Adjust direct and formal connection timeout 2018-03-26 14:15:05 +08:00
Benau
b5ff84bd46 Further clean up create server screen 2018-03-26 12:37:06 +08:00
Benau
8db959a755 Fix server selection column proportion 2018-03-26 12:27:40 +08:00
auria.mg
ee57bbd6b4 As suggested by deveee, make the server creation screen more scalable. Also cleanup/simplify a bit 2018-03-25 18:10:44 -04:00
Benau
0e2112d7f0 Add server distance calculation 2018-03-26 02:11:04 +08:00
Benau
42e1873458 Fix possible null pointer dereference 2018-03-26 00:32:26 +08:00
Benau
946a902f98 Adjust server creation screen for 1280x720
And add some more game modes
2018-03-24 15:44:15 +08:00
Benau
85895074aa Merge branch 'origin/master' 2018-03-24 09:31:06 +08:00
auria.mg
75c1739ff2 GUI tweaks 2018-03-23 20:38:16 -04:00
Benau
c3ea7f1088 Ignore the first 15 seconds for ping result 2018-03-24 08:20:27 +08:00
Benau
076fb3273f Add 1500ms timeout for direct connection to wan server
This way player can instantly connect to firewall-less server
without waiting for polling in stk addons server
2018-03-24 00:53:42 +08:00
Benau
025ca63df0 Display ping to server in lobby 2018-03-23 22:19:44 +08:00
Benau
1e2cb2dc4a Fix clang screen.hpp warning 2018-03-23 20:20:09 +08:00
Benau
3ee3d8d5bd Randomly use stun servers of the low ping from top-half of the list 2018-03-23 18:51:26 +08:00
Benau
52dc38d03b Use human readable ip for ban list
And update MapUserConfigParam to use initializer_list default value
2018-03-23 17:22:03 +08:00
Benau
e5c66d541b Hide friend request button if already made friend 2018-03-23 15:00:19 +08:00
Benau
dac7158ce0 Show WAN server owner if it's localhost or friends' 2018-03-23 13:41:07 +08:00
Benau
61b6389764 Use crown icon for server owner 2018-03-23 10:08:48 +08:00
Benau
ef15a1881c Better default focus for network dialog 2018-03-23 10:06:04 +08:00
auria.mg
2cabf3594f GUI bugfix 2018-03-22 20:55:23 -04:00
Benau
449365b5b6 Let server take splitscreen players into account for max players 2018-03-22 15:09:52 +08:00
Benau
0599e8c0d7 Fix broken network kart selection for some keyboard configuration 2018-03-22 14:53:29 +08:00
Benau
d8b68a2cbc Remove guest account in network splitscreen 2018-03-22 14:43:16 +08:00
Benau
ebadc84945 Fix assertion when going back fron network to normal kart selection screen 2018-03-22 13:26:44 +08:00
Benau
c026261e0f Improve splitscreen dialog for easier adding 2018-03-22 12:52:37 +08:00
Benau
1b4caa36af Use a better wording 2018-03-22 11:43:09 +08:00
Benau
e9c956b357 Fix possible crash in network splitscreen lobby 2018-03-22 11:42:40 +08:00
Deve
be037781b8 Tweak screen keyboard layout 2018-03-21 23:06:15 +01:00
Benau
152dfe7c55 Add toggling of network splitscreen in online menu 2018-03-22 01:38:29 +08:00
Benau
6fca802c8e Add network split screen kart selection 2018-03-21 15:41:44 +08:00
Benau
e63124ea3e Rename stun list to avoid conflicts with old config 2018-03-21 10:48:37 +08:00
auria.mg
41cd33ce55 Fix Wrong Way message, fixes #3159 2018-03-20 20:05:34 -04:00
Alayan-stk-2
a27dd674a0 Change camera view in debug to the previous/next kart (#3158)
* Change camera view from one kart to the previous/next with F5-6 keys or with menu buttons

* Simplify code

The kart_num/real_num distinction was part of the base code Benau did ; but it is completely redundant after the changes I did to the way kart_num is calculated (it was previously a static int, it's now an unsigned int).
2018-03-20 19:39:18 -04:00
Deve
db3399500f Better scaling initial android dialog 2018-03-20 21:38:06 +01:00
Deve
0471202c9c Fixed stupid isAccelerometerActive condition 2018-03-20 20:55:26 +01:00
hiker
17b3a79997 Removed support for position-based history files, now only
physics history files are supported.
2018-03-20 23:52:02 +11:00
Benau
4379244f3e Adjust based on auria's feedback 2018-03-20 14:56:17 +08:00
Benau
dd3a544834 Use std atomic for timeout 2018-03-20 09:59:14 +08:00
Alayan-stk-2
1dedd915ad Update the track list and reorder it to alphabetic order (#3154) 2018-03-19 20:50:31 -04:00
Benau
e58d86d4d5 Merge branch 'origin/game_protocol' 2018-03-20 08:32:45 +08:00
hiker
e1a2f68073 Fixed warning. 2018-03-20 10:25:06 +11:00
Deve
193ba6909f Represet special keys on screen keyboard by symbols 2018-03-20 00:10:13 +01:00
hiker
4fd205773e Moved graphical weather update into separate update function that
is only called once per rendered frame.
2018-03-20 09:58:34 +11:00
hiker
950fc7a14f Fixed ticks vs time mix up. 2018-03-20 09:51:39 +11:00
hiker
78b120a04f Moved wiimote handling into input manager. 2018-03-20 09:42:26 +11:00
hiker
c456edd9f2 Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
Deve
f559627951 Allow to repeat backspace key on screen keyboard 2018-03-19 23:06:20 +01:00
Benau
d436446de2 Add no-kart-selection network splitscreen 2018-03-20 02:54:10 +08:00
Benau
cfd1de43bb Display all votes in the RHS of tracks screen 2018-03-19 15:08:38 +08:00
auria.mg
ee64a22349 GUI bugfix 2018-03-18 20:22:50 -04:00
Deve
900beae4b2 Allow to create x86_64 android package.
64-bit packages will be required by google.
2018-03-18 21:56:36 +01:00
Deve
203d045485 More improvements for gui on android 2018-03-17 22:28:45 +01:00
Benau
6a963ffcc9 Add POSIX equivalent for detecting parent termination 2018-03-17 12:26:37 +08:00
Benau
e66c4eed35 Properly hide the rectangle box in ghost track screen 2018-03-17 11:12:21 +08:00
Deve
26419e5ee0 Better gui scaling on android 2018-03-16 23:00:58 +01:00
Benau
f9d2d539ff Server never has local player at the moment 2018-03-16 23:09:21 +08:00
Benau
bb7c3c0de3 Move voting timeout to user config 2018-03-16 21:49:14 +08:00
Benau
1a852b7f22 configRemoteKart needs to include the random kart 2018-03-16 21:32:12 +08:00
Benau
8c702a376e Move assign mode to exit callback 2018-03-16 21:31:46 +08:00
Benau
78ac3a922d Fix compiler warnings 2018-03-16 19:06:20 +08:00
Benau
0fef316313 Use lock and push_back 2018-03-16 17:42:21 +08:00
Benau
362b74a77c For server-only there can be no player profile 2018-03-16 17:38:23 +08:00
Benau
758581d13c Merge branch 'origin/game_protocol' 2018-03-16 17:11:40 +08:00
Benau
82be7572a1 Use the new method to connect / start game 2018-03-16 17:11:23 +08:00
Benau
a5c1dbb446 Move voting to server lobby 2018-03-16 14:36:11 +08:00
Benau
d6936c5746 Add remaining time to vote message 2018-03-16 12:45:38 +08:00
Benau
cf898c2795 Remove waiting for other screen now that you can instantly know votes 2018-03-16 11:35:16 +08:00
auria.mg
f8f77edc47 Fix GUI skin issue 2018-03-15 21:29:45 -04:00
Deve
98a7b5a03e Send text message when pressing enter on android keyboard 2018-03-15 21:35:29 +01:00
Deve
3d787f4134 Send text message when pressing enter on android keyboard 2018-03-15 21:35:12 +01:00
Benau
2cedd6729a Try to connect anyway even without aloha message
This should allow clients with strong firewall to connect to
server not behind any firewall
2018-03-16 01:14:43 +08:00
Benau
f78276a930 Show player vote in message queue for immediate effect 2018-03-16 00:54:02 +08:00
Benau
bc56c07c51 Hide the chatbox when disable chatting 2018-03-15 14:02:29 +08:00
Benau
e715140835 Change for new server code in stk-addons 2018-03-15 12:37:02 +08:00
Benau
f7b3950cd4 Fix cursor stop working after pressing enter 2018-03-15 10:39:02 +08:00
auria.mg
2e981b33e7 Patch textbox crash 2018-03-14 21:26:44 -04:00
Deve
38a4e06a6c Avoid window size to be larger than available space.
When window size is equal to screen resolution and user selected windowed mode, we can assume that he wants maximized window.
2018-03-14 22:47:31 +01:00
Deve
9c3998be0e Fixed server_only compilation 2018-03-14 21:43:28 +01:00
Deve
4f51c9c915 One more valgrind fix 2018-03-14 21:02:25 +01:00
Deve
a3c0254f81 Better fix for login screen 2018-03-14 20:49:05 +01:00
Benau
532bd88062 Avoid possible packet loss
The connect to peer done by server will auto terminate if same peer
from same port has connected already
2018-03-15 00:41:01 +08:00
Benau
60d822da50 Only broadcast aloha to self if address is really localhost 2018-03-15 00:34:59 +08:00
Benau
1b8d4c80dc Initial work to port network profile to use weak_ptr 2018-03-14 15:48:02 +08:00
Benau
ea8ba470d6 Use (s) for server 2018-03-14 10:07:54 +08:00
Benau
2e0558323b Merge branch 'origin/network_improvements' 2018-03-14 10:05:07 +08:00
auria.mg
f3d1995033 Change assert into warning, it's definitely not fatal 2018-03-13 21:39:27 -04:00
Deve
6621196266 Don't close STK after login screen 2018-03-13 21:22:21 +01:00
Benau
5699a86586 Allow toggling the display of only private server 2018-03-14 00:50:19 +08:00
Benau
901c5eabec Allow specifying server password in dialog 2018-03-13 16:04:59 +08:00
hiker
d3a60356c9 Merge remote-tracking branch 'origin/fix-timestep' into game_protocol.
Started to use ticks instead of time floating point values in networking.
2018-03-13 18:37:12 +11:00
Benau
c73536263f Add password protected and version info to server 2018-03-13 14:39:20 +08:00
Benau
fe0adadd16 Simplify linebreak 2018-03-13 12:52:04 +08:00
Benau
a33a9a040b Allow text box widget to listen enter event 2018-03-13 09:00:44 +08:00
Deve
952b973b89 Valgrind complains about changing variable after closeScreen 2018-03-12 23:03:15 +01:00
Deve
fd14c7fa91 Update android tv banner.
Thanks to Mr.XX99 for his work.
2018-03-12 21:49:09 +01:00
Benau
b72cf4f406 Don't assert peer size for client as the listening thread is delayed-start 2018-03-13 01:03:02 +08:00
Benau
8330919a3a Add missing stkgui for lobby chat 2018-03-13 00:51:08 +08:00
Benau
0f6dbbb4a0 Add default-disabled lobby chatting 2018-03-12 16:51:30 +08:00
Benau
25da48634d Add kick ban in network console configurable in config.xml 2018-03-12 13:59:38 +08:00
Benau
bb3bcdca3e Change int to int map to uint32_t for server ban list 2018-03-12 12:39:16 +08:00
Benau
93c910f18b Use a uniform translated timed out string 2018-03-12 11:38:37 +08:00
Benau
d527c0eee2 Use icon to identify server owner, online and offline players
Also hide the friend request button for offline players
2018-03-12 11:28:13 +08:00
Benau
ffd6e84759 Stop threads of texture loading before destroying shader manager 2018-03-12 09:21:30 +08:00
auria.mg
48f2aa3da4 Fix bubblegum flashing, fixes #3133 2018-03-11 19:35:59 -04:00
auria.mg
361e03c375 Fix more keyboard issues, fixes #3131 2018-03-11 19:06:48 -04:00
auria.mg
2087a72cf3 Improve keyboard-only navgation. See #3131 2018-03-11 18:50:55 -04:00
Benau
95208967cf Add kicking player for server owner 2018-03-12 02:05:38 +08:00
Benau
3bbec8aa27 Initial work on lobby redesign 2018-03-12 00:18:53 +08:00
Benau
4dea283965 Only run enet command in listening thread
And use sleep instead of timeout for new code
2018-03-10 14:56:32 +08:00
Benau
c50cdd9d68 Only start listening after trying connect to a server 2018-03-10 13:20:18 +08:00
Benau
98e3d82921 Add kicking players and properly recieve disconnect events 2018-03-10 12:34:33 +08:00
Benau
22ca1cb751 Avoid sending to wrong peer in case of disconnection 2018-03-10 01:07:23 +08:00
Benau
8e1cc2b0c8 Make latency protocol work with weak pointer of STKPeer 2018-03-10 01:00:10 +08:00
Benau
5600d01b2c Use shared_ptr of STKPeer if needed 2018-03-09 23:54:13 +08:00
Benau
e439e68b60 Move protocol start after creation of STKHost 2018-03-09 23:01:20 +08:00
Benau
5756fd5f48 Use a mutex to make only 1 enet_peer_send happening
In reality we need mutex to protect enet_host_service, but it leads
to seriously increased locked time
2018-03-09 23:00:47 +08:00
Benau
d538dfc7e6 Header cleanup 2018-03-09 21:17:31 +08:00
Benau
9c46b70042 Use peerExists to check for establishment of connection 2018-03-09 19:05:25 +08:00
Benau
dd2e32a953 Implement a thread-safe list of STKPeer
Block re-connect from the same ip and port and clean up add or
remove of peers
2018-03-09 18:33:19 +08:00
Benau
db68756fd6 Use mutex to prevent joining of players when start selection 2018-03-09 09:22:13 +08:00
Deve
d271e27590 Show progress bar before new data is extracting. It will at least show that the game is not hanged and is doing something. 2018-03-08 21:45:20 +01:00
Benau
2d86adce3c Fix quitting the server 2018-03-08 13:19:24 +08:00
Benau
0b00640760 Let stk host clean up server id file 2018-03-08 12:00:36 +08:00
hiker
8cf885652f Merge remote-tracking branch 'origin/master' into game_protocol 2018-03-08 09:51:00 +11:00
hiker
fa624c90e1 Merge remote-tracking branch 'origin/master' into fix-timestep 2018-03-08 09:50:14 +11:00
hiker
e4ea3291b1 Fixed world time differences between client and server. 2018-03-08 09:47:42 +11:00
Benau
cd713f6c99 Move hiding icons for android to beforeAddingWidget 2018-03-07 11:04:00 +08:00
Deve
022dd68a17 Some fixes for gamepad on android 2018-03-06 23:23:15 +01:00
Benau
aa06d3f4e2 Always use lan connection for connect-now 2018-03-07 00:56:43 +08:00
Benau
269c9318e5 Send a broadcast in case of lan connection for wan server 2018-03-07 00:51:59 +08:00
Benau
177c7b147c Fix connect to wan server in lan network 2018-03-06 16:18:57 +08:00
Benau
1dc7f3aa4e Move port configuration to user and stk config 2018-03-06 15:38:51 +08:00
Benau
88e9d6a34c Fix server selection screen loading dots 2018-03-06 14:40:29 +08:00
Benau
821a00c039 Fix some corruption in server only stk 2018-03-06 13:11:05 +08:00
Benau
66626e4ea8 Fix uninitialized value 2018-03-06 11:59:08 +08:00
Deve
e00074cb14 Some work on gamepad support on android.
Still it works only for single gamepad, but at least it's preconfigured and google shouldn't complain about stupid button names.
2018-03-06 00:19:01 +01:00
Benau
03285a33a3 Move ModalDialog::dismiss() after setJoinedServer 2018-03-06 01:38:09 +08:00
hiker
ae111d3cfb Fixed item rotation in network mode. 2018-03-05 22:42:01 +11:00
Benau
d5c1ac30ab Fix signin leaking 2018-03-05 16:34:15 +08:00
hiker
4f9353e03f Reduce camera shaking (caused by camera being updated during rewind). 2018-03-05 17:52:06 +11:00
Benau
eec166c90d Always clean up server id file in case client failed to connect 2018-03-05 13:55:35 +08:00
Benau
4ab04bc546 Don't overwrite user id and token if using client-server 2018-03-05 13:52:04 +08:00
Benau
ebcaa2c1ad Fix auto connect 2018-03-05 13:04:17 +08:00
auria.mg
aa027bd09c Fix GUI bug 2018-03-04 18:38:58 -05:00
Benau
2b56a97b08 Clean up Server, ServersManager and quick play
For now we choose the server with the least player for quick play
2018-03-05 01:54:44 +08:00
Deve
8f78d4e891 Add a popup on first run on android, so that user can choose if accelerometer should be enabled 2018-03-04 00:08:24 +01:00
Deve
975fc8f84a Don't show screen keyboard when hardware keyboard is available 2018-03-03 21:06:59 +01:00
Benau
58757c2927 Hide create server buttons for android 2018-03-03 14:31:38 +08:00
Benau
594780a758 Don't use setVisible for IconButtonWidget in beforeAddingWidget 2018-03-03 14:22:44 +08:00
auria.mg
89596af654 UI bugfix 2018-03-02 20:44:00 -05:00
auria.mg
0cd5b5672e Fix assert failure 2018-03-02 19:46:43 -05:00
Deve
41ba4395d9 Don't spam with old drivers popup on android 2018-03-02 22:34:20 +01:00
Deve
729e508027 Disable accelerometer in options if it's not available 2018-03-02 22:30:22 +01:00
Deve
4157eef894 Get device orientation only if accelerometer is used 2018-03-02 21:38:15 +01:00
Deve
402b2ffb7a Fixed compilation 2018-03-02 20:29:25 +01:00
Benau
4e2863294d Use stun servers that return XOR mapped address 2018-03-02 22:38:04 +08:00
Benau
4f9af9d438 Don't use getifaddrs as it crashes android 2018-03-02 20:03:04 +08:00
Benau
43cf29af86 Merge remote-tracking branch 'origin/network_improvements' 2018-03-02 17:39:16 +08:00
Benau
efa294d4f4 Clean up lan and wan server code 2018-03-02 15:21:27 +08:00
Benau
80a9cc5c48 Auto shutdown the child STK server in windows 2018-03-02 13:25:14 +08:00
Benau
a27512f515 Use ostringstream to add server option 2018-03-01 12:50:51 +08:00
Benau
d76bd49eee Fix one more non-exist GL call in no graphics 2018-03-01 12:19:25 +08:00
Benau
9d93e0112c Try to fix OSX no-graphics STK 2018-03-01 10:10:08 +08:00
Deve
a00c1cadc8 Simplify accelerometer selection in settings 2018-02-28 22:01:30 +01:00
Deve
0ee00ad1e5 Make accelerometer values relative to device orientation 2018-02-28 22:01:30 +01:00
Benau
3141b67f89 Use a signal handler to partially clean up STK when terminating 2018-03-01 02:19:26 +08:00
Benau
13d4cc50cf Use server id file to determine the status of no-graphics server 2018-02-28 16:09:53 +08:00
Benau
e760642842 Use NetworkConfig to set user id and token 2018-02-28 15:29:40 +08:00
Benau
18eb0a613a Allow non-saved password user to create wan server 2018-02-28 15:05:34 +08:00
samuncle
0c23e6063d Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-02-27 23:39:28 +01:00
samuncle
7db4ef8056 Add a shader to use the day/night cycle for lamps, etc 2018-02-27 23:38:28 +01:00
Deve
6b4fb50876 Convert tabs to spaces 2018-02-27 23:24:29 +01:00
Deve
36c6ea52ae Allow to detect device rotation for better accelerometer support 2018-02-27 23:24:29 +01:00
samuncle
39c50c838f Make access to the time of the track in the shader to react to day/night cycle 2018-02-27 23:20:49 +01:00
Benau
cd5cb5ef6d Use STKHost to determine graphics-client-server 2018-02-27 14:10:44 +08:00
Benau
6536a311b3 Allow logging save only to a file 2018-02-27 13:22:58 +08:00
Benau
4ac34fac76 Don't register LAN server 2018-02-27 12:56:22 +08:00
Deve
4cc56aec1b Detect system language on android 2018-02-26 21:25:08 +01:00
Benau
0e2d5ab460 Allow server and client together in graphics 2018-02-27 02:40:50 +08:00
Benau
92b5f69220 Move hiker's SSM to a SeparateProcess class for graphics + client server 2018-02-27 01:40:36 +08:00
Benau
d8007c4518 Update server for new xml code
And initial work for starting a complete stk server
2018-02-26 14:23:34 +08:00
Deve
78bb9e78ac Fixed version number for nvidia gles.
It uses gl version string: OpenGL ES 3.2 NVIDIA 384.111
2018-02-25 22:40:15 +01:00
Deve
34f0f8c239 Fixed a bug with red light in thunderbird model on android 2018-02-25 22:17:53 +01:00
Benau
6c18664967 Make sure protocol manager exists when requesting 2018-02-25 15:24:46 +08:00
Benau
c5cf87071c Use xmlEncode for proper unicode handling 2018-02-25 14:32:38 +08:00
Benau
2fcaeabf1c Increase timeout in case of busy network 2018-02-25 13:45:43 +08:00
Benau
571a524f59 Update lobby for new gui engine code 2018-02-25 13:31:45 +08:00
auria.mg
7b903a09ba Add text_valign="top" support to GUI engine 2018-02-24 21:49:49 -05:00
auria.mg
8d565fba11 Unicode fix 2018-02-24 21:38:31 -05:00
Benau
34caab24fe Update networking lobbdy for better display info 2018-02-25 02:09:07 +08:00
Benau
2a117d8e44 Don't lock in async update in protocol manager
It allows GUI interacts with protocol more actively

Also don't handle lan connection request if we are not waiting for
players
2018-02-25 02:07:24 +08:00
Benau
b26b784b6a Various improvements to WAN and LAN connection 2018-02-24 15:48:30 +08:00
Ethan Uzarowski
b782af2949 Remove "Final lap!" message in one-lap races (#3127)
* Fix "Final lap!" message on one-lap races

When starting a one-lap race, the game gives the message "Final lap!". This should only be given when there is more than one lap in the race. This commit changes linear_world.cpp so that this message is only given when the number of laps in the race is greater than 1.

* Fix spacing

I accidentally changed the spacing when making my last commit. This commit fixes that accident.
2018-02-23 20:43:46 -05:00
hiker
95f0bf9e3b Used functions in stk_config to convert between ticks and times. 2018-02-23 23:22:49 +11:00
Benau
d586ab9011 Allow auto-fallback to another unused port if needed 2018-02-23 16:16:43 +08:00
Benau
a93182740e Reset NetworkConfig when exiting WAN game screen 2018-02-23 15:46:03 +08:00
Benau
7d14954012 Simpify network console 2018-02-23 14:57:59 +08:00
Benau
1023e6580e Unregister STK server when exiting 2018-02-23 14:01:20 +08:00
hiker
cb712411e0 Converte some pararchute values to use ticks. 2018-02-23 10:01:22 +11:00
Benau
005454ba7b Use the recieved port to connect, also fix a possible crash 2018-02-22 16:38:53 +08:00
hiker
81342ddd00 Fixed several mixups of ticks and time. 2018-02-22 19:25:11 +11:00
hiker
7a53cf16fe Fixed compiler warnings. 2018-02-22 19:19:04 +11:00
Benau
33435de026 Fix lan game in localhost, also improve timer behaviour 2018-02-22 16:03:54 +08:00
Benau
4559fd6a2c Remove unused protocol 2018-02-22 15:14:15 +08:00
Benau
1458f3ef8e Fix wan connection, move get public address from stun to stk host 2018-02-22 15:11:07 +08:00
hiker
797e35c674 Bugfix, forgot to change the type from float to int. 2018-02-22 09:23:45 +11:00
hiker
1c3da88e77 Replaced more time with ticks. 2018-02-22 09:22:57 +11:00
hiker
09e7a5cc13 Converted more times to using ticks; fixed bug that in case of
a race restart the fastest lap was not reset.
2018-02-21 22:46:35 +11:00
hiker
27b5409487 Use ticks (at the physics frame rate) for time measurement, which
avoids potential floating point errors (in networking).
2018-02-21 22:18:45 +11:00
hiker
208c5eb6d8 Merge remote-tracking branch 'origin/master' into fix-timestep 2018-02-21 08:35:58 +11:00
Benau
8daebe06e1 Allow creating wan server in command line
It can only be used with a saved online player, also fix a weird
crash if server failed to create (wan is NULL)
2018-02-20 15:11:58 +08:00
Benau
22c755a328 Show protocol name when it is terminated (easier for debugging) 2018-02-20 13:33:43 +08:00
Benau
14b401b54e Use std atomic for server state 2018-02-20 11:14:57 +08:00
Benau
04a6f6d08b Warn user about multiple instance of STK server 2018-02-20 10:11:09 +08:00
Benau
3223d05c6c Merge remote-tracking branch 'origin/master' into network_improvements 2018-02-20 00:14:29 +08:00
Benau
4ab823cfbc Move lan network socket to thread main loop, fixed leaking of it too
Also call enet_deinitialize when destroy STKHost
2018-02-19 11:36:32 +08:00
Benau
e393e3d4f0 With shared_ptr protocol is not leakable 2018-02-18 14:50:06 +08:00
Benau
e52ab5888c Don't crash when close STK window directly 2018-02-18 14:13:24 +08:00
Benau
c5b986e874 Allow going back to online menu if server connection is lost 2018-02-18 14:06:17 +08:00
Benau
6fd7fb0e0e Allow reconnecting to lan servers as many time as possible 2018-02-18 13:24:29 +08:00
Benau
0a5c1a69c7 Use shared_ptr for protocol to avoid leaking
With weak_ptr it's also possible to auto clear LobbyProtocol when
STKHost is shutdown
2018-02-18 12:39:05 +08:00
Benau
bcf8e4e5fe Allow shutdown STKHost from dialog 2018-02-17 16:25:53 +08:00
Benau
4c1cc50955 Don't pause timer in network as it breaks rewind
Also remove the unneed protocol manager checking
2018-02-17 15:38:56 +08:00
Benau
372753f505 Use atomic flag to start / stop listening thread 2018-02-17 11:40:48 +08:00
Benau
cfeadf335c Move some code to header 2018-02-17 10:51:33 +08:00
Benau
c5788a2c90 Move the cleaning of events to destructor of protocol manager
So that the last one who deletes it can clear all the remaining data
properly (ie if it's STKHost listening thread)

Remove the assert in async update thread as it may not be true for
the first thread creation
2018-02-16 00:48:27 +08:00
Benau
05f7c014dd Create a prototype for thread-safe protocol manager
Using weak and shared_ptr, if !lock(), than it was atomtically
destroyed
2018-02-15 16:47:04 +08:00
Benau
3d8efcdfa1 Use >= for counter in case of some peer disconnect in between for completing race end 2018-02-15 15:33:18 +08:00
Benau
fa2a8bccd3 Reset available karts and tracks each selection 2018-02-15 14:07:58 +08:00
Benau
20a2bc3bbb Terminate controller and game event protocols when exit result screen 2018-02-15 13:28:28 +08:00
Benau
e7d3658a53 Merge remote-tracking branch 'origin/network_improvements' into game_protocol 2018-02-15 10:36:14 +08:00
hiker
c0333fe0f7 Bugfix: TimeInfo objects were missing for substeps, resulting in
very stuttering game play.
2018-02-15 10:06:13 +11:00
Deve
bfb862645d Print some debug info 2018-02-14 22:28:55 +01:00
Deve
959f33223e Enable multitouch gui only if touchscreen is available 2018-02-14 22:28:55 +01:00
Benau
469f7d2fc5 Drop player if he has incompatible karts / tracks 2018-02-14 12:23:05 +08:00
auria.mg
e26239e364 Improve the input sensing text to be a bit clearer 2018-02-13 20:35:07 -05:00
hiker
4bd7848431 Removed duplicated update of the ProtocolManager, and only
update it when STKHost exists (otherwise STK will crash since
ProtocolManager can get called when it does not exist).
2018-02-14 09:27:13 +11:00
hiker
2a30f75b78 Avoid crash that can happen if the first DT is large and event
happens during that time.
2018-02-14 09:20:45 +11:00
hiker
df5adbc320 Fixed comment. 2018-02-14 09:20:27 +11:00
Benau
8a1ef31f4a Allow remove unusable karts or tracks in network game 2018-02-14 01:57:05 +08:00
Benau
46416781fa Make it possible to restart race after going back to lobby
At the moment the token is reset by client after each restart
2018-02-13 15:20:55 +08:00
auria.mg
196b5a2bbe Minor ajustments to kart color screen, make kart slightly bigger, make XML cleaner 2018-02-12 20:22:35 -05:00
auria.mg
ceeb79f3a4 Restore accidentally removed resolution ajustment in kart color selection screen 2018-02-12 20:16:31 -05:00
auria.mg
2830dabfc1 Improve kart color selection screen, fixes #3122 2018-02-12 20:08:51 -05:00
hiker
26401972d2 Merge branch 'fix-timestep' into game_protocol 2018-02-13 08:41:49 +11:00
Deve
4cc57dd754 Fixed a crash when logging long messages 2018-02-12 21:31:32 +01:00
hiker
000b613b8b Fixed compiler warnings. 2018-02-12 18:10:52 +11:00
hiker
4ce66e754b Fixed compiler warnings. 2018-02-12 18:07:51 +11:00
hiker
fa20e4f866 Only issue sfx commands once per rendered frame (during the last
substep).
2018-02-12 18:01:05 +11:00
Qwerty Chouskie
8a51cae73d Final(?) tweak 2018-02-11 19:16:23 -08:00
Qwerty Chouskie
835d4ccc63 Update skidding effect
Also fix nitro when skiddding
2018-02-11 19:01:42 -08:00
hiker
c7bc47f2e3 Fixed world update to be fixed at the physics frame rate. 2018-02-12 09:54:46 +11:00
hiker
4d03fbd1fb Made the physics time step size configurable in the config file. 2018-02-12 08:23:06 +11:00
Benau
971db902a8 Fix queries stop working after changing resolution 2018-02-11 15:06:35 +08:00
Benau
0e3398a46b Use eglGetProcAddress for debug function 2018-02-11 14:56:43 +08:00
Benau
7ebc33bcaa Fix server only build 2018-02-11 02:03:09 +08:00
Benau
b42c540eed Allow to save current GPU query string to apitrace 2018-02-11 01:53:30 +08:00
hiker
37d81be033 Made the physics time step size configurable in the config file. 2018-02-10 17:55:45 +11:00
hiker
4f54fb7898 Avoid crash in history replay (dirty workaround), 2018-02-10 17:51:12 +11:00
hiker
52e9330212 Removed debug output. 2018-02-10 17:34:10 +11:00
Benau
3290321c5d PlayerController can become EndController anytime 2018-02-09 18:00:19 +08:00
Benau
366313d29d Avoid an unknown value from attachment rewind 2018-02-09 17:59:48 +08:00
hiker
434a9c5dcc Fixed compiler warnings. 2018-02-09 16:14:38 +11:00
hiker
4d75042f3b Fixed compiler warnings. 2018-02-09 16:12:44 +11:00
hiker
113e3c0c09 Merge branch 'game_protocol' of github.com:supertuxkart/stk-code into game_protocol 2018-02-09 16:09:39 +11:00
hiker
8eddff3e34 Merge branch 'speed-cap-to-physics' into game_protocol 2018-02-09 16:03:58 +11:00
hiker
b3243a3589 Merge branch 'speed-cap-to-physics' 2018-02-09 09:38:34 +11:00
hiker
6c0f97261a Fixed missing startup boost, improved maths to only use
velocity in the current plane for boosting.
2018-02-09 09:15:23 +11:00
Deve
a18351c052 Some fixes for gamepad buttons 2018-02-08 22:34:53 +01:00
Benau
9a5ce54c4f Merge remote-tracking branch 'origin/master' into game_protocol 2018-02-09 00:53:02 +08:00
Benau
7210992e3d Prevent local player == 0 when in network mode 2018-02-09 00:49:55 +08:00
Benau
19c705f27c Make wrong way message always centered, fix #3115 2018-02-08 13:15:22 +08:00
Deve
5e8343a068 Add basic gamepad support for android 2018-02-08 01:24:35 +01:00
Ben Krajancic
d96b6b92ce Split screen regression fixes (#3116)
* Fix lapcount

* Fix selection box color

* Fix messages on screen

* Fix scaling

* Fix for icons

* Styling fixes

* fix style issue

* Fix calls

* Final call fix
2018-02-07 18:52:53 -05:00
Benau
0e5b7b532c Further boost stk by writing 1 less framebuffer attachment
Now we can get determine the background color by depth, so
the alpha tricks in diffuse color fbo is not necessary

And using rgba8 to pack normal doesn't seem to cause visual glitches.
2018-02-07 12:49:45 +08:00
hiker
777435fb35 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-07 09:58:22 +11:00
Deve
f101c9e366 Fixed android compilation 2018-02-06 23:17:34 +01:00
samuncle
704fe3e32a Fix a bug in the emissive contribution. Now there is a bigger range of value for bloom 2018-02-06 23:15:21 +01:00
hiker
c37f2887c1 Fixed compiler warnings and coding style issues. 2018-02-07 08:54:15 +11:00
hiker
3788a3d90d Merge remote-tracking branch 'origin/master' into speed-cap-to-physics 2018-02-07 08:36:48 +11:00
Deve
a755dae85f One more fix for android tv 2018-02-06 22:35:46 +01:00
Deve
8fd52cd8e3 Fixed android compilation with different sdk version 2018-02-06 22:35:46 +01:00
hiker
a72ed7ef30 Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-07 08:34:51 +11:00
hiker
1f7350822c Added buffer flushing if a history replay is aborted. Don't print
data to stdout when using buffering (since it slows down flushing).
2018-02-07 08:32:22 +11:00
hiker
5a07739786 Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-07 08:22:19 +11:00
Ben Krajancic
0f3518e71b Unlimited Split-Screen (#3104)
* Initial SplitScreen

All are upside down and player 1, 5 player does 6 even...

* Working version of splitscreen

* black screen fix

* te fix

* Update race_gui.cpp

* Change item

* wrong way fix and refactorings

* Fix icon scale, cleaning code for lap count

* Remove tabs

* Add settings option

* Fix FOV

Right now the FOV gradually  decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future

* Prevent overflow

* Unlimited splitscreen

* Space out duplicate skins across additional players

* Update stk_config.cpp

* Update irr_driver.cpp

* Update options_screen_ui.cpp

* Update irr_driver.cpp

* Update options_screen_ui.cpp

* Update race_gui.cpp

* Update irr_driver.cpp

* Fix for empty pixels at edges

* Fix referring to template not int

* Fix compile errors

* Progress towards fixing selection screen

* Begin process for selections

* Fix selection screen for >4 people

Important GUI changes included

* Disable changing rows/cols ingame

* fix sp related crash

* Styling fixes
2018-02-05 20:01:32 -05:00
hiker
2e3e594967 Merge remote-tracking branch 'origin/master' into speed-cap-to-physics 2018-02-06 11:27:02 +11:00
Ben Krajancic
0c171bfc8d Better rescue (#3106)
* Half of the rescue animation is now placing the kart back down

* Bit of cleaning

* Single Camera Cut

* Update rescue_animation.hpp

* Update rescue_animation.cpp

* progress to fixes

* potential fix

* broken implementation

* Latest attempt

* Instant camera snap when placing the kart down

* style cleanups

* Fix BACKSLASH

HYEH
2018-02-05 19:04:00 -05:00
Deve
8742420c23 Allow to navigate with dpad 2018-02-05 22:54:50 +01:00
hiker
d5938a2447 Replaced old zipper handling in physics with minSpeed setting. 2018-02-06 08:51:17 +11:00
hiker
1c2fdc1c14 Fixed compiler warnings. 2018-02-06 08:29:18 +11:00
Deve
14c7d757ad More work for android TV.
If you want to make better banner, then you are welcome!
2018-02-05 22:11:09 +01:00
hiker
884e966ab9 Added capability to handle setting the maximum speed first to 0, and then
later to a higher value (which happens in overworld, which sets max speed
to 0, but the value got later overwritten with the normal supertuxkart max_speed
handling.
2018-02-05 16:11:19 +11:00
hiker
baa0677b1a Handle max- and min-speed capping in phyiscs (which is frame rate
independent).
2018-02-05 15:57:40 +11:00
hiker
55159fbdcd Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-02-05 09:39:40 +11:00
Deve
12723239a7 Use higher target sdk version for android.
It should help STK on Android TV and it still works for me on Android 4.4 under emulator.
2018-02-04 22:37:02 +01:00
Deve
ff884852d7 Don't hardcode stk data dir on android 2018-02-03 22:18:42 +01:00
Benau
01c2680f73 Fix runtime typo 2018-02-04 01:07:42 +08:00
Benau
ac8294abdb Clean up debug visualization
Allow toggle (triangle) normal / (bi)tangent / wireframe separately
2018-02-03 13:14:15 +08:00
Benau
9d9502e99c Move glBindVertexArray(0) to a better place for deferred enabled 2018-02-03 11:27:53 +08:00
Deve
48cde3e041 Try to create 32bit visual for gles if 24bit failed.
People need it for Odroid boards.
2018-02-02 22:15:31 +01:00
Benau
a2052b77b9 Remove unneeded flat out
We can share the same uniform name, esp flat out is not working
for my adreno 306 in android 5.0
2018-02-03 00:21:59 +08:00
Benau
e3483fccbe Unroll the skinned mesh shader for loop
This give some fps improvement for adreno 306 in android 5.0
2018-02-02 21:59:13 +08:00
Benau
e4c827176a Remove flat for hue_change
It causes bad rendering in adreno 306 in android 5.0
2018-02-02 21:17:24 +08:00
Benau
e81e16c6da Fix possible vao crash
Some bindbuffer later will invalidate the previous bound vao
2018-02-02 13:41:11 +08:00
Benau
b26e62322f Fix polycount without artist debug mode 2018-02-02 12:08:36 +08:00
hiker
c201483f5b Merge branch 'master' of github.com:supertuxkart/stk-code 2018-02-02 13:09:15 +11:00
hiker
f29da60ac4 Coding style fixes. 2018-02-02 09:45:15 +11:00
hiker
59f28d3746 Fixed line ending style. 2018-02-02 09:16:34 +11:00
Deve
8771c77689 Allow to use dependencies for vs and mingw without changing the names every time.
Now there are:
- dependencies-vs
- dependencies-vs-64bit
- dependencies-mingw
- dependencies-mingw64

And if it's not found, then fallback to:
- dependencies
- dependencies-64bit

So that if you use only one compiler, then you can just still use "dependencies" or "dependencies-64bit".

And I didn't restrict it to WIN32 only, because in theory it should be possible to put there openglrecorder for linux build.
2018-02-01 21:36:28 +01:00
Benau
a137665916 Fix god rays in split screen
Also use rgba8 fbo for the glowing of sun
2018-02-01 15:39:06 +08:00
Benau
dbb82fea94 Clear default framebuffer when drawing from our rtt for first cam
Also remove unused IReferenceCounted in post processing
2018-02-01 13:46:42 +08:00
Benau
baff519a21 Use the correct vertex color for rubber band 2018-02-01 11:28:38 +08:00
Benau
e06fabde96 Clean up alpha test and unlit shader
Remove 1 wrong line in alpha test shader
2018-02-01 11:26:58 +08:00
Benau
4dd6f75998 Rename wrong profiler item 2018-01-31 10:31:25 +08:00
Deve
50ad5eed33 Try to fix VS build 2018-01-30 23:44:55 +01:00
Deve
4529189048 Upgrade enet 2018-01-30 23:10:30 +01:00
Deve
fc15a33a39 Add an option to use system enet.
Atm. use it only on linux, because there is no need to spam with cmake warnings on other platforms.
Also fallback to built-in enet if system enet is not found.
2018-01-30 22:57:40 +01:00
Igor Gnatenko
810df68f9c Unbundle ENet
Signed-off-by: Igor Gnatenko <ignatenko@redhat.com>
2018-01-30 22:29:38 +01:00
leper
47dc4bdbaa Remove enet modifications. Fixes #21. 2018-01-30 22:06:07 +01:00
Benau
154ad8d0db Fix skybox blending with light scatter 2018-01-31 01:31:12 +08:00
Benau
af6b075450 Clear stencil buffer when possible 2018-01-30 14:49:26 +08:00
Benau
9399db6eba Split glow to avoid re-bind color framebuffer 2018-01-30 14:25:50 +08:00
Benau
9e57bfb73f Split point light scatter so it can be combined together 2018-01-30 13:42:50 +08:00
Deve
853084e75a Fixed mingw compilation 2018-01-29 22:14:43 +01:00
Deve
3345fa6e51 Try to fix travis.
It reverts commit:
https://sourceforge.net/p/angelscript/code/2278/

It looks that it's impossible to detect "real" clang version using compiler definitions, so that we can't check if std::is_trivially_default_constructible is available.

I mean that clang 4.0 on my machine is "newer" than clang 5.0 on travis, because it tries to use gcc 4.8 headers:

/usr/lib/gcc/*x86_64-linux-gnu/4.8*/../../../../include/c++/4.8/type_traits:1211:12:
note: 'has_trivial_default_constructor' declared here
    struct has_trivial_default_constructor

At this stage we can just disable AS_CAN_USE_CPP11 for clang. It was disabled for clang before our angelscript upgrade, so that it's not worse than before.

Note that I don't use clang and I don't really know what are our requirements (for example for Mac OS build). Feel free to revert it after travis upgrade.
2018-01-29 20:48:15 +01:00
Magne Djupvik
748a65c013 Made Old Mine Expert challenge a bit more challenging. 2018-01-29 18:51:43 +01:00
Magne Djupvik
6ac36f8117 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-29 16:53:26 +01:00
Magne Djupvik
b5d2ce4850 Added back 5 seconds to challenges after feedback. 2018-01-29 16:52:18 +01:00
Benau
9ebcdc5af3 Set DeviceManager assign more to ASSIGN in network kart selection
Because input manager use this to determine backspace functionality
(for rescue in game or leave a screen)

This will be reset to NO_ASSIGN when you go back to main menu screen
2018-01-29 14:50:29 +08:00
Qwerty Chouskie
89a8219ec9 Tweak particle emission rate
The boost-specific rate was never really noticeable anyways.
2018-01-28 13:36:45 -08:00
Deve
1979298b06 Use pkgconfig only on linux 2018-01-28 21:39:21 +01:00
Benau
f0c03b317e Use std::make_tuple instead of list initialization 2018-01-29 00:08:28 +08:00
Magne Djupvik
ad2665c641 Made Northern Resort and Blackhill Mansion Expert challenges more difficult. 2018-01-28 15:17:27 +01:00
Benau
11f9b74e13 Don't use out variable in vertex shader 2018-01-28 15:28:20 +08:00
Benau
9737c2f950 Further clean up framebuffer
Avoid using hdr framebuffer in displace and glow

Also remove stencil test in mlaa (in the pass no stencil buffer
exists in FBO_MLAA* anyway)
2018-01-28 15:10:17 +08:00
Benau
ccc83a28f2 Clean up rtts and framebuffers
Use rgba framebuffer for tonemap and later, don't create
unnecessary rtts.
2018-01-28 14:07:03 +08:00
Ben Krajancic
f6f051e85b Consistent split screen (#3105)
* Splitscreen positions are now consistent across rounds

* Fix tabs

* Remove unnecessary comments
2018-01-27 19:27:17 -05:00
Qwerty Chouskie
d4aa7b69ad New skidding particle effect (and a small fix for the SFX)
The textures are here:

https://jacobspctuneup.tk/STK/skid-particle1.png
https://jacobspctuneup.tk/STK/skid-particle2.png
2018-01-26 14:41:41 -08:00
Deve
0003b39d31 Install appdata file in correct directory.
As reported on Debian:
https://lintian.debian.org/tags/appstream-metadata-in-legacy-location.html
2018-01-26 22:33:37 +01:00
Deve
8cd6f61e44 Restore information about license 2018-01-26 22:18:22 +01:00
Deve
0532a41ab3 Convert tabs to spaces 2018-01-26 22:03:04 +01:00
Deve
5aaf3a9c39 Comment out unused wayland code to avoid compilation errors with clang 2018-01-26 21:41:39 +01:00
Deve
4802c4d11c Avoid cmake warning 2018-01-26 21:20:33 +01:00
Igor Gnatenko
aec7ca0ce9 libs: update angelscript to 2.32.0
Fixes: https://github.com/supertuxkart/stk-code/issues/2528
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2018-01-26 21:19:01 +01:00
Sam
c4b42c1852 Add layer of abstraction to output pbrData 2018-01-26 20:16:16 +01:00
Sam
f5a0e6477e put the correct convention 2018-01-26 11:10:16 +01:00
Sam
e75f1cb799 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-26 10:52:23 +01:00
Sam
a1c9ad107f Add the possibility to disable an object for shadow pass 2018-01-26 10:51:42 +01:00
Benau
a10b62b894 Use SPTextureManager to get displace.png
This will allow using texture compression for it
2018-01-26 16:02:51 +08:00
Benau
97fd634ed8 Allow auto-add usable uniforms to shader 2018-01-26 16:02:31 +08:00
Benau
9e2d649b55 Warn for failed shader compile or link in GUI when artist debug mode 2018-01-26 16:02:00 +08:00
Deve
313661ad07 Merge pull request #3107 from andy5995/spelling
README.md:correct spelling of 2 words [skip ci]
2018-01-26 06:11:12 +01:00
andy5995
cf6b3a2640 README.md:correct spelling of 2 words [skip ci]
Corrections:

* Dependencies
* aforementioned
2018-01-25 21:04:58 -06:00
Deve
74af810d50 Fixed compilation error.
It was failing with "'this' was not captured for this lambda function"
2018-01-25 21:43:19 +01:00
Benau
9041649a39 Don't check for reference counting in shader mananger
It will not be 1 if there are fallback shaders
2018-01-25 15:51:28 +08:00
Benau
297c66bf04 Remove unused cpp and hpp files 2018-01-25 15:41:30 +08:00
Benau
2448b10cd4 Fix correct spelling of deferred 2018-01-25 15:38:10 +08:00
Benau
ff38cb6423 Clean up advanced pipeline off code
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Sam
37a6f464b9 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-24 21:51:11 +01:00
Benau
5b4be274fb Some more fallback for legacy pipeline 2018-01-25 01:51:10 +08:00
Benau
6bcee60a1c Merge remote-tracking branch 'origin/master' into game_protocol 2018-01-24 10:20:06 +08:00
hiker
e9f9302c2f Added simple script to extract only the data rendered on the client. 2018-01-24 12:38:54 +11:00
hiker
226ff0cea2 Added simple script to extract useful data from a client
and server run.
2018-01-24 12:38:26 +11:00
Deve
94c3efa8d3 Force legacy device for sandy bridge generation celeron graphics cards 2018-01-23 22:40:42 +01:00
hiker
ecbb1db2c9 Flush buffer in case of a disconnect, which allows the server to use
buffered logging, which will be written when the client disappears.
2018-01-24 08:39:10 +11:00
hiker
76354bb08c Added description on how the main loop with regards to physics works. 2018-01-24 08:38:11 +11:00
Benau
d8511956f5 Only warn for possible undeleted opengl stuff when debug build
Happens when you press close button in stk window.
2018-01-23 16:18:48 +08:00
Benau
9ecf952057 Don't add instance data if missing shadow shader 2018-01-23 14:27:15 +08:00
Benau
40552b3fa0 Preload all visible spm (not including physics node) properly
Also change reset-button.spm to swatter_anim.spm, reset button
was replaced by thunderbird long time ago
2018-01-23 13:32:30 +08:00
Benau
95c12faa10 Use map for sorted name texture (easier for debug) 2018-01-23 11:55:54 +08:00
auria.mg
8c609c87d9 Fix compilation 2018-01-22 21:17:51 -05:00
Benau
dea6dc1f3f Try to fix OSX build by using type index which is copy constructible 2018-01-23 09:53:23 +08:00
hiker
b4d9e03e5c On GUI-less servers the frame rate can be <1ms. Previously the minimum
time-step size was 1 ms, which resulted in the world time advancing
faster than real time.  This caused problems in the communication
and synchronisation with clients.
2018-01-23 08:30:23 +11:00
Benau
e5cdf3a086 Remove all unneed gamma correction when advanced pipeline off
Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
86393ba0a9 Use alphatest as a fallback shader for unlit
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
8fa5ad46c9 Use the original spm uv texture 1 and 2 for compare in scene manager
Because for splatting it will have some duplicated entries

Also remove never-working material code for splatting because of SP
2018-01-22 13:05:02 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243 Use sampleTextureLayer in shader files 2018-01-22 10:43:22 +08:00
Benau
39f4f8e966 Allow tracks and library objects to use custom shader 2018-01-22 10:34:49 +08:00
Benau
0ed74ac3e9 Add the ability to auto discard unused texture layer based on the compiled shader 2018-01-22 09:55:17 +08:00
Benau
0aa61ec746 Header clean up 2018-01-22 01:11:53 +08:00
Benau
9aae773e91 Use absolute path when caching 2018-01-22 01:09:58 +08:00
Benau
c85425c473 Only try to clean stuff if kart model is unique 2018-01-22 00:13:27 +08:00
Benau
f8c6de316a Allow karts to have custom shader
Also implement proper cleaning for textures (mainly addons)
2018-01-21 16:31:49 +08:00
Benau
a39977d550 Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Benau
b199b81427 Add the code required for reloading sp shader on the fly 2018-01-19 20:47:30 +08:00
Benau
0f95d36dbc Add proper sharing and deletion of shader files 2018-01-19 14:41:33 +08:00
auria.mg
105935c645 Merge branch 'Fix3099' 2018-01-18 18:32:27 -05:00
auria.mg
8380e93e8d FIx overflow 2018-01-18 18:02:26 -05:00
Benau
18fd12652d Fix server build 2018-01-18 16:18:19 +08:00
Benau
5b440ae04b Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
Benau
8a5994b9e3 Don't crash if missing texture image 2018-01-18 12:45:04 +08:00
Benau
0d74b1739b Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
Benau
281b30dd5d Fix invalid graph node sometimes detected 2018-01-17 13:52:40 +08:00
Deve
2516de8231 Disable npot textures on android emulator 2018-01-16 23:06:27 +01:00
Deve
458ffd4617 Allow to force pot textures in graphical restrictions 2018-01-16 22:50:18 +01:00
Benau
c3d0db9856 Use normalized short for animated texture update
It should allow to have the maximum possible smooth animation

texture_trans_x,y is fmoded so it's guaranteed to be -1.0 to 1.0
2018-01-17 01:05:47 +08:00
Benau
7aaac81d0a Disable backface culling for transparent material for legacy pipeline 2018-01-16 14:29:45 +08:00
auria.mg
10831b210e Improve fix for #3099 2018-01-15 20:58:05 -05:00
auria.mg
1d9d628855 Try to fix #3099 2018-01-15 20:52:53 -05:00
Deve
effa23d952 Some minor fixes in linux device 2018-01-15 23:15:27 +01:00
hiker
a34b014fb5 Assign events to closest time step. 2018-01-16 08:53:45 +11:00
hiker
8d7ff2a948 Store event time explicitly, which makes network replay much easier.
Simplified update updateReplayAndGetDT function.
2018-01-16 08:43:59 +11:00
Benau
a37b60ac6e Only add RenderInfo if the material has a list of random color 2018-01-15 15:43:50 +08:00
Benau
cbd7b3fd84 Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
Benau
a3a00f70f8 Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
Benau
681ef66d8d Rename _nm to _Normal for normal map textures 2018-01-15 12:37:57 +08:00
Benau
9c2f91c11b Don't crash for wip-tracks / karts (wrong shader name or incomplete terrain) 2018-01-15 11:07:58 +08:00
Sam
97053b9405 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-14 16:15:04 +01:00
Sam
6abd79dde6 Add the world position in default information avaliable to shaders 2018-01-14 10:39:16 +01:00
Benau
813b08bc73 Fix #3091 2018-01-14 10:19:37 +08:00
Deve
8698705468 Fixed android compilation 2018-01-14 00:14:31 +01:00
Benau
d0fb0500eb Update to opengl 3.3 for SP 2018-01-14 01:28:30 +08:00
Benau
59045cd064 Merge remote-tracking branch 'origin/master' 2018-01-13 15:44:57 +08:00
Benau
4194977df5 Fix shadow visualization 2018-01-13 15:38:52 +08:00
Benau
9e90bd251d Use hardware skinning GR in sp_mesh_node 2018-01-13 15:16:16 +08:00
Benau
24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
503455d02f Simplify instruction 2018-01-13 13:48:51 +08:00
Benau
7902e2ad06 Fix focusing of kart color slider dialog 2018-01-13 11:58:32 +08:00
Benau
c4f589fee7 Use the low quality for libsquish again 2018-01-13 11:55:57 +08:00
Deve
24772eb9d7 GLEW_ERROR_NO_GLX_DISPLAY needs glew 2.1 2018-01-13 00:41:53 +01:00
Deve
e46a18ab61 Merge pull request #3060 from akien-mga/update-glew
GLEW: Update to pristine upstream 2.1.0
2018-01-13 00:22:18 +01:00
Deve
84459c6086 Merge pull request #3059 from akien-mga/unbundle-glew2
CMake: Add option to use system GLEW 2.0+
2018-01-13 00:20:11 +01:00
Deve
3f604f3adf Merge branch 'master' into unbundle-glew2 2018-01-13 00:19:30 +01:00
Deve
226c2bbed5 Merge branch 'master' into unbundle-glew2 2018-01-13 00:13:45 +01:00
Deve
2f7d7b677d Don't fail to start if glx display in glew is not available.
It should be safe, because we check if display is available in irrlicht device anyway.
2018-01-13 00:06:37 +01:00
Deve
f220bb14f4 More improvements in wayland device 2018-01-12 22:31:21 +01:00
Benau
bb0cf72635 Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
Benau
68e8da2353 Remove all unused shaders 2018-01-12 19:10:55 +08:00
Benau
b1f1afb9c5 Use SSE2 in windows build for faster libsquish 2018-01-12 17:47:18 +08:00
Benau
e5fff9e65a Reallocate the vertices vector for dynamic draw call when resize 2018-01-12 17:18:49 +08:00
Benau
feb1667acc Precompute srgb to linear values to array 2018-01-12 13:58:49 +08:00
Benau
6071d2f983 Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
Benau
9ccb34c2a1 Adjust graphics presets for SP 2018-01-12 12:03:31 +08:00
Deve
6f4c1f41da More work with xdg shell 2018-01-11 19:03:01 +01:00
Benau
7f3722d90b Make supports SP checking global 2018-01-12 01:28:13 +08:00
Benau
4252895d8b Remove old unused glsl code 2018-01-12 01:18:07 +08:00
Qwerty Chouskie
6aefa2542b Reduce number of places version number needs to be changed on release 2018-01-11 08:56:23 -08:00
Benau
49568f3fd9 Auto fallback to legacy pipeline if not supports all functions required by SP 2018-01-11 15:55:53 +08:00
Benau
26a481e478 Allow using system libsquish 2018-01-11 14:40:33 +08:00
Benau
7859a00967 Remove unused mesh code 2018-01-11 13:38:08 +08:00
Benau
68ceceb6e3 Remove unused texture code 2018-01-11 12:47:02 +08:00
Benau
3374ec66e3 Better memory management for vertex buffers 2018-01-11 11:30:55 +08:00
auria.mg
de8298f734 Try to fix #3089 2018-01-10 18:48:18 -05:00
hiker
7b21bb16e6 Remove debug output. 2018-01-11 08:21:40 +11:00
Deve
55ea7625b3 Create xkb context before registry listener is created 2018-01-10 22:05:27 +01:00
hiker
7fd0754bfe Improve script to handle any dimensional data (e.g. scalars as well). 2018-01-11 07:59:18 +11:00
Deve
4f9b46b20c More work with xdg_shell 2018-01-10 21:31:54 +01:00
hiker
f6abdefe05 Removed debug output. 2018-01-10 18:37:56 +11:00
hiker
4c6a226968 Fixed index for steering events - physical replays now appear to be identical
to the original recording.
2018-01-10 18:37:12 +11:00
hiker
f5af65f4ef Increased precision of written time step sizes, since otherwise
the floating point differences will cause a different number of
physics time steps to be taken (which causes replay differences).
2018-01-10 18:10:39 +11:00
Benau
4823c46ad9 Preload the container id of materials 2018-01-10 13:10:12 +08:00
Benau
f4fb2cb41c Fix no graphics and server only run 2018-01-10 11:35:02 +08:00
Deve
74b071494c Some work on xdg shell support 2018-01-09 23:41:34 +01:00
Deve
62fe84ecc7 Fixed server-only build 2018-01-09 20:35:33 +01:00
Deve
b17920cf4c Use server-side decorations for KDE wayland for now 2018-01-08 23:08:23 +01:00
hiker
bb9f2c6385 Fixed loop structure (which only worked with a single kart *blush*). 2018-01-09 08:00:17 +11:00
hiker
f242120cd1 Fixed difference from one replay to the next (caused by returning the
actual measured DT in certain cases instead of the recorded one).
2018-01-09 07:56:10 +11:00
Deve
f7654d3867 Fixed a crash with disabled repeating keys on wayland 2018-01-08 21:12:50 +01:00
Benau
54c7914cb5 Update graphical restrictions
Mesa 17.4 will use the correct normalization forumla

Disable GLSL on intel HD2000 / HD3000 due to broken opengl 3.3 support
2018-01-08 15:55:28 +08:00
Benau
57fad498f8 Fix traffic light when changing resolution 2018-01-08 14:31:47 +08:00
Benau
1604ca1daa Use 2018 header for SP 2018-01-08 09:31:15 +08:00
Benau
aa9dce1672 Add texture compression cache 2018-01-08 09:28:11 +08:00
auria.mg
e3f3f7d291 Fix compilation on travis 2018-01-07 19:33:05 -05:00
auria.mg
6a21ca75fb Improve text legibility 2018-01-07 19:09:42 -05:00
auria.mg
196117c41e Bugfix when loading saved GP, but the GP has changed 2018-01-07 18:47:16 -05:00
auria.mg
3c591bcf39 Tweak text color to improve legibility 2018-01-07 18:47:01 -05:00
auria.mg
246d010895 Fix compilation 2018-01-07 18:31:37 -05:00
Deve
5af835505c Don't send too many useless events on touch move 2018-01-07 23:49:39 +01:00
Deve
51e1153cc9 Fixed unsafe printf 2018-01-07 21:33:43 +01:00
Deve
88897cae1d Enable wayland for testing.
It's not 100% ready yet, but some testing won't hurt.

It's possible to switch between wayland/x11 using

    export IRR_DEVICE_TYPE=x11

or

    export IRR_DEVICE_TYPE=wayland

so that x11 device can be forced in wayland session.
2018-01-07 21:23:21 +01:00
Deve
92f7caf696 Fixed cygwin warning 2018-01-07 21:15:08 +01:00
Deve
9afbf9a772 Don't return fatal error if wayland libraries are not found 2018-01-07 21:11:37 +01:00
Benau
76788d7dd8 Fix GLES 2018-01-07 15:44:57 +08:00
Benau
262337bc13 Fix some leaking when switching resolution 2018-01-07 14:58:32 +08:00
Deve
6ce1573cfd Some cleanup 2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d Add srgb attrib in egl only if requested 2018-01-07 02:22:58 +01:00
Deve
f6111d04fd Use explicit display type in egl if possible. 2018-01-07 02:22:58 +01:00
Benau
157faaf616 Fix tracks with no skybox 2018-01-06 15:35:35 +08:00
Benau
0633099662 Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
Benau
5293a0dbef Add b3d loader for SP 2018-01-06 12:07:22 +08:00
Corentin Pazdera
201f8eca59 Add a github issue template to the project (#3071) 2018-01-05 20:10:16 -05:00
Benau
a06d9e858b Add some fallback 2018-01-05 23:46:23 +08:00
Benau
e1c7efd68c Add sam's formula for pbr 2018-01-05 16:45:33 +08:00
Benau
294f0d79d1 Port feature unlocked to use SP 2018-01-05 01:06:58 +08:00
Benau
60b173559a Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
hiker
8e8567f6ee In case of networking there might be no history frame for a given time -
restructure loop so that it is not always executed at least once in
networking, but is done once in case of history replay.
2018-01-04 09:02:03 +11:00
hiker
547e59e866 Avoid storing history information during a rewind. 2018-01-04 09:01:24 +11:00
hiker
cdf3dd8062 Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-01-04 08:58:37 +11:00
hiker
8a25effa5c While it does not make a difference in this case, it should be &&, not &. 2018-01-03 22:03:33 +11:00
hiker
92426606c0 Fixed profiler in case that rendering is not done from main thread. 2018-01-03 21:48:52 +11:00
Benau
d24796aa6f Use win / lose animation in grand prix result screen 2018-01-03 16:33:55 +08:00
Benau
511c8e316b Make skidding show curve compile 2018-01-03 15:35:25 +08:00
Benau
1de1cdf530 Port line debug to SP, removing all unicolor code too 2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe Remove stk_mesh* 2018-01-03 14:40:34 +08:00
Benau
345f2bc64b Port god ray to use SP 2018-01-03 14:29:20 +08:00
hiker
373ec0f242 Made the history files use events for players (will break physics replay
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
Benau
1400257a60 Port debug sphere to SP 2018-01-03 13:29:19 +08:00
Benau
df6fbc455b Port show curve to SP 2018-01-03 12:46:35 +08:00
Benau
938e6629fc Add a dummy normal for rubber band 2018-01-02 12:48:00 +08:00
Benau
d34277c35f Hide shadow when kart eliminated 2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f Port slipstream to SP 2018-01-02 12:19:36 +08:00
Benau
17c337284e Make SPMeshBuffer uniform-assignable (for slipstream) 2018-01-01 14:24:11 +08:00
Benau
0da5922722 Use upper kart position to fix culling for rubber band 2018-01-01 12:27:44 +08:00
Benau
1400542194 Make dynamic draw call update independent of culling result 2018-01-01 11:00:45 +08:00
hiker
28bc8c8e8f Merge branch 'master' of github.com:supertuxkart/stk-code 2018-01-01 00:36:24 +11:00
Benau
9f8475bda1 Fix fading 2017-12-31 12:57:28 +08:00
Benau
2bde6d1325 Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e Add bounding boxes visualization for SP 2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3 Port billboard text 2017-12-30 15:28:04 +08:00
Benau
ec59e3f573 Don't delete vao each frame when update vertex buffer 2017-12-29 23:42:45 +08:00
Benau
63267391ef BufferData with new size vector 2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e Don't clean the current skidmarking 2017-12-29 23:26:29 +08:00
Benau
8919f42894 Use dynamic draw call for rubber band 2017-12-29 19:41:17 +08:00
Benau
d71ea71e35 Remove some ifdef 2017-12-29 18:10:51 +08:00
Benau
711fb8211a Add samuncle way to sample texture slot 2017-12-29 15:39:22 +08:00
Benau
4ad7934a85 Clean sp framebuffer individually 2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d Draw kart shadow with dynamic draw call 2017-12-29 01:36:36 +08:00
Benau
f040be710e Fix normal visualizer 2017-12-29 00:52:29 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d Ghost replay selection fix (#3081)
* Label unknown replay makers as "Unknown"

* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a Use glVertexAttrib only in debug view 2017-12-27 13:50:17 +08:00
Benau
62e0effed6 Rename input variables 2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5 Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
Benau
891b053358 Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
Benau
ce45605c18 Use half float for texture matrix 2017-12-26 15:28:01 +08:00
Benau
daf1294e6f Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00
Deve
87d43063ed Assume that "HandleSRGB == false" means "don't care".
It solves the issue with nvidia when HandleSRGB is set to false.
2017-12-25 23:59:49 +01:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Ben Krajancic
c35599f3e2 Flashing bubble gum (#3080)
* Initial Implementation

* Name values to give meaning
2017-12-22 19:06:24 -05:00
Deve
31f8b7ec35 Allow to install debug version without uninstalling release version on android 2017-12-22 21:51:41 +01:00
Deve
6f6ac84495 Fixed android compilation 2017-12-22 21:02:37 +01:00
hiker
c1a3d281f6 Merge remote-tracking branch 'origin/master' into game_protocol 2017-12-19 11:57:31 +11:00
hiker
9addcc4a55 Fixed handling of steering etc events: they are now properly
done at the closest time stamp, previously they were typically
exectuted too early on the server.
2017-12-19 11:14:33 +11:00
hiker
4d02e736f7 Started to add smoothing of errors - atm only for position, not angle. 2017-12-18 23:13:59 +11:00
hiker
51fd0c1e8e Don't limit number of physics steps in networking, since otherwise
physics results can diverge.
2017-12-18 23:08:40 +11:00
Deve
2b8737a75b Remove known issues from android readme.
We can use github issues for it.
2017-12-12 23:07:01 +01:00
hiker
f0d07a2de4 Execute rollback detection only on client; added comments
for potential future improvements.
2017-12-11 18:01:33 +11:00
Benau
a55e7d204a Fix wrong newline in linux terminal 2017-12-11 11:00:06 +08:00
Benau
dc562103c5 Remove wrong commit 2017-12-10 00:12:35 +08:00
Benau
f70af4677c Add direct conversion to map for xml nodes 2017-12-09 16:06:43 +08:00
hiker
2f747cf614 Remove REQUIRED_LOGIN #ifdef which is not needed anymore with the new menu. 2017-12-09 00:57:08 +11:00
hiker
825deed8dd Merge remote-tracking branch 'origin/master' into game_protocol
Fixed various conflicts.
2017-12-09 00:56:30 +11:00
hiker
eea6196231 Merge branch 'buffer-log-messages' 2017-12-07 09:43:56 +11:00
hiker
ebcab8d4e0 Fixed compiler warning. 2017-12-07 09:43:27 +11:00
hiker
5b296b08f9 Merge remote-tracking branch 'origin/master' 2017-12-07 09:43:09 +11:00
hiker
2810d2ad7d Merge remote-tracking branch 'origin/master' into buffer-log-messages 2017-12-07 09:39:29 +11:00
hiker
55d0df7bad Added option to buffer log messages (which can reduce debug output
overhead).
2017-12-04 11:32:09 +11:00
auria.mg
1afb62c97d Bring back the ability to skip the unlock cutscense, fixes #3069 2017-12-03 18:44:50 -05:00
Benau
d9937d7b33 Fix physical object from meta library 2017-12-03 23:58:17 +08:00
hiker
7744b056ea Merge branch 'master' of github.com:supertuxkart/stk-code 2017-12-04 00:41:28 +11:00
Benau
7ab8477a53 Reserve onReset of scripting method for library nodes (unused atm) 2017-12-02 15:24:36 +08:00
Benau
3607c7d520 Adjust irrlicht CSkinnedMesh class for .spm
The last frame in .spm is usable
2017-12-02 15:24:05 +08:00
Benau
2161efd9c4 Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
Benau
60a3890c78 Add support for meta library objects 2017-12-01 13:59:00 +08:00
hiker
3093803762 Add support for a 'prefix' to be printed for all log messages. 2017-11-30 17:49:45 +11:00
hiker
4f5b4aed0b Change the bld directories to be looked for to all include -64; changed
name of installer and only include 64-bit redistributable.
2017-11-30 17:48:34 +11:00
hiker
ae57be8f3b Changed version number to be git, added 32bit to installer name, and only include
the 32 bit redistributable.
2017-11-30 17:47:24 +11:00
hiker
efde9ac501 If more than one state arrived in one timestep for a client, rewind
to the latest one (not the earliest).
2017-11-28 17:26:00 +11:00
auria.mg
48aded5f6d Login screen : proper post-login redirection 2017-11-27 18:07:42 -05:00
auria.mg
579a4aa3cc Improve the way to enable/disable the networking menu, use the --online switch that previously existed 2017-11-26 21:54:48 -05:00
auria.mg
4f528c258d Disable new networking menus, will be enabled back in the networking branch 2017-11-26 21:48:45 -05:00
hiker
0b6e793df6 Script to print the per-timestep interpolated error plus maximum
and average error when comparing client and server debug output.
2017-11-27 08:32:44 +11:00
auria.mg
d92476ae70 First implementation prototype of the new netwoking UI, as discussed. 2017-11-25 18:51:49 -05:00
hiker
b08e2f56e1 Make the number of state updated the server sends configurable. 2017-11-24 18:33:26 +11:00
hiker
37ee602f28 Added state type to debug output. 2017-11-24 18:15:39 +11:00
hiker
7508b5db8b Fixed index in debug output and compiler warning. 2017-11-24 18:10:55 +11:00
Rémi Verschelde
2a093cde0a GLEW: Update to pristine upstream 2.1.0
Previous version was a modified GLEW 1.11.0 (2014). The STK modifications meant
to address https://sourceforge.net/p/glew/patches/40/ which is now fixed since
GLEW 2.0.0.

Here's the diff between pristine 1.11.0 and STK's version before this patch:
```diff
diff --git a/lib/glew/src/glew.c b/lib/glew/src/glew.c
index a78f14e1e..f8df0d758 100644
--- a/lib/glew/src/glew.c
+++ b/lib/glew/src/glew.c
@@ -296,30 +296,6 @@ static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
   return GL_FALSE;
 }

-#include <string.h>
-#include <stdlib.h>
-
-/* A simple open addressing hashset for extensions on OpenGL 3+. */
-static const char ** ext_hashset = NULL;
-size_t ext_hashset_size = 0;
-
-static unsigned hash_string(const char * key)
-{
-  unsigned hash = 0;
-  unsigned i = 0;
-  for (; i < strlen(key); ++i)
-  {
-    hash += key[i];
-    hash += (hash << 10);
-    hash ^= (hash >> 6);
-  }
-  hash += (hash << 3);
-  hash ^= (hash >> 11);
-  hash += (hash << 15);
-
-  return hash;
-}
-
 /*
  * Search for name in the extensions string. Use of strstr()
  * is not sufficient because extension names can be prefixes of
@@ -328,37 +304,14 @@ static unsigned hash_string(const char * key)
  */
 static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
 {
-  if (ext_hashset != NULL)
+  const GLubyte* p;
+  GLuint len = _glewStrLen((const GLubyte*)name);
+  p = start;
+  while (p < end)
   {
-    unsigned hash = hash_string(name);
-
-    /*
-     * As the hashset is bigger than the number of extensions
-     * this will eventually break.
-     */
-    while(1)
-    {
-        unsigned index = hash % ext_hashset_size;
-        if (ext_hashset[index] == NULL)
-            break;
-
-        if (!strcmp(ext_hashset[index], name))
-            return GL_TRUE;
-
-        hash++;
-    }
-  }
-  else
-  {
-    const GLubyte* p;
-    GLuint len = _glewStrLen((const GLubyte*)name);
-    p = start;
-    while (p < end)
-    {
-      GLuint n = _glewStrCLen(p, ' ');
-      if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
-      p += n+1;
-    }
+    GLuint n = _glewStrCLen(p, ' ');
+    if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+    p += n+1;
   }
   return GL_FALSE;
 }
@@ -10099,13 +10052,9 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
 /* ------------------------------------------------------------------------- */

 GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
-{
+{
   const GLubyte* start;
   const GLubyte* end;
-
-  if (ext_hashset != NULL)
-      return _glewSearchExtension(name, NULL, NULL);
-
   start = (const GLubyte*)glGetString(GL_EXTENSIONS);
   if (start == 0)
     return GL_FALSE;
@@ -10165,39 +10114,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
     GLEW_VERSION_1_2   = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
     GLEW_VERSION_1_1   = GLEW_VERSION_1_2   == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
   }
-
-  if (major >= 3) /* glGetString method is deprecated */
-  {
-    GLint n, i;
-    glGetIntegerv(GL_NUM_EXTENSIONS, &n);
-    glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi");
-
-    free(ext_hashset); /* In case we get called a second time. */
-
-    ext_hashset_size = (n * 3) / 2;
-    ext_hashset = calloc(ext_hashset_size, sizeof(const char *));
-    for (i = 0; i < n; ++i)
-    {
-      const char * extension;
-      unsigned hash;
-
-      extension = (const char *)glGetStringi(GL_EXTENSIONS, i);
-      hash = hash_string(extension);
-
-      while(ext_hashset[hash % ext_hashset_size] != NULL)
-        hash++;
-
-      ext_hashset[hash % ext_hashset_size] = extension;
-    }
-
-    extStart = 0;
-  }
-  else
-  {
-    /* query opengl extensions string */
-    extStart = glGetString(GL_EXTENSIONS);
-  }

+  /* query opengl extensions string */
+  extStart = glGetString(GL_EXTENSIONS);
   if (extStart == 0)
     extStart = (const GLubyte*)"";
   extEnd = extStart + _glewStrLen(extStart);
@@ -14064,9 +13983,6 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
   GLXEW_VERSION_1_2 = GL_TRUE;
   GLXEW_VERSION_1_3 = GL_TRUE;
   GLXEW_VERSION_1_4 = GL_TRUE;
-  /* Check if GLX display is available */
-  if (glXGetCurrentDisplay == NULL || glXGetCurrentDisplay() == NULL)
-    return GLEW_OK;
   /* query GLX version */
   glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
   if (major == 1 && minor <= 3)
```
2017-11-22 12:04:46 +01:00
Rémi Verschelde
e3264d1de3 CMake: Add option to use system GLEW 2.0+
The option is enabled by default, but the system version will only be used
if found and newer than 2.0.0 (to ensure that https://sourceforge.net/p/glew/patches/40/
is fixed). When missing, we silently fallback to the vendored source code,
so there is no change for e.g. Windows compilation.
2017-11-22 11:54:38 +01:00
auria.mg
c59af9136c Merge branch 'KartPerGamemode'
# Conflicts:
#	src/states_screens/gp_info_screen.cpp
2017-11-21 19:20:49 -05:00
hiker
9b4f773703 Avoid rewinds on the server (which would create a big chaos since state
updated would be duplicated etc). Instead it will move 'past' events
to the current time, causing only a 'jump' in the one client causing
the event (instead of all).
2017-11-22 10:28:52 +11:00
hiker
40bdb4d777 Added #define to disable the online login for now. Makes it easier
to start and debug LAN play.
2017-11-21 18:15:03 +11:00
Deve
4d4c514c75 Corrrect gp info screen to keep consistency with track info screen.
Now num karts config param is updated only if spinner button or start button has been pressed.
2017-11-15 22:11:21 +01:00
hiker
afac848bb9 Updated documentation. 2017-11-15 16:36:21 +11:00
hiker
f38f30a75c Merge branch 'master' into game_protocol 2017-11-15 08:12:38 +11:00
hiker
f783be4d75 Updates translations with 0.9.3 version from transifex (no author credits updated). 2017-11-15 08:11:51 +11:00
hiker
28cd15cf84 Changed installer version to git. 2017-11-14 22:43:37 +11:00
hiker
76ceea5b0f Added Benau's 64-bit installer. 2017-11-14 22:23:23 +11:00
hiker
e6897c47a0 Merge pull request #2968 from leyyin/master
Improve windows installer script
2017-11-14 21:55:23 +11:00
hiker
5ad0e5b93d Updated x86 redistributable to 2017 version. 2017-11-14 21:46:40 +11:00
hiker
84ccf82173 Updated script to handle existing entries without duplicating authors
(or even worse msgids for translator credits).
2017-11-14 17:55:07 +11:00
Deve
20ffc3a693 Avoid a crash in ghost replay screen.
It was crashing when add-on track was uninstalled.

It only avoids a crash and it's not true fix, because replays list should be updated when add-ons have been installed/uninstalled.
2017-11-13 22:35:18 +01:00
hiker
5b9dc6895d Fixed server-only execution. 2017-11-13 12:48:03 +11:00
Deve
a67be44422 Allow to compile STKRelease build with debug symbols.
It may be useful for decoding backtraces from our linux static package.
2017-11-12 23:59:12 +01:00
auria.mg
b95e0a3373 Fix #2990 2017-11-11 18:15:55 -05:00
Deve
252403c9cc Avoid semi-transparent window on some compositors 2017-11-10 22:48:48 +01:00
hiker
4fced331fe Merge remote-tracking branch 'origin/master' into game_protocol 2017-11-10 16:08:03 +11:00
Deve
468c24acd3 Avoid negative AI karts number in follow the leader 2017-11-09 23:38:53 +01:00
Deve
165b2fea9c Avoid running follow the leader GP with 0 AIs 2017-11-09 23:23:05 +01:00
Benau
51a16b938f Read only 4 bytes for tangent (unused atm), remember update stk-assets 2017-11-09 12:16:30 +08:00
Ben Krajancic
53827cbe21 Fixing selection issue on end-race screen (#3008)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial Commit

* Code cleanup

* Fix compile error

* Fix incorrect comparison

* Fix focusing erorr twice over

It may be worth making 'setfocusable' part of setvisible
2017-11-08 19:11:29 -05:00
Deve
28f81b2a85 Allow to move installed apk to sdcard 2017-11-08 22:06:58 +01:00
Deve
3baefcd6a7 Initialize FeatureAvailable array to false for legacy pipeline.
It has been broken in commit 271a26eaf0.

It solves some issues with etnaviv gallium driver. It may also solve a crash on old intel 965gm on windows, but I can't test it atm.
2017-11-07 22:54:36 +01:00
hiker
beca172af3 Fixed server-only execution. 2017-11-08 01:25:25 +11:00
Benau
046403e1df Expose race mode for scripting 2017-11-06 15:15:44 +08:00
LeMagnesium
237927e3e5 Mark "fortmagma" as locked until the door can open (#3015)
Keep the "fortmagma" challenge marked as locked on the GUI minimap even if enough points (180+) have been gathered to unlocked it, when the door is not open yet
2017-11-05 18:33:56 -05:00
auria.mg
158d83057c Fix FTL reset bug, fixes #3019 2017-11-05 18:22:27 -05:00
Deve
08be02af8f Fixed 64-bit dependencies.
Thanks to qwertychouskie for finding it.
2017-11-05 21:54:43 +01:00
hiker
54b32ba6b1 Merge branch 'master' into game_protocol 2017-11-05 13:03:15 +11:00
Deve
2e96a29977 Ignore some configuration changes that don't matter for us.
The "orientation" without "screenSize" was a clear bug. And now connecting external keyboard doesn't close STK for me anymore.
2017-11-04 22:08:42 +01:00
Benau
69c86930e8 Don't raycast driveable objects that are not enabled 2017-11-05 01:32:41 +08:00
Benau
8ba0fd3569 Allow exact shape to be used with tangents mesh 2017-11-05 00:55:26 +08:00
Benau
628bc7ce50 Allow light to be disabled by scripting 2017-11-04 14:01:47 +08:00
Deve
cc970c01a5 Merge pull request #3011 from qwertychouskie/patch-3
Prevent upgrades to 0.9.3 causing all particles to be disabled
2017-11-04 00:00:46 +01:00
Benau
fc23874991 Clarify running commands location 2017-11-03 21:16:16 +08:00
Benau
7b6b211bde Merge pull request #3014 from urtzai/patch-3
All language names capitalized
2017-11-03 21:09:19 +08:00
Urtzi Odriozola
80efc29e69 All languages capitalized
In order to keep a correct order in a language selection menu, the language names need to be capitalized
2017-11-03 14:00:34 +01:00
Benau
fa6959251a Fix #2949
Use clamp to edge sampler
2017-11-03 20:28:15 +08:00
Benau
260729a8e2 Merge pull request #3012 from urtzai/patch-1
Basque language name capitalized
2017-11-03 17:02:48 +08:00
Urtzi Odriozola
cb4ef7a68d Update localized_name.txt 2017-11-03 09:32:52 +01:00
QwertyChouskie
b13a502f50 Prevent upgrades to 0.9.3 causing all particles to be disabled
Older version's "false" in the config file translates to "0", which disables all particles in 0.9.3.  Mitigate this by renaming the variable.

See https://forum.freegamedev.net/viewtopic.php?f=17&t=7662&sid=71b18d47f0b9d436d4bd17c2da8cbb86#p74823 for an example of this causing confusion.
2017-11-02 18:49:57 -07:00
Deve
bcb452f76b Add missing languages to tinygettext 2017-11-02 22:17:57 +01:00
Deve
719f3039b3 Remove invalid empty translations.
They are not available on transifex. Norwegian is nb and nn. Chinese is zh_TW and zh_CN.
2017-11-02 21:30:52 +01:00
auria.mg
04c9763e77 Clarify UI in game paused dialog of story mode, fixes #3004 2017-11-01 19:29:02 -04:00
auria.mg
3760d84359 Attempt to fix #2997 2017-11-01 19:08:47 -04:00
Ben Krajancic
a94d22cce7 No option to abort grand prix on last track (#3003)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial Commit

* Code cleanup

* Fix compile error

* Fix incorrect comparison
2017-10-31 19:15:57 -04:00
auria.mg
2cc160d7cc Tweak challenge that was too difficult. See #2997 2017-10-31 19:07:26 -04:00
Ben Krajancic
a1689efa5f Crash sounds based on speed and direction (#2964)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial calculation and application

However this doesn't handle other karts well. Max speed both karts should differ in each direction

* Properly scale volume appropriate to speed and direction

* Improve clarity in variables and created getcurrentemitter method

* equation is awful, don't use

* Head on collision fix physics to be more accurate

* Removed debug std cout

* Cleaned up method for calculating volume, other misc fixes

Changed from m_body->getlinearvelocity() to getvelocity() to ensure that the reader doesn't mistake the functions as being different

* Fixed wrong value for min_volume

* Updated to Styling guidelines

* Fixed tabs to spaces

* fixed tab to space

* Coding conventions, fix set volume

* Last tab fix

* Make quiter sounds louder through math, whilst ensuring not imaginary numbers
2017-10-31 18:38:10 -04:00
Fantasmos
98231956fb rename to more appropriate variable 2017-11-01 08:38:34 +11:00
Fantasmos
83c14fc0dc Added default num karts for GP 2017-10-31 18:11:45 +11:00
Fantasmos
367eeb8c20 fix innapropriate name changes 2017-10-31 17:57:19 +11:00
Fantasmos
a094a5a3d6 Fix non newline brackets 2017-10-31 11:15:38 +11:00
Deve
57c874f703 Add a possibility to overwrite assets dir using environment variable.
It fixes #2982 when both SUPERTUXKART_DATADIR and SUPERTUXKART_ASSETS_DIR are set.
2017-10-29 21:02:13 +01:00
Deve
f7886a31bf Better fix for shadow acne 2017-10-29 20:26:46 +01:00
auria.mg
4f7cdbe294 Fix #2977 2017-10-29 14:07:41 -04:00
Benau
b15ab1f043 Fix #2988 2017-10-30 01:34:40 +08:00
Benau
d9d3afc36e Fix wrong normal, vertex 2 color and memory leak of texture quad
Fix #2979
2017-10-29 16:19:14 +08:00
Benau
e57c2bbbd3 Remove the dead elephpant 2017-10-29 09:20:50 +08:00
Fantasmos
702d7f71c5 Replaced pair with temporary struct, to ensure POD-typing 2017-10-28 18:41:26 +11:00
Fantasmos
7fff73afa6 Clarifies the cause of compiler errors for some systems 2017-10-28 14:13:57 +11:00
Fantasmos
e50d295c87 Remvoe redundancy 2017-10-28 13:05:08 +11:00
Fantasmos
d366dd84cd Updated to naming conventions 2017-10-28 12:59:04 +11:00
Fantasmos
cb1a2b1e25 Rename m_num_karts to be more appropriate, removed redundant variables I've made 2017-10-28 12:51:49 +11:00
Fantasmos
4a0db1926d Highlighted issue that needs resolving 2017-10-28 12:09:23 +11:00
Fantasmos
4fbc39572b Removed Tab, first working version! 2017-10-28 11:56:52 +11:00
Fantasmos
ca330b1ac0 Map compiles now and can be set 2017-10-28 11:35:11 +11:00
Fantasmos
f10feb77fd Can now load a map type 2017-10-28 09:16:28 +11:00
Daniel Butum
0af7d7bf7f Modify windows installer so that it is version specific + add entry in the windows add/remove list 2017-10-27 17:30:47 +03:00
Fantasmos
823d3112ad Begun making template for dictionary 2017-10-27 22:31:54 +11:00
Benau
66d1ea802d Update Changelog 2017-10-27 14:31:10 +08:00
hiker
207e8cd475 Updaetd translator credits. 2017-10-27 10:52:48 +11:00
hiker
ad637e1076 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-26 11:57:32 +11:00
Fantasmos
af7fefee1e note errors 2017-10-26 11:32:43 +11:00
hiker
0abfa64373 Updated credits to include all doncators and other contributors. 2017-10-25 20:24:28 -04:00
auria.mg
256ad66e13 #2734 2017-10-25 20:20:00 -04:00
auria.mg
067db4c8ce Fix #2734 2017-10-25 20:16:36 -04:00
hiker
2275dc7744 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-26 10:26:44 +11:00
hiker
e95657b2f4 Updated credits to include all doncators and other contributors. 2017-10-26 10:21:32 +11:00
Fantasmos
df69a684a3 Identified cause of compile error 2017-10-26 09:39:48 +11:00
Fantasmos
74cdd07ba7 Added string array for karts per gamemode, and references to it to replace num_karts 2017-10-26 09:11:57 +11:00
Deve
9fe805f5f8 Avoid tinygettext warning 2017-10-25 23:52:35 +02:00
Benau
b28574eb46 Fix b3d with more than 4 weights per vertex 2017-10-25 13:11:54 +08:00
Benau
0f17d7e23a Fix #2917 2017-10-25 09:14:26 +08:00
Benau
6cfe16a320 Add Karelian localized name 2017-10-25 00:24:56 +08:00
hiker
530bfce849 Updated translations. 2017-10-25 00:32:54 +11:00
hiker
6476af46cd Replced unicode characters with ascii characters. 2017-10-24 10:27:00 +11:00
hiker
d6251054cb Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-23 09:45:20 +11:00
hiker
4c1874ebf8 Hopefully fix #2939 (backpedal animation flickers when stopping and
left/right is being pressed).
2017-10-23 08:44:17 +11:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
aa080db501 Fix resolution change crash
UpdateFlips stop working if we don't m_flips_data.clear();
2017-10-22 01:52:37 +08:00
Benau
a0991c3233 Don't use unsync map buffer
It causes regression in hd5670 in windows

Although we should update ubo only once per frame
2017-10-22 01:51:45 +08:00
Benau
6a79d204c1 Don't use SSBO for skinning
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Deve
cf26337bd4 Fixed particles in multiplayer mode 2017-10-21 08:18:28 +02:00
hiker
7f1c460227 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-21 01:00:44 +11:00
hiker
d7f5fb9e69 Avoid flicker when a kart with backpedal animation is stopping and
left/right is pressed (see #2939).
2017-10-21 00:58:25 +11:00
Benau
6896c44da8 Clang fix 2017-10-20 18:35:28 +08:00
Benau
42a3eb1880 Uniform vertex color for fonts in all pipelines 2017-10-20 18:21:55 +08:00
Benau
e61eb3415a Remove hardcoded max 1024 bones for skinning 2017-10-20 17:10:08 +08:00
Benau
1b70144c80 Reserve a graphics restriction for hardware skinning 2017-10-20 14:00:38 +08:00
Benau
fd0eaf064f Show a ghost hat for ghost kart 2017-10-20 10:05:49 +08:00
Benau
8a0232382a Some fixes for some shader compiler 2017-10-20 09:25:43 +08:00
Benau
ebdde49984 Merge remote-tracking branch 'origin/master' into tbo_skinning 2017-10-20 08:36:54 +08:00
Deve
5216f8e917 Fixed jump explosion on android 2017-10-19 21:44:50 +02:00
Benau
553b2439ac Allow using SSBO for skinning if supported 2017-10-20 01:27:44 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f Set max texture size to 256 for Raspberry Pi 2017-10-18 21:13:23 +02:00
Deve
9ec06f122c Allow to filter graphical restrictions by vendor 2017-10-18 20:51:26 +02:00
auria.mg
204e715637 Fix build 2017-10-17 20:08:15 -04:00
Deve
c3e772e863 Add different explosion effect for Android.
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Deve
77161cc583 Avoid compilation errors for GLES 2017-10-17 23:34:19 +02:00
Deve
f034b3c22b Add tracks for apk 2017-10-17 23:34:19 +02:00
Benau
b204c492ef Update syntax 2017-10-17 12:15:37 +08:00
Benau
6a74b88273 Update readme and changelog 2017-10-17 11:53:22 +08:00
Benau
aaa8befe0a Fix appveyor build 2017-10-17 11:04:28 +08:00
Benau
fa48d099f2 Fix the remaining msvc warnings 2017-10-17 10:51:52 +08:00
Benau
fb6a0d7631 Merge remote-tracking branch 'origin/master' 2017-10-17 10:25:22 +08:00
Deve
1454e53b79 Set proper min sdk version for 64bit build 2017-10-16 21:31:17 +02:00
Benau
88e15147b8 Merge remote-tracking branch 'origin/win-64bit' 2017-10-17 00:55:22 +08:00
Benau
e47aa5d567 Take relative path issue into account when unloading texture
Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360 Preload the particle textures when first load
This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946 Don't call setLastTriggeredCheckline for check cannon
It will override the track check line
2017-10-16 13:47:21 +08:00
Ben Krajancic
6dcee109b5 Merge branch 'master' of https://github.com/Fantasmos/stk-code 2017-10-16 11:05:40 +11:00
Benau
9f10676dd3 Remove unused billboard shader 2017-10-16 07:43:00 +08:00
Benau
30e78fb1c0 Merge branch 'fix_2427' 2017-10-16 07:25:38 +08:00
hiker
9166e704e9 Take ball squashing into account when computing the ball height (so now
the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc Remove duplicated and unused code 2017-10-16 00:48:08 +08:00
Benau
4573e51e98 Fix #2427 2017-10-15 19:14:07 +08:00
Benau
a7debc286a Check flips using unordered_set 2017-10-15 15:05:49 +08:00
Benau
058f9163db Some work to make particle shader able to render billboard
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe Clean up particle .xml
Remove unsupported entries, notice that particles now are auto-
faded out by lifetime

Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51 Add an option to disable pre-generation for explosion particles
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0 Fix bounding boxes in legacy pipeline 2017-10-15 00:18:11 +08:00
Benau
85adab6e1e Allow to use new STKParticle with legacy pipeline
Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64 Don't hardcode first vbo size 2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7 Pre-generate some particles if max count is small 2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c Pack mixed color into instanced array
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7 Split MiniGLM for more usage (instancing, cpu particle, network...) 2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
0066722dab Features completed cpu particle 2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd I forgot about particles 2017-10-12 22:55:26 +02:00
Deve
928ae4e44d Try to fix server-only compilation 2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4 Merge branch 'srgb_fb' 2017-10-11 21:46:58 +02:00
Deve
c1e17f0593 Add a fallback for intel on linux.
When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Deve
6794670510 Disable srgb framebuffer for intel hd 2000 too 2017-10-11 20:53:49 +02:00
Benau
9304f6fa3c Disable the usage of all parts colorized
Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752 Add up-to-date restriction for hd3000 in windows 2017-10-11 11:25:28 +08:00
Ben Krajancic
865426aad7 Small clarification to prevent build errors (#2954)
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-09 21:10:50 -04:00
Ben Krajancic
8ce23fe078 Small clarification to prevent build errors
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-10 09:53:15 +11:00
Deve
ae4e302741 Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
auria.mg
0453809915 Update credits 2017-10-08 19:56:13 -04:00
Benau
10e3467f96 Merge remote-tracking branch 'origin/better_rescue_animation' 2017-10-09 07:44:50 +08:00
hiker
fba22def40 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-09 10:29:24 +11:00
hiker
b97088c933 Fixed computation of new point. The previous approach was based on
the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120 Added more debug info, removed unused code. 2017-10-09 10:25:11 +11:00
Benau
2217083421 Replace broken abyss replay with candela city 2017-10-08 11:16:25 +08:00
Deve
48d94e10a7 Use separate os name for android stats 2017-10-07 21:37:59 +02:00
Benau
4f1becb20d Add a better rescue animation
Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089 Allow configurable exhuast particle, fixes #2878 2017-10-06 01:08:27 +08:00
auria.mg
3ad081104e Re-extract strings for missing track, oops 2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06 Minor challenge tweak 2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a Tweak hacienda easy challenge, see #2951 2017-10-04 18:50:27 -04:00
Deve
bc84559f1d Revert a hack for shadows.
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
auria.mg
0f790d4331 Update strings 2017-10-03 19:04:34 -04:00
Deve
27a79526b1 Allow to use particles heightmap simulation in GLES 2017-10-02 23:05:12 +02:00
Deve
843ebad9a1 Don't use GL_FRAMEBUFFER_SRGB in GLES 2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0 Use a hack to get the "real" transformation for bones
Sometimes the value return before was not as correct as in blender

Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74 Hopefully fixed rare crash in createVideoModeList.
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a Fixed a crash in overworld after kart selection screen when accelerometer is enabled 2017-09-30 23:08:17 +02:00
Benau
f1dfabdcc2 Update Changelog 2017-09-30 14:55:14 +08:00
Sam
c4726e767a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-28 20:07:17 +02:00
Sam
e3bfa79d43 Now you must progress the story mode to unlock sara the wizard 2017-09-28 20:05:12 +02:00
Deve
34a3207f91 Fixed android compilation 2017-09-27 23:20:35 +02:00
Deve
afbdbaeee8 Remove unused files.
Both Console and FB don't work with opengl driver. And the software driver is not even included in stk sources. So I don't think that it will be ever used.
2017-09-27 23:07:44 +02:00
Deve
de116c7e4c Fixed possible issue with changing resolution 2017-09-27 22:24:40 +02:00
Deve
126991118d Now only irrlicht depends on x11 2017-09-27 21:45:08 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00
Benau
e655c5e971 Don't initInverseBoneMatrices for < version 3 karts
grep -rn speed-weighted-object in deveee's addon karts show nothing
(even most addons)
2017-09-20 13:27:46 +08:00
auria.mg
4078863d1d Update achivements.xml, fixes #2940 2017-09-19 18:44:05 -04:00
Deve
70471a7266 Adjust explosion particle size to updated explosion image (removed transparent margins).
Causes minor performance improvement, but better than nothing.
2017-09-19 22:42:39 +02:00
Benau
3cd2f403e0 Force re-skin when getMesh with hardware skinning on
Actually spm has a built in way to use mesh without bothering bind
pose
2017-09-20 01:27:52 +08:00
Deve
71334bac5b Move xrandr to irrlicht cmake file and also fixed indentations 2017-09-18 22:14:43 +02:00
Deve
66cebbdbe7 Add cmake scripts that find egl and wayland libraries 2017-09-18 21:50:34 +02:00
Benau
b09eec4bcb Allow speed weight objects to be attached to bone 2017-09-18 11:27:21 +08:00
Deve
f6fa44f0df Request srgb colorspace on wayland 2017-09-17 21:51:07 +02:00
Benau
cef65cb98a Use the same radius as before 2017-09-17 08:44:58 +08:00
Deve
29ba4ee543 Avoid a warning about missing texture in race result gui 2017-09-16 23:38:26 +02:00
Benau
12188c5287 Allow sharing headlight model and config its color (for gnu) 2017-09-16 14:46:21 +08:00
Benau
00660293b7 Fix #1795, fix #2755 and fix #2886
Allow using bone attachment in straight-frame static mesh.

Advanced headlight rendering with light origin from center mass
of headlight model which can be bound to any bone in kart model
2017-09-15 20:08:38 +08:00
auria.mg
32243e7eb3 Update the newlt-added icons with ones whose liense is known 2017-09-14 19:44:34 -04:00
auria.mg
024b642d27 Add margin 2017-09-14 19:24:23 -04:00
auria.mg
1d2e882ffe Merge branch 'master' into master_fhach
# Conflicts:
#	src/guiengine/widgets/kart_stats_widget.cpp
2017-09-14 19:24:06 -04:00
Deve
04cc5bb62c Make sure that music pointers are always null when deleted 2017-09-13 21:11:12 +02:00
deve
9681a9586f Update supertuxkart.pot 2017-09-13 06:20:20 +02:00
deve
6500cf716a Use better names in touch device settings 2017-09-13 06:18:07 +02:00
Deve
e615ff67d6 Don't use gl functions that are not available in core context.
Fixes some driver warnings.
2017-09-12 23:49:35 +02:00
Deve
be4d0e7208 Fixed a crash when starting ghost replay 2017-09-12 20:14:10 +02:00
deve
6829bb1e51 Fixed aspect ratio for icon button widget.
It happened when using non-hd textures. Textures with aspect ratio != 1, are scaled to MAX_TEXTURE_SIZE, for example from 512x256 to 256x256, so we can't base on scaled texture size.

Btw. such behaviour seems to not have a sense (for example 2048x256 will be scaled down to 256x256), so it may need some work in stk_texture.cpp.
2017-09-12 06:10:23 +02:00
Deve
fd00ef4d92 Fixed a crash in grand prix editor 2017-09-09 21:25:56 +02:00
deve
4610572649 Don't draw explosion particles if only important effects are selected in options.
It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
2017-09-08 06:25:21 +02:00
Deve
f96863c421 Add a possibility to totally disable particles.
Particles cause a crash on some radeon devices, so people can at least disable it to make the game working.
Also tfb causes quite big slowdown on slow devices even if there is no particles displayed, so it can give few more fps.
2017-09-08 00:33:46 +02:00
QwertyChouskie
039a7d0ecc Put screenshots in ~/.local/share/supertuxkart/screenshots (#2932)
* Put screenshots in ~/.local/share/supertuxkart/screenshots

Instead of `~/.cache/supertuxkart/screenshots`.

* whoops :(
2017-09-06 20:22:05 -04:00
auria.mg
5e8f25a1fc Add a slight delay when triggering the falling camera, avoids triggering it too soon when the kart is not yet sure to fall 2017-09-06 19:23:58 -04:00
Benau
88972f8308 Cache all mipmap levels for compressed texture
Not sure if devee has super-fast loading speed like me
2017-09-06 15:14:36 +08:00
Benau
ee3d0df242 Try to fix "Cannot find container_id for texture" for models 2017-09-06 15:13:50 +08:00
hiker
92aec928a1 Tweaked physics so that wheel raycasts happen from inside the collision shape
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
2017-09-06 09:06:04 +10:00
hiker
5cbcd79cca Merge branch 'master' of github.com:supertuxkart/stk-code 2017-09-06 09:02:33 +10:00
Deve
8a3cdb4fef Don't link with useless libs.
Also remove custom script for xrandr.
2017-09-05 00:19:55 +02:00
hiker
416b93b0a1 Reset steering when calling reset in a kart, which results in more accurate
physics replays.
2017-09-04 18:08:14 +10:00
hiker
71978e2bb0 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-09-04 10:43:00 +10:00
auria.mg
15ea4a8f17 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-09-03 20:38:16 -04:00
auria.mg
b974b35a07 Code cleanup in kart audio code 2017-09-03 20:37:43 -04:00
hiker
5d51b7fcd1 Added #define to switch between AI-debugging-topview camera (high up)
and physics-debugging-topview camera (close to kart).
2017-09-04 08:41:21 +10:00
hiker
bd6c2d9b21 Allow setting bevel to 0, fix incorrect Y position when using bevelled
values for wheel positions.
2017-09-04 08:30:31 +10:00
Deve
b820a60e98 Tweak default accelerometer sensitivity.
Also move it to the config file.
2017-09-03 23:39:03 +02:00
auria.mg
beb10863c4 Continue optimizing OpenAL sources, see #2921 2017-09-02 22:49:36 -04:00
auria.mg
cb2295c738 Improve kart audio refactor, see #2921 2017-09-02 22:35:41 -04:00
auria.mg
663c7aacaf Tweak kart audio code to use fewer OpenAL sources (see #2921). Seems to work well, though I need to take a closer look to make it thread-safe 2017-09-02 22:00:37 -04:00
auria.mg
590ec78640 Update changelog 2017-09-02 21:54:02 -04:00
Deve
1123ceeceb Don't try to create textures for empty names.
It's not designed to work with empty file names, because the "existFile" function in irrlicht returns true for directories, our file manager doesn't check that it's a directory and generally strange things happen.

This solves a problem with luna track that doesn't have a screenshot and possibly with some broken add-ons, so that valgrind doesn't complain anymore.

Benau, feel free to revert it if you have better solution.
2017-09-03 00:04:29 +02:00
Deve
6710fc2a5c Don't add absolute path if screenshot name is empty 2017-09-02 23:47:25 +02:00
Deve
6f11a1669f Make particles in GLES renderer to look a bit better.
Now kart exhaust is not too dark anymore.
2017-09-02 01:01:35 +02:00
Benau
f07a7062b3 Add min / max height testing for all graphs 2017-09-01 14:12:10 +08:00
hiker
f7397028ff Merge branch 'master' of github.com:supertuxkart/stk-code 2017-08-31 23:55:33 +10:00
hiker
4759ff2490 Cancel the setAnimationEndCallback when a non-existing animation is
tried to be set. Fixes #2628.
2017-08-31 23:47:39 +10:00
auria.mg
64c1e8d19c Fix SFX leaks 2017-08-30 20:39:20 -04:00
Deve
69e26d7561 Remove unclear warning.
Weather node without particles is fine and it's used in Blackhill Mansion (just for lightning). The warning was suggesting that something is wrong there.
2017-08-30 21:21:43 +02:00
hiker
0dd3bbbd9b Changed severity level so that additional information in case of a crash
is certain to be seen.
2017-08-30 17:54:45 +10:00
hiker
7a3448a159 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-08-30 17:52:41 +10:00
hiker
c33ee321cc Merge branch 'master' of github.com:supertuxkart/stk-code 2017-08-30 17:49:59 +10:00
hiker
4440c7e40a Added error check for alDeleteSource. 2017-08-30 17:46:07 +10:00
deve
8c73b67309 Update supertuxkart.pot 2017-08-30 06:50:51 +02:00
deve
2de3a39e04 Make device name translatable 2017-08-30 06:46:55 +02:00
auria.mg
6e30154fc3 Update strings 2017-08-29 19:48:32 -04:00
Allan Nordhøy
f08b53c1fc Spelling: Chose, add-ons, low, command-line (#2914)
* Spelling: Chose, add-ons, low, command-line, HTTPS

* Back to http for privacy.supertuxkart.net

It auto-negotiates for https from Let's Encrypt when connected to through http, strange.
2017-08-29 19:47:07 -04:00
Deve
e05ef71b77 Make it clear that NDK >= r15b is atm. not supported 2017-08-29 22:00:45 +02:00
Deve
184ecce836 Reset multitouch buttons state when game is restarted 2017-08-29 22:00:45 +02:00
Deve
65363a2fa0 Move multitouch race gui creation.
It's to avoid duplicated buttons because result gui uses gui_base too.
2017-08-29 22:00:45 +02:00
Benau
ba55fc7d2e Fix previously always true statement
bufferSize (Real*BOSize) was never used and set
2017-08-29 10:31:56 +08:00
auria.mg
96c4e26ef3 Update strings 2017-08-28 19:36:34 -04:00
hiker
ab6fbd2609 Merge remote-tracking branch 'origin/master' into fix-ball-cannon 2017-08-29 09:19:41 +10:00
hiker
cf98e049b0 Fixed sliding (i.e. not being able to drive up steep uphill sections). Fixes #2906. 2017-08-29 08:23:06 +10:00
Deve
2fdb33990e Tweak some touch device params.
Better on 5'', worse on 10''... Can be changed in options anyway.
2017-08-28 22:25:32 +02:00
Deve
704d3ea9d9 Try to make touch device a bit more comfortable 2017-08-28 22:25:32 +02:00
Benau
ea58a736d5 Fix displace fallback in non-advanced pipeline 2017-08-28 13:04:41 +08:00
Benau
7b571de395 Fix the wrong "misuse"
Now you can play hot.ogg
2017-08-25 16:39:34 +08:00
auria.mg
5999e83cba Update changelog 2017-08-23 19:02:19 -04:00
auria.mg
e852714466 Update challenges for new city track 2017-08-23 18:52:10 -04:00
Deve
6465cc4569 Minor fix in graphics restrictions.
Some android restrictions are very basic, eg. UniformBufferObject is disabled on whole platform. So make sure that it's not used on any exotic OS.
2017-08-23 21:18:45 +02:00
Deve
dec9948d0b Make sure we don't write out of array.
It shouldn't happen, but code below assumes that visualAttrBuffer has its full size, so just in case...
2017-08-23 00:13:57 +02:00
Deve
b03e108902 Handle a case when request for srgb-capable framebuffer failed.
It fixes #2902.
2017-08-22 23:53:04 +02:00
Benau
850afc8620 Allow using animated texture with displace shader
Plus some clean-up
2017-08-23 00:55:25 +08:00
Deve
6a03f147f6 Add a possibility to use ubo on gles.
Disabled by default on android, because it's been tested on only one device and it's a bit slower in most cases.
2017-08-22 00:02:34 +02:00
Deve
bd84929982 Don't convert gloss maps.
It causes artifacts when advanced lighting is enabled.
2017-08-21 11:30:49 +02:00
Benau
ad369b88da Remove .b3d usage in stk-code 2017-08-21 16:02:06 +08:00
Benau
a8e20101f8 Make SPM loader more portable (for stk-editor later)
Also allow calculating normal if required
2017-08-21 14:57:33 +08:00
hiker
f1f8bf0e4d Oops - fixed unexplainable #includes ... I am sure I didn't put them in :P 2017-08-21 14:59:28 +10:00
hiker
6d61ef7fb9 Use StringUtils instead of strrchr, some code cleanup. 2017-08-21 08:47:28 +10:00
hiker
5a35bb6195 Made crash reporting work with 32- and 64-bit windows executables. 2017-08-21 08:11:03 +10:00
Deve
d698e62053 Minor fix in video settings dialog 2017-08-19 22:09:42 +02:00
Benau
1ca6a6edea Remove the need of 2nd UVmap for displace objects 2017-08-19 08:51:09 +08:00
Benau
4c0b28a43e Fix speed weight object looping in non-animated character 2017-08-17 15:48:21 +08:00
Benau
fd7bf80493 Fix kart selection screen animation if only 1 kart 2017-08-17 15:28:04 +08:00
Deve
ad062d3b81 Fixed indentations 2017-08-17 00:11:25 +02:00
Deve
3cf8649a6e More work with generate_assets script.
Now uncompressed tux with .spm takes just 350 kb.
2017-08-17 00:11:25 +02:00
Benau
a00b878919 Use transposed matrix everywhere 2017-08-17 01:26:08 +08:00
hiker
f3d56b37df Merge branch 'master' into win-64bit 2017-08-16 17:29:57 +10:00
Benau
3031fabcf9 Add spm loader 2017-08-16 13:48:27 +08:00
Deve
196fe378b4 Fix for png->jpg converter.
It's possible that there are multiple file names in single parameter, for example:
<sky-box texture="0006.png 0001.png 0004.png 0002.png 0003.png 0005.png" ... />
now it should work.

Also use is_opaque rather than has_alpha that gives better results.
2017-08-15 23:03:22 +02:00
hiker
01be800253 Fixed stack traces for win32 (#2642). 2017-08-15 23:54:39 +10:00
Deve
8fa0e4e7b3 Make it less verbose 2017-08-15 10:12:56 +02:00
Deve
4da945f710 Move duplicated code to separate function 2017-08-15 10:12:56 +02:00
Deve
0a2d05a998 Add a possibility to convert png->jpg for spm format for smaller apk 2017-08-15 10:12:56 +02:00
hiker
5a2b92d79d Merge branch 'master' into improve-xbox-gamepad-support 2017-08-14 10:05:26 +10:00
Deve
71bbafadbd Fixed memory leaks in gles 2017-08-13 22:02:55 +02:00
Deve
0bf0ca0a35 Fixed memory leak 2017-08-13 01:38:21 +02:00
Deve
1f4a9135b6 Remove useless elif 2017-08-13 01:38:21 +02:00
Deve
ee5bdad926 Move output/seat listener to better place 2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f Fixed possible uninitialized variable in gles renderer 2017-08-13 01:38:21 +02:00
Deve
cf868df93f Fixed memory leaks in wayland device 2017-08-13 01:38:21 +02:00
hiker
1cc9f503a4 DT can actually be 0 :P (e.g. in server with no graphics, and I
guess on really fast computers). Bad things happen with dt=0, so
set dt to at least 1 ms.
2017-08-11 17:22:25 +10:00
hiker
6edfc02ec5 Removed debug output. 2017-08-11 17:10:59 +10:00
hiker
a7a3f2b137 Fixed typo in profiler call. 2017-08-11 17:10:28 +10:00
hiker
50c3ac671b Merge branch 'master' of github.com:supertuxkart/stk-code 2017-08-11 10:10:27 +10:00
hiker
e7f8cc7239 Added profiling events for playing network events. 2017-08-11 09:50:08 +10:00
hiker
4c0ffdb055 Added profiling events for ProtocolManager. 2017-08-11 09:48:34 +10:00
hiker
aa757637ec Added more profiling events for rewinding. 2017-08-11 09:46:30 +10:00
hiker
3923da30bc Use unique names for profiler events. 2017-08-11 09:41:22 +10:00
hiker
5b68e18df4 Fix cygwin support. 2017-08-11 09:38:58 +10:00
auria.mg
936ef3c4c7 Update changelog 2017-08-09 19:37:49 -04:00
hiker
587687a614 Merge remote-tracking branch 'origin/fix-2850' 2017-08-09 21:40:44 +10:00
hiker
626f540b15 Merge branch 'Fix-2617' 2017-08-09 21:21:03 +10:00
hiker
86d5e11c13 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 20:32:13 +10:00
hiker
e03c0849ce Fixed previous commit - got confused with the #undef :P 2017-08-09 20:30:44 +10:00
hiker
8be5443f8c Merge branch 'fix-profiler' into improve-xbox-gamepad-support 2017-08-09 17:56:40 +10:00
hiker
d46b03b317 Hopefully fixed cygwin build problems. 2017-08-09 17:54:29 +10:00
hiker
379a9db3c9 Merge remote-tracking branch 'origin/fix-profiler' into game_protocol 2017-08-09 17:43:14 +10:00
Benau
861e7f7ebd Remove contradiction 2017-08-09 15:36:26 +08:00
Benau
cc8331f5cd Fix #2897 2017-08-09 15:03:37 +08:00
Benau
79c6705bb1 Fix #2814 2017-08-09 13:00:09 +08:00
Benau
ea97258b65 Add scripting code for throwing banana monkeys 2017-08-09 12:23:37 +08:00
auria.mg
94bb657102 Ignore input sensing coming from the wrong gamepad 2017-08-08 20:44:31 -04:00
hiker
6f5b1d2a55 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 10:23:52 +10:00
auria.mg
f589bbea04 Attempt to fix 2617 2017-08-08 20:23:22 -04:00
hiker
11a587dd30 Merge branch 'improve-xbox-gamepad-support' of github.com:supertuxkart/stk-code into improve-xbox-gamepad-support 2017-08-09 10:15:35 +10:00
hiker
28890aad33 Merge branch 'master' into game_protocol
Some minor changes to make code easier to read.
2017-08-09 09:50:46 +10:00
hiker
c3cd7ceaa2 Merge branch 'master' into improve-xbox-gamepad-support 2017-08-08 23:08:14 +10:00
hiker
b440511c95 Fixed incorrect right thumbstick mapping. 2017-08-08 21:55:28 +10:00
hiker
bd5eb89cc0 Use XInput 9.1 which does not need an installer and works on most
windows platforms. Move the linking to irrlicht cmake.
2017-08-08 21:44:32 +10:00
hiker
0acda38987 Add profiling events to sfx manager, but they are commented out
by default (using preprocessor directives), since they are typically
not useful.
2017-08-08 16:44:55 +10:00
hiker
6a0fb83209 Clear existing events when the circular buffer wraps around. 2017-08-08 16:36:54 +10:00
hiker
d29d2b831f Only use start and end time for thread 0, since all other threads
might not have valid start and end times (since they can record
several identical events during one frame). Bars for all other
threads can therefore not be nested.
2017-08-08 16:09:49 +10:00
hiker
887814ea98 Fixed incorrect start and end time setting when synchronising
frames. Only use thread 0's start and end time to compute the
duration (since other threads might have multiple identical
events during one frame, resulting in incorrect start times).
2017-08-08 16:08:15 +10:00
Deve
0a715ac31a Fixed 32-bit mingw compilation 2017-08-07 22:33:57 +02:00
hiker
620d1f34c1 Link in xinput on windows builds. 2017-08-07 23:50:09 +10:00
hiker
6783ab26f8 Keep a list of all event names in the order in which they first
appear. This list allows the proper ordering of events when drawing
the bar chart to show nesting. Make sure that enabling the profiler
starts at the next synch point (to avoid incomplete event pairs).
Create a seprate output file for each thread.
2017-08-07 17:53:15 +10:00
hiker
e6c2c3df95 Revert to using guidProduct for all existing code, but the correct guidInstance
for detecting XInput devices only.
2017-08-07 09:15:09 +10:00
Deve
b6df36fc39 Don't hardcode build-tools version 2017-08-06 23:15:08 +02:00
Deve
bc6ff38b22 Simplify light factor when advanced lighting is disabled.
In this case only diffuseMatColor really matters, other values are constant.

It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse

There is much less difference on nvidia graphics card, but still it gives small performance improvement.
2017-08-06 22:18:18 +02:00
hiker
4c55ca4da9 Merge commit 'e6a134c3479ccdbaf91bb36d46ffb64b6a3b52b9' into improve-xbox-gamepad-support 2017-08-06 22:58:49 +10:00
hiker
891e439264 Remapped XInput to be the same as DirectInput buttons, so that
existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
2017-08-06 22:56:59 +10:00
hiker
68d41a07ba Now actually use XInput to read the joystick events for all
XInput devices.
2017-08-05 00:34:51 +10:00
hiker
f431730278 Fixed recognition of XInput devices. 2017-08-05 00:12:22 +10:00
Geoffrey Mon
a73af6eb0d Save and use usernames in replay files (#2754) (#2893)
* Save and use usernames in replay files

Fixes #2754.

* Store usernames of each racer in recorded replay files
* Display those usernames in a column of the replay selection UI
  and in race result dialogs
* RaceResultGUI::getKartDisplayName functionality moved into
  Controller::getName

* Move Controller::getName definition to avoid unnecessary #include

* Backwards compatibility: use kart name if username is not in replay

* Fix code style issues
2017-08-03 19:51:42 -04:00
hiker
623bb460c6 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-08-03 21:23:32 +10:00
hiker
04c775eead Don't measure lock time, some whitespace cleanup. 2017-08-03 21:21:40 +10:00
hiker
d3da93f368 Try to use a Microsoft function to detect XInput devices when using
DirectInput - atm not working yet :(
2017-08-03 09:24:50 +10:00
Geoffrey Mon
802d70ca8d Fix code style issues 2017-08-02 17:21:37 -04:00
Deve
1d2ff0bc47 Remove more unused files 2017-08-02 22:03:01 +02:00
Deve
e9496caa71 Merge pull request #2892 from qwertychouskie/cleanup2
Cleanup V2
2017-08-02 21:49:58 +02:00
Geoffrey Mon
9ec2ff5c4a Backwards compatibility: use kart name if username is not in replay 2017-08-02 14:13:26 -04:00
Geoffrey Mon
ca5258a46c Move Controller::getName definition to avoid unnecessary #include 2017-08-02 13:48:44 -04:00
Benau
ac406e1e00 Fix #2891 2017-08-03 01:34:35 +08:00
Geoffrey Mon
f3a962c391 Save and use usernames in replay files
Fixes #2754.

* Store usernames of each racer in recorded replay files
* Display those usernames in a column of the replay selection UI
  and in race result dialogs
* RaceResultGUI::getKartDisplayName functionality moved into
  Controller::getName
2017-08-02 12:55:23 -04:00
Qwerty Chouskie
14ea69dc90 Cleanup V2 2017-08-02 09:29:15 -07:00
hiker
203995262c Exclude the time to get the lock from profile measurements. 2017-08-02 22:40:19 +10:00
hiker
d8fe700f64 Don't store data when the profiler is disabled. 2017-08-02 08:48:01 +10:00
hiker
d800a8c0bc Made everything threadsafe. 2017-08-02 08:34:43 +10:00
hiker
22208365d2 Switch to direct input for joystick handling. 2017-08-02 08:13:24 +10:00
hiker
1e5d2643be Bugfix: incorrect index. 2017-08-02 08:13:04 +10:00
hiker
cc6a1a3909 Started to add XInput support (to be able to distinguish the two
triggers).
2017-08-01 17:48:18 +10:00
hiker
85ee217d77 Converted tab to spaces. 2017-08-01 17:19:52 +10:00
hiker
ea12c8f494 Very first version of profiler that supports multiple threads
and handles events in branches better.
2017-07-31 22:56:47 +10:00
hiker
47d2e30c5f Fixed compiler warnings. 2017-07-31 22:56:00 +10:00
hiker
e6a134c347 Fix 2850 by increasing the number of axis for a gamepad to include
D-pad.
2017-07-30 23:05:27 +10:00
hiker
65c8cb7ae1 Replaced arrays with std::vector (to get better error checking). 2017-07-30 23:03:40 +10:00
Deve
a89b2f5df2 Minor tweak for linux icon.
On freedesktop specs they suggest to use 48x48 icon.
2017-07-30 12:56:25 +02:00
Deve
7d4fbb8d0c Minor modification in play tutorial text. Fixes #2535 2017-07-29 00:43:17 +02:00
hiker
fdd551a730 Fixed debug compilation. 2017-07-24 23:56:34 +10:00
hiker
ea3f9f8945 Merge branch 'master' into game_protocol 2017-07-24 21:12:36 +10:00
hiker
46bc3493b4 Coding style changes to profiler. Replaced ";" as separator with " "
(which is gnuplot friendly), and also added column number to header
to make it easier to know which column is what field.
2017-07-24 16:54:45 +10:00
hiker
48de916f68 Added non-interpolated physics position to debug output. 2017-07-24 16:53:51 +10:00
QwertyChouskie
0be10ce448 Fix MinGW cross-compilation (#2883)
* Fix MinGW x64 cross-compilation

* Fix MinGW x86 cross-compilation
2017-07-22 20:17:31 -04:00
Benau
979e1546fb Fix #2881, only create a camera when initializing 2017-07-21 09:27:57 +08:00
auria.mg
1770d01e07 Changelog, continued 2017-07-20 19:57:42 -04:00
auria.mg
b2fd3d341a Changelog 2017-07-20 19:50:46 -04:00
Deve
09a735c25e Use key names in android device too 2017-07-20 22:58:12 +02:00
Deve
7a92708fd3 Use key names in wayland device 2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67 Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
Benau
10909b9556 Remove m_scale_rtts_factor == 1.0f in image quality for now
Because not working in advanced pipeline
2017-07-20 10:19:30 +08:00
samuncle
a3d6f2f453 Start to update the changelog for the release (please add/correct if needed) 2017-07-19 19:35:04 +02:00
Deve
11b2409fab Activate accelerometer only if needed 2017-07-18 21:43:45 +02:00
Deve
20850c9811 Remove unused cmake option 2017-07-18 00:11:09 +02:00
Deve
bbee93dfe8 Update readme and generate_assets script.
The issues on android 4.4 + qualcomm should be already fixed in 8653d410f8 and d44802a482

I also added few lightweight tracks and karts to the apk
2017-07-14 22:04:52 +02:00
Deve
cbba2b6b7d Merge pull request #2880 from scootergrisen/patch-2
Add danish translation
2017-07-14 06:21:38 +02:00
scootergrisen
cb8e0d7b2a Add danish translation 2017-07-14 00:40:56 +02:00
Deve
d44802a482 Add a workaround for some qualcomm devices on android 4.4 2017-07-11 00:37:31 +02:00
Deve
70c481cb26 Add a possibility to set android version in graphics restrictions. 2017-07-10 22:54:38 +02:00
Deve
1fd6a8aa86 Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Benau
8653d410f8 Option 1 for fixing android 4.4
Reinit vertex attribute pointer each time, performance may hurt
2017-07-09 00:46:42 +08:00
QwertyChouskie
7b185ce2f1 Add new GPwin cutscene (#2875)
* Add new cutscene

* Cleanup

* Make all podiums arrive at the same time
2017-07-06 20:54:42 -04:00
Deve
6fc285b794 Show only native resolution in settings on android.
Changing resolution is atm. not available, so adding 1024x768 doesn't have a sense.
2017-07-06 23:18:43 +02:00
Deve
9b7f3d70dd One more place where we were linking with glu.
It doesn't really matter, but it's better that our linux package doesn't depend on it.
2017-07-05 21:49:31 +02:00
Deve
9fc1acc4c0 Allow to draw steering wheel on the right side 2017-07-05 21:21:33 +02:00
Deve
2cda14686d Simplify touch device settings 2017-07-05 20:43:57 +02:00
Deve
2bf99aef1d Remove useless gles defines from irrlicht cmake file 2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc Remove unused gles 1.0 code 2017-07-04 23:30:09 +02:00
Deve
2bdce1994c Minor fix in android build script 2017-07-04 22:57:59 +02:00
Deve
09262a606b Add missing copyright.
The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04 Tweak closing android device 2017-07-04 22:43:11 +02:00
Deve
f13f69851f Fixed black screen on some GLES 2.0 devices.
It affects only GLES 2.0. The GLES >= 3.0 and OpenGL allow sized internal formats.
2017-06-29 23:00:08 +02:00
Deve
8462c552d1 Add a warning for very low screen resolutions.
There are some android devices that are 320x240, 400x240 etc... Bare minimum to run STK is 640x480. Otherwise some important gui elements are not displayed and it may crash in guiengine.
2017-06-28 21:32:12 +02:00
QwertyChouskie
76257f68c5 Avoid error when libopenglrecorder not found (#2871)
* Avoid error when libopenglrecorder not found

* Full fix
2017-06-27 19:56:53 -04:00
Deve
076d1f2b62 Save few more mbytes in the apk 2017-06-27 21:20:38 +02:00
hiker
721cebc325 Added timestamp to debug output. 2017-06-27 19:02:03 +10:00
Deve
68cfdfbf17 Minor fix for android progress bar that probably doesn't make any difference anyway 2017-06-24 21:41:36 +02:00
Deve
23277066a4 Some fixes for egl config.
Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
8f70b74db9 Some tweaks in generate assets script 2017-06-24 01:11:58 +02:00
Deve
78b9b92efa Fixed gles compilation.
We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
QwertyChouskie
a2d831c1ea Handle missing libopenglrecorder gracefully (#2867)
* Handle missing libopenglrecorder gracefully

* Tweak readme

* Change version to "git"

* fail when version !== git

* oops

gota do my research :/
2017-06-22 20:27:29 -04:00
hiker
59ae3e8e63 Added documentation. 2017-06-22 17:39:56 +10:00
hiker
95016d03f4 Removed unnecessary loop. 2017-06-22 17:32:27 +10:00
hiker
60bbd4951a Added more debug output. 2017-06-22 09:54:55 +10:00
Deve
72358371f7 Some fixes for video mode list on android.
Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Matthew Trescott
1d8a709e38 Fix the --cutscene=<cutscene> commandline flag (#2861)
If the menu is shown, there's this ugly purple background (the OpenGL default, I think) and the cutscene won't play.
2017-06-17 18:49:00 -04:00
Deve
cfc506d0cf Merge pull request #2862 from MTres19/unlock_all_cmdline
Add option to unlock everything with a command line flag
2017-06-17 18:04:36 +02:00
Matthew Trescott
3dee6ce5dd Add option to unlock everything (and disable that option) from the command line
This was a complaint of Michael Larabel from Phoronix and is why he doesn't use STK in benchmarks; because the new tracks are mostly locked from the start and unavailable even with the --track flag
2017-06-17 11:45:57 -04:00
QwertyChouskie
10e439b6a1 Clean up output (#2856) 2017-06-13 20:50:13 -04:00
hiker
dd9e361289 Stop startup time being accelerated in network games (which results
in client and server to become out of synch).
2017-06-14 08:28:06 +10:00
hiker
283f3b94d3 Fixed tiem correctoin (which was in the wrong direction). 2017-06-14 08:27:34 +10:00
Deve
ae19ade5e5 Add gradle support to android build script 2017-06-13 22:06:53 +02:00
QwertyChouskie
be00283b2e Fix a few compiler warnings (#2854)
* Fix compiler warnings in gpwrap.cpp

* Fix compiler warning in skybox.cpp
2017-06-11 15:59:12 -04:00
Deve
e11641cd43 Minor correction in generate_assets script 2017-06-08 21:44:17 +02:00
hiker
72e7c5a4cb Updated unit testing for latest code changes, removed old/commented
out code.
2017-06-08 09:29:42 +10:00
hiker
08cd8bf235 Added debug output. 2017-06-08 09:17:34 +10:00
hiker
f772c090ec If a state from the server is received in the future (which can happen
if the server is forced to a rewind), make sure to still replay
the state.
2017-06-07 22:09:22 +10:00
hiker
0cc3a2d63f Removed unnecessary call. 2017-06-07 18:57:24 +10:00
hiker
48bbdc0e07 Determine end of rewind period by reaching the latest TimeStepInfo
(i.e. the one that was just added for the upcoming timestep that
first needed to do the rewind) instead of comparing world time
and end time - the latter is prone to floating point differences,
causing rewinds to 'rewind' the timestep that has yet being computed.
2017-06-07 09:33:40 +10:00
Marianne Gagnon
e4f2d0b1d5 Fix OS X build following libpng upgrade 2017-06-05 20:52:46 -04:00
Deve
15ce5b4ebf Fixed windows compilation 2017-06-05 21:54:44 +02:00
Deve
ccf3893abb Apply our modifications to libpng cmake script 2017-06-05 21:16:22 +02:00
Deve
9ebdb5fd00 Update libpng to newer version in order to fix some vulnerabilities.
I decided to just make a bug-fix update and keep the 1.5.x series because newer versions may also need the zlib update.
2017-06-05 21:10:38 +02:00
hiker
a13856c6d1 Adjust DT on client (due to server requests) at time DT is computed
(to keep consistent DT across all further calls, esp. avoid
issues with rewinding getting different DT).
2017-06-05 09:46:34 +10:00
hiker
f32a1961e2 Minor bugfix. 2017-06-05 09:06:12 +10:00
hiker
3747427c5f ixed handling of adding states to time step info to minimise
rewindw by assigning new events to existing time step info events.
2017-06-05 08:54:52 +10:00
Deve
37a2752162 Use newer seat version if possible 2017-05-31 23:47:19 +02:00
Deve
212411fb49 Allow to repeat keys 2017-05-31 22:31:46 +02:00
Deve
d6e5e04666 One more tweak 2017-05-31 22:29:28 +02:00
Deve
c13f812290 Simplify previous commit and also fix the double egl context deletion 2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1 Add missing break 2017-05-30 00:34:39 +02:00
Deve
e00995d099 Allow to use GLES renderer with Wayland device.
It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
hiker
34af963cc1 Fixed incorrect server-start-delay (caused by the start delay
being delivered in a different thread, so adding DT in the main
thread was not the right time step).
2017-05-29 15:08:32 +10:00
Deve
c8137fc0fa Add a possibility to set a window class in irr device.
This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163 Allow to set window caption 2017-05-25 20:49:10 +02:00
Deve
0c18090669 Minor simplifications for keyboard on wayland 2017-05-25 17:27:08 +02:00
Deve
ce0a7bde84 Correct the rule for Polish plural forms.
It's already fixed in transifex.
2017-05-25 16:17:38 +02:00
Deve
8989cc97b5 Some fixes for keyboard on wayland 2017-05-24 01:17:25 +02:00
hiker
742be06c21 Removed code duplication by using macros. 2017-05-22 12:38:21 +10:00
Deve
2102b059de Update sources.cmake 2017-05-18 21:26:38 +02:00
Deve
8968706c09 Merge branch 'wayland' 2017-05-18 21:25:53 +02:00
Deve
bc25bc4435 Keep consistency with other irrlicht defines 2017-05-18 20:48:42 +02:00
Deve
abde57cd4a Add mouse wheel event 2017-05-17 22:44:22 +02:00
Deve
36368041ee Mostly cleanup and style modifications 2017-05-17 22:43:56 +02:00
hiker
fb5a600787 Remove 'duplicated' input events (e.g. auto-repeat might send
'accelerate' events over and over). This reduces traffic to
the server and other clients (and fixed a bug caused by rewinding
those events in the wrong order).
2017-05-17 09:19:19 +10:00
hiker
54fdd2d586 Add prefix for log messages during a rewind. 2017-05-16 22:01:32 +10:00
hiker
6162be9432 Add support for a 'prefix' to be printed for all log messages. 2017-05-16 22:00:35 +10:00
Deve
f99bc25845 Avoid semi-transparent window 2017-05-15 21:17:03 +02:00
Deve
961ac4d79e Better fix for glew 2017-05-14 00:06:54 +02:00
Deve
1966d3f072 Use x11 functions in irr_driver only if x11 device was created 2017-05-14 00:05:36 +02:00
hiker
91bad37939 Fixed incorrect position for a rubber ball in a cannon. 2017-05-13 21:38:59 +10:00
Deve
da802d836d Some fixes for mouse cursor. 2017-05-12 22:58:33 +02:00
Deve
ba39e88680 Update cursor when visibility is changed 2017-05-12 21:47:51 +02:00
hiker
bdbc7fd728 Reduce the height of a rubber ball in a cannon over time, so that
it starts closer to the ground when released after the cannon.
2017-05-12 17:52:15 +10:00
hiker
490bef516e Fix crash: the ProjectileManager must be cleared before the CheckManager
(since a rubber ball will emove itself from all cannon checklines, so
a crash happens if the checklines are gone).
2017-05-12 17:39:53 +10:00
hiker
1b75ed9b4c First fix for the basket-ball in cannon - make the ball follow
the cannon.
2017-05-12 17:11:46 +10:00
Deve
23c428160f Some fixes 2017-05-12 00:57:01 +02:00
hiker
03f4b76a32 Fixed various compiler warnings. 2017-05-09 09:34:37 +10:00
hiker
3a176f818c Merge remote-tracking branch 'origin/master' 2017-05-09 09:26:30 +10:00
auria.mg
dbd0cfa7d0 Expose the time of day to scripting, see #2315 2017-05-06 18:48:18 -04:00
auria.mg
242c8be90c Pause the bomb during animations, fixes #2846 2017-05-06 18:46:25 -04:00
Deve
70dc99ca6c Fixed some non-working keys.
We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6 Allow to choose device type using environmental variable 2017-05-06 22:38:05 +02:00
Deve
e02a8f4448 Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
Deve
2f1b61b798 Remember mouse button states 2017-05-05 23:04:18 +02:00
QwertyChouskie
58a170b4b7 Update string (#2824)
* Change message

* Update string in another file.

* Update addons_manager.cpp

* Update news_manager.cpp
2017-05-04 19:17:08 -04:00
auria.mg
553207fc11 Fix assertion failure if a bomb explodes while in a cannon, see #2846 (the bug is not quite fixed) 2017-05-04 19:12:17 -04:00
Deve
a9c2a1922a Some work on support clipboard 2017-05-04 22:36:12 +02:00
Deve
e27df23415 Draw mouse cursor 2017-05-04 21:06:40 +02:00
Deve
da65650b75 Allow to write unicode characters.
Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0 Add the ping/pong events to avoid non-responding window and few other minor fixes 2017-04-28 23:04:34 +02:00
Deve
01ffc129fb Make it working for current wayland/weston 2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4 Add missing files 2017-04-23 21:22:15 +02:00
Dagan Martinez
ec3a74f758 Changed "macOS X" to "macOS" (#2843)
No such system stylized as "macOS X."

Left "OS X Install" because I don't think Apple uses install DVD's anymore since renaming as macOS?
2017-04-22 18:49:37 -04:00
Deve
5d9b1e103d Rename file 2017-04-22 21:55:24 +02:00
Deve
63517dd4be Better EGL context creation 2017-04-22 21:51:49 +02:00
Deve
035c33f960 Merge branch 'master' into wayland 2017-04-22 21:11:10 +02:00
Deve
72012120d9 Merge branch 'egl2' 2017-04-21 21:09:21 +02:00
Deve
d0a909361b Revert "Avoid reading/writing out of array"
This reverts commit 7f53faed4a.
2017-04-21 21:06:53 +02:00
deve
f4e803220b Some minor fixes 2017-04-21 08:51:54 +02:00
Deve
9fc3578b51 Rewrite whole EGL manager.
Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
auria.mg
49be7570a9 Fix inaccuracy in readme 2017-04-19 19:17:48 -04:00
hiker
db71824804 Minor documentation update. 2017-04-19 23:33:31 +10:00
Yevgeny
89c3a5cc65 Improved README.md's quality - April 17 2017 (#2839)
* Massive README.md update

Readme.md updated and cleaned up, a new section was added

* More updates to README.md

Updated README.md with another STK Winbuild method, some additonal
changes - mostly to enrich and improve the language of the readme file.
Windows_build.md is just a scratch pad for README.md's Windows sections.

* more tweaks to the file

more tweaks, old windows build method was removed because it is
confusing. additional tweaks were added

* More tweaks to the file

Updated the file to correct issues that were found in
supertuxkart/stk-code#2839

Disk space requirement was updated to be more correct.
mention of libvpx-devel was temporarly removed.

step  8 was revised slightly

* quick mistake correction
2017-04-18 19:02:24 -04:00
hiker
752b0645fb Merge branch 'master' of github.com:supertuxkart/stk-code 2017-04-18 23:17:04 +10:00
hiker
c23873da37 Properly fix driving no physical objects to enable smoothing (e.g.
volcano in both directions).
2017-04-18 23:07:24 +10:00
Benau
31f9acf7ed Update config.xml with libopenglrecorder
Consider use mjpeg / h264 (DIY compile) for HQ video
2017-04-18 14:08:30 +08:00
auria.mg
3fcf62a84a Add support for multiple crah sounds, update sfx credits 2017-04-17 20:42:20 -04:00
Benau
76491d13ec Update cmake sources list 2017-04-17 09:50:15 +08:00
Benau
fd07df4251 Merge remote-tracking branch 'origin/libopenglrecorder' 2017-04-17 09:49:36 +08:00
Benau
0e15e6de75 Update readme for libopenglrecorder 2017-04-17 09:47:03 +08:00
Benau
6911db0ac2 Remove duplicated code 2017-04-17 09:28:41 +08:00
auria.mg
2da86cab08 Cleanup hack that seems unecessary 2017-04-16 21:17:13 -04:00
Benau
487d007b17 Try to use progress bar to indicate the encoding progress
Need an updated libopenglrecorder
2017-04-15 16:30:43 +08:00
Benau
f3e0d2f9e9 Revert move capture right before glfencesync if possible 2017-04-13 15:13:47 +08:00
Benau
4de0ca83aa Move capture right before glfencesync if possible 2017-04-13 13:59:36 +08:00
hiker
158a771363 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-04-13 00:22:10 +10:00
hiker
4dce66ba6d Worked around incorrect normal calculation if the kart was driving
on a physical object.
2017-04-13 00:21:35 +10:00
Benau
fe0fe828a0 Fix travis build 2017-04-12 13:41:14 +08:00
Benau
b1f9ce2dbd Remove libwebm and recorder code 2017-04-12 11:51:59 +08:00
auria.mg
ad092f0213 Add missing language 2017-04-11 18:42:32 -04:00
hiker
efec344738 Fixed more 64-bit related compiler warnings. 2017-04-11 22:30:57 +10:00
deve
6599ceddec Fixed server only build 2017-04-10 06:15:01 +02:00
Benau
f30962b944 Use lambda to workaround __stdcall issue 2017-04-10 10:00:34 +08:00
Benau
bcf996e291 Fix callback 2017-04-10 08:53:55 +08:00
Deve
f2e2ebb259 Update readme 2017-04-09 21:48:15 +02:00
Benau
ab10f335e9 Remove glew include in libopenrecorder 2017-04-10 01:26:52 +08:00
Benau
c69ea65ac2 Use RGBA for capture 2017-04-09 16:19:09 +08:00
Deve
c06ea3447d Revert "Move loadSfx to the SFXManager thread"
This reverts commit ce426d82cc.
2017-04-09 09:29:25 +02:00
Benau
a5759afac7 Improvements from Stragus and leyyin 2017-04-09 15:28:28 +08:00
Benau
156b799011 Remove STK headers in recorder and use c++11 thread library 2017-04-09 14:16:45 +08:00
Corentin Pazdera
c00c35e59a Fix appveyor build by using correct branch for dependencies (#2834) 2017-04-08 18:48:49 -04:00
hiker
c6109c9392 Try to fix linux compilation. 2017-04-08 23:36:41 +10:00
hiker
f2138e062d Tried to fix all 64-bit related compiler warnings triggered from files
in graphics.
2017-04-08 23:25:33 +10:00
Deve
91e7c51ae7 Make sure we don't link with GLU 2017-04-08 12:31:09 +02:00
Deve
9efe8ae4fa One more fix for mingw 2017-04-07 21:34:28 +02:00
hiker
5af4ea35a7 Fixed 64-bit related compiler warnings. 2017-04-07 23:43:01 +10:00
hiker
668fdd3b49 Fixed some 64-bit related compiler warnings. 2017-04-07 23:25:52 +10:00
hiker
14ec154f19 Try to fix linux build. 2017-04-07 20:27:11 +10:00
Deve
724cb100e0 Make grass material more bright in legacy pipeline 2017-04-07 00:02:31 +02:00
Deve
7f53faed4a Avoid reading/writing out of array 2017-04-06 23:48:49 +02:00
hiker
8a1d0bae34 Fixed some 64-bit related compiler warnings on VS. 2017-04-07 00:41:08 +10:00
hiker
5e5d86bc6d On windows look for the 64-bit dependency package in dependencies-64bit.
This allows installation compiling 32 and 64-bit windows versions from
the same repo without switching dependencies.
2017-04-06 23:59:01 +10:00
deve
70d7fdd197 Fixed mingw compilation.
It should be possible to simplify it with something like
find_library(CURL_LIBRARIES NAMES libcurl libcurldll PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
so you can look if it works on Visual Studio.

And as far as I see pkgconfig is used only on unix. Btw. I'm also not sure if it should be if(UNIX AND NOT APPLE) ?
2017-04-06 11:39:53 +02:00
Daniel Butum
2ba148a84e Add appveyor and freenode chat badges to README (#2819) 2017-04-05 21:57:36 -04:00
Corentin Pazdera
eca2a99f38 Add irc notifications to appveyor with the script from battle of wesnoth team (#2688)
https://raw.githubusercontent.com/wesnoth/wesnoth/master/utils/appveyor/irc-notify.py
2017-04-05 21:57:09 -04:00
Benau
b2d3817de3 Merge remote-tracking branch 'origin/master' into advanced_recording 2017-04-06 09:43:36 +08:00
Benau
ab554315b5 Remove non-supported video format 2017-04-06 09:37:32 +08:00
Deve
240041f520 Fixed android compilation 2017-04-05 21:49:52 +02:00
Deve
1d39030f51 Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context. 2017-04-05 21:49:42 +02:00
Deve
635ea89cd0 Some corrections with egl attribs 2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7 Move EGL context to separate class.
It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
hiker
96bdf77050 Merge branch 'physics-tweaks' 2017-04-06 00:06:22 +10:00
hiker
00bba293ad Merge remote-tracking branch 'origin/master' into physics-tweaks 2017-04-05 23:59:34 +10:00
hiker
6c4f6d1cf5 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-04-05 23:14:29 +10:00
Benau
391d31659b Remove hardcoded 44100 samplerate 2017-04-05 15:43:47 +08:00
Benau
bb529c011e Add message queue for result callback 2017-04-05 12:31:39 +08:00
Benau
1a072d609f Add vp9 encode support, though it encodes very slowly 2017-04-05 01:10:44 +08:00
Benau
85de10ffb5 Fix memory leak 2017-04-04 23:53:44 +08:00
Benau
b7c709c709 Allow muxing mjpeg with vorbis audio with mkv
Not sure if playable in with all players
2017-04-04 16:12:09 +08:00
Benau
b0d0a0739e Add CMake flag to enable / disable recorder 2017-04-04 14:23:04 +08:00
Benau
0bb5bfb930 Don't use dlloaded function in pulseaudio recorder namespace 2017-04-04 12:19:29 +08:00
Benau
ea6719990a Move all recording code into recorder folder 2017-04-04 10:04:55 +08:00
Benau
2d4bfa9fb0 Use shared library for vpx on msvc 2017-04-03 14:32:07 +08:00
Benau
6bc935d085 Try to build 64bit appveyor 2017-04-03 09:20:14 +08:00
Benau
19f88e3939 Allow stk to be built with 64bit msvc
Please use lastest adv_recording_64 branch in repo
2017-04-03 01:33:13 +08:00
hiker
fdcb39b8fc Fix #2812 (non-smooth cannon behaviour). 2017-04-02 21:06:10 +10:00
Benau
8a5e28251e Fix mingw build 2017-04-02 14:55:55 +08:00
Benau
adf889a885 End vorbis encoder thread more properly 2017-04-02 10:36:21 +08:00
Benau
ab2ce24914 Reduce cpu usage 2017-04-02 10:28:46 +08:00
Deve
9bde708155 Tweak generate assets script to save few Mbytes in the apk.
Musics are still not-that-bad while they take less space.
2017-04-02 00:19:13 +02:00
Benau
9bfe4200c4 Only use TJFLAG_FASTDCT if supported 2017-04-02 00:43:31 +08:00
Benau
7f23d062b7 Use turbo jpeg for compression 2017-04-01 16:41:06 +08:00
Benau
8a8b388170 Allow pulseaudio to be loaded dynamically 2017-04-01 15:21:58 +08:00
Benau
294aa3ad48 Allow recording 16bit pcm data with any channels 2017-04-01 11:02:14 +08:00
Benau
cfea104a50 Apply camera fix from Stragus 2017-04-01 10:33:48 +08:00
Benau
cacbdbd668 Allow recording audio in windows using wasapi 2017-04-01 00:52:38 +08:00
hiker
794f1b59ed Removed unused code. 2017-03-31 23:30:55 +11:00
hiker
db31237d19 Removed old workaround for uneveness in tracks, which contributed
to karts sometimes being able to drive up walls.
2017-03-31 23:13:38 +11:00
Benau
29d0839162 Move libvpx parameters to user config 2017-03-31 12:22:21 +08:00
Benau
21ff135b04 Merge remote-tracking branch 'origin/master' into advanced_recording 2017-03-31 11:50:24 +08:00
Benau
9039324145 Allow muxing into webm using libwebm 2017-03-30 13:30:21 +08:00
hiker
1cd5bb66c9 Try to better handle small 'gaps' (or perhaps floating point
rounding errors) in tracks that can cause odd physics behaviour
(e.g. being able td drive upp the walls).
2017-03-30 00:08:30 +11:00
hiker
6f293af93a Merge branch 'physics-tweaks' of github.com:supertuxkart/stk-code into physics-tweaks 2017-03-29 08:49:51 +11:00
hiker
3da2c07d62 Enable friction to be changed per wheel: previously sliding was only
enabled once the whole kart chassis was tilted enough, but karts could
still end up driving on a wall (one wheel on a wall would not tilt the
chassis enough to trigger sliding, but give the kart an up velocity
which allowed it to drive on the wall). Friction is now determined
by the normal of the triangle hit by the raycast.
2017-03-29 08:32:50 +11:00
Deve
af98b526d6 Give few more fps in GLES renderer by pre-computing diffuse/specular color 2017-03-28 22:15:33 +02:00
QwertyChouskie
0123228c20 Set menu FPS to 60 (#2823)
Smoother, see https://github.com/supertuxkart/stk-code/issues/2302.
2017-03-27 21:56:20 -04:00
hiker
2875e7ca6f Revert "Comment out caching so that appveyor can download new dependencies."
(which should have been done on master).

This reverts commit 2819801c7e.
2017-03-28 12:20:17 +11:00
hiker
a3544735db Re-enable caching now that appveyor has downloaded the new dependencies. 2017-03-28 11:00:33 +11:00
hiker
345d9c3ef1 Comment out caching in appveyor config to allow it to download new dependency package. 2017-03-28 10:44:12 +11:00
hiker
2819801c7e Comment out caching so that appveyor can download new dependencies. 2017-03-28 10:42:37 +11:00
Benau
df758669d3 Use high resolution timer for AV sync 2017-03-28 00:44:12 +08:00
Deve
0f9151e5d2 Move recording settings to separate group 2017-03-27 00:31:55 +02:00
Deve
075afde636 Fixed kart particles for GLES with disabled advanced lighting 2017-03-27 00:25:39 +02:00
Deve
a7f0d3762c Some fixes for GLES renderer.
- Don't use BGRA format at all. It doesn't work with non-typical cases (i.e. with srgb or compressed textures) and also casues artifacts on some android devices. I kept the extension in central settings, but it probably won't be used.
- Use sRGB texture format when advanced lighting is enabled. This makes it closer to the original OpenGL renderer and also avoids to have even more #ifdef's for sRGB conversions.
- Keep RGBA textures for non-advanced lighting to make it simpler.

Now advanced lighting in GLES looks almost the same as in OpenGL 3.x (without shadows/GI)
2017-03-25 22:23:46 +01:00
Benau
be103dd666 Implement real time vp8 encoding 2017-03-25 16:30:41 +08:00
Deve
5931e20f8b Use highp precision qualifier.
For OpenGL 3.x renderer it only matters for some buggy drivers (i.e old AMD driver that complains about missing precision qualifier). Based on specification is should have no effect and was added for compatibility with GL ES.

In our case vertex and fragment must have the same precision because we use common header for both shader types and the precision for uniform variables must match.
Also "precision highp float;" is defined by default for both vertex and fragment shaders, so it seems to be more proper.

This will hopefully solve the problem with nvidia driver that tries to use f16vec4 instead of just vec4, see:
https://forum.freegamedev.net/viewtopic.php?f=17&t=7397&sid=06682ddb05ee9fbf48a2984d0bd48d5b
2017-03-24 22:21:09 +01:00
Benau
a68c085e95 Use pulseaudio + vorbisenc for sound recording (linux for now) 2017-03-24 21:51:17 +08:00
hiker
9fdd39b075 Removed unused code. 2017-03-24 16:35:45 +11:00
Marianne Gagnon
8461ffcc68 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-03-23 21:03:10 -04:00
Marianne Gagnon
b85d84c9dd Remove outdated Apple-specific code 2017-03-23 21:02:16 -04:00
Benau
372ce6923c Log in terminal if recording isn't supported 2017-03-24 08:51:42 +08:00
hiker
6c35c08474 Increased suspensoin stiffness to offset the reduced impulse casued
by removing the '*f' factor (seee 9a5eec3761).
Otherwise the AI triggers rescue in sandtrack because of very frequent
chassis-track collisions.
2017-03-24 09:58:26 +11:00
hiker
b26d833e84 Fixed compiler warnings. 2017-03-24 08:41:17 +11:00
hiker
f35b9c9480 Try setting kart (vs track specificially) friction to 0, and
reduce roll/pitch impact which should keep karts more parallel
to the ground.
2017-03-23 19:22:53 +11:00
hiker
b8655e53cc Added support to modify the angular factor of a kart. The angular
factor can be used to reduce the effect of an impulse for roll
and pitch - keeping karts more parallel to the ground.
2017-03-23 19:07:34 +11:00
Benau
2660a5b332 Allow message queue to be able to do linebreak
Also set "/" and "\" to be breakable
2017-03-23 00:51:50 +08:00
Benau
aecb1a97ce Update license of img.h as Stragus said in IRC
Also remove unneeded file
2017-03-23 00:12:06 +08:00
Benau
81c6735ba2 Fix when getNumProcessors return 0 2017-03-22 20:47:34 +08:00
deve
a3a8289836 Fixed a hang on startup under cygwin 2017-03-22 13:17:04 +01:00
deve
4df773d283 Some fixes in cmake.
Note that you need updated dependencies on windows.
2017-03-22 10:24:33 +01:00
hiker
f55c39b3b1 Support setting of friction for karts, moveable and track in stk_config.xml
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
Benau
41e66bef37 Allow keeping target name after changing resolution 2017-03-22 12:44:32 +08:00
Benau
9a69859c8f Fix crash when deleting AVIWriter with file closing 2017-03-22 11:34:42 +08:00
Benau
7e9f723038 Allow recording video with ctrl + printscreen 2017-03-22 10:43:02 +08:00
Benau
4b663a08ce Use array deallocation 2017-03-22 09:58:22 +08:00
Benau
9034d89a31 Add the missing clear() 2017-03-22 09:53:02 +08:00
Benau
58c665efc6 Merge branch 'avi_writer' 2017-03-22 09:14:35 +08:00
Benau
740bf19446 Fix grammar 2017-03-22 09:08:44 +08:00
Benau
6ef70e2e7c Use message queue to inform users about recording status 2017-03-22 09:02:21 +08:00
Benau
2b9a84253a Make MessageQueue thread-safe 2017-03-22 08:40:58 +08:00
Benau
668b28f632 Allow to config whether to limit game framerate with recordings 2017-03-22 07:43:00 +08:00
Benau
196b2b722c Fix mac build 2017-03-22 07:42:48 +08:00
Deve
4ef8ec3af2 Fixed a warning in shaders compilation 2017-03-21 19:42:53 +01:00
Deve
583b858860 Handle #stk_include in better way.
It allows to use it recursively.
2017-03-21 18:41:18 +01:00
Benau
f58cf2d9cc Better handling with thread 2017-03-22 00:39:24 +08:00
Benau
3ed52e26d0 Call createFile only in AVIWriter thread 2017-03-21 16:16:10 +08:00
Benau
e2482e602c Don't use irrlicht image 2017-03-21 14:35:20 +08:00
hiker
5bbacfc72d Allow tracks to set their friction (defaults to the bullet default 0f 0.5). 2017-03-21 16:24:29 +11:00
Benau
449d63c0d8 Save record option in user config 2017-03-21 13:08:08 +08:00
Benau
547d28a9e4 Use jpeg-turbo library in msvc 2017-03-21 09:17:39 +08:00
samuncle
8265bb14f3 Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
Sam
16c0736f8b Add base for detail map with splatting 2017-03-20 20:49:54 +01:00
Benau
3087a7c856 Don't call malloc for each frame 2017-03-21 01:09:20 +08:00
Benau
78dcabb143 Try to maintain a better synchronization with game framerate 2017-03-20 16:16:26 +08:00
Deve
2a64ce94c8 Some fixes for scale rtts.
- Don't force using rtts when advanced lighting is disabled because it actually makes the game slower
- Keep the minimap and kart selection screen in high quality
2017-03-18 22:26:35 +01:00
Benau
88cbcd202c Don't enable AVIWriter if PBO is not usable 2017-03-18 16:06:38 +08:00
Benau
8259026ac1 Make AVIWriter threaded and get pixel with 3 async PBOs
Also try to record at a fixed 24fps
2017-03-18 15:50:18 +08:00
Benau
21cbcd9185 Load speedmeter texture before rendering the first frame 2017-03-18 08:30:50 +08:00
Benau
d3d7c95b4d Fix msvc build 2017-03-17 17:19:46 +08:00
Benau
65da13fc52 Merge remote-tracking branch 'origin/threaded_tex_loader' into avi_writer 2017-03-17 16:31:32 +08:00
Benau
09e2f96ba8 Remove libpng's png_set_gamma
Stragus suggested:

It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits
2017-03-17 13:19:56 +08:00
Benau
41844de6a5 Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
hiker
6ac6d9ebfe Fixed compiler warnings. 2017-03-17 15:56:47 +11:00
Benau
e1a563612f Avoid calling gamma correction on non-srgb png 2017-03-17 10:15:06 +08:00
Benau
40a94b5562 First try to use Stragus's normal map filter on normal map texture 2017-03-17 09:57:45 +08:00
Benau
de3c9d7411 Allow to preserve more texture config 2017-03-16 16:20:05 +08:00
Benau
0f218cff32 Allow re-create ThreadedTexLoader with suitable capacity 2017-03-16 13:15:33 +08:00
hiker
9a5eec3761 Try tp reduce sudden rotation after a collision, and reduce frequencies
of kart being pushed into the air.
2017-03-16 16:14:48 +11:00
hiker
0f37f7cdc0 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-03-16 15:59:10 +11:00
Benau
feb66664f4 Don't build graphics utils if server only or gles 2017-03-16 11:29:16 +08:00
Benau
ce76abf4fe Merge remote-tracking branch 'origin/master' into hq_mipmap_generator 2017-03-16 11:23:27 +08:00
Benau
ce426d82cc Move loadSfx to the SFXManager thread 2017-03-16 11:01:46 +08:00
Benau
e0fcf7c613 Fix build for real 2017-03-16 10:52:12 +08:00
Benau
9025948ced Fix build 2017-03-16 10:18:31 +08:00
Benau
b112b124f2 Fix build 2017-03-16 10:02:51 +08:00
Benau
d55b513ca8 Try to fix clang build 2017-03-16 09:51:09 +08:00
Benau
1ba3fce7b8 Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
Benau
cc2c2c6f33 Remove the usage of openmp in stk, see #2810 2017-03-16 08:42:53 +08:00
Benau
0f1e0f8f4d Merge remote-tracking branch 'origin/optimisations' 2017-03-16 08:29:05 +08:00
Benau
02c8c87d5d Remix all image quality options 2017-03-16 01:04:53 +08:00
hiker
d32cb733a5 Bugfix, if path was given the filename was not used at all. 2017-03-15 22:30:32 +11:00
Benau
1a0034bb9e Apply fix from stragus 2017-03-15 13:35:09 +08:00
Benau
d08d2cc9c7 Avoid compling useless code in server only or gles 2017-03-15 12:45:35 +08:00
Benau
562131b53f Make operator inline 2017-03-15 11:40:41 +08:00
Benau
f920ed7f97 Fix reloading texture with threads 2017-03-15 10:44:02 +08:00
hiker
698fe1aa1b Merge branch 'fix2809' 2017-03-15 12:52:55 +11:00
hiker
a2bca46958 Fixed compiler warning. 2017-03-15 12:52:46 +11:00
hiker
71f247ecb7 Fix 2809. 2017-03-15 12:46:20 +11:00
Benau
6b0610af50 Don't use HQ Mipmap on colorization mask 2017-03-15 00:59:30 +08:00
Benau
bfd8198f72 Update from stragus 2017-03-15 00:25:20 +08:00
hiker
47835bc1ef Fixed VS compiler warnings. 2017-03-14 22:39:27 +11:00
Benau
eef2c19db7 Merge remote-tracking branch 'origin/master' into hq_mipmap_generator 2017-03-14 13:06:27 +08:00
Benau
ea948014a2 Allow dumping single channel texture by manual conversion 2017-03-14 12:58:00 +08:00
hiker
9bee42ccb7 Merge remote-tracking branch 'origin/master' into fix-cannon 2017-03-14 15:10:27 +11:00
Benau
eedc7f55c9 Make addThreadedLoadTexture thread safe 2017-03-14 11:35:26 +08:00
hiker
e5eb40b773 Smooth skidding rotation when entering a cannon. 2017-03-14 12:51:10 +11:00
Benau
abfb402acb Disable saving generated mipmap to disk 2017-03-13 12:47:13 +08:00
Benau
677723fe5d Fix msvc build 2017-03-13 12:34:08 +08:00
Benau
ab10702d12 Try to fix build 2017-03-13 12:12:51 +08:00
Benau
a1492981cf Apply fixes from Stragus for restrict keyword 2017-03-13 11:50:57 +08:00
Benau
76aa38e5b4 Try HQMipmapGenerator 2017-03-13 10:28:43 +08:00
Deve
6ea06e05de Use kart lights only in shader-based pipeline.
It causes a huge slowdown in legacy pipeline, even if the radius is set to 0.
2017-03-13 01:26:48 +01:00
Sam
97670ed23c Improved wind effect for vegetation 2017-03-12 21:35:48 +01:00
Deve
b8e3de0161 Allow to use debug menu on android 2017-03-12 11:42:21 +01:00
Benau
498ce3ebc9 Use a correct method to detect last queue texture 2017-03-12 15:03:02 +08:00
Benau
27fcc4e266 Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
rogue-spectre
d33d72dfb8 fix feedback offroad #2761 (#2806)
* Fix updateenginesfx

smooth engine sound and fix https://github.com/supertuxkart/stk-code/issues/2761

* update enginesfx

* remove m_last_max_speed useless

* forgot : float max_speed

* Add missing space around =

* add space around = m_last_factor_engine_sound
2017-03-11 09:04:38 -05:00
Benau
a274f217ed Fix build 2017-03-11 15:41:54 +08:00
Benau
40a25e1d9e Remove dependency on STKTexture (for HQ mipmap generator later) 2017-03-11 15:33:36 +08:00
Benau
ead543fae4 Avoid checking too many 2017-03-11 14:04:42 +08:00
Benau
ab673fc03b Merge remote-tracking branch 'origin/master' into threaded_tex_loader 2017-03-11 13:55:18 +08:00
Benau
b0adb92964 Make sure all textures are uploaded without using timeout in TTL 2017-03-11 13:35:33 +08:00
Benau
6e80271ad9 Max texture size 2k and allow them to be threaded load 2017-03-11 09:41:46 +08:00
Benau
6eb69db4ea Properly clean up when exit 2017-03-11 00:23:54 +08:00
Benau
579aa8a9d1 Allow setThreadName to be used in linux (glibc > 2.11) 2017-03-10 23:30:18 +08:00
Benau
85011791e4 Try to use priority queue 2017-03-10 20:43:40 +08:00
Benau
6b3441d2a0 Allow reload texture with threads 2017-03-10 15:40:58 +08:00
Benau
ed9b16fe7b Don't use std::thread library 2017-03-10 15:02:21 +08:00
Benau
553c483bf4 Avoid unnecessary sync 2017-03-10 14:16:23 +08:00
hiker
0bd459c2aa Fix the transition from physics orientation to cannon (i.e. no more
yerk when the kart is not parallel to the tangent of the curve at start).
2017-03-10 17:11:54 +11:00
Marianne Gagnon
62d64847c4 Fix texture paths on case-sensitive file systems, fixes #2807 2017-03-09 18:41:35 -05:00
hiker
aac92f6111 Code simplification. 2017-03-10 08:44:51 +11:00
hiker
5640436aa8 Support cannons in reverse tracks. 2017-03-10 08:38:03 +11:00
hiker
c8b69cecb6 Merge remote-tracking branch 'origin/master' into fix-cannon 2017-03-09 23:05:03 +11:00
hiker
a500f3becc Applied Stragus' SSE optimisations for spherical harmonics. 2017-03-09 22:58:22 +11:00
hiker
12e6bab90a Merge branch 'master' of github.com:supertuxkart/stk-code 2017-03-09 22:42:06 +11:00
Benau
68e36268aa Try to use pbo for each ThreadedTexLoader 2017-03-09 16:41:15 +08:00
auria.mg
2d6cf4c487 Remove a few more string allocations/manipulations 2017-03-08 20:42:16 -05:00
auria.mg
571832fbbc Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops 2017-03-08 20:30:45 -05:00
Deve
adfa8f30f9 Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
hiker
87950c9a94 Adjust up vector of kart slowly so that the kart is upright (even
when it was not upright at the start of the cannon).
2017-03-09 08:56:01 +11:00
Deve
21cb853079 One more tweak for hiding story mode icon if it's not available.
Now it should work properly, sorry for the mess.
2017-03-08 22:09:47 +01:00
Deve
d339d9acef Fixed ambient light for legacy pipeline.
TODO: It should be possible to convert it once together with spherical harmonics computations.
2017-03-08 21:41:53 +01:00
Deve
11255cb2b8 Fixed wrong lights color for legacy pipeline.
SColor is ARGB, but SColorf is RGBA... WTF?
2017-03-08 21:12:24 +01:00
Benau
d864995c7d First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
hiker
bedb565f24 Simplified maths. 2017-03-08 17:57:03 +11:00
hiker
2436161b05 Approximate bezier curves better to avoid stuttering in cannons. 2017-03-07 22:24:46 +11:00
hiker
ae375c50b6 Allow the player to go to the left and right when in a cannon. 2017-03-07 22:11:15 +11:00
Deve
35139877f6 Fixed a crash on changing resolution 2017-03-06 23:10:29 +01:00
Deve
fcae7dfc33 Fixed compiler warnings 2017-03-06 17:22:44 +01:00
Deve
d4cecd5a8b Show story mode icon only if overworld track exists.
It allows to decrease apk size a bit.
2017-03-05 23:31:53 +01:00
Deve
eeb7c8f5de Added a support for release builds 2017-03-05 22:02:50 +01:00
Deve
be67fb1df9 Update readme 2017-03-05 08:55:35 +01:00
Deve
6c472660a1 Some additional checks for android assets manager.
If data was already extracted somewhere, then use this directory as preferred path. This is to avoid a situation that we have data extracted in two different places after STK upgrade.
2017-03-03 21:57:55 +01:00
Deve
11024569b0 More tweaks to GLES legacy pipeline 2017-03-02 22:19:10 +01:00
Deve
067518df5d Fixed rtts in GLES legacy pipeline 2017-03-01 23:20:21 +01:00
Deve
282bb6c655 Always use fixed blending for GLES legacy pipeline 2017-03-01 21:44:11 +01:00
deve
82e724c12e One more fix for GLES legacy pipeline 2017-02-27 06:41:26 +01:00
Deve
f6cdf79b1e Avoid spamming with errors 2017-02-27 00:58:43 +01:00
Deve
2ff79141a0 Don't show exhaust emitter for legacy pipeline 2017-02-27 00:58:43 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510 Some fixes for GLES renderer 2017-02-27 00:58:43 +01:00
auria.mg
5d342a2dab Fix all tracks achivement following the replacement of the farm track 2017-02-25 20:56:17 -05:00
auria.mg
5b85d36dfa Tweak a few challenges in easy mode following feedback 2017-02-24 20:06:29 -05:00
Benau
c7eeb8338d Try to fix for gles 2017-02-24 19:03:14 +08:00
Deve
46619ec62a Fixed gaussian blur 2017-02-23 20:40:06 +01:00
hiker
a7d1a312ad Merge branch 'fix-cannon' of github.com:supertuxkart/stk-code into fix-cannon 2017-02-23 17:19:30 +11:00
hiker
bf61b98444 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-02-23 17:18:10 +11:00
hiker
b884f6429d Fix stuttering of camera/kart when usnig a cannon (caused by the cannon
animation updating the (physical) kart position after the graphical position
was taken from the physical position, causing a stuttering because of the
differences between those two values.
2017-02-23 17:12:15 +11:00
Deve
b34e749198 Fixed nitro bar in multiplayer game when uniform buffer object is not available 2017-02-22 23:33:11 +01:00
hiker
f0efce62b1 Added debug view of target cannon line. 2017-02-23 09:00:07 +11:00
Deve
0767abe2bc Draw a touch steering button that allows to run challenges.
It was broken because the fire button uses now the icon of collected weapon, so that it's not displayed at all when there is no weapon.
2017-02-22 21:43:36 +01:00
Deve
db4d11a0c5 Disable kart shadow for legacy pipeline in GLES renderer because it's broken 2017-02-22 21:04:28 +01:00
Deve
2ef6652183 Create a kart shadow only of shadow texture exists.
If the image doesn't exist, in some cases it can draw non-transparent square below the kart, which is unwanted.
2017-02-22 21:04:28 +01:00
Benau
02d3bd2c2b Take item on walldriving tracks into account 2017-02-21 15:06:26 +08:00
Benau
3898678e76 Use raycasted position for point 2
Fix #2796, #2774
2017-02-21 13:36:00 +08:00
Benau
0cf0002c08 Header clean up 2017-02-21 12:09:22 +08:00
auria.mg
eb9f656b44 Add config flag to persist GUI visibility state at samuncle's request 2017-02-20 19:16:49 -05:00
Deve
668e10d8ca Don't use srgb format in gles 2017-02-20 21:56:33 +01:00
Deve
ef2cba0f85 Display multitouch settings properly on low resolutions 2017-02-20 21:56:33 +01:00
Deve
875d5d8ef9 Some tweaks to the arrows size in dynamic ribbon widget.
- arrow size now depends on screen size, so that it's now easier to click it on high resolutions
- it's additionally scaled on Android for easier usage
2017-02-20 21:56:33 +01:00
hiker
41df6afbf9 Fixed compilation. 2017-02-20 09:22:09 +11:00
hiker
a17b537699 Make cannon smoother. 2017-02-20 07:48:43 +11:00
hiker
30cff00757 Reduce internal physics timestep to test if collision handling improves. 2017-02-20 07:48:25 +11:00
hiker
8e8de3c5e2 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-02-20 07:45:26 +11:00
Benau
131dc4bfad Fix #2786 2017-02-18 14:30:35 +08:00
Arthur-D
70511c5348 Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result. 2017-02-17 23:13:39 +01:00
Deve
40e326bb41 Avoid using fixed pipeline on newer intel graphics cards.
The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.

The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00
Deve
5cdcf39583 Add intel HD2000 to graphics restrictions.
It's just slower HD3000 version, so disable the same features for it.
2017-02-17 19:50:50 +01:00
Deve
ab8a68f295 Enable HD textures on newer intel graphics cards.
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
2017-02-17 19:44:28 +01:00
Benau
269b1b5cb9 Add restriction for intel hd4600 on windows about compute shader
Fix #1916
2017-02-17 13:52:50 +08:00
Deve
299a4dc5f2 Don't check the TBO extension 2017-02-17 06:31:15 +01:00
Deve
251c46dcc4 Always call bind sampler function.
This fixes errors for Intel HD4000 on Windows.

My understending of this issue is following:
- a shader assigned two textures, i.e. texture1 = sampler1, texture2=sampler2
- then next shader (i.e. importance sampling specular) assigned two textures: texture1=sampler1, texture2=without_sampler
- when we executed setTextureUnits, the glBindSampler function wasn't called at all, so the drivers were trying to use combination texture2=sampler2, even though the sampler2 was prepared for different texture and most likely was already deleted.

We can just always call the glBindSampler function, so that if texture doesn't have a sampler, it will execute it with sampler_id=0 param, which is practically an "unbind" function.
2017-02-17 01:03:39 +01:00
auria.mg
f181acea3d Add Jymis to credits 2017-02-15 18:38:56 -05:00
hiker
17751631f1 Protocol data structure uses now finer grained locks, avoiding that
asynchronous updates or event delivery can be delayed by synchronous
updates/event deliveries to a different protocol.
2017-02-15 09:57:38 +11:00
hiker
efeea8eeb2 More debug output. 2017-02-15 09:50:00 +11:00
Benau
c635e8d1c4 Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
Benau
d3cbc6ca0e Fix GLES 2017-02-13 00:45:18 +08:00
Benau
ca0a605b0e Don't use texture buffer object if not supported, see #2571
Also allow to use setTextureUnits for texture buffer
2017-02-12 15:42:22 +08:00
Benau
4af255431c Fix opengl warning about glTexSubImage2D buffer of null pointer
For example, whitespace in freetype glyph has no bits buffer
2017-02-12 10:23:18 +08:00
Deve
68a99fd38b Fixed sRGB for GLES renderer.
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
Deve
e316df1807 Update readme 2017-02-11 14:40:54 +01:00
Deve
3794e0bbbe Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
Benau
48f27df1c9 Fix wrong angle when normal is exactly 0, -1 ,0 2017-02-11 16:05:10 +08:00
Benau
0ddada2897 Fix --track-debug crash 2017-02-11 14:42:24 +08:00
Deve
3f214c1bb7 Find textures once on race gui initialization 2017-02-11 00:51:22 +01:00
Deve
a877cb848f Added better icons for touch steering.
Thanks to jymis!
2017-02-11 00:51:22 +01:00
Benau
ea95ffe424 Remove compiler warning 2017-02-10 18:21:27 +08:00
hiker
69658c557b Refactored the event/state handling to make it somewhat faster by
avoiding creating smaller time steps on the server when events
from clients are received, and also made it easier to handle
duplicated states (i.e. server rewinds and sends a second state
for a certain time).
Still work in progress though.
2017-02-09 09:03:15 +11:00
Alayan-stk-2
0293dabfd3 New GP point system (#2765)
* Change grand-prix node for the new GP point system

* New GP point system

* Typo fix
2017-02-07 19:31:53 -05:00
Deve
5df2531a65 Added a hack that removes ugly lines when shadows are enabled.
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00
Deve
77ff387f6b Minor tweak 2017-02-07 14:38:40 +01:00
Deve
4852664143 Allow to use accelerometer for turning left/right.
It should be much more comfortable on small devices.
Though it's not possible to get default screen orientation (and real device orientation) using NDK functions, so at this stage user has to manually choose if he needs "tablet" or "phone" accelerometer.
2017-02-07 13:48:08 +01:00
Deve
a40fd4cde9 Handle new Polish format in tinygettext.
It's PITA because they broke it at it doesn't look that they are going to do something with it.

The plural form for number 14 is broken because the condition is bad. It should be n%100>14 instead of n%100>=14. In the past it was using 3rd form for numbers 12, 13, 14 and it's the proper form for these numbers. The new format uses 2nd form for number 14.

Moreover the condition for third form is just a negation of the first and second form, so that the 4th form actually never happens.

Also the condition for 3rd form is ambiguous. Should it be
(n!=1 && (n%10>=0 && n%10<=1)) || (n%10>=5 && n%10<=9) || (n%100>=12 && n%100<=14)
or maybe
n!=1 && ((n%10>=0 && n%10<=1) || (n%10>=5 && n%10<=9) || (n%100>=12 && n%100<=14))

Based on Unicode plural rules, the 4th form should be used for floating point numbers, but it's not supported by tinygettext anyway.

In short, handle the new format in the same way as it was before, so that the 4th form is useless, but at least everything works properly.
2017-02-06 20:39:30 +01:00
deve
cdd96f67dd Draw powerup icon on a button when touch steering is enabled 2017-02-06 06:26:11 +01:00
Seebi
e5feb3d35f Fix sometimes not initializing a soccer game - fixes #2769 (#2772) 2017-02-05 20:09:51 -05:00
Alayan-stk-2
8858d4d86f Parachute improvements (#2768)
* Change grand-prix node for the new GP point system

* New GP point system

* Add parachute characteristics for rank and speed time multipliers

* Add new parachute characteristics

* typo fix

* Add rank and speed parachutes characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add rank and speed parachute characteristics

* Add logic for parachute time scaling according to rank

* Add logic for parachute time scaling according to speed

* Separate GP and parachute branches

* Separate GP and parachute branches
2017-02-05 18:54:32 -05:00
Benau
5d30393641 Allow reload texture with control+f3 for sam in game 2017-02-05 14:10:26 +08:00
Benau
6fae872a69 Fix #2766 2017-02-05 09:11:48 +08:00
Deve
7c48c3e6cc Choose a directory where we have the most available disk space for data extraction.
It's not a perfect solution because at least on my device internal storage is much faster than sd card. But at least it should be much safer to choose a path with more free space.
2017-02-03 23:53:47 +01:00
auria.mg
01765fce80 Fix crash 2017-02-02 19:54:48 -05:00
Benau
13081a07ec Fix #2763 2017-02-03 08:41:18 +08:00
Deve
2557a700cc Just to be more clear about explicit attrib location availability in GLES 2017-02-02 22:26:37 +01:00
Deve
19cb9cd041 Fixed a crash when starting cutscene 2017-02-02 22:22:33 +01:00
Deve
d4d5452825 Enable glBindSampler in GLES 2017-02-01 22:52:07 +01:00
Deve
b54c3648b3 Again missing parenthesis... 2017-02-01 22:15:48 +01:00
Deve
28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
deve
d124c61e3c Remove useless ifdef.
It should depend on features available in graphics drivers and not on headers that were used for compilation.
In theory there was a possible case that GL_VERSION_3_3 was not defined and CVS->getGLSLVersion() >= 330 was true, so that bind wasn't done at all.
And still GL_VERSION_3_3 should be always true for OpenGL renderer because it's defined in glew.
2017-02-01 10:40:48 +01:00
deve
3c8369b915 Set GLSL version for GLES.
It's not 100% true because GLES has different versions numbering. For example it doesn't have geometry shaders even if they were introduced in GLSL 1.50 (OpenGL 3.2).
But still in this way we make sure that it uses the same features on all devices, no mater if it's GLES 3.0, 3.1, 3.2 etc.
2017-02-01 10:30:46 +01:00
hiker
ffff62ff52 Removed debug code. 2017-02-01 18:06:36 +11:00
hiker
9df07ac0c2 Rearranged code somewhat to make it easier to read - only cosmetic changes. 2017-01-31 18:25:30 +11:00
auria.mg
93d6b1e515 Tweak camera settings 2017-01-30 19:17:27 -05:00
auria.mg
62e8ec86fa Merge branch 'NewSmoothCamera' 2017-01-30 18:51:24 -05:00
Deve
fbffb108f1 Force to use rtts when scale_rtts_factor is set.
It allows to scale down resolution even if advanced lighting is disabled.
2017-01-31 00:18:02 +01:00
deve
bf64459458 Handle a case that advanced lighting is disabled in graphics restrictions. 2017-01-30 11:18:31 +01:00
auria.mg
e7252cc643 More work on camera smoothness 2017-01-29 21:48:54 -05:00
auria.mg
e8cb873f08 Finish smoothing the kart rotation 2017-01-29 21:37:58 -05:00
auria.mg
6d3eb84a8e Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet 2017-01-29 21:33:11 -05:00
auria.mg
56b6f81eb7 New smooth camera 2017-01-29 19:58:33 -05:00
hiker
d8706e2319 Added log message when server starts a race on clients. 2017-01-30 09:29:58 +11:00
hiker
a3b959cee9 Avoid that the server replays states saved in the previous frame. 2017-01-30 08:58:00 +11:00
hiker
6cc795fc60 Use a std::list instead of std::vector for the list of events. This allows
not to lock the whole event queue while an event is being delivered, which
allows more parallelism (especially the asynchronous eventss queue is not
locked while e.g. the world is loaded, which can take several seconds).
2017-01-30 08:54:23 +11:00
hiker
dfc5c1499c Added separate log message for disconnecting clients. 2017-01-30 08:52:41 +11:00
Deve
803eba5d5c Fixed typo 2017-01-27 22:44:22 +01:00
hiker
cebf24f3af Don't use the time during a rewind to determine if a client needs
to slow down.
2017-01-27 23:45:25 +11:00
hiker
5690eb0edd Merge branch 'master' of github.com:supertuxkart/stk-code 2017-01-26 23:14:43 +11:00
deve
62bcf52f9c Add a possibility to select team without a keyboard for single player mode 2017-01-26 10:23:45 +01:00
deve
99b2cd7e57 Some corrections in team selection events 2017-01-26 10:22:31 +01:00
deve
85f153f0d5 Move changing a team to separate function to avoid code duplication 2017-01-26 09:21:35 +01:00
Deve
49a77a8f48 Add a possibility to disable touch steering in options.
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
2017-01-25 21:50:11 +01:00
hiker
2ca7a1468e Fixed compiler warning. 2017-01-25 22:17:06 +11:00
hiker
37af3a3690 Fixed coding style issues (same should be done with speedweight objects). 2017-01-25 22:16:40 +11:00
hiker
3edff9523e Fixed compiler warning. 2017-01-25 22:16:40 +11:00
hiker
7ad0a0cf69 Fixed coding style issues (same should be done with speedweight objects). 2017-01-25 21:55:16 +11:00
hiker
ecc4e30cbe Fixed compiler warning. 2017-01-25 21:51:26 +11:00
deve
9ede4d2185 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-01-25 10:29:18 +01:00
deve
fea3b1b3e5 Set curl nosignal option.
It fixes the crash under cygwin and should also fix a crash when c-ares/threaded resolver are not available in curl library.
Fixes #2753
2017-01-25 10:28:48 +01:00
hiker
0e6daf9319 Fixed compiler warning. 2017-01-25 18:19:37 +11:00
hiker
096d68c361 Merge remote-tracking branch 'origin/master' into game_protocol 2017-01-25 18:15:24 +11:00
hiker
426cbaaff5 Added '--auto-connect' command line option to automatically connect
a client to the first LAN server it finds and start a race - strictly
for debuggint ;)
2017-01-25 14:29:48 +11:00
auria.mg
6e8480379b Add support of headlight models to karts 2017-01-23 20:14:42 -05:00
Arthur-D
925d756454 Adding some replays from Kitoko, thanks! Also removing a few so as to keep a low number of replays, and renamed easy replay files to novice. 2017-01-23 23:44:34 +01:00
hiker
b8bf4a3c2e Fixed documentation. 2017-01-24 08:35:15 +11:00
hiker
241d31d8f9 Added support for slowing down time on a client. This is used by
a server to reduce number of rewinds.
2017-01-24 08:05:46 +11:00
deve
a1e8cb8acd Try to fix build 2017-01-23 10:49:18 +01:00
deve
8c8d2ac8c4 Add a screen keyboard that can be used on touch screens 2017-01-23 07:14:09 +01:00
samuncle
d935f0318c The exhaust is tweaked a bit 2017-01-23 00:27:31 -05:00
samuncle
9e1afc89ee Add a permanant exhaust to the kart, tweaking needed 2017-01-22 23:20:07 -05:00
samuncle
50f3c224b3 change the name to development more accurate 2017-01-22 22:14:19 -05:00
samuncle
74cc87cd65 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2017-01-22 22:10:12 -05:00
samuncle
d600720830 Add a new category of production babies 2017-01-22 22:09:56 -05:00
auria.mg
2bcc579f61 Fix crash 2017-01-22 21:23:33 -05:00
samuncle
996cea5a14 Oups, I forgot to drop the light 2017-01-22 20:32:25 -05:00
samuncle
979f61b8c1 Add support for day/night notion in tracks 2017-01-22 19:28:08 -05:00
hiker
9b38e401f4 Store special time events for clients (otherwise incorrect or even
way too large dt is used in rewind).
2017-01-23 08:23:54 +11:00
samuncle
4f1101d62b Activate headlight only for the player 2017-01-22 10:09:32 -05:00
samuncle
93011e934e Merge branch 'master' into headlight 2017-01-22 08:35:07 -05:00
hiker
d038848c2e If a client should have received a state in the future, use it (long
term this should not happen, since the server is behind the clients).
2017-01-22 17:41:47 +11:00
hiker
3712f1d600 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-01-21 10:59:15 +11:00
samuncle
e86e146442 Add emit map to a shader, so cars in candela are like small dots 2017-01-20 00:06:35 -05:00
samuncle
44207e9620 ground work for an headlight for karts to allow better visiblity in dark tracks 2017-01-19 23:45:42 -05:00
hiker
620a5b34f2 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-01-20 14:15:55 +11:00
hiker
b5f285a182 Fixed #2742 - incorrect triggering if cannon line triggereed Caused
by not updating m_front_xyz when moving the kart (so an incorrect
position was used to detect checkline triggering).
2017-01-20 14:13:12 +11:00
auria.mg
7234caffd9 Fix travis build 2017-01-19 21:11:44 -05:00
auria.mg
a0499fcfd6 Merge branch 'master' of https://github.com/supertuxkart/stk-code
# Conflicts:
#	src/scriptengine/script_engine.cpp
2017-01-19 21:04:35 -05:00
auria.mg
52fff152de Scripting : add support for "onStart" callbacks in library objects 2017-01-19 21:03:09 -05:00
samuncle
ef82257110 Add support for array in scripting 2017-01-19 20:49:46 -05:00
hiker
414c51a558 Bugfix: loop did not test if there were RewindInfo available; simplified
loop as well.
2017-01-20 10:46:37 +11:00
hiker
ef1f48da50 Refactored the queue handling to be a separate object from the
RewindManager. Added unit tests.
2017-01-19 17:30:34 +11:00
Benau
4506f4baed Fix possible failed build 2017-01-18 18:42:19 +08:00
hiker
33caf5ed4b Fixed unit test. 2017-01-18 20:57:40 +11:00
Benau
93ad594ff2 Merge branch 'fix_186' 2017-01-16 08:48:06 +08:00
Benau
5ad7b1491a Add marker for kart selection screen 2017-01-16 08:45:34 +08:00
auria.mg
b758e2eb62 Do not crash when pressing hidden button on Gp results screen. Fixes #2734 2017-01-15 19:32:15 -05:00
auria.mg
02d3e7a371 Fix restarting race not resetting kart velocity during a cannon ride. Fixes #2738 2017-01-15 19:22:06 -05:00
Deve
20ed2ad277 Print a warning on low memory event 2017-01-15 17:01:23 +01:00
Deve
a82784ab8e Minor modification that makes moving the list box smoother 2017-01-15 17:00:41 +01:00
Deve
7890c1669b Merge pull request #2736 from nado/clanglto
Fix clang compilation
2017-01-14 15:50:37 +01:00
samuncle
b9dd867c86 Use gamma corrected decal 2017-01-14 09:41:29 -05:00
Nado
e866d88118 Fix clang compilation 2017-01-14 14:36:52 +01:00
auria.mg
6e2a11abd1 Update GPs and challenges for the new farm track replacement 2017-01-13 20:06:41 -05:00
Benau
44faae26bf Fix typo 2017-01-13 18:39:57 +08:00
Benau
89c209bc6c Try to fix server build 2017-01-13 18:10:08 +08:00
Benau
30de9aef62 Fix #186
Display win animation as jymis suggests in kart selection screen
2017-01-13 18:03:13 +08:00
Deve
5931ba288a Don't crash if irrlicht shaders are not available for GLES.
They are needed only for legacy pipeline.
2017-01-12 21:43:11 +01:00
Benau
ec0ff7e984 Fix possible crash when dump the glyph pages 2017-01-12 13:22:41 +08:00
Benau
2127e44cc2 Remove clang compling warning 2017-01-12 09:54:20 +08:00
Benau
40fe84ddbd Fix addon stk mercuy crash
Please avoid using 2nd uv layer on animated mesh
2017-01-11 14:29:37 +08:00
Benau
ffedf637de Fix some override warnings 2017-01-11 13:34:25 +08:00
Benau
3105407b2f Remove error when dropping tires in battle mode when kart dead 2017-01-11 13:33:54 +08:00
Benau
3bffe1f1a7 Allow texture error message to be used in STKTexManager 2017-01-11 10:55:18 +08:00
Benau
874d3d347d Remove unused resize texture code 2017-01-11 09:46:00 +08:00
hiker
a8be3f8068 Removed unnecessary events crated by KartControl, added steer_left
and steer_right values from the player controller to the state to
fix steering synchronsiation problems.
2017-01-11 09:29:01 +11:00
Deve
527132b6c8 Allow to enforce default player using a config variable.
It can be used on Android until screen keyboard will be done.
2017-01-10 22:10:43 +01:00
Deve
0ffde761ef Minor improvements in list box widget.
- Current time was broken because getTimeSinceEpoch() gives a time in seconds, so the timeout for double click was 500 seconds.
- I disabled the timeout for double click anyway because it's IMO not needed (and it was broken anyway and nobody complained). Second click on the same element always sends the "selected again" event.
- I removed code that hovers new item when mouse is moved during selecting because it was working rather strange. For example it was possible to slightly move a mouse during selecting the item and the action was executed on the first click, even if we expect double click.
- Action is executed on single click on Android
2017-01-10 21:30:45 +01:00
deve
9d9fb06401 Don't select new item when listbox was moving 2017-01-10 13:37:36 +01:00
deve
67b9c85918 Fixed GLES 2017-01-10 10:55:44 +01:00
Benau
5a31cd4e97 Support for backpedal animation 2017-01-10 16:13:34 +08:00
Benau
f1b0f529be Fix #1679 2017-01-10 14:12:38 +08:00
Benau
aa01fafe92 Fix server build 2017-01-10 13:05:19 +08:00
Benau
21060133a8 Fix invalid read reported by valgrind when changing language
And fix possible crash
2017-01-10 12:52:50 +08:00
Benau
a55cc47845 Fix leaking font texture when changing language 2017-01-10 12:52:31 +08:00
Benau
9af219f691 Fix #1780 2017-01-10 11:39:01 +08:00
hiker
2641f0b067 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-01-10 13:25:53 +11:00
hiker
55e98e041c Removed unused (or replaceable in case of clamp) functions from helpers. 2017-01-10 13:25:26 +11:00
auria.mg
87646463b8 Minor : upgrade profiler utils to use the logging functions 2017-01-09 20:36:08 -05:00
auria.mg
7e6761e968 Minor : reduce logging level 2017-01-09 20:30:08 -05:00
auria.mg
ebf3893f73 Minor : add a little documentation to user config 2017-01-09 20:29:41 -05:00
Benau
f7d843a7f7 Make dialog draggable in artist debug mode
So artist can view texture change by moving texture console
2017-01-10 09:22:08 +08:00
Benau
8acd2d689a Merge branch 'new_texture_format' 2017-01-10 09:09:38 +08:00
Deve
ecd5445eed Added a helper function that prints opengl errors 2017-01-09 23:21:40 +01:00
Benau
08876e30ab Remove unused builtin font 2017-01-09 15:50:26 +08:00
Benau
bd20d2512c Keep single channel for reloading texture 2017-01-09 15:35:57 +08:00
Benau
848dd05f11 Add IImage to STKTexture constructor for areamap texture 2017-01-09 15:04:34 +08:00
Benau
c4b4ea006e We don't need to add a new glyph page for billboard text anymore 2017-01-09 13:16:40 +08:00
Benau
46be4948b2 AZDO for new texture format 2017-01-09 13:03:50 +08:00
Daniel Ölschlegel
be2e86166f Update CIrrDeviceLinux.cpp (#2731)
Fix compile error under NetBSD
2017-01-08 20:44:04 -05:00
Benau
e049cb2bd6 Allow saving single channel compressed texture 2017-01-09 00:50:04 +08:00
Benau
71c14ff0b3 Convert code to a more readable format 2017-01-08 23:50:47 +08:00
Benau
1cc8371ac5 Preserve max texture size when restart 2017-01-08 22:02:04 +08:00
Benau
597461d680 Fix server build 2017-01-08 15:42:29 +08:00
Benau
21d35d4bcd Display texture size instead of pointer location 2017-01-08 15:37:03 +08:00
Benau
00437e6d15 Allow using colorization mask with single channel texture only 2017-01-08 15:30:49 +08:00
Benau
4ba1b2408c Minor optimization 2017-01-08 14:38:58 +08:00
Benau
6f191bd7da Fix gles
Because in the past call texture->lock() will return unmodified
cached image (always bgra), now the image will be converted
dependently
2017-01-08 13:31:10 +08:00
James Cowgill
4aae66a050 Convert CREDITS to UTF-8 (#2723)
* Convert CREDITS to UTF-8

* Remove trailing whitespace in CREDITS

* Read CREDITS file as utf-8

* Make CREDITS file non-executable
2017-01-07 18:56:15 -05:00
Daniel Ölschlegel
64015348da Update as_memory.cpp (#2730)
Merged required patch from OpenBSD and NetBSD
2017-01-07 18:55:10 -05:00
Daniel Ölschlegel
6e38e7429b Update as_config.h (#2729)
NetBSD is a BSD
2017-01-07 18:52:39 -05:00
Benau
f609114594 Zero the array to prevent black border in glyph
Also use the correct internal format
2017-01-08 00:05:00 +08:00
Benau
314c32865b Allow using single color channel for font texture 2017-01-07 16:36:25 +08:00
Benau
f78d749a0c Fix no graphics run 2017-01-07 15:43:25 +08:00
Benau
6deb0e0f8a Avoid using createImageFromData with preload data for texture
Todo: allow using single channel for font texture, saving 75% size
2017-01-07 14:45:47 +08:00
Benau
37a4d512ab Add cache version inside the cache file
Also clean up commented out code
2017-01-07 10:44:29 +08:00
auria.mg
68fe1e58c2 Fix a few divisions by zero, see #2727 2017-01-06 21:26:16 -05:00
auria.mg
67e66b44b0 Improve texture cache code to use precise subpaths instead of hashes 2017-01-06 21:07:53 -05:00
Benau
3e5199334d Drop models and lights when leaving model widget screen 2017-01-07 00:27:48 +08:00
Benau
ba8846522e Implement cleaning for new texture
Also warn if there is possible texture leaking when exit STK
2017-01-06 23:45:25 +08:00
Benau
555cdacd83 Improve warning 2017-01-06 20:54:22 +08:00
Benau
437f89eea7 Clean up 2017-01-06 20:28:03 +08:00
Benau
66f3a2e32b Make dump glyph page possible for new texture format
Also implement read-only lock, please use reload() for writing
2017-01-06 19:58:51 +08:00
Benau
2af126357d Port font to use new texture format 2017-01-06 18:20:19 +08:00
Benau
4bcf03e296 Port reload texture to use new STKTexManager 2017-01-06 15:47:54 +08:00
Benau
827a483e85 Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
Deve
5f4bef044b Pause/resume sounds when game is paused on Android.
We should handle both pause and focus events, but they may occur in different order or in some cases we may receive only lost focus event.
So we need to check the current state to make sure that pause/resume sounds is executed only once.
2017-01-05 15:53:32 +01:00
Benau
c7f9de3080 Merge pull request #2725 from LoadingPleaseWait/ghost-slipstream
No slipstream from ghost kart, fix #2721
2017-01-05 16:23:18 +08:00
LoadingPleaseWait
1cb329dccf No slipstream from ghost kart, fix #2721 2017-01-05 02:10:35 -06:00
Benau
513f1e2edf Add unicolor texture loading 2017-01-05 14:51:38 +08:00
Benau
6e4d7da487 Improve warning handling 2017-01-05 13:42:22 +08:00
Benau
c7d56d3edc Allow caching compressed texture
Use std::hash for string (path + basename + max_texture_size)
2017-01-05 12:50:33 +08:00
Deve
fb0a54278a Fixed possible crash.
STK could crash when invalid graphics restriction name was set in graphics_restrictions.xml file.
It's because of wrong while (m_names_of_restrictions[i] != NULL) condition.
2017-01-05 00:28:16 +01:00
Deve
23acade026 Make sure that legacy pipeline is used when it's set in graphics restrictions.
It was be done only for GLES before, but also for OpenGL some drivers create OpenGL 4.x compatibility profile context even if we request GL 2.1. So we can't assume that it will report GL2.1 and we should make sure that fixed pipeline will be used.
Actually now it works in the same way as force_legacy_device in config.xml.
2017-01-04 23:39:15 +01:00
Benau
99857ca193 Fix GLES 2017-01-04 15:05:04 +08:00
Benau
497f1e2785 Clean up billboard texture code
Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
Benau
c98e4f2bac Simplify particle texture loading 2017-01-04 13:43:14 +08:00
Benau
63f57d6a9c Fix wrong texture if absolute path is not given 2017-01-04 11:41:11 +08:00
hiker
2be59e7728 Avoid infinite loop when showing the in-race menu and a rollback happens. 2017-01-04 09:51:36 +11:00
hiker
6941317979 Increase server delay to reduce number of rewinds on server. 2017-01-04 09:50:43 +11:00
hiker
b3f6307107 Fixed crash when exiting a race early. 2017-01-04 09:23:57 +11:00
hiker
cd4a19e801 Reset snapshot frquency; fixed bug in rewind (which would stop with
the last event, and not rewind all the way back to the current time).
2017-01-04 09:17:54 +11:00
hiker
2df97ebc39 Disable skipping of ready-set-go in artist debug mode when networking
(can desynchronise client and server).
2017-01-04 08:18:41 +11:00
hiker
e5c5870564 Removed debug output. 2017-01-04 08:11:17 +11:00
Benau
1f8e047164 Update credits about new Hexley 2017-01-04 00:49:31 +08:00
Benau
05a29fe7da Let material code handle premultiplied alpha and srgb 2017-01-03 16:35:37 +08:00
Benau
0129c539b9 Fix #2543
Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
d57841bcb8 Fix crash if skybox / SH shares textures from track 2017-01-03 12:35:05 +08:00
Benau
57e16dcb73 Avoid unneeded copying in sky box and SH 2017-01-03 11:08:33 +08:00
Benau
19ac8a0d3c Allow sky box and SH to use new texture format 2017-01-03 10:18:11 +08:00
auria.mg
ac8a5c552f Make dialogs non-draggable. Fixes #2717 2017-01-02 19:02:05 -05:00
Deve
9c7a438826 Remove simulating mouse events from event handler.
It will be handled in irrlicht device.
2017-01-02 21:49:41 +01:00
Deve
bcea2355fa Allow to scroll list box by touch gesture.
It can be restricted to Android-only, but tbh. I don't see any reason that it can't work in the same way on desktop computers (may be usable on laptops with touch screen, all-in-one computers etc...).

I also made a minor fix with if(!event.MouseInput.isLeftPressed()) because the EGET_ELEMENT_FOCUS_LOST event seems to not work at all.
2017-01-02 21:47:23 +01:00
Benau
6db2212690 Try to fix server build 2017-01-03 00:03:26 +08:00
Benau
2dbf4675a5 First version of new texture format
Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Deve
6a16f23132 Fixed GLES 2016-12-31 03:41:37 +01:00
Deve
cec7c51bc0 Request closing the app on android in better place, so that it handles both - quit button and escape pressed. 2016-12-31 02:51:08 +01:00
Benau
dbe148baf6 Max 10 players supported in arena
See #2705
2016-12-31 09:27:39 +08:00
Benau
f8c09ccf83 Handle score times too 2016-12-31 09:03:42 +08:00
Benau
0d35ea74d1 Fix #2713 2016-12-31 08:59:24 +08:00
auria.mg
09e1e6d7a3 Update achivement with new track name. Fixes #2712 2016-12-30 17:05:30 -05:00
auria.mg
fcdb0b5614 Improve material code, fixes #2709 2016-12-30 16:04:56 -05:00
Benau
360e1bb88b Case insensitive in linux for reloading texture 2016-12-30 20:24:35 +08:00
Deve
412399cdf7 Fixed a crash in GLES 2.0.
The glGetStringi is available only in GLES >= 3.0. We can't easily check if this function exists or not because it requires EGL >= 1.5 (and still we can't be sure that all drivers handle it properly).

Though glGetString(GL_EXTENSIONS) is allowed on both GLES2.0 and GLES3.0, so we can just fallback to this method.
2016-12-30 11:09:06 +01:00
Benau
cb5f24e551 Reset time target if leaving the soccer screen with escape 2016-12-30 15:02:07 +08:00
Benau
5b96b4aa3f Allow windows user to enter path more easily 2016-12-30 15:00:26 +08:00
Benau
caf9dbab0c Fix crash when loading particle texture inside track folder 2016-12-30 13:28:13 +08:00
Benau
1e2a759f7b Restart STK if advanced pipeline option changed 2016-12-30 11:01:29 +08:00
auria.mg
7a6e6cb6a4 Attempt to imporove AMD driver version detection 2016-12-29 21:43:19 -05:00
hiker
069e916dc0 Added state updates, not fully working yet. 2016-12-30 13:35:48 +11:00
Benau
bbaff0467e Fix normal map when advanced pipeline off 2016-12-30 00:58:48 +08:00
Deve
278ef781bf GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.

I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
Benau
bc2fb1da76 Fix server build 2016-12-29 15:46:00 +08:00
Benau
67b6c3bf05 Allow to reload textures on the fly
Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog

Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
b9b8ab3e5f Don't load normal map too if not advanced pipeline 2016-12-29 09:46:26 +08:00
auria.mg
875bfad197 Merge remote-tracking branch 'temeliak/fix_non_hd_option' 2016-12-28 20:39:20 -05:00
auria.mg
dfca641172 Merge branch 'fix_2316' 2016-12-28 20:19:41 -05:00
auria.mg
f0afba84c8 More cleanup 2016-12-28 20:17:32 -05:00
auria.mg
33802d9f81 Materials optimisation : minor tweaks and cleanup 2016-12-28 20:13:55 -05:00
Benau
1597c2ad48 Make scaled texture work with alpha mask 2016-12-29 00:36:13 +08:00
samuncle
b669382b93 Change the detail map to a more usefull decal shader. Now we can add easily details to texture 2016-12-28 10:23:07 -05:00
Benau
72963f4fb4 Fix GLES 2016-12-28 16:23:57 +08:00
Benau
71161264be Merge remote-tracking branch 'origin/master' into fix_2316 2016-12-28 15:50:14 +08:00
Benau
f43f76b7c9 Fix server build 2016-12-28 15:40:12 +08:00
Benau
ffe4dd88b4 Apply mask directly on texture
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
auria.mg
5e415e3331 Install all materials before loading meshes 2016-12-27 22:08:27 -05:00
Benau
8c5c85245f Use full detail default 2016-12-27 18:31:06 +08:00
auria.mg
0be858f7f8 Fix crash in texture cleanup branch 2016-12-26 23:03:22 -05:00
auria.mg
943373ea8e Try cleaning up textures when unloading tracks. Crashes at this time, more debugging is required 2016-12-26 22:33:54 -05:00
Benau
15469e555d Allow track loading to take care of geometry details 2016-12-27 11:15:24 +08:00
Benau
7085c164b5 Merge remote-tracking branch 'origin/geometry_detail' 2016-12-26 23:56:18 +08:00
Benau
9831802c7f Fix typo 2016-12-26 13:59:34 +08:00
Benau
c2d9f91c62 Allow to run cutscene(s) in artist debug menu 2016-12-26 13:51:40 +08:00
auria.mg
46e7b5ac77 Try to fix build 2016-12-25 22:27:46 -05:00
auria.mg
2b34dd8410 More cleanup and bugfixing related to #2316 2016-12-25 22:21:41 -05:00
auria.mg
059c2c8573 Bugfix delayed-loaded textures bug 2016-12-25 22:00:11 -05:00
Benau
ebef08c3d8 Try to combine all text field dialogs 2016-12-26 10:53:14 +08:00
auria.mg
4aa31dc56e First attempt at #2316. WIP, issues remains 2016-12-25 20:21:00 -05:00
Benau
3c9174d278 Add a general debug dialog
To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a Ground work for geometry detail option 2016-12-24 19:16:39 -05:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Deve
6486d1548b Fixed clang compilation 2016-12-24 02:07:53 +01:00
Deve
26bbffe8b0 Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway. 2016-12-24 01:26:18 +01:00
Deve
7b76804354 Allow to unlock all tracks in config.xml.
Can be used on android when only some tracks are included in the apk.
2016-12-23 23:36:39 +01:00
Deve
674e617018 Allow to use isDirectory function outside of file manager class.
It is used on android for extracting assets
2016-12-23 19:01:16 +01:00
Deve
8a88c9707b Fixed rendering when UBO is disabled 2016-12-23 16:45:03 +01:00
Deve
424b62552e Fixed MLAA in GLES renderer.
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Benau
15d6c7207a Minor improvements for non-instanced shaders 2016-12-23 19:22:30 +08:00
Benau
989234a0ba Clean up header part 2 2016-12-23 17:12:53 +08:00
Benau
31f2a720ca Try to reduce the header size of materials.hpp
Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
d932451295 Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
Benau
f7e2122b79 Allow drawing instanced glow color without explicit location 2016-12-23 10:36:35 +08:00
Benau
a339975df6 Clean skidmark earlier if there are many karts 2016-12-23 10:08:12 +08:00
Benau
969592e3fc Try to fix framerate drop after few laps
Because skidmark left are never culled
2016-12-23 09:19:46 +08:00
Tobias Markus
6fb93fa208 Fix compilation on macOS 10.12 (#2701) 2016-12-22 19:17:31 -05:00
Benau
8008ec851e Allow to use hardware skinning with opengl 3.1
Now we only need UBO to store the joint matrices to support it
2016-12-23 01:31:13 +08:00
Benau
28841d601d Remove old code for getting straight frame
With hardware skinning it is not necessary
2016-12-23 00:44:26 +08:00
Benau
bfd57659eb Remove unused file 2016-12-22 11:17:52 +08:00
Benau
ffa4ad84cb Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
Deve
53ee40af70 Update multitouch device when settings are changed 2016-12-20 23:11:06 +01:00
Deve
082661db65 Add a possibility to change touch device settings in GUI 2016-12-20 23:10:57 +01:00
hiker
31619aecff Merge remote-tracking branch 'origin/master' into game_protocol 2016-12-20 10:31:24 +11:00
hiker
084869263d Use a sort function to sort the rewind info events and network events,
so that the merge function can be used to combine them. The RewindManager
is now threadsafe.
2016-12-20 09:41:50 +11:00
Benau
c26f8150f4 Fix server only build 2016-12-19 11:17:45 +08:00
Benau
581ca964fd Fix hats with hardware skinning 2016-12-19 11:06:05 +08:00
Benau
2f07b6a8ea Merge pull request #2694 from leyyin/hardware_skinning
Separate the non-cached shader loading in ShaderFilesManager
2016-12-18 19:49:35 +08:00
Daniel Butum
d0229cd85e Separate the non-cached shader loading in ShaderFilesManager 2016-12-18 13:40:36 +02:00
Benau
4f2e2331ee Correct the spelling of shader files 2016-12-18 14:59:37 +08:00
Benau
4477dbb0fb Preload shaders that delay kart selection screen the most
Plus some suggestion from #1787
2016-12-18 14:51:27 +08:00
Benau
7ea4f30824 Make sure no duplicated shader is added somewhere else 2016-12-18 13:49:58 +08:00
Benau
2a9656bfdc Allow all shader files to be loaded only once
Todo: preload
2016-12-18 10:51:05 +08:00
Benau
7894e5c864 Try to use a smarter approach 2016-12-18 09:27:50 +08:00
auria.mg
da795b69ed Better fix for #2687 2016-12-17 18:49:00 -05:00
auria.mg
2b13a5643e Ignore the "applesmc" accelerator as input device. see #2691 2016-12-17 17:43:03 -05:00
Deve
f314c1ff2a Some improvements for multitouch steering GUI
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races

I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.

I moved the font size computation to the top of constructor because I use it to check available space for minimap.
2016-12-17 23:28:22 +01:00
Benau
90a556fe9c Try to share shaders across different programs
Todo: non-instanced version
2016-12-17 15:59:40 +08:00
auria.mg
488af78fa3 Fix #2687, reset cameras properly 2016-12-16 21:03:05 -05:00
auria.mg
fc9a51b7f4 Reset cameras when resetting 3 strikes battle. Fixes #2687 2016-12-16 20:33:30 -05:00
auria.mg
5f0a65a07b Fix bug where an animated texture matrix could never be reset to identity. Fixes #2692 2016-12-16 20:21:09 -05:00
hiker
1e372d6e77 Added separate queue for storing network events (to reduce synchronisation);
replaced vector with std::list in preparation for making the RewindManager
threadsafe.
2016-12-17 10:32:21 +11:00
hiker
5cde8f785f Fix crash in normal race (RaceEventManager NULL). 2016-12-16 23:26:34 +11:00
Benau
79e5aadd4d Avoid using software skinning on empty joint objects 2016-12-16 10:04:35 +08:00
Benau
752d847b09 Add the remaining shaders for GL3 hardware skinning
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
Benau
3d814d1036 Fix wrong case handling 2016-12-15 13:30:26 +08:00
Benau
035271d6ec Remove GL error about draw2DLine
Use GL32_draw2DRectangle, only works if it's a straight line.
2016-12-15 12:57:39 +08:00
Benau
2e2345289c Don't upload / bind skinning ubo if not supported 2016-12-15 12:17:39 +08:00
Benau
1f23e6e783 Remove code used to duplicate VAOs for animated meshes 2016-12-15 11:44:09 +08:00
Benau
6baed2b0dd Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-15 10:01:12 +08:00
Benau
a696fd6dff Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
hiker
77c14152c2 The server now uses the RewindManager to receive network events
and takes the kart input from this queue of events.
2016-12-15 08:12:04 +11:00
hiker
95ca3fcac1 Try to fix rare GUI crash, likely caused by pushing a screen in the
network thread while the gui is being drawn. Made the messages
causing this synchronous, i.e. executed by the main thread.
2016-12-15 08:10:04 +11:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
hiker
177c8c8f63 Merge remote-tracking branch 'origin/simplify-world' into game_protocol 2016-12-13 17:17:25 +11:00
hiker
4ee6f6315f Made World::m_weather a singleton to further remove dependencies on World. 2016-12-13 17:14:29 +11:00
hiker
32f2196201 Removed unnecessary #include world.hpp. 2016-12-13 17:13:54 +11:00
hiker
ed7574ca85 Merge remote-tracking branch 'origin/master' into simplify-world 2016-12-13 09:19:24 +11:00
hiker
4d406490e1 Made ScriptingEngine a singleton and removed it from World, which reduces
more dependencies on world.
2016-12-13 09:18:59 +11:00
hiker
b12453e9ca Made Physics a singleton, removing the accessor functions from World.
Removes dependency on World for a few files.
2016-12-13 08:31:08 +11:00
hiker
cd149ab5d7 Moved m_track out of World into a static m_track in Track. Makes
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
Benau
abe4ae2d6a Fix server only stk 2016-12-12 13:54:43 +08:00
Benau
c8e5238ce2 Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-12 13:45:04 +08:00
Benau
269e440d0c Avoid translating artist debug mode only fps string 2016-12-12 13:43:01 +08:00
Benau
a420b09363 Disable all karts animation if UBO size not big enough 2016-12-12 13:24:34 +08:00
auria.mg
044e8c52e1 Fix tabs added in previous commit, used spaces instead... 2016-12-11 20:19:58 -05:00
auria.mg
ab7ded308a Make presentation of kart characteristics uniform and indepdendent of difficulty. Fixes #2684, fixes #2539 2016-12-11 20:16:44 -05:00
Corentin Pazdera
aaecd58fc0 Adding appveyor config file (#2652)
I am unfamiliar with appveyor myself but I can merge the file. Next step would be for someone to take a look at settuping an account
2016-12-11 19:52:15 -05:00
Daniel Ölschlegel
62e1a2ddcc Add a little more BSD detection (#2685)
Tested for NetBSD, the same signature has DragonFly(http://fxr.watson.org/fxr/source/sys/endian.h?v=DFBSD#L42)
2016-12-11 19:16:47 -05:00
Daniel Butum
244c812cf3 Add travis server only matrix configuration (#2682)
Also increase number of threads for the gcc builds
2016-12-11 19:15:37 -05:00
hiker
8785ddf148 Moved force-fog settings into track. 2016-12-12 08:05:07 +11:00
Benau
4327885f07 Add alpha test skinned mesh instanced shaders 2016-12-12 01:00:57 +08:00
Benau
e9b68a8a1f Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
f6490b6fa6 Allow array to capture lambada
Also use a correct sorting function, will be useful later if
we only need the more influetial bones.
2016-12-11 13:21:17 +08:00
Benau
ceef7495d2 Enable culling for animated mesh
Use the first frame bounding box for it, don't update each frame
2016-12-11 11:01:02 +08:00
Benau
fcd1e2830e Use callback function to directly upload joints without copying 2016-12-10 16:16:40 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
samuncle
ae0b1136f5 better shader for underwater vegetation 2016-12-09 11:38:56 -05:00
Benau
c68492f42b Use a for loop for four bones (thanks leyyin suggestion!) 2016-12-09 23:21:41 +08:00
Benau
94f6d09bf5 Allow indirect and azdo shadow rendering for skinned mesh 2016-12-09 22:37:17 +08:00
Benau
f2422317ba Auto fallback to software skinning if not supported
Currently explicit attribute location, uniform buffer object and
opengl greater or equal 3.3 are required for hardware skinning

So even intel hd3000 in linux can do hardware skinning
2016-12-09 20:50:09 +08:00
Benau
76e070b709 Allow GL3 to have hardware skinning 2016-12-09 18:41:13 +08:00
Benau
b7e047b4c1 Avoid using else if in skinning vertex shader 2016-12-09 14:16:30 +08:00
hiker
22092e6459 Moved background/clear color from world to irr_driver. 2016-12-09 17:14:04 +11:00
hiker
b73d08d089 Removed unnecessary cast. 2016-12-09 16:39:59 +11:00
hiker
0a2ea4bd08 Removed unused functions. 2016-12-09 16:39:37 +11:00
hiker
a8d3b6b0df Fixed compiler warning. 2016-12-09 09:18:56 +11:00
hiker
04d1d4817a Removed KartUpdate protocol (which breakes online play). 2016-12-09 09:00:20 +11:00
hiker
4d065f67e6 Started to introduce GameProtocol (which will combine several
individual protocols.
2016-12-09 08:55:06 +11:00
Benau
21d9117b2d Fix matrix4 pointer in windows
Also allow minimum azdo rendering and avoid skinning empty joints
2016-12-08 16:12:54 +08:00
hiker
dbfaf2105b Merge remote-tracking branch 'origin/master' into nw 2016-12-08 13:36:36 +11:00
hiker
fed12f774c Fixed potential deadlock, made debug output more useful. 2016-12-08 09:46:44 +11:00
Benau
407ed319de Show debug info about total skinning joints being calculated 2016-12-07 16:26:22 +08:00
Benau
d21e5e0f76 Make skinning offset changeable by culling 2016-12-07 16:08:57 +08:00
Benau
fcebb5c2e6 Fix crash with normal map skinned mesh 2016-12-07 09:29:40 +08:00
Benau
ac8d7aa8c7 Try to fix the build 2016-12-07 08:18:19 +08:00
Benau
a3905a1e19 Allow tangent mesh to be converted 2016-12-07 08:07:01 +08:00
Deve
66f57ada61 Fixed a crash when GLES device is re-created 2016-12-07 00:08:16 +01:00
hiker
32daf4ce29 Removed unused functions. 2016-12-07 09:34:33 +11:00
Deve
5fad8a135e Destroy egl context on exit 2016-12-06 23:32:04 +01:00
Deve
c013fcea61 Allow to log messages to file on android 2016-12-06 23:31:49 +01:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
hiker
95e627c004 Fixed pi compilation. 2016-12-07 00:28:36 +11:00
hiker
63fe4373a8 Removed unnecessary #ifdef. 2016-12-06 21:50:23 +11:00
hiker
8b806dd35a Fixed compiler warnings. 2016-12-06 18:46:03 +11:00
hiker
1939075a1b Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
hiker
fdfb56ddf8 Fix server-only compilation. 2016-12-06 18:10:31 +11:00
hiker
746bac00ce Merge remote-tracking branch 'origin/new-pi' into nw 2016-12-06 09:26:07 +11:00
hiker
526b2a8f0d Added two more graph connections. 2016-12-06 09:22:13 +11:00
hiker
79ad569542 Only allow LAN connections for LAN servers (previously anyone with
the IP address could connect, even from the outside). Added new
--public-server command line option to enable public WAN server.
2016-12-06 09:10:05 +11:00
Deve
23883b83c1 Fixed a crash on startup.
As written in the documentation: "The returned modifiers string is owned by Xlib and should not be modified or freed by the client."
2016-12-04 23:23:09 +01:00
Deve
c0cd915716 Minor fixes in file manager.
The listFiles function returns absolute paths, so the condition if ((*i)=="..") doesn't have a sense. I added a check for absolute paths (file == name + "/.."). Btw. what about Windows? Does it return 'name + "\\.." ' or so?

I also enabled recursive removing of directories on Android. It is needed for example when you have already installed STK with extracted data files, and then you want to upgrade STK to newer version.
2016-12-04 22:22:42 +01:00
Deve
419e9e5351 Some minor modifications that make merging with master easier 2016-12-04 15:11:48 +01:00
Benau
2c8b31379b Don't push color info for shadow and rsm 2016-12-04 13:41:28 +08:00
Benau
ed43d16a1c Allow alpha test shader to be colorizable 2016-12-04 13:21:39 +08:00
Benau
2a50149e62 Remove TODOs about splatting
Splatting will be drawn using non-instanced shader only, it's only
used one place (in overworld) and may be removed eventually
2016-12-04 11:48:52 +08:00
Benau
902f4e20a5 Leave the loop as soon as one material is colorizable 2016-12-04 11:15:32 +08:00
Benau
2d980264b4 Update LOD to support colorization 2016-12-04 10:47:08 +08:00
Benau
7d5f786da8 Make grass shader colorizable 2016-12-04 00:59:09 +08:00
Benau
31b6a0a4b1 Try to fix gcc build 2016-12-03 16:06:46 +08:00
Benau
4261a96d06 Fix inconsistency between grass shader and the instanced version
1. Assign the missing depth stencil texture (dtex)

2. Correct the movement and color
2016-12-03 15:54:59 +08:00
Benau
79136e0289 Fix GLES 2016-12-03 14:10:07 +08:00
Benau
332811af84 Merge branch 'improve_instanced_rendering' 2016-12-03 09:17:15 +08:00
Benau
6a3ad6605b Try to fix release build 2016-12-02 21:00:34 +08:00
Benau
c7d025d81d Fix binding texture error with AZDO
See specification of bindless textures for details
2016-12-02 20:09:08 +08:00
Benau
bfc006b979 Fix wrong texture units 2016-12-02 19:26:40 +08:00
Benau
4fbce474c5 Fix ambient light on track not updated 2016-12-02 19:17:55 +08:00
hiker
8bd3e35c7b Removed some of the debug output of the latency protocol. 2016-12-02 09:26:03 +11:00
hiker
e3e072557c Fixed deadlock when more than one client was used. 2016-12-02 09:16:51 +11:00
hiker
ee63f2c456 Support --port command line option to change a client or servers
port number.
2016-12-01 22:29:23 +11:00
hiker
09ca38d36e Renamed handleLANRequest to HandleDirectSocketRequest, since the code
can also be used to connect to a public server (outside of the server's LAN).
2016-12-01 10:11:50 +11:00
hiker
fc5cecceae Use the port number from the config instead of hard coded one. 2016-12-01 09:55:39 +11:00
Deve
3add543a22 Fixed conflict between GLES2 headers included in irrlicht and GLES3 headers included in STK.
There is one minor difference in one declaration, which is probably an inconsistency in these headers. But it may cause compilation errors on some compiler versions.
2016-11-30 21:31:29 +01:00
Benau
acf0ac909f And a correct ifdef for bindless texture 2016-11-30 15:00:08 +08:00
Benau
9e8fb63dc4 Fix AZDO with colorization
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
hiker
b0294060dc Support direct connection to LAN server using command line option,
based on Benau's fix_2446 branch.
2016-11-30 09:07:27 +11:00
Benau
5884d7b9d8 Avoid using matrix4 calculation 2016-11-28 15:44:14 +08:00
hiker
5fc4531c01 Updated finite state machine graph. 2016-11-28 18:39:18 +11:00
hiker
70c203cc3f Updated and fixed server documentation. 2016-11-28 18:20:41 +11:00
hiker
9c2b17602d Added documentation for cliebt lobby. 2016-11-28 18:09:38 +11:00
Benau
497b7e3f14 Use reference when possible 2016-11-28 13:34:45 +08:00
Benau
45c5b0ffd6 Improved colorization in instanced rendering 2016-11-28 13:08:27 +08:00
Benau
decf3b9715 4 bindless textures + texture translation + colorization in vao 2016-11-28 10:47:14 +08:00
Benau
60908c3e1d Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
deve
716c19325f Update common irrlicht files with modifications from Android branch.
- Added a function in GLES driver, which allows to re-create EGL surface when it's lost after resume event
- Some additional events/keycodes
- Fixed compilation with missing sys/sysctl.h header
2016-11-28 01:56:52 +01:00
hiker
21ca9b40f0 Merge branch 'master' of github.com:supertuxkart/stk-code 2016-11-28 12:46:00 +11:00
hiker
aa36f7856f Fixed compiler warnings. 2016-11-28 09:03:56 +11:00
hiker
de0f153f0c Renamted SynchronizationProtocol to LatencyProtocol. 2016-11-28 08:45:17 +11:00
Benau
3e938a79be Fix #2676 by moving rsm matrix to be assigned lastly 2016-11-27 11:21:16 +08:00
auria.mg
decaac85d9 Tweak item collision box, fixes #2678 2016-11-26 19:01:38 -05:00
Benau
0298d48e24 Try to use the internal template to colorize objects
Todo: instanced version
2016-11-27 01:14:40 +08:00
Benau
9b15bd2c63 Remove useless extern BoundingBox 2016-11-26 10:10:10 +08:00
Benau
a9a6ec0b7f Use the old unrolling draw mesh for RSM shaders on GL3
Todo: fix CustomUnrollArgs for rsm shaders
2016-11-26 00:06:22 +08:00
Benau
f7e0babe02 Fix global illumination on instanced rendering 2016-11-26 00:03:22 +08:00
Benau
df6ab0a7fd Fix god rays regression 2016-11-25 20:44:44 +08:00
hiker
6053ad207f Don't use the SynchronisationProtocol for startup state changes at all.
It is now totally optional, and only estimates the latency between the
server and all clients (and this value is not even used).
2016-11-25 22:17:24 +11:00
Benau
5ca5dc3b3e Clean up culling code 2016-11-25 16:45:00 +08:00
Benau
0c091125b0 Remove const cast in three strikes battle 2016-11-25 12:38:08 +08:00
Benau
fe371a28b5 Add non-const function for STK usage 2016-11-25 12:37:40 +08:00
hiker
18f14ae142 Fixed compiler warnings. 2016-11-24 17:48:23 +11:00
hiker
b1afac23a7 Moved creation of the race protocols into lobby, so SynchronizationProtocol
is not involved in the race start anymore.
2016-11-24 08:56:30 +11:00
hiker
617e1c538d Merge remote-tracking branch 'origin/master' into nw 2016-11-23 21:58:00 +11:00
hiker
414b0e0633 Fixed sending 'client ready' twice. 2016-11-23 18:50:44 +11:00
hiker
dd515292ee Fixed deadlock (in case of protocol error). 2016-11-23 18:40:56 +11:00
hiker
62da83317e Fixedc compilation, renamed LobbyRoomProtocol to LobbyProtocol. 2016-11-23 18:39:59 +11:00
Benau
a2bb0487b1 Disable backface culling when set in the material. 2016-11-23 15:16:19 +08:00
hiker
2c7e7d8722 Merge remote-tracking branch 'origin/master' into nw 2016-11-23 17:16:42 +11:00
Benau
eb84de2666 Fix #2491 2016-11-23 10:11:08 +08:00
hiker
026e1623ec Renamed ServerLobbyRoomProtocol to just ServerLobby, ClientLobbyRoomProtocol
to ClientLobby, and LobbyRoomProtocol to Lobbyprotocol.
2016-11-23 09:39:33 +11:00
deve
7f251fdf79 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-11-22 09:16:59 +01:00
deve
467760f248 Remove illogical #ifdef 2016-11-22 08:29:18 +01:00
hiker
09eae7e25f Removed StartGameProtocol, and added the necessary states to the
Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
Benau
61a00a9068 Fix transparent displacement rendering with advanced pipeline off
Allowing them to render using the same custom alpha uniform used
by ghost karts, fixed #2459.
2016-11-22 12:34:48 +08:00
Benau
c1e931f5ba Merge branch 'legacy_opengl' 2016-11-22 09:23:17 +08:00
Benau
690d36271d Try to fix LOD in legacy pipeline 2016-11-22 00:51:10 +08:00
deve
e9f3fd4806 Fixed compilation with missing vidmode headers after some modifications in our CGUIEditBox. 2016-11-21 08:37:20 +01:00
Benau
befa2394a8 Some improvement to #2667 2016-11-21 11:58:46 +08:00
Benau
72ff03c024 Fix light in legacy pipeline 2016-11-21 11:10:40 +08:00
Benau
de95db5c93 Avoid creating new glyph page too many times 2016-11-20 10:08:59 +08:00
Benau
9734c2e890 Fix crash in billboard text when using legacy opengl
Notice: freetype glyph metrics are not supported
2016-11-19 15:59:58 +08:00
Benau
a52c4699a1 Add back normal map renderer for legacy opengl
Fixed transparent issue
2016-11-19 14:21:56 +08:00
Benau
f853255204 Merge branch 'fix_1704' 2016-11-18 09:51:34 +08:00
Benau
9eb6ef5bfe Simplify code 2016-11-18 09:44:30 +08:00
Deve
952bed5672 Few minor fixes for multitouch steering:
- don't update a button that is already not pressed
- use full axis range, which means higher sensitivity in the center
- make sure that we don't divide by 0
2016-11-18 01:22:32 +01:00
hiker
6b1563321f Use singleton for lobby protocols. 2016-11-18 09:08:37 +11:00
Benau
ac74304dd7 Fix #1704 2016-11-18 00:31:48 +08:00
Benau
b6c1a45918 Use a better define 2016-11-16 10:20:40 +08:00
hiker
ba600f40f2 The server waits now for all client to start (which means it will be
behind the clients by the maximum latency, which in turn means that
at server time T all client events at time T have arrived, so less
rollback necessary).
2016-11-16 08:48:04 +11:00
hiker
019e61ec66 iFixed pi compilation. 2016-11-16 00:19:09 +11:00
hiker
fbd858a64c Fixed non-server compilation. 2016-11-15 12:52:37 +11:00
hiker
ae36208e29 Merge remote-tracking branch 'origin/master' into new-pi 2016-11-15 12:38:21 +11:00
Benau
2f2940115e Use a smooth dt on camera to determine its position 2016-11-14 15:47:55 +08:00
hiker
621e61c644 Fixed coding style. 2016-11-14 18:32:29 +11:00
hiker
feae91042a Explicitly disable X11 compilation for windows. No idea why it is
defined in CGUIEditbox now, but it somehow is ;(
2016-11-14 18:25:00 +11:00
hiker
13bcdcade6 Fixed crash in case of standalone server. 2016-11-14 10:15:40 +11:00
hiker
245045f575 Fixed various crashes on server. 2016-11-14 10:09:25 +11:00
hiker
f2b67f75b6 Minor coding style fixes. 2016-11-14 10:02:46 +11:00
hiker
73182863df Fixed linking problems - will probably not run ;) 2016-11-14 09:59:08 +11:00
Benau
e6e302af1c Fix copy and paste of unicode characters 2016-11-13 15:43:00 +08:00
Benau
5879933a23 Merge remote-tracking branch 'origin/master' into fix_2112 2016-11-13 10:42:47 +08:00
Deve
7e4dfdb97e Remove version from graphics restrictions for sRGB-capable visual workaround.
It doesn't look that they're going to fix it soon.
2016-11-11 16:22:31 +01:00
Deve
e707b7a2ea Remove pthread_setcancelstate functions.
This function is not available on android and it is default on other platforms anyway.
It makes easier to port changes from master to android branch.
2016-11-11 14:11:27 +01:00
hiker
61a3d10e10 More Compile SERVER_ONLY, still not fully working. 2016-11-12 00:09:39 +11:00
Deve
6b2bf1c088 Make sure that we are not out of array.
Command line arguments are not available on android.
2016-11-11 14:07:18 +01:00
hiker
ddcddf4a0a Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
Does not link yet!!
2016-11-11 23:46:22 +11:00
Deve
452c7c1e40 Fixed compiler warning 2016-11-11 13:44:51 +01:00
Benau
19cd3656a9 Use all cores only in clang for travis 2016-11-11 15:29:17 +08:00
hiker
8d9bb9c30f Cherry picked commits from old pi branch (which was based on dumb client). 2016-11-11 17:21:59 +11:00
hiker
8ecb0ecaeb Merge branch 'master' of github.com:supertuxkart/stk-code 2016-11-11 15:35:30 +11:00
hiker
fd5f60a786 Merge branch 'master' of github.com:supertuxkart/stk-code 2016-11-11 15:27:45 +11:00
hiker
190490e0ce Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-11-11 15:15:02 +11:00
Benau
f31cfa261a Try to fix compilation by reducing number of threads 2016-11-11 11:58:53 +08:00
Benau
6b282acae2 Use bullet built-in function 2016-11-11 10:20:15 +08:00
Benau
656ddcfdee Add tools from hiker 2016-11-11 09:06:06 +08:00
Benau
8b069df97f Merge remote-tracking branch 'origin/renderer_refactoring' 2016-11-11 08:43:42 +08:00
hiker
10b7dac658 Replaced static with dynamic casts, fixed docu. 2016-11-11 09:14:18 +11:00
hiker
10575174fc Fix for disabling LAN detection. 2016-11-11 08:47:10 +11:00
hiker
6065a6ce3e Added debug option to disable automatic LAN connection. 2016-11-10 18:21:27 +11:00
deve
4bb0405a32 Added support for multitouch steering.
It will be used for steering on Android.

There are some limitations:
- currently it works only in single player mode (but I don't see any reason to make it working for multiplayer)
- speedometer is not available in race GUI because there is no place for it

TODO:
- add DPI support (race GUI should have probably different proportions on smaller devices for comfortable playing)
- make nice button images
- make nitro button that changes its look depending on collected nitro (a kind of nitro bar)

Touch input events must be handled in android device to make use of it. It can be simulated for debugging on non-android devices using standard mouse.
2016-11-10 02:42:56 +01:00
deve
78c1c5e14a Update .gitignore 2016-11-10 02:42:07 +01:00
hiker
9201a08daf Fix crash exiting a server screen. 2016-11-09 23:24:04 +11:00
hiker
64d2d43f5b Disable console (for #2665). 2016-11-09 23:06:17 +11:00
Benau
8a0d911d10 Allow using input method (for CJK) in linux 2016-11-09 12:28:23 +08:00
Benau
0c0581f97a Merge remote-tracking branch 'lpw/malice' 2016-11-05 11:25:19 +08:00
LoadingPleaseWait
578a3732c0 Add help page with icons for banana penalties 2016-11-04 22:16:06 -05:00
Benau
214ea6801b Merge remote-tracking branch 'origin/master' into renderer_refactoring 2016-11-04 21:06:42 +08:00
Benau
9da38a2755 Fix Mac build 2016-11-04 21:05:07 +08:00
Benau
7da108c8b1 Header clean up
Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00
Benau
01c7576755 Update prefilled textures if new RTT is used
Required by multiplayer kart selection screen
2016-10-31 14:13:38 +08:00
Benau
253281aaeb Avoid crashes in fixed pipeline RTT if it fails 2016-10-31 11:57:15 +08:00
Benau
1678078aea Fix GLES 2016-10-31 09:15:50 +08:00
Benau
07ebb760ac Try to make RTT creation as close to master as possible 2016-10-31 00:33:06 +08:00
Benau
7998c326fc Prevent using uninitialized values 2016-10-30 14:44:08 +08:00
Benau
df57a73813 Fix start projection of karts 2016-10-30 10:10:09 +08:00
Benau
fc47d6e220 Minor header clean up 2016-10-29 10:37:45 +08:00
Benau
0165469301 Fix build 2016-10-28 23:46:24 +08:00
Benau
2f0252be98 Merge remote-tracking branch 'origin/master' into renderer_refactoring 2016-10-28 21:41:49 +08:00
hiker
9f4c842b6c Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-27 21:36:17 +11:00
hiker
fda3afad93 Fix 2658 by separating networking code from main loop. 2016-10-27 21:33:42 +11:00
Benau
956aa83a0a Remove unused function 2016-10-27 10:15:41 +08:00
Benau
93197d9569 Merge branch 'fix_2445' 2016-10-27 09:41:35 +08:00
Benau
d4e9de1f53 Fix non-animated karts 2016-10-27 09:41:01 +08:00
hiker
94346ae64d Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-27 11:13:19 +11:00
hiker
b3b9d16ba1 Removed unnecessary logging. 2016-10-27 08:48:38 +11:00
hiker
2c56837ee8 Fixed token handling. 2016-10-27 08:41:35 +11:00
hiker
b1f6632e5b Changed countdown from a mixture of ms and seconds to seconds only;
added documentation.
2016-10-27 08:40:45 +11:00
deve
bc7f89d49a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-26 13:51:40 +02:00
deve
8d270e5ff3 Fixed nitro bar for non-HD textures 2016-10-26 13:51:17 +02:00
Benau
e93e8b7708 Make animated mesh render separately in instanced rendering
Try to introduce mesh + render info hash in vao manager, without
copying the mesh
2016-10-26 14:25:48 +08:00
Benau
9bd4c87b9c Fix leaking createTextBillboard 2016-10-26 09:21:17 +08:00
Benau
cc3ff7cf9f Simplify calculation of transform 2016-10-26 09:08:10 +08:00
Benau
a38c8f0c19 Make billboard text display properly when viewing in any direction 2016-10-26 00:34:13 +08:00
hiker
e31a7ca4a8 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-25 10:05:28 +11:00
hiker
6a578e374f Fix LAN handling when connecting via a WAN server. 2016-10-25 07:53:52 +11:00
Benau
68ea2ed3b2 Fix typo 2016-10-22 12:33:47 +08:00
Benau
cf557f6982 Fix release build 2016-10-22 10:46:30 +08:00
Benau
3e70fa27d9 Add doxygen for Font modules
Plus some coding-style cleanup
2016-10-22 00:01:48 +08:00
hiker
df21ba55b4 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-21 08:31:11 +11:00
Benau
7505630cd4 Add doxygen for Soccer and SpareTire AI 2016-10-21 01:38:30 +08:00
Benau
021509387d Add doxygen for Arena and Battle AI
Plus some coding-style cleanup
2016-10-20 16:40:20 +08:00
Benau
b12f7a1079 Fix shaking u-turn 2016-10-19 00:37:29 +08:00
Benau
24f926b780 Merge remote-tracking branch 'origin/spare_tire_kart' 2016-10-18 14:32:44 +08:00
Benau
8eb8e805eb Fix dropping of normal map wheel in battle mode 2016-10-18 14:18:51 +08:00
Benau
f1caba7932 Make ArenaAI reverse more naturally 2016-10-18 10:33:27 +08:00
Benau
9aa92cfe30 Fix profiling mode framerate regression 2016-10-18 09:55:30 +08:00
auria.mg
8c0fe53ff2 Fix texture mirroring on alpha blend/test shaders. See #2167 2016-10-17 19:46:21 -04:00
auria.mg
9d1b115e59 Don't call OpenAL's position method when audio is disabled 2016-10-17 19:15:28 -04:00
auria.mg
513e32d9ff Fix bug that could cause reversible textures to be mirrorred twice when driving the track in reverse (see #2167) 2016-10-17 19:09:01 -04:00
Deve
28f04b472b Merge pull request #2654 from LoadingPleaseWait/redundant-includes
Remove duplicate include statements from kart.cpp
2016-10-17 11:02:38 +02:00
LoadingPleaseWait
eddf39b8a1 Remove duplicate include statements from kart.cpp 2016-10-17 03:36:29 -05:00
deve
5502fa4ebe Declare custom alpha also when bindless sampler is enabled 2016-10-17 08:23:27 +02:00
Benau
caf095ed60 Add improvements from auria and devee 2016-10-17 09:13:07 +08:00
Benau
af223ddf24 Try to use sun color to determine custom alpha for ghost karts
This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe Allow normal map karts to be used in ghost race
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"

Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
auria.mg
929b9b5c20 Stop world imer when game is paused 2016-10-15 20:28:48 -04:00
auria.mg
020edf1679 Add support for directional (forward-only or backwards-only) driveline segments 2016-10-15 18:56:13 -04:00
Benau
1f8149f138 Merge remote-tracking branch 'origin/skinned_mesh_normal_map' 2016-10-15 15:25:20 +08:00
Benau
604e454f33 Fix normal map in library and track objects if they are animated 2016-10-15 15:21:34 +08:00
Benau
efb6b7431a Try to make skinned mesh work with normal map 2016-10-15 00:17:09 +08:00
hiker
35e382b893 Remove unnecessary request for server address,since it is now included
for each server in the list of all servers.
2016-10-14 18:08:39 +11:00
Benau
f70a64f61a Fix controller and text billboard leaking in kart 2016-10-14 12:01:37 +08:00
Benau
e09fe6ff8a Fix memory leak of mesh tool 2016-10-13 14:08:58 +08:00
hiker
62b9b93d10 Merge branch 'master' of github.com:supertuxkart/stk-code 2016-10-13 14:06:48 +11:00
hiker
85e0fed9b7 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-13 11:14:40 +11:00
hiker
83ffbd96e1 Better error message in case of a failure to creaet a server. 2016-10-12 17:21:15 +11:00
hiker
061827a1ac Ported to use the new server (Issue65 branch). 2016-10-12 17:09:57 +11:00
Benau
965e901796 Fix typo 2016-10-12 14:00:51 +08:00
Benau
48e6128e12 Grab light in the correct place, fixed all leaking of lights 2016-10-12 11:48:50 +08:00
Benau
ddcf6fbb14 Fix memory leaking when changing resolution 2016-10-12 10:28:33 +08:00
Benau
76f32b4a41 Fix an unfree Atom 2016-10-12 09:52:34 +08:00
Benau
7df560ae63 Fix leaking of scripting engine 2016-10-12 09:30:08 +08:00
Benau
b2cdc8c97e Fix memory leak of unicolor texture
Also try to hold them until the last moment, this may need some
testing.
2016-10-11 16:25:22 +08:00
hiker
b0bb6ce00f Simplified structure. 2016-10-11 18:13:21 +11:00
hiker
3243f81f10 Avoid crash. 2016-10-11 18:02:11 +11:00
hiker
68f5259f4d Removed static variables and properly initialised in setup, which
should allow this protocol to work for more than one race.
Back-ported to master.
2016-10-11 17:58:43 +11:00
Benau
ef7201cf51 Remove an unneeded line 2016-10-11 12:24:36 +08:00
Benau
fb79cf3a6e Let spare tire karts follow bounding box points 2016-10-11 10:52:08 +08:00
Benau
28f1e45f79 Really fix model view widget 2016-10-11 09:09:09 +08:00
hiker
7b3fc04d26 Removed debug output. 2016-10-11 08:46:14 +11:00
hiker
09ce5515b0 Avoid extrapolation by making sure the client starts after receiving
a message from the server, and only updating the previous position
if the new previous position is indeed before the current client time.
Fixed conflicts, removed dumb-client related interpolation code, left
client starting in place.
2016-10-11 08:44:17 +11:00
Deve
850b23db1f Fixed setting viewport in multiplayer games.
It was broken in commit 5cfed1bc1c.

We mix irr_driver->getVideoDriver()->setViewPort() and glViewport(...) functions and thus the first one, which is executed during camera activation, in some cases doesn't work. It compares the viewport to values which has been set last time and thinks that nothing changed.

It only happens on single player (with single camera), so we just restore the viewport to fullscreen after scene rendering to workaround the issue.

Actually the problem was that it was set after camera activation, which overwrote proper values.

I also fixed SSAO, RSM and normals vizualization in multiplayer games.
2016-10-10 22:47:30 +02:00
Benau
6750fb3c94 Fix leaking of script engine 2016-10-11 00:11:45 +08:00
Benau
1a9a4c626e Properly add the model view widget
Use add() will set angle = 0 in ModelViewWidget
2016-10-10 14:38:30 +08:00
Benau
d1c1435b55 Use a better string 2016-10-10 05:16:19 +00:00
Benau
8e2d7c5499 Fix memory leaks and uninitialized values of ShadowMatrices 2016-10-10 13:04:40 +08:00
Benau
d39f5e487b Don't set position and target of camera the same
Otherwise NAN will be calculated in ViewArea of camera
2016-10-10 13:04:40 +08:00
Benau
aaa0e11770 Fix using uninitialized values when init() the first time 2016-10-10 13:04:40 +08:00
Benau
03f9fb35da Fix valgrind warning 2016-10-10 13:04:34 +08:00
Benau
4ed599403e Show a message when a life gained 2016-10-10 08:47:10 +08:00
hiker
91363f820b Disable slow-down of game time in case of very low FPS when networking
is used (this would desynchronise client and server).
2016-10-10 09:54:44 +11:00
hiker
d00f2abb0b Fixed item collection (token must not be tested by protocols anymore). 2016-10-10 09:54:11 +11:00
Benau
fdcb4dac8d Fix assertion when no spare tire karts 2016-10-09 17:41:20 +08:00
Benau
b4907f5519 Tell player that they have max 3 lives only 2016-10-09 13:52:24 +08:00
Benau
fb0f4fca3c Allow BattleAI to collect lives 2016-10-09 13:24:00 +08:00
Benau
6b8156c254 Pre-spawn spare tire karts on random nodes in graph
Don't use the item location, as it can be remembered by players
2016-10-09 11:17:36 +08:00
Benau
357567ae8d Move spare tire num info to race_manager
It allows this info to be get more easily
2016-10-09 09:50:26 +08:00
Deve
8092cfc0a7 Fixed displaying some special characters in keys binding in options.
It most probably needs to be done this way since commit 2096532d0e.
I don't know what about OSX, so I enabled it only for linux.
2016-10-08 21:26:20 +02:00
Deve
1e520d551f Merge pull request #2650 from Legimet/fix-boom-boom-boom-credits
Fix credits for Boom-boom-boom song
2016-10-08 19:52:47 +02:00
Legimet
ee17928382 Fix credits for Boom-boom-boom song 2016-10-08 12:07:39 -04:00
Benau
71359a087d Add heart billboard with red kart for spare tire karts 2016-10-08 14:29:28 +08:00
Benau
8889654d96 Move STA function out of world 2016-10-08 09:41:02 +08:00
Benau
9096bb05bd Merge remote-tracking branch 'origin/master' into spare_tire_kart 2016-10-08 08:36:05 +08:00
Benau
59edb96489 Fix warning when eliminate a kart in battle mode 2016-10-08 08:35:07 +08:00
Benau
71662df159 Improve spawn formula 2016-10-07 21:49:05 +08:00
Benau
c907442bb4 Fix incorrect target node access 2016-10-07 16:43:54 +08:00
Benau
2147b74fe4 Fix engine sound after re-spawn 2016-10-07 16:03:15 +08:00
Benau
b055fa573d Try to fix hangs when firstly spawn STA 2016-10-07 15:29:36 +08:00
Benau
91af45337f Pre-add spare tire karts probably 2016-10-07 14:39:39 +08:00
Deve
5c4b61a26e Fixed numpad keys on linux.
We need to check numlock mask, because it may be different on different systems, and possibly also modified manually.

It should generally work fine, but some testing are welcome.
2016-10-06 20:31:10 +02:00
Benau
b66e6ef06d Use MaxSpeed to slow down spare tire karts 2016-10-06 00:35:52 +08:00
deve
ce28d46d14 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-05 11:30:22 +02:00
deve
7a82a8d2c6 Fixed compiler warning 2016-10-05 10:56:40 +02:00
deve
bd42f2c2df Fixed rare case that anisotropic filtering feature is not available in graphics drivers. 2016-10-05 10:50:20 +02:00
Benau
a0b02659f7 Don't use num of karts from world, as it includes spare tire karts 2016-10-05 16:42:37 +08:00
Benau
a91af96637 Initial work on spare tire kart in battle mode
Some values are hard-coded for now
2016-10-05 16:18:39 +08:00
Benau
43d9db4db0 Fix acceleration and braking of ArenaAI 2016-10-05 11:53:45 +08:00
hiker
5767f2294e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-10-05 13:32:13 +11:00
hiker
ceb961ae87 Fixed reverse camera (smooth speed was positive even when
going backwards).
2016-10-05 13:31:31 +11:00
hiker
3506b7da2f Merge pull request #2615 from nado/warning-fix
Fixes warnings
2016-10-05 12:59:22 +11:00
hiker
8949e89809 Merge remote-tracking branch 'origin/master' into rewind
Fixed conflicts.
2016-10-05 08:21:10 +11:00
Nado
d21630c815 This simplifies the reading of bool isEasterMode() 2016-10-04 08:55:07 +02:00
Nado
25a4aa565a Reduce variables scope when possible, based on the warnings reported by
cppcheck.
2016-10-04 08:55:01 +02:00
Nado
afbea19d34 Fix -Wunused-variable 2016-10-04 08:44:50 +02:00
Nado
4c0b4d8078 Fixes -Wsign-compare
See #2613
2016-10-04 08:43:38 +02:00
hiker
9595a76d36 Removed unnecessary flag to keep track if speed icnrease is defined. 2016-10-04 08:28:01 +11:00
Deve
5e05f1178c Fixed compiler error on Linux with non-x86 64bit platforms, e.g. arm64, mips, and s390x architectures
This modification is already applied in upstream angelscript repository:
https://sourceforge.net/p/angelscript/code/2353/

Thanks to Adrian Bunk and Andreas Jonsson
2016-10-03 23:26:09 +02:00
hiker
84a3f5d8b2 Fixed compiler warnings. 2016-10-04 08:16:35 +11:00
hiker
9cf88ef874 Merge remote-tracking branch 'origin/master' into rewind.
Fixed conflicts.
2016-10-04 08:15:40 +11:00
hiker
50b1a8cdfb Added some (commented out) code to investigate camera shaking - if it
should happen again.
2016-10-03 18:13:03 +11:00
Benau
21a04213d5 Fix typo 2016-10-03 10:30:06 +08:00
Benau
78e6cfc8db Merge remote-tracking branch 'origin/master' into walldriving 2016-10-03 10:03:12 +08:00
Benau
13eaf82af1 Patch TestAI with changes to SkiddingAI 2016-10-03 10:02:27 +08:00
Benau
e2030dabbc Disable AI debug 2016-10-03 09:54:02 +08:00
Benau
c64c8717a5 Use 16bit integer to save some space in ArenaGraph 2016-10-03 09:28:12 +08:00
auria.mg
6e37c5375a Fix end camera crash 2016-10-02 20:18:40 -04:00
Benau
3f71745d92 Only rescue AI if it's on the ground 2016-10-02 15:04:08 +08:00
Benau
fc94c5e4c4 Change the whole path to avoid bad items 2016-10-02 15:03:09 +08:00
Benau
d3301ff006 Allow battle ai profiling with different track 2016-10-01 12:35:57 +08:00
Benau
c434cb80f4 Significantly improve turning and bad items avoidance for ArenaAI 2016-10-01 07:58:14 +08:00
Benau
62dfef1fb9 Improve performance for findOutOfRoadSector on ArenaGraph 2016-09-30 09:27:44 +08:00
Benau
3c24c73faa Fix unknown sector in arena after rescue 2016-09-30 08:15:36 +08:00
Benau
c22714951c Missed reset before update TrackSector 2016-09-30 00:42:04 +08:00
Benau
d386c76e2d Fix explosion animation on upside down area 2016-09-29 14:37:39 +08:00
Benau
43c40c062e Make m_bb_max and m_bb_min private in Graph again
Avoid setting them in ArenaGraph, let createQuad handle them all
2016-09-29 13:36:50 +08:00
hiker
18b1218312 Oops - made boundary box protected again, it is accessed in the ArenaGraph. 2016-09-29 15:21:59 +10:00
hiker
2e38154bd6 Merge branch 'walldriving' of github.com:supertuxkart/stk-code into walldriving 2016-09-29 15:12:11 +10:00
hiker
0b76a576a3 Exit loop as soon as kart is found to be on one GraphNode. 2016-09-29 15:11:08 +10:00
hiker
fb7b42a625 Fixed compiler warning. 2016-09-29 15:10:51 +10:00
hiker
7f6d800fe7 Made the boundary box private to Graph. 2016-09-29 15:10:26 +10:00
Benau
32f87fa8a9 Fix wrong doxygen comments 2016-09-29 10:19:18 +08:00
Benau
df52922d08 Clean up unused function and wrong comment 2016-09-29 09:57:38 +08:00
Benau
100c23b3c0 Move TrackSector to WorldWithRank 2016-09-28 13:48:32 +08:00
Benau
3d89d5adc6 Make OverWorld be derived from World 2016-09-28 11:24:04 +08:00
Benau
7867a30276 Allow auto-rescue for ArenaAI if off road for some times 2016-09-28 09:59:33 +08:00
Benau
ff52d91372 Improve SoccerAi front point handling 2016-09-27 16:24:38 +08:00
Benau
e26920e479 Improved skidding when closing to item or kart as target 2016-09-27 15:30:31 +08:00
Benau
3030b679df Clean up ArenaAI 2016-09-27 12:38:36 +08:00
hiker
a58cef4701 Smoothing the speed of a kart (necessary to reduce camera stutter)
results in difficult to reproduce physics. So maintain two speed
values: smoothed (for camera), and 'normal' (for everything else).
2016-09-27 08:42:05 +10:00
deve
cabc696710 Fixed compilation with cmake 3.6 2016-09-26 11:28:19 +02:00
Benau
6f67fd6507 Make swatter be able to swat in any direction 2016-09-26 12:46:44 +08:00
Benau
1260f23db0 Try to fix animation
Don't create a new one after the previous one just got deleted
2016-09-26 11:32:19 +08:00
Benau
9be31ba57b Fix build 2016-09-26 10:25:38 +08:00
Benau
2701af315b Try to make checkCrashes work in any direction 2016-09-26 10:09:53 +08:00
hiker
81004adb90 Moved all m_speed handling into a seperate function. 2016-09-26 09:28:28 +10:00
hiker
a6568e01ea Propperly handle instand speed increases in the physics when rewinding. 2016-09-26 09:01:18 +10:00
Benau
3659ad9068 Try to make determineTurnRadius works with any plane 2016-09-26 00:11:49 +08:00
Benau
bff7154e03 Simplify code and fix typo
Because AI always aims quad center now even for 3d quads
2016-09-25 11:22:15 +08:00
Benau
123e667ab4 Simplify code 2016-09-24 10:05:15 +08:00
deve
1a3daafbff Fixed exit on startup when force legacy device is set in graphics restrictions.
It was working on Linux, but on Windows we need to clear system messages when closing irrlicht device.
2016-09-23 10:22:56 +02:00
hiker
74f521980a Fixed time handling to be in synch between history and rewind. 2016-09-23 07:56:21 +10:00
Benau
111fc297d5 Fix overworld crash 2016-09-23 00:15:04 +08:00
hiker
25a457f88f Moved m_speed computation, so that the correct speed was computed
when the engine force (which is speed dependent) is used.
2016-09-22 08:57:37 +10:00
hiker
f0b5f41fc7 Added info message in case of rewinding. 2016-09-21 17:33:37 +10:00
hiker
1651d28a4c In case of history replay update dt earlier so that World is updated
with the replay dt value.
2016-09-21 17:31:24 +10:00
hiker
15660f2d7a Bugfixes: update MaxSpeed(dt=0) (which updates additional engine power
and slowdowns correctly). Call proceedToTransform after updating
the velocities (which are read).
2016-09-21 17:28:26 +10:00
hiker
f09ed569cc Bugfix: kart rewinder stored incorrect bullet zipper speed. 2016-09-21 17:27:08 +10:00
hiker
8ceb85ef14 Merge branch 'konstin-doc' 2016-09-21 09:13:04 +10:00
hiker
ec3dd221a2 Merge branch 'doc' of https://github.com/konstin/stk-code into konstin-doc 2016-09-21 09:12:32 +10:00
hiker
cf3f75c6e3 Moved SVN-CONFIG file to assets (subversion) repo. 2016-09-21 09:10:07 +10:00
hiker
3ccbeff180 Removed exec permission. 2016-09-21 09:07:06 +10:00
fHachenberg
a82f36d61d Fixes issue #2065
Changes applied:

 *symbol files added
 *LabelWidget removed from SkillLevelWidget and replaced by IconButtonWidget
  Subsequently variables and method containing Label or Text renamed
  setSize method was rewritten
 *Unused property "m_label_name" removed from SkillLevelWidget
 *Substitution label->icon also introduced renamings in KartStatsWidget.
  For instance, setDisplayText is now named setDisplayIcons
2016-09-20 14:01:02 +02:00
Benau
54bf37c09b Make camera works better in upside down area 2016-09-20 10:51:51 +08:00
Deve
a1e2764263 Merge pull request #2636 from SuicSoft/patch-1
Fix typo in main_loop.cpp
2016-09-19 11:38:16 +02:00
Suici Doga
1d75987fe6 Fix typo in main_loop.cpp 2016-09-19 13:54:42 +05:30
Benau
36eca8bc55 Avoid setting gravity in btKart 2016-09-19 11:18:16 +08:00
Benau
8a0a9b2617 Allow showing 3D quad in track debug better 2016-09-19 08:49:59 +08:00
Benau
3187c7e0f9 Allow referee showing on upside down starting position 2016-09-18 13:54:00 +08:00
Benau
ffd497276b Fix kart flying 2016-09-18 12:38:36 +08:00
Benau
b137dbb71c Set gravity inside btKart, allowing starting upside down in arena 2016-09-18 10:53:58 +08:00
Benau
eeac5668d9 Rename QuadGraph to DriveGraph, make it use the new Graph interface 2016-09-17 14:30:28 +08:00
Deve
f2d354d759 Fixed graphics restrictions on android 2016-09-17 03:55:50 +02:00
Deve
852cc068d3 Restore SSAO on linux with GLES renderer. 2016-09-17 03:55:50 +02:00
Deve
21d62ed405 Check availability of color buffer float extension in GLES renderer 2016-09-17 03:55:50 +02:00
Deve
d05cff09c8 Add a graphics restriction for BGRA format on android.
It causes issues with particles transparency.
2016-09-17 03:55:50 +02:00
Benau
606a5401d3 Allow starting position on an upside down surface in arena
Todo: referee and make btKart cast ray at correct normal
2016-09-17 09:53:44 +08:00
Benau
a0005d57e9 Bugfix and better error handling in ArenaGraph 2016-09-16 12:21:38 +08:00
Benau
20e85aa781 Port all function from battle graph to new graph interface 2016-09-16 11:08:19 +08:00
Benau
fff0bab42a Merge remote-tracking branch 'origin/master' into walldriving 2016-09-16 09:23:18 +08:00
Benau
05d2d05f2a Make ArenaAI use only new graph interface 2016-09-16 09:22:57 +08:00
auria.mg
7c2642d427 Workaround crash 2016-09-15 21:12:01 -04:00
auria.mg
6a94d12a11 Update credits 2016-09-15 20:05:06 -04:00
auria.mg
f2bf4eb549 Add new soccer ball icons 2016-09-15 20:00:00 -04:00
Benau
1491236e84 Allow TrackSector to use with new graph class 2016-09-15 15:47:17 +08:00
Benau
05ad91c701 Port all function from battle graph to arena graph
Todo: AI and worlds
2016-09-15 13:29:26 +08:00
Benau
483dca3754 Make EndController to use length() 2016-09-15 12:40:58 +08:00
Benau
8c830bdabf Inital work on one graph interface 2016-09-15 11:46:31 +08:00
Benau
061f187142 Make slipstream work in upside down track 2016-09-13 15:07:07 +08:00
Benau
4574686c1d Make angle computation work in 3D 2016-09-13 12:49:30 +08:00
Benau
3f86722181 Fix skid mark on wall surface 2016-09-13 11:48:36 +08:00
Benau
382905716f Simplify code 2016-09-13 09:26:05 +08:00
hiker
457cb700d2 Make rewind work with history replay (when replaying kart controls),
which allows to have reproducible test cases.
2016-09-13 09:58:42 +10:00
hiker
f8b48a0313 Added zipper speed to state of kart. 2016-09-13 09:55:51 +10:00
Benau
f5d43aaa2e Use btAsin in setHPR
The following quaternion calculated by shortestArcQuat in
rescue animation leads to nan in asinf:

0.710828841, -0.00974362344, -0.703500867, 0.00481829932
-2.0f * (X * Z - Y * W) equals 1.00004351 with above figures

With btAsin it will:
if (x<btScalar(-1)) x=btScalar(-1);
if (x>btScalar(1)) x=btScalar(1);
return asin(x);
2016-09-13 07:43:19 +08:00
Deve
3a9b2b9872 Fixed advanced lighting on android 2016-09-12 21:43:31 +02:00
Benau
b699018879 Only do custom direction of raycast if item is on quad graph 2016-09-12 13:04:05 +08:00
Benau
7544dc3315 Fix uninitialized value 2016-09-12 11:35:34 +08:00
Benau
cc54c44ec0 Fix rotation of items on upside down surface 2016-09-12 10:43:49 +08:00
Benau
f4861a6279 Fix bubblegum on upside down track 2016-09-12 09:33:05 +08:00
Deve
b0c0af8c46 Check if drivers support BGRA texture format and fallback to RGBA 2016-09-11 22:35:54 +02:00
Benau
f687454313 Fix item positioning on Node3D 2016-09-11 16:31:57 +08:00
Benau
ba047a4f99 Keep flying karts parallel to the ground in the physics, not outside
Like 44da1fb4f2, but takes terrain
into account
2016-09-11 15:35:42 +08:00
Benau
2415340cae Try to fix too bouncy bowling ball 2016-09-11 10:07:43 +08:00
Benau
c37f75bf90 Improve item projection on upside down surface 2016-09-10 16:09:21 +08:00
Benau
b3d5e58dd1 Revert enable sliding for upside down tracks.
Actually !getMaterial()->highTireAdhesion() is always false for
upside down texture, so the below code was useless to test with
normal
2016-09-10 14:32:55 +08:00
Benau
7cfd9752d0 Fix restarting the race when karts are up-side-down 2016-09-10 11:11:52 +08:00
Benau
fde9ccd53e Move updateTerrainInfo to a better location 2016-09-10 11:09:52 +08:00
Deve
fb1c049906 Fixed skybox in GLES renderer 2016-09-10 00:17:47 +02:00
Deve
37f3a8e19e Fixed RTTs formats in GLES renderer.
The problem is that textures with float internal formats can be used in framebuffers only when some extensions are available. This is a basic functionality and we need something that is supported on all drivers. As far as I tested, the basic integer GL_RGBA8 format works fine.

Another problem is with GL_BGRA format. The extension with GL_BGRA support is available for almost every device and irrlicht is able to load all textures from files (it has a fallback mode anyway), but when it's used as a texture for framebuffer, it produces a black screen. Again it works fine with GL_RGBA format.

The only issue that is not fixed is SSAO rendering. It uses linear depth rtt, which has GL_R32F type and which can't be easily changed to something other. I disabled SSAO for now, because it is too slow for embedded devices anyway.

I didn't change anything in original OpenGL 3.x rendering, so everything should work as before.
2016-09-09 23:56:22 +02:00
Deve
278d985632 Disable rtt that is not used in GLES renderer anyway 2016-09-09 22:23:01 +02:00
Benau
ceb92f9b4a Try to completely fix rescue issue 2016-09-10 01:20:11 +08:00
Benau
4f67567834 Fix the up vector 2016-09-09 19:48:11 +08:00
Benau
ca4640716a Fix findOutOfRoadSector with Node3D 2016-09-09 16:30:35 +08:00
Benau
505b50da0c Make getNode return pointer. (easier with dynamic_cast later) 2016-09-09 16:14:28 +08:00
Benau
9d65e2047c Fix heading (which got overwriten by merge) 2016-09-09 12:46:42 +08:00
hiker
876ba33876 Added state saving for skidding. 2016-09-09 13:38:39 +10:00
hiker
e1af0cc353 Fixed various bugs in max speed state saving. 2016-09-09 13:36:49 +10:00
Deve
f2d1eb7117 Use high precision floating point variables if possible.
On desktop medium and high precision is generally the same, at least for mesa drivers. But on some Android devices medium precision is much worse, which causes artifacts. We need high precision float variables in vertex shaders for proper scene rendering. Setting different precision for fragment and vertex shaders seems to be not possible, so we just set it to high for both shader types when it's available.
2016-09-07 22:43:11 +02:00
hiker
3a367ce989 For debugging: instead of specifying the time to go back, specify the
time to go back to.
2016-09-07 08:46:46 +10:00
hiker
6245cea609 Added MaxSpeed to saved state of each kart. 2016-09-07 08:15:09 +10:00
hiker
7d7b98564f Fixed speed smoothing factor (which hopefully fixes the shaking camera). 2016-09-05 17:54:45 +10:00
hiker
77ae30a0c5 Avoid compiler warning. 2016-09-05 09:59:29 +10:00
hiker
1860edca4e Save startup-boost information in state. 2016-09-05 08:14:51 +10:00
hiker
a563266988 Made the KartRewinder to be a kart (which gives it easier access to
some of the kart attributes that need to be saved).
2016-09-05 08:00:21 +10:00
Benau
262eb40dfe Allow showing yellow (2d) / green (3d) quads in track debug 2016-09-04 14:33:23 +08:00
Benau
9d41f4b429 Add assert check for graph.xml 2016-09-04 13:15:51 +08:00
Benau
23a49d5245 Merge remote-tracking branch 'origin/master' into walldriving 2016-09-04 11:56:28 +08:00
Benau
21dc569f70 Start to clean up quad and graph node 2016-09-04 11:56:03 +08:00
Benau
78baaff23e Fix crash in profile mode 2016-09-03 23:03:14 +00:00
hiker
b91ecc9754 Use exponential smoothing for speed, to further reduce stuttering
in speed (and therefore camera).
2016-09-01 15:52:26 +10:00
hiker
f89aaa67f5 Reduce (admittedly very minor) camera jitter by computing the speed
of a kart after it was capped by max speed.
2016-09-01 09:54:09 +10:00
Deve
29eda8a206 Merge pull request #2620 from LoadingPleaseWait/tiny-typo
Fix CPU marker typo
2016-08-31 22:57:00 +02:00
LoadingPleaseWait
3dc13eb071 Fix CPU marker typo 2016-08-31 15:36:15 -05:00
hiker
2a06036fb7 Changed order in which rendering and various updates are done, which
results in the physics reacting one frame earlier to user input.
2016-08-31 16:31:59 +10:00
hiker
ce91d6c2b4 Bugfix (saved incorrect variable). 2016-08-31 16:27:05 +10:00
deve
6c9050f47a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-08-26 10:36:09 +02:00
deve
5abc047b0c Declare precision also in vertex shaders in GLES renderer.
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00
Benau
35ce9a39ce Merge branch 'master' into walldriving 2016-08-26 15:36:57 +08:00
auria.mg
061323ffb0 Add information for translators 2016-08-23 20:01:06 -04:00
auria.mg
a07a8b6516 Fix XML files and regenerate strings 2016-08-23 19:53:41 -04:00
Aapo Rantalainen
38e5799167 Four help?.stkgui -files were treated as binary by git (#2612) 2016-08-23 19:36:16 -04:00
konstin
138daf57a4 Move credits file back 2016-08-23 11:07:13 +02:00
konstin
4ce6fb04ea Remove unused documentation and tool files 2016-08-23 01:58:53 +02:00
konstin
fb226a717f Proper building instructions in the readme 2016-08-23 01:51:27 +02:00
Deve
7f4d815dde Request GLES 3.0 context and fallback to 2.0 if not available. 2016-08-22 20:05:36 +02:00
hiker
e6b2c0f1a0 Fised neniry leak. 2016-08-22 18:08:51 +10:00
hiker
75e1f1c82b Bugfix, wrong variable type. 2016-08-22 18:06:26 +10:00
hiker
8f068c4ff0 Somewhat reduced debug output. 2016-08-22 18:05:14 +10:00
hiker
e62948499f Fixed compiler warning. 2016-08-22 18:04:06 +10:00
Deve
ed5a957a64 Fixed typo in config.xml 2016-08-20 23:39:31 +02:00
Deve
790634a914 Use proper size for RSM framebuffer when scale rtts parameter is set.
It looks that only RSM visualization was affected.
2016-08-20 23:34:12 +02:00
Deve
a4dfbc552f Fixed also minimap in overworld with scale rtts parameter 2016-08-20 22:47:53 +02:00
Deve
150e40e4e8 Break the loop with glClientWaitSync also when GL_CONDITION_SATISFIED is returned.
The GL_CONDITION_SATISFIED says that the sync was signaled before the timeout expired. In this case there is no reason to make another glClientWaitSync execution.
2016-08-20 09:31:29 +02:00
Deve
d5fe015ba7 Fixed typo in previous commit. 2016-08-20 08:35:08 +02:00
Deve
a001505abd Set ForceLegacyDevice for intel ironlake and for old radeon drivers.
This hopefully will allow to run STK with these graphics cards and drivers.
2016-08-20 08:13:17 +02:00
Deve
c7d970b745 Allow to set ForceLegacyDevice in graphics restrictions 2016-08-20 08:13:17 +02:00
Benau
91e11a8d88 Don't crash in overworld 2016-08-20 09:01:52 +08:00
Alpt
67e94e73ce In the addons screen, show a tip to remember that the Internet connection is disabled. (Issue #1763). (#2605) 2016-08-19 18:28:59 -04:00
hiker
e7803fe1ab Don't use intermediate states when replaying (only the original state),
since the states after the original are potentially incorrect (due to
the (later) insertion of an event that triggers the rewind).
Rewinds are now much more different than previously ... wip.
2016-08-19 16:38:49 +10:00
Elderme
41cd1e0364 merged with master 2016-08-18 22:36:19 +02:00
Benau
a1c09c4adb Fix potential crash 2016-08-18 15:34:58 +08:00
Benau
6b0fe9dd89 Clean up:
Try to use forward enum declaration for KartRenderType

NoCopy for RenderInfo
2016-08-18 11:15:05 +08:00
hiker
3d5de1c24c Fixed saving kart control events (they stored the previous value, not
the new value).
2016-08-17 17:54:26 +10:00
Benau
fa39de691e Fix Release build 2016-08-17 12:08:20 +08:00
Benau
f07452842d Add support for colorizing library objects using material.xml only 2016-08-17 11:57:18 +08:00
Michael Murphey
d213bef9db Place buttons in confirm dialog horizontally (#2573)
* Place buttons in confirm dialog horizontally closes #2548

* Use RibbonWidget for MessageDialog

* Use buttonbar for confirm dialog
2016-08-16 19:08:45 -04:00
hiker
adba5c48c8 Fix commented out code to use setter/getter in KartControl. 2016-08-17 08:32:11 +10:00
hiker
e56d324738 Moved the kart control events from the kart control class instead
of the kart rewinder.
2016-08-17 08:08:42 +10:00
Deve
489c34edbf Fixed minimap with scale_rtts_factor parameter 2016-08-16 23:59:36 +02:00
auria.mg
084fa04012 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-08-15 20:33:11 -04:00
auria.mg
63a82c915c Bugfix: prevent activating disabled ribbon items 2016-08-15 20:33:06 -04:00
hiker
7c899c943c Refactored KartControl to use setters/getters instead of
just public variables.
2016-08-15 17:26:07 +10:00
Deve
bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 2016-08-15 08:46:02 +02:00
Deve
26d2bf847c Allow to use non-hd textures in OpenGL ES renderer 2016-08-13 00:01:08 +02:00
Deve
b23f39f1cd Fixed non-hd textures in legacy pipeline 2016-08-12 23:51:29 +02:00
Deve
08202f2fa8 Remove USE_XRANDR flag from cmake.
Our vidmode code is old, has some bugs (eg. resolution is not restored properly in some cases), doesn't have multi monitor support and IMO shouldn't be used in current state.

If someone really wants to use it, the flags can be set directly in IrrCompileConfig.h.
2016-08-12 23:39:12 +02:00
Deve
d320df749f Allow to set max texture size in config file.
It gives much lower memory usage when it's set for example to 128.
2016-08-12 23:30:10 +02:00
Deve
1481da9718 Fixed button icons with non-hd textures and low MAX_TEXTURE_SIZE parameter 2016-08-12 20:51:19 +02:00
Benau
c5446c4cf1 Remove unused header 2016-08-12 10:41:07 +08:00
Benau
c71b24f98f Correct fixes to #2599 2016-08-12 09:41:08 +08:00
Benau
aa15b0070e Determine the texture size of bold face smartly 2016-08-12 08:31:52 +08:00
Benau
2d95df1722 Update appdata file to latest standard 2016-08-12 00:48:57 +08:00
hiker
239881ef5e Refactored event handling, so that now not only Rewinder objects
can store events. This allows e.g. a 'new attachment' event to
be handled entirely in the attachment class, not in the kart
rewinder anymore.
2016-08-11 17:16:54 +10:00
Deve
5cfed1bc1c Allow to set lower RTTs resolution.
It allows to increase performance on devices that have only one available resolution.

It also allows to draw GUI elements in full resolution while rendering the scene with slightly lower resolution, which gives you few additional FPS.

Note that particles don't work as expected yet with this feature.
2016-08-11 02:04:35 +02:00
hiker
e621e93f4c Updated comments. 2016-08-10 08:35:23 +10:00
hiker
eaf21fe2f8 Replaced #include in kart.hpp to reduce dependencies; some coding style fixes. 2016-08-10 08:21:37 +10:00
hiker
7c598df8d1 Save powerup state in kart status. 2016-08-09 17:46:06 +10:00
hiker
f4f2f11943 Fix crash in case the same event is replayed more than once. 2016-08-09 17:39:20 +10:00
hiker
a5ce27caa5 Added events for new attachments. 2016-08-09 17:16:45 +10:00
hiker
5f6c954c5a Added documentation. 2016-08-08 18:10:30 +10:00
hiker
5da96cf9d0 Fixed documentation and usage of ATTACHMENT_NOLOKS_SWATTER (which is
never an actual attachment value, even nolok has 'ATTACHMENT_SWATTER'
set).
2016-08-08 17:57:15 +10:00
hiker
f341cd1440 Optimised rewind of attachments (avoid creating new attachments
when the attachment was not changed).
2016-08-08 17:46:52 +10:00
hiker
c01f838b0f Merge remote-tracking branch 'origin/master' into rewind 2016-08-08 14:34:24 +10:00
Benau
15a2526971 Merge branch 'fix_graph' 2016-08-08 08:56:05 +08:00
hiker
b3f932a0e3 Renamed getState to saveState, and added support for saving a kart's
attachmend in a state.
2016-08-08 10:33:12 +10:00
MTres19
8e8433f08c Credit where credit is due (#2593)
* Give GeekPenguinBR and TuxKartDriver credit

* Give credit to samuncle and konstin
2016-08-05 19:12:52 -04:00
hiker
40697ab5f7 Bugfix for rewind: previously for a floating point value f add(f)
would actually call add(Vec3(f)), which adds a vector (f,f,f).
2016-08-05 17:22:04 +10:00
hiker
e039eb59c9 Added more fields to debug output. 2016-08-05 17:21:17 +10:00
hiker
05db7c1481 Use BareNetworkString for storing states and events. 2016-08-04 23:17:16 +10:00
Elderme
6f78f5b9b9 Fixed GLES 2016-08-04 14:36:35 +02:00
hiker
1025e25846 Refactored RewindInfo into astand-alone class/file with separate
classes for time, event, and states.
2016-08-03 17:48:38 +10:00
Benau
10937333a1 Remove duplicated code in navmesh 2016-08-03 12:37:48 +08:00
hiker
3eb94e023d Fixed error in rewind when only event but no state information
was available at chosen rewind-to time.
2016-08-02 21:24:10 +10:00
hiker
9f0529f26f Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-08-01 08:42:09 +10:00
hiker
a15c9529a5 Merge remote-tracking branch 'origin/master' into rewind 2016-08-01 08:18:38 +10:00
hiker
cdde62dadb Further tweaked restitution for track and bowling ball to avoid
bowling balls jumping up and down, while still maintaining a push
back for soccer balls.
2016-08-01 08:00:14 +10:00
auria.mg
ea939459e8 Improve string as suggested on transifex 2016-07-30 21:51:31 -04:00
Benau
6904402547 Fix wrong RTL text in arena screen 2016-07-31 09:04:10 +08:00
auria.mg
9a740311bf Merge branch 'master' of https://github.com/supertuxkart/stk-code
# Conflicts:
#	src/challenges/challenge_data.cpp
2016-07-30 20:53:37 -04:00
auria.mg
40ab343922 Fix string remaining in wrong language when changing language 2016-07-30 20:52:32 -04:00
Benau
788f168c7f Fix space before colon 2016-07-31 08:04:16 +08:00
auria.mg
b69faff13d Fix indentation (tabs/spaces) 2016-07-30 19:46:15 -04:00
auria.mg
347f977ea7 Fix english string, as reported a while ago but couldn't fix then due to string freeze 2016-07-30 19:44:21 -04:00
auria.mg
a318e3b216 Log out user when deactivating internet connection, fixes #2589 2016-07-30 19:43:48 -04:00
Elderme
a3c78a7245 Fixed polycount in kart selection screen 2016-07-30 11:31:23 +02:00
Benau
637e468f18 Use uniform copyright header for source 2016-07-29 11:50:37 +08:00
hiker
efe9fa6329 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-07-29 09:54:25 +10:00
hiker
8f7d47d3c3 Fix ball-track collision (which should also improve kart-track
collision).
2016-07-29 09:53:37 +10:00
qwertychouskie
611e70ac83 Show boost at startup (#2586)
* Show boost at startup

* Fix https://github.com/supertuxkart/stk-code/pull/2586#issuecomment-235765919
2016-07-28 19:24:42 -04:00
hiker
aba8d8d1f0 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-07-28 16:30:48 +10:00
hiker
83117fe649 Fixed wheel position in case of a rescue: if the suspension of
a wheel is stretched at the time a rescue or explosion is triggered,
the wheel will appear to be very far away from the kart (not connected
anymore).
2016-07-28 09:47:56 +10:00
qwertychouskie
277a4b9262 Fix #2542. Also update copyright year. (#2585)
* Fix #2542.  Also update copyright year.

* Update header
2016-07-27 18:31:39 -04:00
hiker
6ca0eed28f Added debug option to trigger a kart explosion in debug mode. 2016-07-27 17:34:59 +10:00
Benau
bc5e2f3e29 Add unit testing for fonts for translation 2016-07-27 11:48:38 +08:00
hiker
b1a7c01b6e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-07-27 08:59:02 +10:00
hiker
6d0ad4a4fe Fixed compiler warning. 2016-07-27 08:26:41 +10:00
hiker
0db2a195b6 Fixed compiler warning. 2016-07-27 07:54:54 +10:00
Elderme
a21d7b4b71 Merge branch 'master' into renderer_refactoring 2016-07-26 22:16:48 +02:00
Elderme
7812965d37 Fixed issue with colorization (mistake when merging) 2016-07-26 22:04:57 +02:00
Elderme
cd1b9a66a0 Merged master in branch 2016-07-26 21:31:52 +02:00
hiker
f69d04edd3 Fixed STUN protocol (#fixed #2566). 2016-07-27 00:42:51 +10:00
Benau
cefead119a Try to use c++11 typeid for getFont 2016-07-26 08:04:12 +08:00
Deve
29185f679b Merge pull request #2581 from qwertychouskie/patch-7
Update deps from INSTALL.md
2016-07-25 11:51:31 +02:00
hiker
ba3497bb81 Properly set the camera type in the constructor (which previously
was always 'CM_TYPE_NORMAL'). Fixes #2576.
2016-07-25 17:45:24 +10:00
Benau
8c38e9e79b Merge remote-tracking branch 'origin/fix_timer' 2016-07-25 14:46:58 +08:00
hiker
c64733e3d0 Merge branch 'dijkstra-test' 2016-07-25 16:42:24 +10:00
Benau
5a7f3caefd Fix the rest non-working timer-related function 2016-07-25 13:48:41 +08:00
Benau
d9e0d0d458 Fix #2580 2016-07-25 10:18:11 +08:00
hiker
7e91642eb7 Merge branch 'master' into dijkstra-test 2016-07-25 08:37:48 +10:00
hiker
7196ddfba8 The unit test for battle graph detects incorrect parents for some
(other) arenas. Those are false positives (often there is more
than one shortest path, all with the same length; e.g. in case of
a regular gridded section). Added more details in error reporting
to help in debugging, but generally disabled the test for identical
paths, only the actual path length is tested now.
2016-07-25 08:11:56 +10:00
Benau
6a4fe397d4 Thanks devnexen for spotting this out 2016-07-24 15:56:02 +08:00
Deve
91b41272d9 Merge pull request #2579 from qwertychouskie/patch-6
Update links
2016-07-24 08:10:26 +02:00
Benau
236c9c44a8 Minor improvements for font 2016-07-24 09:56:46 +08:00
qwertychouskie
3d3b7a7de7 Update deps from INSTALL.md
(and put them in alphabetical order.)
2016-07-23 16:12:59 -07:00
qwertychouskie
42b80d5e9c Update link 2016-07-23 14:23:36 -07:00
qwertychouskie
94440645a0 Update link 2016-07-23 14:22:03 -07:00
qwertychouskie
178fbbfefa Merge pull request #1 from qwertychouskie/patch-7
Update link
2016-07-23 14:19:07 -07:00
qwertychouskie
493030ba9c Update link 2016-07-23 14:17:30 -07:00
qwertychouskie
9cbf8a0641 Update link 2016-07-23 14:16:09 -07:00
Benau
5b4d8e1f8a Remove old font settings 2016-07-23 10:48:48 +08:00
Rob Clark
ce38df268b couple small performance optimizations (#2578)
* pass timeout to driver, rather than unconditional 1ms sleep

This way if the fence is signalled earlier, we can get on with life
sooner.

* optimize displacement bind/clear/render

Stop thrashing render targets, and group things together into single
render-passes.  And only bind/clear if we will actually draw.
2016-07-22 20:29:42 -04:00
hiker
2654705da1 Fixed linux compilation. 2016-07-22 11:50:41 +10:00
hiker
78fa5f08b6 Merge branch 'master' into dijkstra-test 2016-07-22 11:46:45 +10:00
hiker
9fcb55aac3 Use Dijkstra instead of Floy-Warshall for computing the paths in battle mode
(which is signiccantly faster). Added unit testing for dijksta based on
the F.W. algorithm.
2016-07-22 11:06:32 +10:00
hiker
d6a62a85b7 Removed unnecessary #include. 2016-07-22 09:58:10 +10:00
Benau
744a4705b6 Auto embolden glyph of bold face, without fallback font 2016-07-21 12:26:19 +08:00
hiker
2cfe99827f Merge branch 'master' into dijkstra-test 2016-07-21 09:18:07 +10:00
Benau
a72f67015c Remove 36MB CJK fonts, use the previous font instead 2016-07-20 09:49:10 +08:00
Benau
7f1e776bf6 Fix digit font drawing 2016-07-19 16:47:39 +08:00
Benau
03b92efba5 Fix wrong text alignment 2016-07-19 15:21:14 +08:00
Benau
89976def57 Remove not-used-anymore setReferenceCount 2016-07-19 13:58:38 +08:00
Benau
1079800376 Merge remote-tracking branch 'origin/master' into new_font_engine 2016-07-19 13:15:47 +08:00
Benau
e02a25f8f5 Use bold font for billboard text 2016-07-19 13:13:31 +08:00
Benau
b2ee606e7b Try to use float for dest_ret 2016-07-19 12:25:16 +08:00
Benau
89f06ed8d3 Fix crash with fixed pipeline 2016-07-18 23:56:14 +08:00
Benau
6a319cbed2 Clean up old font code 2016-07-18 23:00:40 +08:00
Benau
05419cd555 Initial work on new font rendering engine 2016-07-18 16:03:11 +08:00
David CARLIER
c890483931 small mem leak in this unit test (#2575) 2016-07-16 18:28:45 -04:00
Benau
9fd6fd2673 Fix crashes when using the uninitialized layer 8 texture 2016-07-15 15:23:17 +08:00
Benau
1d6c7fa60f Remove vector int in RenderInfo 2016-07-15 12:31:00 +08:00
Benau
8408a7c158 Merge remote-tracking branch 'origin/master' into colorful_track_object 2016-07-15 09:27:59 +08:00
Deve
93fc20e275 Merge OpenGL ES renderer branch
It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.

Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.

I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.

Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.

At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.

On Android only the OpenGL ES 2.0 renderer with fixed pipeline  has been tested for now.
2016-07-14 20:54:30 +02:00
Deve
eea30b3197 Handle glDebugMessageCallback extension in better way for OpenGL ES 2016-07-14 20:34:43 +02:00
Deve
8f8acdcef3 Remove android related code part2.
Again, it will be handled in different branch and hopefully with curl and sounds support.
2016-07-14 19:50:34 +02:00
Benau
53374176ad First try to support colorization texture mask 2016-07-15 00:53:22 +08:00
Elderme
d7ebde2e68 Do not upload UBO data when UBO are disabled by graphics restriction 2016-07-13 23:19:52 +02:00
auria.mg
1463cf9344 Fix uninitialized variables, fixes #2567 2016-07-12 19:39:44 -04:00
Deve
81b471be1f More proper solution for glDrawElementsBaseVertex function 2016-07-12 23:34:31 +02:00
Deve
32cd942760 Revert "Use function compatible with GLES 3.0 for drawing elements with offset."
This reverts commit 86a1d3a07a.
2016-07-12 22:50:59 +02:00
Deve
131dfb2fc0 Fixed compiler warning 2016-07-12 00:04:46 +02:00
Deve
5601309ae8 Fixed windows compilation 2016-07-12 00:04:37 +02:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8 Merge branch 'master' into gles 2016-07-11 23:23:02 +02:00
Deve
01dfd7bc05 More #ifdef's simplifications 2016-07-11 22:55:32 +02:00
Deve
b25a4e874f Remove android related code. It will be handled in different branch. 2016-07-11 22:54:59 +02:00
Benau
19acdad9b4 Replace Ubuntu font with a really free font 2016-07-11 15:52:16 +08:00
Benau
08f2437754 Merge branch 'support_loop_start_music' 2016-07-11 09:09:06 +08:00
Elderme
cc43879308 Tried to fix issue with Intel HD 3000 2016-07-10 22:49:58 +02:00
Deve
3728adf1c5 The gles renderer is currently supported only on linux 2016-07-09 03:03:15 +02:00
Deve
f2d21d2353 Remove GLESv1 renderer because it's not used 2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8 Fixed an issue with grass shader.
It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
f1effe3208 Revert "Fixed a grass being too dark in some places."
This reverts commit 2b734a9579.
2016-07-09 02:20:06 +02:00
Deve
a67a378c41 Merge pull request #2563 from LoadingPleaseWait/wiimote-string
Add missing space in string for wiimote manager
2016-07-08 22:43:23 +02:00
LoadingPleaseWait
bdd21142bb Add missing space in string for wiimote manager 2016-07-08 15:33:10 -05:00
Benau
b903baf226 Fix crash sound only working once if the timer counts backwards 2016-07-08 23:43:12 +08:00
Benau
98b9aef121 Add support for loop start of music 2016-07-08 13:54:37 +08:00
Deve
fa03185370 Remove extensions that are not used anyway 2016-07-08 01:24:02 +02:00
Deve
44f8290d77 Added gles renderer to the warning about incompatible irrlicht version 2016-07-08 01:02:25 +02:00
Deve
902e6163dc Disable heightmap simulation shader for now 2016-07-08 00:48:20 +02:00
Deve
86a1d3a07a Use function compatible with GLES 3.0 for drawing elements with offset. 2016-07-08 00:20:08 +02:00
Elderme
0630145a5c Fixed rendering issue when switching advanced pipeline on to off in RTT screen 2016-07-07 23:08:31 +02:00
hiker
b2a62c222c Merge branch 'camera-refactor' 2016-07-08 06:47:32 +10:00
hiker
c3e1a67f39 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-07-08 06:24:19 +10:00
hiker
c43930dc46 Bugfix: characteristics could not be overwritten in kart.xml files.
First part of #2560.
2016-07-08 06:22:28 +10:00
Deve
2b734a9579 Fixed a grass being too dark in some places.
It seems to be an inconsistency in using sRGB rendering.
2016-07-07 01:52:22 +02:00
Deve
66e76be76d Don't use hardcoded path for irrlicht shaders 2016-07-06 06:37:22 +02:00
qwertychouskie
fbcd0ef495 Update TODO.md (#2531)
* Update TODO.md

* Update link
2016-07-05 19:09:22 -04:00
deve
20e72b2e9d Show better text in old driver popup 2016-07-05 12:18:43 +02:00
deve
e42673c4ac Read mesa version in better way.
It solves the problem with OpenGL ES, because there is one more word in the version string:
OpenGL version string: OpenGL ES 3.0 Mesa 11.2.2
2016-07-05 12:17:40 +02:00
deve
93dde11562 Use proper depth texture 2016-07-05 11:48:43 +02:00
Benau
b6153b6002 Thanks devee for this fix 2016-07-05 17:47:55 +08:00
Benau
04ccadd745 Fix non-linux build 2016-07-05 16:24:59 +08:00
Deve
04d3bfb9a1 Restore previous version of object pass shader.
This one doesn't have sense at all. We should make sure that uniforms are always initialized in c++ code.
2016-07-05 01:10:53 +02:00
Deve
0f318ab1ba Restore checking for framebuffer completion 2016-07-05 00:28:25 +02:00
Deve
4132177132 Fully integrate gles renderer with our irrlicht version. 2016-07-05 00:25:03 +02:00
Ezequiel Garcia
02361a37e8 Minor fixes for issues found while cross-building v2 (#2556)
* irrlicht: Fix harmless typo when setting CMAKE_CXX_FLAGS

The CMAKE_CXX_FLAGS set should be based on previously set
CMAKE_CXX_FLAGS (instead of C flags). This is currently
harmless because CMAKE_CXX_FLAGS is not previously set.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Get rid of unprefixed cflags

Cross-building requires proper include paths. This commit
removes the unprefixed -I/usr/X11R6/include in irrlicht cflags,
replacing it with a proper CMake module.

Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>

* irrlicht: Fix boolean return type for jpeglib's callback

Building on certain toolchains can fail due to returning an integer
instead of TRUE. In any case, only {TRUE,FALSE} should be used
as 'boolean' jpeglib type. Fix this by returning TRUE.

  CImageLoaderJPG.cpp: In static member function 'static boolean
  irr::video::CImageLoaderJPG::fill_input_buffer(j_decompress_ptr)':
  CImageLoaderJPG.cpp:69:9: error: invalid conversion from 'int' to 'boolean'
  [-fpermissive]

Signed-off-by: Romain Naour <romain.naour@smile.fr>
Signed-off-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
2016-07-03 21:07:53 -04:00
Benau
a0898962a9 Remove hard-coded value for colorization factor 2016-07-04 00:26:25 +08:00
Benau
ffbe06a98c Update with the same type from blender export script 2016-07-03 11:25:50 +08:00
Benau
6b60d866ba Make render info works with instanced rendering
The unordered_map in the past skipped some mesh buffer even its
render_info pointer is different, now the map takes it into account
2016-07-02 11:48:36 +08:00
Benau
ae790e9c62 Fix transparency of ghost karts 2016-07-02 08:59:38 +08:00
Elderme
2da28b22b7 Do not create CommandBuffers when Indirect Instancing Rendering is not available. 2016-07-01 23:15:08 +02:00
Benau
48d94097d6 Add min saturation setting to material class 2016-07-01 23:55:56 +08:00
Benau
f23ec7e7b8 Add more helper function to render info class 2016-07-01 00:39:25 +08:00
Benau
bfd66ebbac Put color change code in a better location 2016-06-30 16:08:59 +08:00
Benau
4c4b4782e0 Fix wrong type 2016-06-30 14:16:12 +08:00
Benau
cda6bd7603 Allow changing kart color on-the-fly in soccer setup screen 2016-06-30 14:12:12 +08:00
Benau
4a2bac1cd5 Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-30 11:02:40 +08:00
Benau
a55ab7f707 Fix colorization of wheels and speed weight objects 2016-06-30 11:01:56 +08:00
Benau
5bb2a5cf7e Allow changing kart color on-the-fly 2016-06-30 09:30:52 +08:00
hiker
4feb3350a2 Fix linux release build. 2016-06-30 09:42:50 +10:00
hiker
65af731e66 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-06-30 09:22:15 +10:00
hiker
392dd6a5ff Added new installer picture. 2016-06-30 09:21:59 +10:00
hiker
48dbc6c80a Fixed various bugs in kart characteristics: a negative value for
a float now works, also longer computations like 1+2*3 (see unit
testing).
2016-06-30 09:20:24 +10:00
hiker
9efb4da2ec Added unit testing for kart characteristics (failing atm due to
bugs in characteristics).
2016-06-30 09:17:30 +10:00
Deve
9ceab23c5f Apply ssao fix from master 2016-06-30 00:50:33 +02:00
Deve
c07472cf38 Simplify #ifdef's a bit 2016-06-30 00:29:15 +02:00
Deve
742fb309df Totally disable code that needes gles 3.1. 2016-06-29 23:58:45 +02:00
hiker
3d2c2b63c0 Fixed unit testing for network string. 2016-06-30 07:47:35 +10:00
Deve
3ae175e05a Fixed skybox rendering.
The GL_SRGB_ALPHA_EXT and GL_SRGB8_ALPHA8 formats are available in OpenGL ES, but they produce black texture for some reason. The basic GL_RGBA format works fine though.
2016-06-29 22:24:17 +02:00
Deve
961428f04c Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8 2016-06-29 22:18:24 +02:00
qwertychouskie
31b4c86b8f Update links for new site (#2529)
* Update links for new site

* more tweaks to readme.md
2016-06-28 19:02:03 -04:00
qwertychouskie
e8462334ee Update more links (#2530) 2016-06-28 18:27:15 -04:00
Deve
0fb119068b Fixes in more shaders 2016-06-28 21:55:51 +02:00
hiker
59a64625fa Use references instead of copying the string. 2016-06-28 17:43:25 +10:00
hiker
c3f1b53535 Added samuncle's new installer image. 2016-06-28 17:39:43 +10:00
hiker
f6a37b5e99 Simplified Stars constructor, removed unnecessary #include from kart.cpp. 2016-06-28 17:29:32 +10:00
Benau
984553fd33 Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-28 14:56:21 +08:00
Benau
22e5c0909c Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
David CARLIER
a99d02f366 couple of resource leaks fixes (#2526) 2016-06-27 19:47:56 -04:00
hiker
3c66a02337 Minor code simplification. 2016-06-28 08:01:26 +10:00
Deve
51d3b71ec6 Already working advanced lighting! 2016-06-27 23:24:39 +02:00
Deve
bf54626815 Added missing file 2016-06-27 23:06:48 +02:00
Deve
f73befbe0b Fixed particles 2016-06-27 23:05:25 +02:00
deve
964baad705 Some fixes 2016-06-27 13:39:20 +02:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
hiker
8b52831083 Merge branch 'fix-2522' 2016-06-27 18:13:11 +10:00
Benau
892bc490f7 Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
Benau
5424d49ce7 Remove an ugly cast 2016-06-27 09:19:40 +08:00
hiker
4faa84a1a7 Merge branch 'master' into fix-2522 2016-06-27 07:49:28 +10:00
hiker
431ed63da2 Improved fix for 2522 by using isStaticOrKinematicObject() function
(instead of accessing the rigid body). This separates collision
and dynamic handling of bullet again.
2016-06-27 07:48:30 +10:00
Deve
f679078e75 Port some basic shaders to use #stk_include.
Already working race with disabled advanced lighting :)
2016-06-26 16:39:34 +02:00
Deve
b27f771318 Fixed compiler warning and remove debug output 2016-06-26 16:38:19 +02:00
Deve
e46905b106 Added #stk_include directive for our shaders.
OpenGL ES doesn't allow to link multiple shaders into one program. We can just join it on our side and compile it as one file instead.
2016-06-26 16:05:05 +02:00
Elderme
896f730827 Fixed isARBBufferStorageUsable function 2016-06-26 11:49:29 +02:00
Deve
9ce190f704 Fixed missing dot in file name 2016-06-26 10:19:34 +02:00
Benau
8bae12e080 Fix potential warning 2016-06-26 15:52:47 +08:00
Benau
8497ad0204 Use a deeper hue 2016-06-26 11:23:17 +08:00
Benau
f1dd7ce06e Remove the arrows in soccer mode if using glsl 2016-06-26 07:53:59 +08:00
Benau
b467d0819d Add a missed shader 2016-06-26 07:16:07 +08:00
Benau
416050a923 Use a more simple way to render red/blue karts 2016-06-26 07:14:11 +08:00
Elderme
12155ef8ee Added draw policy information in the log. 2016-06-25 22:14:14 +02:00
Elderme
4c00d98001 Fixed glow issue when GL_ARB_explicit_attrib_location extension is not available 2016-06-25 20:57:13 +02:00
Deve
c26f7a91d7 Temporarily disabled checking for framebuffer completion 2016-06-25 15:11:52 +02:00
Deve
ce8a1c4e1b Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
Elderme
80713ec019 Fixed glow color issue when GL_ARB_draw_indirect extension is not available 2016-06-25 14:55:51 +02:00
Benau
7e806fe86f Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-25 16:31:08 +08:00
Benau
2f217fd55b Allow render red or blue karts in soccer mode using shader 2016-06-25 16:29:54 +08:00
auria.mg
cecc075e74 Add new improved race end sound 2016-06-24 20:23:00 -04:00
Benau
d0539ebe0c Merge remote-tracking branch 'origin/master' into bfd_crash_report 2016-06-24 09:00:19 +08:00
Benau
aa0edb65dc Use cmake to find libbfd 2016-06-24 08:59:39 +08:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
auria.mg
f90703beb6 Move hardcoded cutscene FOV to a config file 2016-06-23 19:10:56 -04:00
Odd0002
416edef95d Fix debug build on GCC 5.3.0 2016-06-23 23:10:36 +02:00
Benau
6222ce650f Add optional linux crash reporting with backtrace (using libbfd)
Notice:

To get backtrace too for leak check, you need to
define GET_STACK_TRACE in leak_check.cpp, but will slow down STK
2016-06-23 16:18:17 +08:00
qwertychouskie
c17070209d Fix warning for cards without "Radeon" in string (#2523) 2016-06-21 19:38:44 -04:00
Elderme
9de9d98b8f Restore activated texture to GL_TEXTURE0 before calls to irrlicht rendering functions 2016-06-21 23:02:07 +02:00
hiker
e7fbff6974 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-06-21 18:33:43 +10:00
hiker
99e0b677ac Fixed #2499. 2016-06-21 18:33:13 +10:00
hiker
0eb4ca2abd Fix #2522 in case of a sphere, and apply this fix only in case of a
static body to reduce potential incorrect side effects.
2016-06-21 09:53:51 +10:00
hiker
7a95f10cc0 Try to fix #2522 for a puck. 2016-06-21 09:32:14 +10:00
Elderme
c4cb241b62 Added a call to glCheckFramebufferStatus for layered framebuffers 2016-06-20 22:24:12 +02:00
Elderme
863451d91d Merged with master 2016-06-20 21:04:48 +02:00
hiker
0a883f3832 First try to fix #2522 (soccer ball pushed in air). Needs to be tested,
and puck still needs to be done.
2016-06-20 15:10:58 +10:00
Elderme
64a8a9be8c Fixed light issue with legacy OpenGL 2016-06-19 15:36:52 +02:00
Elderme
b359e8f9fd Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
Deve
14a6f20f5b Merge pull request #2518 from akien-mga/master
Fix double slash in include
2016-06-16 23:04:59 +02:00
Rémi Verschelde
0a042c25a0 Fix double slash in include
Triggers a weird 9 year old RPM bug when extracting
debugging information for the compiled binary:
https://bugzilla.redhat.com/show_bug.cgi?id=304121
2016-06-16 21:27:34 +02:00
Michael Murphey
c849aa3b8d More information in race result GUI (#2516)
* More information in race result GUI

* Fix extra race result GUI information

* Rename displayHighScores()

* Use race_manager->hasModeLaps() and fix clang compile error

* Don't initialize best_lap_time unless the mode has laps
2016-06-15 19:36:37 -04:00
hiker
02f77f315e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-06-14 23:02:45 +10:00
hiker
39db063799 Don't include ilk (linker) files, properly remove shortcut to editor. 2016-06-14 23:00:27 +10:00
Benau
143bc2618e Remove a unneeded setting 2016-06-13 09:09:18 +08:00
Benau
d520c4477d Design a way to render kart and driver differently 2016-06-12 16:19:34 +08:00
Benau
1e1093dccc Fix default value of m_angular_damping 2016-06-12 08:09:28 +08:00
Benau
d1d591ca34 Fix compiler warning 2016-06-11 15:58:17 +08:00
Benau
023dbe1968 More statistics in soccer mode profiling 2016-06-11 15:31:58 +08:00
Benau
bbc61480a4 Fix missing white-space 2016-06-10 21:11:55 +08:00
Benau
eaf1486d9c Remove misleading-FPS info in soccer mode profiling
As it will increase with the total polycount of the soccer field.
Now just use total frame elapsed to estimate AI performance.
2016-06-10 20:52:38 +08:00
hiker
321fc09a15 Fixed compiler warning. 2016-06-10 16:02:24 +10:00
hiker
a097c205d2 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-06-10 09:31:57 +10:00
hiker
9de6def4cf Fixed missing collision callbacks for e.g. soccer balls. 2016-06-10 09:31:12 +10:00
auriamg
d13015226e Merge pull request #2514 from LoadingPleaseWait/graphical-options
Document graphical configuration command line options
2016-06-09 19:13:08 -04:00
LoadingPleaseWait
95602791cf Document graphical configuration command line options 2016-06-08 22:19:15 -05:00
auriamg
8ead8c21da Merge pull request #2513 from LoadingPleaseWait/master
Toggle graphical options from command line
2016-06-08 20:03:59 -04:00
auria.mg
8e886b796a Improve python script that sets translation authors to be able to process all files at once 2016-06-08 19:54:17 -04:00
LoadingPleaseWait
88dd551229 Toggle graphical options from command line 2016-06-07 23:37:14 -05:00
Benau
d234954e14 Call enterRaceOverState from base class for 3SB too 2016-06-08 08:40:33 +08:00
auria.mg
1469a9e396 Update pot file, slightly breaking string freeze. Sorry about that, better late than never :S 2016-06-07 19:49:33 -04:00
Benau
315ea69020 Call enterRaceOverState from base class in soccer world
Even when profiling
2016-06-07 10:15:07 +08:00
auria.mg
d0e7cdea81 Update changelog 2016-06-06 19:55:59 -04:00
Benau
f4fef6fbf2 Fix #2511 2016-06-05 09:34:30 +08:00
Deve
56c6062a81 One more tweak..... 2016-06-04 00:10:56 +02:00
Deve
d60d9120b4 Define constants in glew cmake file before 'add_library' function.
It was working for me as it was before, but based on this comment: 10488bc79a (commitcomment-17724549) it looks that some cmake versions may ignore definitions that are defined below add_library.
2016-06-03 06:48:46 +02:00
Benau
16e24e6f0b Fix #2498 2016-06-02 08:30:12 +08:00
hiker
d444ab802d Added test-implementation of dijkstra. 2016-06-01 23:51:12 +10:00
Benau
b9311f95a8 Merge remote-tracking branch 'origin/master' into new_path_finding 2016-06-01 08:39:23 +08:00
Benau
020b1822bd Fix warning 2016-06-01 08:39:14 +08:00
Benau
c66df6082d Remove not too useful angle calculation
Fix a bug in reverse position returned
2016-06-01 08:21:35 +08:00
hiker
0f79dcc238 Fixed FreeBSD builds (freebsd installs Freetype etc in /usr/local/lib,
but does not search in that directory for libraries).
2016-05-31 13:43:07 +10:00
Benau
f83407f661 More detailed comments 2016-05-31 00:36:03 +08:00
hiker
70c0038b93 Added backtwards force when reversing. That fixes the problem that a
kart might sometimes get stuck when driving backwards.
2016-05-30 16:59:54 +10:00
Benau
999dee9bce Don't use getDistance from battle graph for kart
As sometimes it will return 0 if kart is on unknown node

Also try to make banana avoidance better
2016-05-30 12:56:14 +08:00
Benau
913bb511b8 Use an improved turn radius determination 2016-05-29 16:31:40 +08:00
auria.mg
b9c1b20209 Update readme file, don't mention version number, we'll forget to update it on every release 2016-05-28 19:26:52 -04:00
auriamg
fd0ca51332 Merge pull request #2507 from adamralph/patch-1
tidy up README
2016-05-28 19:25:59 -04:00
Adam Ralph
6f854ca38d tidy up README 2016-05-28 15:07:33 +02:00
Benau
91b9d13611 Make gift package playable 2016-05-28 00:33:06 +08:00
Deve
cc92ee6ef3 One more tweak in SSAO.
Just use mod(x, 6.283185307179586) as suggested by mesa developer, instead converting it to degrees and back to radians.
2016-05-26 11:48:57 +02:00
Deve
cee0de3af3 Fixed a bug in my previous commit.
I forgot that sin and cos functions want angle value in radians.
Now the code looks a bit ugly, but generates proper values.
2016-05-26 02:39:35 +02:00
Benau
0c254dfa5d Try to make AI work like zidane 2016-05-26 08:24:45 +08:00
Deve
cdae595724 Fixed SSAO on intel.
In ssao.frag we are computing theta valaue and it looks that intel driver doesn't like too big values for sinus and cosinus computations.

I just used modulo 360 to store lower angle values in theta variable.
2016-05-25 23:16:01 +02:00
hiker
3ec56386df Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-25 21:35:17 +10:00
hiker
566df3dee6 Made more physics parameters for objects adjustable in the xml file
(for now to support a puck).
2016-05-25 17:21:31 +10:00
Deve
396bbd0199 Fixed an error message when unlocking texture in spherical harmonics.
On some tracks it was reporting following message:
[warn   ] GLWrap: OpenGL debug callback - API
[warn   ] GLWrap:     Error type : ERROR
[warn   ] GLWrap:     Severity : HIGH
[warn   ] GLWrap:     Message : GL_INVALID_VALUE error generated. Size and/or offset out of range.

This fixes #2504
2016-05-24 18:59:51 +02:00
Benau
221a757942 Merge branch 'arena_ai_profiling' 2016-05-24 15:52:32 +08:00
Benau
63a3b50bb7 More details on profiling 2016-05-24 15:50:34 +08:00
Benau
f4e297c415 Merge branch 'advanced_soccer_ai' into arena_ai_profiling 2016-05-24 15:49:25 +08:00
Benau
a18c53f4e7 Add more defense 2016-05-24 15:48:38 +08:00
hiker
5f6f1ec448 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-24 17:37:28 +10:00
Benau
625f403a6c Update CHANGELOG.md 2016-05-24 09:13:29 +08:00
hiker
de7ba54b90 Updated debug outpout (commented out). 2016-05-24 09:19:54 +10:00
Benau
02779e39a9 Merge remote-tracking branch 'origin/advanced_soccer_ai' into arena_ai_profiling 2016-05-21 11:41:02 +08:00
Benau
ae18983655 Fix wrong colon 2016-05-21 11:31:43 +08:00
Deve
41283ad408 Added a check for GL_ARB_explicit_attrib_location extension.
It is enabled by default for OpenGL 3.3, but we need it for some of our shaders in render_geometry.cpp (which are OpenGL >= 3.2) and also for InstancedColorizeShader.
2016-05-20 20:12:34 +02:00
Benau
390f45a9d1 Fix crashes in arena profiling mode
Notice: you need to merge arena_ai_profiling into here to test
2016-05-21 01:11:37 +08:00
Benau
0f9438d824 Use math formula to determine overtake position 2016-05-21 00:37:11 +08:00
hiker
53f9d9d1ba Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-19 13:26:20 +10:00
hiker
92be0c65ad Added support for setting the restitution for physical objects. 2016-05-19 13:25:29 +10:00
auria.mg
6f36bc5b34 Update changelog and credits 2016-05-18 20:01:21 -04:00
auria.mg
2c6e678929 Add new volcano track 2016-05-18 19:57:09 -04:00
Deve
edfc7d285c Fixed shadows and GI for mesa drivers.
The check for GL_ARB_geometry_shader4 doesn't have sense at all because we don't use this extension and our geometry shaders use functionality which is available in core OpenGL 3.2.

The reason that it wasn't working for older mesa versions must be a bug in mesa or maybe missing other functionality (but not GL_ARB_geometry_shader4).

I checked it with mesa 11.2 and current git version and it works fine on intel, nouveau and with software rendering.

It needs some testing because it potentially affects all drivers with OpenGL >= 3.2 on every platform.

If someone could test it with Radeon drivers, I would be really happy to enable it in upcoming release, at least on linux.
2016-05-18 22:19:31 +02:00
Benau
9a815b4e65 Fix x N items font size
It should depend on screen scaling.
2016-05-18 13:03:35 +08:00
Benau
12522cc99f Don't crash if missing texture 2016-05-18 10:05:12 +08:00
Benau
a94fc6c1c3 Fix goal target not updated when going back
Also fix some unitialized value issue
2016-05-18 00:50:29 +08:00
Benau
de8d172c07 Improvements in soccer mode with minimap
1. Larger ball

2. Draw goal line of two teams in minimap
2016-05-17 16:01:27 +08:00
Benau
d2f26fe70d First playable advanced soccer ai 2016-05-16 15:24:05 +08:00
Benau
748051871c Get rid of two more member values 2016-05-16 07:54:03 +08:00
Benau
b5345c8b31 Remove unneeded memeber 2016-05-16 07:19:18 +08:00
Benau
7e8ca70bc6 First version of advanced soccer ai 2016-05-16 00:46:06 +08:00
auria.mg
5b2cb52dc5 Add higher-res icon 2016-05-14 21:15:11 -04:00
Deve
c9f2de8155 Update dependencies for Ubuntu
- use officially supported pkg-config instead of pkgconf replacement
- add zlib library to dependencies
- remove GLU library which is not needed at all since this commit: 60dc171700
- add libgl1-mesa-dev and mesa-common-dev which contains OpenGL headers that we need
- use libcurl-gnutls instead of openssl because it is used by default in Debian/Ubuntu for STK and many other projects.
2016-05-14 23:17:13 +02:00
auriamg
6c2dc56f94 Merge pull request #2494 from qwertychouskie/master
Fix dependencies list for Ubuntu compilation
2016-05-13 18:48:51 -04:00
Deve
10488bc79a Don't link libGLU library.
This should allow to run linux static package even if libglu1-mesa package is not installed. And the utilities from GLU library are not used in STK anyway.
2016-05-12 23:38:56 +02:00
qwertychouskie
2077f4bd5e Remove Autotools 2016-05-12 10:12:08 -07:00
qwertychouskie
12a755f9fe Remove libgl1-mesa-dev
According to http://packages.ubuntu.com, `libglu1-mesa-dev` depends on `libgl1-mesa-dev` for all listed Ubuntu versions.
2016-05-11 18:15:33 -07:00
auria.mg
8fa902a748 Another attempt at fixing camera roll in cutscenes, hopefully the right one this time. See #2483 2016-05-11 20:18:07 -04:00
auria.mg
b84b28b3a7 Undo previous "bugfix", it doesn't work 2016-05-11 19:45:42 -04:00
auria.mg
dc885fbf05 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-11 19:35:08 -04:00
auria.mg
17f96ac9ef Fix camera roll in cutscenes 2016-05-11 19:35:00 -04:00
qwertychouskie
568ff1e0c2 libgl1-mesa-dev depends on libxxf86vm-dev 2016-05-11 12:08:09 -07:00
qwertychouskie
6bd3e69ddc fix dependencies 2016-05-11 12:05:04 -07:00
hiker
b3d59de288 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-11 00:04:11 +10:00
hiker
01ce2c32ef Properly fixed #1347. Made a global variable part of the
KartSelection object, to avoid the two instances of the
kart selection screen to interfere with each other. Removed
tearing down the kart selection screen. Also fixed crash
when starting the kart screen after a network kart screen.
2016-05-10 17:27:50 +10:00
Benau
9624d27f59 Try to fix lost control for soccer ai 2016-05-10 08:53:33 +08:00
Deve
58f7424b4f Add a workaround for skybox.
The problem was with shader-based pipeline with disabled "advanced effects" in options.

In this case we don't use RTTs and gl_FragCoord contains values in range of whole window. So fo 2 players we still get gl_FragCoord.y = 0..window_size instead of gl_FragCoord.y = 0..window_size/2.

The easiest way to solve it seems to be modulo it by current viewport size. It should be compatible with advanced pipeline as well as single-player games.

Atm. I'm not sure if this should be applied to 0.9.2 branch. It should work fine, but needs some testing.
2016-05-08 21:39:50 +02:00
Benau
bb01c83d6e Auto-balance the number of AIs
If there are uneven the number of human players in each team
2016-05-08 08:08:57 +08:00
auriamg
1af4853f40 Merge pull request #2489 from qwertychouskie/master
Update screenshots and description
2016-05-07 19:23:01 -04:00
qwertychouskie
87f3609b06 Update screenshots and description 2016-05-06 19:50:57 -07:00
hiker
898cefc91e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-07 00:20:58 +10:00
hiker
bc418acb05 Fixed second location where the kart/playe rname was used. 2016-05-07 00:16:36 +10:00
Benau
264e5af3ee Fix determineTurnRadius in ArenaAI
Before this function always return nan/inf/too large number of
radius, now this function will calculate the radius of curvature
correctly.
2016-05-06 22:03:01 +08:00
hiker
6c9f3d73b5 Show the name of the player in the grand prix result screen. 2016-05-06 16:47:36 +10:00
hiker
c92f369cdd Allow 0 laps GP in artist debug mode. 2016-05-06 16:47:05 +10:00
Benau
db6ea0e740 Add help for translator 2016-05-06 08:37:05 +08:00
hiker
ef4b200dca Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-06 09:13:50 +10:00
auria.mg
ce6bc4a3fe Document new command-line option 2016-05-05 19:12:27 -04:00
hiker
43c2cb37c9 Use a #define SkiddingAI TestAI in the TestAI to make this file
as close as possible to the SkiddingAI, which makes it easier to
compare the two AIs to find significant differences.
2016-05-06 08:52:46 +10:00
hiker
e8c54bbdcd Use getControllerName instead of hard coded to string, minor
coding style fixes.
2016-05-06 08:52:19 +10:00
hiker
c1bdfabc89 Fixed comment. 2016-05-06 08:25:46 +10:00
hiker
ff561aa679 Fixed steering when avoiding a collision (see 79b3864511
for same patch on skidding ai).
2016-05-06 08:24:45 +10:00
hiker
79b3864511 Fixed incorrect steering direction when trying to avoid a crash. 2016-05-06 08:12:58 +10:00
hiker
ca379d921d Left the comments in, but reset the test ai to be identical to the
skidding ai again.
2016-05-05 18:42:11 +10:00
Benau
bbde4659c1 Allow arena ai profiling 2016-05-05 16:25:54 +08:00
hiker
101611af3e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-05 12:51:40 +10:00
auria.mg
8496352133 Make it easier to launch cutscenes, see #2482 2016-05-04 19:44:26 -04:00
hiker
45184a0322 Fixed line endings. 2016-05-05 09:40:41 +10:00
hiker
57bbf30d76 Improve new AI performance on math class (and others), but
this makes it worse on some other tracks (xr591, zen).
Maybe we should tweak AI per track?
2016-05-04 17:54:38 +10:00
hiker
f0c35965af Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-04 08:51:01 +10:00
hiker
8c25addda5 Changed item display from "item N x" to "item x N". 2016-05-04 07:52:40 +10:00
Deve
d989ae1d4a Update graphics restrictions for mesa:
- Increase version for sRGB-capable visual workaround because it doesn't look that it will be fixed anytime soon
- Enable compute shaders because it works fine now
- Enable texture compression because it works now too.

Texture compression for intel should work fine also for older versions, but it's hard to say which one version is the first working one.
2016-05-03 21:48:21 +02:00
Deve
62ea873373 Fixed compute shaders on mesa.
It was reporting an error:
[error  ] GLWrap: Error in shader gaussian6h.comp
[error  ] GLWrap: 0:77(1): error: storage qualifiers must come after precise, invariant, interpolation, layout and auxiliary storage qualifiers
2016-05-03 21:48:21 +02:00
hiker
2e6eeb15ea Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-03 21:31:49 +10:00
hiker
a5ba5b0a2a Improved profile statistics somewhat. 2016-05-03 21:31:32 +10:00
hiker
2745e42935 Added a new 'testing ai', which can be started using a command line
option to either test it in play against computer, or in AI against
AI races. Atm the test_ai is nearly identical to the skidding
ai, except for one brake statement that needs to be investigated.
2016-05-03 21:28:11 +10:00
Benau
bf64ce9ec0 Avoid negative square root
Which seems to happen if a kart is going backward
2016-05-03 15:44:44 +08:00
auriamg
a852c9857e Merge pull request #2475 from antoniusriha/support_disable_race_intro_sound
Support disabling race intro sound
2016-05-02 18:58:01 -04:00
Antonius Riha
342b4f299e Delay start for 3s when intro sound is off
To bridge the silence before ready-set-go, the engines are started earlier than normal if intro sound is off.
2016-05-02 21:53:34 +02:00
hiker
c1445386b2 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-02 22:27:25 +10:00
hiker
8950bc1b6c Added '(beta)' to editor link. 2016-05-02 22:26:53 +10:00
Antonius Riha
d4f1f28070 Support disabling race intro and start sounds 2016-05-02 11:32:04 +02:00
Benau
f8ec241d9a Add isInvulnerable() detection for skidding ai 2016-05-02 12:28:23 +08:00
hiker
56d8f10ef9 Minor code cleanup. 2016-05-02 10:37:37 +10:00
hiker
ec41a7806c Fixed setting colour of (debug) spheres added. 2016-05-02 09:58:01 +10:00
hiker
24d298b743 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-05-01 23:14:58 +10:00
hiker
f17abe4095 Updated visual studio redistributable to the latest version (14.0.23026). 2016-05-01 23:13:53 +10:00
Benau
c096503860 Fix swatter on bubblegum shield decreasing a life in battle mode
Also let the AIs be able to protect itself using bubblegum shield
when a kart nearby is using a swatter
2016-04-30 11:13:28 +08:00
Benau
56549f68d4 Fix memory leak 2016-04-30 07:00:24 +08:00
hiker
0449263b6e Fixed compiler warning. 2016-04-28 17:16:02 +10:00
hiker
92f0ab6819 Implemented command line option "--dont-load-navmesh" to disable
loading of any navmeshes (to avoid extremly slow loading times
in debug mode, e.g. for temple).
2016-04-28 17:15:07 +10:00
hiker
b83246aac2 Revert "Do not compute the battle graph in case of a single kart in debug"
since Benau has suggested a better approach.
This reverts commit c9c37fb400.
2016-04-28 16:58:37 +10:00
hiker
fdf2df2f0f Also search for directories with the name 'build' for the editor
(not only bld), which is the documented name to use for the editor.
2016-04-28 13:59:21 +10:00
hiker
c9c37fb400 Do not compute the battle graph in case of a single kart in debug
mode in an arena: in debug mode computing the distance matrix
takes a LONG time (approximately 12 minutes on my machine). In
release mode it's fast enough for now.
2016-04-28 11:17:20 +10:00
Benau
1ad20811b8 Fix leaning value 2016-04-28 08:23:50 +08:00
hiker
94ad7ad676 Adjust wheel position in case of leaning: move the wheels on the side
that is higher in the air a bit further down so that they touch the ground.
Fixed #2400.
2016-04-27 18:15:28 +10:00
hiker
1870691900 Decrease leaning somewhat, and increased leaning speed. 2016-04-27 18:11:57 +10:00
hiker
d90dc8ea37 Removed unused entry. 2016-04-27 17:58:28 +10:00
hiker
30d60acfaf Added freetype to list of software used. 2016-04-27 15:19:00 +10:00
hiker
a0dc35b1fe Removed openal installer, fixed installer to properly install and remove
the editor (now named supertuxart-editor).
2016-04-27 14:00:02 +10:00
hiker
95b5161367 Removed openal installer (which is likely not necessary, see
ticket #2089.
2016-04-26 13:10:36 +10:00
hiker
031ae27919 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-04-26 12:50:51 +10:00
hiker
031c918bf4 Fixed files that were not uninstalled. 2016-04-26 12:50:21 +10:00
auria.mg
4bc0cccf00 Fix user/login screen layout, fixes #2474 2016-04-25 19:10:56 -04:00
Benau
0503855b7d Add freetype into INSTALL.md 2016-04-25 09:18:37 +08:00
auria.mg
a1eceb9d3d Fix build 2016-04-24 19:55:37 -04:00
auria.mg
5e9f0ba246 Fix invalig logging 2016-04-24 19:37:51 -04:00
auria.mg
8dfa5a3755 GPLose screen tweak 2016-04-24 19:37:27 -04:00
auria.mg
ab2f46cc90 Improve reverse track support 2016-04-24 19:36:52 -04:00
auria.mg
32eba771e2 Tweak GP win and GP lose buttons : translator reported they were too small, and also they were designed for mouse use only and didn't work well from another input device 2016-04-24 18:21:45 -04:00
auria.mg
8c337110a2 Fix text 2016-04-23 09:00:40 -04:00
auria.mg
b6431c3383 Tweak grand prix 2016-04-22 20:44:35 -04:00
auria.mg
cffd0bd00c Fix invalid XML and update translations 2016-04-22 20:28:21 -04:00
auria.mg
ea14dcc1ca Update pot file 2016-04-22 18:59:07 -04:00
auria.mg
1fc99d7948 Add a few more replays + minor text change 2016-04-22 18:55:26 -04:00
auria.mg
5e8168e020 Add a few more stock replays 2016-04-22 18:20:32 -04:00
Benau
55278122fe Allow showing same difficulty of ghost replay only 2016-04-22 23:07:45 +08:00
hiker
b59194cdf3 Add a command line option to start the network console. 2016-04-22 16:37:17 +10:00
hiker
d092dcf96c Avoid slowdown in profile mode in profile mode when fps is < 60. 2016-04-22 16:04:27 +10:00
Benau
ff10bfd07a Fix getHeading() for ghost karts 2016-04-22 11:32:55 +08:00
Benau
f6ce065cee Allow a few replays coming with the game 2016-04-22 09:49:46 +08:00
auria.mg
790cd807a3 Start updating changelog for STK 0.9.2. Prepare challenges/GPs for the new abyss track (replacing the old subsea) 2016-04-21 20:50:01 -04:00
hiker
9299eca758 Fixed compilation after moving the windows installer to a different directory. 2016-04-22 07:54:40 +10:00
hiker
41ecd83d55 Started to add support for installing the editor. 2016-04-22 00:19:22 +10:00
hiker
97b7320c5b Fixed uninstallation to only delete files belonging to STK (to avoid
problems if someone installed STK e.g. in c:\Program Files - without
a subdirectory).
2016-04-22 00:03:49 +10:00
hiker
28d78447c3 Fixed installation of prerequisites. 2016-04-21 23:14:39 +10:00
hiker
6a0fdba062 Moved windows installer into tools directory. 2016-04-21 23:13:53 +10:00
hiker
889baa7e39 Removed unnecessary --with-profile command line option. 2016-04-21 22:32:24 +10:00
hiker
b16f225e47 Fixed path in installer, and support common different names
for the build directory (bld, build, cmake_build).
2016-04-21 22:28:50 +10:00
hiker
3827b504c7 Added new installer from MattDevo. 2016-04-21 09:14:33 +10:00
hiker
6987c82c7b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-04-20 09:16:52 +10:00
hiker
9de3b4484f Fixed crash when collecting profiler output. 2016-04-20 08:47:02 +10:00
hiker
434a00640b Use switch instead of if. 2016-04-19 17:08:53 +10:00
hiker
904db68028 Removed debug code. 2016-04-19 11:56:23 +10:00
hiker
5b8e99e8c8 Fixed incorrect enum. 2016-04-19 11:55:16 +10:00
hiker
7ca76bbfbf Removed unused smoothing setting. 2016-04-19 09:56:05 +10:00
hiker
d788ca9a1b Fixed behind wheel debug camera. 2016-04-19 09:53:55 +10:00
hiker
d1f611197f Fixed reset of cameras, and switching to debug views. 2016-04-19 09:40:14 +10:00
Deve
dac357daec Fixed kart selection screen for legacy pipeline 2016-04-19 01:38:48 +02:00
Benau
bb67ee78fe Fix Lesbea's game 2016-04-18 23:57:42 +08:00
hiker
d65dd6c199 Started to refactor the camera into different classes. Normal
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
caca4b06b2 Fix #1797
Don't give a bomb in case of time trial.
2016-04-16 08:15:18 +08:00
Deve
58846002eb Fixed bullet compilation for gcc 6.0.
Just converted all negative values and kept unsigned char* type to avoid too many modifications in the code.
2016-04-15 23:46:14 +02:00
Benau
f9b0b05d53 Fix warning 2016-04-14 10:40:15 +08:00
hiker
ff7556130a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-04-14 11:04:28 +10:00
hiker
95853787b3 Minor code cleanup. 2016-04-14 09:37:20 +10:00
hiker
f59ea0f258 Moved the camera debug parameter from UserConfig to a static value
in camera. Added proper names for the debug modes instead of int.
2016-04-14 09:30:26 +10:00
hiker
ef1e5da4bc Fixed compiler warning. 2016-04-13 17:11:43 +10:00
auria.mg
c18343f60b Improvements to login screen : properly center buttons, and allow logging in by pressing enter 2016-04-12 19:27:11 -04:00
hiker
2f0e60694c Removed duplicated function. 2016-04-13 08:01:24 +10:00
hiker
a0623aee57 Force fresh cmake configuration. 2016-04-13 07:40:47 +10:00
hiker
7a9d283f43 Fixed comments. 2016-04-12 22:35:56 +10:00
hiker
c54caf3e03 Fixed missing #include file, some code cleanup. 2016-04-12 17:38:15 +10:00
hiker
8763c3aca7 Changed rewind key from F1 to F11 (F1 always opens the in-game menu). 2016-04-12 17:37:14 +10:00
hiker
7d0953ad83 Merge branch 'master' into rewind 2016-04-12 17:36:56 +10:00
Deve
29e4d4a0bc Fixed memory corruption in case of gamepads with large buttons count.
SEvent::SJoystickEvent::NUMBER_OF_BUTTONS is a constant value and is equal to 32. In practice we don't expect any gamepad that has over 32 buttons. However some wireless mices are incorrectly detected as gamepads and they report for example 69 available buttons. Just resize m_buttonPressed array to be equal to the reported buttons count.
2016-04-10 01:22:39 +02:00
Benau
d914e1eea3 Make game playable when start racing 2016-04-08 15:44:50 +08:00
Benau
6dc05a1ec7 Merge remote-tracking branch 'origin/master' into walldriving 2016-04-08 13:42:58 +08:00
auria.mg
8c29fb01f6 Minor tweaks to split screen text to make it clearer 2016-04-07 20:53:48 -04:00
auria.mg
1ef082b2e6 Fix tabs accidentally committed previously 2016-04-04 19:46:41 -04:00
Benau
9fb7f5617b Merge remote-tracking branch 'origin/master' into transparent_kart 2016-04-04 09:02:45 +08:00
Benau
dca821d4e6 Allow looking back when watching replay 2016-04-04 09:02:04 +08:00
Benau
ae8fac6dcb No powerup display when watching replay 2016-04-04 07:54:24 +08:00
Benau
740e4e10c8 Remove soccer team color handling in kart model
Let hope in the future someone is smart enough to implement that...
2016-04-04 07:53:33 +08:00
auria.mg
53b8b90ae6 Update servers list as they are found 2016-04-03 18:56:35 -04:00
auria.mg
b0af2b40b3 Multiplayer : don't lock tracks 2016-04-03 18:42:46 -04:00
Benau
224bd277b3 Better function name 2016-04-03 13:59:10 +08:00
Benau
508ddfcd45 Show translucent icon for ghost kart in race gui 2016-04-03 11:27:46 +08:00
Benau
2e016e63b4 Allow displaying transparent wheels and speed weight objects
That's done by copying the mesh, not sure if it should be avoided...
2016-04-03 00:17:36 +08:00
Benau
79db5e2365 Fix comment 2016-04-02 16:02:51 +08:00
Benau
ccd6294699 Add transparent ghost kart in STK
There is already define for soccer team too, so in the future,
if anyone is smart to make a shader to draw red/blue karts,
it should be easier.

TODO: wheels and speed weight objects. (They seem need to be copied to work)
2016-04-02 15:53:21 +08:00
Benau
5ac25db7f8 Initial work to support transparent kart in ghost replay 2016-04-02 12:55:20 +08:00
Benau
34f9d507d0 Fix real lan network connection 2016-04-01 09:59:16 +08:00
auria.mg
894a38f6c7 Fix empty popup when no lan server detected 2016-03-31 20:40:42 -04:00
Benau
a3265d5c15 Fix uninitialised member value 2016-03-30 10:58:21 +08:00
hiker
932365cee3 Fixed VS compilation. 2016-03-29 11:18:19 +11:00
hiker
840244d476 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-29 11:09:55 +11:00
hiker
5c83249a30 Fixed crash in stand-alone server. 2016-03-29 11:09:07 +11:00
auriamg
640b6bb6b8 Merge pull request #2464 from Odd0002/master
Fix debug build on GCC 5.3.0
2016-03-28 20:08:53 -04:00
Benau
09bfdafd12 Use current font to getDimension for text
Fix crashes
2016-03-28 14:46:04 +08:00
Benau
4e0f217fc8 Remove unneeded cast 2016-03-27 20:53:33 +08:00
Odd0002
47bac3b33d Fix debug build on GCC 5.3.0 2016-03-26 22:36:22 -05:00
Benau
692539690d No combined uint32
Sorry people, you will need to re-record replay
2016-03-27 08:31:31 +08:00
Benau
dff5f8d459 Allow auto recreation of ghost replay file lists after recording. 2016-03-25 16:11:32 +08:00
Benau
151cc72e22 Save skidding info in replay 2016-03-25 15:37:53 +08:00
Benau
11b119066c Add support for using ghost kart in challenge
Real challenge file added later.
2016-03-23 14:26:48 +08:00
Marianne Gagnon
33defa44b7 Merge most modifications by egirsova to build 64-bits on OS X 2016-03-21 20:16:59 -04:00
Benau
8df9ff2cd8 Simplify ghost replay screen 2016-03-21 15:18:47 +08:00
hiker
ee4c4bd962 Try again to fix crash when exiting the server profile screen without networking. 2016-03-21 14:14:21 +11:00
hiker
ad545861ed Fix crash when exiting the server screen (network was still set to
be enabled).
2016-03-21 13:59:42 +11:00
hiker
fcc2b6493b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-21 12:13:27 +11:00
hiker
e1ce01b5d2 Removed mostly unnecessary default constructor. 2016-03-21 12:12:01 +11:00
Benau
7aad4835b9 Merge branch 'new_track_gui' 2016-03-21 08:54:49 +08:00
hiker
065edebc70 Merge pull request #2455 from tobbi/coverity_issues_2
Add missing unlock
2016-03-21 11:53:35 +11:00
Benau
a62145ed6e Merge remote-tracking branch 'origin/master' into new_track_gui 2016-03-21 08:48:54 +08:00
hiker
ca0f66e4f8 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-21 11:03:48 +11:00
hiker
1f4776abb3 Allow server gui to start selection. 2016-03-21 09:58:21 +11:00
Marianne Gagnon
e28b48c61b Fix previous commit 2016-03-20 18:51:05 -04:00
hiker
fa721409c0 Show connected players on server gui. 2016-03-21 09:50:29 +11:00
Marianne Gagnon
cbf1e4b5d7 Remove unused files, fixes #2458 2016-03-20 18:40:43 -04:00
hiker
05483396c2 Also show name of selected karts on waiting screen. 2016-03-21 09:39:17 +11:00
hiker
be7c7bfcbc Show Waiting screen on server. 2016-03-21 09:38:53 +11:00
Benau
c258418577 Fix going back 2016-03-21 01:02:13 +08:00
Benau
fce3eec66f New GUI for track only screen, used in network and loaded from replay 2016-03-20 16:23:49 +08:00
Benau
4d42010f2a Add missed number of laps setting 2016-03-20 08:54:12 +08:00
Benau
b92210d4a0 No watching replay when split-screen
And some bugs fixes
2016-03-20 08:40:55 +08:00
Benau
da70d305a9 Allow watch replay only 2016-03-20 01:33:26 +08:00
Benau
07afd444a8 Allow racing against the replay on equal footing
It make record while replay possible too.

We show the ghost only when start racing, fixing the overlapping issue.
2016-03-19 14:57:22 +08:00
Benau
a42ee39240 Merge remote-tracking branch 'origin/master' into random_arena_item 2016-03-19 08:58:25 +08:00
Marianne Gagnon
78abafb9df Attempt proper fix for #2453 2016-03-18 19:35:26 -04:00
hiker
97ac0a6f59 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-19 10:28:01 +11:00
hiker
d25f3cee25 Added time step size as parameter to each protocol's synchromous update
function (which is needed for interpolation later).
2016-03-19 10:24:44 +11:00
auriamg
616a34ea77 Merge pull request #2456 from tobbi/coverity_issues_3
Properly free memory for m_story_mode_status and m_achievements_status
2016-03-18 19:08:38 -04:00
hiker
10bb5caae3 Show lobby screen on interactive server in LAN mode. 2016-03-18 08:10:47 +11:00
Tobias Markus
8ae746f330 Properly free memory for m_story_mode_status and m_achievements_status 2016-03-17 15:48:24 +01:00
Tobias Markus
0775347431 Add missing unlock 2016-03-17 15:38:40 +01:00
hiker
4101d72d90 Avoid crashes when the server enters the lobby (somewhat temporary,
the server needs a different kind of lobby anyway).
2016-03-17 17:20:02 +11:00
hiker
b6bcf33ae0 Added end of race handling, so that clients and server shut
down properly and go back to the lobby.
2016-03-17 17:19:21 +11:00
Benau
5b7161710d Add GUI option in track info screen for random item location. 2016-03-17 12:16:19 +08:00
hiker
094a87eb94 Avoid NULL reference crash. 2016-03-17 10:00:03 +11:00
Benau
d2509baf5c Allow random items number and type for arena with navmesh.
Number and types are hard-coded for now.
2016-03-17 01:27:24 +08:00
hiker
970159d98f Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-16 22:47:34 +11:00
hiker
c6b22cdffb Fix crash when player is not logged in. See #2453 for more details. 2016-03-16 22:29:51 +11:00
hiker
90f82494f7 Cosmetic changes only. 2016-03-16 09:49:30 +11:00
auriamg
6f5d36f479 Merge pull request #2451 from egirsova/master
Update README
2016-03-14 20:00:56 -04:00
hiker
07048d62fe Removed indices used in reading network string, now all reading
is sequentially.
Merge branch 'network_string_sequential_read'
2016-03-15 10:34:19 +11:00
hiker
19222c25bc Merge remote-tracking branch 'origin/master' into network_string_sequential_read 2016-03-15 10:33:47 +11:00
hiker
3a3e8bb49e Create a dummy camera if the server is running with graphics. This
allows starting a server from the gui.
2016-03-15 09:53:26 +11:00
hiker
1ad41db6c9 Fixed reading code which ignored 2 bytes. 2016-03-15 00:04:00 +11:00
egirsova
8d312174d8 Update README.
There is no stk-code/src/ide folder. Users should simply follow the instructions in the wiki to build for Mac OS X
2016-03-13 16:10:02 -05:00
Benau
c48ce20091 Thanks leper for this fix 2016-03-14 00:43:00 +08:00
hiker
7783de8770 Fixed line ending style. 2016-03-13 16:37:19 +11:00
hiker
e267aa9dff Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-13 16:31:36 +11:00
hiker
54463e9d66 Save server password so that authentication works. 2016-03-13 16:30:24 +11:00
hiker
467953cfe6 Merge remote-tracking branch 'origin/master' into network_string_sequential_read 2016-03-13 16:08:21 +11:00
hiker
f2c26f06f1 Another refactoring of NetworkString, this time added support for sequential
reads, so that you don't need to specify the offset anymore (and no more
removeFromFront).
2016-03-13 13:49:43 +11:00
Benau
8a9168a024 Remove the hard-coded localized name in language.cpp 2016-03-13 10:25:26 +08:00
hiker
96bf567c2e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-11 16:46:20 +11:00
hiker
655987b992 Removed NetworkPlayerProfile field from STKPeer (since if splitscreen will
be supported there will be no 1:1 relationship between peer and players
anymore). All voting related protocols were extended to include the
voting player's player id (sp in future split screen player can vote
individually - though atm they would all vote for the same thing).
2016-03-11 16:42:35 +11:00
Marianne Gagnon
5500a06ceb Tweak subsea challenge 2016-03-10 20:57:43 -05:00
Marianne Gagnon
d0499be4b9 Update protocol to include server difficulty and mode 2016-03-10 19:25:55 -05:00
Marianne Gagnon
90f0c12393 More work on networking UI 2016-03-10 18:48:40 -05:00
Marianne Gagnon
35451515a2 Work on "Create server" screen to include more options 2016-03-09 19:47:45 -05:00
Marianne Gagnon
193aabe393 Remove weird unicode character from help GUI files 2016-03-09 19:47:21 -05:00
hiker
fc38acbea4 Fixed waiting screen. 2016-03-10 09:29:53 +11:00
hiker
b4d4f770ca Fixed line endings. 2016-03-10 09:28:52 +11:00
hiker
69f128b62f Added some log messages about received events. 2016-03-09 21:22:53 +11:00
hiker
6d1e5dc8ae Fixed crashed caused by sending messages that have been read previously
(which were sent with incorrect length).
2016-03-09 21:21:50 +11:00
hiker
45b2fef88a Merge remote-tracking branch 'origin' into remove-event-processing-info 2016-03-09 16:50:51 +11:00
hiker
058c1554ac Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-09 16:47:13 +11:00
hiker
1923ba0ab4 Two bugfixes (thanks to Benau for debugging). 2016-03-09 16:38:06 +11:00
Marianne Gagnon
8ba337c343 Regenerate pot file, fixing transifex issue hopefully 2016-03-08 21:35:25 -05:00
hiker
f35b3d2670 Merge branch 'master' of github.com:supertuxkart/stk-code 2016-03-09 13:22:00 +11:00
hiker
6067b3b8fa Use new #supertuxkart channel instead of #stk. 2016-03-09 13:21:37 +11:00
hiker
67068db470 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-09 13:19:16 +11:00
hiker
603dfe7eee Minor code cleanup. 2016-03-09 13:18:46 +11:00
hiker
62a527a14b Fixed protocol. 2016-03-09 13:16:14 +11:00
hiker
f371a019c6 Fixed compiler warning. 2016-03-09 07:49:27 +11:00
hiker
087d491445 Removed EventProcessingInfo, and pre-computing of protocols that should
receive an event. Solves potential problem that an event might arrive at
a client before the destination protocol is up and running. Also improved
handling of (dis)connects, now only protocols that can handle a disconnect
event will receive them, hopefully reducing the number of crashes when
a client disconnects.
2016-03-09 07:46:33 +11:00
Benau
114732035f Fix log 2016-03-08 10:32:35 +08:00
Benau
88fb0a555e Use uniform spelling for SuperTux 2016-03-08 08:17:47 +08:00
hiker
edbdde4536 Replaced another soft-dash with a normal - (to avoid transifex complains). 2016-03-07 13:58:44 +11:00
hiker
c6cef53c99 Merge branch 'refactor-network-string' 2016-03-07 12:26:36 +11:00
hiker
68e394702b Merge branch 'refactor-network-string' of github.com:supertuxkart/stk-code into refactor-network-string 2016-03-07 12:20:43 +11:00
hiker
64993718b4 Replaced soft-dash with a normal - (to avoid transifex complains). 2016-03-07 12:15:20 +11:00
hiker
1dc5c0b4af Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-07 12:14:05 +11:00
Benau
05081c3033 Fix keep translating online/login issue 2016-03-07 09:08:27 +08:00
hiker
7ff4cd8873 Merge branch 'refactor-network-string' 2016-03-07 12:04:17 +11:00
hiker
94dc236a75 Merge remote-tracking branch 'origin/master' into refactor-network-string 2016-03-07 12:03:09 +11:00
Marianne Gagnon
9500331716 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-03-06 20:01:48 -05:00
Marianne Gagnon
04999c35ee More work on networking UI 2016-03-06 20:01:40 -05:00
hiker
a462d4a81e Fixed compiler warnings. 2016-03-07 09:12:21 +11:00
hiker
9c71dc78d1 Merge remote-tracking branch 'origin/master' into refactor-network-string 2016-03-06 16:42:16 +11:00
hiker
f70dfb7d5d Fixed crashes (on VS at least) when the string printed contained
format characters.
2016-03-06 15:54:39 +11:00
Benau
2d1d912ee8 Fix #1841 2016-03-05 16:01:42 +08:00
Benau
e3cf054ea7 Fix #1835 2016-03-05 12:55:20 +08:00
Benau
6fd6dd8792 Remove hack 2016-03-05 10:04:05 +08:00
Benau
70d5114dd7 Display localized name instead of English translation 2016-03-05 09:49:03 +08:00
hiker
ab641b0dad Replaced the filename for packet log file in the UserConfig with a
flag to enable/disable this debug output in the file STDOUT.packets
(where stdout is the final set at startup).
2016-03-03 17:10:18 +11:00
hiker
4947881d10 Removed unnecessary #include in hpp file. 2016-03-03 16:42:46 +11:00
hiker
43b3684e12 Fixed memory leak. 2016-03-03 09:39:14 +11:00
hiker
5ddd577080 Removed incorrect warning messages. 2016-03-03 09:38:53 +11:00
hiker
e1892bc4fd Try to fix handling a kart finishing the race. 2016-03-02 16:58:41 +11:00
Marianne Gagnon
14c8ecddb5 Add waiting screen for networking 2016-03-01 18:58:51 -05:00
hiker
85f15d7221 Removed unnecessary broadcast functions. 2016-03-01 17:13:31 +11:00
hiker
b26c4fc372 Send the kart updates with proper token set. 2016-03-01 17:12:04 +11:00
hiker
c77522c07f Removed ProtocolManager::sendMessageExcept() function. 2016-03-01 16:50:45 +11:00
hiker
052e369df2 Removed unnecessary setting of token, use ProtocolManager sendExcept
instead of loop.
2016-03-01 16:45:42 +11:00
hiker
d9f607fc24 Merge branch 'refactor-network-string' of github.com:supertuxkart/stk-code into refactor-network-string 2016-03-01 11:56:49 +11:00
hiker
d086501035 Merge branch 'refactor-network-string' of https://github.com/supertuxkart/stk-code into refactor-network-string 2016-03-01 11:55:57 +11:00
hiker
e3c7033aa1 Fixed incorrect level of info message. 2016-03-01 11:54:09 +11:00
hiker
753868361f Removed many token settings and tests, which are now done in
Event and when sending the message.
2016-03-01 09:56:33 +11:00
hiker
1f53923c45 Fixed potentially incorrect code in getFloat; added memory leak check;
improved handling of m_current_offset; let the NetworkString autpmatically
add the size for the type and token, so the user code only needs to allocate
space for the real content.
2016-03-01 09:54:26 +11:00
Benau
96a10ce92c Update strings 2016-02-29 10:59:42 +08:00
hiker
b18712f8c2 Added some output when running unit tests. 2016-02-29 13:53:15 +11:00
Benau
4438664907 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-29 10:25:19 +08:00
hiker
390fee96da Try to fix linux release builds. 2016-02-29 11:40:02 +11:00
hiker
a6fbd019fb Fixed linux compilation. 2016-02-29 11:09:40 +11:00
hiker
00347d2743 Removed explicitly setting token (which is now done when sending
a message to a client).
2016-02-28 16:42:32 +11:00
hiker
6c022cec6b Use sendMessageToPeershangingToken instead of creating new messages
in a loop.
2016-02-28 16:41:54 +11:00
hiker
ceb831d852 Removed STKHost::sendMessage function. 2016-02-28 16:26:48 +11:00
hiker
4b9d9cfc92 Replaced Protocol::sendMessage (which was either a send or a broadcast
depending on if the caller is a client or server) with explicitly named
functions.
2016-02-28 16:18:08 +11:00
hiker
c9d3577a13 Removed unnecessary sendMessage function in ProtocolManager. 2016-02-28 15:57:41 +11:00
hiker
58505eeb88 Started to set token in the 'lower level' functions, removing the need
to set the token in each protocol. Started to remove some of the
unnecessary send* functions.
2016-02-28 15:54:43 +11:00
hiker
9a16595261 Renamed NewNetworkString to NetworkString. 2016-02-28 14:58:15 +11:00
hiker
1e49595c53 Further improved look of NetworkString log messages. Added unit testing. 2016-02-28 14:55:48 +11:00
Lucas Baudin
287349716c [android] hack to control the kart with the accelerometer (to be moved in a proper place - just for debugging purpose right now) 2016-02-27 00:23:55 +01:00
Lucas Baudin
b8ef827510 [irrlicht/android] don't poll events or it creates a race lock when polling accelerometer events elsewhere 2016-02-27 00:23:08 +01:00
Lucas Baudin
aee2835e54 [android] unsuccessfully trying to add debug flags 2016-02-27 00:21:49 +01:00
Lucas Baudin
88419935b7 [android] fix typo in the readme 2016-02-27 00:20:37 +01:00
Lucas Baudin
c842324b75 [android] stop makefile target to kill a running stk 2016-02-27 00:19:47 +01:00
Lucas Baudin
5e125ee5c1 [android] less hacky way to disable glsl 2016-02-26 19:40:52 +01:00
Lucas Baudin
d88f414f96 [android] disable GLSL and set width/height according to the size detected by the driver 2016-02-26 18:04:03 +01:00
Lucas Baudin
86d1ca811a [android] re-enable things in 2dutils.cpp that are available with opengles 3.0 2016-02-26 18:02:41 +01:00
Lucas Baudin
e9657beaa6 [android] detect size 2016-02-26 18:01:51 +01:00
hiker
be815e4234 Fixed various bugs caused by switching to new NetworkString class. 2016-02-26 16:38:59 +11:00
hiker
5c32cbe1be Fixed crash (getUInt takes m_current_offset into account, which made
the indices partially invalid).
2016-02-26 09:20:13 +11:00
Lucas Baudin
6dc2752c81 [android] update readme 2016-02-25 23:20:07 +01:00
Lucas Baudin
a76b98de89 [android] Add the patch used to have a lighter dataset 2016-02-25 23:16:44 +01:00
Lucas Baudin
0dc59b9e4a [android] Boilerplate code to launch stk main 2016-02-25 23:14:03 +01:00
Lucas Baudin
f484e7ef6b [android] More debug print for the android irrlicht device 2016-02-25 23:13:33 +01:00
Lucas Baudin
40b45a8442 [android] Disable command line 2016-02-25 23:12:14 +01:00
Lucas Baudin
3f13d69eb3 [android] Remove the main loop from main to debug things more easily 2016-02-25 23:12:02 +01:00
Lucas Baudin
cb3b3a0eaf [android] use PrivateData in irr_driver to give the androidapp to the driver 2016-02-25 23:11:26 +01:00
Lucas Baudin
419b516dcf Add extra stk-assets possibility (inside the data/) 2016-02-25 23:10:27 +01:00
Lucas Baudin
f91426d748 [android] Use CIrrDeviceAndroid before the console device… 2016-02-25 20:38:50 +01:00
Lucas Baudin
e39efc128c [android] backport the Irrlicht.cpp createDevice changes, fix the compile error, and use OGLES2 on android 2016-02-25 20:15:24 +01:00
Lucas Baudin
d2b5d5ad05 [android] auto-download jpeglib 2016-02-25 19:38:36 +01:00
Lucas Baudin
dacb6a41d3 [android] Add angelscript to libstk.so 2016-02-25 19:36:26 +01:00
Lucas Baudin
658ab615d2 Fix freetype build system 2016-02-25 19:30:00 +01:00
Lucas Baudin
81f759e876 Don't use pthread at all if no curl 2016-02-25 16:49:33 +01:00
Lucas Baudin
22b8d15939 Switch to OGLES2, it seems to be working 2016-02-25 16:48:39 +01:00
Lucas Baudin
2b543ca88d Add src symlink, add build system to build the rest of stk, freetype, ifaddrs, etc… Does not compile yet 2016-02-25 16:47:48 +01:00
Lucas Baudin
de576272e6 Add android makefile (it was ignored by the .gitignore…) and ignore freetype and ifaddrs (downloaded via the makefile) 2016-02-25 16:46:35 +01:00
Lucas Baudin
3a663f8e71 Shaders and data files for the irrlicht example 2016-02-25 16:44:55 +01:00
Lucas Baudin
2c9f2c84c5 More macros to disable extra gl calls 2016-02-25 16:27:50 +01:00
Lucas Baudin
f89a4b1a75 Merge back the IEvent changes 2016-02-25 15:55:52 +01:00
Lucas Baudin
368a230ed7 Put some preprocessor macros to prevent unsupported GLES calls 2016-02-25 13:56:43 +01:00
Lucas Baudin
02808cdfd0 GLES2 for android devices by default 2016-02-25 12:06:54 +01:00
hiker
8621437e07 Use NetworkString's log function. 2016-02-25 17:02:51 +11:00
hiker
2357e965b4 Fixed crash, and started to improve log output. 2016-02-25 17:00:08 +11:00
hiker
6f55877e94 Fixec various crashes. 2016-02-25 16:54:31 +11:00
Marianne Gagnon
ba4e9d1a79 Tweak default config as suggested in ticket #2438, it's not perfect but seems much better that what we had previously in most cases 2016-02-24 19:20:14 -05:00
hiker
03f4339cee Handle error in lan connection. 2016-02-25 09:49:45 +11:00
hiker
9d546d4980 Use BareNetworkString to correctly decode requests-for-servers. 2016-02-25 09:49:09 +11:00
hiker
1655a4889d Use BareNetworkString. 2016-02-25 09:48:47 +11:00
hiker
28bb228914 Added missing initialisation. 2016-02-25 09:46:17 +11:00
Lucas Baudin
d4d3817d63 Disable sound and curl, add freetype 2016-02-24 22:24:33 +01:00
Lucas Baudin
c7c5788086 Add android build files 2016-02-24 20:41:21 +01:00
Lucas Baudin
48069a7bcc More backport from the ogl-es irrlicht branch 2016-02-24 20:34:46 +01:00
Lucas Baudin
a470cd74d6 add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
hiker
2e8ddb1c50 Added a new base class 'BareNetworkString' for NetworkString,
used it for some of the messages exchanged before the ProtocolManager
is started (i.e. establishment of initia connection).
2016-02-24 20:32:11 +11:00
hiker
98ba11d9ba Started to introduce new network string. It compiles, but certainly
does not work yet.
2016-02-23 16:29:57 +11:00
Benau
abdd32c070 Fix warning 2016-02-22 07:43:29 +08:00
Benau
8f1daabbe1 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-22 07:26:26 +08:00
auriamg
c0bfd46ee9 Merge pull request #2441 from tobbi/missing_override
Add forgotten override's where necessary
2016-02-21 18:18:25 -05:00
Benau
dafde30077 Fix crash when press save replay key when it's not initialized. 2016-02-21 15:13:32 +08:00
Tobias Markus
d8cce95b0e Add forgotten override's where necessary 2016-02-21 01:36:15 +01:00
Benau
abd9ed189c Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-19 08:43:11 +08:00
auriamg
91bd844dca Merge pull request #2439 from Odd0002/master
Update AngelScript to version 2.30.2
2016-02-18 18:37:03 -05:00
Odd0002
0289e93bcc Silence AngelScript warning as in 6af30b68f0 2016-02-18 09:50:49 -06:00
Odd0002
e69e96af19 Fixed cmake based on https://github.com/supertuxkart/stk-code/issues/2325 and the related commit 2016-02-17 23:48:59 -06:00
Odd0002
fdd6f36b46 Update angelscript to 2.30.2 2016-02-17 22:07:55 -06:00
Benau
64522d9d13 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-17 14:03:58 +08:00
Benau
c65b0aaae0 Save jumping event in replay file 2016-02-17 14:02:33 +08:00
Marianne Gagnon
1e0586dc40 Add missing files forgotten in previous commit 2016-02-16 18:52:54 -05:00
Marianne Gagnon
9c49312714 Work on networking GUI, combine older server interfaces with the newer online/profile screens 2016-02-16 18:33:09 -05:00
Benau
ee68b5ccce Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-16 10:55:53 +08:00
Benau
51bfc327d7 Make race end-able 2016-02-16 10:20:05 +08:00
Benau
71c1fadcd3 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-16 09:57:41 +08:00
hiker
05a1a8a785 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-02-16 12:37:43 +11:00
hiker
2f0a69525a Use kart id instead of kart name to identify kart that has collected an item. 2016-02-15 18:16:31 +11:00
Benau
c8ecb78ffa Remove useless header 2016-02-15 15:16:26 +08:00
hiker
132ecfe409 Created separate function for handling received collectedItem messages. 2016-02-15 18:00:09 +11:00
hiker
d15a234ace Let only the server decide when a kart finished the race. Notify
all clients if this happens.
2016-02-15 17:45:24 +11:00
Benau
a6412d7a07 Add ghost icon, use it in race setup screen 2016-02-15 09:28:36 +08:00
Benau
bd1380a240 Do not crash if used addon track not found in local STK 2016-02-15 01:19:53 +08:00
Benau
05093852bc Add sorting support in ghost replay selection screen 2016-02-15 01:12:13 +08:00
Benau
4ea6ea8ea6 Add confirm dialog when deleting replay file 2016-02-14 13:52:16 +08:00
Marianne Gagnon
52b3d533f5 Fix memory management issue 2016-02-13 21:18:03 -05:00
Benau
aa81925860 Don't crash if kart not found loaded by replay files 2016-02-14 09:25:04 +08:00
Benau
c46bccc6e3 Finished GUI 2016-02-13 11:55:42 +08:00
Benau
8a121ed32b Add Ghost replay GUI 2016-02-13 01:34:00 +08:00
Benau
5cd27f8f99 Seperate directory for replay files
It allows replay GUI to load them easier
2016-02-12 10:01:54 +08:00
Elderme
da5529f5bb Improved coding style 2016-02-11 21:40:20 +01:00
Benau
a6c4a72e2c Make lap counting works for ghost kart
As no m_terrain_info->update in ghost kart update
2016-02-12 01:18:26 +08:00
Elderme
05f9b01be3 Fixed compilation issue with MinGW 2016-02-11 14:34:16 +01:00
hiker
1ad782e6a6 Added comments. 2016-02-11 17:24:55 +11:00
Benau
7765b43d42 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-11 13:45:16 +08:00
Benau
ece95cbb81 Use MessageQueue to show whether the replay file is saved successfully 2016-02-11 13:42:25 +08:00
Benau
1278394740 More clean 2016-02-11 10:09:31 +08:00
Benau
80152d2989 Clean up 2016-02-11 10:05:40 +08:00
Benau
4daa752bb6 Don't hurt a kart when it's already hurt enough 2016-02-11 09:08:12 +08:00
Benau
3f89512b34 Remove most isGhostKart() hack when avoidable 2016-02-11 09:01:09 +08:00
Marianne Gagnon
fe6bbb80c4 Delete unused da_DK translation, closes #2435 2016-02-10 19:56:45 -05:00
hiker
7e6711e163 Renamged NetworkWorld to RaceEventManager (since this class is
not a 'world' in the sense our game modes are).
2016-02-11 09:03:51 +11:00
Benau
bb88a0f0ec Allow auto-save replay when specified in time trial mode.
It will disable AI when recording, also it will only save if the
race is completed, ie no one gave up or all events fit in max frame recorded.
2016-02-11 00:42:33 +08:00
hiker
99bc5477a2 Use a password to authenticate the client that is allowed to
control a server (now the controlling client can reconnect in
case it gets disconnected, previously with only allowing the host
with id 1 to control, the server could not be controlled anymore).
2016-02-10 18:03:42 +11:00
Benau
5a9fdd7a8d Allow replay reverse track 2016-02-10 12:43:45 +08:00
Benau
61d6e572c0 Remove unnused file 2016-02-10 10:38:27 +08:00
hiker
bfced53aaf Started to add password support for a controlling a server. 2016-02-10 13:32:39 +11:00
Benau
0181ba0bc9 Add Ghost Controller 2016-02-10 10:27:13 +08:00
Elderme
b2a9c412ed Fixed issue when deffered lighting is disabled (graphics level 1) 2016-02-09 22:37:52 +01:00
hiker
cebf395939 Only allow the first connected client to control the server. 2016-02-10 08:28:15 +11:00
Elderme
d54aee1535 Central video settings were initialized twice: fixed 2016-02-09 21:43:58 +01:00
hiker
ee320588d5 Merge remote-tracking branch 'origin/master' into support_nw_splitscreen 2016-02-09 17:40:59 +11:00
hiker
354770f564 Added 0 number of laps to configuration to test ending a race. 2016-02-09 13:38:25 +11:00
hiker
8f492d8480 Updated documentation. 2016-02-09 13:38:06 +11:00
hiker
f5a344ccb4 Fixed voting for laps and reverse. 2016-02-09 09:41:35 +11:00
Benau
bf080421a7 Allow showing speed of ghost karts in replay
Use when change camera target to ghost karts
2016-02-08 12:28:40 +08:00
Elderme
5b81d97482 Merge branch 'master' into renderer_refactoring 2016-02-07 13:56:25 +01:00
Elderme
2ee4aefcd7 Improved coding style 2016-02-07 13:54:46 +01:00
Benau
b6b644ecb5 Clean up 2016-02-07 10:20:37 +08:00
Elderme
f26667ec85 Removed unnessary #include in header files 2016-02-06 23:38:15 +01:00
Elderme
d5bcfb9446 Improved coding style 2016-02-06 19:11:23 +01:00
Benau
af5b23e5c6 Fix potential crash 2016-02-07 00:56:14 +08:00
Elderme
6bf238a134 More cleaning 2016-02-06 15:06:39 +01:00
Elderme
6465666d7c Improved interfaces 2016-02-06 14:30:21 +01:00
Benau
c3f589561c Initial work on supporting real race with ghost karts
To test, you need to pass --ghost to supertuxkart with choosing a
track that has replay recorded, you can record one with artist
debug mode.

TODO: correct position handling
2016-02-06 14:52:50 +08:00
hiker
52460d02de Made start/terminate/pause/unpause-Protocol private, so that now all
calls to those functions from the ProtocolManager event loop (which
avoids locking problems).
2016-02-05 16:28:58 +11:00
hiker
af6ecfec3a Removed unused function. 2016-02-05 16:15:58 +11:00
hiker
89979a46f5 Removed unused variables. 2016-02-05 16:09:31 +11:00
Benau
647f42e984 Update comment 2016-02-05 09:40:34 +08:00
Benau
0091c1555a Save nitro and zipper GFX in replay 2016-02-05 09:30:40 +08:00
hiker
2d0fd0260e Added file forgotten in previous commit. 2016-02-05 10:08:58 +11:00
hiker
6a9a8565d0 Replaced exit mutex with Synchronised. 2016-02-05 09:02:32 +11:00
hiker
89c972c316 Cosmetic changes only. 2016-02-05 08:33:35 +11:00
hiker
e392aa6ead Fixed syntax errors :( 2016-02-05 08:28:21 +11:00
hiker
0d488b916d Use Synchronised instead of mutex for next protocol id. 2016-02-05 08:24:28 +11:00
hiker
348a300c09 Use Synchronised for m_requests instead of separate mutex. 2016-02-05 08:19:26 +11:00
hiker
263e41ec1f The update messages are now handled in the main thread, which removes the
need for locking. Also only the last update event is handled, older events
are discarded.
2016-02-04 17:15:14 +11:00
hiker
4fa7a89963 Fixed (probably debug only) crash: evaluating the pointer arithmetic
left to right had invalid intermediate result (i>0; offset <0).
2016-02-04 16:56:11 +11:00
hiker
f580603c97 Cosmetic changes. 2016-02-04 16:55:42 +11:00
Benau
5810acb114 Fix memory leak 2016-02-04 10:11:14 +08:00
Benau
38eeddd4e8 No reference for int and float 2016-02-04 09:51:59 +08:00
Benau
4cbb31b8e5 Ghost kart replay fixes:
1. Allow saving steering, speed, suspension length

2. No more crashes when trying to replay
2016-02-04 08:17:02 +08:00
hiker
878760ed2d Fixed GameEventProtocol (e.g. collecting items). 2016-02-03 09:07:15 +11:00
hiker
f5897001d8 Properly lock data structure (I've seen data corruption, most likely
caused by not locking).
2016-02-03 09:05:26 +11:00
hiker
19053d8ac6 Removed unnecessary call. 2016-02-03 08:48:28 +11:00
hiker
cc017da1d6 Let only the server ping the clients (to reduce network traffic). Reduce
frequency of pings (since it appears that often esp. during loading
clients are busy loading which artificially increases latency).
2016-02-03 08:21:34 +11:00
hiker
4f12a9a66c Prevent usage of duplicated host ids (before if hosts A and B are connected,
then A disconnects and C connects, B and C would have the same host id).
2016-02-02 09:52:07 +11:00
Elderme
b85bd204aa Removed useless methods in FixedPipelineRenderer class 2016-02-01 21:20:10 +01:00
hiker
ef8c04e117 Removed unnecessary lock. 2016-02-01 16:45:07 +11:00
hiker
d78c1b3272 Replaced array with scalar value, minor code cleanups. 2016-02-01 16:42:36 +11:00
Elderme
20290decc0 Added default statement in switch on material types 2016-01-31 21:49:22 +01:00
Benau
87862c27ae Fix #2127 2016-01-31 10:16:12 +08:00
Marianne Gagnon
3de922bc19 Fix animated textures not working on animated meshes. FIxes #2432 2016-01-30 18:11:58 -05:00
Elderme
1e7e126b55 merged with master 2016-01-30 15:00:22 +01:00
Elderme
011777e93f Added missing include in command_buffer 2016-01-30 14:13:50 +01:00
Elderme
6be1e7a209 Removed useless lines in draw_calls 2016-01-29 22:14:15 +01:00
Elderme
0c85dd2e2e Fixed issue when async instance upload is not supported 2016-01-29 22:11:31 +01:00
Benau
40e193e415 Reset the ball if out of navmesh after 2 seconds
Plus some code clean up
2016-01-29 14:40:52 +08:00
hiker
ad21b6dfa2 Merge pull request #2375 from leyyin/travis-matrix
Add matrix configuration to travis file
2016-01-29 12:23:04 +11:00
hiker
17de128f09 Cosmetic changes only. 2016-01-29 08:18:34 +11:00
hiker
e81935df99 Added convenience functions that encode and decode Vec3s and Quats. 2016-01-29 08:14:13 +11:00
hiker
6039f63c0b Removed need m_self_kart from NetworkWorld, which is not necessary anymore. 2016-01-29 07:42:32 +11:00
hiker
06d1168948 Refactored to remove need for unique kart names. 2016-01-29 07:40:16 +11:00
Elderme
1ba19948f6 Moved variadic templates arguments first in ShadowCommandBuffer to fix compilation with visual studio 2016-01-28 15:21:18 +01:00
Benau
cbc9353210 Completely brake the AI karts in goal phase. 2016-01-28 16:13:03 +08:00
hiker
497a018667 Cosmetic changes only. 2016-01-28 08:41:50 +11:00
hiker
2606c5230d Refactored ControllerEventsProtocol so that unique kart names
are not necessaruy anymore.
2016-01-28 08:05:48 +11:00
hiker
892e1b58d1 Protocols are now either synchronous or asynchronous. This avoids a problem
that in (rare) circumstances e.g. a message that is only handled synchronously
is deleted from the asynchronous thread (if the main thread is too slow and
a time out is reached).
2016-01-27 10:05:25 +11:00
Elderme
c82ff61cf4 Added more comments 2016-01-26 22:30:42 +01:00
hiker
e31ce6844e Partial fix for crash when disconnecting clients. 2016-01-27 07:40:25 +11:00
hiker
618248ef4d Added comments. 2016-01-27 07:39:53 +11:00
Daniel Butum
28394c36b1 Add matrix configuration to travis file 2016-01-26 18:01:54 +02:00
Benau
5c81a2a3e7 Seperate red and blue balls a bit in race gui
This make score like 10:10 a bit clearer
2016-01-25 12:51:43 +08:00
Benau
e8adf7f051 Remove bubblegum in soccer mode as suggested by auria 2016-01-25 12:50:20 +08:00
Elderme
126f883fac Fixed poly count 2016-01-24 22:49:56 +01:00
Elderme
8d17911ef6 Cleaned and added comments 2016-01-23 21:59:56 +01:00
Benau
3674815e03 Missing reset() 2016-01-23 10:50:32 +08:00
Benau
2bc9362ac6 Add mini-skid for BattleAI when attacking targets 2016-01-23 10:34:20 +08:00
Benau
df9dc5ff34 Make AI really bends it like Beckham
Notice: AI will only try to skid to save the ball from being scored
when expert and supertux mode.
2016-01-22 22:01:22 +08:00
Benau
ea05f4b6ba Allow saving default time limit option too 2016-01-22 12:27:09 +08:00
Benau
99162e3d0f Fix wrong positioning of music description in soccer mode with time limit. 2016-01-22 12:01:01 +08:00
Benau
95f6f910b8 Allow saving selected team in single player soccer mode. 2016-01-22 11:32:06 +08:00
Benau
a7aedbe208 Remove unused PNG 2016-01-22 09:20:03 +08:00
Elderme
8a5405eff9 Make diffuse/specular/depth texture handles resident when creating RTT instead of during rendering loop 2016-01-21 15:05:14 +01:00
Benau
1ee9979fe1 More soccer mode improvements:
1. Max 8 karts are supported now

2. Clearer starting position assignment in soccer world

3. Reset all karts to starting position after each goal
2016-01-21 15:28:11 +08:00
Elderme
4eec1d8570 Removed getFBO method in IrrDriver 2016-01-20 23:39:19 +01:00
Benau
35ce3d8299 Add defense knowledge for AIs 2016-01-20 16:30:26 +08:00
Benau
1e7ac6e98b Avoid eating banana in a smarter way 2016-01-20 14:20:46 +08:00
Benau
93b6b96c2e Put animation settings in KartModel 2016-01-20 10:16:18 +08:00
Benau
3a3963bf8d Make STK soccer mode more like real match
1. Short win animation is shown in a kart if it scored correctly

2. Possible to identify own goal in result gui

Also player name is shown instead of kart name in result gui for all modes.
2016-01-19 16:21:58 +08:00
Benau
7831ef5ef5 Reverse logic for opposite goal 2016-01-19 16:21:30 +08:00
Benau
b7df193ed4 Add Red/Blue icon in soccer setup screen 2016-01-19 08:49:23 +08:00
hiker
560ff7cee4 Moved ActivePlayer out of Controller and into LocalPlayerController. 2016-01-18 16:47:48 +11:00
hiker
affc53fef4 Updated documentation. 2016-01-18 16:22:15 +11:00
Marianne Gagnon
7e93af7414 Forgotten file in previous commit 2016-01-17 21:31:23 -05:00
Marianne Gagnon
025c117d58 Tweak soccer setup screen to be clearer 2016-01-17 21:21:55 -05:00
Benau
6e2f1c98e1 Merge remote-tracking branch 'origin/master' into soccer_ai 2016-01-18 10:00:45 +08:00
Marianne Gagnon
0b5fdb6729 More work on billboards to render them properly, see #2427 2016-01-17 20:58:20 -05:00
Benau
d9a9900608 Merge remote-tracking branch 'origin/master' into soccer_ai 2016-01-18 09:54:23 +08:00
Benau
61113bbef9 Silence warning as auria suggested 2016-01-18 09:52:34 +08:00
Benau
606add8605 Use back billboard arrow 2016-01-18 09:50:55 +08:00
Marianne Gagnon
ea02f232dc Fix compositing of billboards, they were forced to be additive 2016-01-17 20:37:15 -05:00
hiker
a6386e1f20 Simplified and documented code. 2016-01-18 08:17:44 +11:00
hiker
73d8e18044 Fixed and simplified sendMessageToPeersChangingToken, avoiding
incorrect messages if more than one peer is connected.
2016-01-18 08:16:32 +11:00
Elderme
14fa4f3def Removed IrrDriver::RTTProvider 2016-01-17 15:27:16 +01:00
Elderme
585f94d717 Moved calls to glEnable from MovelViewWidget to the graphics engine 2016-01-17 15:09:45 +01:00
Elderme
e9087a7dd6 Merged with master 2016-01-17 14:42:11 +01:00
Elderme
bff0a98708 Moved m_post_processing attribute from IrrDriver to ShaderBasedRenderer, and removed some getter/setter functions 2016-01-17 13:42:06 +01:00
Benau
51ce4c5cbd Use red/blue billboard text above karts in soccer world as Arthur suggested 2016-01-17 12:13:20 +08:00
Benau
ab61e55a6d Fix bugs in Race GUI 2016-01-17 12:11:09 +08:00
Benau
b410c8f67c Make soccer menu useful in single player
Notice: As race_manager->setKartSoccerTeam(i, info.team) already
pre-set karts team, there is no need to test for
(getNumKartsInTeam(SOCCER_TEAM_RED) == 0 || getNumKartsInTeam(SOCCER_TEAM_BLUE) == 0),
so the the menu code is simplified.
2016-01-16 16:11:33 +08:00
Benau
b45d926a00 Clean up and bug fixes 2016-01-16 09:14:19 +08:00
Benau
d328fc7133 Better team saving 2016-01-15 23:50:54 +08:00
Benau
82dca17f42 Friendly-fire in soccer mode 2016-01-15 21:49:54 +08:00
Benau
e296ebe4af Use white-black ball in minimap 2016-01-15 19:52:49 +08:00
Benau
7ef019f794 Use the checkPosition function for better angle handling in SkiddingAI 2016-01-15 18:35:21 +08:00
Benau
d14a39e0f7 Initial work on soccer AI, plus lots of code re-factor/clean up.
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.

Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.

The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)

TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
b7870b2377 Fixed crash (when going back from track screen to kart screen). 2016-01-15 16:25:02 +11:00
hiker
d3a7c75a62 Replaced many uses of getPlayer with Controller::canGetAchievements.
Removed some unused variables.
2016-01-15 08:02:36 +11:00
hiker
45399fc43f Removed unused data. 2016-01-14 08:30:02 +11:00
hiker
846fd3f059 Started to support split screen by fixing and improving the handling
of local plauyer ids.
2016-01-14 08:20:14 +11:00
hiker
e70017a1a6 Code simplification. 2016-01-14 08:05:40 +11:00
hiker
b0571e419a Added documentation. 2016-01-13 17:03:01 +11:00
hiker
409862dbe2 Merge branch 'removeLocalPlayerInfo' 2016-01-12 13:15:36 +11:00
hiker
2c232bf400 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-01-12 13:15:09 +11:00
hiker
7b6ec4e916 Merge remote-tracking branch 'origin/master' into removeLocalPlayerInfo 2016-01-12 13:02:34 +11:00
hiker
e7dd7f4d1a Replaced setLocalKartInfo with setPlayerKart. Updated some docs. 2016-01-12 13:00:45 +11:00
hiker
6816b08af1 Made m_player private in Controller. 2016-01-11 17:35:24 +11:00
hiker
4d28bb484f Added host id which is used to determine local/remote players. 2016-01-11 17:08:06 +11:00
hiker
f0c5f43fe2 Removed setNumLocalPlayers (which is now part of setNumPlauers)<
fixed coding style in race manager.
2016-01-11 07:58:30 +11:00
Deve
87d474bd1a Fixed compilation.
The __try and __except are not available in mingw.
2016-01-08 20:48:39 +01:00
Deve
2da5efd983 Simplify code a bit 2016-01-08 20:20:03 +01:00
Deve
280ad614bb Fixed creating screenshots in menu screens 2016-01-08 20:20:03 +01:00
hiker
e46c47d5c9 Removed m_local_player_karts data structure in RaceManager. 2016-01-08 17:03:50 +11:00
Benau
283c1a7c37 Update supertuxkart desktop file to support searching with keywords 2016-01-08 09:34:13 +08:00
Elderme
76453afc49 Removed useless functions 2016-01-07 22:11:14 +01:00
Elderme
e58a45441b Fixed aliasing issue with render to texture 2016-01-07 15:59:06 +01:00
Elderme
c14ce23e66 Merged with master and solved conflict with the new graph structure 2016-01-07 14:56:09 +01:00
hiker
6ffe0cc995 Updated comments. 2016-01-07 17:11:14 +11:00
hiker
f5438c433c Removed unused variable. 2016-01-07 17:07:04 +11:00
hiker
a1b05dbb00 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-01-07 08:48:00 +11:00
hiker
f3851e44a9 Removed code duplication in StartGameProtocol. 2016-01-07 08:47:43 +11:00
hiker
7826a8a751 Removed compiler warnings. 2016-01-06 18:10:54 +11:00
hiker
eb30294259 Disable access to network races. 2016-01-06 18:01:46 +11:00
hiker
b8ed2025ed Merge remote-tracking branch 'origin/master' into refactor_networking 2016-01-06 17:53:45 +11:00
Marianne Gagnon
4eb5ee6e77 Fix crash due to goal checklines not initializing properly 2016-01-05 20:36:01 -05:00
hiker
efa0f0afc9 More docs, code cleanup. 2016-01-06 08:21:48 +11:00
hiker
c1560ddb02 Renamed getPlayerID() to getGlobalPlayerId(); started to refactor
StartGameProtocol.
2016-01-06 08:10:03 +11:00
hiker
801f6961cf Updaetd documentation. 2016-01-06 07:59:38 +11:00
hiker
7bb14cc1fc Minor code cleanup. 2016-01-05 17:32:46 +11:00
Benau
347c608867 Final clean, put every kart location in three strikes battle world 2016-01-05 13:15:50 +08:00
hiker
65a23c125a ADded comment. 2016-01-05 08:22:27 +11:00
Elderme
290ac3489b Added render to texture support for legacy OpenGL (but rendering with legacy GL is currently bugged) 2016-01-04 22:19:19 +01:00
Elderme
a257acfd4b Fixed memory leak and improved interfaces for rendering to texture 2016-01-04 21:36:00 +01:00
Benau
405d31ecfc Better pointInPoly 2016-01-04 16:10:38 +08:00
Benau
87df259f48 Cleanup controller, plus better logic in updateKartNodes 2016-01-04 14:28:06 +08:00
Benau
0393eef825 Merge remote-tracking branch 'origin/win_lose_music' 2016-01-03 10:27:37 +08:00
Benau
d4e312885a Make SFX depends on race result too
Currently use gp_end for test
2016-01-03 10:19:51 +08:00
Marianne Gagnon
b1ef0bc40a Try to fix travis build 2016-01-02 20:57:46 -05:00
Marianne Gagnon
15b35b76ac Scripting : add ability to use delegates for timeouts (enabling complex timeouts) 2016-01-02 20:34:39 -05:00
Benau
37da8423f8 Fix #2417 2016-01-03 09:04:24 +08:00
Deve
bd9f435190 Fixed 64-bit windows compilation.
Broken in 53164e5cbe or somewhere around it.
2016-01-03 00:10:30 +01:00
Benau
2aaab61f93 Implement win or lose music for race result screen
TODO: Proper music file
2016-01-01 13:31:15 +08:00
Benau
9624b1ab28 Prevent crashes when invaild navmesh is used or no items in an arena 2015-12-31 09:34:37 +08:00
Elderme
956ae27eca Added abstract RenderTarget class for rendering to texture, and a renderToTexture method in IrrDriver 2015-12-30 12:02:11 +01:00
Benau
629f090646 More battle mode improvements
1. Fix text overflow in arena menu

2. Try to make battle AI avoiding eating banana
2015-12-29 08:27:24 +08:00
Benau
94c5ba4193 Add more arena info in track screen 2015-12-24 07:53:49 +08:00
Elderme
8ce03609d1 Fixed rendering issue whith AZDO 2015-12-22 14:38:08 +01:00
Elderme
b5fd7aa104 Fixed compilation errors 2015-12-20 17:43:15 +01:00
Deve
70aad3e265 Just rename a variable 2015-12-20 13:46:41 +01:00
Deve
5020f3ca2e Disable compute shader for intel on mesa for now, because it is shaking for some reason. 2015-12-20 13:46:41 +01:00
Deve
f9c48a0fa2 Fixed compute shaders compilation for drivers which report only OpenGL 3.x 2015-12-20 13:46:41 +01:00
Deve
9eb6694d61 Check for arrays of arrays extension, which we use in compute shaders 2015-12-20 13:46:41 +01:00
Benau
4e5197e7c1 Different max number of AIs per arena
Now I make large arena like stadium to have max 8 player-slots,
should be very fun to play

Remember update stk-assets to test!
2015-12-20 16:28:01 +08:00
Benau
7031e1bf8c Merge remote-tracking branch 'origin/graph_cleanup' 2015-12-20 09:12:50 +08:00
Benau
fefeffad91 Further clean 2015-12-20 09:01:50 +08:00
auriamg
82032ca6c9 Merge pull request #2406 from devnexen/master
better alternative OSes handling + tiny C++ fix
2015-12-19 17:59:26 -05:00
Benau
3d409a9742 Fix comment 2015-12-20 01:13:51 +08:00
Benau
08b2e27ed9 More clean up 2015-12-19 16:23:18 +08:00
Benau
e4da6d4a99 Merge remote-tracking branch 'origin/master' into graph_cleanup 2015-12-19 16:23:11 +08:00
David Carlier
2841c0e165 better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
Benau
74c547cb1d Remove duplicated code, plus some more cleanup 2015-12-19 02:09:37 +08:00
Elderme
c158fa1757 Removed getRTT method in irr_driver 2015-12-18 14:19:55 +01:00
Marianne Gagnon
94151dda60 Add forgotten file 2015-12-17 20:25:05 -05:00
Elderme
cba4685d02 Start moving m_rtts from IrrDriver to Renderer classes 2015-12-16 10:15:38 +01:00
hiker
c222ba2ebd Added documentation and minor cosmetic changes. 2015-12-16 18:31:03 +11:00
hiker
c9bf95079c Cosmetic changes only. 2015-12-16 08:22:30 +11:00
hiker
6280613e5c Avoid incorrect warning message in case of a disconnect. 2015-12-16 07:59:10 +11:00
hiker
07baf05b90 Fixed incorrect order in which protol ids were deleted. 2015-12-16 07:58:39 +11:00
hiker
68e37c902f Merge remote-tracking branch 'origin/master' into refactor_networking 2015-12-15 22:52:55 +11:00
hiker
430529ed58 Fixed non-windows compilation. 2015-12-15 09:14:51 +11:00
hiker
5c2f78b176 Refactored Local- and NetworkPlayerController to use a common base
class PlayerController.
2015-12-15 07:50:50 +11:00
Benau
12e4c76a6f Add minimap for battle mode when it has a navigation mesh
TODO: update battle island arena to use only 4 vertices per poly
2015-12-15 02:32:01 +08:00
Deve
e6068923b4 Give more light in kart selection screen 2015-12-14 19:23:27 +01:00
Deve
153fabb502 Fixed a crash on start with legacy pipeline 2015-12-14 19:03:10 +01:00
Deve
bddfa43da4 One more tweak.
glGetFramebufferAttachmentParameteriv function is available in OpenGL 3.0 and newer.
2015-12-14 18:56:08 +01:00
deve
5f46863a19 Display pop-up message when fatal error occured on windows.
The reason to do it is that in release mode we don't receive any message in console. This causes that the game sometimes doesn't start and you have no idea why (for example missing supertuxkart.git file etc.).
2015-12-14 12:25:04 +01:00
deve
4531b15d5c Check for sRGB workaround only if needed.
This fixes the crash for old OpenGL 2.1 drivers
2015-12-14 11:35:42 +01:00
deve
e77dbf3d9f Totally remove wiiuse hack for mingw.
It breaks versions with proper header file due to redeclaration error.
You should simply use current 4.9 version or 5.0 and newer for wiimote support.
2015-12-14 10:18:08 +01:00
deve
0dbc3575a7 Fixed mingw compilation 2015-12-14 10:11:40 +01:00
Benau
9d1c9fac5a Merge remote-tracking branch 'origin/master' into i18n 2015-12-14 03:00:07 +08:00
Benau
7fccddb734 Show "Fribidized" user name and enable input for it 2015-12-14 02:56:42 +08:00
Benau
f0abbad937 Fix plural forms 2015-12-14 02:56:16 +08:00
Deve
306ace7fd2 Keep consistency with log label in irr driver 2015-12-11 19:18:14 +01:00
Deve
7dd7f76e87 Check if we really need to re-create the device by checking if framebuffer is sRGB or not. 2015-12-11 19:18:14 +01:00
Deve
6d757326d2 Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB 2015-12-11 19:18:14 +01:00
Deve
80d36208f1 Added ugly hack, which forces srgb-capable framebuffer creation for intel drivers on linux 2015-12-11 19:18:14 +01:00
Deve
b91bcaf554 Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors 2015-12-11 19:18:14 +01:00
Deve
0216fd9697 Request sRGB-capable visual during creating OpenGL context.
We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.

It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.

Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99 Merge remote-tracking branch 'origin/master' into i18n 2015-12-11 09:27:15 +08:00
Elderme
c5caa610ec Moved functions from render_lighting.cpp to ShaderBasedRenderer class 2015-12-10 15:34:33 +01:00
Benau
8f6a529531 Complete fix to arena selection menu (handle random arenas) 2015-12-10 15:49:47 +08:00
hiker
dbd210d08c Renamed PlayerController into LocalPlayerController. 2015-12-10 17:54:29 +11:00
hiker
770d05f0de Fixed crash if more than one kart is connected to the server (since the
network kart screen will only show local karts now).
2015-12-10 17:37:28 +11:00
hiker
e0b3de17f6 Added new isLocalPlayerKart() function to controller, which is used
to detect when sfx and graphical effects should be shown. The isPlayerKart
funtion is used to detect a (local or remote) player, e.g. for rubber-banding
the AI, or finding the Xth player kart.
2015-12-10 17:35:31 +11:00
Benau
cebefcf374 Fix some gui interface bugs:
1. Fix credits fading effect

2. Display have many no of (addons mostly) arenas are hidden due to
   missing of navigation mesh

3. Fix wrong size of kart stats bar
2015-12-10 10:25:52 +08:00
Benau
ca6da8c537 Make AI smarter
1. Correct fire angle for bowling

2. When swapper is used, follow a closest kart instead.
2015-12-10 01:21:01 +08:00
Benau
11c4b41f13 More menu fix 2015-12-09 12:42:13 +08:00
hiker
1969ee0b1f Set a name for each thread in VS. 2015-12-09 08:55:46 +11:00
Benau
aac5a368b8 Avoid invaild Ai karts number during switching game modes 2015-12-09 01:27:02 +08:00
hiker
1755f22663 Cosmetic changes only. 2015-12-09 00:13:35 +11:00
Benau
140a229f71 Fix swatter issue 2015-12-08 16:47:42 +08:00
hiker
03594fcad9 Bugfix: the server would try to send a received kart action to the
server again.
2015-12-08 17:28:01 +11:00
hiker
34dad96017 Minor code cleanup. 2015-12-08 17:25:19 +11:00
hiker
786f9eb693 Fixed typoe (isclient vs isClient). 2015-12-08 17:24:10 +11:00
Benau
c789b1a8df Fix compile error 2015-12-08 10:46:01 +08:00
Benau
2644b0458b Merge remote-tracking branch 'origin/master' into battleAI 2015-12-08 10:09:35 +08:00
Marianne Gagnon
508dcdd7e8 Update credits 2015-12-07 19:07:10 -05:00
auriamg
f0fafc2651 Merge pull request #2245 from Flakebi/kart-properties
Kart properties
2015-12-07 18:44:14 -05:00
hiker
7fa062881d Removed unused variable. 2015-12-08 08:08:00 +11:00
Benau
152dddc110 Fix potential hang after end race in temple arena 2015-12-08 00:44:28 +08:00
hiker
e74ef461a4 Fixed crash (probably in debug mode only): iterator+i+o would
first compute and check iterator+i, and not iterator+(i+o), which
caused a crash.
2015-12-07 23:54:43 +11:00
hiker
27f1828c73 Fix crash (in case of result==false, index could be out of bounce). 2015-12-07 23:51:38 +11:00
hiker
7cc77f41f7 File missing in previous commit. 2015-12-07 23:50:21 +11:00
Benau
21c38a6c0b Make swatter disappear after one hit in 3 strikes battle 2015-12-07 16:24:11 +08:00
hiker
d8b417d536 Cosmetic changes; removed static variable. 2015-12-07 17:05:08 +11:00
Marianne Gagnon
ae916fced6 Add warning when animated texture not found 2015-12-06 20:14:55 -05:00
Benau
ba706f4476 Make swatter works better 2015-12-07 02:27:21 +08:00
Elderme
ba40b7fcd0 Removed ununsed SunDir uniform in InstancedGrassPass2Shader 2015-12-06 15:30:22 +01:00
Benau
b92395533e Fix infinite loop 2015-12-06 14:43:07 +08:00
Benau
239412327a Fix crashes when a kart has no wheels 2015-12-06 13:51:38 +08:00
Marianne Gagnon
cfc6ccf5ea Add missing copyright 2015-12-05 21:47:50 -05:00
Marianne Gagnon
27290b4ffb More work on scripting Property animator 2015-12-05 20:45:37 -05:00
Marianne Gagnon
840bc3df64 Make more properties animatable + fix build (oops, forgot files in previous commit) 2015-12-05 20:03:11 -05:00
Marianne Gagnon
2252495fdc Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties 2015-12-05 19:42:06 -05:00
Elderme
ba7aa4bc58 Moved m_spherical_harmonics from IrrDriver to ShaderBasedRenderer class 2015-12-05 21:43:04 +01:00
Benau
8a0cbea933 Merge remote-tracking branch 'origin/master' into battleAI 2015-12-05 16:27:06 +08:00
Benau
ed41b7c805 Proper fix for reverse and unstuck 2015-12-05 16:21:12 +08:00
Elderme
a4ba78d1fb Merge branch 'master' into renderer_refactoring 2015-12-04 23:25:53 +01:00
Elderme
288b9db71b Moved skybox from IrrDriver to Renderer class 2015-12-04 23:23:56 +01:00
Flakebi
f63c4af8be Fix crash 2015-12-04 21:19:15 +01:00
deve
ea581e0909 Try to support more mingw versions for wiiuse build.
This function has been already added to the header in mingw-w64 5.1 and newer.
2015-12-04 10:47:56 +01:00
Benau
9ad438b945 Try to fix too fast reverse and unstuck issue 2015-12-04 16:32:33 +08:00
hiker
9153439f68 Cosmetic changes only. 2015-12-04 18:07:43 +11:00
hiker
35d1059a39 Cosmetic changes only (coding style, comments). 2015-12-04 17:52:21 +11:00
hiker
97756dd337 Only show kart selection widgets for local (and this means atm only
one) player.
2015-12-04 08:12:29 +11:00
hiker
637202077f Automatically start game when all track votes have been received. 2015-12-04 08:00:51 +11:00
Deve
8980a32c20 Added profiler marker to keep consistency with other effects 2015-12-03 19:31:13 +01:00
Deve
9b3908cc62 Some lightning improvements:
- move OpenGL-related code to graphics directory, as it should be
- solve issue with applying effect multiple times in multiplayer mode
- remove old already disabled opengl code
2015-12-03 19:25:40 +01:00
deve
94d5c19b7f Fixed compiler warnings.
The winsock2.h header should be always included before windows.h header (or we should define WIN32_LEAN_AND_MEAN). It's because windows.h header includes also winsock.h header and there is possible conflict between winsock and winsock2.

I didn't test in on Visual Studio yet. I hope there is no WIN32_LEAN_AND_MEAN redefinition errors...
2015-12-03 14:59:54 +01:00
deve
0bd15acb93 Fixed compiler warning.
gcc complains that std::auto_ptr is deprecated.
2015-12-03 14:51:26 +01:00
deve
92248399d0 Update project version :P 2015-12-03 14:48:03 +01:00
deve
cbc8d84fc4 Allow to enable wiiuse build for mingw in cmake.
Still disabled by default because it only works with mingw-w64. It won't work with other compiler versions due to some inconsistencies in header files. But at least it's possible now to enable it without modifying cmake file.
2015-12-03 14:47:08 +01:00
deve
dbdf9db377 Fixed cygwin compilation.
Unfortunately it doesn't support std::to_string function, even on relatively new gcc (tested with version 4.9.2).
2015-12-03 14:38:57 +01:00
Benau
ab428dc8cf Different AI intelligence per difficulties 2015-12-03 16:13:39 +08:00
hiker
af3f72ae84 Automatically trigger computing the track data (based on votes)
once the game starts.
2015-12-03 17:56:16 +11:00
hiker
26155933f0 Set the local master on the server. 2015-12-03 17:54:24 +11:00
Flakebi
c5277edc54 Change suspension-travel that was changed in master meanwhile 2015-12-03 02:15:58 +01:00
hiker
0983038d5c Fixed size of token. 2015-12-03 09:10:07 +11:00
hiker
9765c56a44 Enable voting for tracks. 2015-12-03 08:24:17 +11:00
hiker
4286f47a31 Fixed incorrect indices. 2015-12-03 08:23:52 +11:00
hiker
ee7097af35 Added some default settings for race mode and send them to the server.
Changed major and minor mode in protocols from 1-byte to int, since 1-byte
is too small to store the actual values.
2015-12-03 07:53:56 +11:00
Flakebi
b3cb029087 Remove kart-type specific turn settings 2015-12-02 19:40:59 +01:00
Flakebi
dbecbc3840 Assign KartProperties to a variable instead of fetching it every time 2015-12-02 19:40:28 +01:00
Benau
b5d4610f45 Better navmesh handling 2015-12-02 10:41:32 +08:00
Benau
084a4ee844 Fix crashes when no navmesh
User should have no way to start with ai in battle mode,
when the arena has no navmesh.

Unless artist debug mode or more than 1 human players.
2015-12-02 10:08:03 +08:00
hiker
03d857db3e Removed unnecessary code. 2015-12-02 08:17:03 +11:00
hiker
0f52f0bdd9 Fixed incorrect message id in kart selection update message. 2015-12-02 08:16:22 +11:00
hiker
dfa78eaef2 Fixed random token computation to use indeed all 32 bits. 2015-12-02 07:45:05 +11:00
hiker
6d272d8a5a Fixed crash when quicly exiting stk after refreshing the server list. 2015-12-01 23:25:04 +11:00
hiker
109288e0f5 Removed unused code. 2015-12-01 18:10:06 +11:00
hiker
76ddaeaef7 Force refresh of server list when exiting from the server info screen. 2015-12-01 17:47:03 +11:00
hiker
642c402dcf Fixed unconnecting from a server. 2015-12-01 17:43:43 +11:00
Benau
c910c19827 Backwards firing and hard u-turn for backward node
TODO:
correct unstuck and perfect angle fire?
2015-12-01 09:27:49 +08:00
hiker
14390c2c5b Cosmetic changes. 2015-12-01 08:28:53 +11:00
hiker
c9a23bcbb7 Fixed disconnecting of a client. 2015-12-01 08:19:48 +11:00
hiker
bcfec98fa2 Removed all references to OnlineProfile, which makes LAN and WAN
server behave idential (and it also fixed potential memory leaks).
2015-12-01 07:57:42 +11:00
Flakebi
12a1227f20 Merge branch 'upstream/master' into kart-properties 2015-11-29 22:21:08 +01:00
Flakebi
ba3bc326eb Minor refinements 2015-11-29 22:21:03 +01:00
hiker
2e758a0641 Don't use #players as next player id - if a player gets disconnected,
the next player id would be duplicated.
2015-11-30 08:12:10 +11:00
Deve
5d6a233da2 Fixed wrong unit 2015-11-29 20:31:10 +01:00
Deve
7e7d4e120a Handle errors during recording. 2015-11-29 20:29:37 +01:00
Flakebi
aea68a2c14 Remove characteristics from kart 2015-11-29 04:08:12 +01:00
Flakebi
9fbe72b3c5 Move getter from characteristics to properties 2015-11-29 04:08:12 +01:00
Deve
3144cd1595 Implement recording video to avi file.
It allows to easily record a video, which can be then for example attached to a bug report. It also allows to record promotion videos (eg. trailers), which should be more smooth than recorded using external application.

Main disadventages are:
- Constant fps in avi file
- Atm. it's not possible to record sounds. I even don't know if it's possible at all (if we can easily get access to the sound buffer).

I see about 20-25% fps drop during recording. I think that it's acceptable. But if needed, the fps can be increased by using separated thread for recording.

Currently it uses jpeg compression with 70 quality. It can be easily tweaked to use higher/lower compression or even just uncompressed bitmaps.
2015-11-28 16:42:48 +01:00
hiker
18e5cd8d53 Enable refresh of server list after exiting a connection again. Also
removed deleting the joined server.
2015-11-28 12:45:03 +11:00
hiker
73e94e9824 Avoid race condition when a client exits in the lobby. 2015-11-28 12:33:01 +11:00
hiker
e2a6d1c33c Avoid crash (index could be -1). 2015-11-28 12:32:00 +11:00
hiker
09a32c2132 Fix various crashes when a client exits. 2015-11-27 23:05:32 +11:00
hiker
8d843a7317 Show the connected players in the player list of the gui. 2015-11-27 23:05:05 +11:00
hiker
0076a041c9 Used new decode/encodeString functions in other places, made getString private. 2015-11-27 08:55:21 +11:00
hiker
b092b47a58 Send the player's online or local (if not online) name to the server
and all clients.
2015-11-27 08:24:02 +11:00
Elderme
a753008521 Cleaned glow rendering 2015-11-26 20:12:24 +01:00
hiker
801b390860 Removed linux compiler warnings. 2015-11-26 09:16:27 +11:00
hiker
896d55816f Removed linux compiler warnings. 2015-11-26 09:13:57 +11:00
hiker
5c0f71ad07 Fixed names utf8ToWide and wideToUtf8; added convenience functions
taking std:;string and core::stringw as parameter (removed .c_str()
in many function calls).
2015-11-26 08:56:03 +11:00
hiker
517b0dabf9 Merge branch 'refactor_networking' of https://github.com/supertuxkart/stk-code into refactor_networking 2015-11-26 08:48:05 +11:00
hiker
f81bd5d0c5 Fixed names utf8ToWide and wideToUtf8; added convenience functions
taking std:;string and core::stringw as parameter (removed .c_str()
in many function calls).
2015-11-26 08:47:02 +11:00
hiker
2f126ab226 Moved NetworkPlayerProfile into its own file, added getter and
setters for it.
2015-11-26 07:41:37 +11:00
Elderme
1b27424b67 Moved more drawing functions from GeometryPasses to drawing policies classes. 2015-11-24 23:33:14 +01:00
Marianne Gagnon
8ca0fea6fa Fix audio listener positionning code crash 2015-11-23 19:05:51 -05:00
Marianne Gagnon
c806c1de49 Clear status text in register screen, fixes #2361 2015-11-23 19:04:24 -05:00
hiker
927969e720 Added new server state for 'selecting karts'. 2015-11-24 07:55:58 +11:00
hiker
078de5fe93 Server-side authorisation now implemented if client is on
same IP address.
2015-11-24 07:53:51 +11:00
hiker
981a4ab234 Fix crash when disconnecting. 2015-11-23 17:22:12 +11:00
hiker
3e9e9349c0 Removed commented out code. 2015-11-23 17:21:51 +11:00
hiker
07876a0899 Fixed linux compilation 2015-11-23 11:40:33 +11:00
Flakebi
6e36c223b9 Hold one kart properties object per player 2015-11-23 01:19:00 +01:00
hiker
064414afa3 Added server-side test to see if client is authorised to send commands. 2015-11-23 08:26:18 +11:00
Elderme
951b852ede Adding policies for each way to rendering meshes (depending on available OpenGL extensions) 2015-11-22 22:25:54 +01:00
hiker
da2671c6ee An 'authorised' client can now tell the server to select karts. 2015-11-23 08:08:23 +11:00
hiker
0f38d6fb8a Don't add same peer twice (which causes a crash when the peer disconnects etc) 2015-11-23 08:03:15 +11:00
Elderme
b26c152fce Added splatting materials in ShadowCommandBuffer 2015-11-22 16:22:25 +01:00
Elderme
b4d39f7d85 Improved interfaces 2015-11-22 16:13:34 +01:00
Deve
8a0927f574 Fixed minor inconsistency in video settings dialog.
Regression since 9b562d31f4
2015-11-22 15:33:46 +01:00
Benau
aa9220772f Merge remote-tracking branch 'origin/master' into battleAI 2015-11-22 15:01:41 +08:00
Benau
e1f1461488 Fix some bugs and copyright year 2015-11-22 15:01:22 +08:00
Flakebi
79c962dd79 Remove skidding properties and use characteristics instead 2015-11-22 00:40:11 +01:00
Flakebi
2f1d08edbd Add enabled property to skid characteristics 2015-11-21 23:27:00 +01:00
Flakebi
b4904b182f Fix merge 2015-11-21 23:15:54 +01:00
Flakebi
ffa85d2206 Merge remote-tracking branch 'upstream/master' into kart-properties 2015-11-21 23:03:58 +01:00
Flakebi
4778460f6c Apply script 2015-11-21 23:02:16 +01:00
Flakebi
4be02becac Add skiding properties to characteristics 2015-11-21 23:02:02 +01:00
Benau
62f5be0d9d First playable version of battle AI
TODO:
backwards firing
better handling to obstacles
ai karts number selection
win/lose screen handling

Please use a better navmesh to test
2015-11-21 15:58:03 +08:00
hiker
f05b6f6dd7 Improved handling of cancelling server creation. 2015-11-21 12:21:50 +11:00
hiker
815d663ee3 Revert "Removed unnecessary stkgui file." - it was the wrong file :P
This reverts commit e804fc281a.
2015-11-21 12:21:16 +11:00
hiker
093283c5b0 Avoid crash if networking was selected, but not actually started. 2015-11-21 12:20:05 +11:00
hiker
e804fc281a Removed unnecessary stkgui file. 2015-11-21 12:15:02 +11:00
hiker
1700395dc2 Fixed crash when no votes for a category have been received. 2015-11-21 12:01:45 +11:00
hiker
68bcd4bde3 Cosmetic changes only. 2015-11-21 11:49:15 +11:00
hiker
10bed9a20d Used more names for protocol commands, and use switch instead of if's. 2015-11-21 10:39:56 +11:00
Elderme
be1178871b Removed ListInstance* singletons 2015-11-20 22:39:42 +01:00
Elderme
db52543655 Removed GlowPassCmd singleton, now use new CommandBuffer class to render glow 2015-11-20 22:16:58 +01:00
hiker
3ab66592cd Only minor cosmetic changes. 2015-11-20 17:02:47 +11:00
hiker
7a2c7125e5 Used enums instead of numbers for lobby protocol subcommands. 2015-11-20 16:41:54 +11:00
hiker
73e14a964a Cosmetic changes only. 2015-11-20 08:16:41 +11:00
hiker
c3e74d344f Add warning message in case of an unknown command, and do not send
it to the servrer (which typically just confuses it).
2015-11-20 08:07:31 +11:00
Elderme
ea7fc05af4 Removed RSMPassCmd singleton class 2015-11-19 14:50:17 +01:00
Elderme
c0ca591827 Removed useless things in CommandBuffer and GeometryPasses classes, and removed ShadowPassCmd singleton class 2015-11-19 14:16:59 +01:00
hiker
683f0fdc07 Fixed incorrect index. 2015-11-19 14:21:56 +11:00
hiker
b55b91edf1 Use const & for std::string, cosmetic changes. 2015-11-19 14:20:10 +11:00
hiker
2b687e1051 Avoid crash when voting. 2015-11-19 14:19:01 +11:00
hiker
e7cc868c85 Removed uneccesary vector copy. 2015-11-19 14:18:34 +11:00
hiker
4813637a37 Cosmetic changes only. 2015-11-19 09:21:28 +11:00
hiker
5994123b98 Fixed crash. 2015-11-19 09:21:03 +11:00
Deve
b78d4a0c3d Merge pull request #2372 from rugk/patch-1
Readme and Install.md improvments
2015-11-18 09:32:00 +01:00
hiker
ba4ccd5621 Added command line option to start a LAN server. 2015-11-18 17:24:56 +11:00
hiker
e6c2620c90 Print 'hide address' only in WAN mode; remove commented out code. 2015-11-18 13:44:25 +11:00
hiker
90b92419f3 Avoid crash in case that a player is not logged in online. 2015-11-18 08:15:22 +11:00
hiker
17f588bcf2 Fixed storing of EnetAddresses in TransportAddress. 2015-11-18 08:14:58 +11:00
Deve
a69eb99094 Merge pull request #2380 from nado/clang-fix
Fixes few warnings at compilation
2015-11-17 15:23:55 +01:00
Nado
d66a70b250 Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
Nado
97de0cbc34 Fixing clang only warnings 2015-11-17 11:42:28 +01:00
Marianne Gagnon
708608177a Fix audio listener positionning issue 2015-11-16 19:13:28 -05:00
Elderme
e36ba066fb Removed duplicate code in CommandBuffer class, and replaced singleton ShadowPassCmd by the new ShadowCommandBuffer class 2015-11-16 22:28:22 +01:00
hiker
29e0b50e14 Removed friend declaration; fixed crash caused by deleting the
ENetPeer when deleting an (STK) Event.
2015-11-17 08:11:07 +11:00
hiker
0ed22d0d6e Fixed debug message. 2015-11-16 18:46:04 +11:00
hiker
980cdf835d Avoid crash when clicking on (empty) list while server list is being refreshed. 2015-11-16 18:44:14 +11:00
hiker
785b9a9130 Don't try to hide address in LAN networking, other minor fixes. 2015-11-16 18:43:46 +11:00
auriamg
794908681d Merge pull request #2379 from Benau/skin_color_font
Color the text base on current skin
2015-11-15 18:13:25 -05:00
Benau
f4b723de82 Merge remote-tracking branch 'origin/battleAI' into battleAI 2015-11-15 12:29:01 +08:00
Benau
f1982c1bee Fix coloring 2015-11-15 01:24:06 +08:00
Benau
0deb065fe9 Two new skin (Ruby and Forest)
Also fix some alignment issue when the multiplayer selection boxes.
2015-11-14 16:28:37 +08:00
Benau
2b0e3b8828 Reverse type and state 2015-11-14 10:38:14 +08:00
Benau
962fe919d2 Color the text (mainly border including title and billboard) base on current skin 2015-11-14 01:06:28 +08:00
auriamg
bc712b5a44 Merge pull request #2378 from Benau/custom_font
Allow configurable fonts file names in stk-config
2015-11-12 19:59:26 -05:00
hiker
4a3c4c552e LAN clients now start to connect to the server. 2015-11-13 08:50:03 +11:00
Elderme
5c02c58ded Now use new CommandBuffer class for reflective shadowmaps 2015-11-12 22:13:18 +01:00
Benau
7cf4d662ee Allow configurable fonts file names in stk-config 2015-11-13 02:25:52 +08:00
hiker
af9018ea64 Moved Server and ServersManager into network directory. 2015-11-12 17:52:04 +11:00
hiker
6716dfce97 Removed unnecesary #include. 2015-11-12 12:04:36 +11:00
hiker
2e65b23539 Don't poll stk server if this is a LAN server. 2015-11-12 09:58:21 +11:00
hiker
5fc830825f Refactoring: Created a separate NetworkConfiguration class which stores
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
8b916a7565 Fixed sfx not playing at right location (e.g. bridge in Green Valley). 2015-11-11 23:14:00 +11:00
Marianne Gagnon
6afc34c06b Try to fix audio potential issues 2015-11-10 21:31:38 -05:00
hiker
51411a796a Minor refactoring of lan handling, added client's ip address and port
to the answer from the client (which can later be used when the
client requests a connection from a server).
2015-11-10 17:00:47 +11:00
Marianne Gagnon
bf14e49ea4 Create OpenAL sound sources asychronously 2015-11-09 19:22:06 -05:00
Marianne Gagnon
86d18c0c3e Merge branch '2360_fix_attempt' 2015-11-09 18:15:02 -05:00
hiker
833c20ceff Added comment. 2015-11-10 08:34:45 +11:00
hiker
8953547305 Store TransportAddress of server in servers data structure. Avoid
copying the currently connected server, instead avoid modifying the
server data structure while while a client is connected to a server.
2015-11-10 08:31:07 +11:00
hiker
3a9576f109 Removed unnecessary #include. 2015-11-10 08:11:03 +11:00
hiker
0074550f57 Fixed typo. 2015-11-10 08:09:05 +11:00
hiker
0a23198be1 Cosmetic changes only. 2015-11-10 08:08:41 +11:00
hiker
36ebe29649 Fixed typo. 2015-11-10 08:08:22 +11:00
hiker
cdbc5cf15d One more linux compilation fix. 2015-11-09 21:51:05 +11:00
hiker
d4856f6d64 Added missing #include for memcpy. 2015-11-09 21:38:18 +11:00
hiker
453ce8cf60 Added LAN server discovery. 2015-11-09 20:51:00 +11:00
hiker
4ea8bfd4ab Fixed typo. 2015-11-09 09:17:45 +11:00
hiker
a7547dff23 Try to fix compilation by reducing number of threads. 2015-11-09 09:14:44 +11:00
hiker
a6ea57d09a Used leyyins code to dynamically adjust number of threads. 2015-11-09 09:07:12 +11:00
hiker
ce219f2fd4 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-11-09 09:04:43 +11:00
hiker
fbff4db589 Increase number of threads to 32. 2015-11-09 09:03:59 +11:00
Elderme
97d497a0b5 Merge with master and solved conflicts 2015-11-08 21:54:10 +01:00
Elderme
84592ef631 Removed singleton class SolidPassCmd 2015-11-08 21:16:29 +01:00
Marianne Gagnon
b1803b8dff Apply fix by Benau 2015-11-07 21:48:12 -05:00
Marianne Gagnon
35316c447d Merge remote-tracking branch 'Benau/ftcleanup#2' 2015-11-07 21:37:47 -05:00
Benau
09a6b9b502 Remove unneeded variable 2015-11-08 10:34:48 +08:00
Benau
cee7cf0b37 Implement better error detection 2015-11-08 10:24:31 +08:00
auriamg
32e54d4f87 Merge pull request #2374 from Benau/ftcleanup#2
More clean up freetype-related code
2015-11-07 20:21:55 -05:00
Elderme
c1eb0bbe73 Moved Materials definition in a separate Materials file 2015-11-07 22:10:32 +01:00
Benau
0b5a916980 Remove unused header
Also fix some spacing
2015-11-08 01:36:40 +08:00
Elderme
928dd8d24d Partially replaced singleton SolidPassCmd by DrawCalls class 2015-11-07 15:01:00 +01:00
Benau
09101e923c More clean up freetype-related code
1. Remove useless get font properties class

2. Pre-set the face dpi

3. Make all freetype related code to have a better coding style
2015-11-07 16:24:31 +08:00
hiker
9d9b83059d Fixed deadlock (when while handing a request another request was queued). 2015-11-07 00:19:16 +11:00
hiker
60f550e9d1 Fixed coding style, removed unnecessary #include in hpp file. 2015-11-06 16:50:58 +11:00
hiker
47a7bd1caf Print correct protocol name in 'has been terminated" message. 2015-11-06 16:32:18 +11:00
hiker
00843b8685 Fixed typos. 2015-11-06 16:30:34 +11:00
hiker
541509f29a Added new requestPause and requestUnpause commands for protocols,
minor code cleanups and improvements.
2015-11-06 16:11:12 +11:00
hiker
e14bc572b6 Fixed typo in comment (thanks to leyyin). 2015-11-05 23:35:37 +11:00
hiker
847a788a9c Removed server creation request (which is now down automatically
from STKHost).
2015-11-05 23:34:27 +11:00
auriamg
c2d863888b Merge pull request #2373 from Elderme/issue_2369
Fix issue 2369
2015-11-04 18:24:03 -05:00
hiker
bec317b9ed Added documentation to the table use and protocol between
game server/client and the stk server.
2015-11-05 08:03:06 +11:00
hiker
c99ad34cb0 Coding style changes. 2015-11-05 08:02:17 +11:00
hiker
73c59db858 Reverted to previous version of protocol (since it is not yet
supported by the server).
2015-11-05 08:01:37 +11:00
hiker
4fc46c510f Fixed too early release of objects, and some state changes in finite state machine. 2015-11-05 08:00:45 +11:00
hiker
b7b37b9ec9 Updated documentation. 2015-11-05 07:59:28 +11:00
hiker
35793d99c8 Create an STKHost client instance if a connection to client is
requested. The rest of the protocol is handled from STKHost.
2015-11-05 07:57:49 +11:00
hiker
f2aa1ddea6 Code cleanup. 2015-11-05 07:55:59 +11:00
hiker
bdf34edc00 Removed --client command line option (since this command needs a
server id to work).
2015-11-05 07:54:58 +11:00
Elderme
8d91ab5105 merge with master 2015-11-04 21:24:25 +01:00
Marianne Gagnon
78fd0e373f #2360 fix attempt 2015-11-03 19:15:55 -05:00
auriamg
1cfbdd7c8c Merge pull request #2371 from leyyin/clean-python
Make remove-whitespaces script more pythonic
2015-11-03 18:44:29 -05:00
rugk
d1e0564f8b Merge pull request #4 from rugk/patch-2
Update INSTALL.md
2015-11-03 23:23:35 +01:00
rugk
b31464042d Update INSTALL.md
* correct spaces
* proper names with a capital letter
* also use block code indentation for single-line commands to keep a consistent look (`this code style` should only be used for code/commands mentioned inside of other text)
2015-11-03 23:21:08 +01:00
rugk
ed0cf4ea34 Readme improvments
* added space afer `#` headline
* corrected file names of files I could find
* linked to files

However one thing I could not fix was this sentence:
"Information about the licenses for artwork are contained in 
`data/licenses`."

The mentioned file or dir does not exist (anymore) and I could not find any other file, which would fit there.
2015-11-03 23:16:53 +01:00
Elderme
331cc0827f Fixed bug in CommandBuffer class 2015-11-02 22:27:37 +01:00
Deve
795f3148dc Revert "Added default precision qualifier in fragment shaders"
This reverts commit c23da9e855.
2015-11-02 18:20:07 +01:00
Elderme
b70fa22d23 Define default precision in fragment shaders after #extension 2015-11-02 18:14:01 +01:00
Daniel Butum
faefad4fde Make remove-whitespace script more pythonic 2015-11-02 16:35:59 +02:00
Daniel Butum
9df91ebd8a Rename whitespace.py script to remove-whitespaces.py 2015-11-02 14:54:49 +02:00
hiker
dc80fb1c11 Updated docs. 2015-11-02 16:24:05 +11:00
hiker
eab07b31dd Hide RefreshRequest class. 2015-11-02 16:14:38 +11:00
auriamg
08e3a9ea13 Merge pull request #2367 from CruzR/memory_leaks
Fix a couple of memory leaks.
2015-11-01 20:15:16 -05:00
auriamg
9d456c5459 Merge pull request #2365 from Elderme/shader_precision
Add default precision qualifier in fragment shaders
2015-11-01 20:02:18 -05:00
Thomas Glamsch
a5a9b9f6c1 Fix a memory leak in PhysicalObject::init(). 2015-11-02 01:43:54 +01:00
hiker
6946306c4c Fixed memory leak (thanks to CruzR). 2015-11-02 10:55:17 +11:00
hiker
7c51be7724 Removed need for m_fake_refrehs, some coding style improvements. 2015-11-02 09:16:39 +11:00
hiker
c0817d29d3 Minor coding style update. 2015-11-02 09:16:09 +11:00
hiker
d7d2115abd Removed setupClient (which is now done in the constructor). 2015-11-02 09:14:35 +11:00
hiker
0b62d2f82b Created two different constructors for STKHost - one for server, one for client. 2015-11-02 08:11:51 +11:00
hiker
6add49b065 Allow WAN server creation from GUI. 2015-11-01 23:42:24 +11:00
hiker
f05ee47e2b Moved lan/wan setting to static functions in STKHost. 2015-11-01 22:16:57 +11:00
hiker
15e3ac021f Fix ending STK when no STKHost exists. 2015-11-01 21:28:39 +11:00
hiker
0d84239cd2 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-11-01 19:46:00 +11:00
hiker
1334a467e3 Don't start a STKHost if neither client nor server is requested. 2015-11-01 19:45:28 +11:00
hiker
4aea491ed0 Merge remote-tracking branch 'origin/master' into refactor_networking 2015-10-31 11:41:43 +11:00
hiker
f2ae36fc65 Simplified ConnectToPeer (no more fsm). 2015-10-31 11:40:41 +11:00
auriamg
4762658a88 Merge pull request #2364 from Benau/freetype_cleanup
Clean up freetype code
2015-10-30 20:33:51 -04:00
Deve
8a288f05ff Implement lightning effect using shaders 2015-10-31 01:00:48 +01:00
Elderme
c23da9e855 Added default precision qualifier in fragment shaders 2015-10-30 22:05:08 +01:00
Benau
41bd914f7c Fix typo 2015-10-31 00:29:53 +08:00
Elderme
6ba82eaac9 Removed several singletons and added a CommandBuffer class 2015-10-30 15:23:15 +01:00
Benau
b9b2b538fa Clean up freetype code
1. Remove all ifdef of freetype

2. Require freetype in CMake

3. Clean up declaration

4. Add leak check

5. Make script language display better in title
2015-10-30 18:08:02 +08:00
hiker
8585afb713 Minor code cleanup. 2015-10-30 17:00:57 +11:00
hiker
94bc18df52 Removed ShowPublicAddress protocol, instead submit blocking
request in ConnectToServer.
2015-10-30 16:45:43 +11:00
hiker
dd289dc1cd Removed polling for GetPublicAddress with callback. 2015-10-29 18:58:18 +11:00
hiker
ef310a5666 Renamed types.hpp to transport_address.hpp. 2015-10-29 18:39:01 +11:00
hiker
83154ae3a7 Converted the CallbackObject to actually call a function. This
means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
2015-10-29 18:27:55 +11:00
Deve
8572c5ef3b Open window in fullscreen mode when it was set by user 2015-10-29 00:16:00 +01:00
Deve
e61d3bc0ac Fixed a crash on startup 2015-10-28 23:40:57 +01:00
Deve
c81243fc1a Merge branch 'master' into wayland 2015-10-28 22:43:02 +01:00
Deve
af68dd9046 Fixed compilation 2015-10-28 22:28:12 +01:00
hiker
966d31dc45 Cosmetic changes, removed unused and unimplemented 'stop protocol' support. 2015-10-28 17:22:09 +11:00
hiker
cf9ce6674c Removed unused class. 2015-10-28 17:08:01 +11:00
Marianne Gagnon
66909086fd Scripting : allow smoothly animating lights 2015-10-27 19:08:12 -04:00
Marianne Gagnon
953c29089e Scripting : start adding features to control light objects 2015-10-27 18:33:54 -04:00
hiker
5df6c225ef Cosmetic changes only. 2015-10-28 08:57:05 +11:00
hiker
e919b97037 Removed unnecessary getProtocolState functions. 2015-10-28 08:24:05 +11:00
hiker
2909e42a25 Minor code cleanup for ConnectToPeer handling. 2015-10-28 08:21:35 +11:00
hiker
7e202d94a8 Removed hardcoded maximum number of players. 2015-10-28 08:03:05 +11:00
hiker
60bbfe3ab3 Remved StartServer protocol, and used executeNow() in ServerLobby instead. 2015-10-28 08:01:46 +11:00
hiker
e212276dd2 Move enet initialisation into STKHost. 2015-10-27 16:58:40 +11:00
hiker
10f8f6b3a5 Removed unnecessary function, added some docs. 2015-10-27 16:46:26 +11:00
hiker
f7f12d5431 Renmated ServerConsole to NetworkConsole. 2015-10-27 16:38:22 +11:00
hiker
d2e6a10026 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-10-27 15:00:13 +11:00
hiker
c5b8c3e3e9 Try to improve performance for sfx (#2154). 2015-10-27 14:59:20 +11:00
hiker
c511fc48af Added leak checking. 2015-10-27 08:44:28 +11:00
hiker
b47b8bd196 Removed empty file. 2015-10-27 08:25:52 +11:00
hiker
6297d8c65d Removed NetworkManager and ClientNetworkManager. 2015-10-27 08:23:59 +11:00
Benau
2096532d0e Make stk more-i18n friendly
Now supertuxkart can do:

Windows (fully test in win8 and win7 built with vs2015, mingw not tested):
Input characters using ime (CJK tested).
Fix crashes when try to paste unicode text into editbox in stk.

Linux:
Different keymap can be used in stk now, ie typing russian,hebrew (not bidi-aware) is now possible.
IME not supported.

Mac:
No work has been done, sorry mac fanboys/girls:( Though testing is welcome, esp when pasting words into stk.

Limitation:
No ime box is shown in fullscreen

(Windows)Only the used language in current setting of non-Unicode programs can be typed with its supported IME.
2015-10-27 02:34:46 +08:00
hiker
7d04cc78de Fixed printing of type name. 2015-10-27 00:26:14 +11:00
hiker
90b8db9993 Start to remove ClientNetworkManager. 2015-10-27 00:23:20 +11:00
hiker
a58f408a99 Merge branch 'refactor_networking' of https://github.com/supertuxkart/stk-code into refactor_networking 2015-10-26 21:31:11 +11:00
hiker
1e9afd473d Removed isClient/isServer from NetworkManager. 2015-10-26 21:30:41 +11:00
hiker
5564239773 Removed NetworkManager::run(). 2015-10-26 18:33:23 +11:00
hiker
b788aa6e95 Removed NetworkManager::isConnectedTO 2015-10-26 18:31:32 +11:00
hiker
d45d5a1051 Fixed type name debug print. 2015-10-26 18:29:28 +11:00
hiker
334780b5d7 Moved sendPacket from NetworkManager to STKHost. 2015-10-26 18:26:53 +11:00
hiker
51d39879b4 Moved NetworkManager::connect and STKPeer::connextTo functions into STKHost. 2015-10-26 18:01:07 +11:00
hiker
0bd2b48ea0 Removed sendPacket function and destructor. 2015-10-26 17:55:19 +11:00
hiker
cf51d2f0e0 Added missing object deletions. 2015-10-26 17:54:19 +11:00
Marianne Gagnon
af68319da7 Add profiler marker to measure material handling in Kart::update 2015-10-25 21:22:45 -04:00
Marianne Gagnon
f9f9b660d3 Rename profiler marker to clarify what it measures 2015-10-25 21:21:05 -04:00
hiker
4c0a195fdd Moved handling of peers from NetworkManager to STKHost. 2015-10-26 08:33:07 +11:00
hiker
c273e709eb Fixed linux compilation. 2015-10-26 08:25:43 +11:00
hiker
f610573295 Removed unnecessary function. 2015-10-25 20:28:35 +11:00
hiker
85cca69113 Moved GameSetup handling from NetworkManager to STKHost. 2015-10-25 00:19:30 +11:00
hiker
34f0d1b349 Moved public address data from NetworkManager to STKHost. 2015-10-24 23:30:34 +11:00
hiker
350f434c37 Started to refactor network code. 2015-10-24 12:39:17 +11:00
Marianne Gagnon
366a458a6b Remove a few unused files, see #2066 2015-10-22 19:13:41 -04:00
Elderme
4452661533 Removed singletons (objects added as DrawCalls members) 2015-10-22 18:09:11 +02:00
hiker
b8cd9cfb81 Removed unused functions. 2015-10-22 23:41:49 +11:00
hiker
e6ae208b4f Removed many unnecessary copies of NetworkString. 2015-10-22 21:43:06 +11:00
hiker
c59f958c2f Removed unnecessary #include, and disabled copying of STKPeer. 2015-10-22 18:46:01 +11:00
hiker
a102d97e3a Cosmetic changes, some minor refactoring. 2015-10-22 18:40:52 +11:00
hiker
1f4f2bce86 Coding style changes. 2015-10-22 16:03:11 +11:00
hiker
b8837d5d59 Coding style changes. 2015-10-22 14:54:12 +11:00
hiker
9b9fc2ee35 Fixed --no-graphics option. 2015-10-22 11:53:52 +11:00
hiker
4833659085 Added --stdout= command line option to change the name of
the stdout.log file.
2015-10-22 11:51:18 +11:00
hiker
65454db0ce Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-22 11:04:07 +11:00
hiker
6213959f31 Cosmetic/coding style changes. 2015-10-22 11:03:41 +11:00
Deve
8bfe048f0f Remember race type in saved GP.
Continue standard race as follow the leader and vice versa doesn't have a sense.
2015-10-21 22:42:59 +02:00
Deve
4049722677 Don't crash if selection is larger than number of items in ribbon widget 2015-10-21 22:37:38 +02:00
hiker
25ca5646ff Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-22 00:03:11 +11:00
hiker
d6e7ddf000 Avoid copying STK Events for networking. 2015-10-22 00:02:40 +11:00
hiker
f297c92039 Removed more includes of event.hpp in hpp files. 2015-10-21 17:39:53 +11:00
hiker
841d9b248e Removed some unnecessary #includes. 2015-10-21 17:31:33 +11:00
hiker
1a0fb9fa4c Renamed notifyEvent to propagateEvent for the manager to avoid
'duplicated' name (notifyEvent also exists in each protocol).
2015-10-21 17:18:27 +11:00
hiker
cce4793fa3 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-21 08:43:32 +11:00
hiker
40629d9816 Changed Event's m_peer from STKPeer** to STKPeer *. Fixes some minor memory leaks. 2015-10-21 08:11:35 +11:00
hiker
814f248cbd Fixed linux compilation. 2015-10-21 08:09:24 +11:00
hiker
9cdf7058a7 More coding style fixes. 2015-10-21 08:07:00 +11:00
hiker
94e87796f5 Coding style fixes. 2015-10-21 07:51:53 +11:00
Elderme
51415ed43a Minor coding style improvements 2015-10-20 21:32:56 +02:00
Deve
054d9251bb Don't sort karts after loading saved GP.
This causes issues in follow the leader races, because after sorting the leader is not leader anymore.
This sorting function is most probably not needed because the list is sorted in startNextRace function (where the leader is properly skipped).
2015-10-20 19:52:57 +02:00
Deve
4ac479cbf3 Merge pull request #2354 from hasufell/master
Fix compilation with system angelscript
2015-10-20 19:12:32 +02:00
hasufell
4e307522d1 Fix compilation with system angelscript
Upstream names the shared library angelscript_s.
In addition, add more common PATH_SUFFIXES.
2015-10-20 16:47:23 +02:00
hiker
54a0e50fe3 Try to fix linux compilation. 2015-10-21 00:18:51 +11:00
hiker
10c612a0f6 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-20 22:44:26 +11:00
hiker
0dfa05227e Cosmetic changes mostly, removed unused functions. 2015-10-20 22:42:57 +11:00
Marianne Gagnon
cc7f7b9b4c Use SigmarOne font for digits 2015-10-19 21:02:25 -04:00
Marianne Gagnon
9c3da791a4 Add Benau to credits, thank you :) 2015-10-19 20:56:38 -04:00
Marianne Gagnon
2dfc493adf Minor FreeType cleanup 2015-10-19 19:25:51 -04:00
hiker
6fc4b9c19d Prevent crash in case of issues creating the server. 2015-10-20 09:37:51 +11:00
hiker
46b4d275a9 Minor refactoring and coding style fixes. 2015-10-20 09:34:14 +11:00
Deve
0d58774b54 Fixed mingw compilation 2015-10-19 20:50:39 +02:00
hiker
d5a9364ece Minor cosmetic changes. 2015-10-19 17:06:14 +11:00
hiker
3a544b69eb Merge branch 'freetype_lazyloadchar' of github.com:supertuxkart/stk-code into freetype_lazyloadchar 2015-10-19 13:31:39 +11:00
hiker
52b5b7c8d1 Fixed crash caused by using a char pointer to a temporary string only (which can get
overwritten/freed before the pointer is used).
2015-10-19 13:29:52 +11:00
Marianne Gagnon
fcd402b538 Merge remote-tracking branch 'Benau/lazyloadchar' into freetype_lazyloadchar 2015-10-18 21:47:16 -04:00
Benau
109d6b91ce Choose the correct title font smartly 2015-10-19 09:39:57 +08:00
Marianne Gagnon
06fb6d4eb2 Delete old fonts and related code 2015-10-18 20:15:05 -04:00
Marianne Gagnon
dd975de74f Remove the font tool, which is no longer necessary 2015-10-18 20:10:31 -04:00
Marianne Gagnon
6d365032f3 A few minor bugfixes, a little cleanup in TTF font code. Add Ubuntu font for latin languages since it generally looks better than Freesans for a game 2015-10-18 20:07:11 -04:00
Marianne Gagnon
1a58df0696 Fix issue in language selection screen (improper utf-8 decoding) 2015-10-18 19:53:20 -04:00
Marianne Gagnon
0571db6bef Freetpye support on OSX 2015-10-18 19:44:28 -04:00
hiker
8d0c22346d Cosmetic changes only. 2015-10-19 08:15:43 +11:00
hiker
e535afc9d8 Cosmetic changes only. 2015-10-19 08:11:28 +11:00
hiker
faf697ef5d Made access to the public address thread safe, and simplified setting
of the public address.
2015-10-19 08:02:44 +11:00
Elderme
e609aa61fc Minor coding style improvements 2015-10-18 22:05:02 +02:00
Elderme
236d90c36d Modified templates in draw_tools to make them more generic and removed duplicated code 2015-10-18 19:20:05 +02:00
Elderme
73c0b010ff Started splitting geometry_passes in smaller files 2015-10-18 15:52:52 +02:00
Benau
218f94d181 Silence warning 2015-10-18 10:10:03 +08:00
Marianne Gagnon
d0d6476feb Merge remote-tracking branch 'Benau/lazyloadchar' into freetype_lazyloadchar 2015-10-17 21:41:56 -04:00
Benau
fad23b148b Fix travis build 2015-10-18 09:40:37 +08:00
Marianne Gagnon
cee6d9d611 Merge branch 'master' into freetype_lazyloadchar 2015-10-17 21:34:19 -04:00
Marianne Gagnon
a84b04db66 Merge remote-tracking branch 'Benau/freetype' into freetype_lazyloadchar 2015-10-17 21:31:05 -04:00
Marianne Gagnon
f909619413 Add translation help comment, for issue #2335 2015-10-17 20:47:19 -04:00
Marianne Gagnon
fcfbd82a0e Merge branch 'TranslatableDateTime' 2015-10-17 20:44:32 -04:00
Deve
e7e7e9e7d3 Make sure that we compile irrlicht only as static library.
Compiling as shared library can cause errors during linking because of GLContextDebugBit variable, which is defined in STK sources.
2015-10-17 16:02:35 +02:00
hiker
4fad614d55 Removed unnecessary copy constructor call, which makes the Synchronised
class work with NoCopy objects.
2015-10-17 09:33:05 +11:00
Ben
adbaa44864 Fix typo 2015-10-17 03:03:56 +08:00
Benau
d166aa620e Add lazy load char function
Now less fonts are used to prevent mismatch, also include font license file
2015-10-17 02:57:27 +08:00
Benau
f557dce27e Fix some bugs in title font and clean up more code 2015-10-17 01:20:50 +08:00
hiker
aeec90fa0d Removed many unnecessary copies of TransportAddress. 2015-10-16 23:55:54 +11:00
Deve
9b5e4e9201 Merge pull request #2352 from leyyin/fix-compilation
Fix linux compilation
2015-10-16 10:43:10 +02:00
Daniel Butum
8cfa2f925a Fix linux compilation 2015-10-16 11:22:20 +03:00
hiker
162bcced37 Make m_ip and m_port in TransportAddress private (adding setters and getters). 2015-10-16 16:59:42 +11:00
hiker
83811d2960 More compilation fixes :( 2015-10-16 10:37:20 +11:00
hiker
8183760cd9 Fix travis build. 2015-10-16 10:28:29 +11:00
hiker
aeb4ba63d0 Fixed #2350. 2015-10-16 09:46:59 +11:00
hiker
517ba2c2df Cosmetic changes, added some convenience functions. 2015-10-16 00:52:28 +11:00
hiker
9a55da5c2c Reserve space for NetworkStrings (to reduce copying when reallocating). 2015-10-16 00:03:23 +11:00
hiker
e7860e1c14 Fixed compiler warnings. 2015-10-15 21:48:17 +11:00
hiker
a61506046b Updated assets version. 2015-10-15 11:22:47 +11:00
Marianne Gagnon
0af8842767 Update translations 2015-10-14 19:52:36 -04:00
Ben
ee60eb9a68 Fix scoreboard display 2015-10-15 07:43:13 +08:00
Elderme
c1e709b320 Start moving draw calls generation into a dedicated class 2015-10-14 13:40:12 +02:00
samuncle
d80c7136e0 Add a better firework effect ! 2015-10-14 02:34:23 +02:00
hiker
beca77e94f Use NetworkString for stun response data. 2015-10-14 00:18:13 +11:00
hiker
192e2f99b5 Merge branch 'konstin-dev' 2015-10-13 22:09:11 +11:00
hiker
7356958774 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-13 21:12:22 +11:00
hiker
86574e4521 Added comments and further cosmetic changes. Removed some duplicated functions. 2015-10-13 20:53:53 +11:00
Benau
a756f9f90e Better title font to all languages
I tested all language, all of the them only needs 2 glyph page
to load their needed chars.
2015-10-13 08:25:25 +08:00
Marianne Gagnon
a565c561e8 Scripting engine : add new getter Kart::getMaxSpeed 2015-10-12 19:59:17 -04:00
samuncle
4cf0b06d22 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-13 01:25:06 +02:00
samuncle
094d78e682 Minor change in gfx 2015-10-13 01:23:24 +02:00
Deve
407f29641c Use ugly hack for compile bullet with 64-bit mingw until I will find better solution 2015-10-13 01:05:41 +02:00
Deve
375e7ea0ed More fixes for 64-bit mingw 2015-10-13 01:05:41 +02:00
Deve
91db8620f8 Some work on support 64-bit windows compilation using mingw 2015-10-13 01:05:41 +02:00
hiker
3a023776fd Minor style changes. 2015-10-13 09:19:40 +11:00
Elderme
878570f7c1 Moved m_shadow_matrices from IrrDriver to Renderer class 2015-10-12 13:44:49 +02:00
hiker
356588e09a Merge branch 'dev' of https://github.com/konstin/stk-code into konstin-dev 2015-10-12 22:42:34 +11:00
hiker
45954e5881 Minor improvement. 2015-10-12 22:03:46 +11:00
hiker
c1d280eaa1 Cosmetic changes only. 2015-10-12 21:37:22 +11:00
Benau
786bc5d5b6 More detailed comments 2015-10-12 07:48:43 +08:00
Benau
f20158acd1 Merge remote-tracking branch 'mime/freetype_benau' into freetype 2015-10-12 07:38:25 +08:00
Benau
c7f20e549d Revert widget changes 2015-10-12 07:33:09 +08:00
hiker
da73e7d9cf Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-12 10:07:04 +11:00
hiker
c0b7fec58a Replaced another mutex with Sychronised. 2015-10-12 10:06:30 +11:00
hiker
47cb6ac2e3 Used Synchronised instead of pthread mutex. 2015-10-12 08:18:15 +11:00
hiker
124420b90a Cosmetic changes only. 2015-10-12 08:02:20 +11:00
Benau
23e1f8fb3e Default text wrapping in label widget
It should make no more text rendered out of area as stated in forum.
2015-10-12 01:48:13 +08:00
Benau
73ae81554d Better size handling to specific languages 2015-10-12 01:14:47 +08:00
hiker
4b0d4cb853 Fixed typo in comment. 2015-10-11 21:23:39 +11:00
hiker
525cf6df62 Fixed incorrect name of stkgui file. 2015-10-11 21:22:58 +11:00
Marianne Gagnon
fbf158eaa4 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-10 20:52:18 -04:00
Marianne Gagnon
d63837260f Remove seemingly uneeded rotation, see #2345. Not sure I understand what is going on 2015-10-10 20:52:12 -04:00
Elderme
7590a90e67 Improved LightingPasses interfaces 2015-10-10 16:06:03 +02:00
Deve
debb238b35 Use '3' graphical level when STK is run first time instead of custom settings.
Degraded_IBL parameter was probably accidentally set to false because option in settings means "enable IBL if true", but variable means "disable IBL if true".
2015-10-10 16:04:33 +02:00
Benau
9fe84d3dd4 More code clean up with doxygen for freetype related file 2015-10-10 16:20:33 +08:00
hiker
f0c04a8bef Started to support LAN servers in the GUI (wip). 2015-10-10 12:13:32 +11:00
Marianne Gagnon
e4095c03a3 Fix material manager issue 2015-10-09 19:46:53 -04:00
hiker
612ec37dbd Updated credits. 2015-10-10 10:36:50 +11:00
Elderme
0ebadf7963 Improved LightingPasses interfaces 2015-10-09 22:19:57 +02:00
Benau
a7b2c8838f Try to fix the edged font when changing resolution
I add a debug function to write the glyph page png(s) too.
2015-10-10 01:59:29 +08:00
hiker
73cf58d13b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-10 00:19:44 +11:00
Deve
500cbe2ebf Allow to use 1280x720 resolution.
This is quite popular resolution and it is a kind of standard. Even the most of new monitors have it because it has the same porportion as 1920x1080. And it looks much better than 1024x768 expanded to 16:9 proportionos ;) I also didn't notice any issues in gui during using it.
2015-10-09 13:47:19 +02:00
hiker
a66af6dc91 Cosmetic changes for coding style. 2015-10-09 16:47:18 +11:00
hiker
42ea2e5819 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-09 12:53:27 +11:00
hiker
4d181d3358 Make icons visible if login status is changed. 2015-10-09 12:52:49 +11:00
Marianne Gagnon
e1a6478038 Forgotten file in previous commit 2015-10-08 21:35:18 -04:00
Marianne Gagnon
7c5d6711b9 Introduce new mechanic to create keyboard shortcuts for debug functions, and start using it for FPS camera. Fixes #2341 2015-10-08 20:06:42 -04:00
hiker
92f18d03dc Removed unnecessary variable. 2015-10-09 09:43:50 +11:00
hiker
d687d17bfe Added (atm not working) LAN server menu entries. 2015-10-09 09:36:08 +11:00
Benau
486495d976 More code clean up
Now all freetype related file are written in c++ class, which enable
better coding style with current stk

Windows build tested, the edge showing issue doesn't happen on Windows btw
Maybe driver problems?
2015-10-09 01:59:22 +08:00
Benau
ebeca35460 First version of glyph page loading supporting for freetype stk
Performance should be good, it cleans some unused code too.

Windows build not tested.
2015-10-08 16:41:31 +08:00
hiker
917905c779 Removed unused functions. 2015-10-08 16:28:23 +11:00
hiker
00e7c35484 Match one more .stkgui and .cpp file name. 2015-10-07 16:37:42 +11:00
hiker
d391727879 Match more .stkgui and .cpp file names. 2015-10-07 16:33:01 +11:00
hiker
a49fdca521 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-07 13:16:02 +11:00
hiker
3aadc019a3 Made more .stkgui name correspond to the c++ file name. 2015-10-07 12:33:36 +11:00
hiker
14e84ed96b Minor style changes. 2015-10-07 08:22:02 +11:00
hiker
ccf8fd4e68 Renamed stkgui so that .cpp and .stkgui file names are identical. 2015-10-07 08:11:57 +11:00
Elderme
84d3f19daf Improved coding style 2015-10-06 22:35:17 +02:00
Elderme
017c609154 Start removing dependency to irr_driver in LightingPasses class 2015-10-06 22:29:00 +02:00
Deve
2a12fa51ed Merge pull request #2337 from Elderme/fix_2328
Fix global illumination bug with intel driver #2328
2015-10-06 12:18:57 +02:00
Benau
1e7e895d7f Fix build and code clean up
Now billboard text should have a better alignment
2015-10-06 16:14:32 +08:00
Marianne Gagnon
ca107bf159 Translatable DateTime (see #2335) 2015-10-05 19:36:39 -04:00
Marianne Gagnon
d47faaaa89 Fix billboard text 2015-10-05 19:22:08 -04:00
Elderme
0fc3d3336e removed useless varying in rhpassthrough.geom shader 2015-10-05 21:22:22 +02:00
Deve
6318e8c8f8 Fixed compiler warnings 2015-10-04 16:54:14 +02:00
Elderme
cf7bb82e8a Remove irr_driver dependency in GeometryPasses class 2015-10-04 13:58:54 +02:00
Benau
3a5ec83ae9 Basic render of text using freetype
This is a testing version of stk using freetype

It enable better arabic font display with less blurred glyph to all fonts thanks to hinting provide by freetype.

TODO: billboard text
2015-10-04 11:59:44 +08:00
Deve
ec33e92ad0 Forgot about sun 2015-10-03 21:12:41 +02:00
Deve
bac60ff126 Fixed crash on exit race with OpenGL 2.1 2015-10-03 21:06:32 +02:00
Flakebi
abc2ae54ea Use correct cached characteristics 2015-10-03 20:14:39 +02:00
Flakebi
37ca28e868 Use cached characteristics 2015-10-03 18:15:29 +02:00
Flakebi
a789f346ad Add comments 2015-10-03 17:45:25 +02:00
Flakebi
cb4dd91e08 Apply script 2015-10-03 17:23:40 +02:00
Flakebi
4a9bc60e93 Try to follow coding style guidelines more 2015-10-03 17:23:40 +02:00
Deve
895579cba9 Fixed starting a race on OpenGL 2.1 2015-10-03 17:02:49 +02:00
Deve
e15cd49cae Make changing to fullscreen on linux safer.
Now we are waiting until window state is already changed to fullscreen. We are getting real window size at the end of creating window function and previously it was sometimes reporting size of the window in windowed mode, which could causing issues in gui. Previously this was workarounded by forcing minimal window size to be at least in screen resolution, but window managers don't like to have non-resizeable fullscreen windows. Now this workaround is not needed anymore.
2015-10-03 16:43:22 +02:00
Flakebi
5e6e85ab79 Merge branch master into kart-properties 2015-10-03 15:20:06 +02:00
Marianne Gagnon
9e6cf8ee91 Fix buggy RTL detection, see #2320 2015-10-01 19:55:41 -04:00
Elderme
ff6e6c8340 Merge branch 'master' into renderer_refactoring 2015-09-29 22:21:25 +02:00
Elderme
fcb485d3d8 Moved irr_driver geometry rendering functions into GeometryPasses class 2015-09-29 22:19:08 +02:00
samuncle
71069752ba Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-29 20:09:55 +02:00
samuncle
26298e9e1a Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
hiker
259be4c3fe Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-29 09:27:30 +10:00
Joerg Henrichs
4791731946 Moved update_po_authors to data/po so that we don't forget it. 2015-09-29 08:45:50 +10:00
hiker
8e3b8742df Used smaller picture for installer (the previous one was never actually used). 2015-09-29 08:01:57 +10:00
hiker
449e754849 Fixed #2327. 2015-09-29 07:58:24 +10:00
Joerg Henrichs
898e4c3fc7 Updated asset revision number used for the 0.9 and 0.9.1-rc1 releases. 2015-09-28 11:52:43 +10:00
hiker
344912ac2a Updated Asian fonts. 2015-09-28 10:14:20 +10:00
hiker
63967b8a21 Fixed typo in credits. 2015-09-28 10:00:02 +10:00
Marianne Gagnon
31875565bb Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-27 19:41:30 -04:00
Marianne Gagnon
27be1b9013 update translations 2015-09-27 19:40:16 -04:00
hiker
3c35c15581 Updatex changelog. 2015-09-28 09:35:47 +10:00
hiker
8d45d689b7 Updated donations. 2015-09-28 09:21:30 +10:00
hiker
0e90042a0d Fixed incorrect handling of 0x1a character in credit files
(which can happen in unicode, previously stk would stop
reading files after 0x1a).
2015-09-28 09:12:45 +10:00
hiker
f543ba4f7b Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-28 09:11:20 +10:00
Deve
11f6084fc5 Fixed crash on exit and changing resolution with old opengl.
Regression introduced in commit 93f24f2a74.
Playing the real game is still not working.
2015-09-27 14:18:09 +02:00
hiker
cfbd960129 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-27 11:18:10 +10:00
Deve
f351c359fd Create angelscript library in build directory instead of lib directory.
This solves issues with multiple build directories (every one should have its own angelscript lib). It was causing conflicts eg. 32-bit library with 64-bit STK.
Ideally it should be commited upstream to avoid this problem after updating library.
2015-09-26 23:02:18 +02:00
Deve
07b0ab0d78 Fixed disabling "remember window pos" button when fullscreen is enabled.
Regression since commit 9b562d31f4
2015-09-26 20:40:10 +02:00
Deve
35fa7fd272 Fixed a strange bug during changing window to fullscreen under Gnome 2015-09-26 20:32:55 +02:00
Marianne Gagnon
870a5fad3e Update credits in master too 2015-09-25 20:44:27 -04:00
hiker
642a333e5e Fixed kart getting stuck at doors of overworld (and other static
physical objects).
2015-09-26 01:08:10 +10:00
hiker
e97c4858f3 Updated supertuxkart.pot to be not sorted (see pull #2319). 2015-09-26 00:21:16 +10:00
hiker
165ea3d87e Merge pull request #2319 from huftis/removestringsorting2
Don’t sort strings alphabetically (again)
2015-09-25 23:34:55 +10:00
Karl Ove Hufthammer
96cde24615 (Again) don’t sort strings alphabetically (makes the translators’ work much easier). 2015-09-25 10:51:31 +02:00
hiker
fc67252e78 Fix #2300 (mostly,karts get stuck there atm, but can't drive through the door). 2015-09-25 09:15:47 +10:00
hiker
b7837fd05c Fixed compiler warnings. 2015-09-21 07:44:00 +10:00
Elderme
f56baaefcb split shader_based_renderer into smaller objects 2015-09-20 21:14:01 +02:00
hiker
9e0a90f634 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-20 20:20:16 +10:00
auriamg
5d9805b8ab Merge pull request #2317 from MiroslavR/fix-supertux-btn
Fix SuperTux difficulty button state not updating correctly
2015-09-18 18:53:07 -04:00
MiroslavR
ccf9cee2ff Fix SuperTux difficulty button state not updating correctly 2015-09-18 20:48:18 +02:00
Elderme
b7ab99e5e2 Merged with master and solved conflicts 2015-09-18 11:05:27 +02:00
Elderme
b2a23acd46 Moved more methods from irr_driver to renderer 2015-09-18 10:45:00 +02:00
hiker
125bc1fc8f Renamed'lazy' loading in material (which is used to not load font
textures sinze they are not all needed) to 'dont_load' - so that
'lazy' can be used for lazy loading (i.e. on demand, but still
by the material, not by an external object) of textures.
2015-09-18 09:51:52 +10:00
Marianne Gagnon
b3e2924df0 Fix opening wrong friend profile due to sorting, fixes #2313 2015-09-14 19:04:54 -04:00
Marianne Gagnon
b9183dde21 Bugfix : no music when losing GP, see #2296 2015-09-12 19:54:40 -04:00
Marianne Gagnon
4c09d459cb Fix gamepad visualisation mode by request a legacy openGL context. Temporary fix, the proper long-term fix will be to rewrite that screen with modern OpenGL. See #2098 2015-09-12 19:44:58 -04:00
Marianne Gagnon
87ebb00d7d Tweak mathclass challenge 2015-09-12 19:42:36 -04:00
Deve
6af30b68f0 Silence angelscript warning in different way.
We can't remove project() line because it uses ${PROJECT_SOURCE_DIR} in other place.
2015-09-12 21:56:49 +02:00
Deve
e47be9b283 Update .pot file 2015-09-08 20:13:29 +02:00
Deve
fce90c56f6 Add context for key names translations.
At least in some languages most of key names is non-translatable. But some of these names are used (or can be used) in GUI in different places. For example "Play", "Pause", "End" etc...
At this moment probably the only one key name which is used in other places is "Help". But we will be safe in future.
2015-09-08 20:13:29 +02:00
Marianne Gagnon
9f15659a77 Tweak challenge, fixed #2156 2015-09-07 18:02:11 -04:00
auriamg
58b896d599 Merge pull request #2310 from MiroslavR/l10n
Add 'Ť', 'Ý' and 'Ľ' glyphs to the title font
2015-09-07 17:42:17 -04:00
Elderme
44adc14cff Removed debug meshes rendering methods in irr_driver (these methods are now in abstract_renderer class) 2015-09-07 22:31:34 +02:00
Deve
5d660e8e23 Merge pull request #2280 from temeliak/fix_2232
Offers the possibility to look backward during the start phase. #2232
2015-09-07 18:54:57 +02:00
Deve
27a2f1bdc1 Silence warning about project version in angelscript.
I still didn't find proper solution for it...
2015-09-07 18:19:42 +02:00
Deve
bfa92bc339 Don't complain about angelscript library not found in system 2015-09-07 18:14:57 +02:00
MiroslavR
517f493ca3 Add 'Ť', 'Ý' and 'Ľ' glyphs to the title font 2015-09-06 22:26:00 +02:00
Deve
bd49fa4fd8 Move adding definition to other definitions 2015-09-06 21:00:50 +02:00
Deve
c124f5f371 Remove unused code from cmake.
We are using now two different repositories (svn and git), and still creating the package without attached libraries doesn't have a sense.
2015-09-06 20:58:12 +02:00
Deve
4498870cb8 Merge pull request #2271 from konstin/network_cmake
Allow enabeling Network Multiplayer through CMake flags
2015-09-06 20:33:10 +02:00
Elderme
417bfb89e9 Fixed compilation error with debug mode 2015-09-06 16:15:15 +02:00
auriamg
b64de23b06 Merge pull request #2307 from Benau/master
Fix typo and and add quotation
2015-09-03 18:49:48 -04:00
Ben
c488e843b8 Fix typo and and add quotation
The quotation added is for Chinese Simplified which I discovered usage in translation work.
2015-09-03 16:30:22 +08:00
Marianne Gagnon
65a7b5bf04 Fix lights in multiplayer, fixes #2305 2015-09-02 18:30:55 -04:00
Deve
8a42fab5f1 Declare HAVE_STRUCT_TIMESPEC also for future Visual Studio versions 2015-09-02 17:41:44 +02:00
Marianne Gagnon
e2da2a36a1 Fix line endings 2015-09-01 19:39:30 -04:00
Marianne Gagnon
5c342290b0 Fix corrupted text in GP editor 2015-09-01 19:39:21 -04:00
auriamg
f788ae0f3a Merge pull request #2301 from Benau/master
Fix the ugly hack for displaying Chinese in #2110, and then fix #2297
2015-09-01 19:34:03 -04:00
hiker
94d8706504 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-09-01 10:28:56 +10:00
Marianne Gagnon
9a6b41d2b5 Apply offset on meshes with exact collision shape, fixes #2300 2015-08-31 19:57:55 -04:00
hiker
426987045c Merge branch 'master' of github.com:supertuxkart/stk-code 2015-09-01 09:49:04 +10:00
hiker
d6319f77d5 Fix #2299 (audio issues in minigolf end): the listener position was
not set at all anymore when an end camera was used.
2015-09-01 09:43:01 +10:00
Marianne Gagnon
90b95c7fb5 Make sure there is music when winning a GP, fixes #2296 2015-08-31 19:33:05 -04:00
hiker
da848a4c72 Accept --difficulty as well as --mode. 2015-08-31 17:09:51 +10:00
Benau
0a7a0d7c98 Fix the ugly hack for displaying Chinese in #2110, and then fix #2297 2015-08-30 02:35:17 +08:00
Marianne Gagnon
0a1053b3e4 Update translations, remove unused GUI file that generated unused strings 2015-08-28 20:09:06 -04:00
hiker
267e6963c2 Fixed #2294 (crash when kart is off road and not on material). 2015-08-26 17:15:59 +10:00
Marianne Gagnon
77098c9e7c Tweak subsea challenge 2015-08-25 21:28:49 -04:00
Marianne Gagnon
63ab79ff8d Fix string on GP result screen, fixes #2295 2015-08-25 21:28:09 -04:00
Marianne Gagnon
0cce586c87 Fix animated physics-only objects. Fixes #2292 2015-08-25 19:14:10 -04:00
Marianne Gagnon
64b4b7a2f2 Don't try to navigate to another screen when a dialog is open, fixes #2265 2015-08-24 18:56:50 -04:00
hiker
e6ad28cc81 Fixed #2097 (allow friends to be sorted). 2015-08-24 08:09:32 +10:00
hiker
64af720833 Fix #2157 (FTL challenge in overworld showed number of laps). 2015-08-23 01:15:04 +10:00
hiker
1aa229287b Merge branch 'master' of github.com:supertuxkart/stk-code 2015-08-22 11:40:00 +10:00
hiker
ee33c46797 Fixed #2183 (bomb hands moving backwards). 2015-08-22 11:36:40 +10:00
Marianne Gagnon
ca384dc870 More font improvements for #2121 2015-08-21 19:39:01 -04:00
Marianne Gagnon
82ad06052d Add missing font char, see #2121 2015-08-21 19:35:14 -04:00
Elderme
9916b9073b Fixed crash with fixed pipeline 2015-08-21 21:44:55 +02:00
Elderme
b411028210 Removed irr_driver renderFixed and renderGLSL methods: now render method from FixedPipelineRenderer or ShaderBasedRenderer is used 2015-08-21 14:00:00 +02:00
Elderme
c711ce117e Added new classes for rendering 2015-08-20 22:46:22 +02:00
hiker
309097b0db Fixed #2151 (by disabling 800x600 resolution, except in artist debug mode). 2015-08-20 11:03:46 +10:00
Flakebi
586724c855 Merge branch 'master' into kart-properties
Conflicts:
	src/karts/kart.cpp
2015-08-19 12:03:43 +02:00
hiker
aff41a25b5 Disabled AI debug, which was left enabled by mistake - sorry :) 2015-08-19 13:07:13 +10:00
hiker
6139d689d7 Fix #2176 - rank jump on Northern Resort: this was fixed by not
adjusting the distance a kart has travelled on the road if the
kart is flying and over a reset texture (previously stk would fine
a quad way ahead of the kart, and a much greater distance along
track, which caused the kart to be ahead for a few frames, before
it was rescued and reset to its original position).
2015-08-19 13:05:01 +10:00
Marianne Gagnon
35b15a9e7a Fixed corrupted text introduce with recent change of how translations are handled 2015-08-18 19:08:23 -04:00
Marianne Gagnon
b92a479ac1 Merge remote-tracking branch 'temeliak/fix_2182' 2015-08-18 18:40:05 -04:00
hiker
8aeb16221a Fixed displaying of debug spheres in GLSL pipeline. 2015-08-18 23:50:55 +10:00
hiker
f8f0c4e4e4 Fixed compiler warning. 2015-08-18 16:54:55 +10:00
hiker
2330624ccb Merge branch 'master' of github.com:supertuxkart/stk-code 2015-08-18 16:37:49 +10:00
hiker
cf464f1ed8 Fixed various crashes when enabling AI debug (e.g. missing textures,
heap corruption because the hpp file did not know about AI_DEBUG
and so did not declare some variables).
2015-08-18 10:30:42 +10:00
auriamg
6a26010bc8 Merge pull request #2106 from Flakebi/test
Simplify StringUtils::insertValues
2015-08-16 19:48:05 -04:00
Flakebi
65c15fc19a Add a check to split for non-wide strings too 2015-08-17 01:32:13 +02:00
Flakebi
eef55b04f8 Fix the merge 2015-08-17 00:31:55 +02:00
Flakebi
80a649fc2d Merge branch 'master' into test
Conflicts:
	src/utils/string_utils.hpp
	src/utils/translation.cpp
2015-08-17 00:22:02 +02:00
Flakebi
97891f25f7 Fix something 2015-08-17 00:03:29 +02:00
Flakebi
c07f806afb Use a map instead of a vbector 2015-08-16 22:24:07 +02:00
Flakebi
8c09228b39 Remove underscores and add a comment 2015-08-16 21:05:52 +02:00
Flakebi
b51eadae28 Merge branch 'master' into kart-properties 2015-08-16 16:45:47 +02:00
Flakebi
1c29ce7636 Fix little issues and remove wheel position from characteristics 2015-08-16 16:23:06 +02:00
Flakebi
acbc629610 Add a script that automates the code replacements
Various other things:
 - Try to use newer c++ features
 - Rename travelcm
 - Remove wheel radius
2015-08-16 15:54:05 +02:00
konstin
c78abbddf7 try to fix travis CI compilation 2015-08-15 15:10:30 +02:00
konstin
1eb3b6f74e More small improvements 2015-08-15 15:04:31 +02:00
konstin
d9697cbbe0 order functions chronologically 2015-08-15 15:04:31 +02:00
konstin
a4fa65673e huge amount of small improvements, most thanks to leyyin 2015-08-15 15:04:31 +02:00
konstin
1ce3be98ee Move the STUN request creating and sending from GetPublicAddress::asynchronousUpdate() into its own function 2015-08-15 15:04:30 +02:00
konstin
5ec9fa38ab Implement a consistent error managing for GetPublicAddress::asynchronousUpdate() by moving the STUN response parsing into its own function 2015-08-15 15:04:30 +02:00
konstin
ee06cd3ba2 Improve readability and add documentation for GetPublicAddress::asynchronousUpdate() 2015-08-15 15:04:29 +02:00
hiker
e97b0a9955 Avoid crash when using --check-debug (still wip). 2015-08-14 23:14:19 +10:00
hiker
fa1ed0240f Fix #2270 (crash on startup). 2015-08-14 16:50:37 +10:00
hiker
ce17da98bf Merge branch 'Elderme-Fix_particles' 2015-08-14 13:51:53 +10:00
Elderme
392a7c3203 Merge branch 'master' into Fix_particles 2015-08-13 18:25:18 +02:00
Elderme
0b748634ae Removed calls to resizeBox for nitro emitter 2015-08-13 18:15:34 +02:00
Elderme
01c8b25cb6 When the particles position is computed, the position of the emitter in both current and previous frames is now taken into account. There is no more visual artifact when the particles velocity and emitter velocity are not aligned (for example with nitro particles when a kart is skidding) 2015-08-13 14:53:45 +02:00
hiker
3a0f2e7ce5 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-08-13 13:49:31 +10:00
hiker
567d08d360 Visualise invisible physics-only meshes when --physics-debug is
specified (helps debugging invisible walls).
2015-08-13 09:51:45 +10:00
auriamg
00ef94b2b9 Merge pull request #2284 from torso/master
Check size of window; don't assume it equals requested size
2015-08-12 18:03:32 -04:00
Torbjörn Söderstedt
bc4e532510 Use actual screen size when fading cutscenes. 2015-08-12 22:54:42 +02:00
Deve
63249309c3 Fixed compiler warning.
Previously address of local variable was returned.
2015-08-12 19:23:38 +02:00
Deve
7a4112e89c Fixed compiler warning.
Based on fread specification, it returns number of elements which has been read.
Here is declared one element with size of whole file (len), so returned value should be always equal to 1.
2015-08-12 18:37:31 +02:00
temeliak
eb2b5c400f Adding spaces to improve readability 2015-08-12 12:03:07 +01:00
temeliak
5616e791cb Adding space in if statements to make them more readable. 2015-08-12 11:55:51 +01:00
Marianne Gagnon
7b8da0ef34 Bugfix : objects with a physics collision from a library should rotate and scale according to the parent library object 2015-08-11 20:55:04 -04:00
temeliak
a07029a365 Added SFX to nitro 2015-08-12 00:50:35 +01:00
Marianne Gagnon
ea9520863d Try to correct string encoding issue in scripting. Fixes #2278 2015-08-11 19:30:20 -04:00
temeliak
0b60d4e9f6 Offer the possibility to look backward during the start phase. 2015-08-11 02:39:25 +01:00
Marianne Gagnon
70799539a6 Add graphical level preset between 4 and 5, the difference between the 2 was a little too steep 2015-08-10 19:04:35 -04:00
Marianne Gagnon
6529381acd Fix rescue code in tutorial mode, fixes #2279 2015-08-10 19:01:58 -04:00
Marianne Gagnon
bc67f4f503 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-08-09 21:40:05 -04:00
Marianne Gagnon
d488c043d1 Continue work on scripting, fixing #2268. Use this as an opportunity to clean up a lot of old hardcoded overworld code, and replace it with cleaner scripting. Make sure to update SVN and the exporter (other commits in SVN coming soon) 2015-08-09 21:38:01 -04:00
Deve
fe1222c5cc Don't add tracks in reversed mode when it's not available.
This fixes #2158.
2015-08-09 20:52:12 +02:00
Deve
78cd8efdd4 Reset screensaver counter on linux when joystick event was received 2015-08-09 18:54:59 +02:00
Deve
7ae541e638 Reload selected GP after changing the name.
This fixes #2159
2015-08-09 13:12:20 +02:00
konstin
25082f2fbc Add description 2015-08-08 14:31:32 +02:00
konstin
c79c51e6c7 allow enabeling Network Multiplayer through CMake flags 2015-08-08 14:29:14 +02:00
Marianne Gagnon
43d5dbeb3e Implement setEnabled method for sound track objects, fixes warnings on terminal and fixes hiding objects containing sounds from scripting 2015-08-07 18:26:37 -04:00
Elderme
5b353a8921 Cleaned code in irr_driver.hpp 2015-08-07 15:32:13 +02:00
Elderme
ae5f71e50e Merge branch 'master' into skybox_refactoring 2015-08-07 15:12:56 +02:00
Elderme
87b493aaa2 Cleaned code 2015-08-07 15:11:32 +02:00
Elderme
f583fafd97 Fixed bug (SH textures were not taken into account) 2015-08-07 14:26:38 +02:00
Elderme
30ecf34b37 Spherical harmonics coefficients are no longer recomputed when the ambient light do not change 2015-08-07 13:50:44 +02:00
Marianne Gagnon
518a55d1e3 Fix quad requirements issue causing rescues to wrong quad 2015-08-06 20:24:20 -04:00
Marianne Gagnon
fac5d6550b Fix use-after-free bug in profile management 2015-08-06 19:40:41 -04:00
Deve
a3abb57480 Build wiiuse on VS2015 2015-08-06 19:57:22 +02:00
Elderme
351be306e1 Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox 2015-08-06 14:58:45 +02:00
Elderme
9ea3d4958a Improved coding style and added doxygen comments in ShericalHarmonics class 2015-08-06 14:47:38 +02:00
deve
b5c15275de Fixed compiler warning.
This is already fixed upstream in commit r2174:
"Fixed compiler warnings in asGetTypeTraits on gnuc 5.1"
2015-08-06 14:35:26 +02:00
deve
5458792b79 Disable deprecated and unused irrlicht function to avoid compiler warnings 2015-08-06 13:54:40 +02:00
deve
e1f61040e5 Use unique_ptr instead of auto_ptr 2015-08-06 13:54:29 +02:00
deve
75c1f02615 Restore using unique_ptr instead of auto_ptr in tinygettext.
It fixes compiler warnings on gcc 5.1 due to auto_ptr deprecation. It also makes our tinygettext fork closer to the upstream sources. And we use c++11 in other places anyway.
2015-08-06 13:54:11 +02:00
deve
2e1045f717 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-08-06 10:03:07 +02:00
deve
a0e54bb0b8 Avoid timespec structure redeclaration on VS2015.
Still seems to be a bit messy, because in newer pthread header (gcc 5.1) I see _TIMESPEC_DEFINED instead of HAVE_STRUCT_TIMESPEC. But it should work with our dependencies files.

And still wiiuse library needs to be recompiled to make it working with VS2015.
2015-08-06 10:00:08 +02:00
hiker
52e8df44fd Fixed compiler warning. 2015-08-06 16:47:41 +10:00
hiker
a19119a2f2 Merge remote-tracking branch 'origin/master' into lensdust 2015-08-06 16:40:00 +10:00
hiker
43c12c1a1e Fixed slightly outdated documentation. 2015-08-05 20:57:27 +10:00
Elderme
0b479a8bb0 Moved spherical harmonics things from IBL.cpp to ShericalHarmonics class 2015-08-05 11:13:25 +02:00
hiker
41f744baf3 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-08-05 17:02:55 +10:00
hiker
b44f0605dc Try to bring karts quicker back on the ground when the kart is
on its side, without overcompensating (and therefore shaking)
when the kart is only slightly non-parallel to the ground
when flying.
2015-08-05 17:00:40 +10:00
Marianne Gagnon
c2feb458af When restoring ribbon selection, consider that maybe the ribbon does not anymore contain as many items as previously. Fixes #2260 2015-08-04 19:31:38 -04:00
Marianne Gagnon
bd85f51779 Improve memory management in GP manager, fixes #2261 2015-08-04 19:26:12 -04:00
hiker
f36672c104 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-08-05 08:16:10 +10:00
hiker
9e75d28eeb Write the reverse flag into history files. 2015-08-05 08:15:31 +10:00
hiker
93a5a91628 Fix #2152 (star effect not showing in graphics level 1). 2015-08-05 08:07:58 +10:00
hiker
ba07515b4f Merge pull request #2259 from konstin/master
remove patch file
2015-08-04 19:37:37 +10:00
konstin
cdfa571855 remove patch file 2015-08-04 11:15:29 +02:00
Elderme
c3f77a3b72 Fixed kart selection screen rendering (ambient light was broken) 2015-08-04 10:49:39 +02:00
hiker
4f4a1c0373 Added support for reverse mode in history files. 2015-08-04 17:14:36 +10:00
hiker
2a56cc6241 Fix 2192 (key names like "Left" are not translatable). 2015-08-04 09:45:38 +10:00
hiker
340dec329c Support to mirror a texture around U or V axis if a track is driven
in reverse.
2015-08-03 23:25:11 +10:00
hiker
6f11156c04 Fixed crash if a player kart in a saved GP is deleted. 2015-08-03 22:02:13 +10:00
Elderme
53b6ab0a48 Moved specular probe computations from IBL files to Skybox class 2015-08-03 11:35:51 +02:00
hiker
8d0cad3cb8 Use proper call instead of hard coded constant. 2015-08-03 15:44:44 +10:00
hiker
a852cf94fb Don't save random GPs (which can not be continued anyway), and allow only
one saved data set (for each GP and difficulty). Previously saved 'random'
GPs (which can't be continued anyway) are deleted now, cleaning up the
config.xml file.
2015-08-03 15:10:36 +10:00
hiker
085627364c Fix #2162 (switch kart when loading a GP). 2015-08-03 07:53:21 +10:00
Elderme
6fc28b5d7c Removed render_skybox.cpp file 2015-08-02 23:07:05 +02:00
Elderme
3a50a4d5d2 Moved remaining spherical harmonic things from render_skybox.cpp to SphericalHarmonic class 2015-08-02 23:01:52 +02:00
Elderme
2817fda910 Merge branch 'master' into skybox_refactoring 2015-08-02 00:09:10 +02:00
Elderme
a8b16bb1d4 Fixed bug in tracks without skybox 2015-08-01 23:45:46 +02:00
hiker
2f902f769d Fixed minor memory leak. 2015-08-01 22:02:00 +10:00
hiker
78c592e4e5 Added a file with a 'unique filename' with version number which is used by STK
to detect that stk is reading the right data files (and therefore avoids #2073,
in which stk finds the wrong data directory).
2015-07-31 22:06:21 +10:00
hiker
b6165ce5f5 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-31 16:51:27 +10:00
hiker
a81366c414 Removed rescue-code duplication in battle mode and soccer mode. 2015-07-31 16:27:52 +10:00
hiker
431853b451 Removed some unused code, added better error message in case
stk_config.xml could not be found.
2015-07-31 15:45:25 +10:00
auriamg
7fbfad664a Merge pull request #2228 from tobbi/misc_coverity
Fix a couple of deref after NULL check in states_screens
2015-07-30 19:21:46 -04:00
hiker
9557ad9be9 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-31 07:51:23 +10:00
hiker
25c1880c18 Fixed rescue in soccer mode (which would previously used World's
moveKartAfterRescue, not its own custom function).
2015-07-31 07:49:54 +10:00
Tobias Markus
a9761e30da Fix various issues reported by coverity 2015-07-30 18:46:01 +02:00
Elderme
8642e14bc3 Removed m_diffuse_coefficients_calculated attribute in RTT (diffuse coefficients are now managed in SphericalHarmonic class) 2015-07-30 17:51:42 +02:00
hiker
bf858dd3ff Fixed compiler warning. 2015-07-30 17:14:18 +10:00
hiker
7799e9835d Added a getStartTransform function to World. Use this to change
the start position of the non-leader karts in a FTL race, so that
those karts now start at the end of all start positions, and not
directly behind the leader.
2015-07-30 17:12:48 +10:00
Elderme
133f8d5966 solved conflicts 2015-07-30 08:29:28 +02:00
Elderme
39d1c87b11 Fixed incorrect rendering when there is no spherical harmonic textures 2015-07-30 08:14:57 +02:00
Elderme
97ed8b2dbf splitted skybox class in Skybox and SphericalHarmonic classes 2015-07-30 08:14:57 +02:00
Elderme
3640e4a69a Move skybox things from irr_driver to Skybox class. 2015-07-30 08:14:57 +02:00
Elderme
cf40c402ba Add a Skybox class 2015-07-30 08:14:57 +02:00
Marianne Gagnon
738e7bc780 Fix inverted if condition in input options screen, fixes #2255 2015-07-29 18:55:40 -04:00
Marianne Gagnon
3687eb79d6 Apply modified version of patch from Benau to fix chinese word wrapping. See #2110 2015-07-29 18:51:03 -04:00
Flakebi
ec3083827d Add some documenation and try to get some backwards compatibility 2015-07-29 23:02:16 +02:00
hiker
75b49b4d4f Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-29 17:29:45 +10:00
hiker
b18d0275fd Display a finish (survival) time in FTL result screen. 2015-07-29 17:27:43 +10:00
Flakebi
5d36b95c95 Merge remote-tracking branch 'upstream/master' into kart-properties
Conflicts:
	data/stk_config.xml
	sources.cmake
	src/karts/kart.cpp
	src/karts/kart.hpp
	src/karts/kart_properties.cpp
	src/karts/kart_properties.hpp
	src/tracks/track.cpp
2015-07-29 02:48:43 +02:00
Flakebi
37e78e85a6 Forgot to convert string to char* 2015-07-29 02:25:32 +02:00
Marianne Gagnon
280ddf967d Add missing character to the font, fixes #2226 2015-07-28 19:17:37 -04:00
hiker
d27ba5f6fe Fix #2249 (show points and points increasing in a FTL GP). 2015-07-29 08:58:42 +10:00
hiker
6ada5a0666 Revert "Properly ignore the leader in the ftl scoreboard"
(this patch only fixed the problem that happens when a non-leader
is number one. By now the code has fixed that it is guaranteed
that the leader is always number one, so this patch is not
necessary anymore, and it complicates the loop).

This reverts commit e9d78326fb.

Conflicts:

	src/states_screens/race_result_gui.cpp
2015-07-29 08:12:23 +10:00
hiker
3f468b254c Removed unused/duplicated code, use World::setKartPosition instead
of Kart::setPosition (since this will keep an index array up-to-date).
2015-07-29 07:59:46 +10:00
hiker
8dbaea6456 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-28 09:40:27 +10:00
hiker
5efb44a430 Fixed scores in FTL GPs. All score handling is now done by the World,
not race manager (which removes if tests).
2015-07-28 09:39:00 +10:00
hiker
5c66273712 Fixed compiler warning. 2015-07-27 16:41:46 +10:00
samuncle
9087d0f837 Increase the strenght of the lens dust 2015-07-27 02:00:34 +02:00
hiker
95b86ea914 Fixed #2247. 2015-07-27 09:56:58 +10:00
auriamg
35949b198a Merge pull request #2252 from tobbi/fix_story_mode_crash
Fix crash when loading story mode
2015-07-26 19:06:20 -04:00
Marianne Gagnon
51fe38f76e Use <cmath> instead of <math.h>, apparently fixes OSX compilation. Closes #2253 2015-07-26 19:05:05 -04:00
auriamg
df1bb8b3dd Merge pull request #1956 from Flakebi/feature
Use camera position for LoD instead of the kart position, fixes #1742
2015-07-26 18:54:22 -04:00
Tobias Markus
fcc3e75a99 Fix crash when loading story mode 2015-07-26 16:41:36 +02:00
samuncle
1ca6339589 Add color to the lens dust 2015-07-26 05:30:29 +02:00
samuncle
51bd87d303 ground work for lens dust 2015-07-26 04:48:29 +02:00
Marianne Gagnon
4356dfde0c Document missing command-line option, fixes #2095 2015-07-25 20:06:42 -04:00
Marianne Gagnon
a268354ac9 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-07-25 19:55:55 -04:00
Marianne Gagnon
e0dd736a7c Main menu : prevent text on mouse over from overflowing the bounds of the screen. FIxes #2163 2015-07-25 19:55:17 -04:00
samuncle
d95f9d844d put into comment the blue lens flare if we need in the future 2015-07-26 01:51:28 +02:00
samuncle
1ec0c18d5a Change the fov (hiker you can still tweak or make an option 2015-07-26 01:49:29 +02:00
samuncle
33a60ae8d5 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-07-26 01:46:50 +02:00
samuncle
12b1ea5a6c Turn on color for lens flare 2015-07-26 01:46:19 +02:00
hiker
d9e806f610 Changed unsigned int to int (dest_pos can become negative, and
while de-facto it still works with unsigned, it's just bad style :) ).
2015-07-26 00:32:11 +10:00
hiker
a9aa37ea97 Minor code style fixes. 2015-07-26 00:31:15 +10:00
hiker
c8909b9197 Fixed missing display of points for non-winners in a FTL GP (partly fix
for #2249).
2015-07-26 00:30:09 +10:00
hiker
cd256061e1 Fix #2248 (crash when taking screenshot). The assert was not appropriate
(avoiding the call to clearAllMessages would have been quite ugly).
2015-07-26 00:26:43 +10:00
hiker
76a779fc1c Merge branch 'ftl-scoreboard' of https://github.com/Flakebi/stk-code into Flakebi-ftl-scoreboard 2015-07-25 12:17:02 +10:00
hiker
622d0821cf Fixed rescue (which my previous commit broke). 2015-07-24 21:38:35 +10:00
hiker
6345272727 Removed unnecessary #include in kart.hpp. 2015-07-24 16:51:03 +10:00
hiker
ac779d0652 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-24 16:40:37 +10:00
hiker
a2c4160ce0 Added TerrainInfo raycast to debug view. 2015-07-24 16:37:13 +10:00
hiker
cefce3152c Fixed #2246. 2015-07-24 16:36:55 +10:00
hiker
672314fbe2 Added camera-at-side-of-kart debug mode. 2015-07-24 11:00:13 +10:00
hiker
c10bd01703 Merge branch 'Flakebi-fixes' 2015-07-24 10:24:05 +10:00
hiker
8bc398a1c1 Merge remote-tracking branch 'origin/master' into Flakebi-fixes 2015-07-24 10:23:47 +10:00
Flakebi
324a93cd65 Fix karts without a type 2015-07-24 02:10:23 +02:00
Marianne Gagnon
aacf1293da Eliminated karts in GPs get 0 points. Fixes #2177 2015-07-23 20:01:54 -04:00
Marianne Gagnon
5c27769ceb Fix uninitialized variable use, fixes #2179 2015-07-23 19:52:30 -04:00
Marianne Gagnon
52313c1468 Draw achievements a bit later so that they are on top. FIxes #2237 2015-07-23 19:21:43 -04:00
Elderme
cf80dde333 Move skybox things from irr_driver to Skybox class. 2015-07-23 14:21:47 +02:00
Elderme
94d6d2efd6 Add a Skybox class 2015-07-23 14:21:47 +02:00
auriamg
5164a55472 Merge pull request #2244 from Flakebi/addons-rtl
Fix reversed rtl string part
2015-07-22 18:35:22 -04:00
hiker
2f51406e3d Made field-of-view configurable in the config file. 2015-07-22 08:12:44 +10:00
Flakebi
2eb0f151b7 Fix reversed rtl string part 2015-07-21 11:52:23 +02:00
hiker
bb058deea5 Avoid that the kart is 'shaking' backwards/forwards when flying. 2015-07-21 16:56:51 +10:00
hiker
cd8fd7fb16 Merge remote-tracking branch 'origin/master' into Flakebi-fixes 2015-07-20 09:10:05 +10:00
hiker
8be383015c Simplified shadow interface. 2015-07-19 13:44:05 +10:00
hiker
91c40e27c2 Reduced number of parameters for Shadow. 2015-07-18 23:41:27 +10:00
hiker
dc68f5f122 Fixed crash when real shadows are used. 2015-07-18 12:26:18 +10:00
hiker
802d4897fe Removed unused kart properties settings. 2015-07-18 12:24:56 +10:00
hiker
0f09649aa8 Force rerun of cmake. 2015-07-18 11:59:52 +10:00
hiker
e755a7eda8 Merge remote-tracking branch 'origin/master' into graphical_chassis_to_physical_chassis 2015-07-18 11:53:49 +10:00
hiker
ffb3c2ce4c Moved visual slightly higher (hopefully as much as in the previous implementation),
to avoid that the visual chassis disappears into the ground.
2015-07-18 11:42:33 +10:00
hiker
d94f6ffe66 Added documentation about the visual chassis and wheel positioniong.
Removed unused/old coda, and moved kart at exactly the same position
as they are in blender.
2015-07-18 10:21:01 +10:00
Marianne Gagnon
675b0b9458 Improve scripting error handling, more work on different shapes for collision triggers 2015-07-17 19:18:12 -04:00
Marianne Gagnon
3cb57358a3 Fix #2242 2015-07-16 19:38:34 -04:00
hiker
68cea42648 Fixed visual position of chassis, wheels and shadow. 2015-07-15 16:35:09 +10:00
Marianne Gagnon
84e78e0d40 Some cleanup to check structures, start adding new cylinder check structure (WIP) 2015-07-14 19:00:00 -04:00
hiker
8c842fb2e8 Fixed incorrect uage of radians. 2015-07-14 22:32:09 +10:00
hiker
210e4fb4ec Removed optional setting for random-wheel rotation. 2015-07-14 17:36:03 +10:00
hiker
9f687fd6cf Removed unnecessary computation (now that physics does not include
wheel rotation).
2015-07-14 17:27:06 +10:00
Marianne Gagnon
77fac34e41 More cleanup to remove hardcoded things in favor of scripting, and start work to allow for more action trigger shapes (work in progress) 2015-07-13 20:27:16 -04:00
Flakebi
2620a77dc1 Adjust and remove properties 2015-07-13 00:23:05 +02:00
Flakebi
a61ad88ee6 Move more properties 2015-07-13 00:08:35 +02:00
Flakebi
ffca848a33 Remove more outdated variables 2015-07-12 01:29:17 +02:00
Flakebi
1317714ba1 Adjust the speed and power values 2015-07-12 01:09:01 +02:00
Flakebi
5bfb1a2c6b Fix some bugs 2015-07-12 00:39:38 +02:00
Flakebi
db13a1fae6 Remove data from stk_config.xml 2015-07-11 19:33:13 +02:00
Flakebi
9fc6f84545 Switch from properties to characteristics 2015-07-11 19:22:27 +02:00
Flakebi
1ceab872b1 Remove PlayerDifficulty class 2015-07-11 16:16:40 +02:00
Flakebi
eb19bf571e Load and combine characteristics 2015-07-11 15:38:52 +02:00
Flakebi
0ecc76090b Add kart types 2015-07-10 01:14:08 +02:00
Flakebi
a305b357a3 Change characteristics to characteristic and add player characteristics 2015-07-10 00:36:50 +02:00
hiker
93282f8abf Completely removed the usage of a physical wheel radius in the physics, it was
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
2015-07-09 23:59:53 +10:00
hiker
0345565ea8 Fixed handling of tall karts (accidentally committed debug version). 2015-07-09 16:39:40 +10:00
hiker
5d573832e1 Oops - forgot to change the actual value of 'travel' from cm to m. 2015-07-09 09:15:34 +10:00
Flakebi
cb797c3145 Remove unnecessary move and add a bit documentation 2015-07-08 22:07:46 +02:00
Flakebi
2272002d5c Implement processFloat 2015-07-08 16:55:11 +02:00
Flakebi
c22d5c8e6e Add more to xml reading 2015-07-08 16:55:11 +02:00
Flakebi
cedd816ca1 Extend InterpolationArray 2015-07-08 16:55:11 +02:00
Flakebi
35aeeea6c6 Add getName for enum 2015-07-08 16:55:10 +02:00
Flakebi
17b775959c Change reference to pointer 2015-07-08 16:55:10 +02:00
Flakebi
c1ed8790ef Add xml reading 2015-07-08 16:55:10 +02:00
Flakebi
ddb850b149 Add new files 2015-07-08 16:55:10 +02:00
Flakebi
2b9a7a2016 More work 2015-07-08 16:55:10 +02:00
Flakebi
78b4634363 Work 2015-07-08 16:55:10 +02:00
Flakebi
a3f94f6b67 Update abstract characteristics with script generated content 2015-07-08 16:55:10 +02:00
Flakebi
3414f7cb91 Add script to create characteristics file 2015-07-08 16:55:10 +02:00
Flakebi
483993d2d8 Start with getters 2015-07-08 16:55:10 +02:00
Flakebi
5dec3c4602 Add characteristics 2015-07-08 16:55:10 +02:00
Flakebi
fc8a726156 Add config file for kart characteristics 2015-07-08 16:54:35 +02:00
hiker
3b9e85af0b Converted bullet's TravelCM (i.e. in cm) into Travel (i.e. in m). 2015-07-09 00:06:19 +10:00
hiker
aa7bf607bf Minor cosmetic changes. 2015-07-08 16:38:01 +10:00
hiker
7b11e51f2b Coding style fixes. 2015-07-08 08:31:32 +10:00
hiker
a28ea76b90 Fix wheel position for karts that are too high. 2015-07-08 08:25:10 +10:00
hiker
9eab818d53 Added fused speed-position commands to the commands to be dropped
when the sfx queue is too full.
2015-07-08 08:23:55 +10:00
hiker
43f9cf39bc Fix shadow to be always on the ground, even when a skid-jump is done. 2015-07-08 08:23:25 +10:00
hiker
62e2f05607 Fixed shadow position, improved wheel position. 2015-07-07 17:02:09 +10:00
hiker
12f942c258 Moved debug camera a bit further back. 2015-07-07 17:00:24 +10:00
Flakebi
84e3b9dbe9 Remove SKID_OLD code 2015-07-03 15:38:20 +02:00
Flakebi
d2ca7d11d7 Remove unused/commented out code 2015-07-03 15:36:45 +02:00
Flakebi
fbf26df23d Merge branch 'master' into fixes
Conflicts:
	src/graphics/2dutils.cpp
	src/graphics/graphics_restrictions.cpp
	src/graphics/render_skybox.cpp
	src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
70da00de7d Merge branch 'master' into graphical_chassis_to_physical_chassis 2015-07-03 16:39:20 +10:00
hiker
9b562d31f4 Replaced Widget's set(De)Activated functions with one setActive(bool)
function, which simplifies code for various screen a lot.
2015-07-03 16:19:28 +10:00
hiker
8059544b21 Try to fix advanced pipeline. 2015-07-03 08:22:39 +10:00
hiker
f3dee7241f Merge branch 'master' into graphical_chassis_to_physical_chassis 2015-07-03 08:15:08 +10:00
hiker
ad3a5ac730 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-07-03 08:13:39 +10:00
hiker
747aa39bdf Disable artificial shadow if shader-based shadows are available. 2015-07-03 08:12:55 +10:00
hiker
97499759ec Revert "Remove shadow blob"
This reverts commit 33c0dfe7c2.
2015-07-03 07:55:50 +10:00
hiker
0631d10f91 Move graphical chassis and wheels to be at the same location as the physical ones. 2015-07-03 07:49:27 +10:00
hiker
369ed86380 Added 'behind kart' camera which helps debugging graphical
vs physical chassis position issues.
2015-07-02 16:39:13 +10:00
hiker
34d22a32c7 Improved distance calculation (so that the same distance to the rear
of each kart is reached).
2015-07-02 16:35:51 +10:00
hiker
799b4cdf7e Minor code cleanup. 2015-07-02 08:04:37 +10:00
hiker
04c84fd23d Moved skidding lights from Kart into KartGFX. 2015-07-01 18:57:44 +10:00
Marianne Gagnon
92974fc4b3 Fix scripting crash 2015-06-30 21:35:17 -04:00
hiker
8aabb30687 Fixed memory leak. 2015-07-01 08:58:15 +10:00
hiker
576270bb17 Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
hiker
4ec423ff35 Coding style improvements. 2015-07-01 08:22:43 +10:00
hiker
f82bb996ea Fixed memory leaks of lights. 2015-07-01 08:04:10 +10:00
hiker
b41035a008 Moved nitro_light from Kart into KartGFX. 2015-06-30 21:49:20 +10:00
hiker
42114c163c Minor refactoring to move more code into KartGFX. 2015-06-30 16:59:48 +10:00
hiker
1bafdf528f Fix wheel-view camera. 2015-06-29 16:17:14 +10:00
Marianne Gagnon
1ceb05c2cb More scripting functions to control particles 2015-06-28 19:10:43 -04:00
Marianne Gagnon
eda00e12f9 Expose length method in scripting vector3 2015-06-28 19:03:09 -04:00
Marianne Gagnon
68eb4eb359 Start work to control particle emitters from scripts, and allow getting kart velocity from script 2015-06-28 19:00:25 -04:00
hiker
08529e167f Fixed memory leak. 2015-06-29 08:41:46 +10:00
hiker
a9958a60a8 Minor cosmetical changes. 2015-06-29 08:41:20 +10:00
hiker
0dc2e66039 Fixed compiler warnings. 2015-06-29 08:24:31 +10:00
hiker
11a213fa8d Significantly reduced number of audio sfx commands: instead of sending
7 commands for each kart (when only engine is actually playing),
now there is only one command being sent: positions of sfx that are
not playing are not sent anymore, a duplication engine position was
removed, and speed and position are combined into one event.
2015-06-29 08:09:42 +10:00
Marianne Gagnon
f992b864e1 More work on moving track objects via scripting 2015-06-25 19:33:28 -04:00
auriamg
4070933364 Merge pull request #2212 from Flakebi/remove-icc
Strip ICC headers from png files to silence warning
2015-06-23 21:15:14 -04:00
Marianne Gagnon
be81a7fd11 Increase size of popup, text was truncated at least in french 2015-06-23 18:46:36 -04:00
Marianne Gagnon
64adbb4238 Remove anchor as weapon from help menu, fixes #2173 2015-06-23 18:32:38 -04:00
Marianne Gagnon
74f19f0cbc Start working on scripting API to move objects 2015-06-22 19:36:30 -04:00
Marianne Gagnon
0fdc7a2d98 Use plural form for resolution change message, fixes #2219. ALso fix crash in tinygettext code handling plural forms 2015-06-22 19:26:20 -04:00
Marianne Gagnon
ae18901bb2 Try fixing travis build 2015-06-21 19:57:06 -04:00
Marianne Gagnon
b73469caf1 Extend scripting API with random and timeout functions 2015-06-21 19:44:22 -04:00
Marianne Gagnon
9119f5f291 Fixes for scripting documentation 2015-06-21 18:43:31 -04:00
Marianne Gagnon
90cf3176d1 Start adding an audio scripting API, and also fix a deadlock in sfx_manager due to improper release of locks 2015-06-21 18:31:16 -04:00
Marianne Gagnon
789384a7bf Fix loading scripts in local library nodes 2015-06-18 19:24:39 -04:00
Marianne Gagnon
8119b59af0 More fixes on intially hidden objects 2015-06-18 19:09:13 -04:00
Marianne Gagnon
403d61e754 Allow creating initially hidden objects, that can later be shown through scripting 2015-06-17 19:33:53 -04:00
Marianne Gagnon
b3cc5f9f0d Try to fix Travis build 2015-06-15 20:09:22 -04:00
Marianne Gagnon
01b9ee2a63 RTT: calculate diffuse coefficients only once 2015-06-15 19:47:52 -04:00
Marianne Gagnon
fa027c11da Work on hiding/showing library nodes (especially when they contain movable children, which are a special case) 2015-06-15 19:44:31 -04:00
Marianne Gagnon
db55c35ed1 Disable bloom / depth-of-field when using physics debug modes, makes lines easier to see 2015-06-15 19:38:12 -04:00
Marianne Gagnon
97100db507 RTT: avoid computing diffuse coefficients every frame 2015-06-15 19:21:34 -04:00
Marianne Gagnon
f651321ceb Using system angelscript must now be explicitely requested through an option, shouldn't be enabled by default as this will mostly lead to build errors due to finding a different version 2015-06-15 18:46:06 -04:00
hiker
edbb6892e0 Added comments. 2015-06-13 12:34:33 +10:00
Marianne Gagnon
e35d5a07b4 Little hack : make the kart selection screen seem faster by moving the cursor immediately, and loading the kart model only on next frame. See #2216 2015-06-11 20:22:30 -04:00
samuncle
da6133d72e Merge pull request #2215 from tobbi/fix_2214
Fix flags on GetModule call. Thanks to seebi for the fix
2015-06-12 00:48:29 +02:00
Tobias Markus
b32fff8dad Fix flags on GetModule call 2015-06-12 00:28:55 +02:00
hiker
d95bdc2ea9 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-06-10 23:18:48 +10:00
hiker
09227fa19d Finally fully fixed #2213. 2015-06-10 23:18:06 +10:00
hiker
860135376d Start to fix resolution change by properly freeing data. 2015-06-10 10:33:47 +10:00
hiker
0162407ff3 Added proper ref-counting. 2015-06-10 10:33:06 +10:00
Marianne Gagnon
32edaa25fe Adjust load and cleanup sequence for scripts, enabling scripts in library objects 2015-06-09 20:24:17 -04:00
Marianne Gagnon
cb510840ae Work on scripting, namely improving interaction with library objects 2015-06-05 19:34:46 -04:00
Flakebi
41002fc262 Strip ICC headers from png files to silence warning 2015-06-05 03:32:26 +02:00
Marianne Gagnon
238578c921 More work towards handling library nodes in scripting 2015-06-04 20:12:03 -04:00
hiker
9531f0b3a4 Merge remote-tracking branch 'origin/master' into refactor_shaders 2015-06-05 09:13:27 +10:00
Marianne Gagnon
bd006c875e Let track objects know what library object they are part of, paving the way for scripting to interact with library objects 2015-06-03 20:34:58 -04:00
hiker
9a1cba3ac8 Merge remote-tracking branch 'origin/master' into refactor_shaders 2015-06-03 15:11:27 +10:00
hiker
9094cbd31a Added NoCopy to FrameBuffer objects (copying a frame buffer e.g.
as a parameter to a function can lead to incorrect results, likely
because on exit of the function, data in the (copied) frame buffer
object is freed, and then not available for OpenGL anymore.
2015-06-03 15:10:11 +10:00
hiker
f59d277f3e Improve handling of sudden steeper uphill section by increasing the
suspension force, which makes it less likely for the kart to hit
the terrain.
2015-06-03 09:03:40 +10:00
hiker
d4f3fc88d6 Merged pull requests #2191. 2015-06-02 14:50:32 +10:00
hiker
2cf4341916 Merge remote-tracking branch 'origin/master' into refactor_shaders 2015-06-02 14:49:50 +10:00
hiker
1dabb39ed4 Fixed warnings most likely caused by copying a frame buffer object
(missing &), added several const to frame buffer references.
2015-06-02 14:19:15 +10:00
hiker
8fd0b9186a Merge pull request #2198 from nado/Fix-#2164
Fix #2164 : Resized max length of mail address up to 254 chars
2015-06-02 13:47:54 +10:00
hiker
0f5a44ea1f Merge pull request #2209 from AMDmi3/errno
Include cerrno for errno; fixes clang compilation error
2015-06-02 13:46:51 +10:00
Dmitry Marakasov
cfbec1f470 Include cerrno for errno; fixes clang compilation error 2015-06-02 04:36:30 +03:00
hiker
a51d56a6e5 Merge remote-tracking branch 'origin/master' into refactor_shaders
Conflicts:
	src/tracks/track_object_presentation.cpp
2015-06-01 09:28:23 +10:00
Marianne Gagnon
b3d97241d7 Scripting : cleanup, add poweruptype enum 2015-05-31 18:39:40 -04:00
Marianne Gagnon
501dd14bb6 More scripting work on item-object collisions 2015-05-31 18:20:52 -04:00
hiker
9b2994c975 Added documentation to shader base classes. 2015-06-01 08:19:31 +10:00
hiker
2f287fbee6 Removed unused clean-shader functionality (which is now done by
shader.?pp), removed global shader name variable.
2015-06-01 08:14:56 +10:00
Marianne Gagnon
8ef16c146e Scripting work : improve flyable vs object collision callbacks. More work to do still. 2015-05-31 18:09:51 -04:00
hiker
51fb693455 Remove all kill functions for shader reloading after all shaders
have been deleted.
2015-05-30 12:37:39 +10:00
hiker
642216da83 Minor coding style change. 2015-05-30 12:16:38 +10:00
hiker
e5a7f27f19 Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
hiker
48235a5d77 Turned ShadowMatrices into a stand-alone proper class. 2015-05-30 11:29:08 +10:00
Marianne Gagnon
40ea7f94f0 Scripting work : improve object-kart collision callbacks 2015-05-28 19:57:36 -04:00
Marianne Gagnon
1ada542fa5 Continue porting overworld to scripting 2015-05-24 19:15:50 -04:00
Marianne Gagnon
4c02204eff Start porting the overworld to scripting 2015-05-24 18:34:01 -04:00
hiker
855c59db09 Removed global variable shadowSplit (missing in previous commit). 2015-05-22 16:45:09 +10:00
hiker
0b2c44ed71 Removed unused function, minor coding style cleanup. 2015-05-22 16:44:22 +10:00
hiker
5ba3dee122 Moved global variable at least into a class. 2015-05-22 16:37:54 +10:00
hiker
ced9e55639 Moved shared shaders into Shaders class. 2015-05-22 16:26:30 +10:00
hiker
cbd5670764 DIE global function - rest in peace, push up the daisies, kick the bucket. 2015-05-22 11:09:51 +10:00
Marianne Gagnon
0a3daf9484 Scripting work : the tutorial is now completely scripting-powered, nothing hardcoded anymore 2015-05-21 20:26:28 -04:00
Marianne Gagnon
17cfc130d0 Merge remote-tracking branch 'ignatenkobrain/ubundle_angelscript'
Conflicts:
	src/scriptengine/scriptarray.cpp
2015-05-21 20:20:03 -04:00
hiker
e4f29d4dea Removed one more reference to global functions. 2015-05-22 10:00:26 +10:00
hiker
30fa3345e4 Removed more references to global function. 2015-05-22 09:57:28 +10:00
hiker
0f8d36889f Remved references to global function. 2015-05-22 09:51:09 +10:00
hiker
813d80a792 Removed two more references to global function. 2015-05-22 09:45:48 +10:00
hiker
c21f6abeb7 Removed one more reference to global function. 2015-05-22 09:42:42 +10:00
hiker
8577f0d185 Removed one more reference to global function. 2015-05-22 09:40:46 +10:00
hiker
9048b6ffcd Removed one more reference to global function. 2015-05-22 09:37:34 +10:00
hiker
cc9163ca77 Removed one more reference to global function, renamed functions
Bind and BindLayer to bind and bindLayer.
2015-05-22 09:29:42 +10:00
Marianne Gagnon
722cd0e181 Merge branch 'Scripting' 2015-05-21 19:29:01 -04:00
hiker
3a64d2c70e Removed one more reference to global function. 2015-05-22 09:18:21 +10:00
hiker
d2a7e21632 Removed one more reference to global function. 2015-05-21 17:16:03 +10:00
hiker
18179bd18d Removed one more reference. 2015-05-21 17:12:59 +10:00
hiker
2c68bd194c Move more code into shader, removed one more reference to global function. 2015-05-21 17:09:53 +10:00
hiker
6f84a4dca1 Moved functionality into shader. 2015-05-21 16:59:40 +10:00
hiker
959d17ccb5 Moved one more reference to global function, minor coding style adjustments. 2015-05-21 16:46:46 +10:00
hiker
abbd54ffa0 Replaced another global function reference. 2015-05-21 16:43:41 +10:00
hiker
4d6a9726b6 Renamed shader. 2015-05-21 16:37:59 +10:00
hiker
dc8361b941 Fixed spelling of shader. 2015-05-21 11:19:40 +10:00
Marianne Gagnon
8113ea128b Minor scripting work 2015-05-20 20:17:00 -04:00
hiker
101fcf5df7 Removed more references to global function. 2015-05-21 10:09:43 +10:00
hiker
e9c2f0ecf1 One less DrawFullScreenEffect function. 2015-05-20 17:18:55 +10:00
hiker
d437ffa3bf Removed more accesses to global DrawFulLScreenEffect function. 2015-05-20 17:11:06 +10:00
hiker
8e6d9d2f41 Removed more references to global DrawFullScreenEffect function. 2015-05-20 16:53:30 +10:00
hiker
dec62d63ea Fixed linux compilation. 2015-05-20 10:08:38 +10:00
hiker
063fb6b65f Try to fix linux compilation. 2015-05-20 09:19:59 +10:00
hiker
4ef85d692c Replaced one more call to DrawFulLScreenEffect. 2015-05-20 09:09:34 +10:00
hiker
e241f167a7 Started to remove global DrawFullScreenEffect template. 2015-05-20 08:41:03 +10:00
hiker
d64428db34 Moved more shaders, cleaned up unused code and other left-over bits. 2015-05-19 23:01:36 +10:00
hiker
e0b1e876f0 Moved more shaders. 2015-05-19 21:10:49 +10:00
hiker
ab4f77e80e Moved more shaders. 2015-05-19 18:55:32 +10:00
hiker
0c2e6c1640 Moved more shaders. 2015-05-19 18:51:26 +10:00
hiker
553a0a8b58 Moved more shaders. 2015-05-19 16:40:47 +10:00
hiker
52017e31ea Removed unused shader. 2015-05-19 16:36:24 +10:00
hiker
a401096487 Moved more shaders, minor cleanup of coding style in irr_driver.hpp. 2015-05-19 16:34:07 +10:00
hiker
e94c3e5d3f Removed unused global variables. 2015-05-19 16:11:54 +10:00
hiker
6d8d78be73 Moved more shaders, moved createVAO into Shader. 2015-05-19 16:07:24 +10:00
hiker
2224f4ebfa Removed unused shader. 2015-05-19 09:39:04 +10:00
hiker
283a7c58b9 Moved more shaders. 2015-05-19 09:36:28 +10:00
hiker
b40f84e89d Moved more shaders. 2015-05-19 09:20:29 +10:00
Igor Gnatenko
7005f3b069 build: allow to use system angelscript
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:23:28 +03:00
Igor Gnatenko
65c25065ee angelscript: don't use deprecated GetParamTypeId
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
2015-05-18 17:17:19 +03:00
hiker
8e4ee298e0 Moved shaders into render_lighting, fixed coding style for
render_lighting.
2015-05-18 21:33:26 +10:00
Nado
2b36759ba3 Resized max length of mail address up to 254 chars 2015-05-18 09:33:21 +02:00
hiker
6def0c752c Moved more shaders. 2015-05-18 16:52:42 +10:00
hiker
90d7fac6c4 Fixed coding style. 2015-05-18 16:43:30 +10:00
Marianne Gagnon
e290e9003d Tweak for scripting documentation 2015-05-17 20:12:39 -04:00
Marianne Gagnon
db4c6f4799 Work on scripting console 2015-05-17 20:03:53 -04:00
Marianne Gagnon
080936f144 Work on scripting 2015-05-17 19:27:25 -04:00
hiker
78220d5ed7 Moved more shaders. 2015-05-18 08:49:41 +10:00
hiker
3cb0c6f4c2 Fixed coding style in stkmesh. 2015-05-18 08:22:52 +10:00
hiker
37d787ff38 Fixed linux compilation. 2015-05-17 10:28:37 +10:00
hiker
a50d11df36 Try a different linux fix. 2015-05-17 10:04:01 +10:00
hiker
f0f230b042 Try to fix linux compilation. 2015-05-17 00:56:42 +10:00
hiker
1a09a09dd9 Removed now unnecessary parameter for assignSamplerNames. 2015-05-17 00:22:14 +10:00
hiker
e0ef910137 Renamed TextureRead to TextureShader. 2015-05-17 00:04:19 +10:00
hiker
329a4ac047 Removed multiple inheritance, instead made TextureRead inherit from
Shader. work in progress!
2015-05-16 10:39:33 +10:00
Marianne Gagnon
e23f854845 Scripting work 2015-05-14 19:27:32 -04:00
hiker
dc211f2000 Improved coding style. 2015-05-15 08:16:23 +10:00
hiker
488f506932 Moved more shaders into PostProcessing. 2015-05-14 16:43:32 +10:00
hiker
f0d0e7e601 Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
auriamg
0ca0b21327 Merge pull request #2188 from huftis/removestringsorting
Don’t sort strings alphabetically (makes the translators’ work much easier)
2015-05-12 21:01:05 -04:00
auriamg
dd80daa5d9 Merge pull request #2189 from huftis/addmissingglyph
Add ‘Æ’ glyph to the title font
2015-05-12 21:00:07 -04:00
hiker
3b682ff084 Moved more shaders into PostProcessing. 2015-05-13 09:57:53 +10:00
Marianne Gagnon
7d66dfec0e Make scripting work on OS X, hoping this doesn't break windows or linux 2015-05-12 19:49:14 -04:00
hiker
56bc14ff31 Moved more shaders into PostProcessing. 2015-05-13 08:55:59 +10:00
Marianne Gagnon
0ea991adee More work for scripting compatibility on Linux/GCC 2015-05-12 18:31:08 -04:00
hiker
ea69eb3178 Minor style changes. 2015-05-13 08:22:58 +10:00
hiker
26d63ce844 Fixed linux compilation, and some more coding style issues. 2015-05-13 08:14:39 +10:00
Karl Ove Hufthammer
6106ed3ec6 Don’t sort strings alphabetically (makes the translators’ work much easier). 2015-05-12 18:20:11 +02:00
Karl Ove Hufthammer
465130a4a2 Added ‘Æ’ glyph to the title font
The glyph was created by combining the existing
‘A’ glyph and ‘E’ glyph, and then retouching the
result to make it look good (both the glyph heights
and the gradients differed for the two letters).
2015-05-12 18:17:20 +02:00
hiker
827b9adce2 Moved more shaders into 2dutils. 2015-05-12 16:48:12 +10:00
hiker
320dd6d1df Moved more shaders into 2dutils. 2015-05-12 16:43:03 +10:00
hiker
fbad97a4a7 Moved Primitive2DList into 2dutils, fixed coding style of 2dutils. 2015-05-12 16:24:40 +10:00
Marianne Gagnon
6ccebd09b6 Improve scripting compatibility with Linux/GCC 2015-05-11 21:49:13 -04:00
hiker
ee26611759 Moved billboard shader into stkbillboard, cleaned up coding style somewhat. 2015-05-12 10:01:24 +10:00
hiker
f4cf41e466 Moved more shaders into render_gemoetry. 2015-05-12 09:50:18 +10:00
Marianne Gagnon
c48037984d Update to latest angelscript 2015-05-11 19:40:43 -04:00
hiker
ac3984b403 Fixed linux compilation. 2015-05-11 21:08:52 +10:00
hiker
e337b72789 Moved *Detailed* shader into render_geometry, renamed all detailled
to detailed.
2015-05-11 17:17:08 +10:00
hiker
77bfa84609 Moved more render-geometry specific shader into render geometry. 2015-05-11 17:07:31 +10:00
Marianne Gagnon
f269b44208 SCripting branch fix 2015-05-10 20:04:44 -04:00
Marianne Gagnon
a29fa5c4a3 More work on scripting 2015-05-10 19:19:35 -04:00
hiker
f3f30a8057 Moved GrassPass1Shader into render_geometry; fixed up coding style
somewhat.
2015-05-11 09:14:43 +10:00
hiker
400f9c612b Moved SpecularIBLGenerator-shader into IBL.cpp, and ColoredLine
shader into Shaders. Fixed codying style of IBL somewhat.
2015-05-11 08:09:09 +10:00
Marianne Gagnon
78f9500b1d Work on scripting 2015-05-09 21:29:37 -04:00
hiker
93f24f2a74 Removed Shaders instance out of irr-driver, and use a class
with static members instead.
2015-05-08 23:46:52 +10:00
Deve
199cda80b1 Merge pull request #2101 from konstin/fix_2095
add --log to --help message; fixes 2095
2015-05-08 10:32:05 +02:00
hiker
824b6906c1 Fixed compiler warning. 2015-05-08 13:59:19 +10:00
hiker
7453853c6d Fixed linux build. 2015-05-08 13:45:43 +10:00
hiker
ba957ca0dc Merge branch 'refactor_shaders' of github.com:supertuxkart/stk-code into refactor_shaders 2015-05-08 13:21:54 +10:00
hiker
3607cadf62 Merge branch 'origin/refactor_shaders' into refactor_shaders 2015-05-08 13:21:13 +10:00
hiker
310a58541d Cleanup, part 1 - shaders_util is gone :) 2015-05-08 13:21:08 +10:00
hiker
a16bbf71a4 Converted remaining shaders. 2015-05-08 08:30:51 +10:00
hiker
5070531ad7 Converted more shaders. 2015-05-08 08:02:56 +10:00
hiker
38a1deeff5 Converted more shaders. 2015-05-07 19:18:24 +10:00
hiker
b441dba764 More shaders converted. 2015-05-07 16:40:38 +10:00
hiker
4338fe6144 Migrated more TextureReads to the new shader infrastructure. 2015-05-07 09:54:29 +10:00
auriamg
43add89cc2 Merge pull request #2181 from Flakebi/rtl-fix
Fix Random Grand Prix being reversed in RTL languages
2015-05-06 19:07:18 -04:00
hiker
8b9e5acd1a Converted more shaders to use the new template. 2015-05-07 07:41:51 +10:00
Flakebi
a311281aa7 Fix Random Grand Prix being reversed 2015-05-06 20:39:40 +02:00
hiker
08ea768e16 Moved create*Sampler functions into TextureRead. 2015-05-06 22:33:15 +10:00
hiker
a6b8783d46 Moved bind functions into TextureRead class. 2015-05-06 22:08:03 +10:00
hiker
dfe4f09ed5 Start to re-implement TextureRead without variadic templates for
BindTexture and CreateSampler. VERY MESSY ATM, work in progress.
2015-05-06 16:51:54 +10:00
deve
f019f8622c Make sure that window size is larger than 0 2015-05-04 11:09:53 +02:00
hiker
0ace0aeb5b Added comments. 2015-05-04 16:51:50 +10:00
Deve
6082a4502b Merge pull request #2172 from Flakebi/fix-font_tool
Fix Font tool build failure with CMake 3.2
2015-05-03 08:53:15 +02:00
Flakebi
eea9069265 Fix #2171 - Font tool build failure with CMake 3.2 2015-05-03 02:52:15 +02:00
Marianne Gagnon
d98c1044e6 More work on scripting 2015-04-30 20:36:54 -04:00
Marianne Gagnon
1559d03ea1 More work on scripting, test ways to pass arguments to script functions 2015-04-30 20:24:02 -04:00
Marianne Gagnon
585d1c5016 Scripting cleanup, remove hardcoded stuff in favor of more generic approaches 2015-04-30 19:37:11 -04:00
Marianne Gagnon
85cf5b181e Support extracting translations from scripts 2015-04-30 19:03:54 -04:00
hiker
d32a76cd16 Rearranged order of functions in header to have the dependent/recursive
functions closer to each other. Removed unnecessary assignTextureUnit
function (with one argument).
2015-04-29 16:36:48 +10:00
hiker
c91f9655d8 Unlock all karts in multiplayer mode. 2015-04-29 08:18:52 +10:00
hiker
75b24c96ad Unlock all tracks and GPs in split screen mode. 2015-04-29 08:07:06 +10:00
hiker
aaf20dc919 Fixed #2118. 2015-04-27 17:14:23 +10:00
hiker
0b7c03b34c Fixed linux compilation. 2015-04-27 09:40:12 +10:00
auriamg
38e4e4e03c Merge pull request #2133 from Flakebi/translation-fixes
Fix some translation and bidi issues
2015-04-26 19:29:02 -04:00
Marianne Gagnon
dfcaf44058 Scripting work 2015-04-26 19:06:51 -04:00
hiker
eacd599b93 Removed version number warning for Radeon cards on osx (since they
have completely different version numbers).
2015-04-27 09:04:16 +10:00
hiker
b14acf2a67 Moved TextureRead into a new file, fixed coding style. 2015-04-27 09:03:33 +10:00
Flakebi
d19112760f Include algorithm in translation.cpp 2015-04-27 00:14:52 +02:00
Flakebi
5462a62c75 Fix TEST_BIDI in multiplayer KartSelection 2015-04-27 00:13:23 +02:00
Flakebi
af88b4a16f Fix translation issues with grand-prixs 2015-04-26 23:31:57 +02:00
Flakebi
0b9876c53e Use isRTLText in the BubbleWidget 2015-04-26 22:55:28 +02:00
Flakebi
fae12f3714 Fix RTL texts with multiple lines 2015-04-26 22:34:17 +02:00
Flakebi
56aecdb692 Fix achievements RTL display 2015-04-25 16:10:54 +02:00
Flakebi
6e0b96c21f Fix TEST_BIDI option 2015-04-25 16:01:50 +02:00
hiker
e1ef2aa305 Removed TexUnit data structure. 2015-04-25 18:49:18 +10:00
auriamg
f97db81ce3 Merge pull request #2103 from nado/fix_NoFribidi_compilation
Fix compilation with -DUSE_FRIBIDI=0
2015-04-24 21:07:12 -04:00
auriamg
e769f995ec Merge pull request #2104 from nado/fix_#2102
Fix #2102.
2015-04-24 21:06:43 -04:00
auriamg
a4559fc09d Merge pull request #2107 from Flakebi/fribidi
Mark text as RTL when at least one character is RTL
2015-04-24 21:04:46 -04:00
Marianne Gagnon
9f883db6f7 Start work to enable scripting 2015-04-24 20:59:32 -04:00
Flakebi
e795729538 Cache fribidized strings in a map 2015-04-25 02:58:53 +02:00
Marianne Gagnon
fc942433e2 Tweak over previous commit 2015-04-24 20:17:55 -04:00
Marianne Gagnon
30431adc69 Add forgotten credit to Divvy81 2015-04-24 20:17:22 -04:00
hiker
45d6c863b3 Moved AssignTextureUnit to new Shader base class. 2015-04-25 00:57:53 +10:00
hiker
118233fb24 Removed now duplicated code. 2015-04-24 14:57:36 +10:00
hiker
865760ffa4 Fixed reloadShader functionality. 2015-04-24 12:36:25 +10:00
Flakebi
819156106d Mark text as RTL when at least one character is RTL 2015-04-24 03:45:05 +02:00
hiker
5d098488e6 Use new Shader baseclass for all shaders. 2015-04-24 10:31:37 +10:00
Flakebi
7f80e0e4a3 Remove unused function 2015-04-24 02:02:57 +02:00
Flakebi
4b55526525 Clean more stuff for the new insertValues 2015-04-24 01:58:19 +02:00
Flakebi
59b4e2c97e Clean some string code 2015-04-24 01:27:04 +02:00
Flakebi
53164e5cbe Simplify string code 2015-04-24 01:27:04 +02:00
Marianne Gagnon
1cc3a0f0b8 Tweak times of scotland challenge 2015-04-23 19:20:42 -04:00
hiker
bbaf061ae9 Added printFileList to Shader, renamed old global function. 2015-04-24 08:38:04 +10:00
hiker
1a96ed6249 Made SimpleParticleRender based on the new shader base class. 2015-04-24 08:26:17 +10:00
Nado
1a395efbfd Fix #2102.
Moving output modifier and early exit options (--help, --version,
--log, etc) earlier in the execution so nothing useless is printed.
2015-04-23 20:13:37 +02:00
Nado
76270ce0ec Fix compilation with -DUSE_FRIBIDI=0 2015-04-23 19:55:12 +02:00
konstin
adceb35812 add --log to --help message 2015-04-23 17:40:20 +02:00
hiker
a51225ec36 Added bypassUBO method to new shader base class. 2015-04-23 17:11:19 +10:00
hiker
262fc0c373 Started refactoring of shaders to follow our coding style.
One transform feedback buffer shader in particles is done.
2015-04-23 16:44:26 +10:00
hiker
959c86d816 Merge branch 'use_log_in_tinygettext' 2015-04-20 17:36:08 +10:00
hiker
b6a10b7603 Use stk font to display menu - which is at least a readable size ;)
Hacked the GUI to be a bit easier to scale, but it's still hacky.
Changed default to be what is typically used in stk.
2015-04-20 17:34:51 +10:00
hiker
63406b40f1 Fixed line ending style. 2015-04-17 16:13:57 +10:00
hiker
55079289da List all GSoC students. 2015-04-17 09:48:45 +10:00
hiker
50ff2e6e35 Fixed donations, udpated samuncle's credits. 2015-04-17 09:40:28 +10:00
hiker
513df96c53 Fixed font tool (by requesting an old opengl context), increased size
and added some constants to change the size easier.
2015-04-17 09:24:12 +10:00
hiker
543bb8d303 Updated donations. 2015-04-17 08:29:40 +10:00
hiker
52f77f7d43 Fixed duplicated translator-credits strings. 2015-04-17 08:19:49 +10:00
hiker
fbac4d791c Updated Asian fonts. 2015-04-16 16:59:12 +10:00
hiker
4ea1145af1 Updated translations credits by running update_po_authors.py script. 2015-04-16 15:29:38 +10:00
hiker
00782180f7 Fixed crash when using translation debugging (only happens if
DEBUG_TRANSLATIONS is defined).
2015-04-16 15:28:49 +10:00
hiker
418ccf284e Remove unnecessary \n after "Launchpad Contributions" (which caused
an empty line to be shown in stk); ignore "FIRST AUTHOR" as author.
2015-04-16 15:11:25 +10:00
Marianne Gagnon
4b956ebfce Update translations 2015-04-15 18:45:29 -04:00
hiker
ad2ca0f394 Merge branch 'fix_2073' 2015-04-16 08:17:36 +10:00
hiker
d4c33b294d Fixed compiler warning. 2015-04-16 08:15:20 +10:00
hiker
50acbea315 Fix crash in case of invalid kart types (e.g. 'default', which the
exporter actually writes if 'default' is selected).
2015-04-16 07:56:41 +10:00
hiker
e8b8bbdd3b Added display of normals at the vertices of the triangles the kart is driving on
to the debug display, which is useful to find why interpolated normals are wrong.
2015-04-15 07:44:50 +10:00
hiker
8f090525fb Added more skidding particle debug code. 2015-04-14 16:40:50 +10:00
hiker
fb9d422f9b Made interpolated normals white to make them easier to distinguish. 2015-04-14 16:39:28 +10:00
hiker
ecdf32c01e Fixed size of shader parameter (though de-facto doesn't matter much). 2015-04-14 16:37:54 +10:00
hiker
0627bd85f3 Added some (commented out) debug features for gpu particles. 2015-04-14 16:35:05 +10:00
hiker
2c44bd1201 Removed unnecessary copy, precompue area of triangle to reduce
work when smoothing normals.
2015-04-14 16:21:43 +10:00
hiker
a4264cc063 Visualise the (interpolated) normal at the points where the wheels touch the ground. 2015-04-14 09:33:55 +10:00
Marianne Gagnon
cdde932908 Tentative fix for #2079 2015-04-09 19:58:07 -04:00
Marianne Gagnon
9a905cb579 Merge remote-tracking branch 'Flakebi/bidi-updown' 2015-04-08 20:09:15 -04:00
Flakebi
effe131e4a Dynamically test if text is rtl or not 2015-04-09 01:57:33 +02:00
Flakebi
66dd089902 Move rtl debug option to a more general method 2015-04-09 01:26:55 +02:00
Flakebi
dffd431f3c Add isRTLText function 2015-04-09 01:14:56 +02:00
Deve
a4536d7752 Disable texture compression for mesa. 2015-04-08 22:20:04 +02:00
Marianne Gagnon
66db970564 Add context to help translators 2015-04-07 19:32:55 -04:00
Marianne Gagnon
d746ea8aa1 Fix #2068 2015-04-07 19:11:59 -04:00
hiker
67d5e41d2c Try an improvement for #2073 (stk does not start if /data
exists).
2015-04-05 22:14:48 +10:00
hiker
ddcd6f9ca3 Removed empty files. 2015-04-03 00:05:47 +11:00
hiker
fb58e4b3b3 Use STK's log function in tinyugettext (so all errors/warnings
are logged to stdout.log).
2015-04-02 23:59:55 +11:00
hiker
4135ed4be2 Merge branch 'master' of github.com:supertuxkart/stk-code 2015-04-02 10:50:22 +11:00
hiker
3f76b0c68d Used better icon for achievements in tabs. 2015-04-02 10:46:30 +11:00
auriamg
6af71fe582 Merge pull request #2053 from tobbi/fix_redefinition_warning
Fix glVertexAttribDivisor redefinition warning
2015-04-01 19:07:34 -04:00
hiker
d8a918758d Merge branch 'master' of github.com:supertuxkart/stk-code 2015-04-02 10:03:36 +11:00
hiker
cbd45c26a2 Merge and sort old and new translation credits. Fixed handling of "
and some other minor fixes.
2015-04-01 22:24:02 +11:00
samuncle
4b735861cd Add a particle system 2015-04-01 04:30:17 +02:00
hiker
09a70b8aac Merge branch 'master' of github.com:supertuxkart/stk-code 2015-04-01 09:44:23 +11:00
hiker
414522e823 First version of a simple script that adds the transifex authors
to the list of launchpad authors in the translator-credits string.
The latter is used to display the appropriate in-game credits.
2015-04-01 09:41:37 +11:00
Deve
5e56f8904a MinGW: Allow to compile wiiuse.
Still disabled by default because it requires mingw-w64 and it may not work with other versions.
2015-03-31 19:27:07 +02:00
hiker
c7e785b59c Fixed translator credits display (translators were repeated before).
Added #undef'ed debug mode to only see translations.
2015-03-31 16:16:30 +11:00
Deve
cd67daf4a3 MinGW: Don't show console window in release mode.
Removed unused cmake option.
2015-03-30 20:12:25 +02:00
hiker
9cb862f708 Fix travis build. 2015-03-30 11:50:47 +11:00
hiker
8d07d26c25 Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
hiker
bcd9654a86 Added missing GPL license. 2015-03-30 11:42:28 +11:00
Marianne Gagnon
2d2624f71c Merge remote-tracking branch 'Flakebi/fribidi-text' 2015-03-29 20:06:21 -04:00
Marianne Gagnon
3a6fd75f10 Merge remote-tracking branch 'Flakebi/motionblur-fix' 2015-03-29 19:52:16 -04:00
hiker
c579eba6db Removed empty file. 2015-03-30 09:58:28 +11:00
hiker
1971254a7f Fixed compiler warning. 2015-03-30 09:43:58 +11:00
Flakebi
e9d78326fb Properly ignore the leader in the ftl scoreboard 2015-03-29 04:16:24 +02:00
Marianne Gagnon
c08b898742 Merge branch 'Fix_2055' 2015-03-28 21:14:42 -04:00
Marianne Gagnon
e1eec44d1a Tweak challenges 2015-03-28 20:16:45 -04:00
Marianne Gagnon
dda3bb0f31 Tweak more challenges 2015-03-28 19:21:48 -04:00
Marianne Gagnon
8deac178d0 Attempt fix for 2055. Committed in a branch for now until we can test it better. 2015-03-28 18:20:28 -04:00
Marianne Gagnon
f2d0b4d7e0 Some challenge tweaks, more coming. See #2052 2015-03-28 18:19:27 -04:00
Flakebi
7c697e76e5 Fix motion blur in multiplayer 2015-03-28 22:30:10 +01:00
Tobias Markus
cedb7e7123 Fix glVertexAttribDivisor redefinition warning 2015-03-28 16:56:51 +01:00
Marianne Gagnon
e65b3414b9 Tweak cocoa challenge. Further testing welcome 2015-03-28 00:14:10 -04:00
Marianne Gagnon
3f167f6728 Do not load glossmaps when they are disabled 2015-03-26 18:31:16 -04:00
Flakebi
58957a3fbb Use camera position for LoD instead of the kart position 2015-03-10 19:04:32 +01:00
Flakebi
e5abf4cec3 Merge branch 'origin/master' into fixes 2015-03-08 01:16:51 +01:00
Flakebi
f386f05749 Silence even more warnings 2015-02-05 20:13:33 +01:00
Flakebi
d8efe01d02 Fix clang build, freeing memory too early 2015-02-05 02:49:58 +01:00
Flakebi
366f8a26bb Fix more clang warnings 2015-02-05 02:44:06 +01:00
Flakebi
19ce806563 Fix warnings about shift size 2015-02-04 18:33:26 +01:00
Flakebi
32a044e292 Fix some clang warnings and bugs 2015-02-04 18:30:27 +01:00
Flakebi
0051254f03 Merge branch 'origin/master' into fixes
Conflicts:
	src/graphics/graphics_restrictions.cpp
2015-02-04 12:28:39 +01:00
Vincent Lejeune
cbf9e03b41 honour vsync param 2015-02-01 19:43:43 +01:00
Vincent Lejeune
1844ab2a7c Fix attempt for void scene in non advanced pipeline 2015-02-01 19:38:47 +01:00
Vincent Lejeune
d2ececacf4 Delay sync 2015-02-01 19:23:05 +01:00
Vincent Lejeune
da449e02d0 Improve keypad support 2015-02-01 19:18:47 +01:00
Vincent Lejeune
73a8220203 Improve mouse support 2015-02-01 19:13:37 +01:00
Vincent Lejeune
874d63f5bc WIP wayland 2015-02-01 18:53:12 +01:00
Flakebi
595cacfeb6 Someone uses that variable now... 2015-01-23 00:29:33 +01:00
Flakebi
d6fee72295 Merge branch 'origin/master' into fixes
Conflicts:
	src/graphics/graphics_restrictions.cpp
2015-01-23 00:15:40 +01:00
Flakebi
8e4bb4c22c Add notice about currently unused code 2015-01-20 21:22:46 +01:00
Flakebi
aafe86147a Remove unused method 2015-01-18 23:44:34 +01:00
Flakebi
59534cda86 Fix #1822 2015-01-18 23:40:56 +01:00
Flakebi
9c6dd1c1b5 Fix some compiler warnings 2015-01-18 23:28:53 +01:00
Flakebi
a3489fe834 Fix #1824 2015-01-18 14:40:29 +01:00
nixt
887a86d3a6 Only set kart gravity when the material sets gravity. 2014-08-09 13:09:47 +05:30
nixt
cfa8e29523 Add comments. 2014-08-09 13:07:07 +05:30
nixt
c4cfb83150 enable sliding for upside down tracks. 2014-08-09 13:06:42 +05:30
nixt
e3dea1da02 Forgot to add // functionName 2014-08-07 15:34:20 +05:30
nixt
b4b2f6988b Add documentation and some cleanup. 2014-08-07 15:28:21 +05:30
nixt
c915f231ee Merge remote-tracking branch 'upstream/master' into walldriving
Conflicts:
	src/graphics/irr_driver.cpp
2014-08-07 01:38:42 +05:30
nixt
1f4ecc2464 Cleanup irr_driver.cpp and remove ai_debug from skidding_ai 2014-08-07 01:38:01 +05:30
nixt
058cec9f65 Make items align with the track triangle instead of the driveline quad. 2014-08-06 00:19:53 +05:30
nixt
1f435142db Merge remote-tracking branch 'upstream/master' into walldriving 2014-08-02 02:36:35 +05:30
nixt
8431fcfef2 Prevent crash in modes where there is no QuadGraph 2014-08-02 02:35:14 +05:30
nixt
f40fb50386 Fix "Wrong Direction" message 2014-08-01 04:01:28 +05:30
nixt
fbf002bfc6 Disable debug messages 2014-07-31 18:15:37 +05:30
nixt
21328d0e05 Fix a steering bug where the kart will try to steer back to the current quads center. 2014-07-31 01:07:37 +05:30
nixt
c05840f9ab Ground closeness is now checked using dist. between hitpoint and kart's xyz. Also disable rescue when debug flying. 2014-07-30 23:56:57 +05:30
nixt
5077540beb Avoid an assertion failure when re-aligning items, the angle is zero. 2014-07-30 23:55:37 +05:30
nixt
393aa86c31 Fix explosion animation 2014-07-29 01:53:21 +05:30
nixt
52f773f19b Disable debug messages. 2014-07-29 00:36:36 +05:30
nixt
5912dd2dd6 Merge remote-tracking branch 'upstream/master' into walldriving
Conflicts:
	src/karts/kart.cpp
2014-07-29 00:18:52 +05:30
nixt
4cc406062f Fix the initial raycast to make it go towards the track. 2014-07-25 20:31:42 +05:30
nixt
51a460e3cf Merge branch 'walldriving' of https://github.com/lurk26/stk-code into walldriving 2014-07-25 15:12:10 +05:30
nixt
051ee24173 Fix item orientation bug. Items should now appear correctly. 2014-07-25 15:11:49 +05:30
hiker
78cdc3bd69 Fixed rescue bug: the kart orientation adjustment would cause a collision
with the track on rescue. For now disable the orientation if the kart is
close to the ground. A proper solution will be implemented as part of the
soft-landing branch.
2014-07-24 21:38:58 +10:00
hiker
43124f05fe Merge branch 'walldriving' of github.com:lurk26/stk-code into walldriving 2014-07-24 21:38:33 +10:00
nixt
a8a6435657 Merge remote-tracking branch 'upstream/master' into walldriving 2014-07-23 20:14:21 +05:30
nixt
abd07e0dc5 Merge branch 'walldriving' of https://github.com/lurk26/stk-code into walldriving 2014-07-23 20:01:38 +05:30
nixt
2673e59844 Fix a bug where the rubber ball would collide with the ceiling in a tunnel. 2014-07-23 20:00:15 +05:30
nixt
f19afc98cf Fix plunger to work on vertical tracks. 2014-07-23 19:59:20 +05:30
hiker
0c49b87ed7 Merge remote-tracking branch 'upstream/master' into walldriving 2014-07-23 17:07:07 +10:00
hiker
de46494482 Merge branch 'walldriving' of github.com:lurk26/stk-code into walldriving 2014-07-23 08:12:53 +10:00
hiker
0ef42111bc Fixed rescue transform: the heading rotation need to be done around
(0,1,0), not around the normal, and the order of rotation needs to be
first the heading rotation, then pitch/roll to make the kart parallel
to the ground.
2014-07-23 08:11:30 +10:00
hiker
f0ea8a1a38 Simplify up-offset computation. 2014-07-23 08:03:10 +10:00
hiker
6c02849df3 Avoid use of quaternions, simplify rescue animation. Heading is currently
unchanged, but it looks ok-ish.
2014-07-23 08:02:13 +10:00
hiker
20603a2084 Try better computation of heading (which might be better if the kart
is not in the xz plane).
2014-07-23 07:59:47 +10:00
nixt
8a4911d41d Rubber ball (Basketball) now fixed for non-horizontal tracks. 2014-07-22 16:36:08 +05:30
hiker
413c062932 Simplify code by using the kart's normal. 2014-07-21 16:24:44 +10:00
nixt
6e2d92ec20 Remove old comment 2014-07-20 18:29:59 +05:30
nixt
97c628faca New implementation for the cake throwing code that finds the angle velocity of the cake to hit a target in an arbitrary orientation. 2014-07-20 18:27:51 +05:30
nixt
c0c4dab805 Update rubber ball for non-horizontal tracks 2014-07-20 18:24:47 +05:30
nixt
8d7f09e037 Update bowling ball to follow the track. Also updated cake, but it needs more work. 2014-07-16 10:58:40 +05:30
nixt
cf354e2828 set m_glsl = false; because AI_DEBUG not supported in the new pipeline. 2014-07-15 13:39:19 +05:30
nixt
cd7a46cefd Merge remote-tracking branch 'upstream/master' into walldriving 2014-07-11 12:45:51 +05:30
nixt
c7d4a8c85c Disabled AI_DEBUG because its currently not supported. 2014-07-10 00:38:14 +05:30
nixt
732c3a4b2f Merge remote-tracking branch 'upstream/master' into walldriving
Conflicts:
	src/graphics/irr_driver.cpp
	src/karts/kart.cpp
2014-07-09 23:40:26 +05:30
nixt
6fc144dd8a Item collection and avoidance now works with 3D tracks!
Also improved AI steering where it would cut corners too aggressively.
2014-07-09 23:22:20 +05:30
nixt
2556ef2246 Increase value of m_distance_2 in Item.hpp (needs testing/tweaking)
Increase value of m_distance_2 because distances from a 3D line as
checked in hitLine() can be greater but the kart may still hit the item.
This may need to be tweaked.
2014-07-09 23:07:17 +05:30
nixt
523d38c76b Change hitLine so that it checks for closeness with a 3D line. 2014-07-09 23:02:25 +05:30
nixt
504360ef7e Correct getDistance and m_line for 3D.
Line joining lower_center to upper_center of quad is now a 3D line.
getDistances is now fixed to return the correct distance of a point from
m_line and with the correct direction.
2014-07-09 22:56:01 +05:30
nixt
9220d50035 Revert "Correct spatialToTrack and getDistances to work in 3D."
This reverts commit 5f15138247.
2014-07-09 00:09:48 +05:30
nixt
5f15138247 Correct spatialToTrack and getDistances to work in 3D. 2014-07-04 21:41:12 +05:30
nixt
2985974f83 Tilt items on track 2014-07-04 21:40:23 +05:30
nixt
dbe4cd02fa First attempt at correcting the rescue animation. 2014-07-04 12:43:34 +05:30
nixt
437f8191f4 Fix a bug where the kart's wheels would intersect with the road when rescued to an upside location. 2014-07-03 17:24:04 +05:30
nixt
184e45bb6d Correct the landing after rescue for non-horizontal tracks. 2014-07-03 11:13:49 +05:30
nixt
64c2292051 Revert "Some smoothing to the changing gravity.."
This reverts commit 8011f5b40d.
2014-06-30 19:18:48 +05:30
nixt
4c8e67556c Merge remote-tracking branch 'upstream/master' into walldriving 2014-06-30 17:44:41 +05:30
nixt
8011f5b40d Some smoothing to the changing gravity.. 2014-06-30 17:41:20 +05:30
nixt
4b303814fa Some cleanup 2014-06-30 16:43:51 +05:30
nixt
1aaf3fbcc5 Fix a bug in code related to alternate paths. 2014-06-30 16:43:28 +05:30
nixt
4b36197787 Fixed reverse mode. 2014-06-30 16:42:20 +05:30
nixt
1bf287d4cc Avoid use of C++11 std::array. 2014-06-28 16:17:09 +05:30
nixt
450d8d1ed2 Enable AI to take alternate paths. More testing needed. 2014-06-28 16:16:24 +05:30
nixt
e0d2777c7d [Optimization] Moved code for computing quad bounding boxes to constructor. 2014-06-23 12:47:24 +05:30
nixt
0a66a6f7dd Workaround to enable visual aids for track debugging. 2014-06-22 18:05:16 +05:30
nixt
55617da42c Merge remote-tracking branch 'upstream/master' into walldriving
Conflicts:
	src/graphics/irr_driver.cpp
2014-06-22 18:03:52 +05:30
nixt
c489f5ca19 Fix compilation problem in linux 2014-06-22 17:16:23 +05:30
nixt
3a7fc1e0f9 The AI can now finally drive a loop in newton. 2014-06-22 13:09:05 +05:30
nixt
c1dd87d95b Fix copy-paste error in pointInQuad function. 2014-06-22 13:07:38 +05:30
nixt
be43273f80 Change how angle_to_track is determined. Now it uses the kart velocity instead of the heading. 2014-06-22 11:51:58 +05:30
nixt
f1c675fce9 Adjust angle to next computation to work with 3D quads. 2014-06-22 11:49:29 +05:30
nixt
70ad2d58db Remove test for vertical distance of kart from sector. 2014-06-22 11:43:54 +05:30
nixt
fc7692819a Adapt steerToPoint to work in 3D 2014-06-19 18:12:25 +05:30
nixt
652af9a0a1 Adapt findNonCrashingPoint to work in 3d 2014-06-19 18:12:10 +05:30
nixt
0c3cded260 get distances would crash by accessing m_node_index + quad_idx . This quad does not exist when m_node_index is the last quad. 2014-06-19 18:11:18 +05:30
nixt
2249a73c50 Fix flattened quads. rotateVect was reading and writing to the same location earlier. 2014-06-19 18:07:52 +05:30
nixt
a06ec9407a New function GraphNode::getDistanceUnrolled to find distances from the unrolled quads 2014-06-18 08:45:16 +05:30
nixt
c3eae006f9 New function spatialToTrackUnrolled to track points on the unrolled quads. 2014-06-18 08:44:06 +05:30
nixt
46638c0d83 Change function name to an appropriate one. 2014-06-18 08:42:24 +05:30
nixt
7acfec7866 Some utility functions. 2014-06-17 13:29:39 +05:30
nixt
886345b818 Unrolled quads are now almost correct.
After continuous trial and error, dropped using the flattened quads as
it was causing the quads to shear (not sure why). Now unrolled quads
have orientation in 3D starting from the parent quad.
2014-06-17 12:44:42 +05:30
nixt
374b8753b4 Drop the Y (set to 0) value for flattened quads 2014-06-16 17:04:16 +05:30
nixt
ce0a3db195 Fix unrolled quads 2014-06-16 17:03:31 +05:30
nixt
39f76b02ff Temporary function to create a debug mesh for unrolled quads 2014-06-16 14:38:03 +05:30
nixt
40f205dd0f Function to get a point transformed to the reference of the flattened quad 2014-06-16 12:14:38 +05:30
nixt
306e856464 Build a vector of unrolled quads for each graph node. 2014-06-16 10:05:37 +05:30
nixt
64b21b0fff Flattening of quads. Each quad now has a n associated flattened (rotated) quad which is more or less in the XZ plane. 2014-06-14 02:53:20 +05:30
nixt
4ce4861925 Do not reset gravity when kart is flying.
Simply commented out setGravity(), will do a proper cleanup once fully
tested.
2014-06-14 02:52:29 +05:30
nixt
94481097b6 Temporary workaround to make track debug work. 2014-06-12 10:08:02 +05:30
nixt
def4b27124 Fix inverted sign on quad normals and epsilon. 2014-06-12 10:05:38 +05:30
nixt
5ba60d4c36 Merge remote-tracking branch 'upstream/master' into walldriving 2014-06-12 06:29:29 +05:30
nixt
f3a5677e78 Using quad normals to find material and set gravity. (not yet functional) 2014-06-12 06:23:05 +05:30
nixt
b5017dd452 Revert "New function in AIBaseController and PlayerController(previous commit) that returns the normal of the current quad."
This reverts commit 2e27e0065d.
2014-06-12 04:56:10 +05:30
nixt
579c26048b Revert "Tracking of Player kart on the quad graph."
This reverts commit 10a124825c.
2014-06-12 04:55:21 +05:30
nixt
9e95fb4a7a Update terrain info based on start position and a direction. 2014-06-09 17:44:39 +05:30
nixt
2e27e0065d New function in AIBaseController and PlayerController(previous commit) that returns the normal of the current quad. 2014-06-08 03:02:16 +05:30
nixt
10a124825c Tracking of Player kart on the quad graph.
This is needed because the player kart's gravity will also be adjusted
depending on which quad(track node) it is on.
2014-06-08 02:48:20 +05:30
nixt
182122720e Undo workaround for operator-(Vec3, btVector3) and remove Log message for debugging. 2014-06-06 06:43:41 +05:30
nixt
b81a8fb0a7 Forgot to change all instances of pointInQuad to pointInQuad3D 2014-06-06 05:41:13 +05:30
nixt
377c84547e Merge remote-tracking branch 'upstream/master' into walldriving 2014-06-06 05:19:32 +05:30
nixt
527a8d674b 3D kart localization implemented. 2014-06-06 05:15:11 +05:30
nixt
8e9d518aa2 Increase curve radius to reduce braking when kart is close. 2014-03-07 07:41:55 +05:30
nixt
28b089592d Merge remote-tracking branch 'upstream/master' 2014-03-07 05:17:59 +05:30
nixt
a840e3a81f Enable item collection and reduce item search radius. 2014-03-07 05:14:10 +05:30
nixt
c192d5e53d Fix nested namespace error and some warnings 2014-03-06 06:15:09 +05:30
nixt
c3bd527b8c Merge remote-tracking branch 'upstream/master'
Conflicts:
	data/shaders/ssao.frag
2014-03-06 04:25:17 +05:30
nixt
1c13034a21 Turn off item collection for the moment 2014-03-06 04:18:42 +05:30
nixt
39c3aff8ae Add basic item collection 2014-03-06 03:51:02 +05:30
nixt
28309e0afd Add more documentation. 2014-02-20 19:42:45 +05:30
nixt
c13b263ba0 Add lots of comments. 2014-02-16 02:52:03 +05:30
nixt
d8a1949160 Merged from main repo 2014-02-14 22:26:10 +05:30
nixt
7b8629232f Implemented the funnel algorithm for pathfinding. 2014-02-14 21:47:32 +05:30
nixt
39ef5f1655 Merge remote-tracking branch 'origin/master' into battleAI 2014-02-09 00:37:48 +05:30
nixt
d1d83459d0 Merged from master 2014-02-07 23:40:09 +05:30
nixt
5e64f02685 Add a comment to three_strikes_battle.cpp 2014-02-07 23:13:51 +05:30
nixt
e6ba8c3b1d Fix some errors due to merge 2014-01-23 04:05:29 +05:30
nixt
cc78233258 Merged from master 2014-01-23 03:17:32 +05:30
nixt
9e3b338965 Implemented portal extraction for string-pulling (funnel algorithm). Implemented braking but its untested.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14898 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-04 00:13:09 +00:00
nixt
83d91b7b07 Merge from trunk, pending.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14776 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 04:34:57 +00:00
nixt
a72175b3b7 Adding more missing files, fourth installment.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14708 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 05:09:36 +00:00
nixt
50e746eccc Add/update missing files from trunk, third installment.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14707 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 05:05:28 +00:00
nixt
cd20059fc0 Adding missing files from trunk, in second installment, because SVN simply hates me.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 04:53:42 +00:00
nixt
8d7c867c59 Added missing files from trunk.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14705 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 04:46:09 +00:00
hikerstk
a01c98302e On nixt's requests I removed the online subdirectory so that he can try
to fix his inconsistent/broken svn checkout.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14704 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 03:53:38 +00:00
hikerstk
7aee2035ea Fixed crash.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14703 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 02:50:39 +00:00
nixt
ba4e573797 Merge from trunk, some files were left out.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14690 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 19:23:17 +00:00
nixt
7de27d234a Add missing shaders to my branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14689 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 14:12:18 +00:00
nixt
eaacb20c90 fix nested template arguments angle bracket spacing for gcc.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14685 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:48:30 +00:00
nixt
13ddb2bfbe Fixed redeclaration of m_debug_sphere. Improved AI turning while reversing.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14684 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:38:34 +00:00
nixt
420e73d102 Improved kart reverse when stuck. Fixed a bug in ThreeStrikesBattle::updateKartNodes().
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14673 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:02:15 +00:00
nixt
04a5d17de3 Merge from trunk recent changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14671 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 21:15:01 +00:00
nixt
acd7a64802 Huge merge from trunk, part 2.3 (splitting commits because they keep failing)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:47:10 +00:00
nixt
09a966b2d7 Huge merge from trunk, part 2.2 (splitting commits because they keep failing)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14668 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:33:54 +00:00
nixt
65a7bd0d84 Huge merge from trunk, part 2.1 (splitting commits into small parts because they keep failing for some reason)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14667 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:25:11 +00:00
nixt
43f1c59a6e Huge merge from trunk, part 1.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14659 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 03:45:57 +00:00
nixt
1c8dfb72e6 Last commit failed due to permission error. Testing to see if this commit succeeds.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14658 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 03:35:17 +00:00
nixt
a49a990a99 Improved kart localization on the nav map. The old location is mainted when a kart moves out of the nav map and cannot be found on it.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14654 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 00:11:40 +00:00
nixt
20d30bc09d BattleAI: Karts can now get un-stuck. They will reverse while turning in the opposite direction.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14653 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 00:00:20 +00:00
nixt
96d5666a08 Code refactoring: Moved AIBaseLapController::crashed()and its associated vars to AIBaseController::crashed(). Created update() and reset() in AIBaseController which are now called from AIBaseLapController's respective update/reset. Hopefully I didn't break the skidding AI.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 17:16:35 +00:00
nixt
c23f962119 Reimplemented the Floyd-Warshall path reconstruction to fix a bug where the next poly returned would actually be a poly close to the destination instead of being close to source polygon. This ensures AI follows right path and gets stuck less often.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14630 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 13:33:36 +00:00
nixt
1f6e23ead9 Implemented another debug feature: Debug spheres (red) that show where the AI kart is aiming. http://postimg.org/image/mwhbys39p/
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14624 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:13:48 +00:00
nixt
fab8829cf8 Declared m_ai_debug at wrong location. fixed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14623 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:07:09 +00:00
nixt
c6cbf487c9 A new unified function ThreeStrikesBattle::updateKartNodes() that localizes all karts (AI and player) on the polygon map.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14618 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 16:43:07 +00:00
nixt
41fa68f948 Applied a pending merge.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14617 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 16:28:57 +00:00
nixt
a31c314cb4 Major update to Battle AI. AI can localize itself on the navigation mesh. Battle graph is now stored as adjacency matrix instead of adjacency list.
Implemented pathfinding (Floyd-Warshall), AI can now find a path from one sector to another. As a proof of concept: AI can almost follow a player kart. Some code refactoring is in order before further development.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14340 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-29 05:47:11 +00:00
nixt
1c75270912 merged updates from trunk to branch
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14308 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-25 14:21:04 +00:00
nixt
a1ee115963 Split AIBaseController to AIBaseController and AIBaseLapController. Moved the functions independent of QuadGraph to AIBaseController. Added AIBaseController as friend of AIProperties. New class for BattleAI which inherits from AIBaseController. Its messy, need hiker.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14294 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-23 01:14:08 +00:00
nixt
3f9bf2ec47 Merged changes from trunk.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14293 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-23 01:09:18 +00:00
nixt
d3f92542df Split AIBaseController to AIBaseLapController and AIBaseController.
AIBaseLapController inherits from AIBaseController. 

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14223 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-09 07:26:55 +00:00
hikerstk
5b98a8bcf0 Fixed unnecessary type cast (since definition of IMeshSceneNode was
missing), fixed compiler warning.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14185 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 04:15:42 +00:00
nixt
6cc28c01de Forgot to clean up debug mesh and navmesh. Also moved debug camera a bit closer to the kart.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14184 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 04:03:22 +00:00
hikerstk
442ceee836 Fixed compilation issues on linux.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14183 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 03:51:42 +00:00
hikerstk
c06e49e37e Updated cmake build script.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14182 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-02 03:34:33 +00:00
nixt
479464ede4 fixed minor error and removed a redundant function.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14177 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 22:11:31 +00:00
nixt
fa3846e169 Fixed coloring in debug mesh. Each polygon distinctly visible in funky colors.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14176 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 22:00:10 +00:00
nixt
e0994932bf Added preliminary class for holding the battle mode navigation graph. The navigation mesh can now be viewed in game for battleisland ( start with --track-debug --camera-debug ) , the colors are bit messed up though.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14175 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-10-01 21:30:58 +00:00
nixt
c5e1b1a182 minor update to last commit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14167 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-28 11:13:24 +00:00
nixt
f4fe56dd31 Two new classes for holding the navigation mesh for battle maps.
note: proper comments will be added soon

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14166 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-28 10:20:57 +00:00
nixt
5a85e11d70 Reverted previous commit that broke some things.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14144 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-24 00:11:40 +00:00
hikerstk
891df54f3a Fixed rewind (events had a time stamp after increasing world clock,
while states had a time stamp before world clock was updated).
Still all work in progress ;)


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@14138 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-23 06:57:32 +00:00
nixt
167f25734c git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14137 178a84e3-b1eb-0310-8ba1-8eac791a3b58 2013-09-23 00:13:30 +00:00
hikerstk
3c503226d7 Created branch for nixt's work on a battle AI.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/battleAI@14136 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-23 00:00:51 +00:00
hikerstk
cb46fad124 1) Fixed time when state snapshots are taken (must be before the physics runs)
2) Added support for storing the exact time step sizes (probably only for
   debugging - since now we can try to have bitwise identical results when
   replaying).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13631 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 22:06:26 +00:00
hikerstk
c4d120e1b3 Stored the time stamp of the main simulation, so that during
a rewind the same time steps can be taken (that's mostly meant
for debugging).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13534 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-21 21:42:18 +00:00
hikerstk
0730359c3d Fixed bug in restoring kart controls. Added restoring
controls to kart controller.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 22:54:57 +00:00
hikerstk
f78cb2d1f2 Rewinding now can replay states and events, though there are
still (initially) minor differences (caused most likely by
the controls not set at the right time (i.e. one frame too
early or too late).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13484 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:23:08 +00:00
hikerstk
8ed8963c63 Documented the main loop of STK.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13483 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:20:31 +00:00
hikerstk
999d2dd82c Add the control settings to the state, that solves
the problem of determining the control states when
rewinding.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13482 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-15 06:19:35 +00:00
hikerstk
47b170ffb3 Bug- and style-fixes - looks like I committed incorrect files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13471 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-13 00:02:51 +00:00
hikerstk
9fe8d0f259 Started to work on rewinding. ATM a single kart can be rewound
to a previous time (i.e. the race continuous from the previous
location). No memory handling is done, ... all work in progress :)


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13468 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 23:29:21 +00:00
hikerstk
c787926e04 Created branch for rewinding.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/rewind@13467 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-12 13:08:23 +00:00
2836 changed files with 619508 additions and 338873 deletions

58
.appveyor.yml Normal file
View File

@@ -0,0 +1,58 @@
environment:
DEPS_DIR: c:\\projects\dependencies
DEPS_BRANCH: master
ASSETS_DIR: c:\\projects\stk-assets
APPVEYOR_CACHE_ENTRY_ZIP_ARGS: -t7z -m0=lzma2 -mx=9
os: Visual Studio 2015
clone_depth: 1
shallow_clone: true
platform:
# - x86
- x64
configuration:
- Debug
- Release
matrix:
fast_finish: true
#cache:
# - '%DEPS_DIR%'
#- '%ASSETS_DIR%'
install:
- ps: >-
If(!(Test-Path "$env:DEPS_DIR")) {
Write-Host "Downloading dependencies";
Start-Process -FilePath "git" -ArgumentList "clone --branch $env:DEPS_BRANCH --single-branch --depth 1 https://github.com/supertuxkart/dependencies.git $env:DEPS_DIR" -Wait;
}
Else {
Write-Host "Updating dependencies";
Start-Process -FilePath "git" -ArgumentList "fetch --depth 1" -WorkingDirectory "$env:DEPS_DIR" -Wait;
}
Get-ChildItem $env:DEPS_DIR | Measure-Object -property length -sum
#- ps: >-
#If(!(Test-Path "$env:ASSETS_DIR")) {
# Write-Host "Downloading assets";
# Start-Process -FilePath "svn" -ArgumentList "checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets $env:ASSETS_DIR" -Wait;
#}
#Else {
# Write-Host "Updating assets";
# Start-Process -FilePath "svn" -ArgumentList "update" -WorkingDirectory "$env:ASSETS_DIR" -Wait;
#}
#Get-ChildItem $env:ASSETS_DIR | Measure-Object -property length -sum
before_build:
- ps: Copy-Item "${env:DEPS_DIR}\windows_64bit\dependencies" c:\projects\stk-code\dependencies-64bit Recurse
- cmd: |
md build
cd build
if "%platform%"=="x64" set CMAKE_GENERATOR_NAME="Visual Studio 14 2015 Win64"
cmake -G %CMAKE_GENERATOR_NAME% -DCMAKE_BUILD_TYPE="%configuration%" .. -DCHECK_ASSETS=OFF
build:
parallel: true
project: build\ALL_BUILD.vcxproj

26
.gitignore vendored
View File

@@ -1,14 +1,15 @@
bld*/
build*/
cmake_build/
cmake_build*/
dependencies/
dependencies*/
CMakeFiles/
stk-editor/
.vscode/
.config/
supertuxkart-64
make*.bat
__pycache__
data/editor
data/karts
@@ -51,3 +52,24 @@ packets_log.txt
history.dat
README.dependencies
xx
android/android-ndk*
android/android-sdk*
android/assets
android/bin
android/build
android/libs
android/obj
android/res
android/.gradle
android-*
*.apk
*.keystore
lib/curl
lib/freetype
lib/ifaddrs
lib/libogg
lib/libvorbis
lib/openal
lib/openssl

View File

@@ -1,49 +1,56 @@
# Travis-CI configuration file for SuperTuxKart
# Travis-CI configuration file for SuperTuxKart
#
# Configuration manual:
# http://docs.travis-ci.com/user/build-configuration/
#
sudo: false
language: cpp
os:
- linux
- osx
compiler:
- gcc
# - clang
#branches:
# only:
# - master
before_install:
# Update repos
- sudo apt-get update -qq
# Install dependencies
- sudo apt-get install build-essential libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev
# Install mesa from an other repo (a newer version is required). Quantal is not supported anymore, saucy is only supported till July 2014,
# so we try to use trusty (precise which is what traiv uses a too old mesa version which doesn't link)
- sudo apt-add-repository "deb http://archive.ubuntu.com/ubuntu trusty main restricted"
- sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 3B4FE6ACC0B21F32
- sudo apt-get update -qq
- sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev libglew-dev cmake
- clang
matrix:
fast_finish: true
env:
matrix:
- BUILD_TYPE="Debug" SERVER_ONLY="OFF"
- BUILD_TYPE="Debug" SERVER_ONLY="ON"
- BUILD_TYPE="Release" SERVER_ONLY="OFF"
- BUILD_TYPE="Release" SERVER_ONLY="ON"
addons:
apt:
packages:
- build-essential
- cmake
- libbluetooth-dev
- libcurl4-gnutls-dev
- libfreetype6-dev
- libfribidi-dev
- libgl1-mesa-dev
- libjpeg-dev
- libogg-dev
- libopenal-dev
- libpng-dev
- libvorbis-dev
- libxrandr-dev
- mesa-common-dev
- pkg-config
- zlib1g-dev
before_script:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update && brew bundle; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then sudo mkdir -p /usr/local/include/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then sudo ln -s /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/ /usr/local/include/GL; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then export CMAKE_PREFIX_PATH=/usr/local/opt/freetype/:/usr/local/opt/curl/:/usr/local/opt/libogg/:/usr/local/opt/libogg/:/usr/local/opt/libvorbis/:/usr/local/opt/openssl\@1.1/:/usr/local/opt/glew/:/usr/local/opt/fribidi/; fi
script:
# First a debug build:
- mkdir build-debug
- cd build-debug
- cmake .. -DCMAKE_BUILD_TYPE=Debug -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
# Then a release build:
- cd ..
- mkdir build-release
- cd build-release
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
notifications:
irc:
channels:
- "irc.freenode.org#stk"
skip_join: false
use_notice: true
template:
#- "[%{commit}: %{author}] %{message}"
#- "%{build_url}"
- "[%{repository}#%{branch} @%{commit}] %{author}): %{message}"
- "Diff: %{compare_url}"
- "Build: %{build_url}"
- mkdir "build"
- cd "build"
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then /usr/local/opt/cmake/bin/cmake .. -DFREETYPE_INCLUDE_DIRS=/usr/local/opt/freetype/include/freetype2/ -DUSE_SYSTEM_GLEW=1 -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include/ -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DFREETYPE_LIBRARY=/usr/local/opt/freetype/lib/libfreetype.dylib -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSERVER_ONLY=$SERVER_ONLY -DCHECK_ASSETS=off -DBUILD_RECORDER=off; fi
- if [[ "$TRAVIS_OS_NAME" != "osx" ]]; then cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSERVER_ONLY=$SERVER_ONLY -DCHECK_ASSETS=off -DBUILD_RECORDER=off; fi
- make VERBOSE=1 -j3

View File

@@ -1 +0,0 @@
See the file data/CREDITS .

8
Brewfile Normal file
View File

@@ -0,0 +1,8 @@
brew "libogg"
brew "libvorbis"
brew "openal-soft"
brew "freetype"
brew "curl"
brew "openssl@1.1"
brew "fribidi"
brew "glew"

View File

@@ -1,59 +1,150 @@
## SupertTuxKart 0.9 (April 2015)
# Changelog
This file documents notable changes to SuperTuxKart across versions since its inception.
It should be kept in mind that some versions have a less complete changelog than others, and that this changelog do not list the details of the many small bugfixes and improvements which together make a significant part of the progress between releases.
For similar reasons, and because some features are vastly more complex than others, attributions of main changes should not be taken as a shorcut for overall contribution.
## Unreleased
* Networking game for normal race, time trial, free for all, capture the flag and soccer
* Better random item distribution for various numbers of karts by Alayan and hiker
* Numerous improvements to input on Android by deveee
* Unlockable SuperTux challenges in Story Mode by Alayan
* Race UI improvements (new speedometer, nitro gauge, bigger minimap) by Alayan
* Improvements to ghost replays (more data saved, live time difference, replay comparison, UI improvements, egg hunt replays) by Alayan
* Kart color customization by Benau
* Improved powerup handling in AI by Alayan
* Local multiplayer improvements by Fantasmos
* New coal skin by Alayan
* Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending)
* Audio improvements (crash sound depending on speed/direction, sound cue in nitro challenges)
* Gameplay improvements (much better slipstreaming, GP points...)
* Terrain slowdown works again as intended on several tracks where it was missing
* Many bugfixes
### Tracks and modeling
#### Tracks
* Many unwanted shortcuts and exploits fixed by Auria
* Las Dunas Soccer by samuncle
## SuperTuxKart 0.9.3 (28. October 2017)
* Reduced RAM and VRAM usage, reducing load times by Auria and Benau
* New mesh format optimized for space and hardware skinning
* Code refactoring of both render pipeline by Benau and Elderme
* Physics improvements and various physics bugfixes by hiker
* Kart GFX improvements (exhaust and headlight)
* In-game screen recording powered by libopenglrecorder
* High quality mipmap generation by Stragus
* New smoother camera by Auria
* New grand prix win scene
* Gamepad configuration bugfixes
* 3 Strikes Battles : added spare tire karts
* Visual representation of the start line in all tracks
* Various improvements (starting boost effect, wall driving fixes, parachutes, GP points, help page for bananas, cannon fixes, colorization shader)
### Tracks and modeling
#### Karts
* New kart Wilber and Hexley by Jymis
* New kart Kiki and updated Konqi by Benau
#### Tracks
* All tracks drivable in reverse, with arrows pointing in the correct direction
* Candela City by samuncle (replace Shiny Suburbs)
* Cornfield Crossing by samuncle (replace Bovine Barnyard)
* New battle track Las Dunas Arena by samuncle
## SuperTuxKart 0.9.2 (1. July 2016)
* Ghost replay races by Benau
* Battle mode AI by Benau
* Soccer mode AI by Benau
* TTF font rendering by Benau
* New ruby and forest skins by Benau
* Kart properties refactor by Flakebi
* Scripting work under the hood
* Work on the track editor by mhp
* Tweak to challenges
* New farm track song by 0zone0ne and Krobonil
* Bugfixes
### Tracks and modeling
#### Tracks
* Antediluvian Abysses by samuncle (replace Subsea)
* Volcano Island by Ponzino
* New icy soccer field by samuncle and Benau
## SuperTuxKart 0.9.1 (17. October 2015)
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Tweak to challenges
### Tracks and modeling
#### Tracks
* Better support for driving tracks in reverse
* Smaller tweaks and improvements to several tracks including
* Math class
* XR591
* Fort Magma
* Gran Paradiso Island
* Subsea
## SupertTuxKart 0.9 (24. April 2015)
* Fully shader-based rendering engine
* New tracks Cocoa Temple and Gran Paradiso
* Graphical improvements to many other tracks
* New karts amanda and gavroche
* New and improved tux, adiumy, sara the wizard and the racer, xue kart
* Online login which allows to:
** connect with friends and see when they are playing
** vote for addons
** collect online achievements
* connect with friends and see when they are playing
* vote for addons
* collect online achievements
* Grand Prix editor, including creation of random GPs
* Different kart physics
### Tracks and modeling
#### Karts
* New karts Amanda and Gavroche by XGhost
* New and improved Tux, Adiumy, Sara the Wizard and the Racer, Xue
#### Tracks
* Cocoa Temple by samuncle (replace Amazonian Journey)
* Gran Paradiso Island by samuncle (replace The Island)
* Graphical improvements to many other tracks
## SuperTuxKart 0.8.1 (26. November 2013)
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speedometer and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support
### Tracks and modeling
#### Karts
* New karts Xue and Sara
* Updated Beastie kart
#### Tracks
* STK Enterprise by Rubberduck (replace Star Track)
* Gameplay and graphical updates to several tracks :
* The Old Mine
* Lighthouse
* Zen Garden
#### Miscellaneous
* Updated nitro models
## SuperTuxKart 0.8 (11. December 2012)
* Story mode and new challenge set
* Improved AI
* Skidding and better collision physics
* Reverse mode
* New green valley track
* New Blackhill Mansion track
* Updated XR591 track
* Updated Fort Magma track
* Updated jungle track
* Updates Sand track
* Updated menus
* New music
### Tracks and modeling
#### Tracks
* Green Valley by Wolfs (replace Tux Tollway)
* Blackhill Mansion by samuncle (replace Crescent Crossing)
* Gameplay and graphical updates to several tracks :
* XR591
* Fort Magma
* Jungle
* Sand
## SuperTuxKart 0.7.3 (2. November 2011)
* New Zen Garden and Subsea tracks
* New Island battle arena
* New Suzanne kart
* New graphical effects
* New weapons 'Swatter' and 'Rubber Ball'
* Added Thunderbird as race referee
* 3 Strikes Battles now displays lives as spare tires
* Improved bubble gum
* See progression during Grand Prix
@@ -62,16 +153,28 @@
* Improved kart control at high speeds
* Better placement of rescued karts
* Transition track-making to blender 2.5/2.6
### Tracks and modeling
#### Karts
* New Suzanne kart
#### Tracks
* Zen Garden by samuncle (replace Secret Garden)
* New Subsea
* New Island battle arena
#### Miscellaneous
* Added Thunderbird as race referee
## SuperTuxKart 0.7.2 (15. July 2011)
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
* Improved star track UFO by Rudy
* New Beastie kart.
* Show when you get a highscore
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed
### Tracks and modeling
#### Karts
* New Beastie kart.
#### Tracks
* Improved Snow Peak by samuncle
* Improved Star Track UFO by Rudy
## SuperTuxKart 0.7.1b (21. April 2011)
* Fix circular dependency in challenges
@@ -79,8 +182,6 @@
## SuperTuxKart 0.7.1 (15. April 2011)
* Particle (smoke, splash, fire) and weather effects
* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
* New Beagle kart by wolterh
* Added internet news
* Support for live language switch
* Added optional minimal race UI
@@ -95,6 +196,12 @@
* Fixed character names that contain non-ASCII characters
* Full RTL (right to left) support
* Various other tweaks done and glitches fixed
### Tracks and modeling
#### Karts
* New Beagle kart by wolterh
#### Tracks
* New Fort Magma by samuncle
* New Shiny Suburbs by Horace
## SuperTuxKart 0.7 (December 2010)
Too many to list them all. Main points:
@@ -107,8 +214,12 @@ Too many to list them all. Main points:
* Other improvements
- Allowed alternative ways/shortcuts in tracks
- New item 'switch'
* New art:
- New tracks farm, hacienda, scotland, secret garden
### Tracks and modeling
#### Tracks
- Farm
- Hacienda by samuncle (replace Beach)
- Scotland by Canis Lupus
- Secret Garden
## SuperTuxKart 0.6.2a (October 2009)
* Bugfix: STK would crash while trying to save the config file
@@ -128,7 +239,7 @@ Too many to list them all. Main points:
* Bugfix: battle mode would not display track groups.
## SuperTuxKart 0.6.1 (February 2009)
* Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
* New music for Snow Mountain.
* Fixed bug in track selection screen that could cause a crash when track groups were used.
* Fixed crash in character selection that could happen if an old user config file existed.
* Fixed incorrect rescues in Fort Magma.
@@ -136,15 +247,19 @@ Too many to list them all. Main points:
* A plunger in the face is now removed when restarting.
* Added slow-down for karts driving backwards.
* Somewhat reduced 'shaking' of AI driven karts.
### Tracks and modeling
#### Karts
- New Puffy kart
#### Tracks
- New Cave battle map
## SuperTuxKart 0.6 (January 2009)
* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
* New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
* New game mode : 3-Strikes Battle
* Major improvements to AI
* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
* Improved user interface
* Karts now have a visible suspension effect
* Fully positional audio with OpenAL
@@ -159,9 +274,23 @@ Too many to list them all. Main points:
* Bug fixes and code refactor/cleanup/documentation
- Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
thanks to Samjam for the patch.
### Tracks and modeling
#### Karts
* Improved Wilber
* Eviltux
* Hexley
* Some old karts have been removed
#### Tracks
* Skyline
* Snow Mountain
* Race track
* Old Mine
* XR591
* Improved track :
* Star track
## SuperTuxKart 0.5 (May 2008)
* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
* Complete Challenges to unlock game modes, new tracks and a skidding preview
* New Follow the Leader game mode
* New Grand Prix
@@ -172,18 +301,29 @@ Too many to list them all. Main points:
* Many Bugfixes including:
- a memory leak fix (Charlie Head)
- an AI crash fix (Chris Morris)
### Tracks and modeling
#### Tracks
* SnowTux Peak
* Amazonian Journey
* City
* Canyon
* BSODs Battlements renamed to Fort Magma
* Improved Crescent Crossing, Fort Magma, and Star Track
## SuperTuxKart 0.4 (February 2008)
* New physics handling using the bullet physics engine
* New kart: wilber
* Improved 'Shifting Sands' and 'Lighthouse' tracks
* Improved AI
* New GUI handling, including resolution switching GUI
* Improved input handling
* Jump and look-back featue
* Additional music and main theme
### Tracks and modeling
#### Karts
* New kart: wilber
#### Tracks
* Improved 'Shifting Sands' and 'Lighthouse'
## SuperTuxKart 0.3 (May 2007)
* Highscore lists
@@ -215,7 +355,7 @@ Too many to list them all. Main points:
- Fixed keyboard keys unable to work on the first key press bug
- And others
##SuperTuxKart 0.2 (22. Sep 2006)
## SuperTuxKart 0.2 (22. Sep 2006)
* Significant performance improvement by using display lists
* Improved AI
* Support for different grand prixs
@@ -233,7 +373,7 @@ Too many to list them all. Main points:
* Added help and about screens, added credits to track designer
* Items were added to all tracks
##SuperTuxKart 0.1 (04. May 2006) (not officially released)
## SuperTuxKart 0.1 (04. May 2006) (not officially released)
* Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
* Removed all SDL dependencies, only plib is needed
* Single and multi-window menu can be used
@@ -241,7 +381,7 @@ Too many to list them all. Main points:
* Some bug fixes and small improvements
* Added profile option to support automatic profiling
##SuperTuxKart 0.0.0 (22. Dec 2004)
## SuperTuxKart 0.0.0 (22. Dec 2004)
* new tracks
* new characters and karts
* new user-interface

View File

@@ -1,28 +1,63 @@
cmake_minimum_required(VERSION 2.8.4)
# root CMakeLists for the SuperTuxKart project
project(SuperTuxKart)
set(PROJECT_VERSION "0.8.1")
set(PROJECT_VERSION "git")
add_definitions( -DSUPERTUXKART_VERSION="${PROJECT_VERSION}" )
cmake_minimum_required(VERSION 2.8.4)
if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
cmake_policy(SET CMP0043 OLD)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
include(CMakeDependentOption)
include(BuildTypeSTKRelease)
if (NOT CMAKE_BUILD_TYPE)
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to STKRelease")
set(CMAKE_BUILD_TYPE "STKRelease")
endif()
option(USE_WIIUSE "Support for wiimote input devices" ON)
option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(SERVER_ONLY "Create a server only (i.e. no graphics or sound)" OFF)
option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
option(USE_SYSTEM_ENET "Use system ENET instead of the built-in version, when available." ON)
option(USE_SYSTEM_GLEW "Use system GLEW instead of the built-in version, when available." ON)
CMAKE_DEPENDENT_OPTION(USE_CRYPTO_OPENSSL "Use OpenSSL instead of Nettle for cryptography in STK." OFF
"NOT APPLE" ON)
CMAKE_DEPENDENT_OPTION(BUILD_RECORDER "Build opengl recorder" ON
"NOT SERVER_ONLY;NOT APPLE" OFF)
CMAKE_DEPENDENT_OPTION(USE_FRIBIDI "Support for right-to-left languages" ON
"NOT SERVER_ONLY" OFF)
CMAKE_DEPENDENT_OPTION(USE_WIIUSE "Support for wiimote input devices" ON
"NOT SERVER_ONLY;NOT MINGW;NOT CYGWIN" OFF)
if(APPLE)
list(APPEND CMAKE_PREFIX_PATH /usr/local/opt)
include_directories(/usr/local/opt/fribidi/include/)
include_directories(/usr/local/opt/openssl@1.1/include/)
include_directories(/usr/local/opt/openssl@1.1/include/openssl/)
include_directories(/usr/local/opt/freetype/include/freetype2/)
endif()
if((UNIX AND NOT APPLE) AND NOT SERVER_ONLY)
option(ENABLE_WAYLAND_DEVICE "Enable Wayland device for linux build" ON)
if((${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm") OR
(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64"))
option(USE_GLES2 "Use OpenGL ES2 renderer" ON)
else()
option(USE_GLES2 "Use OpenGL ES2 renderer" OFF)
endif()
endif()
if(UNIX OR MINGW)
option(USE_CPP2011 "Activate C++ 2011 mode (GCC only)" OFF)
option(DEBUG_SYMBOLS "Compile with debug symbols" OFF)
endif()
if(MSVC OR MINGW)
if(MSVC AND (MSVC_VERSION LESS 1900))
# Normally hide the option to build wiiuse on VS, since it depends
# on the installation of the Windows DDK (Driver Developer Kit),
# which also needs an absolute path :(
@@ -32,13 +67,9 @@ else()
set(WIIUSE_BUILD ON)
endif()
if(MINGW OR CYGWIN)
set(USE_WIIUSE OFF)
endif()
if(UNIX AND NOT APPLE)
option(USE_XRANDR "Use xrandr instead of vidmode" ON)
option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
option(USE_LIBBFD "Use libbfd for crash reporting and leak check" OFF)
endif()
set(STK_SOURCE_DIR "src")
@@ -51,53 +82,182 @@ set(STK_INSTALL_BINARY_DIR "bin" CACHE
set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
# Define dependencies path
if(MSVC)
set(DEPENDENCIES "dependencies-vs")
elseif(MINGW)
set(DEPENDENCIES "dependencies-mingw")
else()
set(DEPENDENCIES "dependencies")
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(DEPENDENCIES "${DEPENDENCIES}-64bit")
endif()
if(WIN32)
if(NOT IS_DIRECTORY "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}")
set(DEPENDENCIES "dependencies")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(DEPENDENCIES "${DEPENDENCIES}-64bit")
endif()
endif()
if(NOT IS_DIRECTORY "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}")
message(FATAL_ERROR "Dependencies directory not found.")
endif()
endif()
# These variables enable MSVC to find libraries located in "dependencies"
if(WIN32)
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/${DEPENDENCIES})
add_definitions(-D_IRR_STATIC_LIB_)
add_definitions(-DNO_IRR_COMPILE_WITH_X11_)
include_directories(${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include)
endif()
if(USE_GLES2)
add_definitions(-DUSE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_ -DNO_IRR_COMPILE_WITH_OPENGL_)
endif()
if(SERVER_ONLY)
add_definitions(-DSERVER_ONLY)
add_definitions(-DNO_IRR_COMPILE_WITH_X11_ -DNO_IRR_COMPILE_WITH_OPENGL_ -DNO_IRR_COMPILE_WITH_OSX_DEVICE_)
endif()
if(UNIX OR MINGW)
if(DEBUG_SYMBOLS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
endif()
endif()
if(UNIX AND NOT APPLE)
find_package(PkgConfig REQUIRED)
if(NOT PKGCONFIG_FOUND)
message(FATAL_ERROR "Pkg-config not found.")
endif()
endif()
# Build the Bullet physics library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
# Build the ENet UDP network library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
# Find system ENet library or build it if missing
if((UNIX AND NOT APPLE) AND USE_SYSTEM_ENET)
pkg_check_modules(ENET libenet>=1.3.4)
endif()
# Build glew library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
if(ENET_FOUND)
include_directories(${ENET_INCLUDE_DIRS})
else()
# Fallback to built-in version
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
set(ENET_LIBRARIES "enet")
endif()
if((WIN32 AND NOT MINGW) OR APPLE)
if (NOT APPLE)
# Find system GLEW library or build it if missing
if (APPLE)
find_package(glew)
if(GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
endif()
elseif(NOT USE_GLES2 AND NOT SERVER_ONLY)
add_definitions(-DGLEW_NO_GLU)
if((UNIX AND NOT APPLE) AND USE_SYSTEM_GLEW)
pkg_check_modules(GLEW glew>=2.1)
endif()
if(GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
else()
# Fallback to built-in version silently
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
set(GLEW_LIBRARIES "glew")
endif()
endif()
if(MSVC)
# Build zlib library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
set(ZLIB_LIBRARY zlibstatic)
endif()
if (NOT SERVER_ONLY)
if(MSVC OR APPLE)
# Build png library
set(SKIP_INSTALL_ALL TRUE)
set(PNG_STATIC TRUE CACHE BOOL "Build static lib")
set(PNG_TESTS FALSE CACHE BOOL "Build libpng tests")
set(PNG_SHARED FALSE CACHE BOOL "Build shared lib")
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
set(PNG_LIBRARY png_static)
endif()
# Build png library
set (SKIP_INSTALL_ALL TRUE)
set (PNG_STATIC TRUE)
set (PNG_TESTS FALSE)
set (PNG_SHARED FALSE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
#build jpeg library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
set(PNG_LIBRARY png15_static)
set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
set(JPEG_LIBRARY jpeglib)
# Add jpeg library
if (APPLE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
set(JPEG_LIBRARY jpeglib)
else()
find_package(JPEG REQUIRED)
include_directories(${JPEG_INCLUDE_DIR})
endif()
endif()
if (BUILD_RECORDER)
find_library(OPENGLRECORDER_LIBRARY NAMES openglrecorder libopenglrecorder PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_path(OPENGLRECORDER_INCLUDEDIR NAMES openglrecorder.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
if (NOT OPENGLRECORDER_LIBRARY OR NOT OPENGLRECORDER_INCLUDEDIR)
if(PROJECT_VERSION STREQUAL "git")
message(WARNING "libopenglrecorder not found, disabling in-game recorder. "
"To use recorder, install libopenglrecorder.")
set(OPENGLRECORDER_LIBRARY CACHE INTERNAL "")
set(OPENGLRECORDER_INCLUDEDIR CACHE INTERNAL "")
set(BUILD_RECORDER OFF)
else()
message(FATAL_ERROR "libopenglrecorder not found. "
"Either install libopenglrecorder or disable in-game recorder with -DBUILD_RECORDER=0")
endif()
else()
include_directories(${OPENGLRECORDER_INCLUDEDIR})
mark_as_advanced(OPENGLRECORDER_LIBRARY OPENGLRECORDER_INCLUDEDIR)
add_definitions(-DENABLE_RECORDER)
endif()
endif()
if(NOT SERVER_ONLY)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
include_directories("${PROJECT_SOURCE_DIR}/lib/graphics_utils")
endif()
if(NOT SERVER_ONLY)
find_library(SQUISH_LIBRARY NAMES squish libsquish)
find_path(SQUISH_INCLUDEDIR NAMES squish.h PATHS)
if (NOT SQUISH_LIBRARY OR NOT SQUISH_INCLUDEDIR)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libsquish")
include_directories("${PROJECT_SOURCE_DIR}/lib/libsquish")
SET(SQUISH_LIBRARY squish)
else()
include_directories("${SQUISH_INCLUDEDIR}")
MESSAGE(STATUS "Use system libsquish: ${SQUISH_LIBRARY}")
endif()
endif()
# Build the irrlicht library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
@@ -117,40 +277,50 @@ endif()
include_directories(${STK_SOURCE_DIR})
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
endif()
# Build the angelscript library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
# OpenAL
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL")
set(OPENAL_LIBRARY)
# Build the angelscript library if not in system
if(USE_SYSTEM_ANGELSCRIPT)
find_package(Angelscript)
if(ANGELSCRIPT_FOUND)
include_directories(${Angelscript_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Angelscript not found. "
"Either install angelscript or use built-in version using "
"-DUSE_SYSTEM_ANGELSCRIPT=0")
endif()
else()
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
set(Angelscript_LIBRARIES angelscript)
endif()
# OggVorbis
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers")
else()
if(NOT SERVER_ONLY)
# OpenAL
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
# OggVorbis
find_package(OggVorbis REQUIRED)
include_directories(${OGGVORBIS_INCLUDE_DIRS})
add_definitions(-DENABLE_SOUND)
endif()
# Freetype
if (NOT SERVER_ONLY)
find_package(Freetype)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Freetype not found. "
"Freetype is required to display characters in SuperTuxKart. ")
endif()
endif()
# Fribidi
@@ -165,43 +335,31 @@ if(USE_FRIBIDI)
endif()
endif()
# OpenMP
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
if(UNIX OR MINGW)
# if(USE_CPP2011)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
# endif()
endif()
# OpenGL
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
if(NOT USE_GLES2 AND NOT SERVER_ONLY)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
if(USE_XRANDR)
find_package(Xrandr REQUIRED)
if(NOT XRANDR_FOUND)
message(FATAL_ERROR "XRANDR not found.")
endif()
if(USE_LIBBFD)
find_package(Libbfd)
if(LIBBFD_FOUND)
add_definitions(-DENABLE_LIBBFD)
include_directories(${LIBBFD_INCLUDE_DIRS})
else()
find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm)
mark_as_advanced(IRRLICHT_XF86VM_LIBRARY)
set(USE_LIBBFD OFF CACHE BOOL "Use libbfd for crash reporting and leak check" FORCE)
message(WARNING "Libbfd not found, disable integrated stack trace.")
endif()
endif()
# Set some compiler options
if(UNIX OR MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function")
endif()
if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
endif()
if(WIN32)
@@ -210,6 +368,11 @@ if(WIN32)
# And shut up about unsafe stuff
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Avoid timespec structure redeclaration on Visual Studio 2015
if (NOT (MSVC_VERSION LESS 1900))
add_definitions(-DHAVE_STRUCT_TIMESPEC)
endif()
endif()
if(MSVC)
@@ -226,11 +389,9 @@ else()
endif()
endif()
# TODO: remove this switch
add_definitions(-DHAVE_OGGVORBIS)
if(WIN32)
configure_file("${STK_SOURCE_DIR}/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
configure_file("${STK_SOURCE_DIR}/../tools/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
endif()
# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
@@ -251,16 +412,10 @@ if(APPLE)
add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES})
find_library(IOKIT_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(CARBON_LIBRARY Carbon)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
target_link_libraries(supertuxkart
${IOKIT_LIBRARY}
${QUICKTIME_LIBRARY}
${CARBON_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COCOA_LIBRARY})
# configure CMake to use a custom Info.plist
@@ -280,7 +435,7 @@ else()
elseif(MINGW)
set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
endif()
find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib)
mark_as_advanced(PTHREAD_LIBRARY)
# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
@@ -300,12 +455,45 @@ else()
target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
endif()
# CURL
if(WIN32)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
# CURL and OpenSSL or Nettle
# 1.0.1d for compatible AES GCM handling
SET(OPENSSL_MINIMUM_VERSION "1.0.1d")
if(MSVC)
set(USE_CRYPTO_OPENSSL ON)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib/libcurl.lib)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib/libeay32.lib)
elseif(MINGW)
set(USE_CRYPTO_OPENSSL ON)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib/libcurldll.a)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib/libeay32.dll)
else()
find_package(CURL REQUIRED)
include_directories(${CURL_INCLUDE_DIRS})
find_path(NETTLE_INCLUDE_DIRS nettle/gcm.h nettle/sha.h nettle/base64.h nettle/version.h nettle/yarrow.h)
find_library(NETTLE_LIBRARY NAMES nettle libnettle)
if (NOT NETTLE_INCLUDE_DIRS OR NOT NETTLE_LIBRARY OR USE_CRYPTO_OPENSSL)
set(USE_CRYPTO_OPENSSL ON)
find_package(OpenSSL REQUIRED)
if(${OPENSSL_VERSION} VERSION_LESS ${OPENSSL_MINIMUM_VERSION} OR
(${OPENSSL_VERSION} VERSION_EQUAL ${OPENSSL_MINIMUM_VERSION} AND ${OPENSSL_VERSION} STRLESS ${OPENSSL_MINIMUM_VERSION}))
message(FATAL_ERROR "OpenSSL version found (${OPENSSL_VERSION}) is less then the minimum required (${OPENSSL_MINIMUM_VERSION}), aborting.")
endif()
include_directories(${OpenSSL_INCLUDE_DIRS})
else()
set(USE_CRYPTO_OPENSSL OFF)
include_directories(${NETTLE_INCLUDE_DIRS})
endif()
endif()
if (USE_CRYPTO_OPENSSL)
message(STATUS "OpenSSL will be used for cryptography in STK.")
add_definitions(-DENABLE_CRYPTO_OPENSSL)
else()
message(STATUS "Nettle will be used for cryptography in STK.")
add_definitions(-DENABLE_CRYPTO_NETTLE)
endif()
# Common library dependencies
@@ -313,22 +501,37 @@ target_link_libraries(supertuxkart
bulletdynamics
bulletcollision
bulletmath
enet
glew
${ENET_LIBRARIES}
stkirrlicht
angelscript
${Angelscript_LIBRARIES}
${CURL_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${OPENAL_LIBRARY}
${OPENGL_LIBRARIES}
)
if(UNIX AND NOT APPLE)
target_link_libraries(supertuxkart ${X11_LIBRARIES})
if(USE_XRANDR)
target_link_libraries(supertuxkart ${XRANDR_LIBRARIES})
if (USE_CRYPTO_OPENSSL)
target_link_libraries(supertuxkart ${OPENSSL_CRYPTO_LIBRARY})
else()
target_link_libraries(supertuxkart ${NETTLE_LIBRARY})
endif()
if(NOT SERVER_ONLY)
if(NOT USE_GLES2)
target_link_libraries(supertuxkart ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARIES})
else()
target_link_libraries(supertuxkart ${IRRLICHT_XF86VM_LIBRARY})
target_link_libraries(supertuxkart GLESv2)
endif()
target_link_libraries(supertuxkart
${SQUISH_LIBRARY}
${FREETYPE_LIBRARIES}
${JPEG_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${OPENAL_LIBRARY}
graphics_utils)
endif()
if(UNIX AND NOT APPLE)
if(USE_LIBBFD)
target_link_libraries(supertuxkart ${LIBBFD_LIBRARIES})
endif()
if(USE_ASAN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
@@ -336,13 +539,13 @@ if(UNIX AND NOT APPLE)
endif()
endif()
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch i386 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
if(BUILD_RECORDER)
target_link_libraries(supertuxkart ${OPENGLRECORDER_LIBRARY})
endif()
# FreeBSD does not search in /usr/local/lib, but at least Freetype is installed there :(
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
endif()
if(USE_FRIBIDI)
@@ -361,7 +564,7 @@ if(USE_WIIUSE)
if(WIIUSE_BUILD)
target_link_libraries(supertuxkart wiiuse)
else()
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib/wiiuse.lib)
endif()
else()
target_link_libraries(supertuxkart wiiuse bluetooth)
@@ -374,13 +577,13 @@ if(MSVC OR MINGW)
target_link_libraries(supertuxkart iphlpapi.lib)
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/dependencies/dll"
"${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/dll"
$<TARGET_FILE_DIR:supertuxkart>)
add_custom_target(stkshaders SOURCES ${STK_SHADERS})
endif()
if(MINGW)
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBGCC)
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
@@ -388,37 +591,12 @@ if(MINGW)
if(LIBSTDCPP)
file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBOPENMP)
file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBPTHREAD)
file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
endif()
# Optional tools
add_subdirectory(tools/font_tool)
# ==== Make dist target ====
if(MSVC OR MINGW)
# Don't create a dist target for VS
else()
add_custom_target(dist
COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2
&& echo "Exporting..."
&& svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
&& echo "Compressing..."
&& cd ${CMAKE_BINARY_DIR}
&& tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION}
&& echo "Done, cleaning up"
&& rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
endif()
# ==== Checking if data folder exists ====
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
@@ -456,10 +634,10 @@ if(STK_ASSETS_DIR AND CHECK_ASSETS)
install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
endif()
install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_48.png DESTINATION share/icons/hicolor/48x48/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata)
install(FILES data/supertuxkart_48.png DESTINATION share/pixmaps RENAME supertuxkart.png)
install(FILES data/supertuxkart.appdata.xml DESTINATION share/metainfo)
if(MINGW)
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR}

View File

@@ -12,7 +12,7 @@ GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (c) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

View File

@@ -1,21 +1,23 @@
#SuperTuxKart Installation Instructions
## Building from source
Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
In order to build SuperTuxKart from source, you'll need both the code and the assets (See <https://supertuxkart.net/Source_control> for more information):
`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
```bash
git clone https://github.com/supertuxkart/stk-code stk-code
svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
```
Place the `stk-assets` folder next to the source root `stk-code` folder.
See <http://supertuxkart.sourceforge.net/Source_control> for more information
## Building SuperTuxKart on Linux
### Dependencies
##Building STK on Linux
First, make sure that you have the following packages installed:
To build SuperTuxKart from source, you'll need to install the following packages:
* OpenGL (mesa)
* OpenAL (recommended: openal-soft-devel)
* Ogg (libogg-dev)
* Ogg (libogg-dev)
* Vorbis (libvorbis-dev)
* Freetype (libfreetype6-dev)
* libcurl (libcurl-devel)
* libbluetooth (bluez-devel)
* libpng (libpng-devel)
@@ -24,40 +26,66 @@ First, make sure that you have the following packages installed:
Ubuntu command:
```bash
sudo apt-get install build-essential cmake libbluetooth-dev \
libcurl4-openssl-dev libenet-dev libfreetype6-dev libfribidi-dev \
libgl1-mesa-dev libglew-dev libjpeg-dev libogg-dev libopenal-dev libpng-dev \
libssl-dev libvorbis-dev libxrandr-dev libx11-dev pkg-config zlib1g-dev
```
sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \
libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev
Fedora command:
```bash
sudo dnf install @development-tools cmake bluez-libs-devel \
openssl-devel libcurl-devel freetype-devel fribidi-devel mesa-libGL-devel \
libjpeg-turbo-devel libogg-devel openal-soft-devel libpng-devel \
libvorbis-devel libXrandr-devel libGLEW pkgconf zlib-devel
```
Unpack the files from the tarball like this:
### In-game recorder
```
tar xzf supertuxkart-*.tar.gz
cd supertuxkart-*
```
To build the in-game recorder for STK, you have to install
libopenglrecorder from your distribution, or compile it yourself from [here](https://github.com/Benau/libopenglrecorder).
Compilation instruction is explained there. If you don't need this feature, pass `-DBUILD_RECORDER=off` to cmake.
where `*` is the version of SuperTuxkart you downloaded - eg `0.8.0`. Then:
### Compiling
To compile SuperTuxKart, run the following commands inside `stk-code` directory:
Compile SuperTuxKart:
```
```bash
mkdir cmake_build
cd cmake_build
cmake ..
make VERBOSE=1 -j2
make -j4
```
STK can then be run from the build directory with `bin/supertuxkart`
#### Keeping your build up to date
To recompile the latest code without redownloading the entire source, first run the ```svn up``` command inside the 'stk-assets' directory, then run the following commands inside the 'stk-code' directory:
```bash
git pull
cd cmake_build
cmake ..
make -j4
```
To create a debug version of STK, use:
##### Build Speed Optimization
`cmake .. -DCMAKE_BUILD_TYPE=Debug`
"-j4" is an example, for a faster build, use "-jx" instead, where "x" is the amount of CPU threads you have, minus one. "-j$(nproc)" usually works.
To test the compilation, supertuxkart can be run from the build
directory by ./bin/supertuxkart
### Further options
To install the file, as root execute:
To create a debug version of STK, run:
`make install`
```bash
cmake .. -DCMAKE_BUILD_TYPE=Debug
```
You can install your build system-wide:
```bash
sudo make install
```
The default install location is `/usr/local`, i.e. the data files will
be written to `/usr/local/share/games/supertuxkart`, the executable
@@ -65,10 +93,169 @@ will be copied to `/usr/local/bin`. To change the default installation
location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
##Building STK on OS X
See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
##Building STK on Windows
See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>
## Building SuperTuxKart on Windows
To Build SuperTuxKart on Windows, follow these instructions:
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/). The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.
2a. If you want the stable version, download the SuperTuxKart source package from the latest stable version [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/) and unpack it.
2b. If you want the development version, you will need a Git client and a SVN client. More information can be found here: [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users\<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the correspodning URL found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control). While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control).
*Note: Both `stk-code` and `stk-assets` **must** be in the same directory, otherwise the build will likely fail!*
3a. If you got the stable version, download the Windows dependencies package from [SuperTuxKart download area: Dependencies - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/) and unpack it.
3b. If you got the development version go to SuperTuxKart-dev in your file browser, right-click somewhere empty, select "Git clone..." and paste https://github.com/supertuxkart/dependencies.git in the URL field; click OK. When finished, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory; rename the latter to `dependencies-64bit` if you want to compile a 64-bit build.
4. Download CMake from here: [CMake - download page](https://cmake.org/download/), install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your `stk-code` directory in the 'Where is the source code' field, and point it to a new directory called `build` or `bld` inside the stk-code directory.
5. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press `Yes`. CMake will then ask you about your version of Visual Studio.
Confirm your selection; *Please look at the table below to avoid confusion between version numbers and releases of Visual Studio*; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended.
6. Navigate to your build directory and open the `SuperTuxKart.sln` file; Visual Studio will now load the solution.
7. In the 'Solution Explorer', right click on the `supertuxkart` project and select "Set as StartUp project".
8. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: `CTRL + SHIFT + B` to build the solution.
*Note: To avoid confusion between releases and versions, refer to this table:*
Visual Studio Release | Version
----------------------|------------
Visual Studio 2017| 15
Visual Studio 2015| 14
Visual Studio 2013| 13
## Building SuperTuxKart on Windows (from PowerShell/Command line)
1. Download and install Visual Studio from here: [Visual Studio - Download](https://www.visualstudio.com/downloads/), the free Visual Studio Community edition works fine.
2. Download a source package from either [SuperTuxKart 0.9.2 download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.9.2) or [SuperTuxKart.net - Source Control](https://supertuxkart.net/Source_control)
NOTE: the `stk-code` and `stk-assets` directories **must** be in the same directory
3. Download the Windows dependencies package from either [SuperTuxKart download area - SourceForge.net](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/)
or [SuperTuxKart on GitHub - Dependencies](https://github.com/supertuxkart/dependencies)
and unpack the archive; once unpacked, copy the `dependencies` directory from either the `windows` or the `windows_64bit` directories into the `stk-code` directory
4. Download CMake from here: [CMake - download page](https://cmake.org/download/); and install it. Navigate to the `stk-code` directory; and create an directory called "build":
```cmd
mkdir build
cd build
```
5. Once inside the build directory; run CMake to start the compilation process:
```cmd
cmake ..
```
6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:
```cmd
msbuild.exe SuperTuxKart.sln
```
SuperTuxKart can now be run as `bin\Debug\supertuxkart.exe` or `bin\Release\supertuxkart.exe`
## Building SuperTuxKart on macOS
### Getting Started
Install the developer tools, either from the OS X Install DVD or from Apple's website.
If you have never built anything before, you have create `/usr/local/include/` first:
```bash
sudo mkdir -p /usr/local/include/
```
Symlink the `include`-folder of OpenGL framework to `/usr/local/include/GL` (Unix programs have an easier time finding it this way):
```bash
sudo ln -s /System/Library/Frameworks/OpenGL.framework/Versions/A/Headers/ /usr/local/include/GL
```
On OS X 10.9.5, you might need the following workaround:
```bash
sudo ln -s `xcrun --show-sdk-path`/usr/include/ /usr/include
sudo ln -s `xcrun --show-sdk-path`/System/Library/Frameworks/OpenGL.framework/Headers/ /usr/local/include/OpenGL
```
The first link is required in order to find libcurl, the second to find opengl.
### CMake
CMake is used to build STK. At this time CMake will not make a binary that is ready for distribution.
You'll have to run these commands inside your stk-code directory.
### STK 0.9.4 or later (or latest git)
Install homebrew ( https://brew.sh/)
Install all of the dependencies using homebrew :
```bash
brew install libogg
brew install libvorbis
brew install openal-soft
brew install freetype
brew install curl
brew install openssl@1.1
brew install fribidi
brew install glew
```
Build STK
```bash
mkdir cmake_build
cd cmake_build
CMAKE_PREFIX_PATH=/usr/local/opt/freetype/:/usr/local/opt/curl/:/usr/local/opt/libogg/:/usr/local/opt/libogg/:/usr/local/opt/libvorbis/:/usr/local/opt/openssl\@1.1/:/usr/local/opt/glew/:/usr/local/opt/fribidi/ /usr/local/opt/cmake/bin/cmake .. -DFREETYPE_INCLUDE_DIRS=/usr/local/opt/freetype/include/freetype2/ -DUSE_SYSTEM_GLEW=1 -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include/ -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DFREETYPE_LIBRARY=/usr/local/opt/freetype/lib/libfreetype.dylib
make
```
#### (Optional) packaging for distribution
By default, the executable that is produced is not ready for distribution. Install https://github.com/auriamg/macdylibbundler and run:
```bash
dylibbundler -od -b -x ./bin/SuperTuxKart.app/Contents/MacOS/supertuxkart -d ./bin/SuperTuxKart.app/Contents/libs/ -p @executable_path/../libs/
```
Afterwards, copy the contents of `stk-assets` into `/SuperTuxKart.app/Contents/Resources/data`.
### STK 0.9.3 or earlier
Download pre-built dependencies from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/OSX/) and put the frameworks in [hard disk root]/Library/Frameworks
Building with clang:
```bash
mkdir cmake_build
cd cmake_build
cmake ..
make
```
Building with GCC:
```bash
mkdir cmake_build
cd cmake_build
cmake .. -DCMAKE_CXX_COMPILER=/usr/bin/g++ -DCMAKE_C_COMPILER=/usr/bin/gcc
make
```
Building on 10.10 with 10.9 compatibility:
```bash
cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9
```
#### Xcode
Place an additional copy of the dependencies into `Users/<YOUR_USERNAME>/Library/Frameworks`.
Then cd to your cloned stk-code directory and execute the following commands:
```bash
mkdir xcode_build && cd xcode_build
cmake .. -GXcode
```
Use Finder to navigate to your stk-code/xcode_build folder and open the newly generated Xcode project (`SuperTuxKart.xcodeproj`).
You can then build the project in Xcode using Product -> Build
Note: Xcode is much less well tested than makefiles, so there may be issues when trying to use Xcode.

49
ISSUE_TEMPLATE.md Normal file
View File

@@ -0,0 +1,49 @@
## Description
Provide a description of your issue.
For any suggestions, please address them on the [forum](https://forum.freegamedev.net/viewforum.php?f=16).
## Steps to reproduce
## Configuration
STK release version:
STK Source (ppa, distribution package, official bin,...):
If you did not download STK from the official website, please specify where you got it:
System:
Graphics card:
CPU:
Gamepads/keyboards models if related to the issue:
## Additional information
Please provide stdout.log, it is located in
* %appdata%\supertuxkart\0.8.2 (windows)
* ~/Library/Application Support/supertuxkart/0.8.2 (mac)
* $XDG_CONFIG_HOME/supertuxkart/0.8.2 or ~/.config/supertuxkart/0.8.2 (linux, and other unix based systems)
stdout.log
```
```
If your issue is related to the input config (gamepads, keyboards), please provide your file input.xml located in the same directory as stdout.log.
input.xml
```xml
```
If an error message was shown, please copy paste the complete error message or a screenshot of it.
error
```
```

171
NETWORKING.md Normal file
View File

@@ -0,0 +1,171 @@
# Online networking games for STK
## Hosting server
First of all, you can compile STK with `-DSERVER_ONLY=ON` which will produce a GUI-less STK binary optimized for size and memory usage, useful for situation like in VPS.
### Hosting WAN (public internet) server
You are required to have an stk online account first, go [here](https://addons.supertuxkart.net/register.php) for registration.
It is recommended you have a saved user in your computer to allow hosting multiple servers simultaneously with the same account, if you have a fresh STK installation, first run:
`supertuxkart --init-user --login=your_registered_name --password=your_password`
After that you should see `Done saving user, leaving` in terminal if it successfully logged in.
Than you can just run:
`supertuxkart --server-config=your_config.xml --network-console`
It will create that xml configuration file if not found in current directory, you can type `quit` in terminal, than you can edit that file for further configuration as required.
The current server configuration xml looks like this:
```xml
<?xml version="1.0"?>
<server-config version="1" >
<!-- Name of server, encode in XML if you want to use unicode characters. -->
<server-name value="stk server" />
<!-- Port used in server, if you specify 0, it will use the server port specified in stk_config.xml or if random-server-port is enabled in user config, than any port. STK will auto change to random port if the port you specify failed to be bound. -->
<server-port value="0" />
<!-- Game mode in server, 0 is normal race (grand prix), 1 is time trial (grand prix), 3 is normal race, 4 time trial, 6 is soccer, 7 is free-for-all and 8 is capture the flag. Notice: grand prix server doesn't allow for players to join and wait for ongoing game. -->
<server-mode value="3" />
<!-- Difficulty in server, 0 is beginner, 1 is intermediate, 2 is expert and 3 is supertux (the most difficult). -->
<server-difficulty value="0" />
<!-- Number of grand prix tracks per game (If grand prix enabled). -->
<gp-track-count value="3" />
<!-- Use goal target in soccer. -->
<soccer-goal-target value="false" />
<!-- Enable wan server, which requires you to have an stk-addons account with a saved session. Check init-user command for details. -->
<wan-server value="true" />
<!-- Enable network console, which can do for example kickban. -->
<enable-console value="false" />
<!-- Maximum number of players on the server, setting it more than 8 will have performance degradation. -->
<server-max-players value="8" />
<!-- Password for private server, empty for a public server. -->
<private-server-password value="" />
<!-- Message of today shown in lobby, you can enter encoded XML words here or a file.txt and let STK load it. -->
<motd value="" />
<!-- Timeout in seconds for voting tracks in server. -->
<voting-timeout value="20" />
<!-- Timeout in seconds for validation of clients in wan, currently stk will use the stk-addons server to share AES key between client and server. -->
<validation-timeout value="20" />
<!-- By default WAN server will always validate player and LAN will not, disable it to allow non-validated player in WAN. -->
<validating-player value="true" />
<!-- Disable it to turn off all stun related code in server, it allows saving server resource if your server is not behind a firewall. -->
<firewalled-server value="true" />
<!-- No server owner in lobby which can control the starting of game or kick any players. -->
<owner-less value="false" />
<!-- Time to wait before entering kart selection screen if satisfied min-start-game-players below for owner less or ranked server. -->
<start-game-counter value="30" />
<!-- Only auto start kart selection when number of connected player is larger than or equals this value, for owner less or ranked server, after start-game-counter reaches 0. -->
<min-start-game-players value="2" />
<!-- Automatically end linear race game after 1st player finished for some time (currently his finished time * 0.25 + 15.0). -->
<auto-end value="false" />
<!-- Enable team choosing in lobby in team game (soccer and CTF). If owner-less is enabled, than this option is always disabled. -->
<team-choosing value="true" />
<!-- Server will submit ranking to stk addons server for linear race games, you require permission for that. validating-player, auto-end and owner-less will be turned on. -->
<ranked value="false" />
<!-- Time in seconds when a flag is dropped a by player in CTF returning to its own base. -->
<flag-return-timemout value="20" />
<!-- Value used to calculate hit limit in free for all, which is min(number of players * hit-limit-threshold, 40), negative value to disable hit limit. -->
<hit-limit-threshold value="5" />
<!-- Value used to calculate time limit in free for all, which is max(number of players * time-limit-threshold-ffa, 3.0) * 60, negative value to disable time limit. -->
<time-limit-threshold-ffa value="0.7" />
<!-- Value used to calculate capture limit in CTF, which is max(3.0, number of players * capture-limit-threshold), negative value to disable capture limit. -->
<capture-limit-threshold value="0.7" />
<!-- Value used to calculate time limit in CTF, which is max(3.0, number of players * (time-limit-threshold-ctf + flag-return-timemout / 60.0)) * 60.0, negative value to disable time limit. -->
<time-limit-threshold-ctf value="0.9" />
<!-- Value used by server to automatically calculate lap of each race in network game, if more than 0.0f, the number of lap of each track vote in linear race will be determined by max(1.0f, auto-lap-ratio * default lap of that track). -->
<auto-lap-ratio value="-1" />
<!-- Maximum ping allowed for a player (in ms). -->
<max-ping value="300" />
<!-- Tolerance of jitter in network allowed (in ms). -->
<jitter-tolerance value="100" />
<!-- Kick players whose ping is above max-ping. -->
<kick-high-ping-players value="false" />
<!-- ip: IP in X.X.X.X/Y (CIDR) format for banning, use Y of 32 for a specific ip, expired-time: unix timestamp to expire, if -1 (uint32_t max) than a permanent ban. -->
<server-ip-ban-list>
<ban ip="0.0.0.0/0" expired-time="0"/>
</server-ip-ban-list>
<!-- online-id: online id for banning, expired-time: unix timestamp to expire, if -1 (uint32_t max) than a permanent ban. -->
<server-online-id-ban-list>
<ban online-id="0" expired-time="0"/>
</server-online-id-ban-list>
</server-config>
```
At the moment STK has a list of STUN servers for NAT penetration which allows players or servers behind a firewall or router to be able to connect to each other, but in case it doesn't work, you have to manually disable the firewall or port forward the port(s) used by the STK.
By default STK servers use port `2759`. For example, in Ubuntu based distributions, run the following command to disable the firewall on that port:
`sudo ufw allow 2759`
You may also need to handle the server discovery port `2757` for connecting your WAN server in LAN / localhost.
Notice: You don't need to make any firewall or router configuration changes if you connect to our official servers.
### Hosting LAN (local internet) server
Everything is basically the same as WAN one, except you don't need an stk online account, just do:
`supertuxkart --server-config=your_config.xml --lan-server=your_server_name --network-console`
In LAN network it is required that the server and server discovery port is connectable by clients directly, no NAT penetration will be done in LAN.
------
After the first time configuration, you can just start the server with the command:
`supertuxkart --server-config=your_config.xml`, regardless of whether LAN or WAN server is chosen (of course you need to have a saved user for the WAN one), by default your server logging will be saved to the STK configuration directory with a name of `your_config.log`, given that the server configuration filename is `your_config.xml`.
You can find out that directory location [here (See Where is the configuration stored?)](https://supertuxkart.net/FAQ)
## Testing server
There is a network AI tester in STK which can use AI on player controller for server hosting linear races game mode, which helps automating the testing for servers, to enable it use:
`supertuxkart --connect-now=x.x.x.x:y --server-id=id --network-ai=n --auto-connect --no-graphics`
x.x.x.x:y is your server ip address with its port, id is the id field of server-info in STK server xml list, omit it if you are testing LAN server, n is the number of AI you want to create.
You can see STK server xml list [here](https://addons.supertuxkart.net/api/v2/server/get-all).
The server you want to test must be able to be connected without NAT penetration. You can remove `--auto-connect` if you have another client which can control the starting of games in server, or you can consider enable owner-less mode on server so the games on server can keep going. Remove `--no-graphics` if you want to see the AI racing. You can also run network AI tester in server-only build of STK.
With the network AI tester, it's easier to for example simulate high-loaded servers or bad (high ping with packet loss) network.
Tested on a Raspberry Pi 3 Model B+, if you have 8 players connected to a server hosted on it, the usage of a single CPU core is ~60% and there are ~60MB of memory usage for game with heavy tracks like Cocoa Temple or Candela City on the server, you can use the above figures to consider number of STK servers hosting on a same computer.
For bad network simulation, we recommend `network traffic control` by linux kernel, see [here](https://wiki.linuxfoundation.org/networking/netem) for details.
You have the best gaming experience when choosing server less than 100ms ping with no packet loss.

View File

@@ -1,67 +1,33 @@
#SuperTuxKart
[![Build Status](https://travis-ci.org/supertuxkart/stk-code.png?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
# SuperTuxKart
[![Build Status](https://travis-ci.org/supertuxkart/stk-code.svg?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/supertuxkart/stk-code?svg=true&branch=master)](https://ci.appveyor.com/project/supertuxkart/stk-code)
[![#supertuxkart on the freenode IRC network](https://img.shields.io/badge/freenode-%23supertuxkart-brightgreen.svg)](https://webchat.freenode.net/?channels=supertuxkart)
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
The SuperTuxKart homepage can be found at: <http://supertuxkart.sourceforge.net>
The SuperTuxKart homepage can be found at <https://supertuxkart.net/>. There is also our [FAQ](https://supertuxkart.net/FAQ) and information on how get in touch with the [community](https://supertuxkart.net/Community)
The official SuperTuxKart forum is at <http://supertuxkart.sourceforge.net/forum>. If you need support,
this would be the best place to start.
## Hardware Requirements
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
Hope you enjoy the game.
-- The SuperTuxKart development team.
##Hardware Requirements
* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
* You should have a CPU that's running at 1GHz or better.
* A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.3
* You should have a CPU that's running at 1 GHz or faster.
* You'll need at least 512 MB of free VRAM (video memory).
* Disk space: 400MB
* Ideally, you want a joystick with at least 6 buttons.
* Minimum disk space: 800 MB
* Ideally, you'll want a joystick with at least 6 buttons.
## License
The software is released under the GNU General Public License (GPL) which can be found in the file [`COPYING`](/COPYING) in the same directory as this file. Information about the licenses for the artwork is contained in `data/licenses`.
##Compiling SuperTuxKart
## 3D coordinates
A reminder for those who are looking at the code and 3D models:
###Windows
1. Install VS 2013 (or later). The free express versions work fine.
2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
4. Download cmake and install it. Then start cmake-gui and select the STK root directory as 'Where is the source code', and a new directory in the root directory (next to src, data etc) as build directory (for now I assume that this directory is called bld).
5. Click on configure. You will be asked to create the directory (yes), then for your VS version. Make sure to select the right version (be aware of the easy to confuse version numbers: VS 2013 = version 12). Click on configure, then generate. This will create the directory 'bld', and a VS solution in that directory.
6. In Visual Studio open the project file generated in the 'bld' folder
7. Right click on the supertuxkart project in the solution explorer, and select "Set as StartUp Project".
8. Select Build->Build Solution (or press F7) to compile.
Compilation with cygwin is not officially supported, but
this has been done (check with the forum for details).
###Mac OS X
The latest information about compilation on Mac are on our wiki:
<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
The Xcode project file is in `/src/ide/Xcode/`, but it still
requires that all dependencies are installed as explained on the wiki.
###UNIX
See `INSTALL` for details.
##License
This software is released under the GNU General Public License (GPL) which
can be found in the file `LICENSE` in the same directory as this file.
Information about the licenses for artwork are contained in
`data/licenses`.
##3D coordinates
A reminder for those looking at the code and 3d models:
STK : X right, Y up, Z forwards
SuperTuxKart: X right, Y up, Z forwards
Blender: X right, Y forwards, Z up
The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
## Building from source
Building instructions can be found in [`INSTALL.md`](/INSTALL.md)

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@@ -1,34 +0,0 @@
# Please, make sure your SVN client uses something that matches the
# following config. Specially the autoprops part, that way new files
# will be added with the right settings. Default config for command line
# svn is in ~/.subversion/config. If you use SVN for multiple projects
# simultaneously, remember you can use different configs, at least in
# cmd line (via --config-dir and for example ~/.subversion/supertuxkart/
# with a new config file inside).
[miscellany]
global-ignores = *.o *.lo *.la #*# .*.rej *.rej .*~ *~ .#* ._* .DS_Store *.blend1 *.blend2
enable-auto-props = yes
[auto-props]
*.c = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.cpp = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.h = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.hpp = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.dsp = svn:eol-style=CRLF
*.dsw = svn:eol-style=CRLF
*.sh = svn:eol-style=native;svn:executable;svn:keywords=Author Date Id Revision
*.txt = svn:eol-style=native
*.png = svn:mime-type=image/png
*.jpg = svn:mime-type=image/jpeg
Makefile = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.jpeg = svn:mime-type=image/jpeg
*.gif = svn:mime-type=image/gif
*.svg = svn:mime-type=image/svg+xml
*.htm = svn:mime-type=text/html
*.html = svn:mime-type=text/html
*.css = svn:mime-type=text/css
*.pdf = svn:mime-type=application/pdf
SConstruct = svn:eol-style=native;svn:keywords=Author Date Id Revision
*.xml = svn:eol-style=LF;svn:mime-type=text/xml
*.py = svn:eol-style=native;svn:keywords=Author Date Id Revision

33
TODO.md
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@@ -1,33 +0,0 @@
##TODO
SuperTuxKart is looking for additional man power to make this
one of the best free linux games out there :) We need (in
no particular order):
1. Musicians/sound engineers
- Create additional background soundtrack
- Create sound effects
2. Artists and track designer
- Create additional tracks
- Create additional art work for tracks,
background images
3. Developers
- Check our bug and enhancement request tracker on
https://github.com/supertuxkart/stk-code/issues
- Extend the current web page, keep it up to date
4. Tester
- For just about everything
- Esp. different platforms and graphics cards
5. Writers
- Write documentation, ranging from man page, to
a description for the web, to a design document, ...
If you want to help the SuperTuxKart - Project, please
contact us on the email list: [supertuxkart-devel@lists.sourceforge.net](mailto:supertuxkart-devel@lists.sourceforge.net)
Thanks in advance!
-- The SuperTuxKart-Team
For details, see <http://supertuxkart.sourceforge.net/Get_involved>

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android/Android.mk Normal file
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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# OpenAL
LOCAL_MODULE := openal
LOCAL_SRC_FILES := obj/openal/libopenal.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# OGG
LOCAL_MODULE := ogg
LOCAL_SRC_FILES := obj/libogg/src/.libs/libogg.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# Vorbis
LOCAL_MODULE := vorbis
LOCAL_SRC_FILES := obj/libvorbis/lib/.libs/libvorbis.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# Vorbisfile
LOCAL_MODULE := vorbisfile
LOCAL_SRC_FILES := obj/libvorbis/lib/.libs/libvorbisfile.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# CURL
LOCAL_MODULE := curl
LOCAL_SRC_FILES := obj/curl/lib/.libs/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# libcrypto
LOCAL_MODULE := libcrypto
LOCAL_SRC_FILES := obj/openssl/libcrypto.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# libssl
LOCAL_MODULE := libssl
LOCAL_SRC_FILES := obj/openssl/libssl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# JPEG
LOCAL_MODULE := jpeglib
LOCAL_SRC_FILES := obj/jpeglib/libjpeglib.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# Freetype
LOCAL_MODULE := freetype
LOCAL_SRC_FILES := obj/freetype/objs/.libs/libfreetype.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# zlib
LOCAL_MODULE := zlib
LOCAL_SRC_FILES := obj/zlib/libz.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# PNG
LOCAL_MODULE := png
LOCAL_SRC_FILES := obj/libpng/libpng.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
# ifaddrs
LOCAL_MODULE := ifaddrs
LOCAL_PATH := .
LOCAL_SRC_FILES := ../lib/ifaddrs/ifaddrs.c
LOCAL_CFLAGS := -I../lib/ifaddrs
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
# AngelScript
LOCAL_MODULE := angelscript
LOCAL_PATH := .
LOCAL_CPP_FEATURES += rtti exceptions
LOCAL_SRC_FILES := $(wildcard ../lib/angelscript/source/*.S) \
$(wildcard ../lib/angelscript/source/*.cpp)
LOCAL_CFLAGS := -I../lib/angelscript/source/
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
# ENET
LOCAL_MODULE := enet
LOCAL_PATH := .
LOCAL_CPP_FEATURES += rtti
LOCAL_SRC_FILES := $(wildcard ../lib/enet/*.c)
LOCAL_CFLAGS := -I../lib/enet/include/ -DHAS_SOCKLEN_T
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
# Bullet
LOCAL_MODULE := bullet
LOCAL_PATH := .
LOCAL_CPP_FEATURES += rtti
LOCAL_SRC_FILES := $(wildcard ../lib/bullet/src/*/*.cpp) \
$(wildcard ../lib/bullet/src/*/*/*.cpp)
LOCAL_CFLAGS := -I../lib/bullet/src/
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
# Irrlicht
LOCAL_MODULE := irrlicht
LOCAL_PATH := .
LOCAL_CPP_FEATURES += rtti
LOCAL_SRC_FILES := $(wildcard ../lib/irrlicht/source/Irrlicht/*.cpp) \
$(wildcard ../lib/irrlicht/source/Irrlicht/Android/*.cpp) \
../lib/irrlicht/source/Irrlicht/stk_android_native_app_glue.c
LOCAL_CFLAGS := -I../lib/irrlicht/source/Irrlicht/ \
-I../lib/irrlicht/include/ \
-Iobj/jpeglib/ \
-Iobj/libpng/ \
-Iobj/zlib/
LOCAL_CPPFLAGS := -std=gnu++0x
LOCAL_STATIC_LIBRARIES := jpeglib png zlib
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
# STK
LOCAL_MODULE := main
LOCAL_PATH := .
LOCAL_CPP_FEATURES += rtti exceptions
LOCAL_SRC_FILES := $(wildcard ../src/*.cpp) \
$(wildcard ../src/*/*.cpp) \
$(wildcard ../src/*/*/*.cpp)
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv3 -lOpenSLES
LOCAL_CFLAGS := -I../lib/angelscript/include \
-I../lib/bullet/src \
-I../lib/enet/include \
-I../lib/ifaddrs \
-I../lib/irrlicht/include \
-I../lib/irrlicht/source/Irrlicht \
-I../src \
-Iobj/curl/include \
-Iobj/freetype/include \
-Iobj/libogg/include \
-Iobj/libvorbis/include \
-Iobj/openal/include \
-Iobj/openssl/include \
-DUSE_GLES2 \
-DENABLE_SOUND \
-DENABLE_CRYPTO_OPENSSL \
-DNDEBUG \
-DANDROID_PACKAGE_NAME=\"$(PACKAGE_NAME)\" \
-DANDROID_APP_DIR_NAME=\"$(APP_DIR_NAME)\" \
-DSUPERTUXKART_VERSION=\"$(PROJECT_VERSION)\"
LOCAL_CPPFLAGS := -std=gnu++0x
LOCAL_STATIC_LIBRARIES := irrlicht bullet enet freetype ifaddrs angelscript \
vorbisfile vorbis ogg openal curl libssl libcrypto \
gnustl_static
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.supertuxkart.stk_dbg"
android:versionCode="1"
android:versionName="git"
android:installLocation="auto">
<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name"
android:icon="@drawable/icon"
android:banner="@drawable/banner"
android:hasCode="false"
android:isGame="true"
android:theme="@android:style/Theme.DeviceDefault.NoActionBar.TranslucentDecor"
android:hardwareAccelerated="true"
android:resizeableActivity="false">
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|layoutDirection|locale|mcc|mnc|navigation|orientation|screenLayout|screenSize|uiMode"
android:screenOrientation="sensorLandscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="main" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="26" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

147
android/README.ANDROID Normal file
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================================================================================
SUPERTUXKART
================================================================================
--------------------------------------------------------------------------------
SYSTEM REQUIREMENTS
--------------------------------------------------------------------------------
To run SuperTuxKart on Android, you need a device that meets following
requirements:
- Android 4.4 or later
- Processor compatible with armv7 or x86
- GPU that supports OpenGL ES 3.0
- 1 GB RAM (STK uses ~150 MB in minimal configuration)
- 300 MB of free space on internal storage
- Touch screen or external keyboard
--------------------------------------------------------------------------------
COMPILATION
--------------------------------------------------------------------------------
The build scripts are designed to run under linux. They may work under cygwin
after some tweaks, but atm. only linux is supported.
Dependencies list (may be incomplete):
autoconf, automake, make, python, gradle, ant, imagemagick, cmake,
vorbis-tools, pngquant
Additionally some dependencies for optimize_data script:
advancecomp, libjpeg-progs, optipng
Before compilation you must download the package with dependencies from:
https://github.com/supertuxkart/dependencies
and extract it to stk-code/lib. It contains sources of libraries that are used
in STK, but are not availiable in stk-code repository (curl, freetype, openal).
You need also Android SDK for android-19 platform (the API for Android 4.4) and
Android NDK. Note that NDK >= r15 is atm. not supported. Version r12b is
strongly recommended, because it's known that it works without issues.
You need to create proper "android-sdk" and "android-ndk" symlinks in the
directory with Android project, so that the compilation script will have access
to the SDK and NDK.
Before running the compilation, run the generate_assets script, so that
selected assets will be copied to "assets" directory, and then included in the
apk file.
You can select different karts and tracks by setting KARTS and TRACKS variables
in the generate_assets.sh script at the beginning of file.
When you are creating the assets directory manually, note that the
directories.txt file is urgently needed and it is used by the application for
extracting assets.
If the assets directory is already prepared, you can run "./make.sh" command to
build the project and create an apk file. Note that all arguments are passed to
the make command, so that you can run "./make.sh -j5" for multi-threaded build.
Basically if all dependencies are installed in the system, it should be enough
to just run:
export SDK_PATH=/path/to/your/android/sdk
export NDK_PATH=/path/to/your/android/ndk
./generate_assets.sh
./make.sh -j5
--------------------------------------------------------------------------------
ENVIRONMENT VARIABLES
--------------------------------------------------------------------------------
COMPILE_ARCH - Allows to choose CPU architecture for which the package will
be compiled.
Possible values: armv7, aarch64, x86, x86_64.
Default is: armv7.
BUILD_TYPE - Allows to set build type.
Possible values: debug, release, beta.
Default is: debug.
BUILD_TOOL - Allows to choose a tool that is used for creating package.
Note that ant has been already removed from Android SDK, so
you have to use SDK <= 25.2.5 for building with ant.
Possible values: ant, gradle.
Default is: gradle.
BUILD_TOOLS_VER - Allows to override the SDK build-tools version.
SDK_PATH - Path to SDK directory
NDK_PATH - Path to NDK directory
PROJECT_VERSION - Set Supertuxkart version number, for example "0.9.3" or
"git20170409" or whatever.
Default is: git.
PROJECT_CODE - Set Supertuxkart version code that is used in the manifest
file.
Default is: 1.
--------------------------------------------------------------------------------
RELEASE BUILD
--------------------------------------------------------------------------------
Making a release build is similar to typical compilation, but there are few
additional things to do.
You have to set PROJECT_VERSION variable. This is important, because assets
manager in STK checks that value and detects if already extracted data files are
up to date. So that when you will install new STK version, this will force new
data extraction automatically.
The PROJECT_CODE variable typically should be set to a value higher than for
previous release, so that users will receive the upgrade.
Before compilation you have to set:
export BUILD_TYPE=release
and then you make standard compilation with:
./generate_assets.sh
./make.sh -j5
The compiled apk is unsigned, so you have to sign it with your key. To sign it,
you have to run:
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore \
my-release-key.keystore SuperTuxKart-release-unsigned.apk alias_name
and then:
zipalign -v 4 SuperTuxKart-release-unsigned.apk SuperTuxKart-release.apk

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android/build.gradle Normal file
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buildscript
{
repositories
{
jcenter()
}
dependencies
{
classpath 'com.android.tools.build:gradle:2.2.3'
}
}
apply plugin: 'com.android.application'
android
{
compileSdkVersion compile_sdk_version.toInteger()
buildToolsVersion build_tools_ver
sourceSets
{
main
{
manifest.srcFile 'AndroidManifest.xml'
jniLibs.srcDirs = ['libs']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}
}
}

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android/build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project name="SuperTuxKart" default="help">
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

619
android/generate_assets.sh Executable file
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#!/bin/sh
#
# (C) 2016-2017 Dawid Gan, under the GPLv3
#
# A script that generates data files for Android apk
# Below you can find some simple configuration variables.
# It's allowed to set "all" for KARTS and TRACKS if it's intended to create
# package with full data.
# The karts and tracks directories shouldn't exist in ASSETS_DIRS variable
# because they are handled separately.
# The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has
# value greater than 0.
# The CONVERT_TO_JPG variable enables converting all images that are safe to
# convert and keeps other images untouched.
# The script needs imagemagick, pngquant and ogg utils installed in order to
# use DECREASE_QUALITY feature
################################################################################
export KARTS="all"
export TRACKS="abyss battleisland cave cornfield_crossing endcutscene \
featunlocked fortmagma gplose gpwin hacienda icy_soccer_field \
introcutscene introcutscene2 lighthouse mines olivermath \
overworld sandtrack scotland snowmountain snowtuxpeak \
soccer_field stadium tutorial zengarden"
export ASSETS_PATHS="../data \
../../stk-assets \
../../supertuxkart-assets"
export ASSETS_DIRS="library models music sfx textures"
export TEXTURE_SIZE=256
export JPEG_QUALITY=85
export PNG_QUALITY=95
export SOUND_QUALITY=42
export SOUND_MONO=1
export SOUND_SAMPLE=32000
export RUN_OPTIMIZE_SCRIPT=0
export DECREASE_QUALITY=1
export CONVERT_TO_JPG=1
export CONVERT_TO_JPG_BLACKLIST="data/karts/hexley/hexley_kart_diffuse.png \
data/models/traffic_light.png"
export BLACKLIST_FILES="data/music/cocoa_river_fast.ogg2"
################################################################################
export LANG=C
cd "`dirname "$0"`"
# Find assets path
for ASSETS_PATH in $ASSETS_PATHS; do
if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then
echo "Assets found in $ASSETS_PATH"
ASSETS_PATH_FOUND=1
break
fi
done
if [ -z $ASSETS_PATH_FOUND ]; then
echo "Couldn't find assets path"
exit 1
fi
if [ ! -d "../data" ]; then
echo "Couldn't find data directory"
exit 1
fi
# Clear previous assets directory
echo "Clear previous assets directory"
rm -rf assets
# Copy all assets
echo "Copy all assets"
mkdir -p assets/data
for DIR in `ls $ASSETS_PATH`; do
CAN_BE_COPIED=0
for ASSETS_DIR in $ASSETS_DIRS; do
if [ $DIR = $ASSETS_DIR ]; then
CAN_BE_COPIED=1
break
fi
done;
# Don't copy karts and tracks. It will be handled later
BLACKLIST_ASSETS="karts tracks"
for ASSETS_DIR in $BLACKLIST_ASSETS; do
if [ $DIR = $ASSETS_DIR ]; then
CAN_BE_COPIED=0
break
fi
done;
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/$DIR" assets/data/
fi
done;
# Copy selected tracks
echo "Copy selected tracks"
mkdir -p assets/data/tracks
for DIR in `ls $ASSETS_PATH/tracks`; do
CAN_BE_COPIED=0
if [ "$TRACKS" != "all" ]; then
for TRACK in $TRACKS; do
if [ $DIR = $TRACK ]; then
CAN_BE_COPIED=1
break
fi
done;
else
CAN_BE_COPIED=1
fi
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/
fi
done
# Copy selected karts
echo "Copy selected karts"
mkdir -p assets/data/karts
for DIR in `ls $ASSETS_PATH/karts`; do
CAN_BE_COPIED=0
if [ "$KARTS" != "all" ]; then
for KART in $KARTS; do
if [ $DIR = $KART ]; then
CAN_BE_COPIED=1
break
fi
done;
else
CAN_BE_COPIED=1
fi
if [ $CAN_BE_COPIED -gt 0 ]; then
cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/
fi
done
# Decrease assets quality in order to save some disk space and RAM
echo "Decrease assets quality"
convert_image()
{
FILE="$1"
FILE_TYPE="$2"
echo "Convert file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
W=`identify -format "%[fx:w]" "$FILE"`
H=`identify -format "%[fx:h]" "$FILE"`
if [ -z $W ] || [ -z $H ]; then
echo "Couldn't convert $FILE file"
return
fi
SCALE_CMD=""
QUALITY_CMD=""
if [ $W -gt $TEXTURE_SIZE ] || [ $H -gt $TEXTURE_SIZE ]; then
if [ $W -gt $H ]; then
SCALED_W=$TEXTURE_SIZE
SCALED_H=$(($TEXTURE_SIZE * $H / $W))
else
SCALED_W=$(($TEXTURE_SIZE * $W / $H))
SCALED_H=$TEXTURE_SIZE
fi
SCALE_CMD="-scale ${SCALED_W}x${SCALED_H}"
fi
if [ "$FILE_TYPE" = "jpg" ]; then
QUALITY_CMD="-quality $JPEG_QUALITY"
elif [ "$FILE_TYPE" = "png" ]; then
QUALITY_CMD="-quality $PNG_QUALITY"
fi
convert $SCALE_CMD $QUALITY_CMD "$FILE" "tmp.$FILE_TYPE"
if [ -s "tmp.$FILE_TYPE" ]; then
SIZE_OLD=`du -k "$FILE" | cut -f1`
SIZE_NEW=`du -k "tmp.$FILE_TYPE" | cut -f1`
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
mv "tmp.$FILE_TYPE" "$FILE"
fi
fi
rm -f "tmp.$FILE_TYPE"
}
convert_sound()
{
FILE="$1"
echo "Convert file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
oggdec "$FILE" -o tmp.wav
if [ -s tmp.wav ]; then
OGGENC_CMD=""
if [ "$SOUND_MONO" -gt 0 ]; then
OGGENC_CMD="$OGGENC_CMD --downmix"
fi
OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \
| grep -o '[0-9]*'`
if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "$SOUND_SAMPLE" ]; then
OGGENC_CMD="$OGGENC_CMD --resample $SOUND_SAMPLE"
fi
OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY"
oggenc $OGGENC_CMD tmp.wav -o tmp.ogg
fi
if [ -s tmp.ogg ]; then
SIZE_OLD=`du -k "$FILE" | cut -f1`
SIZE_NEW=`du -k "tmp.ogg" | cut -f1`
if [ $SIZE_NEW -lt $SIZE_OLD ]; then
mv tmp.ogg "$FILE"
fi
fi
rm -f tmp.wav tmp.ogg
}
optimize_png()
{
FILE="$1"
echo "Optimize file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
pngquant --force --skip-if-larger --output "$FILE" -- "$FILE"
}
convert_to_jpg()
{
FILE="$1"
echo "Convert file to jpg: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
ALREADY_CONVERTED=0
if [ -s "./converted_textures" ]; then
while read -r CONVERTED_TEXTURE; do
if [ "$FILE" = "$CONVERTED_TEXTURE" ]; then
ALREADY_CONVERTED=1
break
fi
done < "./converted_textures"
fi
if [ $ALREADY_CONVERTED -eq 1 ]; then
return
fi
BLACKLISTED=0
for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do
if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then
BLACKLISTED=1
break
fi
done
if [ $BLACKLISTED -eq 1 ]; then
#echo " File is blacklisted. Ignore..."
continue
fi
FILE_EXTENSION=`echo "$FILE" | tail -c 5`
if [ `echo "$FILE_EXTENSION" | head -c 1` != "." ]; then
#echo " Unsupported file extension. Ignore..."
continue
fi
FILE_FORMAT=`identify -format %m "$FILE"`
if [ "$FILE_FORMAT" = "JPEG" ]; then
#echo " File is already JPEG. Ignore..."
continue
fi
IS_OPAQUE=`identify -format '%[opaque]' "$FILE"`
#HAS_ALPHA=`identify -format '%A' "$FILE"`
if [ "$IS_OPAQUE" = "False" ] || [ "$IS_OPAQUE" = "false" ]; then
#echo " File has alpha channel. Ignore..."
continue
fi
DIRNAME="`dirname "$FILE"`"
BASENAME="`basename "$FILE"`"
IS_GLOSS_MAP=`find "$DIRNAME" -iname "*.xml" -exec cat {} \; \
| grep -c "gloss-map=\"$BASENAME\""`
if [ $IS_GLOSS_MAP -gt 0 ]; then
#echo " File is a gloss-map. Ignore..."
continue
fi
NEW_FILE="`echo $FILE | head -c -5`.jpg"
if [ -f "$NEW_FILE" ]; then
#echo " There is already a file with .jpg extension. Ignore..."
continue
fi
# We can check if new file is smaller
convert -quality $JPEG_QUALITY "$FILE" "$NEW_FILE"
rm -f "$FILE"
echo "$FILE" >> "./converted_textures"
}
convert_to_jpg_extract_b3dz()
{
FILE="$1"
echo "Extract b3dz file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
DIRNAME="`dirname "$FILE"`"
unzip "$FILE" -d "$DIRNAME"
rm -f "$FILE"
TEXNAME="`basename "$FILE"`"
NEWNAME="`echo $TEXNAME | head -c -6`.b3d"
sed -i "s/\"$TEXNAME\"/\"$NEWNAME\"/g" "$DIRNAME/kart.xml"
}
convert_to_jpg_update_b3d()
{
FILE="$1"
echo "Update b3d file: $FILE"
if [ ! -f "$1" ]; then
echo " File doesn't exist."
return
fi
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
TEXS_CHUNK="54455853"
TEXS_CHUNK_POS=24
FOUND_CHUNK=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 8)) \
| tail -c +$(($TEXS_CHUNK_POS + 1))`
if [ -z "$FOUND_CHUNK" ] || [ "$FOUND_CHUNK" != "$TEXS_CHUNK" ]; then
echo " File has no textures."
return
fi
TEXS_SIZE=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 16)) | tail -c 8`
TEXS_SIZE_CONVERTED=`echo $TEXS_SIZE | cut -c7-8`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c5-6`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c3-4`
TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c1-2`
TEXS_SIZE_CONVERTED=`echo $((0x$TEXS_SIZE_CONVERTED))`
if [ $TEXS_SIZE_CONVERTED -le 0 ]; then
echo " Invalid TEXS size value."
return
fi
TEXS_BEGIN=$(($TEXS_CHUNK_POS + 16))
TEXS_END=$(($TEXS_BEGIN + $TEXS_SIZE_CONVERTED * 2))
HEX_TEXS=`echo $HEX_FILE | head -c $TEXS_END | tail -c +$(($TEXS_BEGIN+1))`
CURR_POS=0
while [ $CURR_POS -lt $TEXS_END ]; do
NULL_POS=`echo $HEX_TEXS | tail -c +$(($CURR_POS+1)) | grep -b -o "00" \
| head -n 1 | cut -f1 -d":"`
if [ -z $NULL_POS ]; then
#echo " Done."
break
fi
if [ $NULL_POS -lt 4 ]; then
echo " Something went wrong..."
break
fi
TEXNAME_BEGIN=$((($TEXS_BEGIN + $CURR_POS) / 2))
TEXNAME_END=$((($TEXS_BEGIN + $CURR_POS + $NULL_POS) / 2))
CURR_POS=$(($CURR_POS + $NULL_POS + 58))
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
DIRNAME="`dirname "$FILE"`"
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
IS_CONVERTED=0
while read -r CONVERTED_TEXTURE; do
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
IS_CONVERTED=1
break
fi
done < "./converted_textures"
if [ $IS_CONVERTED -eq 1 ]; then
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
conv=notrunc 2> /dev/null
fi;
done
}
convert_to_jpg_update_spm()
{
FILE="$1"
echo "Update spm file: $FILE"
if [ ! -f "$1" ]; then
echo " File doesn't exist."
return
fi
HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"`
SP_HEADER="5350"
SP_FOUND=`echo $HEX_FILE | head -c 4`
if [ -z "$SP_FOUND" ] || [ "$SP_FOUND" != "$SP_HEADER" ]; then
echo " Unsupported format."
return
fi
TEXS_BEGIN=60
TEXS_COUNT=`echo $HEX_FILE | head -c $TEXS_BEGIN | tail -c 4`
TEXS_COUNT_CONVERTED=`echo $TEXS_COUNT | cut -c3-4`
TEXS_COUNT_CONVERTED=$TEXS_COUNT_CONVERTED`echo $TEXS_COUNT | cut -c1-2`
TEXS_COUNT_CONVERTED=`echo $((0x$TEXS_COUNT_CONVERTED))`
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED * 2))
if [ $TEXS_COUNT_CONVERTED -le 0 ]; then
echo " Invalid textures count value."
return
fi
CURR_POS=$(($TEXS_BEGIN + 2))
while [ $TEXS_COUNT_CONVERTED -gt 0 ]; do
TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED - 1))
TEX_LEN=`echo $HEX_FILE | head -c $(($CURR_POS)) | tail -c 2`
TEX_LEN=`echo $((0x$TEX_LEN))`
TEXNAME_BEGIN=$(($CURR_POS / 2))
TEXNAME_END=$(($CURR_POS / 2 + $TEX_LEN))
CURR_POS=$(($CURR_POS + 2 + $TEX_LEN * 2))
if [ $TEX_LEN -eq 0 ]; then
#echo " Empty texture name, ignore..."
continue
fi
TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \
count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null`
DIRNAME="`dirname "$FILE"`"
TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME"
IS_CONVERTED=0
while read -r CONVERTED_TEXTURE; do
if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then
IS_CONVERTED=1
break
fi
done < "./converted_textures"
if [ $IS_CONVERTED -eq 1 ]; then
echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \
conv=notrunc 2> /dev/null
fi
done
}
convert_to_jpg_update_xml()
{
FILE="$1"
echo "Update xml file: $FILE"
if [ ! -f "$FILE" ]; then
echo " File doesn't exist."
return
fi
DIRNAME="`dirname "$FILE"`"
while read -r CONVERTED_TEXTURE; do
DIRNAME_TEX="`dirname "$CONVERTED_TEXTURE"`"
if [ "$DIRNAME_TEX" != "$DIRNAME" ]; then
continue;
fi
TEXNAME="`basename "$CONVERTED_TEXTURE" | head -c -5`"
sed -i "s/\"$TEXNAME.[pP][nN][gG]/\"$TEXNAME.jpg/g" "$FILE"
sed -i "s/ $TEXNAME.[pP][nN][gG]/ $TEXNAME.jpg/g" "$FILE"
done < "./converted_textures"
}
if [ $DECREASE_QUALITY -gt 0 ]; then
find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done
find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done
fi
if [ $CONVERT_TO_JPG -gt 0 ]; then
rm -f "./converted_textures"
find assets/data -not -path "assets/data/textures/*" -iname "*.png" | while read f; do convert_to_jpg "$f"; done
find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
if [ -s "./converted_textures" ]; then
echo "Converted textures:"
cat "./converted_textures"
rm -f "./converted_textures"
fi
fi
if [ $DECREASE_QUALITY -gt 0 ]; then
find assets/data -iname "*.png" | while read f; do optimize_png "$f" "png"; done
fi
# Copy data directory
echo "Copy data directory"
cp -a ../data/* assets/data/
# Remove unused files
for BLACKLIST_FILE in $BLACKLIST_FILES; do
rm -f "assets/$BLACKLIST_FILE"
done
# Run optimize_data.sh script
if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then
echo "Run optimize_data.sh script"
sh -c 'cd assets/data; ../../../data/optimize_data.sh'
fi
# Generate directories list
echo "Generate directories list"
find assets/* -type d > assets/directories.txt
sed -i s/'.\/assets\/'// assets/directories.txt
sed -i s/'assets\/'// assets/directories.txt
# It will be probably ignored by ant, but create it anyway...
touch assets/.nomedia
echo "Done."
exit 0

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#!/bin/sh
#
# (C) 2016-2017 Dawid Gan, under the GPLv3
#
# A script that creates the apk build
export DIRNAME=$(realpath "$(dirname "$0")")
export NDK_PATH_DEFAULT="$DIRNAME/android-ndk"
export SDK_PATH_DEFAULT="$DIRNAME/android-sdk"
export NDK_TOOLCHAIN_PATH="$DIRNAME/obj/bin"
export NDK_BUILD_SCRIPT="$DIRNAME/Android.mk"
export PATH="$DIRNAME/obj/bin:$PATH"
export CROSS_SYSROOT="$DIRNAME/obj/sysroot"
#export NDK_CCACHE=ccache
export NDK_CPPFLAGS="-O3 -g"
export NDK_ABI_ARMV7=armeabi-v7a
export ARCH_ARMV7=arm
export HOST_ARMV7=arm-linux-androideabi
export NDK_PLATFORM_ARMV7=android-19
export MIN_SDK_VERSION_ARMV7=19
export TARGET_SDK_VERSION_ARMV7=26
export COMPILE_SDK_VERSION_ARMV7=26
export NDK_ABI_AARCH64=arm64-v8a
export ARCH_AARCH64=arm64
export HOST_AARCH64=aarch64-linux-android
export NDK_PLATFORM_AARCH64=android-21
export MIN_SDK_VERSION_AARCH64=21
export TARGET_SDK_VERSION_AARCH64=26
export COMPILE_SDK_VERSION_AARCH64=26
export NDK_ABI_X86=x86
export ARCH_X86=x86
export HOST_X86=i686-linux-android
export NDK_PLATFORM_X86=android-19
export MIN_SDK_VERSION_X86=19
export TARGET_SDK_VERSION_X86=26
export COMPILE_SDK_VERSION_X86=26
export NDK_ABI_X86_64=x86_64
export ARCH_X86_64=x86_64
export HOST_X86_64=x86_64-linux-android
export NDK_PLATFORM_X86_64=android-21
export MIN_SDK_VERSION_X86_64=21
export TARGET_SDK_VERSION_X86_64=26
export COMPILE_SDK_VERSION_X86_64=26
export APP_NAME_RELEASE="SuperTuxKart"
export PACKAGE_NAME_RELEASE="org.supertuxkart.stk"
export APP_DIR_NAME_RELEASE="supertuxkart"
export APP_ICON_RELEASE="$DIRNAME/icon.png"
export APP_NAME_BETA="SuperTuxKart Beta"
export PACKAGE_NAME_BETA="org.supertuxkart.stk_beta"
export APP_DIR_NAME_BETA="supertuxkart-beta"
export APP_ICON_BETA="$DIRNAME/icon-dbg.png"
export APP_NAME_DEBUG="SuperTuxKart Debug"
export PACKAGE_NAME_DEBUG="org.supertuxkart.stk_dbg"
export APP_DIR_NAME_DEBUG="supertuxkart-dbg"
export APP_ICON_DEBUG="$DIRNAME/icon-dbg.png"
# A helper function that checks if error ocurred
check_error()
{
if [ $? -gt 0 ]; then
echo "Error ocurred."
exit
fi
}
# Handle clean command
if [ ! -z "$1" ] && [ "$1" = "clean" ]; then
rm -rf "$DIRNAME/bin"
rm -rf "$DIRNAME/build"
rm -rf "$DIRNAME/libs"
rm -rf "$DIRNAME/obj"
rm -rf "$DIRNAME/res"
rm -rf "$DIRNAME/.gradle"
exit
fi
# Check if compilation for different platform has been started before
if [ -f "$DIRNAME/obj/compile_arch" ]; then
PROJECT_ARCH=$(cat "$DIRNAME/obj/compile_arch")
if [ -z "$COMPILE_ARCH" ]; then
COMPILE_ARCH="$PROJECT_ARCH"
elif [ "$PROJECT_ARCH" != "$COMPILE_ARCH" ]; then
echo "Error: Compilation for different platform has been already made."
echo "Run './make.sh clean' first or set COMPILE_ARCH variable" \
"to '$PROJECT_ARCH.'"
exit
fi
fi
# Update variables for selected architecture
if [ -z "$COMPILE_ARCH" ]; then
COMPILE_ARCH="armv7"
fi
if [ "$COMPILE_ARCH" = "armv7" ]; then
export NDK_PLATFORM=$NDK_PLATFORM_ARMV7
export NDK_ABI=$NDK_ABI_ARMV7
export ARCH=$ARCH_ARMV7
export HOST=$HOST_ARMV7
export MIN_SDK_VERSION=$MIN_SDK_VERSION_ARMV7
export TARGET_SDK_VERSION=$TARGET_SDK_VERSION_ARMV7
export COMPILE_SDK_VERSION=$COMPILE_SDK_VERSION_ARMV7
elif [ "$COMPILE_ARCH" = "aarch64" ]; then
export NDK_PLATFORM=$NDK_PLATFORM_AARCH64
export NDK_ABI=$NDK_ABI_AARCH64
export ARCH=$ARCH_AARCH64
export HOST=$HOST_AARCH64
export MIN_SDK_VERSION=$MIN_SDK_VERSION_AARCH64
export TARGET_SDK_VERSION=$TARGET_SDK_VERSION_AARCH64
export COMPILE_SDK_VERSION=$COMPILE_SDK_VERSION_AARCH64
elif [ "$COMPILE_ARCH" = "x86" ]; then
export NDK_PLATFORM=$NDK_PLATFORM_X86
export NDK_ABI=$NDK_ABI_X86
export ARCH=$ARCH_X86
export HOST=$HOST_X86
export MIN_SDK_VERSION=$MIN_SDK_VERSION_X86
export TARGET_SDK_VERSION=$TARGET_SDK_VERSION_X86
export COMPILE_SDK_VERSION=$COMPILE_SDK_VERSION_X86
elif [ "$COMPILE_ARCH" = "x86_64" ]; then
export NDK_PLATFORM=$NDK_PLATFORM_X86_64
export NDK_ABI=$NDK_ABI_X86_64
export ARCH=$ARCH_X86_64
export HOST=$HOST_X86_64
export MIN_SDK_VERSION=$MIN_SDK_VERSION_X86_64
export TARGET_SDK_VERSION=$TARGET_SDK_VERSION_X86_64
export COMPILE_SDK_VERSION=$COMPILE_SDK_VERSION_X86_64
else
echo "Unknow COMPILE_ARCH: $COMPILE_ARCH. Possible values are: " \
"armv7, aarch64, x86, x86_64"
exit
fi
# Update variables for selected build type
if [ -z "$BUILD_TYPE" ]; then
BUILD_TYPE="debug"
fi
if [ "$BUILD_TYPE" = "debug" ] || [ "$BUILD_TYPE" = "Debug" ]; then
export ANT_BUILD_TYPE="debug"
export GRADLE_BUILD_TYPE="assembleDebug"
export IS_DEBUG_BUILD=1
export APP_NAME="$APP_NAME_DEBUG"
export PACKAGE_NAME="$PACKAGE_NAME_DEBUG"
export APP_DIR_NAME="$APP_DIR_NAME_DEBUG"
export APP_ICON="$APP_ICON_DEBUG"
elif [ "$BUILD_TYPE" = "release" ] || [ "$BUILD_TYPE" = "Release" ]; then
export ANT_BUILD_TYPE="release"
export GRADLE_BUILD_TYPE="assembleRelease"
export IS_DEBUG_BUILD=0
export APP_NAME="$APP_NAME_RELEASE"
export PACKAGE_NAME="$PACKAGE_NAME_RELEASE"
export APP_DIR_NAME="$APP_DIR_NAME_RELEASE"
export APP_ICON="$APP_ICON_RELEASE"
elif [ "$BUILD_TYPE" = "beta" ] || [ "$BUILD_TYPE" = "Beta" ]; then
export ANT_BUILD_TYPE="release"
export GRADLE_BUILD_TYPE="assembleRelease"
export IS_DEBUG_BUILD=0
export APP_NAME="$APP_NAME_BETA"
export PACKAGE_NAME="$PACKAGE_NAME_BETA"
export APP_DIR_NAME="$APP_DIR_NAME_BETA"
export APP_ICON="$APP_ICON_BETA"
else
echo "Unsupported BUILD_TYPE: $BUILD_TYPE. Possible values are: " \
"debug, release"
exit
fi
# Check selected build tool
if [ -z "$BUILD_TOOL" ]; then
BUILD_TOOL="gradle"
fi
if [ "$BUILD_TOOL" != "gradle" ] && [ "$BUILD_TOOL" != "ant" ]; then
echo "Unsupported BUILD_TOOL: $BUILD_TOOL. Possible values are: " \
"gradle, ant"
exit
fi
# Check if we have access to the Android NDK and SDK
if [ -z "$NDK_PATH" ]; then
export NDK_PATH="$NDK_PATH_DEFAULT"
fi
if [ -z "$SDK_PATH" ]; then
export SDK_PATH="$SDK_PATH_DEFAULT"
fi
NDK_PATH=$(realpath "$NDK_PATH")
SDK_PATH=$(realpath "$SDK_PATH")
if [ ! -d "$NDK_PATH" ]; then
echo "Error: Couldn't find $NDK_PATH directory. Please create a symlink" \
"to your Android NDK installation in the $NDK_PATH_DEFAULT or set" \
"proper path in the NDK_PATH variable"
exit
fi
if [ ! -d "$SDK_PATH" ]; then
echo "Error: Couldn't find $SDK_PATH directory. Please create a symlink" \
"to your Android SDK installation in the $SDK_PATH_DEFAULT or set" \
"proper path in the SDK_PATH variable"
exit
fi
# Find newest build-tools version
if [ -z "$BUILD_TOOLS_VER" ]; then
BUILD_TOOLS_DIRS=`ls -1 "$SDK_PATH/build-tools" | sort -V -r`
for DIR in $BUILD_TOOLS_DIRS; do
if [ "$DIR" = `echo $DIR | sed 's/[^0-9,.]//g'` ]; then
BUILD_TOOLS_VER="$DIR"
break
fi
done
fi
if [ -z "$BUILD_TOOLS_VER" ] || [ ! -d "$SDK_PATH/build-tools/$BUILD_TOOLS_VER" ]; then
echo "Error: Couldn't detect build-tools version."
exit
fi
# Set project version and code
if [ -f "$DIRNAME/obj/project_version" ]; then
PROJECT_VERSION_PREV=$(cat "$DIRNAME/obj/project_version")
if [ -z "$PROJECT_VERSION" ]; then
export PROJECT_VERSION="$PROJECT_VERSION_PREV"
elif [ "$PROJECT_VERSION" != "$PROJECT_VERSION_PREV" ]; then
echo "Different project version has been set. Forcing recompilation..."
touch -c "$DIRNAME/Android.mk"
fi
fi
if [ -z "$PROJECT_VERSION" ]; then
if [ $IS_DEBUG_BUILD -ne 0 ]; then
export PROJECT_VERSION="git"
else
echo "Error: Variable PROJECT_VERSION is not set. It must have unique" \
"value for release build."
exit
fi
fi
if [ -z "$PROJECT_CODE" ]; then
if [ $IS_DEBUG_BUILD -ne 0 ]; then
PROJECT_CODE="1"
else
echo "Error: Variable PROJECT_CODE is not set."
exit
fi
fi
if [ -d "$DIRNAME/assets/data" ]; then
if [ ! -f "$DIRNAME/assets/data/supertuxkart.$PROJECT_VERSION" ]; then
echo "Error: supertuxkart.$PROJECT_VERSION doesn't exist in" \
"assets/data directory."
exit
fi
fi
# Standalone toolchain
if [ ! -f "$DIRNAME/obj/make_standalone_toolchain.stamp" ]; then
echo "Creating standalone toolchain"
rm -rf "$DIRNAME/obj"
${NDK_PATH}/build/tools/make-standalone-toolchain.sh \
--platform=$NDK_PLATFORM \
--install-dir="$DIRNAME/obj/" \
--arch=$ARCH
check_error
touch "$DIRNAME/obj/make_standalone_toolchain.stamp"
echo $COMPILE_ARCH > "$DIRNAME/obj/compile_arch"
fi
echo "$PROJECT_VERSION" > "$DIRNAME/obj/project_version"
# Freetype
if [ ! -f "$DIRNAME/obj/freetype.stamp" ]; then
echo "Compiling freetype"
mkdir -p "$DIRNAME/obj/freetype"
cp -a -f "$DIRNAME/../lib/freetype/"* "$DIRNAME/obj/freetype"
cd "$DIRNAME/obj/freetype"
./configure --host=$HOST \
--without-zlib \
--without-png \
--without-harfbuzz &&
make $@
check_error
touch "$DIRNAME/obj/freetype.stamp"
fi
# Zlib
if [ ! -f "$DIRNAME/obj/zlib.stamp" ]; then
echo "Compiling zlib"
mkdir -p "$DIRNAME/obj/zlib"
cp -a -f "$DIRNAME/../lib/zlib/"* "$DIRNAME/obj/zlib"
cd "$DIRNAME/obj/zlib"
cmake . -DCMAKE_TOOLCHAIN_FILE=../../../cmake/Toolchain-android.cmake \
-DHOST=$HOST &&
make $@
check_error
touch "$DIRNAME/obj/zlib.stamp"
fi
# Libpng
if [ ! -f "$DIRNAME/obj/libpng.stamp" ]; then
echo "Compiling libpng"
mkdir -p "$DIRNAME/obj/libpng"
mkdir -p "$DIRNAME/obj/libpng/lib"
cp -a -f "$DIRNAME/../lib/libpng/"* "$DIRNAME/obj/libpng"
cd "$DIRNAME/obj/libpng"
cmake . -DCMAKE_TOOLCHAIN_FILE=../../../cmake/Toolchain-android.cmake \
-DHOST=$HOST \
-DZLIB_LIBRARY="$DIRNAME/obj/zlib/libz.a" \
-DZLIB_INCLUDE_DIR="$DIRNAME/obj/zlib/" \
-DPNG_TESTS=0 &&
make $@
check_error
touch "$DIRNAME/obj/libpng.stamp"
fi
# Openal
if [ ! -f "$DIRNAME/obj/openal.stamp" ]; then
echo "Compiling openal"
mkdir -p "$DIRNAME/obj/openal"
cp -a -f "$DIRNAME/../lib/openal/"* "$DIRNAME/obj/openal"
cd "$DIRNAME/obj/openal"
cmake . -DCMAKE_TOOLCHAIN_FILE=../../../cmake/Toolchain-android.cmake \
-DHOST=$HOST \
-DALSOFT_UTILS=0 \
-DALSOFT_EXAMPLES=0 \
-DALSOFT_TESTS=0 \
-DLIBTYPE=STATIC &&
make $@
check_error
touch "$DIRNAME/obj/openal.stamp"
fi
# OpenSSL
if [ ! -f "$DIRNAME/obj/openssl.stamp" ]; then
echo "Compiling openssl"
mkdir -p "$DIRNAME/obj/openssl"
cp -a -f "$DIRNAME/../lib/openssl/"* "$DIRNAME/obj/openssl"
cd "$DIRNAME/obj/openssl"
./Configure android --cross-compile-prefix="$HOST-"
make $@
check_error
touch "$DIRNAME/obj/openssl.stamp"
fi
# Curl
if [ ! -f "$DIRNAME/obj/curl.stamp" ]; then
echo "Compiling curl"
mkdir -p "$DIRNAME/obj/curl"
cp -a -f "$DIRNAME/../lib/curl/"* "$DIRNAME/obj/curl"
cd "$DIRNAME/obj/curl"
CPPFLAGS="-I$DIRNAME/obj/openssl/include -I$DIRNAME/obj/zlib $CPPFLAGS" \
LDFLAGS="-L$DIRNAME/obj/openssl/ -L$DIRNAME/obj/zlib $LDFLAGS" \
./configure --host=$HOST \
--with-ssl \
--disable-shared \
--enable-static \
--enable-threaded-resolver &&
make $@
check_error
touch "$DIRNAME/obj/curl.stamp"
fi
# Jpeglib
if [ ! -f "$DIRNAME/obj/jpeglib.stamp" ]; then
echo "Compiling jpeglib"
mkdir -p "$DIRNAME/obj/jpeglib"
cp -a -f "$DIRNAME/../lib/jpeglib/"* "$DIRNAME/obj/jpeglib"
cd "$DIRNAME/obj/jpeglib"
cmake . -DCMAKE_TOOLCHAIN_FILE=../../../cmake/Toolchain-android.cmake \
-DHOST=$HOST &&
make $@
check_error
touch "$DIRNAME/obj/jpeglib.stamp"
fi
# Libogg
if [ ! -f "$DIRNAME/obj/libogg.stamp" ]; then
echo "Compiling libogg"
mkdir -p "$DIRNAME/obj/libogg"
cp -a -f "$DIRNAME/../lib/libogg/"* "$DIRNAME/obj/libogg"
cd "$DIRNAME/obj/libogg"
./configure --host=$HOST &&
make $@
check_error
touch "$DIRNAME/obj/libogg.stamp"
fi
# Libvorbis
if [ ! -f "$DIRNAME/obj/libvorbis.stamp" ]; then
echo "Compiling libvorbis"
mkdir -p "$DIRNAME/obj/libvorbis"
cp -a -f "$DIRNAME/../lib/libvorbis/"* "$DIRNAME/obj/libvorbis"
cd "$DIRNAME/obj/libvorbis"
CPPFLAGS="-I$DIRNAME/obj/libogg/include $CPPFLAGS" \
LDFLAGS="-L$DIRNAME/obj/libogg/src/.libs $LDFLAGS" \
./configure --host=$HOST &&
make $@
check_error
touch "$DIRNAME/obj/libvorbis.stamp"
fi
# STK
echo "Compiling STK"
cd "$DIRNAME"
${NDK_PATH}/ndk-build $@ \
APP_BUILD_SCRIPT="$NDK_BUILD_SCRIPT" \
APP_ABI="$NDK_ABI" \
APP_PLATFORM="$NDK_PLATFORM" \
APP_CPPFLAGS="$NDK_CPPFLAGS" \
APP_STL=gnustl_static \
NDK_DEBUG=$IS_DEBUG_BUILD
check_error
# Build apk
echo "Building APK"
mkdir -p "$DIRNAME/res/drawable/"
mkdir -p "$DIRNAME/res/drawable-hdpi/"
mkdir -p "$DIRNAME/res/drawable-mdpi/"
mkdir -p "$DIRNAME/res/drawable-xhdpi/"
mkdir -p "$DIRNAME/res/drawable-xxhdpi/"
mkdir -p "$DIRNAME/res/values/"
STRINGS_FILE="$DIRNAME/res/values/strings.xml"
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > "$STRINGS_FILE"
echo "<resources>" >> "$STRINGS_FILE"
echo " <string name=\"app_name\">$APP_NAME</string>" >> "$STRINGS_FILE"
echo "</resources>" >> "$STRINGS_FILE"
sed -i "s/minSdkVersion=\".*\"/minSdkVersion=\"$MIN_SDK_VERSION\"/g" \
"$DIRNAME/AndroidManifest.xml"
sed -i "s/targetSdkVersion=\".*\"/targetSdkVersion=\"$TARGET_SDK_VERSION\"/g" \
"$DIRNAME/AndroidManifest.xml"
sed -i "s/package=\".*\"/package=\"$PACKAGE_NAME\"/g" \
"$DIRNAME/AndroidManifest.xml"
sed -i "s/versionName=\".*\"/versionName=\"$PROJECT_VERSION\"/g" \
"$DIRNAME/AndroidManifest.xml"
sed -i "s/versionCode=\".*\"/versionCode=\"$PROJECT_CODE\"/g" \
"$DIRNAME/AndroidManifest.xml"
cp "banner.png" "$DIRNAME/res/drawable/banner.png"
cp "$APP_ICON" "$DIRNAME/res/drawable/icon.png"
convert -scale 72x72 "$APP_ICON" "$DIRNAME/res/drawable-hdpi/icon.png"
convert -scale 48x48 "$APP_ICON" "$DIRNAME/res/drawable-mdpi/icon.png"
convert -scale 96x96 "$APP_ICON" "$DIRNAME/res/drawable-xhdpi/icon.png"
convert -scale 144x144 "$APP_ICON" "$DIRNAME/res/drawable-xxhdpi/icon.png"
if [ -f "/usr/lib/jvm/java-8-openjdk-amd64/bin/java" ]; then
export JAVA_HOME="/usr/lib/jvm/java-8-openjdk-amd64"
export PATH=$JAVA_HOME/bin:$PATH
fi
if [ "$BUILD_TOOL" = "gradle" ]; then
export ANDROID_HOME="$SDK_PATH"
gradle -Pcompile_sdk_version=$COMPILE_SDK_VERSION \
-Pbuild_tools_ver="$BUILD_TOOLS_VER" \
$GRADLE_BUILD_TYPE
elif [ "$BUILD_TOOL" = "ant" ]; then
ant -Dsdk.dir="$SDK_PATH" \
-Dtarget="android-$TARGET_SDK_VERSION" \
$ANT_BUILD_TYPE
fi
check_error

View File

@@ -0,0 +1,33 @@
# - Try to find angelscript
# Once done this will define
#
# ANGELSCRIPT_FOUND - system has angelscript
# Angelscript_INCLUDE_DIRS - the angelscript include directory
# Angelscript_LIBRARIES - the libraries needed to use angelscript
#
FIND_PATH(Angelscript_INCLUDE_DIRS angelscript.h
PATHS
/usr/local
/usr
PATH_SUFFIXES include
)
FIND_LIBRARY(Angelscript_LIBRARY
NAMES angelscript angelscript_s
PATHS
/usr/local
/usr
PATH_SUFFIXES lib lib64 lib32
)
# handle the QUIETLY and REQUIRED arguments and set ANGELSCRIPT_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Angelscript DEFAULT_MSG Angelscript_LIBRARY Angelscript_INCLUDE_DIRS)
IF (ANGELSCRIPT_FOUND)
SET(Angelscript_LIBRARIES ${Angelscript_LIBRARY})
ENDIF (ANGELSCRIPT_FOUND)
MARK_AS_ADVANCED(Angelscript_LIBRARY Angelscript_LIBRARIES Angelscript_INCLUDE_DIRS)

18
cmake/FindEGL.cmake Normal file
View File

@@ -0,0 +1,18 @@
# - Find EGL
# Find the EGL includes and libraries
#
# Following variables are provided:
# EGL_FOUND
# True if EGL has been found
# EGL_INCLUDE_DIR
# The include directory of EGL
# EGL_LIBRARY
# EGL library list
find_path(EGL_INCLUDE_DIR EGL/egl.h)
find_library(EGL_LIBRARY NAMES EGL)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
mark_as_advanced(EGL_LIBRARY EGL_INCLUDE_DIR)

29
cmake/FindFreetype.cmake Normal file
View File

@@ -0,0 +1,29 @@
# - Find Freetype
# Find the Freetype includes and libraries
#
# Following variables are provided:
# FREETYPE_FOUND
# True if Freetype has been found
# FREETYPE_INCLUDE_DIRS
# The include directories of Freetype
# FREETYPE_LIBRARIES
# Freetype library list
if(WIN32)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(APPLE)
find_path(FREETYPE_INCLUDE_DIRS NAMES freetype/freetype.h PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include")
find_library(FREETYPE_LIBRARY NAMES freetype PATHS "/Library/Frameworks/FreeType.Framework/Versions/2.4/")
include_directories(/Library/Frameworks/FreeType.Framework/Versions/2.4/unix/include)
set(FREETYPE_FOUND 1)
set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
elseif(UNIX)
include(FindPkgConfig)
pkg_check_modules(FREETYPE freetype2)
else()
set(FREETYPE_FOUND 0)
endif()

View File

@@ -9,14 +9,7 @@
# FRIBIDI_LIBRARIES
# Fribidi library list
if(APPLE)
set(FRIBIDI_INCLUDE_DIR NAMES fribidi/fribidi.h PATHS /Library/Frameworks/fribidi.framework/Headers)
find_library(FRIBIDI_LIBRARY NAMES fribidi PATHS /Library/Frameworks/fribidi.framework)
set(FRIBIDI_LIBRARIES ${FRIBIDI_LIBRARY})
include_directories(/Library/Frameworks/fribidi.framework/Headers)
#add_definitions(-framework fribidi)
set(FRIBIDI_FOUND 1)
elseif(UNIX)
if(UNIX AND NOT APPLE)
include(FindPkgConfig)
pkg_check_modules(FRIBIDI fribidi)
else()
@@ -24,8 +17,8 @@ else()
endif()
if(NOT FRIBIDI_FOUND)
find_path(FRIBIDI_INCLUDE_DIR NAMES fribidi/fribidi.h PATHS /Library/Frameworks/fribidi.framework/Headers "${PROJECT_SOURCE_DIR}/dependencies/include")
find_library(FRIBIDI_LIBRARY NAMES fribidi PATHS /Library/Frameworks/fribidi.framework "${PROJECT_SOURCE_DIR}/dependencies/lib")
find_path(FRIBIDI_INCLUDE_DIR NAMES fribidi/fribidi.h PATHS /Library/Frameworks/fribidi.framework/Headers "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_library(FRIBIDI_LIBRARY NAMES fribidi PATHS /Library/Frameworks/fribidi.framework "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Fribidi DEFAULT_MSG FRIBIDI_INCLUDE_DIR FRIBIDI_LIBRARY)

89
cmake/FindLibbfd.cmake Normal file
View File

@@ -0,0 +1,89 @@
# - Try to find libbfd
# Once done this will define
#
# LIBBFD_FOUND - system has libbfd
# LIBBFD_INCLUDE_DIRS - the libbfd include directory
# LIBBFD_LIBRARIES - Link these to use libbfd
# LIBBFD_DEFINITIONS - Compiler switches required for using libbfd
#
# Based on:
#
# Copyright (c) 2008 Bernhard Walle <bernhard.walle@gmx.de>
#
# Redistribution and use is allowed according to the terms of the New
# BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
if (LIBBFD_LIBRARIES AND LIBBFD_INCLUDE_DIRS)
set (LIBBFD_FIND_QUIETLY TRUE)
endif ()
find_path (LIBBFD_INCLUDE_DIRS
NAMES
bfd.h
dis-asm.h
PATHS
/usr/include
/usr/local/include
/opt/local/include
/opt/include
ENV CPATH)
# Ugly, yes ugly...
find_library (LIBBFD_BFD_LIBRARY
NAMES
bfd
PATHS
/usr/lib
/usr/lib64
/usr/local/lib
/usr/local/lib64
/usr/include
/opt/local/lib
/opt/usr/lib64
ENV LIBRARY_PATH
ENV LD_LIBRARY_PATH)
#find_library (LIBBFD_IBERTY_LIBRARY
# NAMES
# iberty
# PATHS
# /usr/lib
# /usr/lib64
# /usr/local/lib
# /usr/local/lib64
# /usr/include
# /opt/local/lib
# /opt/usr/lib64
# ENV LIBRARY_PATH
# ENV LD_LIBRARY_PATH)
#find_library (LIBBFD_OPCODES_LIBRARY
# NAMES
# opcodes
# PATHS
# /usr/lib
# /usr/lib64
# /usr/local/lib
# /usr/local/lib64
# /usr/include
# /opt/local/lib
# /opt/usr/lib64
# ENV LIBRARY_PATH
# ENV LD_LIBRARY_PATH)
include (FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LIBBFD_FOUND to TRUE if all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LIBBFD DEFAULT_MSG
LIBBFD_BFD_LIBRARY
# LIBBFD_IBERTY_LIBRARY
# LIBBFD_OPCODES_LIBRARY
LIBBFD_INCLUDE_DIRS)
set(LIBBFD_LIBRARIES "${LIBBFD_BFD_LIBRARY}")
mark_as_advanced(LIBBFD_INCLUDE_DIRS LIBBFD_LIBRARIES LIBBFD_BFD_LIBRARY)

View File

@@ -10,21 +10,13 @@
# OggVorbis library list
find_path(OGGVORBIS_OGG_INCLUDE_DIR NAMES ogg/ogg.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
find_path(OGGVORBIS_VORBIS_INCLUDE_DIR NAMES vorbis/vorbisfile.h PATHS "${PROJECT_SOURCE_DIR}/dependencies/include")
find_library(OGGVORBIS_OGG_LIBRARY NAMES ogg Ogg libogg PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
find_library(OGGVORBIS_VORBIS_LIBRARY NAMES vorbis Vorbis libvorbis PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
find_library(OGGVORBIS_VORBISFILE_LIBRARY NAMES vorbisfile libvorbisfile PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
find_path(OGGVORBIS_OGG_INCLUDE_DIR NAMES ogg/ogg.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_path(OGGVORBIS_VORBIS_INCLUDE_DIR NAMES vorbis/vorbisfile.h PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/include")
find_library(OGGVORBIS_OGG_LIBRARY NAMES ogg Ogg libogg PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBIS_LIBRARY NAMES vorbis Vorbis libvorbis PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBISFILE_LIBRARY NAMES vorbisfile libvorbisfile PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
find_library(OGGVORBIS_VORBISENC_LIBRARY NAMES vorbisenc libvorbisenc PATHS "${PROJECT_SOURCE_DIR}/${DEPENDENCIES}/lib")
if (APPLE)
set(OGGVORBIS_OGG_INCLUDE_DIR "/Library/Frameworks/Ogg.framework/Headers/")
set(OGGVORBIS_VORBIS_INCLUDE_DIR "/Library/Frameworks/Vorbis.framework/Headers/")
endif()
if(APPLE AND NOT OGGVORBIS_VORBISFILE_LIBRARY)
# Seems to be the same on Apple systems
set(OGGVORBIS_VORBISFILE_LIBRARY ${OGGVORBIS_VORBIS_LIBRARY})
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OggVorbis DEFAULT_MSG
@@ -33,8 +25,8 @@ find_package_handle_standard_args(OggVorbis DEFAULT_MSG
# Publish variables
set(OGGVORBIS_INCLUDE_DIRS ${OGGVORBIS_OGG_INCLUDE_DIR} ${OGGVORBIS_VORBIS_INCLUDE_DIR})
set(OGGVORBIS_LIBRARIES ${OGGVORBIS_OGG_LIBRARY} ${OGGVORBIS_VORBIS_LIBRARY} ${OGGVORBIS_VORBISFILE_LIBRARY})
set(OGGVORBIS_LIBRARIES ${OGGVORBIS_OGG_LIBRARY} ${OGGVORBIS_VORBIS_LIBRARY} ${OGGVORBIS_VORBISFILE_LIBRARY} ${OGGVORBIS_VORBISENC_LIBRARY})
list(REMOVE_DUPLICATES OGGVORBIS_INCLUDE_DIRS)
list(REMOVE_DUPLICATES OGGVORBIS_LIBRARIES)
mark_as_advanced(OGGVORBIS_OGG_INCLUDE_DIR OGGVORBIS_VORBIS_INCLUDE_DIR)
mark_as_advanced(OGGVORBIS_OGG_LIBRARY OGGVORBIS_VORBIS_LIBRARY OGGVORBIS_VORBISFILE_LIBRARY)
mark_as_advanced(OGGVORBIS_OGG_LIBRARY OGGVORBIS_VORBIS_LIBRARY OGGVORBIS_VORBISFILE_LIBRARY OGGVORBIS_VORBISENC_LIBRARY)

52
cmake/FindWayland.cmake Normal file
View File

@@ -0,0 +1,52 @@
# - Find Wayland
# Find the Wayland includes and libraries
#
# Following variables are provided:
# WAYLAND_FOUND
# True if Wayland has been found
# WAYLAND_INCLUDE_DIRS
# The include directories of Wayland
# WAYLAND_LIBRARIES
# Wayland library list
find_path(WAYLAND_CLIENT_INCLUDE_DIR wayland-client.h)
find_path(WAYLAND_CURSOR_INCLUDE_DIR wayland-cursor.h)
find_path(WAYLAND_EGL_INCLUDE_DIR wayland-egl.h)
find_path(XKBCOMMON_INCLUDE_DIR xkbcommon/xkbcommon.h)
find_library(WAYLAND_CLIENT_LIBRARY NAMES wayland-client)
find_library(WAYLAND_CURSOR_LIBRARY NAMES wayland-cursor)
find_library(WAYLAND_EGL_LIBRARY NAMES wayland-egl)
find_library(XKBCOMMON_LIBRARY NAMES xkbcommon)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Wayland DEFAULT_MSG WAYLAND_CLIENT_LIBRARY
WAYLAND_CURSOR_LIBRARY
WAYLAND_EGL_LIBRARY
XKBCOMMON_LIBRARY
WAYLAND_CLIENT_INCLUDE_DIR
WAYLAND_CURSOR_INCLUDE_DIR
WAYLAND_EGL_INCLUDE_DIR
XKBCOMMON_INCLUDE_DIR)
set(WAYLAND_INCLUDE_DIRS ${WAYLAND_CLIENT_INCLUDE_DIR}
${WAYLAND_CURSOR_INCLUDE_DIR}
${WAYLAND_EGL_INCLUDE_DIR}
${XKBCOMMON_INCLUDE_DIR})
set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARY}
${WAYLAND_CURSOR_LIBRARY}
${WAYLAND_EGL_LIBRARY}
${XKBCOMMON_LIBRARY})
list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIRS)
list(REMOVE_DUPLICATES WAYLAND_LIBRARIES)
mark_as_advanced(WAYLAND_CLIENT_LIBRARY
WAYLAND_CURSOR_LIBRARY
WAYLAND_EGL_LIBRARY
XKBCOMMON_LIBRARY
WAYLAND_CLIENT_INCLUDE_DIR
WAYLAND_CURSOR_INCLUDE_DIR
WAYLAND_EGL_INCLUDE_DIR
XKBCOMMON_INCLUDE_DIR)

View File

@@ -1,18 +0,0 @@
find_path(XRANDR_INCLUDE_DIR NAMES X11/extensions/Xrandr.h
PATH_SUFFIXES X11/extensions
DOC "The XRANDR include directory"
)
find_library(XRANDR_LIBRARY NAMES Xrandr
DOC "The XRANDR library"
)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XRANDR DEFAULT_MSG XRANDR_LIBRARY XRANDR_INCLUDE_DIR)
if(XRANDR_FOUND)
set( XRANDR_LIBRARIES ${XRANDR_LIBRARY} )
set( XRANDR_INCLUDE_DIRS ${XRANDR_INCLUDE_DIR} )
endif()
mark_as_advanced(XRANDR_INCLUDE_DIR XRANDR_LIBRARY)

View File

@@ -0,0 +1,32 @@
# Cross-compiling requires CMake 2.6 or newer. Example:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../XCompile-Android.txt -DHOST=arm-linux-androideabi
# Where 'arm-linux-androideabi' is the host prefix for the cross-compiler. If
# you already have a toolchain file setup, you may use that instead of this
# file. Make sure to set CMAKE_FIND_ROOT_PATH to where the NDK toolchain was
# installed (e.g. "$ENV{HOME}/toolchains/arm-linux-androideabi-r10c-21").
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Linux)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER "${HOST}-gcc")
SET(CMAKE_CXX_COMPILER "${HOST}-g++")
SET(CMAKE_RC_COMPILER "${HOST}-windres")
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH $ENV{NDK_TOOLCHAIN_PATH})
# here is where stuff gets installed to
SET(CMAKE_INSTALL_PREFIX "${CMAKE_FIND_ROOT_PATH}" CACHE STRING "Install path prefix, prepended onto install directories." FORCE)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# set env vars so that pkg-config will look in the appropriate directory for
# .pc files (as there seems to be no way to force using ${HOST}-pkg-config)
set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "")

View File

@@ -0,0 +1,23 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw-64bit.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
# which compilers to use for C and C++
SET(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
# figure out folder to look in
execute_process(COMMAND sh -c "ls /usr/lib/gcc/x86_64-w64-mingw32/ | grep posix | tr -d '\n'" OUTPUT_VARIABLE MINGW_DEPS_FOLDER)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32/${MINGW_DEPS_FOLDER}/ ${PROJECT_SOURCE_DIR}/dependencies-mingw-64bit ${PROJECT_SOURCE_DIR}/dependencies-64bit)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@@ -1,3 +1,6 @@
# Usage:
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw.cmake
# the name of the target operating system
SET(CMAKE_SYSTEM_NAME Windows)
@@ -6,8 +9,11 @@ SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc-posix)
SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++-posix)
SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
# figure out folder to look in
execute_process(COMMAND sh -c "ls /usr/lib/gcc/i686-w64-mingw32/ | grep posix | tr -d '\n'" OUTPUT_VARIABLE MINGW_DEPS_FOLDER)
# here is the target environment located
SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32 /usr/lib/gcc/i686-w64-mingw32/4.9-posix ${PROJECT_SOURCE_DIR}/dependencies)
SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32 /usr/lib/gcc/i686-w64-mingw32/${MINGW_DEPS_FOLDER}/ ${PROJECT_SOURCE_DIR}/dependencies-mingw ${PROJECT_SOURCE_DIR}/dependencies)
# adjust the default behaviour of the FIND_XXX() commands:
# search headers and libraries in the target environment, search

Binary file not shown.

View File

@@ -2,9 +2,9 @@
<achievements>
<achievement id="1" check-type="all-at-least" reset-type="never"
name="Christoffel Columbus" description="Play every official track at least once." >
<city goal="1"/>
<candela_city goal="1"/>
<cocoa_temple goal="1"/>
<farm goal="1"/>
<cornfield_crossing goal="1"/>
<fortmagma goal="1"/>
<gran_paradiso_island goal="1"/>
<greenvalley goal="1"/>
@@ -19,9 +19,10 @@
<snowmountain goal="1"/>
<snowtuxpeak goal="1"/>
<stk_enterprise goal="1"/>
<subsea goal="1"/>
<abyss goal="1"/>
<xr591 goal="1"/>
<zengarden goal="1"/>
<volcano_island goal="1"/>
</achievement>
<achievement id="2" check-type="all-at-least" reset-type="never"
name="Strike!" description="Hit 10 karts with a bowling-ball.">
@@ -40,7 +41,7 @@
<skidding goal="5"/>
</achievement>
<achievement id="6" check-type="all-at-least" reset-type="never"
name="Gold driver" description="Win in all single player modes, against at least 3 opponents.">
name="Gold driver" description="Win against at least 3 opponents in all single player modes.">
<standard goal="1"/>
<std_timetrial goal="1"/>
<follow_leader goal="1"/>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="abyss" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<best>
<karts number="7"/>
<requirements position="1" time="140"/>
</best>
<hard>
<karts number="6"/>
<requirements position="1" time="165"/>
</hard>
<medium>
<karts number="5"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -0,0 +1,26 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="candela_city" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="75"/>
<best>
<karts number="9"/>
<requirements position="1" time="120"/>
</best>
<hard>
<karts number="8"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="7"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="6"/>
<requirements position="1"/>
</easy>
<unlock kart="sara_the_racer"/>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="city" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="70"/>
<hard>
<karts number="5"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -0,0 +1,31 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="cocoa_temple" laps="3" reverse="false"/>
<mode major="single" minor="timetrial"/>
<requirements trophies="0"/>
<best>
<karts number="1"
replay_file="challenge_cocoa_temple_supertux.replay"/>
<requirements position="1"/>
</best>
<hard>
<karts number="1"
replay_file="challenge_cocoa_temple_expert.replay"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="1"
replay_file="challenge_cocoa_temple_intermediate.replay"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="1"
replay_file="challenge_cocoa_temple_novice.replay"/>
<karts number="1"/>
<requirements position="1"/>
</easy>
<unlock kart="suzanne"/>
</challenge>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="cornfield_crossing" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<best>
<karts number="7"/>
<requirements position="1" time="140"/>
</best>
<hard>
<karts number="6"/>
<requirements position="1" time="165"/>
</hard>
<medium>
<karts number="5"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="farm" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<hard>
<karts number="5"/>
<requirements position="1" time="110"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="125"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="155"/>
</easy>
</challenge>

View File

@@ -1,9 +1,14 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="fortmagma" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="fortmagma" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="180"/>
<requirements trophies="190"/>
<best>
<karts number="2" aiIdent="nolok" superPower="nolokBoss"/>
<requirements position="1"/>
</best>
<hard>
<karts number="2" aiIdent="nolok" superPower="nolokBoss"/>
<requirements position="1"/>
@@ -19,6 +24,5 @@
<unlock kart="gnu"/>
<unlock kart="nolok"/>
<unlock difficulty="difficulty_best"/>
<unlock track="fortmagma"/>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<challenge version="3">
<unlock_list list="false"/>
<grandprix id="1_penguinplayground"/>
<mode major="grandprix" minor="quickrace"/>
<requirements trophies="40"/>
<requirements trophies="30"/>
<best>
<karts number="7"/>
<requirements position="1"/>
</best>
<hard>
<karts number="5"/>
<karts number="6"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<karts number="5"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<karts number="4"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<challenge version="3">
<unlock_list list="false"/>
<grandprix id="2_offthebeatentrack"/>
<mode major="grandprix" minor="quickrace"/>
<requirements trophies="85"/>
<requirements trophies="70"/>
<best>
<karts number="8"/>
<requirements position="1"/>
</best>
<hard>
<karts number="5"/>
<karts number="7"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<karts number="6"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<karts number="5"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<challenge version="3">
<unlock_list list="false"/>
<grandprix id="3_tothemoonandback"/>
<mode major="grandprix" minor="quickrace"/>
<requirements trophies="125"/>
<requirements trophies="120"/>
<best>
<karts number="9"/>
<requirements position="1"/>
</best>
<hard>
<karts number="5"/>
<karts number="8"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<karts number="7"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<karts number="6"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<challenge version="3">
<unlock_list list="false"/>
<grandprix id="4_atworldsend"/>
<mode major="grandprix" minor="quickrace"/>
<requirements trophies="165"/>
<best>
<karts number="10"/>
<requirements position="1"/>
</best>
<hard>
<karts number="5"/>
<karts number="9"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<karts number="8"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<karts number="7"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="gran_paradiso_island" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="80"/>
<best>
<karts number="9"/>
<requirements position="1" time="145"/>
</best>
<hard>
<karts number="8"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="7"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="6"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="greenvalley" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="90"/>
<best>
<karts number="9"/>
<requirements position="1"/>
</best>
<hard>
<karts number="8"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="7"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="6"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="hacienda" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="hacienda" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="45"/>
<requirements trophies="25"/>
<best>
<karts number="8"/>
<requirements position="1" time="130"/>
</best>
<hard>
<karts number="5"/>
<requirements position="2" time="170"/>
<karts number="7"/>
<requirements position="1" time="160"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="190"/>
<karts number="6"/>
<requirements position="2" time="187"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="220"/>
<karts number="5"/>
<requirements position="2"/>
</easy>
</challenge>

View File

@@ -1,20 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="gran_paradiso_island" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="95"/>
<hard>
<karts number="5"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<requirements position="2"/>
</medium>
<easy>
<karts number="3"/>
<requirements position="3"/>
</easy>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="cocoa_temple" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="15"/>
<hard>
<karts number="5"/>
<requirements position="1" time="161"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="177"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="240"/>
</easy>
</challenge>

View File

@@ -1,20 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="lighthouse" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="lighthouse" laps="4" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="135"/>
<requirements trophies="125"/>
<best>
<karts number="10"/>
<requirements position="1" time="120"/>
</best>
<hard>
<karts number="5"/>
<requirements time="110" position="1"/>
<karts number="9"/>
<requirements position="1" time="145"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="125"/>
<karts number="8"/>
<requirements position="1" time="190"/>
</medium>
<easy>
<karts number="3"/>
<requirements time="145"/>
<karts number="7"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="mansion" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="mansion" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="110"/>
<requirements trophies="100"/>
<best>
<karts number="9"/>
<requirements position="1" time="100"/>
</best>
<hard>
<karts number="5"/>
<requirements time="130"/>
<karts number="8"/>
<requirements position="1" time="115"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="145"/>
<karts number="7"/>
<requirements time="140"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="160"/>
<karts number="6"/>
<requirements time="180"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="mines" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="mines" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="150"/>
<requirements trophies="140"/>
<best>
<karts number="10"/>
<requirements position="1" time="135"/>
</best>
<hard>
<karts number="4"/>
<requirements time="170"/>
<karts number="9"/>
<requirements position="1" time="160"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="190"/>
<karts number="8"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="215"/>
<karts number="7"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="minigolf" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="minigolf" laps="4" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="150"/>
<requirements trophies="130"/>
<best>
<karts number="10"/>
<requirements position="1" time="135"/>
</best>
<hard>
<karts number="5"/>
<karts number="9"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<karts number="8"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="3"/>
<karts number="7"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,20 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="olivermath" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="olivermath" laps="5" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<best>
<karts number="7"/>
<requirements position="1" time="95"/>
</best>
<hard>
<karts number="5"/>
<requirements position="1" time="50"/>
<karts number="6"/>
<requirements position="1" time="110"/>
</hard>
<medium>
<karts number="5"/>
<requirements position="1" time="65"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="5"/>
<requirements position="1" time="80"/>
<karts number="4"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="sandtrack" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="sandtrack" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<best>
<karts number="1"/>
<requirements energy="20" time="135"/>
</best>
<hard>
<karts number="1"/>
<requirements energy="18" time="167"/>
<requirements energy="18" time="165"/>
</hard>
<medium>
<karts number="1"/>
<requirements energy="15" time="185"/>
<requirements energy="15" time="195"/>
</medium>
<easy>
<karts number="1"/>
<requirements energy="10" time="220"/>
<requirements energy="10" time="260"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="scotland" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="scotland" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<best>
<karts number="7"/>
<requirements position="1" time="125"/>
</best>
<hard>
<karts number="5"/>
<requirements position="1" time="165"/>
<karts number="6"/>
<requirements position="1" time="150"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<karts number="5"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="225"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="snowmountain" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="snowmountain" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="60"/>
<requirements trophies="115"/>
<best>
<karts number="10"/>
<requirements position="1" time="120"/>
</best>
<hard>
<karts number="5"/>
<requirements time="160"/>
<karts number="9"/>
<requirements position="2" time="145"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<karts number="8"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="220"/>
<karts number="7"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="snowtuxpeak" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="snowtuxpeak" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="60"/>
<requirements trophies="45"/>
<best>
<karts number="8"/>
<requirements position="1" time="115"/>
</best>
<hard>
<karts number="5"/>
<requirements position="1" time="145"/>
<karts number="7"/>
<requirements position="1" time="140"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="175"/>
<karts number="6"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="195"/>
<karts number="5"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="stk_enterprise" laps="3"/>
<mode major="single" minor="followtheleader"/>
<requirements trophies="110"/>
<hard>
<karts number="6"/>
<requirements position="2"/>
</hard>
<medium>
<karts number="6"/>
<requirements position="2"/>
</medium>
<easy>
<karts number="5"/>
<requirements position="2"/>
</easy>
</challenge>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="stk_enterprise" laps="3" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="105"/>
<best>
<karts number="9"/>
<requirements position="1" time="155"/>
</best>
<hard>
<karts number="8"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="7"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="6"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="subsea" laps="2"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="0"/>
<hard>
<karts number="5"/>
<requirements position="1" time="200"/>
</hard>
<medium>
<karts number="4"/>
<requirements time="225"/>
</medium>
<easy>
<karts number="4"/>
<requirements time="290"/>
</easy>
</challenge>

View File

@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="greenvalley" laps="3"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="95"/>
<hard>
<karts number="5"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="4"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="4"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="true"/>
<!-- This is the (rounded) point equivalent of finishing all challenges
in easy, except the final challenge -->
<requirements trophies="190"/>
<unlock kart="amanda"/>
</challenge>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="true"/>
<!-- This is the point equivalent of finishing the
story mode with 8 supertux challenges and the rest in gold -->
<requirements trophies="280"/>
<unlock kart="sara_the_wizard"/>
</challenge>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="true"/>
<!-- This is the point equivalent of finishing the
story mode with all gold except 14 silver challenges -->
<requirements trophies="250"/>
<unlock difficulty="difficulty_best"/>
</challenge>

View File

@@ -0,0 +1,24 @@
<?xml version="1.0"?>
<challenge version="3">
<unlock_list list="false"/>
<track id="volcano_island" laps="2" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="15"/>
<best>
<karts number="8"/>
<requirements position="1" time="165"/>
</best>
<hard>
<karts number="7"/>
<requirements position="1"/>
</hard>
<medium>
<karts number="6"/>
<requirements position="1"/>
</medium>
<easy>
<karts number="5"/>
<requirements position="1"/>
</easy>
</challenge>

View File

@@ -1,21 +1,24 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="xr591" laps="2"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="xr591" laps="2" reverse="false"/>
<mode major="single" minor="quickrace"/>
<requirements trophies="135"/>
<best>
<karts number="1"/>
<requirements energy="20" time="95"/>
</best>
<hard>
<karts number="1"/>
<requirements energy="18" time="135"/>
<requirements energy="18" time="115"/>
</hard>
<medium>
<karts number="1"/>
<requirements energy="15" time="155"/>
<requirements energy="15" time="135"/>
</medium>
<easy>
<karts number="1"/>
<requirements energy="12" time="170"/>
<requirements energy="12" time="180"/>
</easy>
</challenge>

View File

@@ -1,9 +1,14 @@
<?xml version="1.0"?>
<challenge version="2">
<track id="zengarden" laps="3"/>
<challenge version="3">
<unlock_list list="false"/>
<track id="zengarden" laps="4" reverse="false"/>
<mode major="single" minor="timetrial"/>
<requirements trophies="45"/>
<requirements trophies="35"/>
<best>
<karts number="3"/>
<requirements position="1"/>
</best>
<hard>
<karts number="2"/>
<requirements position="1"/>

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@@ -1,22 +0,0 @@
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<materials>
<!-- Fonts -->
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<material name="title_font_2.png" shader="unlit" lazy-load="Y"/>
<material name="sigmar0.png" shader="unlit" lazy-load="Y"/>
<material name="comix.png" shader="unlit" lazy-load="Y"/>
<material name="LayneHansom0.png" shader="unlit" lazy-load="Y"/>
<material name="Mplus2p_JP0.png" shader="unlit" lazy-load="Y"/>
<material name="rasheeq0.png" shader="unlit" lazy-load="Y"/>
<material name="rasheeq3.png" shader="unlit" lazy-load="Y"/>
<material name="rasheeq4.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei0.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei1.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei2.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei3.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei4.png" shader="unlit" lazy-load="Y"/>
<material name="wqyMicroHei5.png" shader="unlit" lazy-load="Y"/>
<material name="AR_PL_SungtiL_GB0.png" shader="unlit" lazy-load="Y"/>
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@@ -4,27 +4,26 @@
<spreading angle="10" />
<velocity x="0.0"
y="0.002"
y="0.003"
z="0.0" />
<material file="smoke_black.png" />
<!-- Amount of particles emitted per second -->
<rate min="25"
max="50" />
<rate min="7"
max="12" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="2500"
max="5000" />
<!-- Size of the particles -->
<size min="0.6"
max="1.5" />
<size min="1.6"
max="2.5"
x-increase-factor="2.6"
y-increase-factor="2.6" />
<color min="255 255 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="1000" />
<color min="50 50 50"
max="100 100 100" />
</particles>

31
data/gfx/confetti.xml Normal file
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@@ -0,0 +1,31 @@
<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="box" randomize-initial-y="true" box_x="100.0" box_y="100" box_z="120.0">
<spreading angle="3" />
<velocity x="-0.00"
y="-0.005"
z="-0.00" />
<material file="confetti.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="500"
max="1000" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="8500"
max="9500" />
<!-- Size of the particles -->
<size min="0.10"
max="0.30" />
<color min="40 40 255"
max="255 255 255" />
<wind flips="Y" />
</particles>

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