More work for scripting compatibility on Linux/GCC
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@ -54,6 +54,10 @@ namespace Scripting
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std::cout << script_vec3->getX() << "," << script_vec3->getY() << "," << script_vec3->getZ() << std::endl;
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}
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float getX(SimpleVec3* v) { return v->getX(); }
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float getY(SimpleVec3* v) { return v->getY(); }
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float getZ(SimpleVec3* v) { return v->getZ(); }
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void RegisterVec3(asIScriptEngine *engine)
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{
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int r;
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@ -64,8 +68,8 @@ namespace Scripting
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r = engine->RegisterObjectMethod("Vec3", "Vec3 &opAssign(const Vec3 &in)", asMETHODPR(SimpleVec3, operator =, (const SimpleVec3&), SimpleVec3&), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectBehaviour("Vec3", asBEHAVE_CONSTRUCT, "void f(float, float, float)", asFUNCTION(ConstructVector3FromFloats), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void printVec3(Vec3 a)", asFUNCTION(printVec3), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float &getX()", asMETHOD(SimpleVec3, getX), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float &getY()", asMETHOD(SimpleVec3, getY), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float &getZ()", asMETHOD(SimpleVec3, getZ), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getX()", asFUNCTION(getX), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getY()", asFUNCTION(getY), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "float getZ()", asFUNCTION(getZ), asCALL_CDECL_OBJLAST); assert(r >= 0);
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}
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}
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