Made the history files use events for players (will break physics replay
for AIs for now). Useful for network debugging.
This commit is contained in:
parent
c1a3d281f6
commit
373ec0f242
@ -18,6 +18,7 @@
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#include "karts/controller/kart_control.hpp"
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#include "network/protocols/game_protocol.hpp"
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#include "network/rewind_manager.hpp"
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@ -46,23 +47,6 @@ void KartControl::rewind(BareNetworkString *buffer)
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}
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} // rewind
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// ------------------------------------------------------------------------
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/** Sets this KartControl form the given value (basically a copy). This
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* function uses the explicit setSteer() etc function, which means that
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* rewind information will be collected.
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*/
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void KartControl::set(const KartControl &c)
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{
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setAccel(c.getAccel());
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setBrake(c.getBrake());
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setFire(c.getFire());
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setLookBack(c.getLookBack());
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setNitro(c.getNitro());
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setRescue(c.getRescue());
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setSkidControl(c.getSkidControl());
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setSteer(c.getSteer());
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} // set
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// ------------------------------------------------------------------------
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/** Sets the current steering value. */
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void KartControl::setSteer(float f)
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@ -61,7 +61,6 @@ public:
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void setRescue(bool b);
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void setFire(bool b);
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void setLookBack(bool b);
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void set(const KartControl &c);
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// ------------------------------------------------------------------------
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KartControl()
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@ -149,6 +149,10 @@ bool LocalPlayerController::action(PlayerAction action, int value,
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// optimises traffic to the server and other clients.
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if (!PlayerController::action(action, value, /*dry_run*/true)) return false;
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// Register event with history
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if(!history->replayHistory())
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history->addEvent(m_kart->getWorldKartId(), action, value);
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// If this is a client, send the action to networking layer
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if (World::getWorld()->isNetworkWorld() &&
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NetworkConfig::get()->isClient() &&
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@ -318,7 +318,7 @@ void PlayerController::update(float dt)
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// Don't do steering if it's replay. In position only replay it doesn't
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// matter, but if it's physics replay the gradual steering causes
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// incorrect results, since the stored values are already adjusted.
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if (!history->replayHistory())
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if (!history->replayHistory() || !history->dontDoPhysics())
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steer(dt, m_steer_val);
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if (World::getWorld()->getPhase() == World::GOAL_PHASE)
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@ -1262,7 +1262,7 @@ void Kart::update(float dt)
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// is used furthermore for engine power, camera distance etc
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updateSpeed();
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if(!history->replayHistory())
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if(!history->replayHistory() || !history->dontDoPhysics())
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m_controller->update(dt);
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#undef DEBUG_CAMERA_SHAKE
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21
src/main.cpp
21
src/main.cpp
@ -1272,7 +1272,8 @@ int handleCmdLine()
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history->doReplayHistory( (History::HistoryReplayMode)n);
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// Force the no-start screen flag, since this initialises
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// the player structures correctly.
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UserConfigParams::m_no_start_screen = true;
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if(!MainMenuScreen::m_enable_online)
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UserConfigParams::m_no_start_screen = true;
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} // --history=%d
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if(CommandLine::has("--history")) // handy default for --history=1
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@ -1780,13 +1781,17 @@ int main(int argc, char *argv[] )
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{
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// This will setup the race manager etc.
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history->Load();
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race_manager->setupPlayerKartInfo();
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race_manager->startNew(false);
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main_loop->run();
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// well, actually run() will never return, since
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// it exits after replaying history (see history::GetNextDT()).
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// So the next line is just to make this obvious here!
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exit(-3);
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if (!MainMenuScreen::m_enable_online)
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{
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race_manager->setupPlayerKartInfo();
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race_manager->startNew(false);
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main_loop->run();
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// well, actually run() will never return, since
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// it either loops or exits after replaying history (see
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// history::updateReplayAndGetDT()).
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// So the next line is just to make this obvious here!
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exit(-3);
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} // if !online
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}
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// Not replaying
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@ -64,13 +64,6 @@ MainLoop::~MainLoop()
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float MainLoop::getLimitedDt()
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{
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float dt = 0;
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// If we are doing a replay, use the dt from the history file
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if (World::getWorld() && history->replayHistory() )
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{
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dt = history->updateReplayAndGetDT();
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return dt;
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}
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// In profile mode without graphics, run with a fixed dt of 1/60
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if ((ProfileWorld::isProfileMode() && ProfileWorld::isNoGraphics()) ||
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@ -155,6 +148,14 @@ float MainLoop::getLimitedDt()
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{
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dt = World::getWorld()->adjustDT(dt);
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}
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// If we are doing a replay, use the dt from the history file if this
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// is not networked, otherwise history will use current time and dt
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// to findout which events to replay
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if (World::getWorld() && history->replayHistory() )
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{
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dt = history->updateReplayAndGetDT(World::getWorld()->getTime(), dt);
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}
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return dt;
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} // getLimitedDt
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@ -211,7 +211,6 @@ void RewindManager::update(float dt)
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PROFILER_PUSH_CPU_MARKER("RewindManager - send state", 0x20, 0x7F, 0x40);
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GameProtocol::getInstance()->sendState();
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PROFILER_POP_CPU_MARKER();
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m_last_saved_state = time;
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} // update
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@ -241,6 +240,7 @@ void RewindManager::playEventsTill(float time, float *dt)
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Log::setPrefix("");
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TimeStepInfo *tsi = m_rewind_queue.getCurrent();
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World::getWorld()->setTime(tsi->getTime());
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Physics::getInstance()->getPhysicsWorld()->resetLocalTime();
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}
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// This is necessary to avoid that rewinding an event will store the
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@ -275,6 +275,7 @@ void RewindManager::playEventsTill(float time, float *dt)
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void RewindManager::rewindTo(float rewind_time)
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{
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assert(!m_is_rewinding);
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bool is_history = history->replayHistory();
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history->doReplayHistory(History::HISTORY_NONE);
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// First save all current transforms so that the error
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@ -316,6 +317,7 @@ void RewindManager::rewindTo(float rewind_time)
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if (World::getWorld()->getPhase() == WorldStatus::IN_GAME_MENU_PHASE)
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{
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m_is_rewinding = false;
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history->doReplayHistory(History::HISTORY_PHYSICS);
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return;
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}
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@ -351,8 +353,8 @@ void RewindManager::rewindTo(float rewind_time)
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{
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(*rewinder)->computeError();
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}
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if(is_history)
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history->doReplayHistory(History::HISTORY_PHYSICS);
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m_is_rewinding = false;
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} // rewindTo
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@ -23,9 +23,12 @@
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#include "io/file_manager.hpp"
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#include "modes/world.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/controller/controller.hpp"
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#include "network/network_config.hpp"
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#include "network/rewind_manager.hpp"
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#include "physics/physics.hpp"
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#include "race/race_manager.hpp"
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#include "states_screens/main_menu_screen.hpp"
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#include "tracks/track.hpp"
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#include "utils/constants.hpp"
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@ -36,17 +39,10 @@ History* history = 0;
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*/
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History::History()
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{
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m_replay_mode = HISTORY_NONE;
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m_replay_mode = HISTORY_NONE;
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m_history_time = 0.0f;
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} // History
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//-----------------------------------------------------------------------------
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/** Starts replay from the history file in the current directory.
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*/
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void History::startReplay()
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{
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Load();
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} // startReplay
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//-----------------------------------------------------------------------------
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/** Initialise the history for a new recording. It especially allocates memory
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* to store the history.
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@ -56,9 +52,10 @@ void History::initRecording()
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unsigned int max_frames = (unsigned int)( stk_config->m_replay_max_time
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/ stk_config->m_replay_dt );
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allocateMemory(max_frames);
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m_current = -1;
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m_wrapped = false;
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m_size = 0;
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m_current = -1;
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m_event_index = 0;
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m_wrapped = false;
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m_size = 0;
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} // initRecording
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//-----------------------------------------------------------------------------
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@ -75,6 +72,24 @@ void History::allocateMemory(int number_of_frames)
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m_all_rotations.resize(number_of_frames*num_karts);
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} // allocateMemory
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//-----------------------------------------------------------------------------
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/** Stores an input event (e.g. acceleration or steering event) into the
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* history data for physics replay.
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* \param kart_id The kart index which triggered the event.
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* \param pa The action.
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* \param value Value of the action (0=release, 32768 = pressed), in
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* between in case of analog devices.
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*/
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void History::addEvent(int kart_id, PlayerAction pa, int value)
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{
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InputEvent ie;
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ie.m_index = m_current;
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ie.m_action = pa;
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ie.m_value = value;
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ie.m_kart_index = kart_id;
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m_all_input_events.emplace_back(ie);
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} // addEvent
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//-----------------------------------------------------------------------------
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/** Saves the current history.
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* \param dt Time step size.
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@ -109,44 +124,70 @@ void History::updateSaving(float dt)
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//-----------------------------------------------------------------------------
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/** Sets the kart position and controls to the recorded history value.
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* \param dt Time step size.
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* \return dt Time step size.
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*/
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float History::updateReplayAndGetDT()
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float History::updateReplayAndGetDT(float world_time, float dt)
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{
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m_current++;
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if (m_history_time >= world_time) return dt;
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World *world = World::getWorld();
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if(m_current>=(int)m_all_deltas.size())
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do
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{
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Log::info("History", "Replay finished");
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m_current = 0;
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// This is useful to use a reproducable rewind problem:
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// replay it with history, for debugging only
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m_current++;
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if (m_current >= (int)m_all_deltas.size())
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{
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Log::info("History", "Replay finished");
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m_current = 0;
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m_history_time = 0;
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// This is useful to use a reproducable rewind problem:
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// replay it with history, for debugging only
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#undef DO_REWIND_AT_END_OF_HISTORY
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#ifdef DO_REWIND_AT_END_OF_HISTORY
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RewindManager::get()->rewindTo(5.0f);
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exit(-1);
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RewindManager::get()->rewindTo(5.0f);
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exit(-1);
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#else
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// Note that for physics replay all physics parameters
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// need to be reset, e.g. velocity, ...
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world->reset();
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// Note that for physics replay all physics parameters
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// need to be reset, e.g. velocity, ...
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world->reset();
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#endif
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}
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unsigned int num_karts = world->getNumKarts();
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for(unsigned k=0; k<num_karts; k++)
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{
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AbstractKart *kart = world->getKart(k);
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unsigned int index=m_current*num_karts+k;
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if(m_replay_mode==HISTORY_POSITION)
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{
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kart->setXYZ(m_all_xyz[index]);
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kart->setRotation(m_all_rotations[index]);
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}
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else
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unsigned int num_karts = world->getNumKarts();
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for (unsigned k = 0; k < num_karts; k++)
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{
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kart->getControls().set(m_all_controls[index]);
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}
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}
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return m_all_deltas[m_current];
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AbstractKart *kart = world->getKart(k);
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unsigned int index = m_current*num_karts + k;
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if (m_replay_mode == HISTORY_POSITION)
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{
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kart->setXYZ(m_all_xyz[index]);
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kart->setRotation(m_all_rotations[index]);
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}
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else // HISTORY_PHYSICS
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{
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while (m_event_index < m_all_input_events.size() &&
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m_all_input_events[m_event_index].m_index == m_current)
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{
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const InputEvent &ie = m_all_input_events[m_event_index];
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AbstractKart *kart = world->getKart(ie.m_kart_index);
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kart->getController()->action(ie.m_action, ie.m_value);
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m_event_index++;
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}
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//kart->getControls().set(m_all_controls[index]);
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}
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} // for k < num_karts
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m_history_time += m_all_deltas[m_current];
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// If this is not networked, exit the loop after one iteration
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// and return the new dt
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if(!NetworkConfig::get()->isNetworking())
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return m_all_deltas[m_current];
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} while (m_history_time < world_time + dt);
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// In network mode, don't adjust dt, just return the input value
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return dt;
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} // updateReplayAndGetDT
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//-----------------------------------------------------------------------------
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@ -175,7 +216,7 @@ void History::Save()
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World *world = World::getWorld();
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const int num_karts = world->getNumKarts();
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fprintf(fd, "Version: %s\n", STK_VERSION);
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fprintf(fd, "Version-1: %s\n", STK_VERSION);
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fprintf(fd, "numkarts: %d\n", num_karts);
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fprintf(fd, "numplayers: %d\n", race_manager->getNumPlayers());
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fprintf(fd, "difficulty: %d\n", race_manager->getDifficulty());
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@ -199,24 +240,42 @@ void History::Save()
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index=(index+1)%m_size;
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}
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index = num_karts * (m_wrapped ? m_current : 0);
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index = m_wrapped ? m_current : 0;
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int event_index = 0;
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for(int i=0; i<m_size; i++)
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{
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int base_index = index * num_karts;
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for(int k=0; k<num_karts; k++)
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{
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fprintf(fd, "%f %f %d %f %f %f %f %f %f %f\n",
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m_all_controls[index+k].getSteer(),
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m_all_controls[index+k].getAccel(),
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m_all_controls[index+k].getButtonsCompressed(),
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m_all_xyz[index+k].getX(), m_all_xyz[index+k].getY(),
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m_all_xyz[index+k].getZ(),
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m_all_rotations[index+k].getX(),
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m_all_rotations[index+k].getY(),
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m_all_rotations[index+k].getZ(),
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m_all_rotations[index+k].getW() );
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} // for i
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index=(index+num_karts)%(num_karts*m_size);
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} // for k
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m_all_controls[base_index+k].getSteer(),
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m_all_controls[base_index+k].getAccel(),
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m_all_controls[base_index+k].getButtonsCompressed(),
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m_all_xyz[base_index+k].getX(), m_all_xyz[base_index+k].getY(),
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m_all_xyz[base_index+k].getZ(),
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m_all_rotations[base_index+k].getX(),
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m_all_rotations[base_index+k].getY(),
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m_all_rotations[base_index+k].getZ(),
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m_all_rotations[base_index+k].getW() );
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} // for k
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// Find number of events for this frame
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int count = 0;
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while ( event_index+count < (int)m_all_input_events.size() &&
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m_all_input_events[event_index+count].m_index == index )
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{
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count++;
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}
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fprintf(fd, "%d\n", count);
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for (int k = 0; k < count; k++)
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{
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fprintf(fd, "%d %d %d\n",
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m_all_input_events[event_index].m_kart_index,
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m_all_input_events[event_index].m_action,
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m_all_input_events[event_index].m_value);
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event_index++;
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}
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index=(index+1)%m_size;
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} // for i
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fprintf(fd, "History file end.\n");
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fclose(fd);
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} // Save
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@ -245,10 +304,18 @@ void History::Load()
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if (fgets(s, 1023, fd) == NULL)
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Log::fatal("History", "Could not read history.dat.");
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if (sscanf(s,"Version: %1023s",s1)!=1)
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Log::fatal("History", "No Version information found in history file (bogus history file).");
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else if (strcmp(s1,STK_VERSION))
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Log::warn("History", "History is version '%s', STK version is '%s'.", s1, STK_VERSION);
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int version = 0;
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if (sscanf(s, "Version-1: %1023s", s1) == 1)
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version = 1;
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else if (sscanf(s,"Version: %1023s",s1)!=1)
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Log::fatal("History", "No Version information found in history "
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"file (bogus history file).");
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if (strcmp(s1,STK_VERSION))
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Log::warn("History", "History is version '%s', STK version is '%s'.",
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s1, STK_VERSION);
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if (version != 1)
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Log::fatal("History",
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"Old-style history files are not supported anymore.");
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if (fgets(s, 1023, fd) == NULL)
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Log::fatal("History", "Could not read history.dat.");
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@ -292,7 +359,7 @@ void History::Load()
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if(sscanf(s, "model %d: %1023s",&n, s1) != 2)
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Log::fatal("History", "No model information for kart %d found.", i);
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m_kart_ident.push_back(s1);
|
||||
if(i<race_manager->getNumPlayers())
|
||||
if(i<race_manager->getNumPlayers() && !MainMenuScreen::m_enable_online)
|
||||
{
|
||||
race_manager->setPlayerKart(i, s1);
|
||||
}
|
||||
@ -303,7 +370,8 @@ void History::Load()
|
||||
Log::fatal("History", "Number of records not found in history file.");
|
||||
|
||||
allocateMemory(m_size);
|
||||
m_current = -1;
|
||||
m_current = -1;
|
||||
m_event_index = 0;
|
||||
|
||||
for(int i=0; i<m_size; i++)
|
||||
{
|
||||
@ -315,7 +383,7 @@ void History::Load()
|
||||
// KartControl data would access the rewind manager).
|
||||
bool rewind_manager_was_enabled = RewindManager::isEnabled();
|
||||
RewindManager::setEnable(false);
|
||||
|
||||
m_all_input_events.clear();
|
||||
for(int i=0; i<m_size; i++)
|
||||
{
|
||||
for(unsigned int k=0; k<num_karts; k++)
|
||||
@ -334,8 +402,24 @@ void History::Load()
|
||||
m_all_xyz[index] = Vec3(x,y,z);
|
||||
m_all_rotations[index] = btQuaternion(rx,ry,rz,rw);
|
||||
m_all_controls[index].setButtonsCompressed(char(buttonsCompressed));
|
||||
} // for i
|
||||
} // for k
|
||||
} // for k
|
||||
fgets(s, 1023, fd);
|
||||
int count;
|
||||
if (sscanf(s, "%d\n", &count) != 1)
|
||||
Log::warn("History", "Problems reading event count: '%s'.", s);
|
||||
for (int k = 0; k < count; k++)
|
||||
{
|
||||
fgets(s, 1023, fd);
|
||||
InputEvent ie;
|
||||
ie.m_index = i;
|
||||
if (sscanf(s, "%d %d %d\n", &ie.m_kart_index, &ie.m_action,
|
||||
&ie.m_value) != 3)
|
||||
{
|
||||
Log::warn("History", "Problems reading event: '%s'", s);
|
||||
}
|
||||
m_all_input_events.emplace_back(ie);
|
||||
} // for k < count
|
||||
} // for i
|
||||
RewindManager::setEnable(rewind_manager_was_enabled);
|
||||
|
||||
fprintf(fd, "History file end.\n");
|
||||
|
@ -24,6 +24,7 @@
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
|
||||
#include "input/input.hpp"
|
||||
#include "karts/controller/kart_control.hpp"
|
||||
#include "utils/aligned_array.hpp"
|
||||
#include "utils/vec3.hpp"
|
||||
@ -53,6 +54,9 @@ private:
|
||||
/** Points to the last used entry, and will wrap around. */
|
||||
int m_current;
|
||||
|
||||
/** Points to the last used input event index. */
|
||||
unsigned int m_event_index;
|
||||
|
||||
/** True if the buffer has wrapped around. */
|
||||
bool m_wrapped;
|
||||
|
||||
@ -67,6 +71,10 @@ private:
|
||||
/** Stores the kart controls being used (for physics replay). */
|
||||
std::vector<KartControl> m_all_controls;
|
||||
|
||||
/** For networking: keep track of the replay time so that the
|
||||
* right event can be replayed. */
|
||||
float m_history_time;
|
||||
|
||||
/** Stores the coordinates (for simple replay). */
|
||||
AlignedArray<Vec3> m_all_xyz;
|
||||
|
||||
@ -76,15 +84,32 @@ private:
|
||||
/** The identities of the karts to use. */
|
||||
std::vector<std::string> m_kart_ident;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
struct InputEvent
|
||||
{
|
||||
/** Index at which the even happened. */
|
||||
int m_index;
|
||||
/** For which kart the event was. */
|
||||
int m_kart_index;
|
||||
/** Which action it was. */
|
||||
PlayerAction m_action;
|
||||
/** The value to use. */
|
||||
int m_value;
|
||||
}; // InputEvent
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
/** All input events. */
|
||||
std::vector<InputEvent> m_all_input_events;
|
||||
|
||||
void allocateMemory(int number_of_frames);
|
||||
public:
|
||||
History ();
|
||||
void startReplay ();
|
||||
void initRecording ();
|
||||
void Save ();
|
||||
void Load ();
|
||||
void updateSaving(float dt);
|
||||
float updateReplayAndGetDT();
|
||||
float updateReplayAndGetDT(float time, float dt);
|
||||
void addEvent(int kart_id, PlayerAction pa, int value);
|
||||
|
||||
// -------------------I-----------------------------------------------------
|
||||
/** Returns the identifier of the n-th kart. */
|
||||
|
Loading…
Reference in New Issue
Block a user