Move loadSfx to the SFXManager thread
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@ -83,8 +83,6 @@ SFXManager::SFXManager()
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m_listener_front = Vec3(0, 0, 1);
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m_listener_up = Vec3(0, 1, 0);
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loadSfx();
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pthread_cond_init(&m_cond_request, NULL);
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pthread_attr_t attr;
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@ -296,6 +294,7 @@ void* SFXManager::mainLoop(void *obj)
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VS::setThreadName("SFXManager");
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SFXManager *me = (SFXManager*)obj;
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me->loadSfx();
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me->m_sfx_commands.lock();
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// Wait till we have an empty sfx in the queue
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