Refactored Local- and NetworkPlayerController to use a common base

class PlayerController.
This commit is contained in:
hiker 2015-12-15 07:50:50 +11:00
parent dbd210d08c
commit 5c2f78b176
8 changed files with 235 additions and 401 deletions

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@ -1,5 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically.
# This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")

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@ -1,5 +1,3 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 Joerg Henrichs
//

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@ -30,6 +30,7 @@
#include "items/item.hpp"
#include "items/powerup.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/player_controller.hpp"
#include "karts/kart_properties.hpp"
#include "karts/skidding.hpp"
#include "karts/rescue_animation.hpp"
@ -52,22 +53,16 @@
LocalPlayerController::LocalPlayerController(AbstractKart *kart,
StateManager::ActivePlayer *player,
unsigned int player_index)
: Controller(kart)
: PlayerController(kart, player)
{
assert(player != NULL);
m_player = player;
m_player->setKart(kart);
m_penalty_time = 0.0f;
// Keep a pointer to the camera to remove the need to search for
// the right camera once per frame later.
m_camera = Camera::createCamera(kart);
m_bzzt_sound = SFXManager::get()->createSoundSource( "bzzt" );
m_wee_sound = SFXManager::get()->createSoundSource( "wee" );
m_ugh_sound = SFXManager::get()->createSoundSource( "ugh" );
m_grab_sound = SFXManager::get()->createSoundSource( "grab_collectable" );
m_full_sound = SFXManager::get()->createSoundSource( "energy_bar_full" );
reset();
m_bzzt_sound = SFXManager::get()->createSoundSource("bzzt");
m_wee_sound = SFXManager::get()->createSoundSource("wee");
m_ugh_sound = SFXManager::get()->createSoundSource("ugh");
m_grab_sound = SFXManager::get()->createSoundSource("grab_collectable");
m_full_sound = SFXManager::get()->createSoundSource("energy_bar_full");
} // LocalPlayerController
//-----------------------------------------------------------------------------
@ -87,14 +82,8 @@ LocalPlayerController::~LocalPlayerController()
*/
void LocalPlayerController::reset()
{
m_steer_val_l = 0;
m_steer_val_r = 0;
m_steer_val = 0;
m_prev_brake = 0;
m_prev_accel = 0;
m_prev_nitro = false;
PlayerController::reset();
m_sound_schedule = false;
m_penalty_time = 0;
} // reset
// ----------------------------------------------------------------------------
@ -104,14 +93,8 @@ void LocalPlayerController::reset()
*/
void LocalPlayerController::resetInputState()
{
m_steer_val_l = 0;
m_steer_val_r = 0;
m_steer_val = 0;
m_prev_brake = 0;
m_prev_accel = 0;
m_prev_nitro = false;
m_sound_schedule = false;
m_controls->reset();
PlayerController::resetInputState();
m_sound_schedule = false;
} // resetInputState
// ----------------------------------------------------------------------------
@ -129,98 +112,7 @@ void LocalPlayerController::resetInputState()
*/
void LocalPlayerController::action(PlayerAction action, int value)
{
switch (action)
{
case PA_STEER_LEFT:
m_steer_val_l = value;
if (value)
{
m_steer_val = value;
if(m_controls->m_skid==KartControl::SC_NO_DIRECTION)
m_controls->m_skid = KartControl::SC_LEFT;
}
else
m_steer_val = m_steer_val_r;
break;
case PA_STEER_RIGHT:
m_steer_val_r = -value;
if (value)
{
m_steer_val = -value;
if(m_controls->m_skid==KartControl::SC_NO_DIRECTION)
m_controls->m_skid = KartControl::SC_RIGHT;
}
else
m_steer_val = m_steer_val_l;
break;
case PA_ACCEL:
m_prev_accel = value;
if (value && !(m_penalty_time > 0.0f))
{
m_controls->m_accel = value/32768.0f;
m_controls->m_brake = false;
m_controls->m_nitro = m_prev_nitro;
}
else
{
m_controls->m_accel = 0.0f;
m_controls->m_brake = m_prev_brake;
m_controls->m_nitro = false;
}
break;
case PA_BRAKE:
m_prev_brake = value!=0;
// let's consider below that to be a deadzone
if(value > 32768/2)
{
m_controls->m_brake = true;
m_controls->m_accel = 0.0f;
m_controls->m_nitro = false;
}
else
{
m_controls->m_brake = false;
m_controls->m_accel = m_prev_accel/32768.0f;
// Nitro still depends on whether we're accelerating
m_controls->m_nitro = (m_prev_nitro && m_prev_accel);
}
break;
case PA_NITRO:
// This basically keeps track whether the button still is being pressed
m_prev_nitro = (value != 0);
// Enable nitro only when also accelerating
m_controls->m_nitro = ((value!=0) && m_controls->m_accel);
break;
case PA_RESCUE:
m_controls->m_rescue = (value!=0);
break;
case PA_FIRE:
m_controls->m_fire = (value!=0);
break;
case PA_LOOK_BACK:
m_controls->m_look_back = (value!=0);
break;
case PA_DRIFT:
if(value==0)
m_controls->m_skid = KartControl::SC_NONE;
else
{
if(m_steer_val==0)
m_controls->m_skid = KartControl::SC_NO_DIRECTION;
else
m_controls->m_skid = m_steer_val<0
? KartControl::SC_RIGHT
: KartControl::SC_LEFT;
}
break;
case PA_PAUSE_RACE:
if (value != 0) StateManager::get()->escapePressed();
break;
default:
break;
}
PlayerController::action(action, value);
// If this is a client, send the action to the server
if (World::getWorld()->isNetworkWorld() &&
@ -242,72 +134,18 @@ void LocalPlayerController::steer(float dt, int steer_val)
Log::debug("LocalPlayerController", "steering: steer_val %d ", steer_val);
RaceGUIBase* gui_base = World::getWorld()->getRaceGUI();
gui_base->clearAllMessages();
gui_base->addMessage(StringUtils::insertValues(L"steer_val %i", steer_val), m_kart, 1.0f,
gui_base->addMessage(StringUtils::insertValues(L"steer_val %i", steer_val),
m_kart, 1.0f,
video::SColor(255, 255, 0, 255), false);
}
if(stk_config->m_disable_steer_while_unskid &&
m_controls->m_skid==KartControl::SC_NONE &&
m_kart->getSkidding()->getVisualSkidRotation()!=0)
{
m_controls->m_steer = 0;
}
// Amount the steering is changed for digital devices.
// If the steering is 'back to straight', a different steering
// change speed is used.
const float STEER_CHANGE = ( (steer_val<=0 && m_controls->m_steer<0) ||
(steer_val>=0 && m_controls->m_steer>0) )
? dt/m_kart->getKartProperties()->getTimeResetSteer()
: dt/m_kart->getTimeFullSteer(fabsf(m_controls->m_steer));
if (steer_val < 0)
{
// If we got analog values do not cumulate.
if (steer_val > -32767)
m_controls->m_steer = -steer_val/32767.0f;
else
m_controls->m_steer += STEER_CHANGE;
}
else if(steer_val > 0)
{
// If we got analog values do not cumulate.
if (steer_val < 32767)
m_controls->m_steer = -steer_val/32767.0f;
else
m_controls->m_steer -= STEER_CHANGE;
}
else
{ // no key is pressed
if(m_controls->m_steer>0.0f)
{
m_controls->m_steer -= STEER_CHANGE;
if(m_controls->m_steer<0.0f) m_controls->m_steer=0.0f;
}
else
{ // m_controls->m_steer<=0.0f;
m_controls->m_steer += STEER_CHANGE;
if(m_controls->m_steer>0.0f) m_controls->m_steer=0.0f;
} // if m_controls->m_steer<=0.0f
} // no key is pressed
PlayerController::steer(dt, steer_val);
if(UserConfigParams::m_gamepad_debug)
{
Log::debug("LocalPlayerController", " set to: %f\n", m_controls->m_steer);
}
m_controls->m_steer = std::min(1.0f, std::max(-1.0f, m_controls->m_steer));
} // steer
//-----------------------------------------------------------------------------
/** Callback when the skidding bonus is triggered. The player controller
* resets the current steering to 0, which makes the kart easier to control.
*/
void LocalPlayerController::skidBonusTriggered()
{
m_controls->m_steer = 0;
} // skidBonusTriggered
//-----------------------------------------------------------------------------
/** Updates the player kart, called once each timestep.
*/
@ -320,12 +158,7 @@ void LocalPlayerController::update(float dt)
Log::debug("LocalPlayerController", "irr_driver", "-------------------------------------");
}
// Don't do steering if it's replay. In position only replay it doesn't
// matter, but if it's physics replay the gradual steering causes
// incorrect results, since the stored values are already adjusted.
if (!history->replayHistory())
steer(dt, m_steer_val);
PlayerController::update(dt);
// look backward when the player requests or
// if automatic reverse camera is active
@ -343,58 +176,6 @@ void LocalPlayerController::update(float dt)
}
}
if (World::getWorld()->isStartPhase())
{
if (m_controls->m_accel || m_controls->m_brake ||
m_controls->m_fire || m_controls->m_nitro)
{
// Only give penalty time in SET_PHASE.
// Penalty time check makes sure it doesn't get rendered on every
// update.
if (m_penalty_time == 0.0 &&
World::getWorld()->getPhase() == WorldStatus::SET_PHASE)
{
RaceGUIBase* m=World::getWorld()->getRaceGUI();
if (m)
{
m->addMessage(_("Penalty time!!"), m_kart, 2.0f,
video::SColor(255, 255, 128, 0));
m->addMessage(_("Don't accelerate before go"), m_kart, 2.0f,
video::SColor(255, 210, 100, 50));
}
m_bzzt_sound->play();
m_penalty_time = stk_config->m_penalty_time;
} // if penalty_time = 0
m_controls->m_brake = false;
m_controls->m_accel = 0.0f;
} // if key pressed
return;
} // if isStartPhase
if (m_penalty_time>0.0)
{
m_penalty_time-=dt;
return;
}
// We can't restrict rescue to fulfil isOnGround() (which would be more like
// MK), since e.g. in the City track it is possible for the kart to end
// up sitting on a brick wall, with all wheels in the air :((
// Only accept rescue if there is no kart animation is already playing
// (e.g. if an explosion happens, wait till the explosion is over before
// starting any other animation).
if (m_controls->m_rescue && !m_kart->getKartAnimation())
{
new RescueAnimation(m_kart);
m_controls->m_rescue=false;
}
if (m_kart->getKartAnimation() && m_sound_schedule == false &&
m_kart->getAttachment()->getType() != Attachment::ATTACH_TINYTUX)
{
@ -408,10 +189,31 @@ void LocalPlayerController::update(float dt)
} // update
//-----------------------------------------------------------------------------
/** Checks if the kart was overtaken, and if so plays a sound
*/
/** Displays a penalty warning for player controlled karts. Called from
* LocalPlayerKart::update() if necessary.
*/
void LocalPlayerController::displayPenaltyWarning()
{
RaceGUIBase* m=World::getWorld()->getRaceGUI();
if (m)
{
m->addMessage(_("Penalty time!!"), m_kart, 2.0f,
video::SColor(255, 255, 128, 0));
m->addMessage(_("Don't accelerate before go"), m_kart, 2.0f,
video::SColor(255, 210, 100, 50));
}
m_bzzt_sound->play();
} // displayPenaltyWarning
//-----------------------------------------------------------------------------
/** Called just before the kart position is changed. It checks if the kart was
* overtaken, and if so plays a sound from the overtaking kart.
*/
void LocalPlayerController::setPosition(int p)
{
PlayerController::setPosition(p);
if(m_kart->getPosition()<p)
{
World *world = World::getWorld();
@ -445,6 +247,8 @@ void LocalPlayerController::finishedRace(float time)
*/
void LocalPlayerController::handleZipper(bool play_sound)
{
PlayerController::handleZipper(play_sound);
// Only play a zipper sound if it's not already playing, and
// if the material has changed (to avoid machine gun effect
// on conveyor belt zippers).
@ -457,12 +261,11 @@ void LocalPlayerController::handleZipper(bool play_sound)
// Apply the motion blur according to the speed of the kart
irr_driver->getPostProcessing()->giveBoost(m_camera->getIndex());
m_kart->showZipperFire();
} // handleZipper
//-----------------------------------------------------------------------------
/** Called when a kart hits an item.
/** Called when a kart hits an item. It plays certain sfx (e.g. nitro full,
* or item specific sounds).
* \param item Item that was collected.
* \param add_info Additional info to be used then handling the item. If
* this is -1 (default), the item type is selected
@ -470,8 +273,10 @@ void LocalPlayerController::handleZipper(bool play_sound)
* attachment for the kart. This is used in network mode to
* let the server determine the powerup/attachment for
* the clients.
* \param old_energy The previous energy value
*/
void LocalPlayerController::collectedItem(const Item &item, int add_info, float old_energy)
void LocalPlayerController::collectedItem(const Item &item, int add_info,
float old_energy)
{
if (old_energy < m_kart->getKartProperties()->getNitroMax() &&
m_kart->getEnergy() == m_kart->getKartProperties()->getNitroMax())

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@ -21,7 +21,7 @@
#ifndef HEADER_LOCAL_PLAYER_CONTROLLER_HPP
#define HEADER_LOCAL_PLAYER_CONTROLLER_HPP
#include "karts/controller/controller.hpp"
#include "karts/controller/player_controller.hpp"
class AbstractKart;
class Camera;
@ -33,16 +33,11 @@ class SFXBase;
*
* \ingroup controller
*/
class LocalPlayerController : public Controller
class LocalPlayerController : public PlayerController
{
private:
int m_steer_val, m_steer_val_l, m_steer_val_r;
int m_prev_accel;
bool m_prev_brake;
bool m_prev_nitro;
bool m_sound_schedule;
float m_penalty_time;
bool m_sound_schedule;
/** The camera attached to the kart for this controller. The camera
* object is managed in the Camera class, so no need to free it. */
@ -54,33 +49,26 @@ private:
SFXBase *m_grab_sound;
SFXBase *m_full_sound;
void steer(float, int);
virtual void steer(float, int) OVERRIDE;
virtual void displayPenaltyWarning() OVERRIDE;
public:
LocalPlayerController (AbstractKart *kart,
StateManager::ActivePlayer *_player,
unsigned int player_index);
~LocalPlayerController ();
void update (float);
void action (PlayerAction action, int value);
void handleZipper (bool play_sound);
void collectedItem (const Item &item, int add_info=-1,
float previous_energy=0);
virtual void skidBonusTriggered();
virtual void setPosition (int p);
virtual bool isPlayerController() const {return true;}
virtual bool isLocalPlayerController() const {return true;}
virtual void reset ();
void resetInputState ();
virtual void finishedRace (float time);
virtual void crashed (const AbstractKart *k) {}
virtual void crashed (const Material *m) {}
LocalPlayerController(AbstractKart *kart,
StateManager::ActivePlayer *_player,
unsigned int player_index);
~LocalPlayerController();
void update (float) OVERRIDE;
void action (PlayerAction action, int value) OVERRIDE;
virtual void handleZipper (bool play_sound) OVERRIDE;
void collectedItem (const Item &item, int add_info=-1,
float previous_energy=0) OVERRIDE;
virtual void setPosition (int p) OVERRIDE;
virtual void reset () OVERRIDE;
virtual void finishedRace (float time) OVERRIDE;
virtual void resetInputState () OVERRIDE;
// ------------------------------------------------------------------------
/** Callback whenever a new lap is triggered. Used by the AI
* to trigger a recomputation of the way to use, not used for players. */
virtual void newLap(int lap) {}
virtual bool isPlayerController() const OVERRIDE {return true;}
// ------------------------------------------------------------------------
/** Player will always be able to get a slipstream bonus. */
virtual bool disableSlipstreamBonus() const { return false; }
virtual bool isLocalPlayerController() const OVERRIDE {return true;}
}; // LocalPlayerController

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@ -1,48 +1,49 @@
#ifndef NETWORK_PLAYER_CONTROLLER_HPP
#define NETWORK_PLAYER_CONTROLLER_HPP
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2015 Joerg Henrichs
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "karts/controller/controller.hpp"
#ifndef HEADER_NETWORK_PLAYER_CONTROLLER_HPP
#define HEADER_NETWORK_PLAYER_CONTROLLER_HPP
#include "karts/controller/player_controller.hpp"
class AbstractKart;
class Player;
class NetworkPlayerController : public Controller
class NetworkPlayerController : public PlayerController
{
protected:
int m_steer_val, m_steer_val_l, m_steer_val_r;
int m_prev_accel;
bool m_prev_brake;
bool m_prev_nitro;
float m_penalty_time;
void steer(float, int);
public:
NetworkPlayerController (AbstractKart *kart,
StateManager::ActivePlayer *_player);
virtual ~NetworkPlayerController ();
void update (float);
void action (PlayerAction action, int value);
void handleZipper (bool play_sound);
void collectedItem (const Item &item, int add_info=-1,
float previous_energy=0);
virtual void skidBonusTriggered();
virtual void setPosition (int p);
virtual bool isPlayerController() const { return true; }
virtual bool isLocalPlayerController() const { return false; }
virtual void reset ();
void resetInputState ();
virtual void finishedRace (float time);
virtual void crashed (const AbstractKart *k) {}
virtual void crashed (const Material *m) {}
NetworkPlayerController(AbstractKart *kart,
StateManager::ActivePlayer *player)
: PlayerController(kart, player)
{
Log::info("NetworkPlayerController",
"New network player controller.");
} // NetworkPlayerController
// ------------------------------------------------------------------------
/** Callback whenever a new lap is triggered. Used by the AI
* to trigger a recomputation of the way to use, not used for players. */
virtual void newLap(int lap) {}
virtual ~NetworkPlayerController()
{
} // ~NetworkPlayerController
// ------------------------------------------------------------------------
/** Player will always be able to get a slipstream bonus. */
virtual bool disableSlipstreamBonus() const { return false; }
};
/** This player is not a local player. This affect e.g. special sfx and
* camera effects to be triggered. */
virtual bool isLocalPlayerController() const OVERRIDE
{
return false;
} // isLocal
// ------------------------------------------------------------------------
}; // NetworkPlayerController
#endif // NETWORK_PLAYER_CONTROLLER_HPP

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@ -1,4 +1,23 @@
#include "karts/controller/network_player_controller.hpp"
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006-2015 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "karts/controller/player_controller.hpp"
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
@ -18,7 +37,7 @@
#include "utils/log.hpp"
#include "utils/translation.hpp"
NetworkPlayerController::NetworkPlayerController(AbstractKart *kart,
PlayerController::PlayerController(AbstractKart *kart,
StateManager::ActivePlayer *player)
: Controller(kart)
{
@ -26,23 +45,19 @@ NetworkPlayerController::NetworkPlayerController(AbstractKart *kart,
m_player = player;
m_player->setKart(kart);
m_penalty_time = 0.0f;
reset();
Log::info("NetworkPlayerController", "New network player controller.");
} // NetworkPlayerController
} // PlayerController
//-----------------------------------------------------------------------------
/** Destructor for a player kart.
*/
NetworkPlayerController::~NetworkPlayerController()
PlayerController::~PlayerController()
{
} // ~NetworkPlayerController
} // ~PlayerController
//-----------------------------------------------------------------------------
/** Resets the player kart for a new or restarted race.
*/
void NetworkPlayerController::reset()
void PlayerController::reset()
{
m_steer_val_l = 0;
m_steer_val_r = 0;
@ -58,7 +73,7 @@ void NetworkPlayerController::reset()
* avoid that any keys pressed at the time the menu is opened are still
* considered to be pressed.
*/
void NetworkPlayerController::resetInputState()
void PlayerController::resetInputState()
{
m_steer_val_l = 0;
m_steer_val_r = 0;
@ -82,7 +97,7 @@ void NetworkPlayerController::resetInputState()
* and if it's 0 it indicates that the corresponding button
* was released.
*/
void NetworkPlayerController::action(PlayerAction action, int value)
void PlayerController::action(PlayerAction action, int value)
{
switch (action)
{
@ -152,10 +167,8 @@ void NetworkPlayerController::action(PlayerAction action, int value)
m_controls->m_rescue = (value!=0);
break;
case PA_FIRE:
{
m_controls->m_fire = (value!=0);
break;
}
case PA_LOOK_BACK:
m_controls->m_look_back = (value!=0);
break;
@ -163,12 +176,14 @@ void NetworkPlayerController::action(PlayerAction action, int value)
if(value==0)
m_controls->m_skid = KartControl::SC_NONE;
else
{
if(m_steer_val==0)
m_controls->m_skid = KartControl::SC_NO_DIRECTION;
else
m_controls->m_skid = m_steer_val<0
? KartControl::SC_RIGHT
: KartControl::SC_LEFT;
}
break;
case PA_PAUSE_RACE:
if (value != 0) StateManager::get()->escapePressed();
@ -182,7 +197,7 @@ void NetworkPlayerController::action(PlayerAction action, int value)
//-----------------------------------------------------------------------------
/** Handles steering for a player kart.
*/
void NetworkPlayerController::steer(float dt, int steer_val)
void PlayerController::steer(float dt, int steer_val)
{
if(stk_config->m_disable_steer_while_unskid &&
m_controls->m_skid==KartControl::SC_NONE &&
@ -228,10 +243,6 @@ void NetworkPlayerController::steer(float dt, int steer_val)
if(m_controls->m_steer>0.0f) m_controls->m_steer=0.0f;
} // if m_controls->m_steer<=0.0f
} // no key is pressed
if(UserConfigParams::m_gamepad_debug)
{
Log::debug("PlayerController", " set to: %f\n", m_controls->m_steer);
}
m_controls->m_steer = std::min(1.0f, std::max(-1.0f, m_controls->m_steer));
@ -241,7 +252,7 @@ void NetworkPlayerController::steer(float dt, int steer_val)
/** Callback when the skidding bonus is triggered. The player controller
* resets the current steering to 0, which makes the kart easier to control.
*/
void NetworkPlayerController::skidBonusTriggered()
void PlayerController::skidBonusTriggered()
{
m_controls->m_steer = 0;
} // skidBonusTriggered
@ -249,15 +260,8 @@ void NetworkPlayerController::skidBonusTriggered()
//-----------------------------------------------------------------------------
/** Updates the player kart, called once each timestep.
*/
void NetworkPlayerController::update(float dt)
void PlayerController::update(float dt)
{
if (UserConfigParams::m_gamepad_debug)
{
// Print a dividing line so that it's easier to see which events
// get received in which order in the one frame.
Log::debug("PlayerController", "irr_driver", "-------------------------------------");
}
// Don't do steering if it's replay. In position only replay it doesn't
// matter, but if it's physics replay the gradual steering causes
// incorrect results, since the stored values are already adjusted.
@ -275,15 +279,7 @@ void NetworkPlayerController::update(float dt)
if (m_penalty_time == 0.0 &&
World::getWorld()->getPhase() == WorldStatus::SET_PHASE)
{
RaceGUIBase* m=World::getWorld()->getRaceGUI();
if (m)
{
m->addMessage(_("Penalty time!!"), m_kart, 2.0f,
video::SColor(255, 255, 128, 0));
m->addMessage(_("Don't accelerate before go"), m_kart, 2.0f,
video::SColor(255, 210, 100, 50));
}
displayPenaltyWarning();
m_penalty_time = stk_config->m_penalty_time;
} // if penalty_time = 0
@ -300,9 +296,6 @@ void NetworkPlayerController::update(float dt)
return;
}
// We can't restrict rescue to fulfil isOnGround() (which would be more like
// MK), since e.g. in the City track it is possible for the kart to end
// up sitting on a brick wall, with all wheels in the air :((
// Only accept rescue if there is no kart animation is already playing
// (e.g. if an explosion happens, wait till the explosion is over before
// starting any other animation).
@ -313,56 +306,10 @@ void NetworkPlayerController::update(float dt)
}
} // update
//-----------------------------------------------------------------------------
/** Checks if the kart was overtaken, and if so plays a sound
*/
void NetworkPlayerController::setPosition(int p)
{
if(m_kart->getPosition()<p)
{
World *world = World::getWorld();
//have the kart that did the passing beep.
//I'm not sure if this method of finding the passing kart is fail-safe.
for(unsigned int i = 0 ; i < world->getNumKarts(); i++ )
{
AbstractKart *kart = world->getKart(i);
if(kart->getPosition() == p + 1)
{
kart->beep();
break;
}
}
}
} // setPosition
//-----------------------------------------------------------------------------
/** Called when a kart finishes race.
* /param time Finishing time for this kart.
d*/
void NetworkPlayerController::finishedRace(float time)
{
} // finishedRace
//-----------------------------------------------------------------------------
/** Called when a kart hits or uses a zipper.
*/
void NetworkPlayerController::handleZipper(bool play_sound)
void PlayerController::handleZipper(bool play_sound)
{
m_kart->showZipperFire();
} // handleZipper
//-----------------------------------------------------------------------------
/** Called when a kart hits an item.
* \param item Item that was collected.
* \param add_info Additional info to be used then handling the item. If
* this is -1 (default), the item type is selected
* randomly. Otherwise it contains the powerup or
* attachment for the kart. This is used in network mode to
* let the server determine the powerup/attachment for
* the clients.
*/
void NetworkPlayerController::collectedItem(const Item &item, int add_info, float old_energy)
{
} // collectedItem

View File

@ -0,0 +1,95 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006-2015 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PLAYER_CONTROLLER_HPP
#define HEADER_PLAYER_CONTROLLER_HPP
#include "karts/controller/controller.hpp"
class AbstractKart;
class Player;
class PlayerController : public Controller
{
protected:
int m_steer_val, m_steer_val_l, m_steer_val_r;
int m_prev_accel;
bool m_prev_brake;
bool m_prev_nitro;
float m_penalty_time;
virtual void steer(float, int);
// ------------------------------------------------------------------------
/** Called when this kart started too early and got a start penalty. */
virtual void displayPenaltyWarning() {}
// ------------------------------------------------------------------------
public:
PlayerController(AbstractKart *kart,
StateManager::ActivePlayer *_player);
virtual ~PlayerController ();
virtual void update (float) OVERRIDE;
virtual void action (PlayerAction action, int value) OVERRIDE;
virtual void skidBonusTriggered() OVERRIDE;
virtual void reset () OVERRIDE;
virtual void handleZipper(bool play_sound) OVERRIDE;
virtual void resetInputState();
// ------------------------------------------------------------------------
virtual void collectedItem(const Item &item, int add_info=-1,
float previous_energy=0 ) OVERRIDE
{
};
// ------------------------------------------------------------------------
virtual bool isPlayerController() const OVERRIDE { return true; }
// ------------------------------------------------------------------------
virtual bool isLocalPlayerController() const OVERRIDE { return true; }
// ------------------------------------------------------------------------
/** Called just before the position of the kart is changed. */
virtual void setPosition(int p) OVERRIDE
{
} // setPosition
// ------------------------------------------------------------------------
virtual void crashed(const AbstractKart *k)
{
} // crashed(AbstractKart)
// ------------------------------------------------------------------------
virtual void crashed(const Material *m)
{
} // crashed(Material)
// ------------------------------------------------------------------------
/** Callback whenever a new lap is triggered. Used by the AI
* to trigger a recomputation of the way to use, not used for players. */
virtual void newLap(int lap)
{
}
// ------------------------------------------------------------------------
/** Player will always be able to get a slipstream bonus. */
virtual bool disableSlipstreamBonus() const
{
return false;
}
// ------------------------------------------------------------------------
/** Called when a race is finished. */
virtual void finishedRace(float time) OVERRIDE
{
} // finishedRace
}; // class PlayerController
#endif // HEADER_PLAYER_CONTROLLER_HPP

View File

@ -1197,7 +1197,7 @@ void Kart::update(float dt)
// automatic rescue
// But only do this if auto-rescue is enabled (i.e. it will be disabled in
// battle mode), and the material the kart is driving on does not have
// gravity (which can
// gravity (which atm affects the roll angle).
if(World::getWorld()->getTrack()->isAutoRescueEnabled() &&
(!m_terrain_info->getMaterial() ||
!m_terrain_info->getMaterial()->hasGravity()) &&