Add ghost icon, use it in race setup screen
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BIN
data/gui/mode_ghost.png
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BIN
data/gui/mode_ghost.png
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After Width: | Height: | Size: 11 KiB |
@ -25,8 +25,6 @@
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<!-- Populated dynamically at runtime -->
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<tabs width="100%" height="25" id="trackgroups"> </tabs>
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<spacer width="100%" height="3%" />
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<button id="ghost" I18N="In the track selection screen" text="Load Ghost Replay" />
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<spacer width="100%" height="2%" />
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</div>
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</stkgui>
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@ -45,6 +45,7 @@ static const std::string IDENT_FTL ("FOLLOW_LEADER" );
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static const std::string IDENT_STRIKES ("BATTLE_3_STRIKES");
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static const std::string IDENT_EASTER ("EASTER_EGG_HUNT" );
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static const std::string IDENT_SOCCER ("SOCCER" );
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static const std::string IDENT_GHOST ("GHOST" );
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static const std::string IDENT_OVERWORLD("OVERWORLD" );
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static const std::string IDENT_CUTSCENE ("CUTSCENE" );
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@ -39,7 +39,6 @@ ReplayRecorder *ReplayRecorder::m_replay_recorder = NULL;
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*/
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ReplayRecorder::ReplayRecorder()
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{
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m_filename = "";
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} // ReplayRecorder
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//-----------------------------------------------------------------------------
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@ -33,7 +33,6 @@ DEFINE_SCREEN_SINGLETON( GhostReplaySelection );
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*/
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GhostReplaySelection::GhostReplaySelection() : Screen("ghost_replay_selection.stkgui")
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{
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m_file_to_be_deleted = "";
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m_sort_desc = true;
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} // GhostReplaySelection
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@ -28,6 +28,7 @@
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#include "race/race_manager.hpp"
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#include "states_screens/arenas_screen.hpp"
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#include "states_screens/easter_egg_screen.hpp"
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#include "states_screens/ghost_replay_selection.hpp"
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#include "states_screens/soccer_setup_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/tracks_screen.hpp"
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@ -39,6 +40,7 @@ const int CONFIG_CODE_FTL = 2;
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const int CONFIG_CODE_3STRIKES = 3;
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const int CONFIG_CODE_EASTER = 4;
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const int CONFIG_CODE_SOCCER = 5;
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const int CONFIG_CODE_GHOST = 6;
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using namespace GUIEngine;
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DEFINE_SCREEN_SINGLETON( RaceSetupScreen );
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@ -131,6 +133,10 @@ void RaceSetupScreen::init()
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}
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#endif
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irr::core::stringw name6 = irr::core::stringw( _("Ghost replay race")) + L"\n";
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name6 += _("Race against ghost karts and try to beat them!");
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w2->addItem( name6, IDENT_GHOST, "/gui/mode_ghost.png");
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w2->updateItemDisplay();
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// restore saved game mode
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@ -154,6 +160,9 @@ void RaceSetupScreen::init()
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case CONFIG_CODE_SOCCER :
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w2->setSelection(IDENT_SOCCER, PLAYER_ID_GAME_MASTER, true);
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break;
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case CONFIG_CODE_GHOST :
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w2->setSelection(IDENT_GHOST, PLAYER_ID_GAME_MASTER, true);
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break;
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}
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{
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@ -232,6 +241,12 @@ void RaceSetupScreen::eventCallback(Widget* widget, const std::string& name,
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UserConfigParams::m_game_mode = CONFIG_CODE_SOCCER;
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SoccerSetupScreen::getInstance()->push();
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}
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else if (selectedMode == IDENT_GHOST)
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{
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race_manager->setMinorMode(RaceManager::MINOR_MODE_TIME_TRIAL);
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UserConfigParams::m_game_mode = CONFIG_CODE_GHOST;
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GhostReplaySelection::getInstance()->push();
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}
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else if (selectedMode == "locked")
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{
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unlock_manager->playLockSound();
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@ -31,10 +31,9 @@
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#include "network/stk_host.hpp"
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#include "race/grand_prix_data.hpp"
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#include "race/grand_prix_manager.hpp"
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#include "states_screens/ghost_replay_selection.hpp"
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#include "states_screens/gp_info_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/track_info_screen.hpp"
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#include "states_screens/gp_info_screen.hpp"
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#include "tracks/track.hpp"
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#include "tracks/track_manager.hpp"
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#include "utils/translation.hpp"
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@ -139,15 +138,10 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name,
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UserConfigParams::m_last_used_track_group = tabs->getSelectionIDString(0);
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buildTrackList();
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}
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else if (name == "ghost")
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{
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GhostReplaySelection::getInstance()->push();
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}
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else if (name == "back")
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{
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StateManager::get()->escapePressed();
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}
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} // eventCallback
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// -----------------------------------------------------------------------------
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@ -261,9 +255,6 @@ void TracksScreen::init()
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tracks_widget->setSelection(0, PLAYER_ID_GAME_MASTER, true);
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}
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irr_driver->unsetTextureErrorMessage();
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const bool ghost_available = race_manager->getMinorMode() == RaceManager::MINOR_MODE_TIME_TRIAL;
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getWidget<ButtonWidget>("ghost")->setVisible(ghost_available);
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} // init
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// -----------------------------------------------------------------------------
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