Allow setting color without copying the mesh
This commit is contained in:
parent
892bc490f7
commit
22e5c0909c
@ -8,7 +8,7 @@ flat in sampler2D handle;
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flat in sampler2D secondhandle;
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#endif
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uniform float color_change;
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uniform vec2 color_change;
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in vec2 uv;
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in vec4 color;
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@ -33,11 +33,11 @@ void main(void)
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float emitmap = texture(SpecMap, uv).b;
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#endif
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if (color_change > 0.0)
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if (color_change.x > 0.0)
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{
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vec3 old_hsv = rgbToHsv(col.rgb);
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old_hsv.y = max(old_hsv.y, 0.93);
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vec3 new_color = hsvToRgb(vec3(color_change, old_hsv.y, old_hsv.z));
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old_hsv.y = max(old_hsv.y, color_change.y);
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vec3 new_color = hsvToRgb(vec3(color_change.x, old_hsv.y, old_hsv.z));
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col = vec4(new_color.r, new_color.g, new_color.b, col.a);
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}
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@ -6,7 +6,7 @@ uniform sampler2D Albedo;
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uniform sampler2D SpecMap;
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#endif
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uniform float color_change;
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uniform vec2 color_change;
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in vec2 uv;
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in vec4 color;
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@ -27,11 +27,11 @@ void main(void)
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vec4 col = texture(Albedo, uv);
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#endif
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if (color_change > 0.0)
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if (color_change.x > 0.0)
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{
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vec3 old_hsv = rgbToHsv(col.rgb);
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old_hsv.y = max(old_hsv.y, 0.93);
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vec3 new_color = hsvToRgb(vec3(color_change, old_hsv.y, old_hsv.z));
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old_hsv.y = max(old_hsv.y, color_change.y);
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vec3 new_color = hsvToRgb(vec3(color_change.x, old_hsv.y, old_hsv.z));
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col = vec4(new_color.r, new_color.g, new_color.b, col.a);
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}
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@ -10,15 +10,6 @@ namespace irr
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namespace video
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{
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//! Flag for mesh buffer (mainly karts in STK) to use specific render type
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enum E_RENDER_TYPE
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{
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ERT_DEFAULT = 0,
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ERT_TRANSPARENT,
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ERT_RED,
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ERT_BLUE
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};
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//! Abstracted and easy to use fixed function/programmable pipeline material modes.
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enum E_MATERIAL_TYPE
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{
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@ -5,18 +5,15 @@
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#ifndef __I_MESH_H_INCLUDED__
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#define __I_MESH_H_INCLUDED__
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#include "IMeshBuffer.h"
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#include "IReferenceCounted.h"
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#include "SMaterial.h"
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#include "EHardwareBufferFlags.h"
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#include <algorithm>
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#include <vector>
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namespace irr
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{
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namespace scene
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{
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class IMeshBuffer;
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//! Class which holds the geometry of an object.
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/** An IMesh is nothing more than a collection of some mesh buffers
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@ -26,9 +23,6 @@ namespace scene
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class IMesh : public virtual IReferenceCounted
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{
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public:
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IMesh() : m_custom_render_type(false) {}
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virtual ~IMesh() {}
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//! Get the amount of mesh buffers.
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/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
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@ -72,30 +66,6 @@ namespace scene
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indices have changed. Otherwise, changes won't be updated
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on the GPU in the next render cycle. */
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
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//! True if this mesh has specific render type (mainly karts in STK)
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bool hasCustomRenderType() const { return m_custom_render_type; }
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//! Set whether this mesh is having a specific render type (mainly karts in STK)
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void setCustomRenderType(bool has_custom) { m_custom_render_type = has_custom; }
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//! Set the mesh to use a specific render type (mainly karts in STK)
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/** \param t New render type for the mesh.
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\param affected_buffers Mesh buffer numbers which are effected by new render type,
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if not given all mesh buffers are affected. */
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void setMeshRenderType(video::E_RENDER_TYPE t, const std::vector<int>& affected_buffers = std::vector<int>())
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{
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if (t == video::ERT_DEFAULT) return;
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setCustomRenderType(true);
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for (int i = 0; i < int(getMeshBufferCount()); i++)
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{
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if (!affected_buffers.empty() && std::find(affected_buffers.begin(), affected_buffers.end(), i) == affected_buffers.end())
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continue;
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getMeshBuffer(i)->setRenderType(t);
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}
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}
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private:
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bool m_custom_render_type;
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};
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} // end namespace scene
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@ -39,9 +39,6 @@ namespace scene
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class IMeshBuffer : public virtual IReferenceCounted
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{
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public:
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IMeshBuffer() : m_rt(video::ERT_DEFAULT) {}
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virtual ~IMeshBuffer() {}
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//! Get the material of this meshbuffer
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/** \return Material of this buffer. */
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@ -150,15 +147,6 @@ namespace scene
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const = 0;
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//! Set the mesh buffer to use a specific render type (mainly karts in STK)
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/** \param t New render type for the mesh. */
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void setRenderType(video::E_RENDER_TYPE t) const { m_rt = t; }
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//! Get the specific render type of the mesh buffer (mainly karts in STK)
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video::E_RENDER_TYPE getRenderType() const { return m_rt; }
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private:
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mutable video::E_RENDER_TYPE m_rt;
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};
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} // end namespace scene
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@ -25,7 +25,6 @@
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#include "graphics/2dutils.hpp"
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#include "graphics/graphics_restrictions.hpp"
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#include "graphics/light.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/particle_kind_manager.hpp"
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#include "graphics/per_camera_node.hpp"
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#include "graphics/post_processing.hpp"
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@ -1013,9 +1012,7 @@ scene::IMesh *IrrDriver::getMesh(const std::string &filename)
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* \return Newly created skinned mesh. You should call drop() when you don't
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* need it anymore.
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*/
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scene::IAnimatedMesh *IrrDriver::copyAnimatedMesh(scene::IAnimatedMesh *orig,
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video::E_RENDER_TYPE rt,
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const std::vector<int>& affected_buffers)
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scene::IAnimatedMesh *IrrDriver::copyAnimatedMesh(scene::IAnimatedMesh *orig)
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{
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using namespace scene;
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CSkinnedMesh *mesh = dynamic_cast<CSkinnedMesh*>(orig);
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@ -1026,7 +1023,6 @@ scene::IAnimatedMesh *IrrDriver::copyAnimatedMesh(scene::IAnimatedMesh *orig,
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}
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scene::IAnimatedMesh* out = mesh->clone();
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out->setMeshRenderType(rt, affected_buffers);
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return out;
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} // copyAnimatedMesh
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@ -1172,7 +1168,8 @@ scene::IParticleSystemSceneNode *IrrDriver::addParticleNode(bool default_emitter
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*/
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scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode *parent)
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scene::ISceneNode *parent,
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const CustomRenderInfo& cri)
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{
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if (!CVS->isGLSL())
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return m_scene_manager->addMeshSceneNode(mesh, parent);
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@ -1182,7 +1179,11 @@ scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
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scene::IMeshSceneNode* node = new STKMeshSceneNode(mesh, parent,
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m_scene_manager, -1,
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debug_name);
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debug_name,
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core::vector3df(0, 0, 0),
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core::vector3df(0, 0, 0),
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core::vector3df(1.0f, 1.0f, 1.0f),
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true, cri);
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node->drop();
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return node;
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@ -1364,7 +1365,8 @@ void IrrDriver::removeTexture(video::ITexture *t)
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* \param mesh The animated mesh to add.
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*/
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scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh,
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const std::string& debug_name, scene::ISceneNode* parent)
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const std::string& debug_name, scene::ISceneNode* parent,
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const CustomRenderInfo& cri)
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{
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if (!CVS->isGLSL())
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{
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@ -1379,7 +1381,7 @@ scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *
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parent = m_scene_manager->getRootSceneNode();
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scene::IAnimatedMeshSceneNode* node =
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new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, debug_name,
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core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1, 1, 1));
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core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1, 1, 1), cri);
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node->drop();
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return node;
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} // addAnimatedMesh
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@ -37,6 +37,8 @@
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#include "IrrlichtDevice.h"
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#include "ISkinnedMesh.h"
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#include "graphics/gl_headers.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/skybox.hpp"
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#include "graphics/sphericalHarmonics.hpp"
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#include "graphics/wind.hpp"
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@ -177,6 +179,54 @@ enum TypeRTT
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RTT_COUNT
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};
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struct CustomRenderInfo
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{
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float m_custom_hue;
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float m_custom_min_saturation;
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bool m_transparent;
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std::vector<int> m_affected_parts;
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std::vector<int> getColorizableParts(scene::IMesh* m)
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{
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std::vector<int> colorizable_parts;
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for (int i = 0; i < int(m->getMeshBufferCount()); ++i)
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{
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scene::IMeshBuffer* mb = m->getMeshBuffer(i);
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Material* material = material_manager->getMaterialFor(mb
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->getMaterial().getTexture(0), mb);
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if (material->isColorizable())
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colorizable_parts.push_back(i);
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}
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return colorizable_parts;
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}
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CustomRenderInfo()
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{
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m_custom_hue = 0.0f;
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m_custom_min_saturation = 0.0f;
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m_transparent = false;
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}
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CustomRenderInfo(float custom_hue, float custom_min_saturation,
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bool transparent, scene::IMesh* m = NULL)
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{
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m_custom_hue = custom_hue;
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m_custom_min_saturation = custom_min_saturation;
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m_transparent = transparent;
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if (m)
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m_affected_parts = getColorizableParts(m);
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}
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CustomRenderInfo(const CustomRenderInfo& cri)
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{
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m_custom_hue = cri.m_custom_hue;
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m_custom_min_saturation = cri.m_custom_min_saturation;
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m_transparent = cri.m_transparent;
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}
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};
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/**
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* \brief class that creates the irrLicht device and offers higher-level
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* ways to manage the 3D scene
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@ -353,9 +403,7 @@ public:
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void setAllMaterialFlags(scene::IMesh *mesh) const;
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scene::IAnimatedMesh *getAnimatedMesh(const std::string &name);
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scene::IMesh *getMesh(const std::string &name);
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scene::IAnimatedMesh *copyAnimatedMesh(scene::IAnimatedMesh *orig,
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video::E_RENDER_TYPE rt,
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const std::vector<int>& affected_buffers = std::vector<int>());
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scene::IAnimatedMesh *copyAnimatedMesh(scene::IAnimatedMesh *orig);
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video::ITexture *applyMask(video::ITexture* texture,
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const std::string& mask_path);
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void displayFPS();
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@ -388,7 +436,8 @@ public:
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const video::SColor &color=video::SColor(128, 255, 255, 255));
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scene::IMeshSceneNode*addMesh(scene::IMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode *parent=NULL);
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scene::ISceneNode *parent=NULL,
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const CustomRenderInfo& cri = CustomRenderInfo());
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PerCameraNode *addPerCameraNode(scene::ISceneNode* node,
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scene::ICameraSceneNode* cam,
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scene::ISceneNode *parent = NULL);
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@ -408,7 +457,10 @@ public:
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void removeMeshFromCache(scene::IMesh *mesh);
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void removeTexture(video::ITexture *t);
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scene::IAnimatedMeshSceneNode
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*addAnimatedMesh(scene::IAnimatedMesh *mesh, const std::string& debug_name, scene::ISceneNode* parent = NULL);
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*addAnimatedMesh(scene::IAnimatedMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode* parent = NULL,
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const CustomRenderInfo& cri = CustomRenderInfo());
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scene::ICameraSceneNode
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*addCameraSceneNode();
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Camera *addCamera(unsigned int index, AbstractKart *kart);
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@ -153,11 +153,11 @@ public:
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4, "SpecMap", ST_TRILINEAR_ANISOTROPIC_FILTERED);
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} // InstancedObjectPass2Shader
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virtual bool changeHue(float hue = 0.0f) const OVERRIDE
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virtual bool changeableColor(float hue = 0.0f, float min_sat = 0.0f) const OVERRIDE
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{
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glUniform1f(m_color_change_location, hue);
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glUniform2f(m_color_change_location, hue, min_sat);
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return true;
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} // changeHue
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} // changeableColor
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}; // InstancedObjectPass2Shader
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// ============================================================================
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@ -998,18 +998,11 @@ void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
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GLenum itype = mesh->IndexType;
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size_t count = mesh->IndexCount;
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const video::E_RENDER_TYPE rt = mesh->mb->getRenderType();
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const bool need_change_hue = (rt != video::ERT_DEFAULT);
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const bool need_change_hue = (mesh->m_custom_hue > 0.0f);
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if (need_change_hue)
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{
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if (rt == video::ERT_RED)
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{
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Shader->changeHue(1.0f);
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}
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else if (rt == video::ERT_BLUE)
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{
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Shader->changeHue(0.66f);
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}
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Shader->changeableColor(mesh->m_custom_hue,
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mesh->m_custom_min_saturation);
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}
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Shader->setUniforms(Args...);
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@ -1020,7 +1013,7 @@ void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
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if (need_change_hue)
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{
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// Reset after changing
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Shader->changeHue();
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Shader->changeableColor();
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}
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} // draw
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@ -1305,18 +1298,11 @@ void renderInstancedMeshes2ndPass(const std::vector<GLuint> &Prefilled_tex, Args
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ExpandTex(*mesh, T::SecondPassTextures, Prefilled_tex[0],
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Prefilled_tex[1], Prefilled_tex[2]);
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const video::E_RENDER_TYPE rt = mesh->mb->getRenderType();
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const bool need_change_hue = (rt != video::ERT_DEFAULT);
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const bool need_change_hue = (mesh->m_custom_hue > 0.0f);
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if (need_change_hue)
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{
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if (rt == video::ERT_RED)
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{
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T::InstancedSecondPassShader::getInstance()->changeHue(1.0f);
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}
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else if (rt == video::ERT_BLUE)
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{
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T::InstancedSecondPassShader::getInstance()->changeHue(0.66f);
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}
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T::InstancedSecondPassShader::getInstance()->changeableColor
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(mesh->m_custom_hue, mesh->m_custom_min_saturation);
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}
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T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
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@ -1327,7 +1313,7 @@ void renderInstancedMeshes2ndPass(const std::vector<GLuint> &Prefilled_tex, Args
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if (need_change_hue)
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{
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// Reset after changing
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T::InstancedSecondPassShader::getInstance()->changeHue();
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T::InstancedSecondPassShader::getInstance()->changeableColor();
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}
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}
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} // renderInstancedMeshes2ndPass
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@ -150,11 +150,11 @@ public:
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GLint m_color_change_location;
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public:
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ObjectPass2Shader();
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virtual bool changeHue(float hue = 0.0f) const OVERRIDE
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virtual bool changeableColor(float hue = 0.0f, float min_sat = 0.0f) const OVERRIDE
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{
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glUniform1f(m_color_change_location, hue);
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glUniform2f(m_color_change_location, hue, min_sat);
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return true;
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} // changeHue
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} // changeableColor
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}; // ObjectPass2Shader
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// ========================================================================
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@ -31,6 +31,7 @@
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#include <IMaterialRenderer.h>
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#include <ISceneManager.h>
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#include <ISkinnedMesh.h>
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#include <algorithm>
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using namespace irr;
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@ -38,11 +39,12 @@ STKAnimatedMesh::STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::IS
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irr::scene::ISceneManager* mgr, s32 id, const std::string& debug_name,
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const core::vector3df& position,
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const core::vector3df& rotation,
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const core::vector3df& scale) :
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const core::vector3df& scale, const CustomRenderInfo& cri) :
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CAnimatedMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
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{
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isGLInitialized = false;
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isMaterialInitialized = false;
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m_cri = cri;
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#ifdef DEBUG
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m_debug_name = debug_name;
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#endif
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@ -100,7 +102,13 @@ void STKAnimatedMesh::updateNoGL()
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for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
|
||||
|
||||
const bool affected = m_cri.m_affected_parts.empty() ||
|
||||
std::find(m_cri.m_affected_parts.begin(),
|
||||
m_cri.m_affected_parts.end(), i) != m_cri.m_affected_parts.end();
|
||||
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name,
|
||||
affected ? m_cri : CustomRenderInfo()/*default info if not affected*/));
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
|
||||
@ -126,15 +134,11 @@ void STKAnimatedMesh::updateNoGL()
|
||||
TransparentMaterial TranspMat = getTransparentMaterialFromType(type, MaterialTypeParam, material);
|
||||
TransparentMesh[TranspMat].push_back(&mesh);
|
||||
}
|
||||
else if (mb->getRenderType() == video::ERT_TRANSPARENT)
|
||||
else if (mesh.m_transparent)
|
||||
{
|
||||
TransparentMesh[TM_ADDITIVE].push_back(&mesh);
|
||||
}
|
||||
else if (mb->getRenderType() == video::ERT_RED)
|
||||
{
|
||||
MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
|
||||
}
|
||||
else if (mb->getRenderType() == video::ERT_BLUE)
|
||||
else if (mesh.m_custom_hue > 0.0f)
|
||||
{
|
||||
MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
|
||||
}
|
||||
|
@ -40,12 +40,15 @@ public:
|
||||
irr::scene::ISceneManager* mgr, irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
|
||||
const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
|
||||
const CustomRenderInfo& cri = CustomRenderInfo());
|
||||
~STKAnimatedMesh();
|
||||
|
||||
virtual void render();
|
||||
virtual void setMesh(irr::scene::IAnimatedMesh* mesh);
|
||||
virtual bool glow() const { return false; }
|
||||
private:
|
||||
CustomRenderInfo m_cri;
|
||||
};
|
||||
|
||||
#endif // STKANIMATEDMESH_HPP
|
||||
|
@ -163,9 +163,13 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
|
||||
} // createVAO
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name)
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name,
|
||||
const CustomRenderInfo& cri)
|
||||
{
|
||||
GLMesh result = {};
|
||||
result.m_custom_hue = cri.m_custom_hue;
|
||||
result.m_custom_min_saturation = cri.m_custom_min_saturation;
|
||||
result.m_transparent = cri.m_transparent;
|
||||
if (!mb)
|
||||
return result;
|
||||
result.mb = mb;
|
||||
|
@ -56,6 +56,9 @@ struct GLMesh
|
||||
video::E_VERTEX_TYPE VAOType;
|
||||
uint64_t TextureHandles[6];
|
||||
scene::IMeshBuffer *mb;
|
||||
float m_custom_hue;
|
||||
float m_custom_min_saturation;
|
||||
bool m_transparent;
|
||||
#ifdef DEBUG
|
||||
std::string debug_name;
|
||||
#endif
|
||||
@ -63,7 +66,8 @@ struct GLMesh
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb,
|
||||
const std::string& debug_name);
|
||||
const std::string& debug_name,
|
||||
const CustomRenderInfo& cri);
|
||||
void fillLocalBuffer(GLMesh &, scene::IMeshBuffer* mb);
|
||||
video::E_VERTEX_TYPE getVTXTYPEFromStride(size_t stride);
|
||||
GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type);
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
#include <ISceneManager.h>
|
||||
#include <IMaterialRenderer.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// ============================================================================
|
||||
class ColorizeShader : public Shader<ColorizeShader, core::matrix4,
|
||||
@ -54,7 +54,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
|
||||
irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position,
|
||||
const irr::core::vector3df& rotation,
|
||||
const irr::core::vector3df& scale, bool createGLMeshes) :
|
||||
const irr::core::vector3df& scale, bool createGLMeshes, const CustomRenderInfo& cri) :
|
||||
CMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
|
||||
{
|
||||
isDisplacement = false;
|
||||
@ -65,7 +65,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
|
||||
m_debug_name = debug_name;
|
||||
|
||||
if (createGLMeshes)
|
||||
this->createGLMeshes();
|
||||
this->createGLMeshes(cri);
|
||||
}
|
||||
|
||||
void STKMeshSceneNode::setReloadEachFrame(bool val)
|
||||
@ -75,12 +75,18 @@ void STKMeshSceneNode::setReloadEachFrame(bool val)
|
||||
immediate_draw = true;
|
||||
}
|
||||
|
||||
void STKMeshSceneNode::createGLMeshes()
|
||||
void STKMeshSceneNode::createGLMeshes(const CustomRenderInfo& cri)
|
||||
{
|
||||
for (u32 i = 0; i<Mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name));
|
||||
|
||||
const bool affected = cri.m_affected_parts.empty() ||
|
||||
std::find(cri.m_affected_parts.begin(),
|
||||
cri.m_affected_parts.end(), i) != cri.m_affected_parts.end();
|
||||
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name,
|
||||
affected ? cri : CustomRenderInfo()/*default info if not affected*/));
|
||||
}
|
||||
isMaterialInitialized = false;
|
||||
isGLInitialized = false;
|
||||
@ -173,7 +179,7 @@ void STKMeshSceneNode::updateNoGL()
|
||||
|
||||
GLMesh &mesh = GLmeshes[i];
|
||||
Material* material = material_manager->getMaterialFor(mb->getMaterial().getTexture(0), mb);
|
||||
if (mb->getRenderType() == video::ERT_TRANSPARENT)
|
||||
if (mesh.m_transparent)
|
||||
{
|
||||
if (!immediate_draw)
|
||||
TransparentMesh[TM_ADDITIVE].push_back(&mesh);
|
||||
@ -188,12 +194,7 @@ void STKMeshSceneNode::updateNoGL()
|
||||
else
|
||||
additive = (TranspMat == TM_ADDITIVE);
|
||||
}
|
||||
else if (mb->getRenderType() == video::ERT_RED)
|
||||
{
|
||||
if (!immediate_draw)
|
||||
MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
|
||||
}
|
||||
else if (mb->getRenderType() == video::ERT_BLUE)
|
||||
else if (mesh.m_custom_hue > 0.0f)
|
||||
{
|
||||
if (!immediate_draw)
|
||||
MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
|
||||
|
@ -33,7 +33,7 @@ protected:
|
||||
|
||||
// Misc passes shaders (glow, displace...)
|
||||
void drawGlow(const GLMesh &mesh);
|
||||
void createGLMeshes();
|
||||
void createGLMeshes(const CustomRenderInfo& cri = CustomRenderInfo());
|
||||
void cleanGLMeshes();
|
||||
void setFirstTimeMaterial();
|
||||
void updatevbo();
|
||||
@ -54,7 +54,8 @@ public:
|
||||
const irr::core::vector3df& position = irr::core::vector3df(0, 0, 0),
|
||||
const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
|
||||
bool createGLMeshes = true);
|
||||
bool createGLMeshes = true,
|
||||
const CustomRenderInfo& cri = CustomRenderInfo());
|
||||
virtual void render();
|
||||
virtual void setMesh(irr::scene::IMesh* mesh);
|
||||
virtual void OnRegisterSceneNode();
|
||||
|
@ -242,12 +242,12 @@ public:
|
||||
glDeleteSamplers(1, &m_sampler_ids[i]);
|
||||
} // ~TextureShader
|
||||
|
||||
/** Override this class and return true if a shader can set different hue.
|
||||
/** Override this class and return true if a shader has changeable color.
|
||||
*/
|
||||
virtual bool changeHue(float hue = 0.0f) const
|
||||
virtual bool changeableColor(float hue = 0.0f, float min_sat = 0.0f) const
|
||||
{
|
||||
return false;
|
||||
} // changeHue
|
||||
} // changeableColor
|
||||
|
||||
}; // class TextureShader
|
||||
|
||||
|
@ -21,7 +21,6 @@
|
||||
|
||||
#include "items/powerup.hpp"
|
||||
#include "karts/abstract_kart_animation.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "karts/kart_properties.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "utils/log.hpp"
|
||||
@ -36,7 +35,7 @@ AbstractKart::AbstractKart(const std::string& ident,
|
||||
int world_kart_id, int position,
|
||||
const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
video::E_RENDER_TYPE rt)
|
||||
KartModel::KartRenderType krt)
|
||||
: Moveable()
|
||||
{
|
||||
m_world_kart_id = world_kart_id;
|
||||
@ -60,7 +59,7 @@ AbstractKart::AbstractKart(const std::string& ident,
|
||||
// released when the kart is deleted, but since the original
|
||||
// kart_model is stored in the kart_properties all the time,
|
||||
// there is no risk of a mesh being deleted to early.
|
||||
m_kart_model = m_kart_properties->getKartModelCopy(rt);
|
||||
m_kart_model = m_kart_properties->getKartModelCopy(krt);
|
||||
m_kart_width = m_kart_model->getWidth();
|
||||
m_kart_height = m_kart_model->getHeight();
|
||||
m_kart_length = m_kart_model->getLength();
|
||||
|
@ -19,10 +19,10 @@
|
||||
#ifndef HEADER_ABSTRACT_KART_HPP
|
||||
#define HEADER_ABSTRACT_KART_HPP
|
||||
|
||||
#include <EMaterialTypes.h>
|
||||
#include <memory>
|
||||
|
||||
#include "items/powerup_manager.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "karts/moveable.hpp"
|
||||
#include "karts/controller/kart_control.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
@ -100,7 +100,7 @@ public:
|
||||
int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
video::E_RENDER_TYPE rt);
|
||||
KartModel::KartRenderType krt);
|
||||
virtual ~AbstractKart();
|
||||
virtual core::stringw getName() const;
|
||||
virtual void reset();
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "karts/ghost_kart.hpp"
|
||||
#include "karts/controller/ghost_controller.hpp"
|
||||
#include "karts/kart_gfx.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "modes/world.hpp"
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
@ -28,7 +27,7 @@ GhostKart::GhostKart(const std::string& ident, unsigned int world_kart_id,
|
||||
int position)
|
||||
: Kart(ident, world_kart_id,
|
||||
position, btTransform(btQuaternion(0, 0, 0, 1)),
|
||||
PLAYER_DIFFICULTY_NORMAL, video::ERT_TRANSPARENT)
|
||||
PLAYER_DIFFICULTY_NORMAL, KartModel::KRT_TRANSPARENT)
|
||||
{
|
||||
} // GhostKart
|
||||
|
||||
|
@ -52,7 +52,6 @@
|
||||
#include "items/projectile_manager.hpp"
|
||||
#include "karts/controller/end_controller.hpp"
|
||||
#include "karts/abstract_kart_animation.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "karts/max_speed.hpp"
|
||||
#include "karts/skidding.hpp"
|
||||
@ -93,9 +92,9 @@
|
||||
Kart::Kart (const std::string& ident, unsigned int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
video::E_RENDER_TYPE rt)
|
||||
KartModel::KartRenderType krt)
|
||||
: AbstractKart(ident, world_kart_id, position, init_transform,
|
||||
difficulty, rt)
|
||||
difficulty, krt)
|
||||
|
||||
#if defined(WIN32) && !defined(__CYGWIN__) && !defined(__MINGW32__)
|
||||
# pragma warning(1:4355)
|
||||
|
@ -232,7 +232,7 @@ public:
|
||||
Kart(const std::string& ident, unsigned int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
video::E_RENDER_TYPE rt = video::ERT_DEFAULT);
|
||||
KartModel::KartRenderType krt = KartModel::KRT_DEFAULT);
|
||||
virtual ~Kart();
|
||||
virtual void init(RaceManager::KartType type);
|
||||
virtual void kartIsInRestNow();
|
||||
|
@ -142,6 +142,7 @@ KartModel::KartModel(bool is_master)
|
||||
m_animation_speed = 25;
|
||||
m_current_animation = AF_DEFAULT;
|
||||
m_play_non_loop = false;
|
||||
m_krt = KRT_DEFAULT;
|
||||
} // KartModel
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -228,16 +229,6 @@ KartModel::~KartModel()
|
||||
{
|
||||
// Master KartModels should never have a wheel attached.
|
||||
assert(!m_is_master);
|
||||
|
||||
// Drop the cloned transparent mesh wheel if created
|
||||
if (m_wheel_model[i])
|
||||
{
|
||||
// m_wheel_model[i] can be NULL
|
||||
if (m_wheel_model[i]->hasCustomRenderType())
|
||||
{
|
||||
m_wheel_model[i]->drop();
|
||||
}
|
||||
}
|
||||
m_wheel_node[i]->drop();
|
||||
}
|
||||
if(m_is_master && m_wheel_model[i])
|
||||
@ -254,8 +245,8 @@ KartModel::~KartModel()
|
||||
// Master KartModels should never have a speed weighted object attached.
|
||||
assert(!m_is_master);
|
||||
|
||||
// Drop the cloned model if created
|
||||
if (m_speed_weighted_objects[i].m_model->hasCustomRenderType())
|
||||
// Drop the cloned transparent model if created
|
||||
if (m_krt == KRT_TRANSPARENT)
|
||||
{
|
||||
m_speed_weighted_objects[i].m_model->drop();
|
||||
}
|
||||
@ -298,7 +289,7 @@ KartModel::~KartModel()
|
||||
* It is also marked not to be a master copy, so attachModel can be called
|
||||
* for this instance.
|
||||
*/
|
||||
KartModel* KartModel::makeCopy(video::E_RENDER_TYPE rt)
|
||||
KartModel* KartModel::makeCopy(KartModel::KartRenderType krt)
|
||||
{
|
||||
// Make sure that we are copying from a master objects, and
|
||||
// that there is indeed no animated node defined here ...
|
||||
@ -311,35 +302,24 @@ KartModel* KartModel::makeCopy(video::E_RENDER_TYPE rt)
|
||||
km->m_kart_height = m_kart_height;
|
||||
km->m_kart_highest_point= m_kart_highest_point;
|
||||
km->m_kart_lowest_point = m_kart_lowest_point;
|
||||
km->m_mesh = irr_driver->copyAnimatedMesh
|
||||
(m_mesh, rt, getColorizableParts(m_mesh));
|
||||
km->m_mesh = irr_driver->copyAnimatedMesh(m_mesh);
|
||||
km->m_model_filename = m_model_filename;
|
||||
km->m_animation_speed = m_animation_speed;
|
||||
km->m_current_animation = AF_DEFAULT;
|
||||
km->m_animated_node = NULL;
|
||||
km->m_hat_offset = m_hat_offset;
|
||||
km->m_hat_name = m_hat_name;
|
||||
|
||||
km->m_krt = krt;
|
||||
|
||||
km->m_nitro_emitter_position[0] = m_nitro_emitter_position[0];
|
||||
km->m_nitro_emitter_position[1] = m_nitro_emitter_position[1];
|
||||
km->m_has_nitro_emitter = m_has_nitro_emitter;
|
||||
|
||||
scene::IMeshManipulator *mani =
|
||||
irr_driver->getVideoDriver()->getMeshManipulator();
|
||||
for(unsigned int i=0; i<4; i++)
|
||||
{
|
||||
// Master should not have any wheel nodes.
|
||||
assert(!m_wheel_node[i]);
|
||||
if (m_wheel_model[i] && rt == video::ERT_TRANSPARENT)
|
||||
{
|
||||
// Only clone the mesh if transparence is used
|
||||
scene::SMesh* clone = mani->createMeshCopy(m_wheel_model[i]);
|
||||
clone->setMeshRenderType(rt);
|
||||
km->m_wheel_model[i] = dynamic_cast<scene::IMesh*>(clone);
|
||||
}
|
||||
else
|
||||
km->m_wheel_model[i] = m_wheel_model[i];
|
||||
|
||||
km->m_wheel_model[i] = m_wheel_model[i];
|
||||
km->m_wheel_filename[i] = m_wheel_filename[i];
|
||||
km->m_wheel_graphics_position[i] = m_wheel_graphics_position[i];
|
||||
km->m_wheel_graphics_radius[i] = m_wheel_graphics_radius[i];
|
||||
@ -347,18 +327,18 @@ KartModel* KartModel::makeCopy(video::E_RENDER_TYPE rt)
|
||||
km->m_max_suspension[i] = m_max_suspension[i];
|
||||
km->m_dampen_suspension_amplitude[i]= m_dampen_suspension_amplitude[i];
|
||||
}
|
||||
|
||||
|
||||
km->m_speed_weighted_objects.resize(m_speed_weighted_objects.size());
|
||||
for(size_t i=0; i<m_speed_weighted_objects.size(); i++)
|
||||
{
|
||||
// Master should not have any speed weighted nodes.
|
||||
assert(!m_speed_weighted_objects[i].m_node);
|
||||
km->m_speed_weighted_objects[i] = m_speed_weighted_objects[i];
|
||||
if (rt != video::ERT_DEFAULT)
|
||||
if (krt == KRT_TRANSPARENT)
|
||||
{
|
||||
// Only clone the mesh if default type is not used
|
||||
// Only clone the mesh if transparent type is used, see #2445
|
||||
km->m_speed_weighted_objects[i].m_model = irr_driver
|
||||
->copyAnimatedMesh(m_speed_weighted_objects[i].m_model, rt);
|
||||
->copyAnimatedMesh(m_speed_weighted_objects[i].m_model);
|
||||
}
|
||||
}
|
||||
|
||||
@ -377,7 +357,12 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
{
|
||||
assert(!m_is_master);
|
||||
|
||||
scene::ISceneNode* node;
|
||||
scene::ISceneNode* node = NULL;
|
||||
CustomRenderInfo kart_cri = CustomRenderInfo
|
||||
(m_krt == KRT_BLUE ? 0.66f : m_krt == KRT_RED ? 1.0f : 0.0f, /*m_custom_hue*/
|
||||
m_krt == KRT_BLUE || m_krt == KRT_RED ? 0.93f : 0, /*m_custom_min_saturation*/
|
||||
m_krt == KRT_TRANSPARENT ? true : false, /*m_transparent*/
|
||||
m_krt == KRT_BLUE || m_krt == KRT_RED ? m_mesh : NULL); /*To get m_affected_parts*/
|
||||
|
||||
if (animated_models)
|
||||
{
|
||||
@ -386,7 +371,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
irr_driver->getSceneManager() );
|
||||
|
||||
|
||||
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh");
|
||||
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh", NULL/*parent*/, kart_cri);
|
||||
// as animated mesh are not cheap to render use frustum box culling
|
||||
if (CVS->isGLSL())
|
||||
node->setAutomaticCulling(scene::EAC_OFF);
|
||||
@ -463,7 +448,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
debug_name = m_model_filename + " (kart-model)";
|
||||
#endif
|
||||
|
||||
node = irr_driver->addMesh(main_frame, debug_name);
|
||||
node = irr_driver->addMesh(main_frame, debug_name, NULL /*parent*/, kart_cri);
|
||||
|
||||
#ifdef DEBUG
|
||||
node->setName(debug_name.c_str());
|
||||
@ -473,8 +458,11 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
// Attach the wheels
|
||||
for(unsigned int i=0; i<4; i++)
|
||||
{
|
||||
// Use the kart custom render info, but discard affected parts
|
||||
// So all wheels are affected by the info
|
||||
CustomRenderInfo wheel_cri = CustomRenderInfo(kart_cri);
|
||||
if(!m_wheel_model[i]) continue;
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel", node);
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel", node, wheel_cri);
|
||||
Vec3 wheel_min, wheel_max;
|
||||
MeshTools::minMax3D(m_wheel_model[i], &wheel_min, &wheel_max);
|
||||
m_wheel_graphics_radius[i] = 0.5f*(wheel_max.getY() - wheel_min.getY());
|
||||
@ -495,8 +483,10 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
obj.m_node = NULL;
|
||||
if(obj.m_model)
|
||||
{
|
||||
// Same for wheels above
|
||||
CustomRenderInfo swo_cri = CustomRenderInfo(kart_cri);
|
||||
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model,
|
||||
"speedweighted", node);
|
||||
"speedweighted", node, swo_cri);
|
||||
obj.m_node->grab();
|
||||
|
||||
obj.m_node->setFrameLoop(m_animation_frame[AF_SPEED_WEIGHTED_START],
|
||||
@ -1021,18 +1011,3 @@ void KartModel::attachHat()
|
||||
} // if bone
|
||||
} // if(m_hat_name)
|
||||
} // attachHat
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
std::vector<int> KartModel::getColorizableParts(scene::IAnimatedMesh* m)
|
||||
{
|
||||
std::vector<int> colorizable_parts;
|
||||
for (int i = 0; i < int(m->getMeshBufferCount()); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
|
||||
Material* material = material_manager->getMaterialFor(mb
|
||||
->getMaterial().getTexture(0), mb);
|
||||
if (material->isColorizable())
|
||||
colorizable_parts.push_back(i);
|
||||
}
|
||||
return colorizable_parts;
|
||||
} // getColorizableParts
|
||||
|
@ -115,6 +115,15 @@ public:
|
||||
AF_SPEED_WEIGHTED_END, // End of speed-weighted animation
|
||||
AF_END=AF_SPEED_WEIGHTED_END, // Last animation frame
|
||||
AF_COUNT}; // Number of entries here
|
||||
|
||||
enum KartRenderType
|
||||
{
|
||||
KRT_DEFAULT,
|
||||
KRT_RED,
|
||||
KRT_BLUE,
|
||||
KRT_TRANSPARENT,
|
||||
};
|
||||
|
||||
private:
|
||||
/** Which frame number starts/end which animation. */
|
||||
int m_animation_frame[AF_COUNT];
|
||||
@ -229,10 +238,12 @@ private:
|
||||
/** Pointer to the kart object belonging to this kart model. */
|
||||
AbstractKart* m_kart;
|
||||
|
||||
KartRenderType m_krt;
|
||||
|
||||
public:
|
||||
KartModel(bool is_master);
|
||||
~KartModel();
|
||||
KartModel* makeCopy(video::E_RENDER_TYPE rt);
|
||||
KartModel* makeCopy(KartRenderType krt);
|
||||
void reset();
|
||||
void loadInfo(const XMLNode &node);
|
||||
bool loadModels(const KartProperties &kart_properties);
|
||||
@ -328,8 +339,6 @@ public:
|
||||
scene::IAnimatedMeshSceneNode* getAnimatedNode(){ return m_animated_node; }
|
||||
// ------------------------------------------------------------------------
|
||||
core::vector3df getHatOffset() { return m_hat_offset; }
|
||||
// ------------------------------------------------------------------------
|
||||
std::vector<int> getColorizableParts(scene::IAnimatedMesh* m);
|
||||
|
||||
}; // KartModel
|
||||
#endif
|
||||
|
@ -244,8 +244,8 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns a pointer to the KartModel object. */
|
||||
KartModel* getKartModelCopy
|
||||
(video::E_RENDER_TYPE rt = video::ERT_DEFAULT) const
|
||||
{return m_kart_model->makeCopy(rt); }
|
||||
(KartModel::KartRenderType krt = KartModel::KRT_DEFAULT) const
|
||||
{return m_kart_model->makeCopy(krt); }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns a pointer to the main KartModel object. This copy
|
||||
|
@ -392,9 +392,8 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
|
||||
m_kart_position_map[index] = (unsigned)(pos_index - 1);
|
||||
|
||||
AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
|
||||
//difficulty);
|
||||
difficulty, team == SOCCER_TEAM_BLUE ?
|
||||
video::ERT_BLUE : video::ERT_RED);
|
||||
KartModel::KRT_BLUE : KartModel::KRT_RED);
|
||||
new_kart->init(race_manager->getKartType(index));
|
||||
Controller *controller = NULL;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user