If more than one state arrived in one timestep for a client, rewind
to the latest one (not the earliest).
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@ -254,9 +254,10 @@ void RewindQueue::mergeNetworkData(float world_time, float dt,
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return;
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}
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/* Merge all newly received network events into the main event list. */
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*rewind_time = 99999.9f;
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// Merge all newly received network events into the main event list.
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// Only a client ever rewinds. So the rewind time should be the latest
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// received state before current world time (if any)
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*rewind_time = -99999.9f;
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bool adjust_next = false;
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// FIXME: making m_network_events sorted would prevent the need to
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@ -279,7 +280,7 @@ void RewindQueue::mergeNetworkData(float world_time, float dt,
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Log::warn("RewindQueue", "At %f received message from %f",
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world_time, (*i)->getTime());
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// Server received an event in the past. Adjust this event
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// to be done now - at least we get a bit closer to the
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// to be executed now - at least we get a bit closer to the
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// client state.
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(*i)->setTime(world_time);
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}
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@ -312,13 +313,15 @@ void RewindQueue::mergeNetworkData(float world_time, float dt,
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(*prev)->getTime(),
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next != m_time_step_info.end() ? (*next)->getTime() : 9999 );
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// Check if a rewind is necessary
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// Check if a rewind is necessary: either an message arrived in the past
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// or if the time is between world_time and world_time+dt (otherwise
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// the message would have been ignored further up), 'rewind' to this new
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// state anyway
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if (tsi->getTime() < world_time ||
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(*i)->isState() && tsi == m_time_step_info.back())
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{
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*needs_rewind = true;
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if (tsi->getTime() < *rewind_time) *rewind_time = tsi->getTime();
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if (tsi->getTime() > *rewind_time) *rewind_time = tsi->getTime();
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}
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i = m_network_events.getData().erase(i);
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} // for i in m_network_events
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