Fixed server only build

This commit is contained in:
deve 2017-04-10 06:15:01 +02:00
parent f2e2ebb259
commit 6599ceddec

@ -1011,6 +1011,7 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
{
m->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
#ifndef SERVER_ONLY
// A hack that makes the grass more bright in legacy pipeline, so that
// it looks more similar to our shader-based pipeline
if (!CVS->isGLSL())
@ -1020,6 +1021,7 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
m->EmissiveColor = video::SColor(255, 150, 150, 150);
m->SpecularColor = video::SColor(255, 150, 150, 150);
}
#endif
}
if (m_disable_z_write)