Fixed rendering issue whith AZDO
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@@ -216,6 +216,7 @@ void AbstractGeometryPasses::setFirstPassRenderTargets(const std::vector<GLuint>
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if (CVS->isAZDOEnabled())
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{
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m_textures_handles.clear();
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for(size_t i=0;i<m_prefilled_textures.size();i++)
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{
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uint64_t handle = 0;
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