Fixed rendering issue whith AZDO

This commit is contained in:
Elderme
2015-12-22 14:38:08 +01:00
parent b5fd7aa104
commit 8ce03609d1

View File

@@ -216,6 +216,7 @@ void AbstractGeometryPasses::setFirstPassRenderTargets(const std::vector<GLuint>
if (CVS->isAZDOEnabled())
{
m_textures_handles.clear();
for(size_t i=0;i<m_prefilled_textures.size();i++)
{
uint64_t handle = 0;