Fixed sending 'client ready' twice.
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@@ -250,8 +250,6 @@ void WorldStatus::updateTime(const float dt)
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// server), immediately go to race start
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if (NetworkConfig::get()->isNetworking())
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{
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LobbyProtocol *p = LobbyProtocol::get();
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p->finishedLoadingWorld();
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m_phase = WAIT_FOR_SERVER_PHASE;
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}
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else
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