put into comment the blue lens flare if we need in the future
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@ -16,12 +16,11 @@ void main()
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col += .25 * texture(tex_256, uv);
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col += .5 * texture(tex_512, uv);
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//col *= 0.5;
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//float final = max(col.r,max(col.g,col.b));
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//final = final * 2;
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//vec3 blue = vec3(final * 0.1, final * 0.2, final);
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// Blue color for lens flare
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/*col *= 0.5;
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float final = max(col.r,max(col.g,col.b));
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final = final * 2;
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vec3 blue = vec3(final * 0.1, final * 0.2, final);*/
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FragColor = vec4(col.rgb, 1.);
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}
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