Don't recreate locally destroyed projectile
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982220daf8
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@ -721,6 +721,7 @@ void Flyable::handleUndoDestruction()
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hideNodeWhenUndoDestruction();
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std::shared_ptr<Flyable> f = getShared<Flyable>();
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std::string uid = f->getUniqueIdentity();
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projectile_manager->addDeletedUID(uid);
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RewindManager::get()->addRewindInfoEventFunction(new
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RewindInfoEventFunction(World::getWorld()->getTicksSinceStart(),
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/*undo_function*/[f, uid]()
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@ -28,6 +28,7 @@
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#include "items/rubber_ball.hpp"
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#include "karts/abstract_kart.hpp"
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#include "modes/world.hpp"
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#include "network/dummy_rewinder.hpp"
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#include "network/rewind_manager.hpp"
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ProjectileManager *projectile_manager=0;
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@ -48,6 +49,7 @@ void ProjectileManager::removeTextures()
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void ProjectileManager::cleanup()
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{
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m_active_projectiles.clear();
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m_deleted_projectiles.clear();
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for(HitEffects::iterator i = m_active_hit_effects.begin();
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i != m_active_hit_effects.end(); ++i)
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{
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@ -262,8 +264,17 @@ std::shared_ptr<Rewinder>
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return nullptr;
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AbstractKart* kart = World::getWorld()->getKart(world_id);
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char first_id = id[0][0];
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Log::debug("ProjectileManager", "Missed a firing event or locally deleted,"
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" add the flyable %s manually", uid.c_str());
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auto it = m_deleted_projectiles.find(uid);
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if (it != m_deleted_projectiles.end())
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{
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Log::debug("ProjectileManager", "Flyable %s locally (early) deleted,"
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" use a dummy rewinder to skip.", uid.c_str());
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return std::make_shared<DummyRewinder>();
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}
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Log::debug("ProjectileManager",
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"Missed a firing event, add the flyable %s manually.", uid.c_str());
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switch (first_id)
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{
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case 'B':
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@ -21,6 +21,7 @@
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#include <map>
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#include <memory>
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#include <unordered_set>
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#include <vector>
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namespace irr
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@ -50,6 +51,8 @@ private:
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* currently moving on the track. */
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std::map<std::string, std::shared_ptr<Flyable> > m_active_projectiles;
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std::unordered_set<std::string> m_deleted_projectiles;
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/** All active hit effects, i.e. hit effects which are currently
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* being shown or have a sfx playing. */
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HitEffects m_active_hit_effects;
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@ -87,7 +90,9 @@ public:
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// ------------------------------------------------------------------------
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void removeByUID(const std::string& uid)
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{ m_active_projectiles.erase(uid); }
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// ------------------------------------------------------------------------
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void addDeletedUID(const std::string& uid)
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{ m_deleted_projectiles.insert(uid); }
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};
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extern ProjectileManager *projectile_manager;
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53
src/network/dummy_rewinder.hpp
Normal file
53
src/network/dummy_rewinder.hpp
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@ -0,0 +1,53 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2018 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_DUMMY_REWINDER_HPP
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#define HEADER_DUMMY_REWINDER_HPP
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#include "network/event_rewinder.hpp"
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#include "network/network_string.hpp"
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#include "network/rewinder.hpp"
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/** A dummy Rewinder and EventRewinder class for unit testing and handle undo
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* destruction of projectiles. */
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class DummyRewinder : public Rewinder, public EventRewinder
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{
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public:
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// -------------------------------------------------------------------------
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BareNetworkString* saveState(std::vector<std::string>* ru) { return NULL; }
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// -------------------------------------------------------------------------
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virtual void undoEvent(BareNetworkString* s) {}
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// -------------------------------------------------------------------------
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virtual void rewindToEvent(BareNetworkString* s) {}
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// -------------------------------------------------------------------------
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virtual void restoreState(BareNetworkString* s, int count)
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{ s->skip(count); }
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// -------------------------------------------------------------------------
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virtual void undoState(BareNetworkString *s) {}
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// -------------------------------------------------------------------------
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virtual void undo(BareNetworkString *s) {}
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// -------------------------------------------------------------------------
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virtual void rewind(BareNetworkString *s) {}
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// -------------------------------------------------------------------------
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virtual void saveTransform() {}
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// -------------------------------------------------------------------------
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virtual void computeError() {}
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};
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#endif
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@ -20,6 +20,7 @@
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#include "config/stk_config.hpp"
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#include "modes/world.hpp"
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#include "network/dummy_rewinder.hpp"
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#include "network/network_config.hpp"
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#include "network/rewinder.hpp"
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#include "network/rewind_info.hpp"
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@ -405,24 +406,6 @@ void RewindQueue::unitTesting()
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{
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// Some classes need the RewindManager (to register themselves with)
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RewindManager::create();
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// A dummy Rewinder and EventRewinder class since some of the calls being
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// tested here need an instance.
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class DummyRewinder : public Rewinder, public EventRewinder
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{
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public:
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BareNetworkString* saveState(std::vector<std::string>* ru)
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{ return NULL; }
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virtual void undoEvent(BareNetworkString *s) {}
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virtual void rewindToEvent(BareNetworkString *s) {}
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virtual void restoreState(BareNetworkString *s, int count) {}
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virtual void undoState(BareNetworkString *s) {}
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virtual void undo(BareNetworkString *s) {}
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virtual void rewind(BareNetworkString *s) {}
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virtual void saveTransform() {}
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virtual void computeError() {}
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DummyRewinder() : Rewinder() {}
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};
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auto dummy_rewinder = std::make_shared<DummyRewinder>();
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// First tests: add a state first, then an event, and make
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@ -494,7 +477,8 @@ void RewindQueue::unitTesting()
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assert(!b1.hasMoreRewindInfo());
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b1.addLocalEvent(NULL, NULL, true, 2);
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RewindInfo *ri = b1.getCurrent();
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assert(ri->getTicks() == 2);
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if (ri->getTicks() != 2)
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Log::fatal("RewindQueue", "ri->getTicks() != 2");
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// 2) Make sure when adding an event at the same time as an existing
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// event, that m_current pooints to the first event, otherwise
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@ -504,7 +488,8 @@ void RewindQueue::unitTesting()
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b1.addLocalEvent(NULL, NULL, true, 2);
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// Make sure that current was not modified, i.e. the new event at time
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// 2 was added at the end of the list:
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assert(current_old == b1.m_current);
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if (current_old != b1.m_current)
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Log::fatal("RewindQueue", "current_old != b1.m_current");
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// This should not trigger an exception, now current points to the
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// second event at the same time:
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