Fixed gaussian blur
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@@ -1072,7 +1072,7 @@ void PostProcessing::renderGaussian6Blur(const FrameBuffer &in_fbo,
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{
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auxiliary.bind();
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Gaussian6VBlurShader::getInstance()
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->render(in_fbo.getRTT()[0], in_fbo.getWidth(), in_fbo.getWidth(),
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->render(in_fbo.getRTT()[0], in_fbo.getWidth(), in_fbo.getHeight(),
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sigma_v);
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in_fbo.bind();
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