Fixed nitro bar in multiplayer game when uniform buffer object is not available
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@ -863,6 +863,10 @@ void ShaderBasedRenderer::render(float dt)
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irr_driver->getVideoDriver()->setViewPort(core::recti(0, 0,
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irr_driver->getActualScreenSize().Width,
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irr_driver->getActualScreenSize().Height));
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m_current_screen_size = core::vector2df(
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irr_driver->getActualScreenSize().Width,
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irr_driver->getActualScreenSize().Height);
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for(unsigned int i=0; i<Camera::getNumCameras(); i++)
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{
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