Better default focus for network dialog
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2cabf3594f
commit
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@ -36,8 +36,6 @@ using namespace Online;
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// ----------------------------------------------------------------------------
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void NetworkUserDialog::beforeAddingWidgets()
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{
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m_options_widget = getWidget<RibbonWidget>("options");
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assert(m_options_widget != NULL);
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m_name_widget = getWidget<LabelWidget>("name");
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assert(m_name_widget != NULL);
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m_name_widget->setText(m_name, false);
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@ -54,7 +52,11 @@ void NetworkUserDialog::beforeAddingWidgets()
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m_cancel_widget = getWidget<IconButtonWidget>("cancel");
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assert(m_cancel_widget != NULL);
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m_cancel_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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m_options_widget = getWidget<RibbonWidget>("options");
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assert(m_options_widget != NULL);
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m_options_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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m_options_widget->select("cancel", PLAYER_ID_GAME_MASTER);
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getWidget<IconButtonWidget>("accept")->setVisible(false);
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getWidget<IconButtonWidget>("remove")->setVisible(false);
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@ -72,13 +72,15 @@ void SplitscreenPlayerDialog::beforeAddingWidgets()
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{
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m_available_players.clear();
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}
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m_options_widget->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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if (m_available_players.empty())
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{
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getWidget("name-text")->setVisible(false);
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getWidget("handicap-row")->setVisible(false);
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m_add->setVisible(false);
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m_profiles->setVisible(false);
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m_connect->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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m_options_widget->select("connect", PLAYER_ID_GAME_MASTER);
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}
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else
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{
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@ -86,9 +88,9 @@ void SplitscreenPlayerDialog::beforeAddingWidgets()
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getWidget("handicap-row")->setVisible(true);
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m_add->setVisible(true);
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m_profiles->setVisible(true);
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m_add->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
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m_handicap->setState(false);
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m_handicap->setActive(UserConfigParams::m_per_player_difficulty);
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m_options_widget->select("add", PLAYER_ID_GAME_MASTER);
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}
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input_manager->getDeviceManager()->setAssignMode(NO_ASSIGN);
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