splitted skybox class in Skybox and SphericalHarmonic classes
This commit is contained in:
parent
3640e4a69a
commit
97ed8b2dbf
@ -122,6 +122,7 @@ IrrDriver::IrrDriver()
|
||||
m_post_processing = NULL;
|
||||
m_wind = new Wind();
|
||||
m_skybox = NULL;
|
||||
m_spherical_harmonic = NULL;
|
||||
|
||||
m_mipviz = m_wireframe = m_normals = m_ssaoviz = false;
|
||||
m_lightviz = m_shadowviz = m_distortviz = m_rsm = m_rh = m_gi = false;
|
||||
@ -1373,14 +1374,20 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
|
||||
//TODO
|
||||
//prepareSkybox();
|
||||
//m_skybox_ready = true;
|
||||
m_skybox = new Skybox(m_video_driver,
|
||||
texture,
|
||||
sphericalHarmonics,
|
||||
m_scene_manager->getAmbientLight().toSColor());
|
||||
m_skybox = new Skybox(texture);
|
||||
|
||||
|
||||
|
||||
|
||||
if(sphericalHarmonics.size() == 6)
|
||||
{
|
||||
if(m_spherical_harmonic != NULL)
|
||||
{
|
||||
delete m_spherical_harmonic;
|
||||
}
|
||||
m_spherical_harmonic = new SphericalHarmonic(sphericalHarmonics);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_spherical_harmonic = new SphericalHarmonic(m_scene_manager->getAmbientLight().toSColor());
|
||||
}
|
||||
|
||||
return m_scene_manager->addSkyBoxSceneNode(texture[0], texture[1],
|
||||
texture[2], texture[3],
|
||||
@ -1402,6 +1409,8 @@ void IrrDriver::suppressSkyBox()
|
||||
SkyboxSpecularProbe = 0;*/
|
||||
delete m_skybox;
|
||||
m_skybox = NULL;
|
||||
delete m_spherical_harmonic;
|
||||
m_spherical_harmonic = NULL;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -1783,7 +1792,8 @@ void IrrDriver::setAmbientLight(const video::SColorf &light)
|
||||
m_scene_manager->setAmbientLight(light);
|
||||
//TODO!
|
||||
|
||||
|
||||
if(m_spherical_harmonic == NULL)
|
||||
m_spherical_harmonic = new SphericalHarmonic(light.toSColor());
|
||||
|
||||
//m_skybox_ready = false;
|
||||
} // setAmbientLight
|
||||
|
@ -36,9 +36,10 @@
|
||||
#include <SColor.h>
|
||||
#include "IrrlichtDevice.h"
|
||||
#include "ISkinnedMesh.h"
|
||||
#include "graphics/wind.hpp"
|
||||
#include "graphics/gl_headers.hpp"
|
||||
#include "graphics/skybox.hpp"
|
||||
#include "graphics/sphericalHarmonic.hpp"
|
||||
#include "graphics/wind.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "utils/aligned_array.hpp"
|
||||
#include "utils/no_copy.hpp"
|
||||
@ -220,6 +221,7 @@ private:
|
||||
//bool m_skybox_ready;
|
||||
|
||||
Skybox *m_skybox;
|
||||
SphericalHarmonic *m_spherical_harmonic;
|
||||
|
||||
public:
|
||||
//float blueSHCoeff[9];
|
||||
@ -536,7 +538,10 @@ public:
|
||||
// -----------------------------------------------------------------------
|
||||
/** Returns a pointer to the skybox. */
|
||||
inline Skybox *getSkybox() {return m_skybox;}
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
/** Returns a pointer to spherical harmonic. */
|
||||
inline SphericalHarmonic *getSphericalHarmonic() {return m_spherical_harmonic;}
|
||||
// -----------------------------------------------------------------------
|
||||
const core::vector3df& getSunDirection() const { return m_sun_direction; };
|
||||
// -----------------------------------------------------------------------
|
||||
void setSunDirection(const core::vector3df &SunPos)
|
||||
|
@ -987,8 +987,7 @@ static void renderBloom(GLuint in)
|
||||
} // renderBloom
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
|
||||
const float *rSHCoeff, GLuint skybox)
|
||||
void PostProcessing::renderEnvMap(GLuint skybox)
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
@ -79,8 +79,7 @@ public:
|
||||
const video::SColorf &col);
|
||||
|
||||
void renderSSAO();
|
||||
void renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
|
||||
const float *rSHCoeff, unsigned skycubemap);
|
||||
void renderEnvMap(unsigned skycubemap);
|
||||
void renderRHDebug(unsigned SHR, unsigned SHG, unsigned SHB,
|
||||
const core::matrix4 &rh_matrix,
|
||||
const core::vector3df &rh_extend);
|
||||
|
@ -418,10 +418,10 @@ void IrrDriver::uploadLightingData()
|
||||
Lighting[6] = m_suncolor.getBlue();
|
||||
Lighting[7] = 0.54f;
|
||||
|
||||
if(m_skybox) {
|
||||
memcpy(&Lighting[8], m_skybox->getBlueSHCoeff(), 9 * sizeof(float));
|
||||
memcpy(&Lighting[17], m_skybox->getGreenSHCoeff(), 9 * sizeof(float));
|
||||
memcpy(&Lighting[26], m_skybox->getRedSHCoeff(), 9 * sizeof(float));
|
||||
if(m_spherical_harmonic) {
|
||||
memcpy(&Lighting[8], m_spherical_harmonic->getBlueSHCoeff(), 9 * sizeof(float));
|
||||
memcpy(&Lighting[17], m_spherical_harmonic->getGreenSHCoeff(), 9 * sizeof(float));
|
||||
memcpy(&Lighting[26], m_spherical_harmonic->getRedSHCoeff(), 9 * sizeof(float));
|
||||
}
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, SharedGPUObjects::getLightingDataUBO());
|
||||
@ -491,10 +491,7 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
|
||||
{
|
||||
ScopedGPUTimer timer(irr_driver->getGPUTimer(Q_ENVMAP));
|
||||
if(m_skybox) {
|
||||
m_post_processing->renderEnvMap(m_skybox->getBlueSHCoeff(),
|
||||
m_skybox->getGreenSHCoeff(),
|
||||
m_skybox->getRedSHCoeff(),
|
||||
m_skybox->getSpecularProbe());
|
||||
m_post_processing->renderEnvMap(m_skybox->getSpecularProbe());
|
||||
}
|
||||
//TODO: move in skybox (or IBL?) class
|
||||
}
|
||||
|
@ -296,16 +296,16 @@ void RTT::prepareRender(scene::ICameraSceneNode* camera)
|
||||
irr_driver->setRTT(this);
|
||||
irr_driver->getSceneManager()->setActiveCamera(camera);
|
||||
|
||||
|
||||
m_diffuse_coefficients_calculated = true;
|
||||
//TODO!
|
||||
if (!m_diffuse_coefficients_calculated)
|
||||
/*if (!m_diffuse_coefficients_calculated)
|
||||
{
|
||||
//irr_driver->generateDiffuseCoefficients();
|
||||
if(irr_driver->getSkybox() != NULL) {
|
||||
irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
|
||||
m_diffuse_coefficients_calculated = true;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
|
||||
@ -317,8 +317,8 @@ FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
|
||||
std::vector<IrrDriver::GlowData> glows;
|
||||
// TODO: put this outside of the rendering loop
|
||||
//irr_driver->generateDiffuseCoefficients();
|
||||
if(irr_driver->getSkybox() != NULL)
|
||||
irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
|
||||
//if(irr_driver->getSkybox() != NULL)
|
||||
// irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
|
||||
|
||||
irr_driver->computeMatrixesAndCameras(camera, m_width, m_height);
|
||||
unsigned plc = irr_driver->updateLightsInfo(camera, dt);
|
||||
|
@ -174,15 +174,15 @@ void ShaderBase::bypassUBO() const
|
||||
irr_driver->getCurrentScreenSize().Y);
|
||||
|
||||
GLint bLmn = glGetUniformLocation(m_program, "blueLmn[0]");
|
||||
const float* blue_SH_coeff = irr_driver->getSkybox()->getBlueSHCoeff();
|
||||
const float* blue_SH_coeff = irr_driver->getSphericalHarmonic()->getBlueSHCoeff();
|
||||
glUniform1fv(bLmn, 9, blue_SH_coeff);
|
||||
|
||||
GLint gLmn = glGetUniformLocation(m_program, "greenLmn[0]");
|
||||
const float* green_SH_coeff = irr_driver->getSkybox()->getGreenSHCoeff();
|
||||
const float* green_SH_coeff = irr_driver->getSphericalHarmonic()->getGreenSHCoeff();
|
||||
glUniform1fv(gLmn, 9, green_SH_coeff);
|
||||
|
||||
GLint rLmn = glGetUniformLocation(m_program, "redLmn[0]");
|
||||
const float* red_SH_coeff = irr_driver->getSkybox()->getRedSHCoeff();
|
||||
const float* red_SH_coeff = irr_driver->getSphericalHarmonic()->getRedSHCoeff();
|
||||
glUniform1fv(rLmn, 9, red_SH_coeff);
|
||||
|
||||
GLint sun_dir = glGetUniformLocation(m_program, "sun_direction");
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "graphics/skybox.hpp"
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/IBL.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/shaders.hpp"
|
||||
|
||||
|
||||
@ -56,16 +57,17 @@ public:
|
||||
}; // SkyboxShader
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
|
||||
unsigned old_j, unsigned new_i, unsigned new_j)
|
||||
{
|
||||
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
|
||||
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
|
||||
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
|
||||
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
|
||||
} // swapPixels
|
||||
|
||||
namespace {
|
||||
// ----------------------------------------------------------------------------
|
||||
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
|
||||
unsigned old_j, unsigned new_i, unsigned new_j)
|
||||
{
|
||||
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
|
||||
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
|
||||
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
|
||||
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
|
||||
} // swapPixels
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Generate an opengl cubemap texture from 6 2d textures.
|
||||
@ -78,7 +80,7 @@ Out of legacy the sequence of textures maps to :
|
||||
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
||||
* \param textures sequence of 6 textures.
|
||||
*/
|
||||
GLuint Skybox::generateCubeMapFromTextures(video::IVideoDriver *video_driver)
|
||||
GLuint Skybox::generateCubeMapFromTextures()
|
||||
{
|
||||
assert(m_skybox_textures.size() == 6);
|
||||
|
||||
@ -100,7 +102,7 @@ GLuint Skybox::generateCubeMapFromTextures(video::IVideoDriver *video_driver)
|
||||
{
|
||||
unsigned idx = texture_permutation[i];
|
||||
|
||||
video::IImage* image = video_driver
|
||||
video::IImage* image = irr_driver->getVideoDriver()
|
||||
->createImageFromData(m_skybox_textures[idx]->getColorFormat(),
|
||||
m_skybox_textures[idx]->getSize(),
|
||||
m_skybox_textures[idx]->lock(), false );
|
||||
@ -144,123 +146,19 @@ GLuint Skybox::generateCubeMapFromTextures(video::IVideoDriver *video_driver)
|
||||
} // generateCubeMapFromTextures
|
||||
|
||||
|
||||
void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
const video::SColor &ambient)
|
||||
{
|
||||
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
|
||||
|
||||
unsigned sh_w = 0, sh_h = 0;
|
||||
unsigned char *sh_rgba[6];
|
||||
|
||||
if (m_spherical_harmonics_textures.size() == 6)
|
||||
{
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
sh_w = std::max(sh_w, m_spherical_harmonics_textures[i]->getSize().Width);
|
||||
sh_h = std::max(sh_h, m_spherical_harmonics_textures[i]->getSize().Height);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
unsigned idx = texture_permutation[i];
|
||||
|
||||
video::IImage* image = video_driver->createImageFromData(
|
||||
m_spherical_harmonics_textures[idx]->getColorFormat(),
|
||||
m_spherical_harmonics_textures[idx]->getSize(),
|
||||
m_spherical_harmonics_textures[idx]->lock(),
|
||||
false
|
||||
);
|
||||
m_spherical_harmonics_textures[idx]->unlock();
|
||||
|
||||
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
|
||||
delete image;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
sh_w = 16;
|
||||
sh_h = 16;
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
|
||||
|
||||
for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
|
||||
{
|
||||
sh_rgba[i][j] = ambient.getBlue();
|
||||
sh_rgba[i][j + 1] = ambient.getGreen();
|
||||
sh_rgba[i][j + 2] = ambient.getRed();
|
||||
sh_rgba[i][j + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Convert to float texture
|
||||
Color *FloatTexCube[6];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
FloatTexCube[i] = new Color[sh_w * sh_h];
|
||||
for (unsigned j = 0; j < sh_w * sh_h; j++)
|
||||
{
|
||||
FloatTexCube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
|
||||
FloatTexCube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
|
||||
FloatTexCube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
|
||||
}
|
||||
}
|
||||
|
||||
generateSphericalHarmonics(FloatTexCube, sh_w, m_blue_SH_coeff, m_green_SH_coeff, m_red_SH_coeff);
|
||||
Log::debug("Skybox", "Blue_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_blue_SH_coeff[0], m_blue_SH_coeff[1], m_blue_SH_coeff[2],
|
||||
m_blue_SH_coeff[3], m_blue_SH_coeff[4], m_blue_SH_coeff[5],
|
||||
m_blue_SH_coeff[6], m_blue_SH_coeff[7], m_blue_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Green_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_green_SH_coeff[0], m_green_SH_coeff[1], m_green_SH_coeff[2],
|
||||
m_green_SH_coeff[3], m_green_SH_coeff[4], m_green_SH_coeff[5],
|
||||
m_green_SH_coeff[6], m_green_SH_coeff[7], m_green_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Red_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_red_SH_coeff[0], m_red_SH_coeff[1], m_red_SH_coeff[2],
|
||||
m_red_SH_coeff[3], m_red_SH_coeff[4], m_red_SH_coeff[5],
|
||||
m_red_SH_coeff[6], m_red_SH_coeff[7], m_red_SH_coeff[8]);
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
delete[] sh_rgba[i];
|
||||
delete[] FloatTexCube[i];
|
||||
}
|
||||
|
||||
if (m_spherical_harmonics_textures.size() != 6)
|
||||
{
|
||||
// Diffuse env map is x 0.25, compensate
|
||||
for (unsigned i = 0; i < 9; i++)
|
||||
{
|
||||
m_blue_SH_coeff[i] *= 4;
|
||||
m_green_SH_coeff[i] *= 4;
|
||||
m_red_SH_coeff[i] *= 4;
|
||||
}
|
||||
}
|
||||
} // generateDiffuseCoefficients
|
||||
|
||||
|
||||
|
||||
|
||||
Skybox::Skybox(video::IVideoDriver *video_driver,
|
||||
const std::vector<video::ITexture *> &skybox_textures,
|
||||
const std::vector<video::ITexture *> &spherical_harmonics_textures,
|
||||
const video::SColor &ambient)
|
||||
Skybox::Skybox(const std::vector<video::ITexture *> &skybox_textures)
|
||||
{
|
||||
m_skybox_textures = skybox_textures;
|
||||
m_spherical_harmonics_textures = spherical_harmonics_textures;
|
||||
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
|
||||
generateDiffuseCoefficients(video_driver, ambient);
|
||||
if (!skybox_textures.empty())
|
||||
{
|
||||
m_cube_map = generateCubeMapFromTextures(video_driver);
|
||||
m_cube_map = generateCubeMapFromTextures();
|
||||
m_specular_probe = generateSpecularCubemap(m_cube_map);
|
||||
}
|
||||
|
||||
|
@ -33,41 +33,21 @@ private:
|
||||
|
||||
/** The skybox texture id */
|
||||
GLuint m_cube_map;
|
||||
|
||||
/** The 6 specular probe textures */
|
||||
std::vector<irr::video::ITexture *> m_spherical_harmonics_textures;
|
||||
|
||||
/** The specular probe texture id */
|
||||
GLuint m_specular_probe;
|
||||
|
||||
/** The spherical harmonic coefficients */
|
||||
float m_blue_SH_coeff[9];
|
||||
float m_green_SH_coeff[9];
|
||||
float m_red_SH_coeff[9];
|
||||
//TODO : move spherical harmonic in a separate class (IBL?)
|
||||
|
||||
|
||||
GLuint generateCubeMapFromTextures (irr::video::IVideoDriver *video_driver);
|
||||
GLuint generateCubeMapFromTextures ();
|
||||
|
||||
public:
|
||||
void generateDiffuseCoefficients (irr::video::IVideoDriver *video_driver,
|
||||
const irr::video::SColor &ambient);
|
||||
|
||||
|
||||
public:
|
||||
Skybox(irr::video::IVideoDriver *video_driver,
|
||||
const std::vector<irr::video::ITexture *> &skybox_textures,
|
||||
const std::vector<irr::video::ITexture *> &spherical_harmonics_textures,
|
||||
const irr::video::SColor &ambient);
|
||||
Skybox(const std::vector<irr::video::ITexture *> &skybox_textures);
|
||||
~Skybox();
|
||||
|
||||
void render(const irr::scene::ICameraSceneNode *camera) const;
|
||||
|
||||
|
||||
inline const float* getBlueSHCoeff() const {return m_blue_SH_coeff; }
|
||||
inline const float* getGreenSHCoeff() const {return m_green_SH_coeff; }
|
||||
inline const float* getRedSHCoeff() const {return m_red_SH_coeff; }
|
||||
|
||||
inline GLuint getSpecularProbe() const {return m_specular_probe; }
|
||||
|
||||
|
||||
|
147
src/graphics/sphericalHarmonic.cpp
Normal file
147
src/graphics/sphericalHarmonic.cpp
Normal file
@ -0,0 +1,147 @@
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2015 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
|
||||
#include "graphics/IBL.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/sphericalHarmonic.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
namespace
|
||||
{
|
||||
void convertToFloatTexture(unsigned char *sh_rgba[6], unsigned sh_w, unsigned sh_h, Color *float_tex_cube[6]) {
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
float_tex_cube[i] = new Color[sh_w * sh_h];
|
||||
for (unsigned j = 0; j < sh_w * sh_h; j++)
|
||||
{
|
||||
float_tex_cube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
|
||||
float_tex_cube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
|
||||
float_tex_cube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
|
||||
}
|
||||
}
|
||||
} //convertToFloatTexture
|
||||
|
||||
}
|
||||
|
||||
void SphericalHarmonic::printCoeff() {
|
||||
Log::debug("Skybox", "Blue_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_blue_SH_coeff[0], m_blue_SH_coeff[1], m_blue_SH_coeff[2],
|
||||
m_blue_SH_coeff[3], m_blue_SH_coeff[4], m_blue_SH_coeff[5],
|
||||
m_blue_SH_coeff[6], m_blue_SH_coeff[7], m_blue_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Green_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_green_SH_coeff[0], m_green_SH_coeff[1], m_green_SH_coeff[2],
|
||||
m_green_SH_coeff[3], m_green_SH_coeff[4], m_green_SH_coeff[5],
|
||||
m_green_SH_coeff[6], m_green_SH_coeff[7], m_green_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Red_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_red_SH_coeff[0], m_red_SH_coeff[1], m_red_SH_coeff[2],
|
||||
m_red_SH_coeff[3], m_red_SH_coeff[4], m_red_SH_coeff[5],
|
||||
m_red_SH_coeff[6], m_red_SH_coeff[7], m_red_SH_coeff[8]);
|
||||
}
|
||||
|
||||
SphericalHarmonic::SphericalHarmonic(const std::vector<video::ITexture *> &spherical_harmonics_textures)
|
||||
{
|
||||
assert(spherical_harmonics_textures.size() == 6);
|
||||
|
||||
m_spherical_harmonics_textures = spherical_harmonics_textures;
|
||||
|
||||
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
|
||||
unsigned char *sh_rgba[6];
|
||||
unsigned sh_w = 0, sh_h = 0;
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
sh_w = std::max(sh_w, m_spherical_harmonics_textures[i]->getSize().Width);
|
||||
sh_h = std::max(sh_h, m_spherical_harmonics_textures[i]->getSize().Height);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
unsigned idx = texture_permutation[i];
|
||||
|
||||
video::IImage* image = irr_driver->getVideoDriver()->createImageFromData(
|
||||
m_spherical_harmonics_textures[idx]->getColorFormat(),
|
||||
m_spherical_harmonics_textures[idx]->getSize(),
|
||||
m_spherical_harmonics_textures[idx]->lock(),
|
||||
false
|
||||
);
|
||||
m_spherical_harmonics_textures[idx]->unlock();
|
||||
|
||||
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
|
||||
delete image;
|
||||
} //for (unsigned i = 0; i < 6; i++)
|
||||
|
||||
Color *float_tex_cube[6];
|
||||
convertToFloatTexture(sh_rgba, sh_w, sh_h, float_tex_cube);
|
||||
generateSphericalHarmonics(float_tex_cube, sh_w, m_blue_SH_coeff, m_green_SH_coeff, m_red_SH_coeff);
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
delete[] sh_rgba[i];
|
||||
delete[] float_tex_cube[i];
|
||||
}
|
||||
|
||||
// Diffuse env map is x 0.25, compensate
|
||||
for (unsigned i = 0; i < 9; i++)
|
||||
{
|
||||
m_blue_SH_coeff[i] *= 4;
|
||||
m_green_SH_coeff[i] *= 4;
|
||||
m_red_SH_coeff[i] *= 4;
|
||||
}
|
||||
|
||||
}// SphericalHarmonic(const std::vector<video::ITexture *> &spherical_harmonics_textures)
|
||||
|
||||
SphericalHarmonic::SphericalHarmonic(const video::SColor &ambient)
|
||||
{
|
||||
unsigned char *sh_rgba[6];
|
||||
unsigned sh_w = 16;
|
||||
unsigned sh_h = 16;
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
|
||||
|
||||
for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
|
||||
{
|
||||
sh_rgba[i][j] = ambient.getBlue();
|
||||
sh_rgba[i][j + 1] = ambient.getGreen();
|
||||
sh_rgba[i][j + 2] = ambient.getRed();
|
||||
sh_rgba[i][j + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
Color *float_tex_cube[6];
|
||||
convertToFloatTexture(sh_rgba, sh_w, sh_h, float_tex_cube);
|
||||
generateSphericalHarmonics(float_tex_cube, sh_w, m_blue_SH_coeff, m_green_SH_coeff, m_red_SH_coeff);
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
delete[] sh_rgba[i];
|
||||
delete[] float_tex_cube[i];
|
||||
}
|
||||
|
||||
}// SphericalHarmonic(const video::SColor &ambient)
|
||||
|
||||
|
||||
|
49
src/graphics/sphericalHarmonic.hpp
Normal file
49
src/graphics/sphericalHarmonic.hpp
Normal file
@ -0,0 +1,49 @@
|
||||
// SuperTuxKart - a fun racing game with go-kart
|
||||
// Copyright (C) 2015 SuperTuxKart-Team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
|
||||
#ifndef HEADER_SPHERICAL_HARMONIC_HPP
|
||||
#define HEADER_SPHERICAL_HARMONIC_HPP
|
||||
|
||||
|
||||
#include <ITexture.h>
|
||||
#include <vector>
|
||||
|
||||
class SphericalHarmonic
|
||||
{
|
||||
private:
|
||||
/** The 6 spherical harmonic textures */
|
||||
std::vector<irr::video::ITexture *> m_spherical_harmonics_textures;
|
||||
|
||||
/** The spherical harmonic coefficients */
|
||||
float m_blue_SH_coeff[9];
|
||||
float m_green_SH_coeff[9];
|
||||
float m_red_SH_coeff[9];
|
||||
|
||||
/** Print spherical harmonic coefficients (debug) */
|
||||
void printCoeff();
|
||||
|
||||
public:
|
||||
SphericalHarmonic(const std::vector<irr::video::ITexture *> &spherical_harmonics_textures);
|
||||
SphericalHarmonic(const irr::video::SColor &ambient);
|
||||
|
||||
inline const float* getBlueSHCoeff() const {return m_blue_SH_coeff; }
|
||||
inline const float* getGreenSHCoeff() const {return m_green_SH_coeff; }
|
||||
inline const float* getRedSHCoeff() const {return m_red_SH_coeff; }
|
||||
};
|
||||
|
||||
#endif //HEADER_SPHERICAL_HARMONIC_HPP
|
Loading…
x
Reference in New Issue
Block a user