Renamed types.hpp to transport_address.hpp.
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@ -1,5 +1,5 @@
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# Modify this file to change the last-modified date when you add/remove a file.
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# This will then trigger a new cmake run automatically.
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# This will then trigger a new cmake run automatically.
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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@ -21,6 +21,7 @@
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#include "config/user_config.hpp"
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#include "io/file_manager.hpp"
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#include "network/network_string.hpp"
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#include "network/transport_address.hpp"
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#include "utils/time.hpp"
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#include <string.h>
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@ -22,8 +22,8 @@
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#ifndef HEADER_NETWORK_HPP
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#define HEADER_NETWORK_HPP
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#include "network/types.hpp"
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#include "utils/synchronised.hpp"
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#include "utils/types.hpp"
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// enet.h includes win32.h, which without lean_and_mean includes
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// winspool.h, which defines MAX_PRIORITY as a macro, which then
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@ -31,7 +31,10 @@
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#define WIN32_LEAN_AND_MEAN
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#include <enet/enet.h>
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#include <stdio.h>
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class NetworkString;
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class TransportAddress;
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/** \class EnetHost
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* A small wrapper around enet to allow sending and receiving
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@ -24,7 +24,6 @@
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#define PROTOCOL_HPP
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#include "network/network_string.hpp"
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#include "network/types.hpp"
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#include "utils/leak_check.hpp"
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#include "utils/no_copy.hpp"
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#include "utils/types.hpp"
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@ -2,7 +2,7 @@
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#define CLIENT_LOBBY_ROOM_PROTOCOL_HPP
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#include "network/protocols/lobby_room_protocol.hpp"
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#include "network/types.hpp"
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#include "network/transport_address.hpp"
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class STKPeer;
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@ -20,7 +20,7 @@
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#define CONNECT_TO_SERVER_HPP
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#include "network/protocol.hpp"
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#include "network/types.hpp"
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#include "network/transport_address.hpp"
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#include "utils/cpp2011.hpp"
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#include <string>
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@ -20,7 +20,7 @@
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#define CONNECT_TO_SERVER_HPP
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#include "network/protocol.hpp"
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#include "network/types.hpp"
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#include "network/transport_address.hpp"
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#include "utils/cpp2011.hpp"
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#include <string>
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@ -20,6 +20,7 @@
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#define GET_PEER_ADDRESS_HPP
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#include "network/protocol.hpp"
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#include "network/transport_address.hpp"
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namespace Online { class XMLRequest; }
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@ -2,7 +2,7 @@
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#define PING_PROTOCOL_HPP
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#include "network/protocol.hpp"
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#include "network/transport_address.hpp"
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class PingProtocol : public Protocol
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{
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@ -24,7 +24,7 @@
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#include "network/network.hpp"
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#include "network/network_string.hpp"
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#include "network/types.hpp"
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#include "network/transport_address.hpp"
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#include "utils/synchronised.hpp"
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// enet.h includes win32.h, which without lean_and_mean includes
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@ -19,7 +19,7 @@
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#include "network/stk_peer.hpp"
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#include "network/game_setup.hpp"
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#include "network/network_string.hpp"
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#include "network/types.hpp"
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#include "network/transport_address.hpp"
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#include "utils/log.hpp"
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#include <string.h>
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@ -19,8 +19,8 @@
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/*! \file types.hpp
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* \brief Declares the general types that are used by the network.
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*/
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#ifndef HEADER_NETWORK_TYPES_HPP
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#define HEADER_NETWORK_TYPES_HPP
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#ifndef HEADER_TRANSPORT_ADDRESS_HPP
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#define HEADER_TRANSPORT_ADDRESS_HPP
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#include "utils/no_copy.hpp"
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#include "utils/string_utils.hpp"
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