Converted the CallbackObject to actually call a function. This

means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
This commit is contained in:
hiker 2015-10-29 18:27:55 +11:00
parent 966d31dc45
commit 83154ae3a7
26 changed files with 199 additions and 239 deletions

View File

@ -1,5 +1,5 @@
# Modify this file to change the last-modified date when you add/remove a file.
# This will then trigger a new cmake run automatically.
# This will then trigger a new cmake run automatically.
file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")

View File

@ -31,14 +31,13 @@ using namespace irr;
#include "physics/user_pointer.hpp"
#include "utils/no_copy.hpp"
#include "utils/vec3.hpp"
#include "network/types.hpp"
class Material;
/**
* \ingroup karts
*/
class Moveable: public NoCopy, public CallbackObject
class Moveable: public NoCopy
{
private:
btVector3 m_velocityLC; /**<Velocity in kart coordinates. */

View File

@ -31,7 +31,7 @@
* it to NULL.
* \param type The type of the protocol.
*/
Protocol::Protocol(CallbackObject* callback_object, ProtocolType type)
Protocol::Protocol(ProtocolType type, CallbackObject* callback_object)
{
m_callback_object = callback_object;
m_type = type;

View File

@ -63,7 +63,22 @@ enum ProtocolState
PROTOCOL_STATE_TERMINATED //!< The protocol is terminated/does not exist.
}; // ProtocolState
// ----------------------------------------------------------------------------
class Protocol;
// ============================================================================*
/** \class CallbackObject
* \brief Class that must be inherited to pass objects to protocols.
*/
class CallbackObject
{
public:
CallbackObject() {}
virtual ~CallbackObject() {}
virtual void callback(Protocol *protocol) = 0;
}; // CallbackObject
// ============================================================================
/** \class Protocol
* \brief Abstract class used to define the global protocol functions.
* A protocol is an entity that is started at a point, and that is updated
@ -89,12 +104,13 @@ protected:
uint32_t m_id;
public:
Protocol(CallbackObject* callback_object, ProtocolType type);
Protocol(ProtocolType type, CallbackObject* callback_object=NULL);
virtual ~Protocol();
/** \brief Called when the protocol is going to start. Must be re-defined
* by subclasses. */
virtual void setup() = 0;
// ------------------------------------------------------------------------
/** \brief Called by the protocol listener, synchronously with the main
* loop. Must be re-defined.*/
@ -115,6 +131,23 @@ public:
bool reliable = true);
void requestStart();
void requestTerminate();
// ------------------------------------------------------------------------
/** \brief Called when the protocol is paused (by an other entity or by
* itself). */
virtual void paused() { }
// ------------------------------------------------------------------------
/** \brief Called when the protocol is used.
*/
virtual void unpaused() { }
// ------------------------------------------------------------------------
/** \brief Called when the protocol was just killed. It triggers the
* callback if defined. */
virtual void terminated()
{
if (m_callback_object)
m_callback_object->callback(this);
} // terminated
// ------------------------------------------------------------------------
/** Returns the current protocol state. */
ProtocolState getState() const { return m_state; }
@ -139,17 +172,6 @@ public:
* \return True if the event has been treated, false otherwise */
virtual bool notifyEventAsynchronous(Event* event) { return false; }
// ------------------------------------------------------------------------
/** \brief Called when the protocol is paused (by an other entity or by
* itself). */
virtual void paused() { }
// ------------------------------------------------------------------------
/** \brief Called when the protocol is used.
*/
virtual void unpaused() { }
// ------------------------------------------------------------------------
/** \brief Called when the protocol is to be killed. */
virtual void terminated() {}
// ------------------------------------------------------------------------
/** \brief Method to get a protocol's type.
* \return The protocol type. */
ProtocolType getProtocolType() const { return m_type; }

View File

@ -123,6 +123,10 @@ class ProtocolManager : public AbstractSingleton<ProtocolManager>,
virtual void requestPause(Protocol* protocol);
virtual void requestUnpause(Protocol* protocol);
virtual void requestTerminate(Protocol* protocol);
virtual void startProtocol(Protocol *protocol);
virtual void pauseProtocol(Protocol *protocol);
virtual void unpauseProtocol(Protocol *protocol);
virtual void terminateProtocol(Protocol *protocol);
virtual void update();
virtual void asynchronousUpdate();
virtual uint32_t getProtocolID(Protocol* protocol);
@ -142,11 +146,6 @@ class ProtocolManager : public AbstractSingleton<ProtocolManager>,
virtual ~ProtocolManager();
uint32_t getNextProtocolId();
virtual void startProtocol(Protocol *protocol);
virtual void pauseProtocol(Protocol *protocol);
virtual void unpauseProtocol(Protocol *protocol);
virtual void terminateProtocol(Protocol *protocol);
bool sendEvent(EventProcessingInfo* event, bool synchronous);
// protected members

View File

@ -32,8 +32,7 @@
// ----------------------------------------------------------------------------
ConnectToPeer::ConnectToPeer(uint32_t peer_id)
: Protocol(NULL, PROTOCOL_CONNECTION)
ConnectToPeer::ConnectToPeer(uint32_t peer_id) : Protocol(PROTOCOL_CONNECTION)
{
m_peer_id = peer_id;
m_state = NONE;
@ -78,47 +77,52 @@ void ConnectToPeer::asynchronousUpdate()
{
case NONE:
{
m_current_protocol = new GetPeerAddress(m_peer_id, &m_peer_address);
ProtocolManager::getInstance()->requestStart(m_current_protocol);
m_state = WAITING_PEER_ADDRESS;
m_current_protocol = new GetPeerAddress(m_peer_id, this);
ProtocolManager::getInstance()->requestStart(m_current_protocol);;
// Pause this protocol till we receive an answer
// The GetPeerAddress protocol will change the state and
// unpause this protocol
ProtocolManager::getInstance()->pauseProtocol(this);
break;
}
case WAITING_PEER_ADDRESS:
// Wait till we know the peer address
if (m_current_protocol->getState()== PROTOCOL_STATE_TERMINATED)
case RECEIVED_PEER_ADDRESS:
{
if (m_peer_address.getIP() == 0 || m_peer_address.getPort() == 0)
{
if (m_peer_address.getIP() != 0 && m_peer_address.getPort() != 0)
{
// we're in the same lan (same public ip address) !!
if (m_peer_address.getIP() == STKHost::get()->getPublicAddress().getIP())
{
// just send a broadcast packet with the string aloha_stk inside, the client will know our ip address and will connect
TransportAddress broadcast_address;
broadcast_address.setIP(-1); // 255.255.255.255
broadcast_address.setPort(m_peer_address.getPort()); // 0b10101100000101101101111111111111; // for test
char data[] = "aloha_stk\0";
STKHost::get()->sendRawPacket((uint8_t*)(data), 10, broadcast_address);
Log::info("ConnectToPeer", "Broadcast aloha sent.");
StkTime::sleep(1);
broadcast_address.setIP(0x7f000001); // 127.0.0.1 (localhost)
broadcast_address.setPort(m_peer_address.getPort());
STKHost::get()->sendRawPacket((uint8_t*)(data), 10, broadcast_address);
Log::info("ConnectToPeer", "Broadcast aloha to self.");
}
else
{
m_current_protocol = new PingProtocol(m_peer_address, 2.0);
ProtocolManager::getInstance()->requestStart(m_current_protocol);
}
m_state = CONNECTING;
}
else
{
Log::error("ConnectToPeer", "The peer you want to connect to has hidden his address.");
m_state = DONE;
}
Log::error("ConnectToPeer",
"The peer you want to connect to has hidden his address.");
m_state = DONE;
break;
}
// Now we know the peer address. If it's a non-local host, start
// the Ping protocol to keep the port available.
if (m_peer_address.getIP() != STKHost::get()->getPublicAddress().getIP())
{
m_current_protocol = new PingProtocol(m_peer_address, 2.0);
ProtocolManager::getInstance()->requestStart(m_current_protocol);
m_state = CONNECTING;
break;
}
// Otherwise we are in the same LAN (same public ip address) !!
// just send a broadcast packet with the string aloha_stk inside,
// the client will know our ip address and will connect
TransportAddress broadcast_address;
broadcast_address.setIP(-1); // 255.255.255.255
broadcast_address.setPort(m_peer_address.getPort()); // 0b10101100000101101101111111111111; // for test
char data[] = "aloha_stk\0";
STKHost::get()->sendRawPacket((uint8_t*)(data), 10, broadcast_address);
Log::info("ConnectToPeer", "Broadcast aloha sent.");
StkTime::sleep(1);
broadcast_address.setIP(0x7f000001); // 127.0.0.1 (localhost)
broadcast_address.setPort(m_peer_address.getPort());
STKHost::get()->sendRawPacket((uint8_t*)(data), 10, broadcast_address);
Log::info("ConnectToPeer", "Broadcast aloha to self.");
m_state = CONNECTING;
break;
}
case CONNECTING: // waiting the peer to connect
break;
case CONNECTED:
@ -143,4 +147,11 @@ void ConnectToPeer::asynchronousUpdate()
} // asynchronousUpdate
// ----------------------------------------------------------------------------
/** Callback from the GetPeerAddress protocol
*/
void ConnectToPeer::callback(Protocol *protocol)
{
m_peer_address.copy( ((GetPeerAddress*)protocol)->getAddress() );
// Reactivate this protocol
ProtocolManager::getInstance()->unpauseProtocol(this);
} // callback

View File

@ -21,6 +21,8 @@
#include "network/protocol.hpp"
#include "network/types.hpp"
#include "utils/cpp2011.hpp"
#include <string>
class ConnectToPeer : public Protocol, public CallbackObject
@ -36,7 +38,7 @@ protected:
enum STATE
{
NONE,
WAITING_PEER_ADDRESS,
RECEIVED_PEER_ADDRESS,
CONNECTING,
CONNECTED,
DONE,
@ -52,7 +54,7 @@ public:
virtual void setup();
virtual void update() {}
virtual void asynchronousUpdate();
};
virtual void callback(Protocol *protocol) OVERRIDE;
}; // class ConnectToPeer
#endif // CONNECT_TO_SERVER_HPP

View File

@ -18,6 +18,7 @@
#include "network/protocols/connect_to_server.hpp"
#include "config/player_manager.hpp"
#include "network/event.hpp"
#include "network/protocols/get_public_address.hpp"
#include "network/protocols/get_peer_address.hpp"
@ -25,8 +26,8 @@
#include "network/protocols/hide_public_address.hpp"
#include "network/protocols/request_connection.hpp"
#include "network/protocols/ping_protocol.hpp"
#include "network/protocols/quick_join_protocol.hpp"
#include "network/protocols/client_lobby_room_protocol.hpp"
#include "network/protocol_manager.hpp"
#include "network/stk_host.hpp"
#include "network/stk_peer.hpp"
#include "utils/time.hpp"
@ -39,9 +40,10 @@
#endif
// ----------------------------------------------------------------------------
/** Quick join/
/** Connects to a server. This is the quick connect constructor, which
* will pick a server randomly.
*/
ConnectToServer::ConnectToServer() : Protocol(NULL, PROTOCOL_CONNECTION)
ConnectToServer::ConnectToServer() : Protocol(PROTOCOL_CONNECTION)
{
m_server_id = 0;
m_host_id = 0;
@ -55,7 +57,7 @@ ConnectToServer::ConnectToServer() : Protocol(NULL, PROTOCOL_CONNECTION)
* \param host_id Id of host.
*/
ConnectToServer::ConnectToServer(uint32_t server_id, uint32_t host_id)
: Protocol(NULL, PROTOCOL_CONNECTION)
: Protocol(PROTOCOL_CONNECTION)
{
m_server_id = server_id;
m_host_id = host_id;
@ -84,6 +86,8 @@ bool ConnectToServer::notifyEventAsynchronous(Event* event)
} // notifyEventAsynchronous
// ----------------------------------------------------------------------------
/** Initialise the protocol.
*/
void ConnectToServer::setup()
{
Log::info("ConnectToServer", "SETUP");
@ -110,6 +114,7 @@ void ConnectToServer::asynchronousUpdate()
if (m_current_protocol->getState() == PROTOCOL_STATE_TERMINATED)
{
m_state = SHOWING_SELF_ADDRESS;
delete m_current_protocol;
m_current_protocol = new ShowPublicAddress();
m_current_protocol->requestStart();
Log::info("ConnectToServer", "Public address known");
@ -118,28 +123,30 @@ void ConnectToServer::asynchronousUpdate()
case SHOWING_SELF_ADDRESS:
if (m_current_protocol->getState() == PROTOCOL_STATE_TERMINATED)
{
delete m_current_protocol;
m_current_protocol = NULL;
// now our public address is in the database
Log::info("ConnectToServer", "Public address shown");
if (m_quick_join)
{
m_current_protocol = new QuickJoinProtocol(&m_server_address,
&m_server_id);
m_current_protocol->requestStart();
m_state = REQUESTING_CONNECTION;
handleQuickConnect();
}
else
{
m_current_protocol = new GetPeerAddress(m_host_id,
&m_server_address);
m_current_protocol = new GetPeerAddress(m_host_id, this);
m_current_protocol->requestStart();
m_state = GETTING_SERVER_ADDRESS;
// Pause this protocol till GetPeerAddress finishes.
// The callback then will unpause this protocol/
ProtocolManager::getInstance()->pauseProtocol(this);
}
}
break;
case GETTING_SERVER_ADDRESS:
// Wait till we know the server address
if (m_current_protocol->getState() == PROTOCOL_STATE_TERMINATED)
{
if(m_current_protocol)
delete m_current_protocol;
Log::info("ConnectToServer", "Server's address known");
// we're in the same lan (same public ip address) !!
if (m_server_address.getIP() ==
@ -229,7 +236,52 @@ void ConnectToServer::asynchronousUpdate()
case EXITING:
break;
}
}
} // asynchronousUpdate
// ----------------------------------------------------------------------------
/** Called when the GetPeerAddress protocol terminates.
*/
void ConnectToServer::callback(Protocol *protocol)
{
ProtocolManager::getInstance()->unpauseProtocol(this);
} // callback
// ----------------------------------------------------------------------------
/** Called to request a quick connect from the STK server.
*/
void ConnectToServer::handleQuickConnect()
{
Online::XMLRequest *request = new Online::XMLRequest();
PlayerManager::setUserDetails(request, "quick-join",
Online::API::SERVER_PATH);
request->executeNow();
const XMLNode * result = request->getXMLData();
delete request;
std::string success;
if(result->get("success", &success) && success=="yes")
{
uint32_t ip;
result->get("ip", &ip);
m_server_address.setIP(ip);
uint16_t port;
// If we are using a LAN connection, we need the private (local) port
if (m_server_address.getIP() == STKHost::get()->getPublicAddress().getIP())
result->get("private_port", &port);
else
result->get("port", &port);
m_server_address.setPort(port);
Log::debug("GetPeerAddress", "Address gotten successfully.");
}
else
{
Log::error("GetPeerAddress", "Fail to get address.");
}
} // handleQuickConnect
// ----------------------------------------------------------------------------
/** Called when the server is on the same LAN. It uses broadcast to

View File

@ -42,25 +42,29 @@ private:
SHOWING_SELF_ADDRESS,
GETTING_SERVER_ADDRESS,
REQUESTING_CONNECTION,
QUICK_JOIN,
CONNECTING,
CONNECTED,
HIDING_ADDRESS,
DONE,
EXITING
};
/** State for finite state machine. */
State m_state;
void handleQuickConnect();
void handleSameLAN();
public:
ConnectToServer();
ConnectToServer(uint32_t server_id, uint32_t host_id);
ConnectToServer();
ConnectToServer(uint32_t server_id, uint32_t host_id);
virtual ~ConnectToServer();
virtual bool notifyEventAsynchronous(Event* event) OVERRIDE;
virtual void setup() OVERRIDE;
virtual void asynchronousUpdate();
virtual void callback(Protocol *protocol);
virtual void update() OVERRIDE {}
}; // class ConnectToServer

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@ -13,8 +13,8 @@
//-----------------------------------------------------------------------------
ControllerEventsProtocol::ControllerEventsProtocol() :
Protocol(NULL, PROTOCOL_CONTROLLER_EVENTS)
ControllerEventsProtocol::ControllerEventsProtocol()
: Protocol( PROTOCOL_CONTROLLER_EVENTS)
{
}

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@ -14,7 +14,7 @@
#include <stdint.h>
GameEventsProtocol::GameEventsProtocol() : Protocol(NULL, PROTOCOL_GAME_EVENTS)
GameEventsProtocol::GameEventsProtocol() : Protocol(PROTOCOL_GAME_EVENTS)
{
}

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@ -26,7 +26,7 @@
#include "utils/log.hpp"
GetPeerAddress::GetPeerAddress(uint32_t peer_id, CallbackObject* callback_object)
: Protocol(callback_object, PROTOCOL_SILENT)
: Protocol(PROTOCOL_SILENT, callback_object)
{
m_peer_id = peer_id;
} // GetPeerAddress
@ -39,8 +39,9 @@ GetPeerAddress::~GetPeerAddress()
// ----------------------------------------------------------------------------
void GetPeerAddress::setup()
{
m_state = NONE;
m_state = NONE;
m_request = NULL;
m_address.clear();
} // setup
// ----------------------------------------------------------------------------
@ -65,18 +66,17 @@ void GetPeerAddress::asynchronousUpdate()
{
if (rec_success == "yes")
{
TransportAddress* addr = static_cast<TransportAddress*>(m_callback_object);
uint32_t ip;
result->get("ip", &ip);
addr->setIP(ip);
m_address.setIP(ip);
uint16_t port;
if (addr->getIP() ==
if (m_address.getIP() ==
STKHost::get()->getPublicAddress().getIP())
result->get("private_port", &port);
else
result->get("port", &port);
addr->setPort(port);
m_address.setPort(port);
Log::debug("GetPeerAddress", "Address gotten successfully.");
}

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@ -38,6 +38,9 @@ private:
};
STATE m_state;
/** Stores the address found. Used in a callback from the parent protocol
* to get the result. */
TransportAddress m_address;
public:
GetPeerAddress(uint32_t peer_id, CallbackObject* callback_object);
virtual ~GetPeerAddress();
@ -46,6 +49,9 @@ public:
virtual void asynchronousUpdate();
void setPeerID(uint32_t m_peer_id);
// ------------------------------------------------------------------------
/** Returns the address found. */
const TransportAddress &getAddress() const { return m_address; }
// ------------------------------------------------------------------------
virtual void update() {}
// ------------------------------------------------------------------------

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@ -44,8 +44,7 @@
// make the linker happy
const uint32_t GetPublicAddress::m_stun_magic_cookie = 0x2112A442;
GetPublicAddress::GetPublicAddress()
: Protocol(NULL, PROTOCOL_SILENT)
GetPublicAddress::GetPublicAddress() : Protocol(PROTOCOL_SILENT)
{
m_state = NOTHING_DONE;
} // GetPublicAddress

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@ -24,7 +24,7 @@
#include "online/request_manager.hpp"
#include "utils/log.hpp"
HidePublicAddress::HidePublicAddress() : Protocol(NULL, PROTOCOL_SILENT)
HidePublicAddress::HidePublicAddress() : Protocol(PROTOCOL_SILENT)
{
}

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@ -8,8 +8,7 @@
#include "network/stk_host.hpp"
#include "utils/time.hpp"
KartUpdateProtocol::KartUpdateProtocol()
: Protocol(NULL, PROTOCOL_KART_UPDATE)
KartUpdateProtocol::KartUpdateProtocol() : Protocol(PROTOCOL_KART_UPDATE)
{
m_karts = World::getWorld()->getKarts();
for (unsigned int i = 0; i < m_karts.size(); i++)

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@ -18,8 +18,8 @@
#include "network/protocols/lobby_room_protocol.hpp"
LobbyRoomProtocol::LobbyRoomProtocol(CallbackObject* callback_object) :
Protocol(callback_object, PROTOCOL_LOBBY_ROOM)
LobbyRoomProtocol::LobbyRoomProtocol(CallbackObject* callback_object)
: Protocol(PROTOCOL_LOBBY_ROOM, callback_object)
{
m_setup = NULL;
}

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@ -21,8 +21,9 @@
#include "network/stk_host.hpp"
#include "utils/time.hpp"
PingProtocol::PingProtocol(const TransportAddress& ping_dst, double delay_between_pings)
: Protocol(NULL, PROTOCOL_SILENT)
PingProtocol::PingProtocol(const TransportAddress& ping_dst,
double delay_between_pings)
: Protocol(PROTOCOL_SILENT)
{
m_ping_dst.copy(ping_dst);
m_delay_between_pings = delay_between_pings;

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@ -1,90 +0,0 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quick_join_protocol.hpp"
#include "config/player_manager.hpp"
#include "config/user_config.hpp"
#include "network/stk_host.hpp"
#include "online/request_manager.hpp"
#include "utils/log.hpp"
QuickJoinProtocol::QuickJoinProtocol(CallbackObject* callback_object, uint32_t* server_id) : Protocol(callback_object, PROTOCOL_SILENT)
{
m_server_id = server_id;
}
QuickJoinProtocol::~QuickJoinProtocol()
{
}
void QuickJoinProtocol::setup()
{
m_state = NONE;
}
void QuickJoinProtocol::asynchronousUpdate()
{
if (m_state == NONE)
{
const TransportAddress& addr = STKHost::get()->getPublicAddress();
m_request = new Online::XMLRequest();
PlayerManager::setUserDetails(m_request, "quick-join", Online::API::SERVER_PATH);
Online::RequestManager::get()->addRequest(m_request);
m_state = REQUEST_PENDING;
}
else if (m_state == REQUEST_PENDING && m_request->isDone())
{
const XMLNode * result = m_request->getXMLData();
std::string rec_success;
TransportAddress* res = static_cast<TransportAddress*>(m_callback_object);
if(result->get("success", &rec_success))
{
if(rec_success == "yes")
{
uint32_t ip;
result->get("ip", &ip);
res->setIP(ip);
uint16_t port;
result->get("port", &port);
res->setPort(port);
result->get("hostid", m_server_id);
Log::info("QuickJoinProtocol", "Quick joining %s (server#%d).",
res->toString().c_str(), *m_server_id);
}
else
{
Log::error("QuickJoinProtocol", "Fail to quick join.");
}
}
else
{
Log::error("QuickJoinProtocol", "Fail to quick join.");
}
m_state = DONE;
}
else if (m_state == DONE)
{
m_state = EXITING;
delete m_request;
m_request = NULL;
requestTerminate();
}
}

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@ -1,33 +0,0 @@
#ifndef QUICK_JOIN_PROTOCOL_HPP
#define QUICK_JOIN_PROTOCOL_HPP
#include "network/protocol.hpp"
namespace Online { class XMLRequest; }
class QuickJoinProtocol : public Protocol
{
public:
QuickJoinProtocol(CallbackObject* callback_object, uint32_t* server_id);
virtual ~QuickJoinProtocol();
virtual bool notifyEvent(Event* event) { return true; }
virtual bool notifyEventAsynchronous(Event* event) { return true; }
virtual void setup();
virtual void update() {}
virtual void asynchronousUpdate();
protected:
uint32_t* m_server_id;
Online::XMLRequest* m_request;
enum STATE
{
NONE,
REQUEST_PENDING,
DONE,
EXITING
};
STATE m_state;
};
#endif // QUICK_JOIN_PROTOCOL_HPP

View File

@ -29,7 +29,7 @@ using namespace Online;
* \param server_id Id of the server.
*/
RequestConnection::RequestConnection(uint32_t server_id)
: Protocol(NULL, PROTOCOL_SILENT)
: Protocol(PROTOCOL_SILENT)
{
m_server_id = server_id;
} // RequestConnection

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@ -24,7 +24,7 @@
#include "online/request_manager.hpp"
#include "utils/log.hpp"
ShowPublicAddress::ShowPublicAddress() : Protocol(NULL, PROTOCOL_SILENT)
ShowPublicAddress::ShowPublicAddress() : Protocol(PROTOCOL_SILENT)
{
}

View File

@ -21,7 +21,7 @@
#include "utils/time.hpp"
StartGameProtocol::StartGameProtocol(GameSetup* game_setup)
: Protocol(NULL, PROTOCOL_START_GAME)
: Protocol(PROTOCOL_START_GAME)
{
m_game_setup = game_setup;
std::vector<NetworkPlayerProfile*> players = m_game_setup->getPlayers();

View File

@ -23,7 +23,7 @@
#include "network/stk_host.hpp"
#include "online/request_manager.hpp"
StopServer::StopServer() : Protocol(NULL, PROTOCOL_SILENT)
StopServer::StopServer() : Protocol(PROTOCOL_SILENT)
{
}

View File

@ -10,7 +10,8 @@
//-----------------------------------------------------------------------------
SynchronizationProtocol::SynchronizationProtocol() : Protocol(NULL, PROTOCOL_SYNCHRONIZATION)
SynchronizationProtocol::SynchronizationProtocol()
: Protocol(PROTOCOL_SYNCHRONIZATION)
{
unsigned int size = STKHost::get()->getPeerCount();
m_pings.resize(size, std::map<uint32_t,double>());

View File

@ -30,24 +30,12 @@
#include <string>
// ============================================================================
/*! \class CallbackObject
* \brief Class that must be inherited to pass objects to protocols.
*/
class CallbackObject
{
public:
CallbackObject() {}
~CallbackObject() {}
}; // CallbackObject
// ============================================================================
/*! \class TransportAddress
* \brief Describes a transport-layer address.
* For IP networks, a transport address is the couple ip:port.
*/
class TransportAddress : public CallbackObject, public NoCopy
class TransportAddress : public NoCopy
{
private:
uint32_t m_ip; //!< The IPv4 address