More cleanup
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@ -93,11 +93,8 @@ Material* MaterialManager::getMaterialFor(video::ITexture* t,
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// Search backward so that temporary (track) textures are found first
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for (int i = (int)m_materials.size() - 1; i >= 0; i--)
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{
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//Log::info("DEBUG_TEX", "<%s> <%s>", m_materials[i]->getTexFullPath().c_str(), img_path.c_str());
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core::stringc fullpath = core::stringc(m_materials[i]->getTexFullPath().c_str());
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fullpath.make_lower();
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//if (fullpath.find("bumpy") > 0)
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// Log::info("DEBUG_TEX", "<%s> <%s>", fullpath.c_str(), img_path.c_str());
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core::stringc fullpath = core::stringc(m_materials[i]->getTexFullPath().c_str());
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fullpath.make_lower();
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if (fullpath == img_path.c_str())
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{
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return m_materials[i];
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@ -111,7 +108,6 @@ Material* MaterialManager::getMaterialFor(video::ITexture* t,
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for (int i = (int)m_materials.size() - 1; i >= 0; i--)
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{
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//Log::info("DEBUG_TEX2", "<%s> <%s>", m_materials[i]->getTexFname().c_str(), image.c_str());
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core::stringc texfname(m_materials[i]->getTexFname().c_str());
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texfname.make_lower();
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if (texfname == image)
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