Removed irr_driver renderFixed and renderGLSL methods: now render method from FixedPipelineRenderer or ShaderBasedRenderer is used

This commit is contained in:
Elderme
2015-08-21 14:00:00 +02:00
parent c711ce117e
commit b411028210
5 changed files with 21 additions and 381 deletions

View File

@@ -23,6 +23,7 @@
#include "graphics/central_settings.hpp"
#include "graphics/glwrap.hpp"
#include "graphics/2dutils.hpp"
#include "graphics/fixed_pipeline_renderer.hpp"
#include "graphics/graphics_restrictions.hpp"
#include "graphics/light.hpp"
#include "graphics/material_manager.hpp"
@@ -30,6 +31,7 @@
#include "graphics/per_camera_node.hpp"
#include "graphics/post_processing.hpp"
#include "graphics/referee.hpp"
#include "graphics/shader_based_renderer.hpp"
#include "graphics/shaders.hpp"
#include "graphics/shadow_matrices.hpp"
#include "graphics/stk_animated_mesh.hpp"
@@ -120,6 +122,7 @@ IrrDriver::IrrDriver()
m_request_screenshot = false;
m_rtts = NULL;
m_post_processing = NULL;
m_renderer = NULL;
m_wind = new Wind();
m_skybox = NULL;
m_spherical_harmonics = NULL;
@@ -507,6 +510,11 @@ void IrrDriver::initDevice()
m_actual_screen_size = m_video_driver->getCurrentRenderTargetSize();
CVS->init();
if(CVS->isDefferedEnabled())
m_renderer = new ShaderBasedRenderer();
else
m_renderer = new FixedPipelineRenderer();
m_spherical_harmonics = new SphericalHarmonics(m_scene_manager->getAmbientLight().toSColor());
@@ -2136,10 +2144,7 @@ void IrrDriver::update(float dt)
// video::SColor(0,0,0,255));
//m_scene_manager->drawAll();
if (CVS->isGLSL())
renderGLSL(dt);
else
renderFixed(dt);
m_renderer->render(dt);
GUIEngine::render(dt);
//m_video_driver->endScene();
@@ -2156,10 +2161,7 @@ void IrrDriver::update(float dt)
return;
}
if (CVS->isGLSL())
renderGLSL(dt);
else
renderFixed(dt);
m_renderer->render(dt);
if (world != NULL && world->getPhysics() != NULL)

View File

@@ -36,6 +36,7 @@
#include <SColor.h>
#include "IrrlichtDevice.h"
#include "ISkinnedMesh.h"
#include "graphics/abstract_renderer.hpp"
#include "graphics/gl_headers.hpp"
#include "graphics/skybox.hpp"
#include "graphics/sphericalHarmonics.hpp"
@@ -198,7 +199,9 @@ private:
gui::IGUIFont *m_race_font;
/** Post-processing. */
PostProcessing *m_post_processing;
/** Renderer. */
AbstractRenderer *m_renderer;
/** Wind. */
Wind *m_wind;
/** RTTs. */
@@ -317,8 +320,6 @@ private:
irr::scene::ISkinnedMesh* mesh, int id);
#endif
void renderFixed(float dt);
void renderGLSL(float dt);
void renderSolidFirstPass();
void renderSolidSecondPass();
void renderNormalsVisualisation();

View File

@@ -59,301 +59,6 @@ public:
}; // InstancedColorizeShader
// ============================================================================
extern std::vector<float> BoundingBoxes;
void IrrDriver::renderGLSL(float dt)
{
BoundingBoxes.clear();
World *world = World::getWorld(); // Never NULL.
Track *track = world->getTrack();
for (unsigned i = 0; i < PowerupManager::POWERUP_MAX; i++)
{
scene::IMesh *mesh = powerup_manager->m_all_meshes[i];
if (!mesh)
continue;
for (unsigned j = 0; j < mesh->getMeshBufferCount(); j++)
{
scene::IMeshBuffer *mb = mesh->getMeshBuffer(j);
if (!mb)
continue;
for (unsigned k = 0; k < 4; k++)
{
video::ITexture *tex = mb->getMaterial().getTexture(k);
if (!tex)
continue;
compressTexture(tex, true);
}
}
}
// Overrides
video::SOverrideMaterial &overridemat = m_video_driver->getOverrideMaterial();
overridemat.EnablePasses = scene::ESNRP_SOLID | scene::ESNRP_TRANSPARENT;
overridemat.EnableFlags = 0;
if (m_wireframe)
{
overridemat.Material.Wireframe = 1;
overridemat.EnableFlags |= video::EMF_WIREFRAME;
}
if (m_mipviz)
{
overridemat.Material.MaterialType = Shaders::getShader(ES_MIPVIZ);
overridemat.EnableFlags |= video::EMF_MATERIAL_TYPE;
overridemat.EnablePasses = scene::ESNRP_SOLID;
}
// Get a list of all glowing things. The driver's list contains the static ones,
// here we add items, as they may disappear each frame.
std::vector<GlowData> glows = m_glowing;
ItemManager * const items = ItemManager::get();
const u32 itemcount = items->getNumberOfItems();
u32 i;
for (i = 0; i < itemcount; i++)
{
Item * const item = items->getItem(i);
if (!item) continue;
const Item::ItemType type = item->getType();
if (type != Item::ITEM_NITRO_BIG && type != Item::ITEM_NITRO_SMALL &&
type != Item::ITEM_BONUS_BOX && type != Item::ITEM_BANANA && type != Item::ITEM_BUBBLEGUM)
continue;
LODNode * const lod = (LODNode *) item->getSceneNode();
if (!lod->isVisible()) continue;
const int level = lod->getLevel();
if (level < 0) continue;
scene::ISceneNode * const node = lod->getAllNodes()[level];
node->updateAbsolutePosition();
GlowData dat;
dat.node = node;
dat.r = 1.0f;
dat.g = 1.0f;
dat.b = 1.0f;
const video::SColorf &c = ItemManager::getGlowColor(type);
dat.r = c.getRed();
dat.g = c.getGreen();
dat.b = c.getBlue();
glows.push_back(dat);
}
// Start the RTT for post-processing.
// We do this before beginScene() because we want to capture the glClear()
// because of tracks that do not have skyboxes (generally add-on tracks)
m_post_processing->begin();
RaceGUIBase *rg = world->getRaceGUI();
if (rg) rg->update(dt);
if (!CVS->isDefferedEnabled())
{
SColor clearColor(0, 150, 150, 150);
if (World::getWorld() != NULL)
clearColor = World::getWorld()->getClearColor();
glClear(GL_COLOR_BUFFER_BIT);
glDepthMask(GL_TRUE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClearColor(clearColor.getRed() / 255.f, clearColor.getGreen() / 255.f,
clearColor.getBlue() / 255.f, clearColor.getAlpha() / 255.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
for(unsigned int cam = 0; cam < Camera::getNumCameras(); cam++)
{
Camera * const camera = Camera::getCamera(cam);
scene::ICameraSceneNode * const camnode = camera->getCameraSceneNode();
std::ostringstream oss;
oss << "drawAll() for kart " << cam;
PROFILER_PUSH_CPU_MARKER(oss.str().c_str(), (cam+1)*60,
0x00, 0x00);
camera->activate(!CVS->isDefferedEnabled());
rg->preRenderCallback(camera); // adjusts start referee
m_scene_manager->setActiveCamera(camnode);
const core::recti &viewport = camera->getViewport();
if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && m_spherical_harmonics->has6Textures())
//irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
if (!CVS->isDefferedEnabled())
glEnable(GL_FRAMEBUFFER_SRGB);
PROFILER_PUSH_CPU_MARKER("Update Light Info", 0xFF, 0x0, 0x0);
unsigned plc = updateLightsInfo(camnode, dt);
PROFILER_POP_CPU_MARKER();
PROFILER_PUSH_CPU_MARKER("UBO upload", 0x0, 0xFF, 0x0);
computeMatrixesAndCameras(camnode, viewport.LowerRightCorner.X - viewport.UpperLeftCorner.X, viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y);
uploadLightingData();
PROFILER_POP_CPU_MARKER();
renderScene(camnode, plc, glows, dt, track->hasShadows(), false);
// Render bounding boxes
if (irr_driver->getBoundingBoxesViz())
{
Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
line->use();
line->bindVertexArray();
line->bindBuffer();
line->setUniforms(SColor(255, 255, 0, 0));
const float *tmp = BoundingBoxes.data();
for (unsigned int i = 0; i < BoundingBoxes.size(); i += 1024 * 6)
{
unsigned count = MIN2((int)BoundingBoxes.size() - i, 1024 * 6);
glBufferSubData(GL_ARRAY_BUFFER, 0, count * sizeof(float), &tmp[i]);
glDrawArrays(GL_LINES, 0, count / 3);
}
}
// Debug physic
// Note that drawAll must be called before rendering
// the bullet debug view, since otherwise the camera
// is not set up properly. This is only used for
// the bullet debug view.
if (UserConfigParams::m_artist_debug_mode)
World::getWorld()->getPhysics()->draw();
if (world != NULL && world->getPhysics() != NULL)
{
IrrDebugDrawer* debug_drawer = world->getPhysics()->getDebugDrawer();
if (debug_drawer != NULL && debug_drawer->debugEnabled())
{
const std::map<video::SColor, std::vector<float> >& lines = debug_drawer->getLines();
std::map<video::SColor, std::vector<float> >::const_iterator it;
Shaders::ColoredLine *line = Shaders::ColoredLine::getInstance();
line->use();
line->bindVertexArray();
line->bindBuffer();
for (it = lines.begin(); it != lines.end(); it++)
{
line->setUniforms(it->first);
const std::vector<float> &vertex = it->second;
const float *tmp = vertex.data();
for (unsigned int i = 0; i < vertex.size(); i += 1024 * 6)
{
unsigned count = MIN2((int)vertex.size() - i, 1024 * 6);
glBufferSubData(GL_ARRAY_BUFFER, 0, count * sizeof(float), &tmp[i]);
glDrawArrays(GL_LINES, 0, count / 3);
}
}
glUseProgram(0);
glBindVertexArray(0);
}
}
// Render the post-processed scene
if (CVS->isDefferedEnabled())
{
bool isRace = StateManager::get()->getGameState() == GUIEngine::GAME;
FrameBuffer *fbo = m_post_processing->render(camnode, isRace);
if (irr_driver->getNormals())
irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
else if (irr_driver->getSSAOViz())
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
m_post_processing->renderPassThrough(m_rtts->getFBO(FBO_HALF1_R).getRTT()[0], viewport.LowerRightCorner.X - viewport.UpperLeftCorner.X, viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y);
}
else if (irr_driver->getRSM())
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
m_post_processing->renderPassThrough(m_rtts->getRSM().getRTT()[0], viewport.LowerRightCorner.X - viewport.UpperLeftCorner.X, viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y);
}
else if (irr_driver->getShadowViz())
{
getShadowMatrices()->renderShadowsDebug();
}
else
{
glEnable(GL_FRAMEBUFFER_SRGB);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (CVS->isDefferedEnabled())
camera->activate();
m_post_processing->renderPassThrough(fbo->getRTT()[0], viewport.LowerRightCorner.X - viewport.UpperLeftCorner.X, viewport.LowerRightCorner.Y - viewport.UpperLeftCorner.Y);
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
// Save projection-view matrix for the next frame
camera->setPreviousPVMatrix(m_ProjViewMatrix);
PROFILER_POP_CPU_MARKER();
} // for i<world->getNumKarts()
// Use full screen size
float tmp[2];
tmp[0] = float(m_actual_screen_size.Width);
tmp[1] = float(m_actual_screen_size.Height);
glBindBuffer(GL_UNIFORM_BUFFER,
SharedGPUObjects::getViewProjectionMatricesUBO());
glBufferSubData(GL_UNIFORM_BUFFER, (16 * 9) * sizeof(float),
2 * sizeof(float), tmp);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glUseProgram(0);
// Set the viewport back to the full screen for race gui
m_video_driver->setViewPort(core::recti(0, 0,
irr_driver->getActualScreenSize().Width,
irr_driver->getActualScreenSize().Height));
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera *camera = Camera::getCamera(i);
std::ostringstream oss;
oss << "renderPlayerView() for kart " << i;
PROFILER_PUSH_CPU_MARKER(oss.str().c_str(), 0x00, 0x00, (i+1)*60);
rg->renderPlayerView(camera, dt);
PROFILER_POP_CPU_MARKER();
} // for i<getNumKarts
{
ScopedGPUTimer Timer(getGPUTimer(Q_GUI));
PROFILER_PUSH_CPU_MARKER("GUIEngine", 0x75, 0x75, 0x75);
// Either render the gui, or the global elements of the race gui.
GUIEngine::render(dt);
PROFILER_POP_CPU_MARKER();
}
// Render the profiler
if(UserConfigParams::m_profiler_enabled)
{
PROFILER_DRAW();
}
#ifdef DEBUG
drawDebugMeshes();
#endif
PROFILER_PUSH_CPU_MARKER("EndSccene", 0x45, 0x75, 0x45);
m_video_driver->endScene();
PROFILER_POP_CPU_MARKER();
getPostProcessing()->update(dt);
}
void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned pointlightcount, std::vector<GlowData>& glows, float dt, bool hasShadow, bool forceRTT)
{
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedGPUObjects::getViewProjectionMatricesUBO());
@@ -545,80 +250,6 @@ void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned po
irr_driver->setPhase(PASS_COUNT);
}
// --------------------------------------------
void IrrDriver::renderFixed(float dt)
{
World *world = World::getWorld(); // Never NULL.
m_video_driver->beginScene(/*backBuffer clear*/ true, /*zBuffer*/ true,
world->getClearColor());
irr_driver->getVideoDriver()->enableMaterial2D();
RaceGUIBase *rg = world->getRaceGUI();
if (rg) rg->update(dt);
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera *camera = Camera::getCamera(i);
std::ostringstream oss;
oss << "drawAll() for kart " << i;
PROFILER_PUSH_CPU_MARKER(oss.str().c_str(), (i+1)*60,
0x00, 0x00);
camera->activate();
rg->preRenderCallback(camera); // adjusts start referee
m_renderpass = ~0;
m_scene_manager->drawAll();
PROFILER_POP_CPU_MARKER();
// Note that drawAll must be called before rendering
// the bullet debug view, since otherwise the camera
// is not set up properly. This is only used for
// the bullet debug view.
if (UserConfigParams::m_artist_debug_mode)
World::getWorld()->getPhysics()->draw();
} // for i<world->getNumKarts()
// Set the viewport back to the full screen for race gui
m_video_driver->setViewPort(core::recti(0, 0,
UserConfigParams::m_width,
UserConfigParams::m_height));
for(unsigned int i=0; i<Camera::getNumCameras(); i++)
{
Camera *camera = Camera::getCamera(i);
std::ostringstream oss;
oss << "renderPlayerView() for kart " << i;
PROFILER_PUSH_CPU_MARKER(oss.str().c_str(), 0x00, 0x00, (i+1)*60);
rg->renderPlayerView(camera, dt);
PROFILER_POP_CPU_MARKER();
} // for i<getNumKarts
// Either render the gui, or the global elements of the race gui.
GUIEngine::render(dt);
// Render the profiler
if(UserConfigParams::m_profiler_enabled)
{
PROFILER_DRAW();
}
#ifdef DEBUG
drawDebugMeshes();
#endif
m_video_driver->endScene();
}
// ----------------------------------------------------------------------------
void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
{

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@@ -235,6 +235,12 @@ void ShaderBasedRenderer::renderPostProcessing(Camera * const camera)
}
}
ShaderBasedRenderer::ShaderBasedRenderer()
{
m_wireframe = false;
m_mipviz = false;
}
void ShaderBasedRenderer::render(float dt)
{
BoundingBoxes.clear(); //TODO: what is it doing here?

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@@ -39,7 +39,7 @@ private:
void renderPostProcessing(Camera * const camera);
public:
ShaderBasedRenderer();
void render(float dt);
};