Merge pull request #2337 from Elderme/fix_2328

Fix global illumination bug with intel driver #2328
This commit is contained in:
Deve
2015-10-06 12:18:57 +02:00

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@@ -2,9 +2,7 @@ layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
in int layer[3];
in vec2 uv_in[3];
flat out int slice;
out vec2 uv;
void main(void)
{
@@ -12,7 +10,6 @@ void main(void)
for(int i=0; i<3; i++)
{
slice = layer[0];
uv = uv_in[i];
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}