removed useless varying in rhpassthrough.geom shader
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@ -2,9 +2,7 @@ layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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in int layer[3];
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in vec2 uv_in[3];
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flat out int slice;
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out vec2 uv;
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void main(void)
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{
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@ -12,7 +10,6 @@ void main(void)
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for(int i=0; i<3; i++)
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{
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slice = layer[0];
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uv = uv_in[i];
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gl_Position = gl_in[i].gl_Position;
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EmitVertex();
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}
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