removed useless varying in rhpassthrough.geom shader

This commit is contained in:
Elderme 2015-10-05 21:22:22 +02:00
parent 6318e8c8f8
commit 0fc3d3336e

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@ -2,9 +2,7 @@ layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
in int layer[3];
in vec2 uv_in[3];
flat out int slice;
out vec2 uv;
void main(void)
{
@ -12,7 +10,6 @@ void main(void)
for(int i=0; i<3; i++)
{
slice = layer[0];
uv = uv_in[i];
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}