Fix compilation on travis

This commit is contained in:
auria.mg 2018-01-07 19:33:05 -05:00 committed by Benau
parent 246d010895
commit e3f3f7d291

View File

@ -147,9 +147,9 @@ void DrawCalls::parseSceneManager(core::list<scene::ISceneNode*> &List,
node->updateVisibility();
if (SP::sp_first_frame)
{
for (auto* node : node->getAllNodes())
for (auto* child_node : node->getAllNodes())
{
node->setVisible(true);
child_node->setVisible(true);
}
}
}