Fix compilation on travis
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@ -147,9 +147,9 @@ void DrawCalls::parseSceneManager(core::list<scene::ISceneNode*> &List,
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node->updateVisibility();
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if (SP::sp_first_frame)
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{
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for (auto* node : node->getAllNodes())
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for (auto* child_node : node->getAllNodes())
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{
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node->setVisible(true);
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child_node->setVisible(true);
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}
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}
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}
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