Draw achievements a bit later so that they are on top. FIxes #2237
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@ -1192,8 +1192,6 @@ namespace GUIEngine
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// further render)
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g_env->drawAll();
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MessageQueue::update(elapsed_time);
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// ---- some menus may need updating
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if (gamestate != GAME)
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{
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@ -1215,6 +1213,7 @@ namespace GUIEngine
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}
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}
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MessageQueue::update(elapsed_time);
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if (gamestate == INGAME_MENU && dynamic_cast<CutsceneWorld*>(World::getWorld()) != NULL)
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{
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