Try to fix shaking in network mode when skidding.
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@@ -99,8 +99,7 @@ void Skidding::saveState(BareNetworkString *buffer)
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buffer->addFloat(m_remaining_jump_time);
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buffer->addFloat(m_skid_time);
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buffer->addFloat(m_skid_factor);
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if(m_skid_state == SKID_NONE)
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return;
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buffer->addFloat(m_visual_rotation);
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} // saveState
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// ----------------------------------------------------------------------------
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@@ -113,6 +112,7 @@ void Skidding::rewindTo(BareNetworkString *buffer)
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m_remaining_jump_time = buffer->getFloat();
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m_skid_time = buffer->getFloat();
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m_skid_factor = buffer->getFloat();
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m_visual_rotation = buffer->getFloat();
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} // rewindTo
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// ----------------------------------------------------------------------------
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