Remove misleading-FPS info in soccer mode profiling
As it will increase with the total polycount of the soccer field. Now just use total frame elapsed to estimate AI performance.
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@@ -54,7 +54,6 @@ SoccerWorld::SoccerWorld() : WorldWithRank()
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}
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m_frame_count = 0;
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m_start_time = irr_driver->getRealTime();
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m_use_highscores = false;
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m_red_ai = 0;
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m_blue_ai = 0;
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@@ -601,11 +600,8 @@ void SoccerWorld::enterRaceOverState()
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if (UserConfigParams::m_arena_ai_stats)
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{
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float runtime = (irr_driver->getRealTime()-m_start_time)*0.001f;
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Log::verbose("Soccer AI profiling", "Number of frames: %d, Average FPS: %f",
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m_frame_count, (float)m_frame_count/runtime);
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Log::verbose("Soccer AI profiling", "Time for a team to have 30 goals: %f",
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runtime);
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Log::verbose("Soccer AI profiling", "Frames elapsed for a team to win"
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"with 30 goals: %d", m_frame_count);
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// Goal calculation
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int red_own_goal = 0;
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@@ -302,7 +302,6 @@ private:
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/** Profiling usage */
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int m_frame_count;
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int m_start_time;
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public:
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