Moved hsitory replay handling into physics loop to make sure we
get identical replay independent of frame rate (otherwise input might get delayed by a few frames).
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526482bab4
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@ -374,8 +374,6 @@ void MainLoop::run()
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input_manager->update(frame_duration);
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GUIEngine::update(frame_duration);
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PROFILER_POP_CPU_MARKER();
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if (World::getWorld() && history->replayHistory())
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history->updateReplay(World::getWorld()->getTimeTicks());
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PROFILER_PUSH_CPU_MARKER("Music", 0x7F, 0x00, 0x00);
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SFXManager::get()->update();
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PROFILER_POP_CPU_MARKER();
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@ -388,6 +386,8 @@ void MainLoop::run()
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for(int i=0; i<num_steps; i++)
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{
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if (World::getWorld() && history->replayHistory())
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history->updateReplay(World::getWorld()->getTimeTicks());
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PROFILER_PUSH_CPU_MARKER("Update race", 0, 255, 255);
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if (World::getWorld()) updateRace(1);
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PROFILER_POP_CPU_MARKER();
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