Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
This commit is contained in:
parent
48f27df1c9
commit
3794e0bbbe
@ -10,8 +10,8 @@
|
||||
<material file="explode.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="800" />
|
||||
<rate min="400"
|
||||
max="600" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1000"
|
||||
|
@ -10,8 +10,8 @@
|
||||
<material file="explode.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="800" />
|
||||
<rate min="400"
|
||||
max="600" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1000"
|
||||
|
@ -10,8 +10,8 @@
|
||||
<material file="explode.png" />
|
||||
|
||||
<!-- Amount of particles emitted per second -->
|
||||
<rate min="500"
|
||||
max="800" />
|
||||
<rate min="400"
|
||||
max="600" />
|
||||
|
||||
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
|
||||
<lifetime min="1000"
|
||||
|
Loading…
x
Reference in New Issue
Block a user