Take controller event into account for connection debug
This commit is contained in:
parent
f5230e30aa
commit
59f1fdf250
@ -82,6 +82,13 @@ void GameProtocol::update(int ticks)
|
||||
// Add all actions
|
||||
for (auto a : m_all_actions)
|
||||
{
|
||||
if (Network::m_connection_debug)
|
||||
{
|
||||
Log::verbose("GameProtocol",
|
||||
"Controller action: %d %d %d %d %d %d",
|
||||
a.m_ticks, a.m_kart_id, a.m_action, a.m_value, a.m_value_l,
|
||||
a.m_value_r);
|
||||
}
|
||||
m_data_to_send->addUInt32(a.m_ticks);
|
||||
m_data_to_send->addUInt8(a.m_kart_id);
|
||||
m_data_to_send->addUInt8((uint8_t)(a.m_action)).addUInt32(a.m_value)
|
||||
@ -183,6 +190,12 @@ void GameProtocol::handleControllerAction(Event *event)
|
||||
int value = data.getUInt32();
|
||||
int value_l = data.getUInt32();
|
||||
int value_r = data.getUInt32();
|
||||
if (Network::m_connection_debug)
|
||||
{
|
||||
Log::verbose("GameProtocol",
|
||||
"Controller action: %d %d %d %d %d %d",
|
||||
cur_ticks, kart_id, action, value, value_l, value_r);
|
||||
}
|
||||
BareNetworkString *s = new BareNetworkString(3);
|
||||
s->addUInt8(kart_id).addUInt8(action).addUInt32(value)
|
||||
.addUInt32(value_l).addUInt32(value_r);
|
||||
|
Loading…
Reference in New Issue
Block a user