Remove unneeded memeber
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@@ -82,9 +82,8 @@ private:
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float m_red_goal_slope;
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float m_blue_goal_slope;
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// These rotation objects only takes the ball heading into account,
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// The transform only takes the ball heading into account,
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// ie no hpr of ball which allowing setting aim point easier
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btQuaternion m_quat;
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btTransform m_trans;
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// Two goals
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@@ -109,8 +108,7 @@ private:
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m_blue_goal_3 = Vec3(0, 0, 0);
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m_red_goal_slope = 1.0f;
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m_blue_goal_slope = 1.0f;
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m_quat = btQuaternion(0, 0, 0, 1);
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m_trans = btTransform(m_quat, Vec3(0, 0, 0));
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m_trans = btTransform(btQuaternion(0, 0, 0, 1), Vec3(0, 0, 0));
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} // reset
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const btTransform& getTrans() const
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@@ -142,24 +140,24 @@ private:
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void updateBallAndGoal(const Vec3& ball_pos, float heading)
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{
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m_quat = btQuaternion(Vec3(0, 1, 0), -heading);
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btQuaternion quat(Vec3(0, 1, 0), -heading);
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m_trans = btTransform(btQuaternion(Vec3(0, 1, 0), heading),
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ball_pos);
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// Red goal
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m_red_goal_1 = quatRotate(m_quat, m_red_check_goal
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m_red_goal_1 = quatRotate(quat, m_red_check_goal
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->getPoint(CheckGoal::POINT_FIRST) - ball_pos);
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m_red_goal_2 = quatRotate(m_quat, m_red_check_goal
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m_red_goal_2 = quatRotate(quat, m_red_check_goal
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->getPoint(CheckGoal::POINT_CENTER) - ball_pos);
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m_red_goal_3 = quatRotate(m_quat, m_red_check_goal
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m_red_goal_3 = quatRotate(quat, m_red_check_goal
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->getPoint(CheckGoal::POINT_LAST) - ball_pos);
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// Blue goal
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m_blue_goal_1 = quatRotate(m_quat, m_blue_check_goal
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m_blue_goal_1 = quatRotate(quat, m_blue_check_goal
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->getPoint(CheckGoal::POINT_FIRST) - ball_pos);
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m_blue_goal_2 = quatRotate(m_quat, m_blue_check_goal
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m_blue_goal_2 = quatRotate(quat, m_blue_check_goal
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->getPoint(CheckGoal::POINT_CENTER) - ball_pos);
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m_blue_goal_3 = quatRotate(m_quat, m_blue_check_goal
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m_blue_goal_3 = quatRotate(quat, m_blue_check_goal
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->getPoint(CheckGoal::POINT_LAST) - ball_pos);
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// Update the slope:
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