Minor style fixes
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@ -2226,16 +2226,16 @@ void SkiddingAI::handleNitroAndZipper(float max_safe_speed)
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{
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if ((nitro_skill < 4) && (item_skill < 5))
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{
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return;
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return;
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}
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else if (nitro_skill < 4)
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{
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nitro_skill = 0;
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}
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else if (item_skill < 5)
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{
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item_skill = 0;
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}
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else if (nitro_skill < 4)
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{
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nitro_skill = 0;
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}
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else if (item_skill < 5)
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{
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item_skill = 0;
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}
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}
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// Don't use nitro or zipper if it would make the kart go too fast
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@ -2246,7 +2246,7 @@ void SkiddingAI::handleNitroAndZipper(float max_safe_speed)
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// FIXME : as the zipper can give +15, but only gives +5 instant, this may be too conservative
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if(m_kart->getSpeed() + m_kart->getKartProperties()->getZipperMaxSpeedIncrease() > max_safe_speed)
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item_skill = 0;
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// If a parachute or anvil is attached, the nitro and zipper don't give much
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// benefit. Better wait till later.
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const bool has_slowdown_attachment =
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@ -2307,6 +2307,10 @@ void SkiddingAI::handleNitroAndZipper(float max_safe_speed)
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// The burster forces the AI to consume its reserve by series of 2 bursts
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// Otherwise the bursting differences of the various nitro skill wouldn't matter here
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// In short races, most AI nitro usage may be at the end with the reserve
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// FIXME : if there is a lot more nitro than can be used, use it by longer/more frequent bursts
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// FIXME : waiting for the end of the fade-out for the next burst is not optimal
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// as the kart loses nitro top speed time reaccelerating
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// FIXME : if the nitro reserve goes over 18, use as soon as practical
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float burster;
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if ( nitro_time > 0)
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