Fixed a bug in my previous commit.

I forgot that sin and cos functions want angle value in radians.
Now the code looks a bit ugly, but generates proper values.
This commit is contained in:
Deve 2016-05-26 02:39:12 +02:00
parent 0c254dfa5d
commit cee0de3af3

View File

@ -40,7 +40,7 @@ void main(void)
float bl = 0.0;
float m = log2(r) + 6 + log2(invSamples);
float theta = mod(2. * 3.14 * tau * .5 * invSamples + phi, 360.);
float theta = radians(mod(degrees(2. * 3.14 * tau * .5 * invSamples + phi), 360.));
vec2 rotations = vec2(cos(theta), sin(theta)) * screen;
vec2 offset = vec2(cos(invSamples), sin(invSamples));