Removed unused code.

This commit is contained in:
hiker 2017-03-24 16:35:45 +11:00
parent 6c35c08474
commit 9fdd39b075

View File

@ -669,13 +669,6 @@ void btKart::updateSuspension(btScalar deltaTime)
btScalar length_diff = (susp_length - current_length);
if(m_kart->getKartProperties()->getSuspensionExpSpringResponse())
length_diff *= fabsf(length_diff)/susp_length;
float f = (1.0f + fabsf(length_diff) / susp_length);
// Scale the length diff. This results that in uphill sections, when
// the suspension is more compressed (i.e. length is bigger), more
// force is used, which makes it much less likely for the kart to hit
// the terrain, while when driving on flat terrain (length small),
// there is hardly any difference
//length_diff *= f*f;
force = wheel_info.m_suspensionStiffness * length_diff
* wheel_info.m_clippedInvContactDotSuspension;