Added (atm not working) LAN server menu entries.
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@ -1,30 +1,43 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<stkgui>
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<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
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<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" >
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<header text_align="center" width="80%" align="center" I18N="In the online multiplayer screen" text="Online Multiplayer"/>
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<spacer height="15" width="10"/>
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<box proportion="4" width="90%" layout="vertical-row" align="center">
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<div x="2%" y="2%" width="96%" height="96%" layout="vertical-row" id="outer_box" >
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<!-- TODO: Here will come some information.. or statistics.. or whatever. Yet to be filled in! It will change depending on state. And I'd also like a close button at the right top. -->
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<label I18N="In the online multiplayer screen" proportion="4"
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word_wrap="true" text="" align="center"/>
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</div>
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<spacer height="5%" width="25"/>
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<box width="100%" height="38%" padding="10" layout="vertical-row">
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<bright width="100%" text="Local Networking" align="center" text_align="left" />
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<buttonbar id="lan" proportion="2" width="90%" align="center">
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<icon-button id="find_lan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_lan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="manage_user" width="128" height="128"
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icon="gui/options_players.png"
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I18N="In the online multiplayer screen" text="Local Users"/>
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</buttonbar>
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</box>
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<buttonbar id="menu_toprow" proportion="3" width="90%" align="center">
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<icon-button id="quick_play" width="128" height="128"
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icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
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I18N="In the online multiplayer screen" text="Quick Play"/>
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<icon-button id="find_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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</buttonbar>
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<spacer height="5%" width="25"/>
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<spacer width="10" height="7%"/>
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<box width="100%" height="38%" padding="10" layout="vertical-row">
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<bright width="100%" text="Global Networking" align="center" text_align="left" />
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<buttonbar id="menu_top_row" proportion="2" width="90%" align="center">
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<icon-button id="find_wan_server" width="128" height="128"
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icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
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I18N="In the online multiplayer screen" text="Find Server"/>
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<icon-button id="create_wan_server" width="128" height="128"
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icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
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I18N="In the online multiplayer screen" text="Create Server"/>
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<icon-button id="quick_wan_play" width="128" height="128"
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icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
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I18N="In the online multiplayer screen" text="Quick Play"/>
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</buttonbar>
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</box>
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<bottombar x="2%" width="96%" height="10%" layout="horizontal-row">
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<label text_align="left" align="center" height="100%" id="online_status" proportion="1" text=""/>
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@ -26,21 +26,20 @@
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#include "input/device_manager.hpp"
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "main_loop.hpp"
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#include "modes/demo_world.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/connect_to_server.hpp"
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#include "network/protocols/request_connection.hpp"
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#include "online/profile_manager.hpp"
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#include "online/request.hpp"
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#include "online/servers_manager.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/create_server_screen.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/networking_lobby.hpp"
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#include "states_screens/server_selection.hpp"
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#include "states_screens/create_server_screen.hpp"
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#include "states_screens/online_profile_achievements.hpp"
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#include "states_screens/server_selection.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/user_screen.hpp"
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#include <string>
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#include <iostream>
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@ -71,23 +70,31 @@ void OnlineScreen::loadedFromFile()
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m_back_widget = getWidget<IconButtonWidget>("back");
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assert(m_back_widget != NULL);
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m_top_menu_widget = getWidget<RibbonWidget>("menu_toprow");
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m_top_menu_widget = getWidget<RibbonWidget>("menu_top_row");
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assert(m_top_menu_widget != NULL);
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m_quick_play_widget = (IconButtonWidget *) m_top_menu_widget->findWidgetNamed("quick_play");
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assert(m_quick_play_widget != NULL);
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m_find_server_widget = (IconButtonWidget *) m_top_menu_widget->findWidgetNamed("find_server");
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assert(m_find_server_widget != NULL);
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m_create_server_widget = (IconButtonWidget *) m_top_menu_widget->findWidgetNamed("create_server");
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assert(m_create_server_widget != NULL);
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m_find_lan_server_widget = getWidget<IconButtonWidget>("find_lan_server");
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assert(m_find_lan_server_widget != NULL);
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m_create_lan_server_widget = getWidget<IconButtonWidget>("create_lan_server");
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assert(m_create_lan_server_widget != NULL);
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m_manage_user = getWidget<IconButtonWidget>("manage_user");
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assert(m_manage_user);
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m_find_wan_server_widget = getWidget<IconButtonWidget>("find_wan_server");
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assert(m_find_wan_server_widget != NULL);
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m_create_wan_server_widget = getWidget<IconButtonWidget>("create_wan_server");
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assert(m_create_wan_server_widget != NULL);
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m_quick_wan_play_widget = getWidget<IconButtonWidget>("quick_wan_play");
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assert(m_quick_wan_play_widget != NULL);
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m_online_status_widget = getWidget<LabelWidget>("online_status");
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assert(m_online_status_widget != NULL);
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m_bottom_menu_widget = getWidget<RibbonWidget>("menu_bottomrow");
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assert(m_bottom_menu_widget != NULL);
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m_profile_widget = (IconButtonWidget *) m_bottom_menu_widget->findWidgetNamed("profile");
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m_profile_widget = getWidget<IconButtonWidget>("profile");
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assert(m_profile_widget != NULL);
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m_sign_out_widget = (IconButtonWidget *) m_bottom_menu_widget->findWidgetNamed("sign_out");
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m_sign_out_widget = getWidget<IconButtonWidget>("sign_out");
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assert(m_sign_out_widget != NULL);
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} // loadedFromFile
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@ -107,7 +114,8 @@ bool OnlineScreen::hasStateChanged()
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// ----------------------------------------------------------------------------
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void OnlineScreen::beforeAddingWidget()
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{
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//Set everything that could be set invisible or deactivated, to active and visible
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// Set everything that could be set invisible or deactivated
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// to active and visible
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m_bottom_menu_widget->setVisible(true);
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m_top_menu_widget->setVisible(true);
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hasStateChanged();
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@ -115,16 +123,16 @@ void OnlineScreen::beforeAddingWidget()
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m_recorded_state == PlayerProfile::OS_SIGNING_IN ||
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m_recorded_state == PlayerProfile::OS_SIGNING_OUT)
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{
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m_quick_play_widget->setActive(false);
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m_find_server_widget->setActive(false);
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m_create_server_widget->setActive(false);
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m_quick_wan_play_widget->setActive(false);
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m_find_wan_server_widget->setActive(false);
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m_create_wan_server_widget->setActive(false);
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m_sign_out_widget->setVisible(false);
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m_profile_widget->setVisible(false);
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}
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else if (m_recorded_state == PlayerProfile::OS_GUEST)
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{
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m_find_server_widget->setActive(false);
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m_create_server_widget->setActive(false);
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m_find_wan_server_widget->setActive(false);
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m_create_wan_server_widget->setActive(false);
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m_profile_widget->setVisible(false);
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}
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@ -191,7 +199,8 @@ void OnlineScreen::doQuickPlay()
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return;
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}
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PlayerManager::setUserDetails(join_request, "request-connection", Online::API::SERVER_PATH);
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PlayerManager::setUserDetails(join_request, "request-connection",
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Online::API::SERVER_PATH);
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join_request->addParameter("server_id", server->getServerId());
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join_request->executeNow();
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@ -230,20 +239,32 @@ void OnlineScreen::eventCallback(Widget* widget, const std::string& name,
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PlayerManager::requestSignOut();
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StateManager::get()->popMenu();
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}
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else if (selection == m_create_lan_server_widget->m_properties[PROP_ID])
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{
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// TODO: create lan server
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}
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else if (selection == m_find_lan_server_widget->m_properties[PROP_ID])
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{
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// TODO: find lan server;
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}
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else if (selection == m_manage_user->m_properties[PROP_ID])
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{
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UserScreen::getInstance()->push();
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}
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else if (selection == m_profile_widget->m_properties[PROP_ID])
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{
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ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
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OnlineProfileAchievements::getInstance()->push();
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}
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else if (selection == m_find_server_widget->m_properties[PROP_ID])
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else if (selection == m_find_wan_server_widget->m_properties[PROP_ID])
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{
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ServerSelection::getInstance()->push();
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}
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else if (selection == m_create_server_widget->m_properties[PROP_ID])
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else if (selection == m_create_wan_server_widget->m_properties[PROP_ID])
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{
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CreateServerScreen::getInstance()->push();
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}
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else if (selection == m_quick_play_widget->m_properties[PROP_ID])
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else if (selection == m_quick_wan_play_widget->m_properties[PROP_ID])
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{
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doQuickPlay();
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}
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@ -43,9 +43,13 @@ private:
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GUIEngine::IconButtonWidget * m_back_widget;
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GUIEngine::RibbonWidget * m_top_menu_widget;
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GUIEngine::IconButtonWidget * m_quick_play_widget;
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GUIEngine::IconButtonWidget * m_find_server_widget;
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GUIEngine::IconButtonWidget * m_create_server_widget;
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GUIEngine::IconButtonWidget * m_find_lan_server_widget;
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GUIEngine::IconButtonWidget * m_create_lan_server_widget;
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GUIEngine::IconButtonWidget * m_manage_user;
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GUIEngine::IconButtonWidget * m_find_wan_server_widget;
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GUIEngine::IconButtonWidget * m_create_wan_server_widget;
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GUIEngine::IconButtonWidget * m_quick_wan_play_widget;
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GUIEngine::LabelWidget * m_online_status_widget;
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