Fix wrong normal, vertex 2 color and memory leak of texture quad
Fix #2979
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e57c2bbbd3
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@ -1295,25 +1295,25 @@ scene::IMesh *IrrDriver::createTexturedQuadMesh(const video::SMaterial *material
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video::S3DVertex v1;
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v1.Pos = core::vector3df(-w_2,-h_2,0);
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v1.Normal = core::vector3df(0, 0, -1.0f);
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v1.Normal = core::vector3df(0, 0, 1);
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v1.TCoords = core::vector2d<f32>(1,1);
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v1.Color = video::SColor(255, 255, 255, 255);
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video::S3DVertex v2;
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v2.Pos = core::vector3df(w_2,-h_2,0);
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v2.Normal = core::vector3df(0, 0, -1.0f);
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v2.Normal = core::vector3df(0, 0, 1);
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v2.TCoords = core::vector2d<f32>(0,1);
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v1.Color = video::SColor(255, 255, 255, 255);
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v2.Color = video::SColor(255, 255, 255, 255);
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video::S3DVertex v3;
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v3.Pos = core::vector3df(w_2,h_2,0);
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v3.Normal = core::vector3df(0, 0, -1.0f);
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v3.Normal = core::vector3df(0, 0, 1);
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v3.TCoords = core::vector2d<f32>(0,0);
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v3.Color = video::SColor(255, 255, 255, 255);
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video::S3DVertex v4;
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v4.Pos = core::vector3df(-w_2,h_2,0);
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v4.Normal = core::vector3df(0, 0, -1.0f);
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v4.Normal = core::vector3df(0, 0, 1);
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v4.TCoords = core::vector2d<f32>(1,0);
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v4.Color = video::SColor(255, 255, 255, 255);
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@ -324,7 +324,7 @@ void FeatureUnlockedCutScene::init()
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{
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video::SMaterial m;
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//m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m.BackfaceCulling = false;
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m.BackfaceCulling = true;
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m.setTexture(0, m_unlocked_stuff[n].m_pictures[0]);
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m.AmbientColor = video::SColor(255, 255, 255, 255);
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m.DiffuseColor = video::SColor(255, 255, 255, 255);
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@ -342,7 +342,7 @@ void FeatureUnlockedCutScene::init()
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m_unlocked_stuff[n].m_root_gift_node = irr_driver->getSceneManager()->addEmptySceneNode();
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irr_driver->setAllMaterialFlags(mesh);
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m_unlocked_stuff[n].m_side_1 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
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//mesh->drop();
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mesh->drop();
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mesh = irr_driver->createTexturedQuadMesh(&m,
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m_unlocked_stuff[n].m_w,
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@ -350,7 +350,7 @@ void FeatureUnlockedCutScene::init()
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irr_driver->setAllMaterialFlags(mesh);
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m_unlocked_stuff[n].m_side_2 = irr_driver->addMesh(mesh, "unlocked_picture", m_unlocked_stuff[n].m_root_gift_node);
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m_unlocked_stuff[n].m_side_2->setRotation(core::vector3df(0.0f, 180.0f, 0.0f));
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//mesh->drop();
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mesh->drop();
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#ifdef DEBUG
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m_unlocked_stuff[n].m_root_gift_node->setName("unlocked track picture");
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#endif
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@ -355,7 +355,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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track_manager->getTrack("lighthouse")
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->getScreenshotFile().c_str()));
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textures.push_back(irr_driver->getTexture(
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track_manager->getTrack("startrack")
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track_manager->getTrack("snowtuxpeak")
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->getScreenshotFile().c_str()));
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textures.push_back(irr_driver->getTexture(
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track_manager->getTrack("sandtrack")
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