Removed unused function.

This commit is contained in:
hiker
2018-04-30 08:56:28 +10:00
parent a737f9e3d5
commit 0d1e799b4b
2 changed files with 0 additions and 16 deletions

View File

@@ -98,21 +98,6 @@ void RewindManager::reset()
m_rewind_queue.reset();
} // reset
// ----------------------------------------------------------------------------
/** Adds a new TimeStep entry. Only exception is time=0 (which happens during
* all of 'ready, set, go') - for which only one entry is created.
*/
void RewindManager::addNextTimeStep(int time, float dt)
{
// Add a timestep entry each timestep, except at 'ready, set, go'
// at which time is 0 - we add only one entry there
if ((time > 0 || m_rewind_queue.isEmpty()) &&
World::getWorld()->getPhase() != WorldStatus::IN_GAME_MENU_PHASE)
{
// m_rewind_queue.addNewTimeStep(time, dt);
}
} // addNextTimeStep
// ----------------------------------------------------------------------------
/** Adds an event to the rewind data. The data to be stored must be allocated
* and not freed by the caller!

View File

@@ -145,7 +145,6 @@ public:
void addNetworkEvent(EventRewinder *event_rewinder,
BareNetworkString *buffer, int ticks);
void addNetworkState(BareNetworkString *buffer, int ticks);
void addNextTimeStep(int ticks, float dt);
void saveState(bool local_save);
void saveLocalState();
void restoreState(BareNetworkString *buffer);