Removed unused function.
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@@ -98,21 +98,6 @@ void RewindManager::reset()
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m_rewind_queue.reset();
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} // reset
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// ----------------------------------------------------------------------------
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/** Adds a new TimeStep entry. Only exception is time=0 (which happens during
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* all of 'ready, set, go') - for which only one entry is created.
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*/
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void RewindManager::addNextTimeStep(int time, float dt)
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{
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// Add a timestep entry each timestep, except at 'ready, set, go'
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// at which time is 0 - we add only one entry there
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if ((time > 0 || m_rewind_queue.isEmpty()) &&
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World::getWorld()->getPhase() != WorldStatus::IN_GAME_MENU_PHASE)
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{
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// m_rewind_queue.addNewTimeStep(time, dt);
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}
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} // addNextTimeStep
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// ----------------------------------------------------------------------------
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/** Adds an event to the rewind data. The data to be stored must be allocated
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* and not freed by the caller!
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@@ -145,7 +145,6 @@ public:
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void addNetworkEvent(EventRewinder *event_rewinder,
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BareNetworkString *buffer, int ticks);
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void addNetworkState(BareNetworkString *buffer, int ticks);
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void addNextTimeStep(int ticks, float dt);
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void saveState(bool local_save);
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void saveLocalState();
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void restoreState(BareNetworkString *buffer);
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