Fixed typos.
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@ -87,8 +87,8 @@ void Skidding::reset()
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// ----------------------------------------------------------------------------
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/** Save the skidding state of a kart. It only saves the important physics
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* values including m_remaining_jump_time (while this is mostly a graphical
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* effect, ou ycan't skid while still doing a jump, so it does affect the
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* staet), but not visual only values like m_visual_rotation. Similarly
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* effect, you can't skid while still doing a jump, so it does affect the
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* state), but not visual only values like m_visual_rotation. Similarly
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* m_real_steering is output of updateRewind() and will be recomputed every
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* frame when update() is called, and similar for m_skid_bonus_ready
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* \param buffer Buffer for the state information.
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