Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB

This commit is contained in:
Deve 2015-12-11 18:35:58 +01:00
parent 80d36208f1
commit 6d757326d2

View File

@ -805,6 +805,8 @@ bool COpenGLDriver::genericDriverInit()
Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
FeatureAvailable[IRR_EXT_texture_sRGB]);
glDisable(GL_FRAMEBUFFER_SRGB);
//#if defined(GL_ARB_framebuffer_sRGB)
// if (Params.HandleSRGB)
// glEnable(GL_FRAMEBUFFER_SRGB);