Make sure that we start game with disabled GL_FRAMEBUFFER_SRGB
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@ -805,6 +805,8 @@ bool COpenGLDriver::genericDriverInit()
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Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
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FeatureAvailable[IRR_EXT_texture_sRGB]);
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glDisable(GL_FRAMEBUFFER_SRGB);
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//#if defined(GL_ARB_framebuffer_sRGB)
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// if (Params.HandleSRGB)
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// glEnable(GL_FRAMEBUFFER_SRGB);
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