Move rank indicator to the top-right and adda rank icon

This commit is contained in:
Alayan 2018-09-30 20:55:04 +02:00
parent 87725b4415
commit 3e6d7afb14
3 changed files with 50 additions and 20 deletions

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data/gui/icons/podium.png Normal file

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Width:  |  Height:  |  Size: 2.2 KiB

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@ -189,6 +189,7 @@ RaceGUI::RaceGUI()
// Load icon textures for later reuse
m_lap_flag = irr_driver->getTexture(FileManager::GUI_ICON, "lap_flag.png");
m_rank_icon = irr_driver->getTexture(FileManager::GUI_ICON, "podium.png");
m_red_team = irr_driver->getTexture(FileManager::GUI_ICON, "soccer_ball_red.png");
m_blue_team = irr_driver->getTexture(FileManager::GUI_ICON, "soccer_ball_blue.png");
m_red_flag = irr_driver->getTexture(FileManager::GUI_ICON, "red_flag.png");
@ -834,14 +835,18 @@ void RaceGUI::drawMiscInfo(const AbstractKart *kart,
if (dist2 > 0 && dist2 < 900.0f &&
(!closest_with_bad_attach || dist2 < closest_kart_dist_squared))
{
if (!closest_with_bad_attach)
{
closest_kart_id = i;
closest_kart_dist_squared = dist2;
}
if (world->getKart(i)->getAttachment()->getType() == Attachment::ATTACH_BOMB ||
world->getKart(i)->getAttachment()->getType() == Attachment::ATTACH_SWATTER)
{
closest_with_bad_attach = true;
// The id and distance is not important if not bomb or swatter,
// as the kart icon's is not shown then.
closest_kart_id = i;
closest_kart_dist_squared = dist2;
closest_kart_id = i;
closest_kart_dist_squared = dist2;
}
}
}
@ -981,40 +986,64 @@ void RaceGUI::drawRank(const AbstractKart *kart, const core::recti &viewport,
m_last_ranks[id] = kart->getPosition();
}
// If the time display in the top right is in this viewport,
// move the rank display down a little bit so that it is
// displayed under the time and laps.
core::recti pos;
pos.UpperLeftCorner.Y = viewport.UpperLeftCorner.Y +
irr_driver->getActualScreenSize().Height*6/100;
if (viewport.UpperLeftCorner.Y == 0 &&
viewport.LowerRightCorner.X == (int)(irr_driver->getActualScreenSize().Width) &&
!race_manager->getIfEmptyScreenSpaceExists())
{
pos.UpperLeftCorner.Y = irr_driver->getActualScreenSize().Height*18/100;
}
pos.LowerRightCorner.Y = viewport.LowerRightCorner.Y+20;
// 1. Draw the rank icon
int icon_width = irr_driver->getActualScreenSize().Height/19;
core::rect<s32> indicator_pos(viewport.LowerRightCorner.X - (icon_width+10),
pos.UpperLeftCorner.Y,
viewport.LowerRightCorner.X - 10,
pos.UpperLeftCorner.Y + icon_width);
core::rect<s32> source_rect(core::position2d<s32>(0,0),
m_rank_icon->getSize());
draw2DImage(m_rank_icon,indicator_pos,source_rect,
NULL,NULL,true);
// 2. Draw the total number of karts
// Fonts are drawn in the middle of the available area
// So we use the pos to specify the center of the desired area
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
int rank_offset = 8;
if(race_manager->getNumLocalPlayers() == 1 ||
(race_manager->getNumLocalPlayers() == 2 &&
UserConfigParams::split_screen_horizontally == true))
rank_offset = 22;
// First draw the total number of karts
std::ostringstream oss2;
oss2 << "/" << world->getNumKarts();
float offset = font->getDimension(world->getNumKarts() < 10 ? L"/9" : L"/19").Width;
float voffset = font->getDimension(L"9").Height;
font->setScale(min_ratio);
voffset = std::max<float>(voffset,font->getDimension(L"9").Height);
font->setScale(1.0f);
int middle_x = viewport.UpperLeftCorner.X +
int(irr_driver->getActualScreenSize().Width*rank_offset/100);
int middle_y = viewport.UpperLeftCorner.Y +
int(irr_driver->getActualScreenSize().Height*5/100);
core::recti pos;
int middle_x = viewport.LowerRightCorner.X - (icon_width+20) - int(offset/2);
int middle_y = pos.UpperLeftCorner.Y + icon_width/2;
pos.LowerRightCorner = core::vector2di(middle_x, middle_y);
pos.UpperLeftCorner = core::vector2di(middle_x, middle_y);
font->draw(oss2.str().c_str(), pos, color, true, true);
// 3. Draw the rank itself
font->setScale(min_ratio * scale);
font->setShadow(video::SColor(255, 128, 0, 0));
std::ostringstream oss;
oss << rank; // the current font has no . :( << ".";
offset += font->getDimension(rank < 10 ? L"9" : L"19").Width;
offset = offset/2;
middle_x -= offset;
middle_x -= (offset/2);
pos.LowerRightCorner = core::vector2di(middle_x, middle_y);
pos.UpperLeftCorner = core::vector2di(middle_x, middle_y);

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@ -94,6 +94,7 @@ private:
/** Icon textures (stored as variables to not look up
their location on every frame) */
irr::video::ITexture *m_lap_flag;
irr::video::ITexture *m_rank_icon;
irr::video::ITexture *m_red_team;
irr::video::ITexture *m_blue_team;
irr::video::ITexture *m_red_flag;