More cleaning
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@@ -43,26 +43,6 @@
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#include <functional>
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namespace
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{
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} //namespace
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///TODO
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/*static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > MeshForSolidPass[Material::SHADERTYPE_COUNT], MeshForShadowPass[Material::SHADERTYPE_COUNT][4], MeshForRSM[Material::SHADERTYPE_COUNT];
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static std::unordered_map <scene::IMeshBuffer *, std::vector<std::pair<GLMesh *, scene::ISceneNode*> > > MeshForGlowPass;
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static std::vector <STKMeshCommon *> DeferredUpdate;*/
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///TODO
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static core::vector3df windDir;
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// From irrlicht code
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static
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bool isBoxInFrontOfPlane(const core::plane3df &plane, const core::vector3df edges[8])
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@@ -106,9 +86,3 @@ bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode
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}
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@@ -28,11 +28,8 @@
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#include "graphics/stk_billboard.hpp"
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#include "graphics/stk_mesh.hpp"
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//TODO
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void addEdge(const core::vector3df &P0, const core::vector3df &P1);
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bool isCulledPrecise(const scene::ICameraSceneNode *cam, const scene::ISceneNode *node);
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#endif
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