Renamed files to follow our coding style.
This commit is contained in:
parent
48235a5d77
commit
e5a7f27f19
@ -1,5 +1,5 @@
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# Modify this file to change the last-modified date when you add/remove a file.
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# This will then trigger a new cmake run automatically.
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# This will then trigger a new cmake run automatically.
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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@ -22,7 +22,7 @@
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#include "config/user_config.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/stkmesh.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "utils/profiler.hpp"
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#include "utils/cpp2011.hpp"
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@ -21,8 +21,10 @@
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#include "graphics/gl_headers.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/vaomanager.hpp"
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#include "graphics/texture_manager.hpp"
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#include "graphics/vao_manager.hpp"
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#include "utils/log.hpp"
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#include "utils/vec3.hpp"
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#include <vector>
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@ -143,9 +145,6 @@ public:
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}
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};
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#include "utils/vec3.hpp"
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#include "texturemanager.hpp"
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void draw3DLine(const core::vector3df& start,
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const core::vector3df& end, irr::video::SColor color);
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@ -15,7 +15,7 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/gpuparticles.hpp"
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#include "graphics/gpu_particles.hpp"
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#include "config/user_config.hpp"
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#include "graphics/glwrap.hpp"
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@ -31,14 +31,14 @@
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#include "graphics/post_processing.hpp"
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#include "graphics/referee.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/stkanimatedmesh.hpp"
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#include "graphics/stkbillboard.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/stkscenemanager.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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#include "graphics/stk_billboard.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "graphics/stk_scene_manager.hpp"
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#include "graphics/sun.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/texturemanager.hpp"
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#include "graphics/texture_manager.hpp"
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#include "graphics/water.hpp"
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#include "graphics/wind.hpp"
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#include "guiengine/engine.hpp"
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@ -21,11 +21,11 @@
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#include "graphics/callbacks.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/screen_quad.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/screenquad.hpp"
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using namespace video;
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using namespace scene;
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@ -17,18 +17,19 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/particle_emitter.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/gpu_particles.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/particle_kind.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/wind.hpp"
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#include "io/file_manager.hpp"
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#include "tracks/track.hpp"
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#include "utils/constants.hpp"
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#include "utils/helpers.hpp"
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#include "graphics/gpuparticles.hpp"
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#include <SParticle.h>
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#include <IParticleAffector.h>
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@ -36,6 +37,7 @@
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#include <IParticleSystemSceneNode.h>
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#include <IParticleBoxEmitter.h>
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#include <ISceneManager.h>
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#include <algorithm>
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class FadeAwayAffector : public scene::IParticleAffector
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@ -19,14 +19,14 @@
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#include "config/user_config.hpp"
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#include "graphics/callbacks.hpp"
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#include "central_settings.hpp"
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#include "graphics/camera.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/mlaa_areamap.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shared_gpu_objects.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "io/file_manager.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/kart_model.hpp"
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@ -20,25 +20,25 @@
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#include "config/user_config.hpp"
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#include "graphics/callbacks.hpp"
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#include "graphics/shared_gpu_objects.hpp"
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#include "central_settings.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/graphics_restrictions.hpp"
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#include "graphics/lod_node.hpp"
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#include "graphics/post_processing.hpp"
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#include "graphics/referee.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/screenquad.hpp"
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#include "graphics/screen_quad.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/shared_gpu_objects.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "graphics/stk_scene_manager.hpp"
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#include "items/item_manager.hpp"
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#include "items/powerup_manager.hpp"
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#include "modes/world.hpp"
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#include "physics/physics.hpp"
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#include "tracks/track.hpp"
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#include "utils/profiler.hpp"
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#include "stkscenemanager.hpp"
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#include "items/powerup_manager.hpp"
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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#include "graphics/post_processing.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/stkscenemanager.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/stk_scene_manager.hpp"
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#include "modes/world.hpp"
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#include "utils/log.hpp"
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#include "utils/profiler.hpp"
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@ -16,20 +16,20 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/irr_driver.hpp"
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#include "central_settings.hpp"
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#include "config/user_config.hpp"
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#include "graphics/callbacks.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/light.hpp"
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#include "graphics/post_processing.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/shared_gpu_objects.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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#include "utils/profiler.hpp"
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#include "callbacks.hpp"
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/screenquad.hpp"
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#include "graphics/screen_quad.hpp"
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// Just the static parts to our screenquad
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@ -96,12 +96,13 @@
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#include "graphics/callbacks.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/gpu_particles.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/gpuparticles.hpp"
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#include "graphics/shared_gpu_objects.hpp"
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#include "io/file_manager.hpp"
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#include "utils/log.hpp"
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#include "graphics/glwrap.hpp"
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#include <assert.h>
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#include <IGPUProgrammingServices.h>
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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@ -37,6 +37,7 @@
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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float ShadowMatrices:: m_shadow_split[5] = { 1., 5., 20., 50., 150 };
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// ============================================================================
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class LightspaceBoundingBoxShader
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}; // ShadowMatricesGenerationShader
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float ShadowMatrices:: m_shadow_split[5] = { 1., 5., 20., 50., 150 };
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// ============================================================================
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class ViewFrustrumShader : public Shader<ViewFrustrumShader, video::SColor, int>
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{
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@ -21,11 +21,11 @@
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#include "config/stk_config.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/skidding.hpp"
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#include "physics/btKart.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include <IMeshSceneNode.h>
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#include <SMesh.h>
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#include "graphics/irr_driver.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "io/file_manager.hpp"
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#include "karts/controller/controller.hpp"
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#include "karts/abstract_kart.hpp"
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@ -15,21 +15,23 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/stkanimatedmesh.hpp"
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#include <ISceneManager.h>
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#include <IMaterialRenderer.h>
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#include <ISkinnedMesh.h>
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#include "graphics/irr_driver.hpp"
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#include "graphics/material_manager.hpp"
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#include "config/user_config.hpp"
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#include "central_settings.hpp"
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#include "graphics/camera.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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#include "graphics/material_manager.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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#include "graphics/camera.hpp"
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#include "utils/profiler.hpp"
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#include "utils/cpp2011.hpp"
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#include <IMaterialRenderer.h>
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#include <ISceneManager.h>
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#include <ISkinnedMesh.h>
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using namespace irr;
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STKAnimatedMesh::STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::ISceneNode* parent,
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#ifndef STKANIMATEDMESH_HPP
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#define STKANIMATEDMESH_HPP
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#include "graphics/stk_mesh.hpp"
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#include "utils/ptr_vector.hpp"
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#include "../lib/irrlicht/source/Irrlicht/CAnimatedMeshSceneNode.h"
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#include <IAnimatedMesh.h>
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#include <irrTypes.h>
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#include "graphics/stkmesh.hpp"
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#include "utils/ptr_vector.hpp"
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class STKAnimatedMesh : public irr::scene::CAnimatedMeshSceneNode, public STKMeshCommon
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{
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/stkbillboard.hpp"
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#include "graphics/stk_billboard.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/stkmesh.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "config/user_config.hpp"
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#include "central_settings.hpp"
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@ -15,22 +15,24 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "central_settings.hpp"
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#include "stkmeshscenenode.hpp"
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#include "stkmesh.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/glwrap.hpp"
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#include "tracks/track.hpp"
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#include <ISceneManager.h>
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#include <IMaterialRenderer.h>
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "config/user_config.hpp"
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#include "graphics/callbacks.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/camera.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "tracks/track.hpp"
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#include "modes/world.hpp"
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#include "utils/cpp2011.hpp"
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#include "utils/helpers.hpp"
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#include "utils/tuple.hpp"
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#include "utils/cpp2011.hpp"
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#include <ISceneManager.h>
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#include <IMaterialRenderer.h>
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// ============================================================================
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef STKMESHSCENENODE_H
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#define STKMESHSCENENODE_H
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#ifndef HEADER_STK_MESH_SCENE_NODE
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#define HEADER_STK_MESH_SCENE_NODE
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#include "stkmesh.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "graphics/shaders.hpp"
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#include "utils/ptr_vector.hpp"
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@ -15,17 +15,17 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/stkscenemanager.hpp"
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#include "graphics/stk_scene_manager.hpp"
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#include "graphics/callbacks.hpp"
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#include "graphics/central_settings.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/lod_node.hpp"
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#include "graphics/shadow_matrixes.hpp"
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#include "graphics/stkanimatedmesh.hpp"
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#include "graphics/stkmesh.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "graphics/stk_mesh_scene_node.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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#include "utils/cpp2011.hpp"
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#ifndef HEADER_STKSCENEMANAGER_HPP
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#define HEADER_STKSCENEMANAGER_HPP
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#include "graphics/central_settings.hpp"
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#include "graphics/gl_headers.hpp"
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#include "graphics/gpu_particles.hpp"
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#include "graphics/stk_billboard.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "utils/singleton.hpp"
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#include "central_settings.hpp"
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#include "gl_headers.hpp"
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#include "stkmesh.hpp"
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#include "gpuparticles.hpp"
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#include "stkbillboard.hpp"
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template<typename T>
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class CommandBuffer : public Singleton<T>
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@ -19,8 +19,8 @@
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#include "graphics/glwrap.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/stkbillboard.hpp"
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#include "graphics/stkmeshscenenode.hpp"
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#include "graphics/stk_billboard.hpp"
|
||||
#include "graphics/stk_mesh_scene_node.hpp"
|
||||
#include "guiengine/engine.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "glwrap.hpp"
|
||||
|
@ -18,13 +18,14 @@
|
||||
#ifndef STK_TEXT_BILLBOARD_HPP
|
||||
#define STK_TEXT_BILLBOARD_HPP
|
||||
|
||||
#include "graphics/stk_mesh_scene_node.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "utils/cpp2011.hpp"
|
||||
|
||||
#include "../lib/irrlicht/source/Irrlicht/CBillboardSceneNode.h"
|
||||
#include <IBillboardSceneNode.h>
|
||||
#include <irrTypes.h>
|
||||
#include <IMesh.h>
|
||||
#include "graphics/stkmeshscenenode.hpp"
|
||||
#include "guiengine/scalable_font.hpp"
|
||||
#include "utils/cpp2011.hpp"
|
||||
|
||||
class STKTextBillboardChar
|
||||
{
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "graphics/material_manager.hpp"
|
||||
#include "graphics/material.hpp"
|
||||
#include "graphics/rtts.hpp"
|
||||
#include "graphics/screenquad.hpp"
|
||||
#include "graphics/screen_quad.hpp"
|
||||
#include "graphics/shaders.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "modes/world.hpp"
|
||||
|
@ -15,12 +15,15 @@
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include "central_settings.hpp"
|
||||
#include "texturemanager.hpp"
|
||||
#include "graphics/texture_manager.hpp"
|
||||
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
|
||||
#include "../../lib/irrlicht/source/Irrlicht/COpenGLTexture.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include "../../lib/irrlicht/source/Irrlicht/COpenGLTexture.h"
|
||||
#include "irr_driver.hpp"
|
||||
|
||||
|
||||
GLuint getTextureGLuint(irr::video::ITexture *tex)
|
@ -15,11 +15,12 @@
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include "vaomanager.hpp"
|
||||
#include "irr_driver.hpp"
|
||||
#include "stkmesh.hpp"
|
||||
#include "glwrap.hpp"
|
||||
#include "central_settings.hpp"
|
||||
#include "graphics/vao_manager.hpp"
|
||||
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/glwrap.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/stk_mesh.hpp"
|
||||
|
||||
VAOManager::VAOManager()
|
||||
{
|
@ -20,9 +20,10 @@
|
||||
|
||||
#include <IMeshSceneNode.h>
|
||||
|
||||
#include "graphics/glwrap.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/material_manager.hpp"
|
||||
#include "graphics/stkmeshscenenode.hpp"
|
||||
#include "graphics/stk_mesh_scene_node.hpp"
|
||||
#include "items/plunger.hpp"
|
||||
#include "items/projectile_manager.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
@ -32,9 +33,6 @@
|
||||
#include "physics/physics.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
#include "utils/string_utils.hpp"
|
||||
#include "graphics/glwrap.hpp"
|
||||
|
||||
#include "utils/log.hpp" //TODO: remove after debugging is done
|
||||
|
||||
#include <IMesh.h>
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "config/user_config.hpp"
|
||||
#include "graphics/callbacks.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/screenquad.hpp"
|
||||
#include "graphics/screen_quad.hpp"
|
||||
#include "graphics/shaders.hpp"
|
||||
#include "graphics/rtts.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
|
@ -17,17 +17,18 @@
|
||||
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include "tracks/track_object_presentation.hpp"
|
||||
#include "graphics/central_settings.hpp"
|
||||
|
||||
#include "audio/sfx_base.hpp"
|
||||
#include "audio/sfx_buffer.hpp"
|
||||
#include "challenges/unlock_manager.hpp"
|
||||
#include "config/user_config.hpp"
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/material_manager.hpp"
|
||||
#include "graphics/mesh_tools.hpp"
|
||||
#include "graphics/particle_emitter.hpp"
|
||||
#include "graphics/particle_kind_manager.hpp"
|
||||
#include "graphics/stkmeshscenenode.hpp"
|
||||
#include "graphics/stk_mesh_scene_node.hpp"
|
||||
#include "io/file_manager.hpp"
|
||||
#include "io/xml_node.hpp"
|
||||
#include "input/device_manager.hpp"
|
||||
|
Loading…
Reference in New Issue
Block a user