Fix time-to-ticks build issue (#3215)
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@ -1446,7 +1446,7 @@ void SkiddingAI::handleBubblegum(int item_skill, const std::vector<const Item *>
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}
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//If the kart view is blocked by a plunger, use the shield
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if(m_kart->getBlockedByPlungerTime()>0)
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if(m_kart->getBlockedByPlungerTicks()>0)
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{
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m_controls->setFire(true);
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m_controls->setLookBack(false);
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