Refactored RewindInfo into astand-alone class/file with separate
classes for time, event, and states.
This commit is contained in:
parent
3eb94e023d
commit
1025e25846
@ -1,5 +1,5 @@
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# Modify this file to change the last-modified date when you add/remove a file.
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# This will then trigger a new cmake run automatically.
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# This will then trigger a new cmake run automatically.
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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55
src/network/rewind_info.cpp
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55
src/network/rewind_info.cpp
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2016 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "network/rewind_info.hpp"
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#include "modes/world.hpp"
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#include "physics/physics.hpp"
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/** Constructor for a state: it only takes the size, and allocates a buffer
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* for all state info.
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* \param size Necessary buffer size for a state.
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*/
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RewindInfo::RewindInfo(float time, bool is_confirmed)
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{
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m_time = time;
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m_is_confirmed = is_confirmed;
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} // RewindInfo
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// ============================================================================
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RewindInfoTime::RewindInfoTime(float time)
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: RewindInfo(time, /*is_confirmed*/true)
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{
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} // RewindInfoTime
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// ============================================================================
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RewindInfoState::RewindInfoState(float time, Rewinder *rewinder, char *buffer,
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bool is_confirmed)
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: RewindInfoRewinder(time, rewinder, buffer, is_confirmed)
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{
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m_local_physics_time = World::getWorld()->getPhysics()->getPhysicsWorld()
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->getLocalTime();
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} // RewindInfoState
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// ============================================================================
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RewindInfoEvent::RewindInfoEvent(float time, Rewinder *rewinder, char *buffer,
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bool is_confirmed)
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: RewindInfoRewinder(time, rewinder, buffer, is_confirmed)
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{
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} // RewindInfoEvent
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199
src/network/rewind_info.hpp
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199
src/network/rewind_info.hpp
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@ -0,0 +1,199 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2016 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_REWIND_INFO_HPP
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#define HEADER_REWIND_INFO_HPP
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#include "network/rewinder.hpp"
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#include "utils/ptr_vector.hpp"
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#include <assert.h>
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#include <vector>
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/** Used to store rewind information for a given time for all rewind
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* instances.
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* Rewind information can either be a state (for example a kart would
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* have position, rotation, linear and angular velocity, ... as state),
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* or an event (for a kart that would be pressing or releasing of a key).
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* State changes and events can be delivered in different frequencies,
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* and might be released (to save memory) differently: A state can be
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* reproduced from a previous state by replaying the simulation taking
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* all events into account.
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*/
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class RewindInfo
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{
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private:
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/** Time when this state was taken. */
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float m_time;
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/** A confirmed event is one that was sent from the server. When
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* rewinding we have to start with a confirmed state for each
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* object. */
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bool m_is_confirmed;
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public:
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RewindInfo(float time, bool is_confirmed);
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/** Called when going back in time to undo any rewind information. */
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virtual void undo() = 0;
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/** This is called while going forwards in time again to reach current
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* time. */
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virtual void rewind() = 0;
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// ------------------------------------------------------------------------
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virtual ~RewindInfo() { }
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// ------------------------------------------------------------------------
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/** Returns the time at which this rewind state was saved. */
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float getTime() const { return m_time; }
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// ------------------------------------------------------------------------
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/** Returns if this state is confirmed. */
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bool isConfirmed() const { return m_is_confirmed; }
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// ------------------------------------------------------------------------
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/** If this rewind info is an event. Subclasses will overwrite this. */
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virtual bool isEvent() const { return false; }
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// ------------------------------------------------------------------------
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/** If this rewind info is time info. Subclasses will overwrite this. */
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virtual bool isTime() const { return false; }
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// ------------------------------------------------------------------------
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/** If this rewind info is an event. Subclasses will overwrite this. */
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virtual bool isState() const { return false; }
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// ------------------------------------------------------------------------
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}; // RewindInfo
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// ============================================================================
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/** A rewind info abstract class that keeps track of a rewinder object.
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*/
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class RewindInfoRewinder : public RewindInfo
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{
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protected:
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/** The Rewinder instance for which this data is. */
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Rewinder *m_rewinder;
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/** Pointer to the buffer which stores all states. */
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char *m_buffer;
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public:
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RewindInfoRewinder(float time, Rewinder *rewinder, char *buffer,
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bool is_confirmed)
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: RewindInfo(time, is_confirmed)
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{
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m_rewinder = rewinder;
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m_buffer = buffer;
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} // RewindInfoRewinder
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// ------------------------------------------------------------------------
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~RewindInfoRewinder()
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{
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} // ~RewindInfoRewinder
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}; // RewindInfoRewinder
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// ============================================================================
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class RewindInfoTime : public RewindInfo
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{
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private:
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public:
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RewindInfoTime(float time);
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virtual ~RewindInfoTime() {};
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// ------------------------------------------------------------------------
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virtual bool isTime() const { return true; }
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// ------------------------------------------------------------------------
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/** Called when going back in time to undo any rewind information.
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* Does actually nothing. */
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virtual void undo() {}
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// ------------------------------------------------------------------------
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/** Rewinds to this state. Nothing to be done for time info. */
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virtual void rewind() {}
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}; // class RewindInfoTime
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// ============================================================================
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class RewindInfoState: public RewindInfoRewinder
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{
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private:
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/** The 'left over' time from the physics. */
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float m_local_physics_time;
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public:
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RewindInfoState(float time, Rewinder *rewinder, char *buffer,
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bool is_confirmed);
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virtual ~RewindInfoState() {};
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// ------------------------------------------------------------------------
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/** Returns the left-over physics time. */
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float getLocalPhysicsTime() const { return m_local_physics_time; }
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// ------------------------------------------------------------------------
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/** Returns a pointer to the state buffer. */
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char *getBuffer() const { return m_buffer; }
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// ------------------------------------------------------------------------
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virtual bool isState() const { return true; }
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// ------------------------------------------------------------------------
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/** Called when going back in time to undo any rewind information.
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* It calls undoState in the rewinder. */
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virtual void undo()
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{
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m_rewinder->undoState(m_buffer);
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} // undoEvent
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// ------------------------------------------------------------------------
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/** Rewinds to this state. This is called while going forwards in time
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* again to reach current time. It will call rewindToState(char *)
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* if the state is a confirmed state. */
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virtual void rewind()
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{
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if (isConfirmed())
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m_rewinder->rewindToState(m_buffer);
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else
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{
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// TODO
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// Handle replacing of stored states.
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}
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} // rewind
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}; // class RewindInfoState
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// ============================================================================
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class RewindInfoEvent : public RewindInfoRewinder
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{
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public:
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RewindInfoEvent(float time, Rewinder *rewinder, char *buffer,
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bool is_confirmed);
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virtual ~RewindInfoEvent() {}
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// ------------------------------------------------------------------------
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/** Returns a pointer to the state buffer. */
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char *getBuffer() const { return m_buffer; }
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// ------------------------------------------------------------------------
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virtual bool isEvent() const { return true; }
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// ------------------------------------------------------------------------
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/** Called when going back in time to undo any rewind information.
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* It calls undoEvent in the rewinder. */
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virtual void undo()
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{
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m_rewinder->undoEvent(m_buffer);
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} // undo
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// ------------------------------------------------------------------------
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/** This is called while going forwards in time again to reach current
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* time. Calls rewindEvent(char*).
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*/
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virtual void rewind()
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{
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m_rewinder->rewindToEvent(m_buffer);
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} // rewind
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}; // class RewindIndoEvent
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#endif
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@ -21,6 +21,7 @@
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#include "graphics/irr_driver.hpp"
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#include "modes/world.hpp"
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#include "network/rewinder.hpp"
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#include "network/rewind_info.hpp"
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#include "physics/physics.hpp"
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#include "race/history.hpp"
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#include "utils/log.hpp"
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@ -45,35 +46,6 @@ void RewindManager::destroy()
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m_rewind_manager = NULL;
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} // destroy
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// ============================================================================
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/** Constructor for a state: it only takes the size, and allocates a buffer
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* for all state info.
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* \param size Necessary buffer size for a state.
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*/
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RewindManager::RewindInfo::RewindInfo(Rewinder *rewinder, char *buffer,
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bool is_event, bool is_confirmed)
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{
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m_rewinder = rewinder;
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m_time = RewindManager::get()->getCurrentTime();
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m_time_step = RewindManager::get()->getCurrentTimeStep();
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m_local_physics_time = World::getWorld()->getPhysics()->getPhysicsWorld()->getLocalTime();
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m_buffer = buffer;
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m_type = is_event ? RIT_EVENT : RIT_STATE;
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m_is_confirmed = is_confirmed;
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} // RewindInfo
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// ----------------------------------------------------------------------------
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RewindManager::RewindInfo::RewindInfo()
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{
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m_rewinder = NULL;
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m_time = RewindManager::get()->getCurrentTime();
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m_time_step = RewindManager::get()->getCurrentTimeStep();
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m_local_physics_time = World::getWorld()->getPhysics()->getPhysicsWorld()->getLocalTime();
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m_buffer = NULL;
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m_type = RIT_TIME;
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m_is_confirmed = true;
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} // RewindInfo
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// ============================================================================
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/** The constructor.
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*/
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@ -239,8 +211,8 @@ unsigned int RewindManager::findFirstIndex(float target_time) const
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void RewindManager::addEvent(Rewinder *rewinder, char *buffer)
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{
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if(m_is_rewinding) return;
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RewindInfo *ri = new RewindInfo(rewinder, buffer, /*is_event*/true,
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/*is_confirmed*/true);
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RewindInfo *ri = new RewindInfoEvent(getCurrentTime(), rewinder,
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buffer, /*is_confirmed*/true );
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insertRewindInfo(ri);
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} // addEvent
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@ -260,7 +232,7 @@ void RewindManager::saveStates()
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{
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// No full state necessary, add a dummy entry for the time
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// which increases replay precision (same time step size)
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RewindInfo *ri = new RewindInfo();
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RewindInfo *ri = new RewindInfoTime(getCurrentTime());
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insertRewindInfo(ri);
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return;
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}
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@ -273,9 +245,9 @@ void RewindManager::saveStates()
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if(size>=0)
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{
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m_overall_state_size += size;
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RewindInfo *ri = new RewindInfo(m_all_rewinder[i], p,
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/*is_event*/false,
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/*is_confirmed*/true);
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RewindInfo *ri = new RewindInfoState(getCurrentTime(),
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m_all_rewinder[i], p,
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/*is_confirmed*/true);
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assert(ri);
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insertRewindInfo(ri);
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} // size >= 0
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@ -302,18 +274,18 @@ void RewindManager::rewindTo(float rewind_time)
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// First find the state to which we need to rewind
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// ------------------------------------------------
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int state = findFirstIndex(rewind_time);
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int state_index = findFirstIndex(rewind_time);
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if(!m_rewind_info[state]->isState())
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if(!m_rewind_info[state_index]->isState())
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{
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Log::error("RewindManager", "No state for rewind to %f, state %d.",
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rewind_time, state);
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rewind_time, state_index);
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return;
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}
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// Then undo the states that are skipped
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// -------------------------------------
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for(int i=m_rewind_info.size()-1; i>(int)state; i--)
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for(int i=m_rewind_info.size()-1; i>(int)state_index; i--)
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{
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m_rewind_info[i]->undo();
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} // for i>state
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@ -335,8 +307,11 @@ void RewindManager::rewindTo(float rewind_time)
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// Rewind to the required state
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// ----------------------------
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float exact_rewind_time = m_rewind_info[state]->getTime();
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float local_physics_time = m_rewind_info[state]->getLocalPhysicsTime();
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RewindInfoState *state =
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dynamic_cast<RewindInfoState*>(m_rewind_info[state_index]);
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float exact_rewind_time = state->getTime();
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float local_physics_time = state->getLocalPhysicsTime();
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World *world = World::getWorld();
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world->getPhysics()->getPhysicsWorld()->setLocalTime(local_physics_time);
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@ -353,22 +328,21 @@ void RewindManager::rewindTo(float rewind_time)
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// Now go forward through the saved states, and
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// replay taking the events into account.
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while( world->getTime() < current_time &&
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state < (int)m_rewind_info.size() )
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state_index < (int)m_rewind_info.size() )
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{
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float dt = determineTimeStepSize(state, current_time);
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// Now set all events and confirmed states
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while(state < (int)m_rewind_info.size() &&
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m_rewind_info[state]->getTime()<=world->getTime()+0.001f)
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while(state_index < (int)m_rewind_info.size() &&
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m_rewind_info[state_index]->getTime()<=world->getTime()+0.001f)
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{
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if(m_rewind_info[state]->isEvent() ||
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m_rewind_info[state]->isConfirmed() )
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if(m_rewind_info[state_index]->isEvent() ||
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m_rewind_info[state_index]->isConfirmed() )
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{
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m_rewind_info[state]->rewind();
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m_rewind_info[state_index]->rewind();
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}
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state++;
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state_index++;
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}
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float dt = determineTimeStepSize(state_index, current_time);
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world->updateWorld(dt);
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#define SHOW_ROLLBACK
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#ifdef SHOW_ROLLBACK
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@ -391,9 +365,17 @@ void RewindManager::rewindTo(float rewind_time)
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*/
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float RewindManager::determineTimeStepSize(int next_state, float end_time)
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{
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return m_rewind_info[next_state]->getTimeStep();
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// If there is a next state (which is known to have a different time)
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// use the time difference to determine the time step size.
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if(next_state < m_rewind_info.size())
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return m_rewind_info[next_state]->getTime() - World::getWorld()->getTime();
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// Otherwise, i.e. we are rewinding the last state/event, take the
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// difference between that time and the world time at which the rewind
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// was triggered.
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return end_time - m_rewind_info[next_state-1]->getTime();
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return m_rewind_info[next_state]->getTime()-World::getWorld()->getTime();
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float dt = 1.0f/60.0f;
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float t = World::getWorld()->getTime();
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@ -25,6 +25,8 @@
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#include <assert.h>
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#include <vector>
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class RewindInfo;
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/** \ingroup network
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* This class manages rewinding. It keeps track of:
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* - states for each rewindable object (for example a kart would have
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@ -85,113 +87,6 @@ private:
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/** A list of all objects that can be rewound. */
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AllRewinder m_all_rewinder;
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// ========================================================================
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/** Used to store rewind information for a given time for all rewind
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* instances.
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* Rewind information can either be a state (for example a kart would
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* have position, rotation, linear and angular velocity, ... as state),
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* or an event (for a kart that would be pressing or releasing of a key).
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* State changes and events can be delivered in different frequencies,
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* and might be released (to save memory) differently: A state can be
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* reproduced from a previous state by replaying the simulation taking
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* all events into account.
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*/
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class RewindInfo
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{
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private:
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/** The different information types that can be saved. */
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enum RewindInfoType {RIT_TIME, RIT_STATE, RIT_EVENT};
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/** Pointer to the buffer which stores all states. */
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char *m_buffer;
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||||
/** Time when this state was taken. */
|
||||
float m_time;
|
||||
|
||||
/** Time step size. */
|
||||
float m_time_step;
|
||||
|
||||
/** The 'left over' time from the physics. */
|
||||
float m_local_physics_time;
|
||||
|
||||
/** Type of this information. */
|
||||
RewindInfoType m_type;
|
||||
|
||||
/** A confirmed event is one that was sent from the server. When
|
||||
* rewinding we have to start with a confirmed state for each
|
||||
* object. */
|
||||
bool m_is_confirmed;
|
||||
|
||||
/** The Rewinder instance for which this data is. */
|
||||
Rewinder *m_rewinder;
|
||||
public:
|
||||
RewindInfo(Rewinder *rewinder, char *buffer,
|
||||
bool is_event, bool is_confirmed);
|
||||
// --------------------------------------------------------------------
|
||||
RewindInfo();
|
||||
// --------------------------------------------------------------------
|
||||
~RewindInfo()
|
||||
{
|
||||
delete m_buffer;
|
||||
} // ~RewindInfo
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns a pointer to the state buffer. */
|
||||
char *getBuffer() const { return m_buffer; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the time at which this rewind state was saved. */
|
||||
float getTime() const { return m_time; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Time step size. */
|
||||
float getTimeStep() const { return m_time_step; }
|
||||
// --------------------------------------------------------------------
|
||||
bool isEvent() const { return m_type==RIT_EVENT; }
|
||||
// --------------------------------------------------------------------
|
||||
bool isTime() const { return m_type==RIT_TIME; }
|
||||
// --------------------------------------------------------------------
|
||||
bool isState() const { return m_type==RIT_STATE; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns if this state is confirmed. */
|
||||
bool isConfirmed() const { return m_is_confirmed; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Returns the left-over physics time. */
|
||||
float getLocalPhysicsTime() const { return m_local_physics_time; }
|
||||
// --------------------------------------------------------------------
|
||||
/** Called when going back in time to undo any rewind information.
|
||||
* It calls either undoEvent or undoState in the rewinder. */
|
||||
void undo()
|
||||
{
|
||||
if(m_type==RIT_EVENT)
|
||||
m_rewinder->undoEvent(m_buffer);
|
||||
else if(m_type==RIT_STATE)
|
||||
m_rewinder->undoState(m_buffer);
|
||||
// time evnet can be ignored.
|
||||
} // undoEvent
|
||||
// --------------------------------------------------------------------
|
||||
/** Rewinds to this state. This is called while going forwards in time
|
||||
* again to reach current time. If the info is a state, it will
|
||||
* call rewindToState(char *) if the state is a confirmed state, or
|
||||
* rewindReplace(char*) in order to discard the old stored data,
|
||||
* and replace it with the new state at that time. In case of an
|
||||
* event, rewindEvent(char*) is called.
|
||||
*/
|
||||
void rewind()
|
||||
{
|
||||
if(m_type==RIT_EVENT)
|
||||
m_rewinder->rewindToEvent(m_buffer);
|
||||
else if(m_type==RIT_STATE)
|
||||
{
|
||||
if(m_is_confirmed)
|
||||
m_rewinder->rewindToState(m_buffer);
|
||||
else
|
||||
{
|
||||
// TODO
|
||||
// Handle replacing of stored states.
|
||||
}
|
||||
} // time information can be ignored
|
||||
} // rewind
|
||||
}; // RewindInfo
|
||||
// ========================================================================
|
||||
|
||||
/** Pointer to all saved states. */
|
||||
typedef std::vector<RewindInfo*> AllRewindInfo;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user