Progressively adjust time with slow down functionality

This commit is contained in:
Benau 2018-05-11 10:43:22 +08:00
parent e28fbdd019
commit 7926ad9ba0
8 changed files with 135 additions and 43 deletions

View File

@ -62,7 +62,7 @@ WorldStatus::WorldStatus()
void WorldStatus::reset()
{
m_time = 0.0f;
m_adjust_time_by = 0.0f;
m_adjust_time_by.store(0);
m_time_ticks = 0;
m_auxiliary_ticks = 0;
m_count_up_ticks = 0;
@ -480,30 +480,55 @@ void WorldStatus::updateTime(int ticks)
*/
float WorldStatus::adjustDT(float dt)
{
int adjust_time = m_adjust_time_by.load();
if (adjust_time == 0)
return dt;
// If request, adjust world time to go ahead (adjust>0) or
// slow down (<0). This is done in 5% of dt steps so that the
// user will not notice this.
const float FRACTION = 0.10f; // fraction of dt to be adjusted
float adjust_time_by = adjust_time / 1000.0f;
float time_adjust;
if (m_adjust_time_by >= 0) // make it run faster
if (adjust_time_by > 0.0f) // make it run faster
{
time_adjust = dt * FRACTION;
if (time_adjust > m_adjust_time_by) time_adjust = m_adjust_time_by;
if (m_adjust_time_by > 0)
Log::verbose("info", "At %f %f adjusting time by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt - time_adjust, m_adjust_time_by);
if (time_adjust > adjust_time_by)
{
m_adjust_time_by.fetch_sub(int(adjust_time_by * 1000.f));
time_adjust = adjust_time_by;
}
else
m_adjust_time_by.fetch_sub(int(time_adjust * 1000.f));
Log::verbose("WorldStatus",
"At %f %f adjusting time (speed up) by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt + time_adjust, adjust_time_by);
}
else // m_adjust_time negative, i.e. will go slower
else // adjust_time_by negative, i.e. will go slower
{
time_adjust = -dt * FRACTION;
if (time_adjust < m_adjust_time_by) time_adjust = m_adjust_time_by;
Log::verbose("info", "At %f %f adjusting time by %f dt %f to dt %f for %f",
if (time_adjust < adjust_time_by)
{
m_adjust_time_by.fetch_sub(int(adjust_time_by * 1000.f));
time_adjust = adjust_time_by;
}
else
m_adjust_time_by.fetch_sub(int(time_adjust * 1000.f));
Log::verbose("WorldStatus",
"At %f %f adjusting time (slow down) by %f dt %f to dt %f for %f",
World::getWorld()->getTime(), StkTime::getRealTime(),
time_adjust, dt, dt - time_adjust, m_adjust_time_by);
time_adjust, dt, dt + time_adjust, adjust_time_by);
}
m_adjust_time_by -= time_adjust;
dt -= time_adjust;
dt += time_adjust;
// No negative or tends to zero dt
const float min_dt = stk_config->ticks2Time(1);
if (dt < min_dt)
dt = min_dt;
return dt;
} // adjustDT

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@ -110,10 +110,11 @@ private:
/** In networked game the world clock might be adjusted (without the
* player noticing), e.g. if a client causes rewinds in the server,
* that client needs to speed up to be further ahead of the server
* and so reduce the number of rollbacks. This is the amount of time
* or slow down if time in client goes too far from server time
* to reduce the number of rollbacks. This is the amount of time
* by which the client's clock needs to be adjusted (positive or
* negative). */
float m_adjust_time_by;
std::atomic<int> m_adjust_time_by;
/** The clock mode: normal counting forwards, or countdown */
ClockType m_clock_mode;
@ -221,7 +222,7 @@ public:
// ------------------------------------------------------------------------
/** Sets a time by which the clock should be adjusted. Used by networking
* if too many rewinds are detected. */
void setAdjustTime(float t) { m_adjust_time_by = t; }
void setAdjustTime(int t) { m_adjust_time_by.fetch_add(t); }
}; // WorldStatus

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@ -17,9 +17,9 @@
#include "network/protocols/game_protocol.hpp"
#include "modes/world.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/player_controller.hpp"
#include "modes/world.hpp"
#include "network/event.hpp"
#include "network/network_config.hpp"
#include "network/game_setup.hpp"
@ -160,20 +160,19 @@ void GameProtocol::handleControllerAction(Event *event)
uint8_t count = data.getUInt8();
bool will_trigger_rewind = false;
int rewind_delta = 0;
int cur_ticks = 0;
const int not_rewound = RewindManager::get()->getNotRewoundWorldTicks();
for (unsigned int i = 0; i < count; i++)
{
int ticks = data.getUInt32();
cur_ticks = data.getUInt32();
// Since this is running in a thread, it might be called during
// a rewind, i.e. with an incorrect world time. So the event
// time needs to be compared with the World time independent
// of any rewinding.
if (ticks < RewindManager::get()->getNotRewoundWorldTicks() &&
!will_trigger_rewind )
if (cur_ticks < not_rewound && !will_trigger_rewind)
{
will_trigger_rewind = true;
rewind_delta = ticks
- RewindManager::get()->getNotRewoundWorldTicks();
rewind_delta = not_rewound - cur_ticks;
}
uint8_t kart_id = data.getUInt8();
assert(kart_id < World::getWorld()->getNumKarts());
@ -183,11 +182,11 @@ void GameProtocol::handleControllerAction(Event *event)
int value_l = data.getUInt32();
int value_r = data.getUInt32();
Log::info("GameProtocol", "Action at %d: %d %d %d %d %d",
ticks, kart_id, action, value, value_l, value_r);
cur_ticks, kart_id, action, value, value_l, value_r);
BareNetworkString *s = new BareNetworkString(3);
s->addUInt8(kart_id).addUInt8(action).addUInt32(value)
.addUInt32(value_l).addUInt32(value_r);
RewindManager::get()->addNetworkEvent(this, s, ticks);
RewindManager::get()->addNetworkEvent(this, s, cur_ticks);
}
if (data.size() > 0)
@ -200,16 +199,37 @@ void GameProtocol::handleControllerAction(Event *event)
// Send update to all clients except the original sender.
STKHost::get()->sendPacketExcept(event->getPeer(),
&data, false);
if (not_rewound == 0 ||
m_initial_ticks.find(event->getPeer()) == m_initial_ticks.end())
return;
int cur_diff = cur_ticks - not_rewound;
const int max_adjustment = 12;
const int ticks_difference = m_initial_ticks.at(event->getPeer());
if (will_trigger_rewind)
{
Log::info("GameProtocol",
"At %d %f %d requesting time adjust of %d for host %d",
if (rewind_delta > max_adjustment)
rewind_delta = max_adjustment;
Log::info("GameProtocol", "At %d %f %d requesting time adjust"
" (speed up) of %d for host %d",
World::getWorld()->getTimeTicks(), StkTime::getRealTime(),
RewindManager::get()->getNotRewoundWorldTicks(),
rewind_delta, event->getPeer()->getHostId());
not_rewound, rewind_delta, event->getPeer()->getHostId());
// This message from a client triggered a rewind in the server.
// To avoid this, signal to the client that it should slow down.
// To avoid this, signal to the client that it should speed up.
adjustTimeForClient(event->getPeer(), rewind_delta);
return;
}
if (cur_diff > 0 &&
cur_diff - ticks_difference > max_adjustment)
{
// 80% slow down
const int adjustment = -max_adjustment * 8 / 10;
Log::info("GameProtocol", "At %d %f %d requesting time adjust"
" (slow down) of %d for host %d",
World::getWorld()->getTimeTicks(), StkTime::getRealTime(),
not_rewound, adjustment, event->getPeer()->getHostId());
adjustTimeForClient(event->getPeer(), adjustment);
}
} // if server
@ -220,7 +240,7 @@ void GameProtocol::handleControllerAction(Event *event)
* reduce rewinds). This function sends a a (unreliable) message to the
* client.
* \param peer The peer that triggered the rewind.
* \param t Time that the peer needs to slowdown (<0) or sped up(>0).
* \param t Time that the peer needs to slowdown (<0) or speed up(>0).
*/
void GameProtocol::adjustTimeForClient(STKPeer *peer, int ticks)
{
@ -240,8 +260,10 @@ void GameProtocol::adjustTimeForClient(STKPeer *peer, int ticks)
void GameProtocol::handleAdjustTime(Event *event)
{
int ticks = event->data().getUInt32();
World::getWorld()->setAdjustTime(stk_config->ticks2Time(ticks));
World::getWorld()->setAdjustTime(
int(stk_config->ticks2Time(ticks) * 1000.0f));
} // handleAdjustTime
// ----------------------------------------------------------------------------
/** Called by the server before assembling a new message containing the full
* state of the race to be sent to a client.
@ -338,3 +360,11 @@ void GameProtocol::rewind(BareNetworkString *buffer)
if (pc)
pc->actionFromNetwork(action, value, value_l, value_r);
} // rewind
// ----------------------------------------------------------------------------
void GameProtocol::addInitialTicks(STKPeer* p, int ticks)
{
Log::verbose("GameProtocol", "Host %d with ticks difference %d",
p->getHostId(), ticks);
m_initial_ticks[p] = ticks;
} // addInitialTicks

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@ -26,6 +26,7 @@
#include "utils/cpp2011.hpp"
#include "utils/singleton.hpp"
#include <map>
#include <vector>
class BareNetworkString;
@ -69,6 +70,8 @@ private:
void handleState(Event *event);
void handleAdjustTime(Event *event);
static std::weak_ptr<GameProtocol> m_game_protocol;
std::map<STKPeer*, int> m_initial_ticks;
public:
GameProtocol();
virtual ~GameProtocol();
@ -104,6 +107,8 @@ public:
// ------------------------------------------------------------------------
/** Returns the NetworkString in which a state was saved. */
NetworkString* getState() const { return m_data_to_send; }
// ------------------------------------------------------------------------
void addInitialTicks(STKPeer* p, int ticks);
}; // class GameProtocol

View File

@ -1024,7 +1024,7 @@ void ServerLobby::connectionRequested(Event* event)
peer->sendPacket(server_info);
delete server_info;
m_peers_ready[peer] = false;
m_peers_ready[peer] = std::make_pair(false, 0.0);
for (std::shared_ptr<NetworkPlayerProfile> npp : peer->getPlayerProfiles())
{
m_game_setup->addPlayer(npp);
@ -1307,7 +1307,7 @@ void ServerLobby::finishedLoadingWorld()
void ServerLobby::finishedLoadingWorldClient(Event *event)
{
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
Log::info("ServerLobby", "Peer %d has finished loading world at %lf",
peer->getHostId(), StkTime::getRealTime());
} // finishedLoadingWorldClient
@ -1324,12 +1324,40 @@ void ServerLobby::finishedLoadingWorldClient(Event *event)
void ServerLobby::startedRaceOnClient(Event *event)
{
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
Log::info("ServerLobby", "Peer %d has started race at %lf",
peer->getHostId(), StkTime::getRealTime());
if (checkPeersReady())
{
std::vector<std::pair<STKPeer*, double> > mapping;
for (auto p : m_peers_ready)
{
auto peer = p.first.lock();
if (!peer)
continue;
mapping.emplace_back(peer.get(), p.second.second);
}
std::sort(mapping.begin(), mapping.end(),
[](const std::pair<STKPeer*, double>& a,
const std::pair<STKPeer*, double>& b)->bool
{
return a.second > b.second;
});
for (unsigned i = 0; i < mapping.size(); i++)
{
// Server delay is 0.1, so it's around 12 ticks
// (0.1 * 120 (physics fps)) for the highest ping client
if (i == 0)
GameProtocol::lock()->addInitialTicks(mapping[0].first, 12);
else
{
const double diff = mapping[0].second - mapping[i].second;
assert(diff >= 0.0);
GameProtocol::lock()->addInitialTicks(mapping[i].first,
12 + stk_config->time2Ticks((float)diff));
}
}
m_state = DELAY_SERVER;
m_server_delay = StkTime::getRealTime() + 0.1;
Log::verbose("ServerLobby", "Started delay at %lf set delay to %lf",
@ -1346,7 +1374,7 @@ void ServerLobby::playerFinishedResult(Event *event)
if (m_state.load() != RESULT_DISPLAY)
return;
std::shared_ptr<STKPeer> peer = event->getPeerSP();
m_peers_ready.at(peer) = true;
m_peers_ready.at(peer) = std::make_pair(true, StkTime::getRealTime());
} // playerFinishedResult
//-----------------------------------------------------------------------------

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@ -48,7 +48,7 @@ private:
std::atomic_bool m_server_has_loaded_world;
/** Counts how many peers have finished loading the world. */
std::map<std::weak_ptr<STKPeer>, bool,
std::map<std::weak_ptr<STKPeer>, std::pair<bool, double>,
std::owner_less<std::weak_ptr<STKPeer> > > m_peers_ready;
/** Vote from each peer. */
@ -102,7 +102,7 @@ private:
{
if (p.first.expired())
continue;
all_ready = all_ready && p.second;
all_ready = all_ready && p.second.first;
if (!all_ready)
return false;
}
@ -118,7 +118,8 @@ private:
}
else
{
it->second = false;
it->second.first = false;
it->second.second = 0.0;
it++;
}
}

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@ -74,7 +74,7 @@ RewindManager::~RewindManager()
void RewindManager::reset()
{
m_is_rewinding = false;
m_not_rewound_ticks = 0;
m_not_rewound_ticks.store(0);
m_overall_state_size = 0;
m_last_saved_state = -1; // forces initial state save
m_state_frequency =
@ -249,7 +249,7 @@ void RewindManager::update(int ticks_not_used)
float time = World::getWorld()->getTime();
int ticks = World::getWorld()->getTimeTicks();
m_not_rewound_ticks = ticks;
m_not_rewound_ticks.store(ticks, std::memory_order_relaxed);
// Clients don't save state, so they just exit.
if (NetworkConfig::get()->isClient() ||

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@ -25,6 +25,7 @@
#include "utils/synchronised.hpp"
#include <assert.h>
#include <atomic>
#include <list>
#include <vector>
@ -109,7 +110,7 @@ private:
/** This stores the original World time in ticks during a rewind. It is
* used to detect if a client's local time need adjustment to reduce
* rewinds. */
int m_not_rewound_ticks;
std::atomic<int> m_not_rewound_ticks;
RewindManager();
~RewindManager();
@ -163,7 +164,8 @@ public:
/** Returns true if currently a rewind is happening. */
bool isRewinding() const { return m_is_rewinding; }
// ------------------------------------------------------------------------
int getNotRewoundWorldTicks() const { return m_not_rewound_ticks; }
int getNotRewoundWorldTicks() const
{ return m_not_rewound_ticks.load(std::memory_order_relaxed); }
}; // RewindManager