Remove unused billboard shader

This commit is contained in:
Benau 2017-10-16 07:43:00 +08:00
parent 30e78fb1c0
commit 9f10676dd3
2 changed files with 0 additions and 34 deletions

View File

@ -1,12 +0,0 @@
uniform sampler2D tex;
in vec2 uv;
in vec4 vertex_color;
out vec4 FragColor;
void main(void)
{
vec4 color = texture(tex, uv);
color *= vertex_color;
FragColor = vec4(color.a * color.rgb, color.a);
}

View File

@ -1,22 +0,0 @@
uniform mat4 color_matrix;
uniform vec3 Position;
uniform vec2 Size;
#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec2 Corner;
layout(location = 3) in vec2 Texcoord;
#else
in vec2 Corner;
in vec2 Texcoord;
#endif
out vec2 uv;
out vec4 vertex_color;
void main(void)
{
uv = Texcoord;
vec4 Center = ViewMatrix * vec4(Position, 1.);
gl_Position = ProjectionMatrix * (Center + vec4(Size * Corner, 0., 0.));
vertex_color = color_matrix[gl_VertexID];
}