Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway.

This commit is contained in:
Deve 2016-12-24 01:26:18 +01:00
parent 7b76804354
commit 26bbffe8b0

View File

@ -222,13 +222,7 @@ void CentralVideoSettings::init()
#else
if (m_glsl == true)
{
hasArraysOfArrays = true;
hasTextureStorage = true;
hasTextureView = true;
hasBindlessTexture = true;
hasImageLoadStore = true;
hasAtomics = true;
hasSSBO = true;
}
if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_TEXTURE_FORMAT_BGRA8888) &&