Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway.
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@ -222,13 +222,7 @@ void CentralVideoSettings::init()
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#else
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if (m_glsl == true)
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{
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hasArraysOfArrays = true;
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hasTextureStorage = true;
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hasTextureView = true;
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hasBindlessTexture = true;
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hasImageLoadStore = true;
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hasAtomics = true;
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hasSSBO = true;
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}
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if (!GraphicsRestrictions::isDisabled(GraphicsRestrictions::GR_TEXTURE_FORMAT_BGRA8888) &&
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