Use lock and push_back
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@ -24,8 +24,6 @@
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#include "network/remote_kart_info.hpp"
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#include <algorithm>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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@ -90,10 +88,11 @@ public:
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{
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std::lock_guard<std::mutex> lock(m_players_mutex);
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std::vector<std::shared_ptr<NetworkPlayerProfile> > players;
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std::transform(m_players.begin(), m_players.end(),
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std::back_inserter(players),
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std::bind(&std::weak_ptr<NetworkPlayerProfile>::lock,
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std::placeholders::_1));
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for (auto player_weak : m_players)
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{
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if (auto player_connected = player_weak.lock())
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players.push_back(player_connected);
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}
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return players;
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} // getConnectedPlayers
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// ------------------------------------------------------------------------
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