Removed unnecessary function, added some docs.
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@@ -168,7 +168,7 @@ bool STKHost::connect(const TransportAddress& address)
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if (peerExists(address))
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return isConnectedTo(address);
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ENetPeer* peer = connectTo(address);
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ENetPeer* peer = m_network->connectTo(address);
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if (peer == NULL)
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{
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@@ -39,14 +39,14 @@ class GameSetup;
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class STKPeer;
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/** \class STKHost
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* \brief Represents the local host.
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* \brief Represents the local host. It is the main managing point for
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* networking. It is responsible for sending and receiving messages,
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* and keeping track of onnected peers. It also provides some low
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* level socket functions (i.e. to avoid that enet adds its headers
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* to messages, useful for broadcast in LAN and for stun).
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* This host is either a server host or a client host. A client host is in
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* charge of connecting to a server. A server opens a socket for incoming
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* connections.
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* By default, this host will use ENet to exchange packets. It also defines an
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* interface for ENet use. Nevertheless, this class can be used to send and/or
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* receive packets whithout ENet adding its headers.
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* This class is used by the Network Manager to send packets.
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* connections.
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*/
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class STKHost
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{
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@@ -151,12 +151,6 @@ public:
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int mustStopListening();
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uint16_t getPort() const;
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// --------------------------------------------------------------------
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ENetPeer* connectTo(const TransportAddress &address)
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{
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return m_network->connectTo(address);
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} // connectTo
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// --------------------------------------------------------------------
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/** Returns the current game setup. */
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GameSetup* getGameSetup() { return m_game_setup; }
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