Added debug comment to let the server not connect any items
(--> client predictions wrong, useful for debugging).
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@ -330,9 +330,16 @@ void ItemManager::checkItemHit(AbstractKart* kart)
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// the original, simple and stable algorithm is left in place.
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for(AllItemTypes::iterator i =m_all_items.begin();
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i!=m_all_items.end(); i++)
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i!=m_all_items.end(); i++)
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{
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if((!*i) || !(*i)->isAvailable()) continue;
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// DEBUG: This line can be used so that the server does NOT collect
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// any items, to test that the (then) incorrect client-side prediction
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// is fixed correctly.
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//if ((*i)->hitKart(kart->getXYZ(), kart) &&
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// !NetworkConfig::get()->isServer())
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// To allow inlining and avoid including kart.hpp in item.hpp,
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// we pass the kart and the position separately.
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if((*i)->hitKart(kart->getXYZ(), kart))
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